Dashboard changes were fair over time and Blades was great.
Games on 360/PSP having optional installs was great. I still vary my playing off disk (or if it's not broken enough install it) or installs. It's so enjoyable. I hate the disks and bad load times of Xbox One/PS4, Wii U wasn't that bad. 8th gen design for gameplay was eh and lost me. Echoes of the End is a rarity with that design back in 9th gen.
I can play any shooter trend game from PS3/360 and still go yep, these weapons, that duo mechanic, mythology enemies, or this and that. Nowadays it's either multiplayer or pretty eh story driven shooters. Titanfall 2 was good but otherwise most were hit and miss.
Also the 2nd party games are forgotten but excellent games. Love the OG Xbox/360 2nd party games.
Limited editions or faceplates were great for 360. Didn't get into them but were cool.
I don't use the custom music much. I use a USB and play my music and the app is limited at times compared to CD imported (I have a few video game OST disks but I don't care to import them). The music player visualiser being built upon the Atari Jaguar CD and Nuon ones is also nice to get that experience on a more accessible console.
Didn't experience game chat so doesn't effect me but it was a fair era for it. Regardkess of words said, experiences had, etc. I get why people miss it but eh. Not much to say on it.
Demos I still look at on 8th gen. 7th gen did do it better but devs/pubs these days just can't be bothered.
Also gamers expectations too, I enjoy many Square Enix demos even if I don't' buy the games it's not the demos fault ever for me. But those I played the demos of I was interested in anyway and did get the games.
Also let's not forget collectors editions bonus disks, got the Halo 2 one, NFS Carbon one, Splintercell Conviction Pre Order disk. Didn't get these at launch I got these cheap (well NFS Carbon wasn't but still) and yet to watch their contents. But I do get AA Japanese digital deluxe editions for the artbooks and OST apps (USB insert and import or Music Player apps).
Games were a fair mix of old and new, I prefer the old, like wasn't clear with my praise for Echoes of the end and my old school (not into more accessible, setting/story/theme focused design as I prefer more older game design with interesting movesets/level design not just dialogue or formulaic open world design and only enjoy certain open worlds).
It did me and the Rusty Rabbit metroidvania, it was ok but not for me. To me I liked Biomutant but the lack of animal like movesets made me drop off it. I enjoyed the gas immunity in that game or vehicles more then I did the 'core game' being ok open world, eh outposts and peeing on fast travel points and animal like sprinting, wow so animalistic compared to the other anthropomorphic design or 'flashbacks' before Yotei did and on both consoles 'unique feature' sure it was.
The roll move looked nice, the combat looks nice in this game's trailer, but the animal angle is pretty eh.
Also it gives of Beyond Good and Evil vibes which is fine, I am fine with that. It's great to see some offer that kind of angle with animals in such a world. But again the movesets are so generic.
These games put animals for story but it just doesn't do it for me. In a tv show or movie like Retsuko or Beastars or Zootopia it's fine, in games compared to even Goose game or Stray or any Indie platformer they just feel like humans and I find them boring. The visual variety doesn't help me.
Mutant Year Zero it was different as it was a tactics game so I saw it differently.
Well there is a reason it had great ideas, refined as the 1st game is good but it's key mechanic is hard to get past due to it's difficulty.
2 to 4 had their ideas. I like the dealership to walk around, I like the city layouts, Geometry Wars, the class system and track selection was good compared to FM6 as it's showcases were my only motivation as the tours were too restrictive.
Even Ride 4 it was an ok idea but not well executed for region restrictions or compared to FM1 and 2's discounts and car access limits per region.
4 wasn't my thing that much. But 2 and 3 are great.
The higher bonnet position camera angle may be in other games but I don't remember many and I thought about it more once seeing it in PGR2, but others do it just not as much.
The city layouts and track editors and more were so good.
Open world ones are the focus now but I prefer the smartly designed tracks or the kudos approach of driving as a motivation or event variety then open world ones.
Love these games smart design, enjoyed The Club and it's approach to a shooting gallery but modern. Blur for it's approach to a real cars kart racer. Bizarre were good at arcade design with a twist approaches.
It was, I referenced it a few days ago. It always was since the OG Xbox against PS2, the way CDs/DVDs were, media features of PC, or anything else. PC was an all in 1 device, consoles being similar was a fair competition to see.
But Microsoft wants to offer Xbox as if it's Office or Azure, or Windows (any hardware they can portable, desktop, laptop, Pocket Pcs, PC handhelds, PDAs, tablets of 3.1 Pen Computing to XP Tablet edition to even Surface line, yes I do my research outside gaming) to every device with a screen/apps as it's possible these days to cast anything to anything if you know how.
Cable/wifi to your phone/tablet and to any TV screen. You could remote to your phone and cast it back to the TV your Xbox/PS4 and 5 are connected to, you don't need to but you can.
Quick Resume is Xbox only (like remote play was Vita before iOS/Android and Portal later, or Stadia with Pixel phones), back compat is also, like anyone cares at all for those features just the games/access to them or the platforms and games they care about instead.
Not all compete on the same ground but I mean Kinect, to Remote play and more. Sony did Eye Toy (90s PC software for webcam minigames existed prior) or Move/Sixaxis with PS Eye or VR or remote play on PSP before Wii U and Xbox Smartglass, before Playlink controller apps, before Everybody 1 2 Switch mobile controller app, but after Dreamcast VMU or GameCube GBA, or anything else I want to compare.
You look at console features or 'early access' on PS5 before PC and to me I was like who cares. Microsoft made the Xbox for being in the living room, people can have a PC with a HDMI or VGA cable to a TV, but not everyone uses one that way.
So a different market and more couch user made sense.
I don't see 'other platforms' as breaking away, or 'early access'. I see it as different audiences, want different ways to play.
They added media features over time to each Xbox, games were fair in direction and are what they are today.
They added impulse triggers only Xbox gamers that cared about it mention it while everyone else ignores it.
Same with the quet Xbox One setting PS5 has now, or groups that PS5/Switch 1 also had.
People that never used an Xbox One never know about these features, or down play TV TV TV and I liked that feature and Quick Resume isn't the same but still a fair feature.
I respect the things Xbox team did of software/dashboard features like those then I do the customisation change or others they have back tracked over time and made it annoying to use.
But the goal was always to have a device in the living room. Any players saying otherwise missed the point or didn't watch Xbox behind the scenes or E3s or anything. This is common knowledge for any Xbox enthusiasts.
I'm fine with the changes to be a publisher, if they give up on the console, sure, instead of balance it out for another platform.
I will miss quick resume/other features though. More apps from Windows store is fine to use on Xbox. Back compat.
Impulse triggers live on in Rolly Ally Xbox branded handheld, yay.
There games don't impress me so I'm not missing anything.
Gamepass is fine for the audience it is. But the prices aren't convincing, and the lineups aren't worth my time at all. Got many games cheap by waiting and not like many that were on the service instead me.
Cloud app was so eh on the Samsung TVs, it's a 'cool idea' but takes longer then it does the console to set things up again and again, it really is extended beta and it's just not improving that much.
They can try, it's just their leadership is all over the place, the expansion to more platforms I understand why, same with IE/Edge, or Office or Windows on multiple things, it makes sense, it's just what is there for me to care about.
Sony is more strict, I don't like their games but their business model whether PC, mobile or console and balance makes sense. Sure the odd leadership mess with things but enough has happened regardless of their awkward leadership, Xbox their games are so uninteresting.
PS3 I didn't care for Sony's leadership but the games were still appealing. PS5 I care less so due to their game design, Xbox I just stopped caring at all. They have variety, but unlike PS3/360 and older variety I cared for them more, modern variety or trends aren't appealing to me at all.
