Comments 7,712

Re: The God Slayer Is Bringing Its Open World RPG To Xbox, And It's Getting Help From PlayStation

themightyant

@Fiendish-Beaver I'd like to know what happened with Sony because this was initially part of their China Hero Project and they likely would have part funded the game, but it no longer is. Perhaps they bought themselves out of the deal. Either way that's good for Xbox.

UPDATE: push square have updated their article and reversed what they said, it is still part of the China Hero Project

Re: Three Games Are Available Today Across Various Tiers Of Xbox Game Pass (December 4)

themightyant

Looking forward to giving Routine a go. The few Reviews there are (77 metactric from 10 reviews) suggest it may be a a bit Marmite, praising the horror aspect sound design etc, while lamenting the enemy AI etc. A more favourable review from PC Gamesn concluded in their 9/10 review:

What Routine lacks in quantity, it makes up for in staggering quality. It’s cassette futurism at its most tactile, with an aesthetic direction that’s only matched by the novelty of its CAT tool. Lunar Software raises the bar in sound design to deliver a singular experience for sci-fi horror fans.

EDIT: Although Metroid Prime 4 just arrived... so i'll play that first!

Re: Digital Foundry Compares Xbox Series S & Switch 2 In New Assassin's Creed Shadows Analysis

themightyant

In terms of on paper specs Series S is more powerful - significantly better CPU, better GPU, etc. - but Switch 2 has a few advantages e.g. more RAM 12GB vs 10GB on Series S (which is what holds Series S back most). Switch 2 also has DLSS which means it can run at lower resolutions but upscale that to look comparable, freeing up resources.

Lastly, and probably most importantly, the popularity of the Switch 2's and the fact it is the main console for Nintendo will mean devs will likely spend more time optimising specifically for it vs Series S. Hence we get games that are almost comparable, or better in some respects, on Switch 2 than Series S, when they really shouldn't be on paper.

It's all very interesting and I look forward to seeing what devs can do on Switch 2 vs other consoles.

Re: Rolling Stone's Top 25 Games Of 2025 Features Two Xbox First-Party Titles

themightyant

@Balaam_ I think the reality in a lot of these cases is the publisher DID have a major hand in making the game, or making the game what it was. Perhaps not always in hands-on development itself, but by funding the game, or funding marketing (which is often a lot). Many of these games simply wouldn’t exist without the publisher, or if they were made without them wouldn’t have the same scope / be the same game.

Re: Need A Reason To Play Fallout 76 Again? It's Just Released A Massive New Update

themightyant

@Nightcrawler71 Subscription to Fallout 1st is not mandatory, you can play the game without it. But depending how much you get on with the game you may want some of the resources or extra storage it offers. It's basically things that would be included in the normal economy in a single player game imo. Whether that bothers you is subjective.

@Fiendish-Beaver You can play the whole game solo, but it wasn't initially designed for that. It has been added later. How you feel about how successful they were in that will be subjective. Some say it's fine solo, others say it's missing something.

Re: Avowed Is Getting Its 'Biggest Update Yet' To Mark The Xbox Title's One-Year Anniversary

themightyant

@jesse_dylan In one sense yes, in another no. Whole systems like NPC's actually moving around towns and not being fixed in place - which is pretty huge for immersion - were missing at launch. Yes they did a good job of papering over the cracks to make it appear more seamless Day 1 but there were many things that were missing and added or improved later.

When a single player games like this, without DLC, comes out with an "Update roadmap" that is taking a year to deliver, it's pretty clear the game came out not fully baked Day 1.

Re: Rockstar Causes Confusion Over Red Dead Redemption Upgrade On Xbox

themightyant

@Sol4ris Sometimes yes, sometimes no. There are plenty of times it doesn't work as intended, or installs games to multiple storage drives often duplicating content. Additionally it has some downsides like not being able to install the Xbox One version if you want to.

All in all i'd still call it a new positive, but like a lot of Microsoft's features this gen (Quick resume etc.) it comes with an asterisk, it's good when it works, but frustrating when it doesn't. For a software company i'd expect Microsoft to be better at this side of things!

Moreover with Console and PC seemingly merging next gen they really need to make this seamless to give a good user experience. Currently with the Xbox ROG Ally it isn't there yet. Still lots of work to do to realise this unified future. Hopefully they will have it ready in 2 years.

Re: Xbox Teases 2026 Game Pass Lineup As It Delivers The Service's Final Update Of 2025

themightyant

@Fiendish-Beaver I respect you feel that way, but to present another view...

I think the curation on Game Pass is mostly excellent. I am not sure I would call much of it "filler", but I guess that is subjective. Most games deserve to be there for one reason or another imo.

This year we have had at least 10 TGA nominees day 1 as well as many that were nominated in previous years, that's undeniable quality. We've also had a lot of fine indies and AA's as well to keep the quality up. The ones I might call "filler" are the 7/10s that maybe didn't find a large enough audience, but you may, or may not enjoy. Personally I quite like some of these as they are the sort of games I wouldn't necessarily buy but often end up being games I do like. The beauty of game pass is we get to try them risk free.

Either way room for many different views. No one is 'right'.

