Comments 7,976

Re: Talking Point: What Do You Hope To See From 'Control Resonant' On Xbox?

themightyant

@ilyn Agree with all your points. Though having just been through a very frustrating looping part of Alan Wake 2, where I kept getting lost, I'm not sure this always works well. I also loved the IDEA of the motel, but it never quite nailed it from a gameplay perspective.

Remedy games in general have a lot of aspects I dislike but, thankfully, there's usually enough good aspects and uniqueness that I enjoy them overall. "Greater than the sum of their parts" for me, but that's subjective, I like their weirdness.

No I didn't notice stick sensitivity on Control at all. But I adapt to this pretty quickly across games and platforms and rarely actually change the setting.

Re: Xbox's DOOM: The Dark Ages Wins Digital Foundry's 'Graphics Of The Year' Award

themightyant

@Sol4ris It's a cool game, enjoy!

I don't think anyone here is up in arms... just a bit baffled. It's a good looking game no doubt, and performant, but "#1 best graphics 2025" that doesn't really tally with what I played.

It's not because it's an Xbox game - Hellblade 2 and Indiana Jones were worthy in DFs best graphics in prior years. This just seems a stretch at #1 versus other games this year. But it is a mighty technical achievement for high performance with RTGI and other features which is their reasoning for giving it.

See what you think when you play it.

Re: Talking Point: What Do You Hope To See From 'Control Resonant' On Xbox?

themightyant

I've just finished it and the DLC (and moved on Alan Wake 2) and it was fantastic I have very few notes, just cook like you usually do Remedy.

My only major complaint was 3 of the main characters Jesse, Dylan and Emily were all exceedingly dull or one dimensional... which is especially odd for Remedy. Whereas Trench, Darling and Ahti were all excellent layered characters. So better main characters.

I also MUCH preferred it on PS5 than on PS4 where it ran between 15-30fps -it was one of the few games that ran better on XB One. So better day 1 performance would be my other main request. Other than that I trust Remedy.

Re: Xbox's DOOM: The Dark Ages Wins Digital Foundry's 'Graphics Of The Year' Award

themightyant

@NeoRatt So Earthion, a 16-bit Megadrive game, makes sense in "best graphics 2025"? Perhaps it's just semantics, but to me it doesn't AT ALL. Yet it does make sense in "best technical achievement".

Either way it's just a bit of fun and not a big deal. Just my 2 cents. Doom and id tech are good either way, but didn't make my jaw drop in the way other games did this year, which is more in line with what I would term "best graphics".

Re: Xbox's DOOM: The Dark Ages Wins Digital Foundry's 'Graphics Of The Year' Award

themightyant

@Fiendish-Beaver It's mostly because DF have a complete hard-on for Ray Traced Global Illumination and Doom: TDA does this in a very scalable and performant way, which is worthy of praise. But while they are of course they are entitled to their view they are praising it more from a technical standpoint than what many of us would term "best graphics". It's a misnomer imo, if we think of it more as "best technical achievement" it makes a lot more sense.

Hell they even have 16-bit Megadrive game (Earthion) and a Switch 2 game (Metroid Prime 4) on their "best graphics 2025" list, which I suspect is a major stretch to most people's definition of those words. Personally I think the art design on Metroid Prime 4 is truly excellent, but it's not near the "best graphics" this year really... yet it is a technical marvel literally playing at a locked 120fps on Switch 2.

While I've not played it personally, nor the first game, my mate did show the intro to Death Stranding 2 on PS5 Pro and my jaw dropped from the fidelity both big and small - which is a rarity nowadays in these days of diminishing returns - that would undoubtedly be my #1. Opinions eh?

Re: Poll: How Would You Grade The Game Awards 2025?

themightyant

C. It started pretty well with a LOT of promising trailers but lulled in the middle and then didn’t nail the finish. Also too much CGI not enough gameplay. Lastly too many awards were rushed through.

But there were still a lot of good looking games overall.