Expansion is not a bad thing, I don't hate that change, it's too much 'we want money' but I get it, but none of it has made me care expansion or prior, even Xbox One IPs were 'decent', more memorable or not as compelling but more then Series gen in it's entire life, if the core elements are still not convincing by bother.
Sure what listening they don't do with any audience feedback, only shareholders or other leaders.
Fleixbility, but also cancelling, what expectations are they supposed to meet then?
What audiences do they want? All of them? Well that's unfocused till they scale better with each game for said audience, not all of them, or marketing that's better.
Windows divisions are atrocious, why would I expect any different from Xbox having similar issues and ignoring feedback.
I keep my Xbox One to use whenever I feel like it. I use my 360 more, not touched the Series X unless helping someone else play a game or operate the dashboard as the Xbox One gets the same bad dashboard but less features, features didn't care about anyway, that's it.
Understandable, sad and well not like they appealed to the 'numbers' they expected. Or people wanted the Japanese game design and feel anyway. XD
But I still enjoy Japanese approaching western design or the few western studios/staff and them still not being able to make anything, sigh.
Mario DK, Namco's restrictions, like where is Dead to Rights/Killswitch or whatever else they had to focus on to I assume just localisation/marketing (No clue what happened to that studio I forget), Project Hammer and so many others.
Western studios get messed up it's just sad. Some pull through like Sony but has so many western ones they rely on them a lot.
Nintendo just makes me sad for Retro.
3rd parties you never know at all.
I did buy up Front Mission Evolved cheap on PS3.
I bought Valkyrie Elysium, Diofield, Triangle Strategy, Balan Wonderworld (was my Rayman 3 suits game, I got my fun out of it) I supported their niche games, they flopped, not much I can do.
Tactics Ogre/Front Mission 1st were cheap outsourced remakes anyways.
I don't have high expectations, a new Xbox Fridge, Shampoo, a shirt or OG Xbox controller again or a statue or whatever.
I don't care. To me I'd rather something game wise but if we get a bunch of tweets, layoffs, merch and more then eh, pass, it's expected and less effort but eh.
We won't see an Xbox classic, why would they do that.
If they do nothing it will be sad or who cares, when they do something we won't be interested anyway so it's not going to be much other then 'the anniversary' and that's it.
Miles and Kilo is the only one I recognise here. Some decent Indies and other hit and miss games in here, licensed or not.
Unfortunate for the Indies but either way. Not much here missed really.
Delisting or syncing or otherwise factors for sure here, it complicates things. It's why Games for Windows Live suck, or any other code based situations for games. Why bother. People archive games at least so people have options, but main options are fair or a hassle. When fans care more about the games then the businesses do.
So it's PIkmin Bloom like or any other number of dumbed down 'insert brand here' types? Looks pathetic. This could be so much more but it looks bad, just bad gameplay wise, to artstyle to anything else. I respect PS2/PSP/Wii/DS versions of the part even more then I already did enjoy them. XD
Mobile has potential, but this is the bad kind of mobile games I see no potential in and are just weak and suck all the personality out of an IP. It almost looks like what people expect Leap Frog games or Plug and Plays or others to be but they have more substance then this.
Doom RPG on J2ME, cellphones to Mighty Doom and others are likely better then this was.
Anything is better then this game is. I've played puzzle games dumbed down versus that more personality type.
I thought MC Blast was a match 3 but while it isn't it just makes me sad compared to others in city builder or strategy or puzzle genres. It's just the dullest mobile experience you can make.
Even other farming sims are better then this slop.
Minecraft is better then this, I'd play it modded and use crop/farm mods, or tech mods then play this garbage on a phone. Java or Bedrock. Java PC, Pojav on Android or Bedrock.
Legends had it's issues or emptiness as a PIkmin/strategy game, even Overlord does it right, but games like Army Crops on Vita was hit and miss, all are way better then this.
If it was a 'better' city builder or village manager or something else entirely sure, but what person wants to play this? Oh right people with no standards. Minecraft can be anything but this just badly represents the game.
VR/mobile have unique versions of games and are the last platforms to have them and this is just a sad time for them compared to past consoles.
The artstyle is the plastic texture pack but worse. This is why western artstyles never look cute they look hideous.
I respect Dungeons/Legends a lot more now.
Heck the Netflix trailer made me respect Playlink/Everybody 1 2 Switch more too because of how eh the Netflix approach was of them, even Hidden Agenda by the Until Dawn and others, Little Nightmares 3 studio looked better then the weak Clue/Cluedo like for Knives Out they showed, by their use of Smartphone controller apps. But who played PS4 Playlink games, who did Just Dance on mobile? Barely anyone remembers them and no Youtubers have the firmware/apps to do it with their phones or care to compare to PSVR, Move or Eye Toy anyway, I do.
I mean if people wanted the console features (people clearly don't care) then are they missing out on much?
The marketing, the audience it's actually targeting is probably still niche but sizeable enough for Steam to target then a mainstream audience Xbox is.
The timing of this is just enough early before the next consoles, like Switch 2 coming early was a good idea to get away from the others and do on their terms.
Apps many use elsewhere even if more then PS/Switch offer.
Back compat, CD app to download when other CD playable devices.
Games that are hit and miss depending on preferences.
Controller features like impulse triggers no one cared about or not advertised well yet better then HD Rumble on Switch.
Fair power to offer or fair Series S/X differences.
Steam headset, controller V2 design and feature differences that are awesome and console/PC is fair even if 1400p, or a store front or other aspects it will try and standardise, it's not perfect, but wow is it impressive to see what it's trying to do.
Xbox has branched out to anything with app/screen support, but I mean, people didn't even know Smartglass existed, how many got into PS Portal compared to remote play with PSP/Vita, how many people came around, are new, noticed or anything.
You can make many prior feature comparisons to when people noticed things, wait 10 years, what had impact to make people get a PS4 over an Xbox One and so on.
It's been clear.
Xbox is trying but the games I mean many Xbox One games tried but even still as someone who doesn't care for Sony cinematic IPs and their niche ones disappeared it was clear why I went to Switch 1 or Vita or Wii U or 3DS or still have my PS4/Xbox One around and get digital versions of PS1, 2 or PSP games not subbing to PS+ at all.
They have a lot to work out and give people a reason to care.
Part 2:
So to me I can wiki write up that and still played offline/online (not multiplayer but status of the game) and still got something out of it.
Forza Motorsport 2023 just feels lifeless.
Directionless and has the 'basics' but that's it, the basics. Wreckfest has enough vehicle variety for even 1 event type like a motorised sofa of all things, level of fun, but 2 modes, and 'ok' progression for a kickstarter continuation of Flatout and even Flatout 2 I find better in pacing/modes. But I don't like a lot of modern racing games, I prefer PS1/N64 or PS2/Xbox/GameCube/Dreamcast ones instead with their progression, modes, event variety, car builders, roulette approach, clean driving, better rewind system with RPG scaling, and much more bold ideas that are left behind.
Even FM5 to 7 had variety, remixed approaches I can respect, I still barely to never use upgrades/tuning, I barely care for the class system, the region system was ok but kind of lost itself.
It just feels like it wants to compete but really doesn't at all with any racing games these days whether esports or arcade ones, or anything progression or audience wise. If your a Forza Motorsport fan you either enjoy it, want more out of it in physics/sound or are ok with what it tries to do or see how GT compares.
The DLC is fine. But to me Forza Motorsport 2023 was clear, make a racing game, have temp staff, reuse assets when GT Sport started from scratch and abandoned the GT5/6 approach of car/track assets but still has the license tests, driving challenges and more.
