Comments 8,931

Re: Three Questions We Still Have After The Incredible Xbox Games Showcase 2026

themightyant

It makes very little sense to release an expensive Elite Series 3 so late in the generation that will (hopefully) be superseded by a controller with many more features next gen.

The exclusives don't make sense right now, but they have acknowledged that, but said they have a plan they just can't share it yet. I'll hold them to that.

As for older games, more than anything I just want Dishonored 2 at 60fps on my Xbox - it's the only one in the series not to be at that on Xbox. I don't care if it's backwards compatibility, smart delivery or a paid upgrade, just make it happen.

Re: Xbox CSO Says Console Demand Is Outstripping Supply Amidst A 'Crisis' For Component Prices

themightyant

@AverageGamer @datamonkey @DesertRanger

Auto SR currently has some pros and cons. The biggest pros are:

  • it runs on a separate Neural Processing Unit (NPU) meaning it doesn't really affect GPU frame time in the same way that most AI/ML upscalers do.
  • as a post process filter it can run on any game old or new.

The cons however are quite large

  • as a post process filter it doesn't use motion vectors and other data from engines to improve frame clarity, this leads to more shimmering, more blur and more motion trails.
  • It typically over sharpens the image, especially text / UI

TLDR: Typically this all means that Auto SR's image clarity is considerably worse and a large downgrade over current top-end AI/ML upscalers.

Where it has an advantage is with older titles and backwards compatibility as it can run on any game / image.

FYI according to leaks Helix has a large NPU so it will be interesting to see what they do with this. I am sure Auto SR will be updated, but it is fundamentally a little different to things like DLSS, FSR or PSSR and I think the performance ceiling is more limited.

I think they will possibly use both Auto SR for older titles, and Custom FSR, or their own upscaling tech, for new ones.

Re: 'It Doesn't End With Gears & Clockwork' - Xbox Reporter Teases More Console Exclusives

themightyant

I look forward to seeing what they do here, but just 2 games initially is about as token an effort as they could have managed.

But it also makes sense considering Xbox's current market share. Hopefully we don't see the closure of studios off the back of this if, for example, Clockwork Revolution doesn't sell or Blade (or whatever game is next exclusive) fails to hit targets, that would be a disaster.

Re: Matt Booty Explains Xbox's Plans For Exclusive Games Going Forward

themightyant

@MaccaMUFC I don't think anyone is expecting all the games to go exclusive, but to announce around 10-12 first party games or updates and only make 2 exclusive, one this year one undated for 2027 seems a bit token imo.

They also haven't made their reasoning clear at all with Booty saying big multiplayer live services will go multiplatform on the same day they announce Gears won't be.

Poor messaging even if i'm happy to see some exclusives.

Re: Matt Booty Explains Xbox's Plans For Exclusive Games Going Forward

themightyant

@TheSimulator Maybe… but the point is it isn’t clear at all, breaking the rules they just set with the very first announcement.

Honestly it feels to me like they just plucked a couple of games out to try and appease Xbox fans clamouring for exclusives. But as a fan their approach isn’t clear at all.

I also don’t think those two exclusives are going to make much difference to market share (which is the point of exclusives). They might sell a few more units but will it noticeably shift the needle. Highly doubtful imo? It feels more a PR exercise to try and appease fans for a year or so, buy some time until Helix, rather than an actual workable strategy to turn things around.

Re: Matt Booty Explains Xbox's Plans For Exclusive Games Going Forward

themightyant

@Banjo- I appreciate your positivity but I don’t think it’s clear at all. They say “our big multiplayer games and live service games are going to continue to be multiplatform” so why is Gears exclusive, is it not big, multiplayer or live service? They’re already breaking their own rules.

Additionally they announced single player games like Senua and Spyro as multiplatform; plus announced platforms for State of Decay 3 that’s on PS5 and other platforms. It still feels scattergun, case-by-case basis and seems like most will be multiplatform to me.

But it’s a start.

Re: 'It's A Tough Topic' - Xbox CEO Shares Her Latest Thoughts On Exclusives

themightyant

Camble_Refuge wrote:

Outside of COD, Minecraft and Forza, I don’t think there is anything that really needs to be available on the PlayStation

I see your point… but you could also argue it the other way, that Forza (for example) makes enough money as an Xbox (incl. PC) exclusive so doesn’t need to be multiplatform, whereas the other games are not making a profit, or enough of a profit, on Xbox platforms alone and therefore need to sell on multiple platforms just to be financially viable.

If the games don’t make enough money on Xbox platforms alone what will they do? Shrink the scope to make them smaller, not build those games at all, or close studios? Do gamers actually want that?

Re: Roundup: All The Biggest Xbox Reveals From June's State Of Play

themightyant

It was a good show, not the best, but plenty of single player games I want to play.

Biggest complaints were not enough new games announced, and GoW: Faufey, which though it looked excellent, was only “in production”, no date not even 2027.

Still a LOT of games I want to play and most will be available to play soon. That’s enough to keep me more than happy.

Re: Xbox Is Gaining Momentum With US Gamers, As Highlighted In New YouGov Report

themightyant

Yes I feel more positive, but Game Pass price cut aside which was a business necessity, it's all been very small incremental changes most of which should have been done years ago. They haven't actually done anything else truly meaningful yet.

Changing Xbox to XBOX, refreshing logos, adding QoL features to the dashboard, being far better with communication etc. these things are all nice, but they don't fundamentally change much.

