Comments 7,712

Re: Xbox Introduces Controversial Age Verification Process In The UK

themightyant

@Pac_Bot Was thinking the same! The fact my Microsoft account it over the age limit itself should give it a pass right?

Regardless I used the Yoti face scan service and it literally took less than a minute, they don't keep the image on record, so I don't think this one is too bad all things considered.

Frankly it would take longer to moan about it than actually do it, but this is the way of the internet.

Re: Talking Point: So, What Other PS5 Games Do You Want To See Come To Xbox?

themightyant

Questionable_Duck wrote:

The only thing that would threaten the PlayStation platform is if Sony started releasing mainline God of War, The Last of Us, etc. games on Xbox day-and-date.

That was what people have been suggesting online, saying Sony is going the same route as Microsoft, which is what I was pushing back against. Though in competition I think their businesses are different enough that what works for one isn't necessarily what works for another. I'd expect this to be live services, and perhaps, though less likely, after the game sales have stagnated elsewhere some single player games.

Re: Talking Point: So, What Other PS5 Games Do You Want To See Come To Xbox?

themightyant

@Millionski Maybe you are right, maybe if Sony did make their games available everywhere they wouldn't lose any market share... maybe. But i'm not convinced Sony will want to take that risk, especially with Xbox seemingly having a pretty pro-consumer pc/xbox hybrid next gen. They make FAR more money from gamers from OTHER developers on their platform than they do on their own.

Re: Talking Point: So, What Other PS5 Games Do You Want To See Come To Xbox?

themightyant

Questionable_Duck wrote:

They will see the money they make from these Xbox/Nintendo ports, and then make the move to bring some tentpole singleplayer titles as well, in the future. Not day-and-date, of course, but eventually.

It's not quite so simple though. The difference PlayStation and Xbox is that Sony makes most of their profit in gaming through third party games on PSN - game sales, but particularly microtransactions. THAT is their golden goose, exclusives are really just a way to steer people onto the platform and stay there to spend more, they don't actually need to make all that much profit from first party games directly.

Whereas Xbox, with a much smaller console market share, but now with over twice as many developers does need to make money from their titles directly, hence going multiplatform.

Re: Poll: What Are Your First Impressions Of Wuchang: Fallen Feathers On Xbox Game Pass?

themightyant

@Nintendo4Sonic you are conflating two different things. Yes the percentage of games completed on game pass is quite low BUT that’s because millions more people get to try games at no added risk. It may be that more actual people compete the games on Game Pass, but we don’t have that data.

This is quite normal and actually a good thing, it shows people with game pass are trying a wider selection of games.

Re: Roundup: Here's What The Reviews Say About Wuchang: Fallen Feathers On Xbox Game Pass

themightyant

@Fiendish-Beaver @Millionski I get what you are both saying. But I think there is a problem with the way we score games, espeially review aggregators. Often quite boring run-of-the-mill games get high 80ish scores because they are well made and do little wrong. but they also don't surprise of delight.

Whereas a game with several flaws, OR a game that is divisive and gets both 10s and 4s but averages 6s or 7s might be a far more interesting game than those 8s to me.

I guess having played games since their inception I am often looking for new novel experiences, even if they are janky, more than polished ones that are repeating the same ideas.

Re: Talking Point: Would Halo Infinite Have Been A Bigger Success Using Unreal Engine 5?

themightyant

@Coletrain Which it MIGHT have done considering all the horror stories coming out of that development. i.e. that staff turnover was HUGE; getting new staff up to speed was taking the experienced devs a lot of time and pulling them from other tasks; that they basically ran out of time even with the year delay. Their biggest takeaway seemed to be that their custom engine had been a big problem for the project, hence the move to Unreal. it was exactly the same problem CDPR had with Cyberpunk.

Re: Talking Point: Would Halo Infinite Have Been A Bigger Success Using Unreal Engine 5?

themightyant

Probably not. The problem was the game design NOT the engine.

Going open world was a let down for several reasons. e.g.

  • Halo is known for it's glorious set pieces e.g. taking on a pair of scarab tanks in the middle of a battlefield. This almost entirely disappeared in Infinite.
  • What is the point of going open world if the open world is boring, almost nothing to do and nothing to see. Large swathes of emptiness and almost nothing interesting to find, it's all the same.