I hate GT7 but I still respect it as much as I hate it now prior to ignoring it. FM2023 was getting there with updates but just wasn't compelling in enough areas for me.
I'd rather play fictional tracks then real tracks but many audiences 'need' real brand things so not surprised. Also to me I am fine with cars being used in fun ways, but they don't and we get 'this is for driving/racing' wow, it's like all human/animal characters have to be just that, not have interesting movesests, cough cough modern game design mentality for developers or players, this is why modern gaming sucks, imagination is out the window these days.
But I am open to fiction/creativity or programming/animations, not reality and having no brain.
As silly as the moon events in GT6 or the Music Rally of GT7. At least they try different things, no matter how much time that must eat up, it's worth experiencing besides the other event/mode rules types. They pace themselves well. Sure I'm not big on track changes (or how few we get, even if GT Sport's original tracks are pretty good) or some elements of the core game and even the dealership cutscene is hilarious compared to PGR2's delaership to walk around in, or even the dialogue in GT7 that while a fair idea with people in the motor industry, I got more fun out of Tokyo Extreme Racer Drift 2 social bets or gymkhana or others instead.
Or how badly spaced out multiplayer, split screen, driving missions and more are, compared to GT5's leveling system, like wow is it bad in GT7.
I can compare a lot of PS2/Xbox era IPs I respect more ideas from then GT7.
I'm not interested in Forza Horizon personally so to me Motorsport was my interest in the series, PGR was my preference for that arcade or other racing type IP on Xbox, besides the Sega GT 2002, Apex, Group S Challenge or any others.
To me the only thing Forza Motorsport 2023 was good for is the credit payouts per position on the grid. That's it. I can get the position selection in MX vs ATV games but not in a GT/Forza or others usually. That's qualifying otherwise. So to me that was a great idea.
Too bad it's the only good idea the game has. Credit where it's due, I still see ideas in games and will praise them or look at them enough.
Forza dropped bowling, hillclimbs, auto cross, class based events (I think) and so much.
It's a 'we tried to make something' and put Gamepass as an excuse for it.
Sorry but no. I'm not buying that.
GT has to cater to a lot of people but they do it so well, sure progression changes and we either hate it or like it but still respect them trying different things each time or the strategy or modes/event rules.
I hate GT7, but for different reasons in how it handles things. Was still a purchase i made late like GT Sport and did that for wiki service ending changes of achievements, daily workout, livery editor uploads/editor menu itself, sportsmanship videos (so livery editor/sportsmanship videos trophies are inaccessible) or the pacing of late game is now more grindy due to the lack of the achievements or daily feature.
Part 2: RPGs or others as well. Many Nintendo fans and how they respond to Xenoblade/Fire Emblem let alone other RPGs on 3DS or others late in a console's life they ignore.
The Nintendo audience is particular no doubt but there are many of us buying shooters/racing and more on there. How big no clue. Probably not that big.
Us Vita niche audience or handheld owners, use all consoles or any others out there of games/feature/console interest.
But like it's been clear always there is the devs and there is the audience. If they don't want to, audiences won't go, alternatives may exist but that one IP that appeals to the audience has to be there for some people to bother at all.
@You-come-to-me While I can see reason in that. The amount of people that have the Gameloft shooters or others on Switch isn't surprising. I question how much Indies get support on Switch compared to PS/Xbox. How much is it low end hardware or Nintendo support itself? Not just Indie interested audiences.
Moved further up point:
Besides the yes dev kit hand outs or the sales of other games due to the early audience also being a factor for many publishers as well, not just the game key card but early audience numbers and hardcore Nintendo fans than other audiences making their way over.
Point ended.
Even seeing Borderlands 4 months later, like Vita version of 2 or I guess any other games that make later releases changes. Or devs can't be bothered. Heck I prefer some Wii versions then bloom/other graphical techniques/look or certain modes/features in the Wii versions. Pubs don't care, never re-release them, but I don't care I prefer them over HD versions content sometimes.
Those going for live services is a different matter of course.
That aside yeah won't deny that.
Not idea how well games like Call of Juarez 4 (PS3/360 digital then ported) on Switch 1 did, most PS3/360 shooters aren't on Switch. Grid Autosport similar situation.
No Far Cry 2 or 3? PS4/Xbox One got 3 Classic or whatever it was called.
Sure the few Wii shooters like The Conduit/Red Steel for sure didn't do well. I'd love Red Steel 2 to be in VR or Switch, I know it won't happen though.
But COD probably did alright on Wii. Will it nowadays, no clue.
So of the few Switch ports, who knows.
They have COD MW 1 and 2 remastered and did nothing with them on Switch at all. Or Warzone either.
I get having other teams there to make ports happen, or teams splitting to make Switch ports, but even still. Expectations these days just differ I guess.
With Wii you got PSP, PS2 or DS to fall back on for any ports or Wii unique versions if they wanted. But expectations are very different these days so they don't want to scale to it at all but will VR or mobile yet those get unique versions for those platforms.
Is it up to audiences wanting a console port and not unique versions anymore?
I assume yes and more scaling it devs have to work out and they can't be bothered to do so anymore.
Or if they do care PC handheld settings maybe.
Yes Series S is around it of specs and for how long before they give up and say ok no more Switch 2/Series S support. Or differently to how it was with PS3 and 360.
Even racing games, the few 3rd parties fit well for GameCube, Wii, Switch but the core audiences don't care that much as Mario Kart fits instead. So for those that wanted a GT/Forza or other arcade ones, they got their GT Cube/Pro Series (same game GameCube/Wii) or GT Advance (GBA) or Need For Speed or a bunch of anti grav types on Wii instead of F Zero and such. But yes different audiences no doubt about that.
Otherwise apps for a console I see reason in as PS/Switch are limited there. It is a selling point to me. CD app. Sure blu ray and DVD default on Playstation and app on Xbox.
But just Spotify. Nah giv eme other apps any day. Sure I have access on other devices but if I want to focus on just my Xbox I can.
Sure quick resume if people use it. I don't as I don't go digital on Xbox but otherwise yeah a benefit to the consoles the others don't.
Cloud is alright but better on console then TV or others. It's a pain to use
Works but to restart a session or other usabiltiy it's an ok app in progress.
Back compat ended but a lot is there.
PS4/5 is still going for back compat so who knows but the end of those are and how they compare.
I haven't used my Xbox One in a while. But have my 360.
Gamepass is fair for anything that appears if interested.
Its a fair platform if looking at all sides not Gamepass, games, controller, cloud but also the other things people ignore when getting a console.
I mostly care for the other stuff more then the ones talked about that's why I bring them up they are part of the cost of the console and experience for a reason. Regardless of what the users intends on.
You aren't getting the media cut off option at all.
If software sure like quick resume, hardware, ok then.
Windows/Xbox sure if they can like many prior times. Whatever shareholders and other say I guess. Customers will make up their minds depending on the factors laid out.
Also where is the Xbox equivalent of WarioWare? If they want micro length content where is their minigame/microgame party game? That would fit on gamepass right? That audience they crave. XD
Where is TV TV TV the 2013 to 2017 feature that was Windows 8 like? That's not there. How are they supposed to get their attention span multi tasking audience instead and not on their phone but dual wielding apps/games on Xbox.
Give us the dual screen apps/game features we always wanted, or Edge browser and gaming side by side functionality dual screen phones can that Wii U, Portal/Vita/Playlink and Xbox One didn't achieve.
I'm interested to see what they come up with, it gives Xbox owners something new to experience.