Re: Xbox Says Cloud Gaming Is Up 45% With Game Pass & Console Users In 2025

themightyant

@Kilamanjaro Stadia was great for the time - in terms of tech, a HORRIBLE business model - but everyone is being put to shame by GeForce now where even John from Digital Foundry one of the most vocal pro-physical/ownership, anti-cloud voices in gaming said he could hardly tell the difference. And PS+ Cloud is also vastly superior in terms of fidelity. XCloud is "good" but needs to be a lot better to compete. Especially if Microsoft want to make it a key part of their strategy.

Re: Phil Spencer Was Asked About Xbox's 'Unusual Strategy' In 2019, And The Answers Are Still Relevant Six Years Later

themightyant

@Fiendish-Beaver We already know Sony had stipulations in place with F2P titles to stop people being able to spend 100% on one platform but play on PlayStation, there was some remuneration in those instances.

@Elbow I'm not saying it's not possible but it would need some agreement between the platform holders, and there is little incentive for Sony right now. As for GoG they are like Switzerland a tiny inoffensive neutrality that is a threat to no one. I don't see that as a good example of what would happen between platform holders... though i'd love to be wrong and see it.

Re: Xbox Says Cloud Gaming Is Up 45% With Game Pass & Console Users In 2025

themightyant

I use it quite a bit, especially on handheld (Steam Deck / phone), it works better in some games than others, especially simpler games

But I still find it unplayable for fast paced things like Halo / FPS, or Forza / Racing, the lag is too noticeable and you overshoot.

I've also been a little disappointed by the 1440p update on console. It's still visually the worst of all the streaming services on a big screen. 1440p should be OK but resolution isn't everything when the bit-rate seems so low and there is macro-blocking ruining the image.

For me it's still a nice to have extra, but not a major feature and their implementation still needs plenty of work.

Re: Destiny 3 Is Apparently In 'Extremely Early Development', Should Still Launch On Xbox

themightyant

@Neither_scene In hindsight yes. But I don't think they anticipated the level of drop off that happened.

For me the crazy thing about Destiny was that with vaulted content there was no natural entry point for new players. It would be like starting reading a book series half way through. That severely limits your new players coming in, which live services need to counterbalance the churn of players going out. You are always likely to be losing more players with this setup, but it becomes especially hard when you suddenly haemorrhage players.

I am surprised they haven't fixed that first, but Destiny 3 makes the most sense for them. Even if personally I wish they would go back to making a new IP with a single player campaign as part of the hook.

Re: Xbox Play Anywhere Grew Substantially In October, With 60+ Games Added Last Month

themightyant

As this becomes a bigger thing and 5G has rolled out I really think Xbox could do with a cheaper PS Portal like device for cloud & console streaming. I know some people will say you can just play on your phone etc. but the user experience just isn't the same ESPECIALLY with screen size. It works OK on some games but is nowhere near as immersive. Text becomes hard, or impossible, to read and the controller doesn't feel right.

I do have a Backbone controller for phone and it's great in many ways, but it doesn't feel like an Xbox. I also have a phone clip for an Xbox Series controller which solves that problem, but it is a bit fiddly and the screen size is still an issue. All the options currently feel sub-par, or super expensive like the Xbox Ally. Feels like there's an obvious gap in the market here.

Re: Xbox Cloud Gaming Expands To New Regions & Adds 'User-Selected Resolution' Feature

themightyant

That's two pretty huge updates. One of many downsides with Xcloud has been it's low resolution, made worse by all the video compression / macro blocking. But 1440p should be a major step and bring it more in line with similar offerings from their competitors.

More countries is also a good thing, not just for people that live there but also for travel. I've fallen foul of this when abroad when I didn't want to take a whole console with me but it would have been nice to have Xcloud on my phone. Great news.

Re: Xbox Developers Are Reportedly 'Thrilled' To Release Their Games On PS5

themightyant

I suspect most developers, given the choice, would want their art to be experienced by as many people as possible.

That said I still think there's something special about seeing games that are designed and developed around a specific hardware target. E.g. I am always amazed at what Nintendo could do with the potato-like Switch in games like Zelda BOTW, TOTK and Xenoblade Chronicles games. What studios like Naughty Dog have done. They squeezed so much performance out of the hardware. But this is a dying thing.

Re: Poll: Which Is Your Favourite Xbox 360 Launch Title?

themightyant

@Fiendish-Beaver Glad to hear you treat yourself on games my dude! I was just playing, as I generally couldn't afford consoles at launch back then and when I could get a console I would maybe get one or two games at most... not half the launch line-up! lol.

But then I did do most of the things you didn't... and then some. (no regrets). Yet one benefit of being short of cash, and something I miss now I can afford it, was it made gaming far more sociable. We would always go around to each others houses specifically to see the latest games (this was before YouTube etc) and constantly swapped games which was great. I even swapped my PS2 (and all my games) for my mate's Dreamcast (and all his games) one summer holiday. Despite the better weather, and knowing I would have to give it back a few weeks, I barely left the house that summer, especially playing Shenmue. lol. Good times.

P.S. Sorry to hear about your wife