Plus the story was very average and was, once again, left unfinished... only to be continued in a book series. (I hate this)

Being on UE5, or more likely UE4 considering it's release date, probably wouldn't have fixed that... Except one of the problems they noted was all the time wasted in onboarding new staff to the bespoke engine and getting them up to speed. If this really did impact development so much perhaps they would have had more time to fix all the above had they been on UE4/5.

Re: Xbox Game Pass Contributed To 'An All-Time High' For Subscription Spending Last Month (US)

themightyant

Hardly surprising. Money is tight for a lot of people and Game Pass (and other subscription services) represent excellent value for money. Plus a lot of people DON'T care about ownership. They are quite happy to rent a game play it once and never play it again.

Personally i'd say two thirds of the games I play I will never play again. It's only that third (or perhaps even less) that I might want to own. The trouble it you don't know until after you play them, but by the time I might want to replay them, they are usually on sale.

Re: Roundup: Here's What The Reviews Say About Wuchang: Fallen Feathers On Xbox Game Pass

themightyant

It’s quite unusual to see a game get such a wide range of review scores from 40 - 95. This usually happens when there’s a solid game in there somewhere but it has severe performance issues or bugs holding it back, same happened with Cyberpunk or Stalker 2.

@Fiendish-Beaver the game currently has a very respectable 75 on Metacritic. Hyper-focusing on the lowest 4/10 score to try and prove a point isn’t all that useful. It’s like saying Cyberpunk is 4/10 because one outlet scored it that. Would you play that game? Be fair / leave the kid alone.

Re: Forza Horizon 5 Is Seemingly The Best-Selling New PS5 Game Of 2025 So Far

themightyant

@darylb24 I never understand why people are so fussed whether a game is next-gen “exclusive”. If I can play GoW Ragnarok, GT7 or Horizon on my PS4 that doesn’t make it any less enjoyable on PS5.

Moreover the fact they are cross-gen means they can be giant AAA productions. Games cost so much to make now that making a game only for a new next-gen console it basically HAS to be cross-gen to have a giant budget or they likely won’t make the money back. It was the same on Xbox at the start of the gen.

Nor does being a sequel make the games any less good. Are Mario, Zelda, Gears all played out? Are they any worse for being the nth game in a series? I don’t think so.

Where I do agree is that there hasn’t been enough new IP. Though Sony has tried a few that failed Concord, Destruction Allstars etc. plus Returnal and some first/second party games like Stellar Blade, Rise of the Ronin etc.

Though to be honest I see that more of a problem of the times. It’s a problem with consumers. WE buy sequels to known IP in higher numbers than new IP. It’s same in movies (see MCU etc.) Tv, Literature, Comics and other mediums. Until we, collectively, stop spending more on old IP they will keep making it. It’s very basic supply and demand.

Re: Forza Horizon 5 Is Seemingly The Best-Selling New PS5 Game Of 2025 So Far

themightyant

@FarmDog08 I'm not so sure. People's memories are fickle. PS4 had a couple of pretty big first party lulls in the middle but finished REALLY strong. And you know what? No one much remembers those lulls now, it hasn't really affected their image.

Considering the timeline of studio releases i'd expect PS5 to be very similar with a lot of major studios releasing in the last 2 years of PS5 or start of PS6. Assuming they deliver great games or don't get stuck in development hell I think PlayStation's image will be just fine in the long run even if it's currently taking a bit of a hit.

People, especially gamers, are too focused on the short term picture and flip-flip constantly. You see this a lot with Xbox news where one month they are awful because of some price hike, the next they can do nothing wrong with back-to-back-to-back Game Pass bangers, then they are awful again. It's tiresome. I prefer to sit back and just enjoy the games and let the longer term narrative take shape rather than kneejerk reacting to every minor 'crisis'. I think the future is quite bright for PlayStation and Xbox, and for us Gamers.

Re: Forza Horizon 5 Is Seemingly The Best-Selling New PS5 Game Of 2025 So Far

themightyant

FarmDog08 wrote:

What exactly has Sony released this generation?