Will we see the padding of prior levels fixed? More padding?
Whatever else we see, it's nice to see more then just 'we remade this a 2nd time'.
@Don Yes they are.
The last one (well second last if not counting the Lone Wolf one where you try to survive) is about Six and the point of getting Cortana to the Pillar of Autumn before Keyes, Chief, Johnson and others start their journey to the first Halo Installation they come across. I think that's Installation 4.
It's about getting to the place the ship is, letting it go and defending it so they can make their journey. As far as I remember. I haven't played Reach in years.
Compared to the 360 remaster artstyle I get why people didn't like it.
Or 34e and tbeir all over thr place direction.
Heck I am not a fan of Bonny's leadership at all. Award she got sure but I don't like what she did for 343 at all the games reflect that. Internally maybe different how she approached things, what got approved and moee but the products were so awkward.
Whether new staff old staff and otherwise thr execution they ended up with I don't know.
Even then Coalition or prior projects and name rhry had. Thry just did a better job for Gears 4 and 5. They have their moments too but I was less annoyed by them even if thry felt they followed a similar path it wasn't as awkward.
This though seems like the Infinite artstyle and I get it but I don't hate it here.
Halo 1 and 2 to me look really awkward. Thry look like rigs unfinished in artstyle it's a mess.
I have played many PS2/Xbox OG games and none look like Halo.
I have a copy of Halo 2 on disk/bonus disk for cheap (got to play through it. Not a fan of Halo 2 ptwfer 1 and ODST) and used Halo 2 artstyle in Halo 2 remake as the lighting was so bad in 1 level with the remake. Let alone tried it in Halo 1 360 remaster. They look fine.
PVP I mean they can't do everything in such a time span. So campaign is fair then whatever they do multiplayer from there. I think its fair to do so.
Putting key focus on fhe singleplayer and co op audiences then expand on multiplayer from there for its goal.
Thats great design to balance out.
I stopped Halo multiplayer with family in Halo 4 as it was local multiplayer split screen or I would do Killzone bots.
Multiplayer is an undertaking and makes sense to be split offer for a better experience.
Sure the multiplayer space is very different then 2001 or 2004 but even still.
I think many games lack compelling map design gimmicks but even still. I am not the target audience.
But devs balancing Infinite to Campaign Evolved and whatever next for thr team to grt done for next multiplayer project is just smart design.
People want a complete product in a reasonable time and its just not achievable.
I respect this method more.
If it does land. I hope so.
343 has been a mess for years so they need to get that act together.
To match PC? But how much are audiences paying for it in other ways?
Ad a singleplayer type I don't care tbis doesn't effect me but come on.
The streaming services? Apps in the Microsoft store that Nintendo/Sony definitely don't have.
What is staying, going, added, removed for this console?
Do we get Steam?
Steam tv/movies too?
More cloud?
Who knows?
More power and price sure but what is it offering?
I don't care for specs and price doesn't make me anymore interested.
Non bland games and controller/console gimmicks do.
8/9th gen suck so why would I upgrade for even more bland and boring.
I haven't had fun playing a modern game Indies or AA/AAA in years because of current game design gameplay movesets/level designs being cut back so much. That's how bored I am by how accessible games are. It's not difficulty its how characters feel to play and the core structure of gamss progression, movesets, what level design is, what tasks/abilities.
The ROG Ally brand deal seemed like a way to gauge interest or specs.
Or to have something encase the other handheld gets cancelled or to go with such a project/product later.
Whether we see the OS/UI layer/app or whatever is continued who knows but still.
Otherwise cloud is the future, controllers may have gimmicks or may not.
Cloud won't have gimmicks I doubt so eh will be accessible, boring and og and internet connection and if it goes down people's internet or thr service, too bad. But companies don't care.
Like their games are worthy anyway. Many are getting more boring, gameplay basic and bland qoth a push for bland UI, story, graphics, progression, missions and more. I just can't get interested in modern games woth how bland and forgettable they are.
Playing GT7 right now and wow am I so bored. Thr personality, eh character feel is all over thr place. GT4 was said to be real. I van play that way better then I can the extra garbage to make GT7 worse then VT Sport and even thr floaty of GT5 and 6 were more playable but awkward on comfort tires.
I'm glad I waited as wow this game is ok but also atrocious.
I've never been so bored and found a game be so realistic to bore me more then others being realistic and decent but boring me in other ways.
Fiction any day.
PS IPs bore me. The nichr and ghe mainstream cinematic ones I refuse to touch.
But Xbox IPs just exist. More misses but variety that doesn't compel much.
Again, why leave it up to the teams, the hands off approach, the current leadership at some studios clearly has issues, they can't do what you or execs/Satya/Phil or others want so why bother.
This feels like any other job or school assignment giving the vaguest information on what to make to impress someone and your just not sure at all. So why operate like that?
They can try every method of a game to be accessible, complex, appealing to audiences, fit business models and more, and it shows, that's why they feel so third party like and boring, they don't stand out, the ideas are weak and I don't care for many to any of their games at all. XD
Sony's don't either but I get the identity they are going for, it makes sense there. Xbox's games don't. Nintendo's has mostly Mario sub series and characters getting their own movesets in their games alongside other random IPs that work. But they focus on gameplay.
Sony focuses on story and themes/settings.
Xbox just has a bunch of studios but while I didn't mind Sony's PS1 to PS3 approach, Xbox's approach was just as aimless but even more so these days and less appealing to me then OG Xbox/360 era ones that appeal to me more. Not nostalgia, but ideas, angles, were just more compelling.
But I don't watch western tv/animated movies anymore other then VERY few, because most of the themes and dialogue/humour doesn't make sense to me.
I mean coming from the Uncharted Spy project to Perfect Dark to even the well liked live service or others, all those and more have had problems.
So what are the teams supposed to make to impress you people?
These teams have issues clearly of leadership, not just staff resources or otherwise.
Contract temps is also an issue.
Whatever ideas are brought up but dumbed down or never get seen unless leaked as they have to dumb games down for audiences, which makes them just a joke.
Balance for audiences not 'cater to the most accessible even if it bores hardcore'. Yeah good luck with that. The basic are fine, but only the basic makes a game boring and not appealing to anyone you can't just have themes/setting and graphics to think it works, for some people sure, but not everyone.
Engagement is one thing or what people spend their time on, but bad development decisions is another thing to really make social media or streaming services more worth people's time. That or older consoles and back logs instead.
Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.
Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.
If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD
They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.
Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.
There is a reason some people use the internet to research, and most of the planet, doesn't.
Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.
Does Xbox even make an impression anymore?
Let alone Stadia/Luna, versus any other platforms?
There is a reason modern game design has been bad and I'm being more picky or interested in movesets/level design more worth my time from PS3/360 and under not PS3/360+ that made 8th gen and 9th gen so boring to me of gameplay ideas, accessible to audience sure, but fun, not even close I got more and more bored and supporting less of those games because of business models or how dull the characters are to play because of lacking movesets or level design, open world or linear.
That and not bothered much with Xbox as much as Switch 1/PS4 for Indies besides PS3/360/Wii, PS2, Xbox OG, PS1, Vita, 3DS, DS, PSP, N64 and others for backlog stuff.
Flow/progression/movesets/level design matters, not how good it looks. Same with UI/OS navigation.
So making it looks like boxes and whatever backgrounds does not impress and navigation in the modern era is atrocius.
Making it boxes confuses me more then all over the place learning UIs are, so to me the past had either recognisable of 'this is a filing cabient' and others, to what we have now to just crazy but memorable and willing to learn design.
Not nowadays so samey or forgettable because of how same looking but different to navigate they are.