Yet there is more optimism, and I am looking forward to seeing how it plays out over time with the larger things that do matter.

Re: Steam Deck Has Gone Up In Price Massively, And It Makes ROG Xbox Ally Look Great Value In 2026

themightyant

@Sol4ris The 2 big ones are larger GDDR7 memory allocation - super expensive stuff right now - and a MUCH larger die size of 408mm2 on Helix vs PS6's more modest 280mm2, which is in fact smaller than launch PS5 die (again showing Sony were trying to keep costs down with AMD).

It's a little hard to explain how die size affects the costs, it's all a bit techy, but I'll try! They are all made on a circular silicon wafer (typically 12" and costing around $20k+ each), the larger the die size the fewer rectangular dies you can fit on each wafer, and the more you lose to lost space and defective dies.

As a visual perhaps imagine two 12" circular bits of pastry and you have a smaller (PS6) and a larger (Helix) rectangular cutter which you use on each to cut out as many as possible from their circle. Not only will you cut out fewer with the larger cutter but you will also lose a lot more excess pastry from the sides (aka edge loss). This drastically ramps up production costs.

The Helix die is 45% larger, but on a wafer you might perhaps be able to get around 50% or more PS6 dies per wafer, making it significantly cheaper to produce. As this is one of the most expensive parts of the system that has a large effect on the final price.

Additionally yields have an effect on cost, typically it's between 50-80% for 3nm process node (i.e. 20% - 50% of the produced chips are unusable) so if one has a much higher yield than the other this will also drastically affect costs. But the larger the die size the lower the yields, in fact this is typically exponential, so a 45% larger die actually has a much lower yield which will raise costs for Helix. It all adds up.

Microsoft were aiming for something special with Helix, but the timing with elevated prices couldn't be any worse, any global production cost increases will affect them worse and make Helix look even more expensive by comparison.

Re: Steam Deck Has Gone Up In Price Massively, And It Makes ROG Xbox Ally Look Great Value In 2026

themightyant

@Sol4ris Long post alert, but you asked the question, and it requires a longer answer. (also tagged @abe_hikura)

If the leaked specs and docs from both Kepler_L2 and Moore's Law is Dead (MLID) are accurate then Helix and PS6 had slightly different design philosophies. (Considering their accurate history with AMD leaks, considering it's both of them and they match, then there's little reason to doubt the leaks imo, though they could be outdated).

So what was the difference? Helix was aiming to be a super high-end PC-console hybrid, whereas PS6 was aiming to be a tier below and specifically according to the AMD documents was designed to be more affordable. Of course with rising parts prices, increased tariffs and other logistical costs increases it's never going to be be considered "affordable" anymore - unless world events change rapidly - but PS6 should still be cheaper.

Based on those specs the Bill of Materials (BOM) cost for Helix was initially estimated to be around $150 - $200+ more than PS6 - primarily based on it's monstrous 408mm2 die and larger VRAM allocation - but that was before price hikes, increased tariffs and other rising costs, it would be wider now.

People are also speculating that if you can just install Steam, Epic games on Helix and forego the Xbox store entirely then Microsoft will potentially lose some revenue from games on the platform which means they likely can't subsidise it as much as Sony, as they may never see that return on investment.

When you add all that together it really doesn't look great for Helix pricing - it's the worst time to sell a super high-end console. The chipsets are locked and likely can't be changed this late in the game without incurring massive costs, so what can they feasibly change to actually reduce costs:

  • VRAM allocation
  • SSD storage size
  • Box parts / materials and other smaller parts changes

You can reduce the amount of VRAM, and considering the sky-high costs both Microsoft and Sony will go with the lowest in the window they designed for, but for Helix that was still more. It's worth noting the whole system will have been designed and balanced around a minimum VRAM allocation if you go too low you will just bottleneck the system and will be wasting money elsewhere, so that isn't all that advisable either... but could perhaps be a possibility considering how crazy expensive high performance RAM is.

They will also go with a tiny SSD to keep costs down, at least on a base model. The other possible cost savings are pretty insignificant compared to these right now.


TLDR: When you look at all that, and assuming the leaks are accurate, it's hard to see Helix being in the same price bracket as PS6. Considering the constant fluctuations of parts prices and other costs it would be a foolish to put an exact number on it today, but it doesn't look good in terms of cost, especially when comparing specs.

The upside is Helix should be significantly more powerful than PS6, whereas this gen it's only really on paper, we haven't really seen it in reality. MLID has Helix at around +25% faster on paper... however with diminishing returns, with AI upscaling and framegen becoming more and more pivotal will that actually be worth it, or all that noticeable, especially on 4K up to 120Hz displays? Only time will tell.

I'd welcome your thoughts.

Re: Xbox Racks Up 37 Million Views With A Single Post About GTA 6

themightyant

@Fiendish-Beaver I have no idea how far along they are, could they not launch in August or October? (September seems busy!) If GTA6 isn't coming out till Nov 19th there's still time before. But I agree you wouldn't want to be in November or December, better to delay it. I suspect we don't have long to wait to find out.

Re: Xbox Racks Up 37 Million Views With A Single Post About GTA 6

themightyant

@Fiendish-Beaver They just reiterated that it was coming this year on 19th November in an earnings call, so it seems pretty likely it will hit that date. The closer we get the less likely it will be delayed, it will likely have one of the largest marketing campaigns we've ever seen and these are often arranged months and months in advance.