Comments 7,712

Re: Perfect Dark Studio Head Issues Final Statement As He Leaves Team Xbox

themightyant

Darrell doesn't seem to hold any ill will towards Xbox

Well he's hardly likely to throw them under the bus, especially when they are one of the biggest publishers in the world. Would be very silly to burn bridges. This was the smart play.

But I can empathise with being proud of projects that take years that don't work out, that doesn't diminish the work you put in day to day that sadly will never be seen. Onwards and upwards.

Re: Final Fantasy 7 Remake Is Getting New 'Streamlined Progress' Features For Its Xbox Launch

themightyant

Sindayl wrote:

The mere existence of these options usually kills my enjoyment of a game…

I don't really understand this... you don't have to use them.

I can trivialise most games by turning on accessibility features and lowering difficulty, but I don't do it because that's not how I want to play. Why does the mere fact they exist kill your enjoyment of the game? I really don't understand. Could you explain?

Re: Battlefield 6 Dev Says Working On Xbox Series S Improved The Entire Game

themightyant

This is usually the way. IF - and it takes a lot of work - you can optimise the game to run on lesser hardware you will be able to pass on those optimisations to run even smoother on better hardware.

One recent example. I remember Ori and the Will of the Wisps launching in a horrible state on Xbox One - several second pauses when you opened the map for example - but once they had figured out how to optimise it for the Switch they bought back those learnings and it runs like melted butter on Xbox One & 120fps on XSX.

However all this takes time, money, and a will.

Re: Square Enix Confirms That Final Fantasy 7 Rebirth & Part 3 Are Coming To Xbox

themightyant

@Banjo- I agree with you. But you do usually see hundreds of comments (especially on Twitter) from Xbox users saying they won’t buy games now having been snubbed with exclusivity elsewhere. I think most Pure Xbox users are more rational and won’t cut off those nose to spite their face, but it’s only a tiny niche here.

Whether they do in fact boycott the game… who knows. It’s probably mostly bluster. I remember a call of duty protest group on Steam where hundreds of players said they would boycott it (I forget why) but on launch day almost everyone in the group was playing the new COD, as it showed what you were playing on the Steam Forum. lol.

Re: Square Enix Confirms That Final Fantasy 7 Rebirth & Part 3 Are Coming To Xbox

themightyant

@TrollOfWar there’s different types of exclusivity deals, some where you are effectively funding a large portion, or all of the game; others where you might take on the marketing budget; and others still where you are only paying for timed exclusivity that might have happened anyway - devs can’t always hit all platforms at launch and Xbox is most likely to be skipped if no money changes hands. (Whereas many indies on Game Pass often are timed exclusive to Xbox, sweetened with that Microsoft bag).

But while we don’t know specifics (take this all with a pinch of salt) it was always inferred that Xbox had to pay WELL above market rates to secure Tomb Raider as an exclusive and it didn’t work for either Microsoft or Square-Enix / Crystal dynamics. The fact they didn’t do it again on that scale heavily suggests this. (They just bought publishers instead. lol)

Obviously with most console sales on PlayStation Microsoft would have to pay a lot more to offset some of the lost day 1 sales, but it was still always suggested they had overpaid for RotTR. It was an offer too good to refuse for S-E. I suspect Sony doesn’t pay anything near that for most games.

As for FF7R Sony has hundreds of their staff listed in the credits for FF7 Remake suggesting they had a larger hand in its development and likely funded some of its develoment. It was suggested at the time that it was Sony pushing for it to be made, perhaps it wouldn’t have ever been made without their money and pressure.

As I said take all with a giant pinch of salt, we have few facts here.

Re: Hollow Knight: Silksong's First Patch Will Tweak Balance, Fix Bugs On Xbox Game Pass

themightyant

@Ricky-Spanish It is hard... but while I only played about 4 hours of Cuphead I found that MUCH harder. Progress was very slow (almost non-existent) in that game for me.

With Silksong I find that you get some nice exploration progress but then have difficulty spikes at bosses. To be honest they are all pretty well designed and fun, even when they are a challenge, though the game is tuned JUST a little too hard for me. Of course your mileage may vary. Enjoy.

Re: WD 2TB Xbox Expansion Card Drops To Lowest Price Ever At Best Buy

themightyant

That IS a good price for 2TB but it feels very late in the generation, especially if they aren't usable next gen as I suspect.

@Fiendish-Beaver I feel your pain about always being full. But I spent a few minutes being honest with myself and deleting some games I knew I wasn't going to get to in the next few months. They can always be downloaded again and we don't really need all out games instantly accessible. We're hoarders! I also like that you can pin a game to a group without downloading it, between these two things my constant storage woes are mostly solved for now.

Re: Hollow Knight: Silksong Has No Reviews Yet, So Here's What The Players Are Saying

themightyant

Totally agree that one of the biggest changes is the removal of the downward pogo attack, it was OP in Hollow Knight, but the diagonal one requires more skill, thought and precision. Loving it so far but very early days.

@Vordus @LaurenceJ1987 That’s all completely valid and a fair criticism of both games. If you can’t surmount that hurdle perhaps the game just isn’t for you. But if you can… what a wonderful adventure you have ahead of you.

Re: 007 First Light Gets Massive Gameplay Deep Dive, Hits Xbox In March 2026

themightyant

Feffster wrote:

But it all looks a bit 30fps to me?

The CURRENT YouTube video is running at 30fps in a 60fps container. You can test this my locking it to 1080p60 but then pausing it and pressing '.' (dot / period) to advance the frames, it only advances ever other frame, hence 30fps.

However quite a few games have done this and then had 60fps performance modes. I expect this to be the same. I also stress 'current' because we have seen these videos updated in the past to have higher framerate versions later on.

Re: Report: Take-Two Tried To Purchase Xbox's Cancelled Perfect Dark Reboot

themightyant

@Sol4ris I was massively looking forward to PD. But a large problem was The Initiative just wasn't who Microsoft had intended them to be. Morale seemed low and the studio culture reportedly wasn't great. It never quite came together as a studio, hence it was a relatively easy one to cut WHEN Microsoft needed to make cuts to hit targets.

Initially Microsoft successfully poached a lot of experienced game devs for The Initiative, many of whom were tired of the long AAA dev cycles, endless sequels, and were promised smaller more agile teams working on exciting new projects... Basically more like game dev used to be but with veterans, which was an enticing and exciting proposal.

As such they manged to poach many veteran devs from a lot of Sony studios (Naughty Dog, Insomniac, Santa Monica etc.) as well as other big studios, but ultimately they lost over half of them a few years ago when the studio never found it's way and ended up to be just another AAA game making dev making a sequel to Perfect Dark. Many of those devs went back to their former companies.

While PD did finally get a great looking vertical slice it was far too long in the making and reportedly only just working. It's a shame, but also a pretty obvious one to cull. I would have liked to see it finished though.

Re: Epic CEO Suggests Unreal Engine 5 Issues Are Due To Developers Optimising Too Late

themightyant

@MrFrosty REengine is horrible for open world games - look at the awful performance and low base resolutions of Dragons Dogma 2 and Monster Hunter Wilds.

idTech8 runs wonderfully but we haven’t really seen whether it’s versatile across other genres, just first person games.

UE5 gets a lot of flak but it is versatile and can be staggering in the right hands. But it’s never going to be as efficient as an engine specifically designed for one task like idTech8.