So the style and navigation of these days doesn't help me or compel me to want to use them.
I'm fine with it being on any platform, they want more money/audience reach sure.
As long as the development is not a mess. FM8 or 23 or reboot is just a disappointment and unless I see much point I won't buy it unless it's decent. I'll get it when it's cheaper and give it a go but I'm not that excited for it right now. It's getting fixes/updates sure but I'm just not enjoying it much. Even FM6 while different the showcases were the only motivation for me, the core game just wasn't for me to remix how 5 was, 5 and 6 I don't like as much as 1 to 4 but still their structures were more compelling to me. PGR2 is restrictive but was more fun then FM6 was to me, not looking forward to GT7's progression, sigh.
As long as they balance how levels are. What they fix, add, remove or fix of padding in forerunner structures.
I'm interested, even Dualsense support (Impulse triggers are great on Xbox as well) but it's what they choose to do with it.
What length matters to people. To me not as much but it matters to many people.
I like quality, it's why I enjoy quality linear games ideas to showcase movesets/level design but games vary these days so eh. It's why no matter how old OG Xbox games or otherwise are I still enjoy their ideas regardless of how varied their weight are (I hate heavy characters unless it's Killzone or racing games or other odd games, most I find awful in modern games), I usually prefer floaty characters, not too floaty but just enough.
That or it's things to do.
I am enjoying many PS3/360/Wii shooters or even PS2/OG Xbox/GameCube ones due to their special weapons or movesets/abilities or level design. Making them fun.
Singularity has been a lot of fun.
TimeShift was fair.
Psi Ops is fun.
Titanfall 2 was fun.
Those things matter to me a lot when playing a game. Halo is good but it's what they do with it.
Scaling back? I get trying to balance structure, what licenses for cars/tracks, I get audience still playing the game, it's understandable.
I get focusing on FH6 more sort of thing but I mean there is a reason I miss PGR1 to 4 (never grew up with it) and FM1 to 4, sometimes 5 or 7. I still have a 360/Xbox One and play them all on occasion on course. But even still. The better balance of ideas in them just showed through.
FM8 has a long way to go, to balance things and make it compelling. 1 discipline of racing isn't a bad thing, but doing so while offering more modes or fair class or car based restrictions is why I even play GT games, others vary in their class based ideas and don't excite me too much.
That or different rules in games of the OG Xbox era compel me more due to event variety or little details in progression that make a difference.
This game has development/leadership problems.
This game will be the Suicide Squad type of audience experience. I get some people will love it, but to me I just can't. I respect Suicide Squad for what it tries to do, not the business model part though.
FM23, reboot, 8 or whatever. I just find disappointing.
The marketing was bad, the updates seem fine but wow the content is just so bad and bland.
I have issues with many racing games but I get what some are going for.
This is just a step back, FM5 and 7 I can respect, 1 to 4 are excellent and 8 is just forgettable.
Gran Turismo Sport/7 as much as I don't like them, I'd have preferred the GT5 or 6 model of updates/multiplayer event handling and singleplayer but oh well.
At least it has the variety of events.
Where did bowling, drag, sprint (1 lap magic in Gran Turismo), eco chllanges, autocross, more? Sure they take time, sure many other games get away with DLC and long dev time for cars, tracks and things most people don't care about but the dev team are excited for.
Sure we got Fuji for hillclimbs but there isn't a lot to Forza Motorsport 8
But FM8 is just barren, wow a fair amount of sports cars, tracks and more, but just races, the game has maybe fixed a few things here and there, it's trying but it's just not strong or compelling enough to do anything in it.
As eh as GT7 has been at times, I just considered it recently and thought eh I'll jump in. I'm not into FOMO, I'm not into the cars, but to me the game has enough for me to get eh why not.
I waited on GT Sport till it was pre-owned cheap enough and basically complete and wrote up the wiki offline conversion and features cut/stayed, but this time i just went eh I'll dive it why not.
I don't do that with many games.
I skipped FM6 and 7 and 7 was worth it, 6 half was, half wasn't so it varies there.
Never heard of any of them but sure, they are probably fine games.
But even then, how much did they play? How much did they like the art/themes? Who knows. I don't care at all really. Probably fine games, but I don't care at all what meaning this has at all.
Not Aussie words, not any regions words.
They could have said Forza Horizon 3 because it featured Australia, it could be any Aussie Indies just because.
Like I'd take any of this seriously at all, not just genuine people's thoughts which who knows.
Weird I thought that had been there a while. That aside this other feature is fair. But 30 days is nothing. Games change month to month or sometimes a 3 weeks later deal. Many times it can be years before you see a deal on a game, even 5 or 10 or never. So 1 month is nothing.
When 3rd party sites that track these deal periods do a way better job for longer periods of tracking them and Sony only wants to give 'so much information' so we don't compare prices too much across a longer period of time with better price ranges then it coming up more and more or staying the same so it really instead a discount at all some times, it's a fair feature until you think about it for a bit longer and go yeah this is pretty ridiculous.
I've watched many prices on Switch in my 400 maxing wishlist entries and the amount of varied percentages I see is noticeable. I don't track them but I notice the prices and go hmm that was the same, or more then last time it was cheaper or sometimes cheaper. but it varies per game. Or the rare times a game gets a discount to never to so many months of a gap.
Also with no Premium upgrade paths for games like Compile Heart titles you bet I notice how much some never go on sale but standard editions do. XD While western ones can't wait to give the top edition away then the standard and still force us to get the DLC, it's weird but not surprising I guess if they really don't care that much or cycle between premium and standard edition prices from time to time of windows of time to shop during.
Then again the webpage version I had noticed it too for a few weeks while the PS Store app did a better job (I don't use the mobile app I mean on the console).
I haven't used the Xbox Store in a few months so fair enough, I do use the webpage version from time to time.
I haven't been happy with Switch's days/discount period way of doing things and jumping between publishers.
But I'd say PS store is pretty fair for navigation.
It sucks wishlist was cut on PS4, and the filtering is 1, not multiple like PS5 but even still.
Xbox's back compat and other searches need work but I've been thinking this for years now.
Xbox One/Series did groups well (so did TV TV TV Windows 8 app feature too before it was cut), never liked much about the OS navigation/customisation ad, then remove, then change all the time with the dashboard it's atrocius
I use the groups a lot on Switch then any other platform. But used OG Xbox, 360, Xbox One, apps and disk access up to certain updates groups on my Xbox One X, and VCR (more so the other groups not back compat as it's an offline Xbox One at the moment with the old dashboard since I last configured it for other things and just didn't bother to do anything with it) and that's it didn't go overboard with them like Switch.
Really Microsoft was it? Very unprofessional, scapegoating, through the bone to ASUS and just Microsoft or the Xbox division marketers or leadership acting like children. Can they grow up so we can have a better brand/department please. It's getting ridiculous listening to these children at Microsoft/Xbox.
You added the Impulse Triggers and Quick Resume as well as the Xbox menu.
Sure most of it is ASUS with the hardware, brand name and more, they are the OEM and the marketing team is who exactly that sets the price?
The device is fair for the features and audience. Price is high but I mean branded or controller/console features into a PC handheld, it's what I expected, same as the PS Portal being a dumbed down casting device with even less features then the Vita (not because it was a handheld but the app itself I mean) as it's a newcomers to remote play device/app as the 3rd/4th attempt at remote play they have tried, but that was more disappointing, ROG Ally or any PC handhelds I had no interest in anyway.
But hmm on that one between the two I wonder who it is for the marketing to blame and point fingers at. XD
I mean Outer Worlds 2 it wasn't Obsidian setting the price it was you. So I mean....