God of War: Ragnarok, Spiderman 2, hell Spider-man Miles Morales also, Astro Bot, Astro's Playroom, Returnal, Ratchet & Clank: Rift Apart, Horizon: Forbidden West, Demon's Souls, Gran Turismo 7, MLB the Show every year, Sackboy: ABA, Horizon: CotM and several more even before we get to the remasters (about a dozen of them), less successful games (a couple of them) and second-party games they helped fund (Death Stranding 2, Helldivers 2, Final Fantasy 7 Rebirth, Stellar Blade, Rise of the Ronin, Lego Horizon etc.)

Sony have actually released quite a lot in just over 4 years imo. The difference is Sony filled the first 3 years with games but is now in a bit of a lull, whereas Microsoft was very quiet for several years already, with few noteworthy releases, but has had a flurry of great games in the last year or so. It ebbs and flows.

Re: Talking Point: Looking Back, How Useful Has Smart Delivery Been To You On Xbox?

themightyant

Like many Xbox features it was great when it works. However there are a few problems. E.g. if you have multiple hard drives you can often end up with duplicate copies of games wasting storage. It’s not so smart in that regard. I had to manually delete some.

Additionally it’s not possible to play the Xbox One (or One X) version of a game only the latest version, unlike other platforms. This is a niche issue but occasionally the older version ran better like Elden Ring where the only way to play it at a stable 60fps on console was the PS4 version on PS5. You couldn’t so that on Xbox. Additonally series X games require being on the SSD whereas Xbox One X versions do not. Choice would be good. Again it’s not that smart.

Re: Hellblade 2's 60FPS Mode Required Lots Of Work, New Breakdown Explains

themightyant

@Balaam_ Did DF say that? I would be surprised. But I don't recall it.

It's always down to time / money. Give developers another year or two to optimise a game and amazing things can happen. Just like Starfield and many others. Whether that is a good ROI is questionable however.

Personally I thought the game was so slow and sluggish that 30fps was fine, though most titles I want 60.

Re: No Rest For The Wicked May Skip Xbox 'For The Time Being' Due To 'Current Market Conditions'

themightyant

Hard to hear as an Xbox fan, but it makes perfect business sense.

It isn't JUST that PS5 is outselling Xbox 2.3 : 1 but many reports have shown that developers are struggling to sell as many games on Xbox per user, probably due to Game Pass making that gap even wider.

For a small studio who can't do it all at once and want to get each release right this sadly makes sense. Still a shame for Xbox fans.

Re: Microsoft Movies & TV Is Officially Ending, Which Will Have A Big Impact On Xbox

themightyant

@dskatter Exactly this! They were all in a rat race to see who could make a successful digital online store and both Sony and Xbox have lost out to other providers... and likely rental services like Netflix, Disney+ etc. It isn't worth them doing anymore with so few people using the services.

But they are both still doing the right thing and keeping access to all bought content.

Re: Talking Point: As A Game Pass Subscriber, Do You Still Spend Money In Xbox Sales?

themightyant

There wasn't quite an answer that fitted me in the poll. Xbox is mostly my Game Pass and Xbox backlog machine. But I don't really buy games on Xbox anymore, I believe I have bought a grand total of just 4 games on Xbox this gen. Those were either leaving Game Pass mid-playthrough or a stupidly low sale that was hard to resist.

However I have also bought several hundred of games on other platforms in the last 4-5 years. So I do buy games, just not on Xbox. And I don't quite know why. I had intended to buy more games on Xbox this gen as I preferred Microsoft's approach to backwards compatibility (FPS boost, Auto-HDR etc.)... but it just hasn't turned out that way. Most of my library is on PlayStation with a bit on PC. I guess Phil was right about "the worst generation to lose"...

Re: Opinion: Xbox Series X Still Hasn't Been Fully Utilised Yet, But 2026 Could Be The Year

themightyant

It used to be that devs would make several games per generation, they would learn the ins and outs of the hardware, improve their tools or workflows around this and optimise for that in later games. But now many devs will only work on one true "next-gen" title each generation and this will never happen.

In that sense we will probably never see the hardware "fully utilised" with many devs just working on one true "next-gen" title each generation and never making all these learnings and optimisations.

Games today DO push the hardware in that they are running in around 60fps with little overhead... but that is the best developers can do today. Given another 15 years with the hardware they would get far more out of it.

Regardless the next few years games will still look better. Look at Death Stranding 2 for an example of what is possible, it's open world and yet it even makes Hellblade 2 look a bit last gen.