Who was it with this one. Is it an Xbox branding/marketing choice? Or is it an ASUS one, it is a collab after all then a unique handheld as it is a branded collab project. Do you want to put the ASUS under the bus for this one? Doesn't sound very professional to me.
You can continue to scapegoat but it just makes you look and sound pathetic.
No I'm not the target audience. I look at Xbox games even the State of Decay 3 and others still coming or those that are niche but great in their own way (that PS owners ignore and focus on Halo, Gears and Forza and ignore the rest), I kind of understand Play Anywhere (compared to say PS Crossbuy compatible games) but I don't know the games compatible so I'd have to check and more. So I get what is available for sure of Gamepass, PC Steam/Epic and more besides an interface like Steam big picture.
Sure it could be an app, but I mean the Xbox app is a thing already. So was SmartGlass for 360/One, so was many others over time kept or phased out.
It's a Xbox controller/console features of quick resume and Impulse triggers, mixed with a ROG Ally. It's fine if you want a brand skin and a few features from an Xbox while having a PC environment.
To me the Ally was a test, why go for a handheld when you can a brand deal.
Portal is a remote play device with less features then the Vita of target resolution or second screen (assuming) but otherwise it's not supposed to be a handheld it's a casting device, same as PS4 remote play app, same with PC, same with phones, it's an option if people want it, I don't like how simple the Portal is but it's for introducing newcomers (like anything, wait for it to suit their lifestyle, next generation of people that notice, even if remote play for Sony has been around since PSP, heck even Sega's Outrun 2 did cross save between PS2/PSP before PS3/PSP Sony marketed or had features for PSP and PS3 connectivity between games alongside 3D TVs, Move, and more some devs went about using or ignoring, but Sega also did GBA/GameCube stuff too so I mean some companies try those sorts of things their way) then over doing remote play features compared to Vita so I get that.
Who played Playlink PS4 party games with the phone as the controller? No hardcore did that? Can't due to phone firmware and delisted apps unless Android archives. Yeah not surprised. But PS5 has some like that Tactics game that is. But Playlink games aren't back compat on PS5 either. Like anyone cares.
But you also can use just like Xbox any other source of screen or device the remote play app for PS or Xbox works on. So really Portal is cheaper and a casting device, Ally is more hardware and yet both vary in their features but the apps are still there.
Besides the Xbox app environment for the ROG Ally X.
It's a fine device but other then the Xbox features in it, it's a PC handheld/Pocket PC I don't care for them. Looking at them sure, but not admiring at all, I have no interest in one at all.
Other then Project Motor Racing with it's region ideas different to Ride 4.
All of these racing games suck for me personally. Are they probably good games, for those people that prefer those and current racing game design. I personally haven't for years so and easy pass for me.
Other then vibes (not what sells me on the game), ok artstyles/animations/dialogue, but they will have boring progression (all racing game do these days it's why I'm not buying any of them. XD
Boring physics, boring events, boring worlds boring track/car designs or use cases for relevance to the game, no fictional cars as have to have licenses (or if are fictional still make them worthlessly boring) and I have no interest in any of them.
I agree there, price, performance, branding, features (software/hardware). Very much so diminishing.
We have seen enough time of what they were planning, tried to, backtracked and so on (let alone even like the Uncharted clone behind the scenes or any 1st/3rd party publishers management choices too).
Fluke, maybe.
The price is a major factor no doubt, but what features are we getting next gen too? Will they offer an 8K blu-ray support in the future, or 8K streaming? Will we get more gaming then media features even? What will they keep/let go?
They need to balance things out but yeah how much they keep, cut and balance things for customers, publishers, tech makers and more.
Also the better marketing or as as much business model confusion or annoying customers (to a degree, they can have some things suit them but they need to balance it, being 100% consumer friendly doesn't always work of course).
@sixrings Yeah it seems streaming boxes or cloud are the future. Just allow plans for the resolution or whatever else I guess. The audience that does think about it, versus those that don't care or want to, hardcore or casuals or in general.
I had speculated a streaming box (whether like the one that was cancelled) or a handheld or different models of the system or whatever. Anything is possible to speculate, so glad you also came to a similar conclusion in your own way.
That or a 3DO type (blueprint, games work out however to scale to either one) and that didn't go so well. Heck Panasonic doing the 3DO, CDI, Q GameCube and Jungle was interesting. But many took to the Panasonic 3DO over the Goldstar (LG I think at the time) or Sanyo. So there was there. How much cost, key ones people favour and more will happen let alone licensing costs or other factors that complicate things if they did that.
Making a console like a PC OEM would be 'something' but whether it works is hard to say.
Fair resolution targeting (even Sony I've not seen mention whether Portal or streaming, not that I have streaming in my region for PS, do Xbox though and it's a fair streaming experience but an awful interface/setup process).
Very much testing people's wallets, services and what will let it happen, change their mind or otherwise, the hardware, the hardware makers to make deals with, focus on their products/services to showcase on their behalf, or game publishers and more technologies pushing companies in the industry to appeal to, add features for and so on.
I mean how much are people paying for a console they don't even use the streaming/Blu-ray and more features just gaming? They aren't getting a cut off on that at all whether they use them or not besides what their intended use of the product is.
They aren't scaling the Xbox down like an Intel i3 to i9 CPU or something but in Xbox features or what apps work on the store, like a Windows 10/11 S or something, that they enable or disable.
Good will for sure/trust.
I always found that weird people got more particular with their digital libraries but not their physical ones.
Cardboard boxes versus plastic cases sure I guess even if comparable of priority.
But the moment it's years later people see things more (like any other things that suit their lives, being older, etc. priorities for them) people are like yeah I'm ok with digital due to laziness or convenience but the moment the licenses go, oh no, anyway doesn't effect MY licenses, which is just dumb but people do it. XD
Same with streaming, "oh no that show that I wanted to watch, it either bothers me or I move on". It varies per person, we don't hear them saying it, or people just don't care.
The percentage of 'going back to physical' (also piracy versus streaming then just getting the DVD instead from a library or an ebay, amazon, etc. and the safe or not of those if people under the second hand market versus in person looking for it) when people doing so are a small group, do care to see a piece of media from that time then on streaming but not the modern physical one instead. Also made me just laugh. Sure streaming only or digital only products sure but videos versus actual audience versus specific use case it depends how far people want to go.
Or are loyal or whatever.
3rd time is the charm right..... or 4th, or people just not caring, or waiting, or desperation...
@sixrings I think it's tough, you get those willing to go for differing models like Series S or X, you get those that will be fine company or audiences with the different refinements.
I'd be ok with a Series Z model.
You get the companies willing to do what they did with PS4/Xbox One after PS3/360 costs and hardware fixes and more. That and they were close enough to some laptop hardware (sure PS3/360 weren't great at 1080p despite the few 1st party or Indies that were and even besides PS2/Xbox 1080i [even Laser Disks did 1080i earlier]).
Like Nintendo did Wii or Switch as their lesser powerful consoles to keep working on SD or HD after the N64/GameCube or Wii U new to them adjusting periods.
So sometimes companies may do it.
But to me I'd be fine with models that are fair of specs or other parts, material cost (cutting the heatsink or other aspects if they can make it work well enough but balance out air flow, heating and other aspects).
Sure companies have to work within TV makers or monitor makers or GPU makers or any other product or hardware companies to help them sell their products, the rest of streaming services, CD to Blu-ray for movie/TV support and all the technologies related to those. SO it's a lot to add support for, companies to keep in mind to suit things for and so on.
Not just the games and what goes into those. Or the marketing of the console.
Being capable enough for what game devs/publishers want too as well. (Also how badly they make the games on the engine side or otherwise as well that's on them besides what the hardware, software, APIs, etc. are, it's up to them what they can work with, get told by leadership and more).
It must be a challenge. That and well leadership for Xbox too.
The potential is there, audiences or leaders or otherwise watching, features to offer, it's a challenging thing.
@BAMozzy Agreed, even the Games for Windows Live or the Windows 8 with tablet, phone, PC, laptop, they have tried the odd mixing on occasion with things. It's hard to mess them too.
But yeah their current model has been doing this for about 10 years now.
Even then the Store is only good I find for apps on a console that PS/Nintendo don't offer. If I want a CD app or don't want Spotify but do any others that have an app I can. So I do Soundcloud.
Other then that why would I want the Calculator or a bunch of general apps in the store regardless of updates, on PC to overcomplicate things, the verification/download algorithm is broken half the time and won't even download it because it's too busy. XD It's a mess. Even the queue when there is nothing there, it messes up, but other apps work fine downloading no problem. It's a joke and a really bad one.
Then again came across a Notepad tabs grouping bug in Windows 11 and didn't even save correctly, in 1 setting it's grouped, in another it's not. It's not well designed around those OS features at all to apps that never had it, yet advanced text editors have had it for years but were made with it in mind.
Even besides the Windows of 3.1 Pen Computing or XP tablets or Pocket PCs or other devices being way before people were ready or the right marketing for them either. It's why with PC handhelds i'm like yeah it's cool they continued that. Switch I'm like it's fair but I've seen laptops, tablets, PSP, Sega Nomad, etc. do this stuff cabled, docked, wireless, projected, cast, etc. But people stuck in their gaming or key companies space. XD
Even the Gameboy Color games of Entertainment packs. Microsoft have done so many things people just don't look up. But at the same time were many of them worth it?
You made a lot of good points though in other areas of their current model, also Flight Sim has been around for years as well, we got many PC related IPs on Xbox over the years as well.
That and their PC gaming side, whether Windows or even further things with MSX in Japan (I don't know enough about that side of things).
Part 2: As like with many devices with potential they either flop as people ask for too much or don't understand what it's doing (cough Wii U dual screen future that only dual screen phones or even dual screen app mode on single screen phones {it is a thing I've tried it} kind of get close with, or Xbox One TV TV TV/picture in picture and more [or the in the background app stuff we got instead to then Quick Resume with Series S/X but it's not the same really of background or dual screen type thing I'd like to see] Windows 8 app style features 2013 to 2017 among others)
The OS mode, the quick resume and Impulse triggers are a highlight, but that's about it. It's no Legion with split controllers which is fine. Cases have stands I assume so there is that.
Also a Bluetooth/wifi off test for battery would have been nice, let alone a bit more titles tested with, for networking, for performance but I get this is a more general review, it's not a technical dive (I don't expect it to but enough general would have been nice of averages).
Would have liked to read what battery tests as while the setting tested with is fair it's not enough. Is it 1 to 3 hours? I mean even Switch or Vita or others are 3 hours, not less then that with PC handhelds for the power or power scaling the Switch is set to on purpose. People forget how Nintendo goes about controller or handheld battery efficiency and people seek power. I want battery life any day.
I hate OLED I don't like the light increase, I don't care for the colour enhancements so I can pass on that. Hate it on Vita 1000, don't care for it on Switch 1 (don't own a Switch OLED do the OG not even the better battery one).
Software reasons is fair as a con. Trackpad sure but touch screen is still enough if it has one. Even if a trackpad is nice. Then again Dualshock 4/Dualsense trackpad if that works. Even if built into the device like Steam Controller/Deck yes has made people realise how good that is over syncing/plugging a mouse/PS controller in.
Play Anywhere varies, it's still PC focused titles, of course back compat for a console to this handheld or any PC is a challenge in itself even if the list of back compat support has ended so it's not fighting with new ones just existing of that list. But the amount of effort would be a challenge so Play anywhere is good enough of this any modern games that support it and same save, same version not 2 separate.
The handheld seems fair of specs or ergonomics I guess. Also by model of course too.
I don't know for a branded but controller/console software feature benefit it's a fair device for it's key features but other then that I mean, it's a fair handheld PC and what it can do of eshops, PC side of things and more.
It's a fair in-between device then going too far into an Xbox handheld.
It's no Sega Nomad or Turbo Express but it's a fair device I'd say. Not the most exciting but it's a fair step then a full project they may have been unsure whether to do, for a testing the waters or just branding device I think it's fine.
Sure we may want more from it but for a first attempt or a fair experiemnt, or a fair mix of key elements and a PC handheld, I think it's a fine device.
I just want the other to happen, I'm half interested, half not. I'm never going to buy this as it's not for me, but as an outsider looking in at any product, just like any past niche failed handhelds for console people overlook with cool features because they only see the games or failure and not what they can do.
I think this device like those are very vcool, it's just I also find it very eh at the same time.
To me it's kind of a 5/10, it's good as what it's made for or can do, but the potential other 5/10 also becomes an I'd like to see that if this does well then people hoping and not really knowing or getting what they assumed.
Good on Ubisoft here, from Eye Toy to Kinect/Wii U Gamepad camera (never used for Just Dance I think that way it was just Wiimotes beacuse why not make it simple for audiences of both).
Phones have cameras, AR has been continued so why not I guess. You can read faces these days to login, so why not dance move inputs.
This pretty cool, how it goes for people getting hacked that's another thing but that aside if people had it show their whole body prior well that is what it is there.
Casting to the TV isn't great, it lags pretty noticeably even worse then the console/PC related apps that get the latency down well and processing of the image/network connection (compared to the Wii U being local to the Wii U and not interfering with the network at all as the other chip was for processing those eshop/updates/other features instead) and I think it's just my phone or the apps I've used to do so (not referring to PS, Xbox remote play, second screen or Steam Link here I mean actual phone cast to another screen type apps).
But instead of a peripheral and like Playlink games for PS4 (not PS5 compatible like PSVR1 with a cable to PS5 is) and the current phone controller apps for games like that PS5 Tactics RPG, it's cool to see these as we know most have a smartphone so might as well use the tech for this instead right?
No one is going to use a Portal cough cough Sony, a camera and dual screen use you ignored (among other features) because make a terrible casting device that's bare bones instead why don't you. XD
A new camera would be nice but it's so particular would most support it? Even if PS4/Xbox One used it well for Just Dance then stopped supporting it then now still or whatever else besides the live service business model part of Just Dance these days.
I just have Just Dance last game on the Wii for firmware or to own the last Wii games (that isn't LRG related). I don't care for the series, dancing, songs of the modern era of popular at all I go niche with my music for my tastes.
I dropped off Singstar years go, but have the mics/games still. Same with Eye Toy, got Move ones, got a few games with Kinect support, Kinect only use. Not much.
Never played DDR, Guitar Hero and all that. Don't care to.
Was waiting for this article, saw the DYKG video days ago and wow, the students/team, the differences, the ideas, the generic direction to drop gadgets (why) and make it TOO DIRECT OR GENERIC by leaders. No wonder games suck these days.
Or the temp/full time separation too.
This game looked good though. Like many cancelled games.
I don't quite understand. Name change sure, but the games cycle so much so 400+ games? I didn't even understand Core, PC or Ultimate and what was behind them due to what deals get made. So this doesn't really solve that.
What extent it's maintaining now of games, licenses, pricing, deals, contracts, and things that did well, games that were built with Gamepass in mind yet badly managed no one liked which is their OWN FAULT but they will blame players then actually realise what they did, own up to it and just waste more time making mistakes.
I haven't cared for Xbox other then back compat or odd apps/CD to Blu-ray support and that's it. Xbox One games that are old if I care to that's it.
Other then that I don't use the Series X, I just hear/see what some of my family uses it for on occasion. I haven't touched it once. The PS5 I've touched barely more then 5 times just to beat Space Marine 2, hated Ratchet Rift Apart and otherwise help out if family need help in a game. Family use their own PS5s. I'm not bothered, no games I want, any I was they flopped or were decent but not ground breaking need to play this.
Most IPs don't interest me in their direction. So If I'm just getting particular Indies I can tolerate or retro games, waiting for something interesting or backlog physical/digital then why bother. I don't buy digital on Xbox either.
Rest I'm on PS4/Switch/retro consoles, even 360 for back compat OG Xbox or 360 and if not Xbox One/Series back compat or if I even care to put it for them either if I don't care and just run a 360 game off a 360 instead.
I haven't used my Xbox One in months due to the account nonsense syncing the Microsoft accounts have I just can't be bothered. I will work on it, I just can't be bothered. No games I'm that desperate to play on it, hate the Xbox One/Series dashboard as it is. I'm not missing out on anything.
Xbox has a few decent games but nothing I'm that fussed over. The services aren't really that enticing to me.
I don't care for subscriptions anyway but I like to know for research sake or talking to those that do use the services to understand better. Or understand the current business details.
Cloud gaming on Essential tier ok. Online multiplayer is normal. Benefits that varies, earnings with Microsoft Rewards ok. PC on all tiers. Ok that's something I guess to be more flexible to all platforms not just pushing it to 2nd/3rd tiers.
Shorter wait times is hilarious, what did we borrow that from GeForce Now did we Microsoft? XD I get it but even still it's just hilarious.
The new games within a year of launch? Ok.....
75+ day one games a year.... ok then of whatever cycles through. Ubisoft and EA are that tier, huh ok then.
Unlimited cloud and best quality sure, and $100 rewards.
They are very loose on differences that's for sure.
If only a Just Cause 5/something else, or not another awkward live service with only a logo and not much else to go on, whatever else they were after to compete with during development/the goal, and ending it here.
Good choices. Though many Activison/Bethesda published or developed IPs also.
Where is my Pitfall Lost Expedition on back compat? Where is it as a Uncharted/Tomb Raider, Indy, etc. competitor?
Brute Force could be expanded on? Voodoo Vince even? Make a teen/adult Voodoo Vince game even would be interesting. Even if I do like the charm of the original.
I'd like to see Blinx back, if we don't at least a time powers type of teen/adult audience game instead. Great movesets don't exist in games anymore, abilities or skill trees and grounded games sure.
Even platformers suck these days by AAA or Indies. They just don't capture them right.
Happened months ago. Even the full library to me has always been blank as it more relates to digital/gamepass while I only have physical Xbox One games or any disk based OG Xbox/360 games.
That aside the different triangle has been a thing before with syncing or what is in use or whatever.
If it works it works, like last time the option was mentioned great to see this be a thing for resolution targeting options, of course still varies per people's internet connections but it's better then it auto balancing.
@GamerScore200K Level selection with a good mix of event types I'd be more up for, or like the name WRECREATION let us build our own tracks and event types/modes instead of a generic open world that's boring and some title as similar as any THQ Warmastered, Remarstered or Deathintivie naming and think they are funny. It can be but in this games case it isn't.
Burnout or PGR made smartly designed tracks (real streets in PGRs case, fictional but still well designed in Burnout's) and event variety with good style worthwhile, that seems to be dead so so much for those. The combat/destruction was there and they weren't as gimmicky as others even if I enjoy the progression or other gimmicks in other racing games of the 2000s.
The marketing gave me NFS Hot Pursuit 2010 vibes with the out of city streets/highways look then a Burnout Paradise outer areas of the city look. The marketing has been hit and miss and the presentation doesn't give me much confidence of progression or anything appealing, just another insert generic open world to ignore, especially compared to many other generic 3rd party racing games besides a select few I enjoyed of the modern era, being not many, most have been bland and forgettable/boring competition compared to the past with better ideas, presentation, event rule variety (hate them or not at least they used to put effort in not go oh 2 event types, that's all we need were lazy to put effort into any more nowadays, repeat these for 20 to 50 hours or our dumb playlist limits or something).
1.Can the marketing team do a better job, it wasn't clear it was an open world it looked so generic of like a Hot Pursuit 2010 or 'supposed to be creative game with parts like Trackmania or others'.
2.Why do we get generic racing games, a boring open world with boring events and style, 'wow look at our boring world locations' snore, if you can't make creative use of the places like PGR, or events or just fictional locations, whether a fake city/rural area or a 'space ship' or other stuff in a MotorStorm kind of in space ships or planets, why bother, making generic racing games with no creativity, just grounded garbage and boring game purpose to not really emphasis it's potential at all, less substance is a waste by any developers.
I don't care who the devs are of Burnout in the past, this game will still be boring, empty and trend worth wasted potential. Skill is one thing, previous products worked on, sure whatever, mentality of the modern era is the problem from any developers.
Wreckfest 2 is lacking, Wrecreation is even worse.
Racing games suck, we won't get anything creative with the genre again of arcade/simcade/sims, and I'm sick of it. I'd rather play 20 years ago ones with more creative ideas of progression, event rules, cars physics, anything, but nope, all gone these days. Developed by idiots or bought up by restrictive audiences and why we get the garbage we get today. Veterans or newcomer developers, it will continue to be bland and a waste of time, what a disappointment.
They put thought and time into it, that's what I want to see. See devs it's not that hard. Right mindset, what is really important in the world details, core gameplay, etc. performance, optimization and more not visuals and running like garbage.
Value for money it always made sense. It's a good entry point/fair step up. Never seen it as a burden at all. To me most games are 8th gen with a few tweaks any, so to me I don't care at all for them. But Series S fits what it was designed for and devs wanting more miss the point of it, players who don't get what it was designed for miss the point of it.
Never held back the gen. I don't need one as i prefer physical as an option for blu-ray TV shows or games not USB/digital only gaming. I don't go digital on an Xbox at all. I can play CDs on an Xbox one of any model/Series X, can't on a PS4/5. Sure i have my 360/PS3 but don't always feel like using them for that.
The studios wanting more power yet forget GTX or AMD equivalent cards are being used regularly by people on Steam charts besides the few % with more powerful ones is comparable.
I think if you don't care about physical, the extra power and sure the Ray Tracing or other stuff then yeah Series S is fine. Series X offers more if people want it but 1400p isn't that bad.
The parity is annoying but most devs complain and want too much in graphics, while a performance mindset and good enough is fair on Series S or Switch 2.
Unless you really care about media which you can still do digitally (sure not as much Xbox store) but your USB stick then your good, or the Switch 2 exclusives which are still building up, or mouse mode and if it gets used well (will see, I don't think it will and find the feature not that compelling).
Very exciting, also Games for Windows Live support would be awesome, that needs to be handled because of how restrictive it is. That would open up a lot, whether for the servers, or just removing the garbage limits it puts on the software.
But still, the more OG Xbox support of online is still nice to see unofficial or otherwise.
Sure I'll not add it to my calendar, like every other year. Or not watch it either, maybe....
TGS is fine but for Xbox it's hit and miss.
If something cool comes to Xbox that hasn't till now, sure it's great. Not worth the wait but still great to see support.
If something exciting by all means, anything coming to Xbox is better than nothing, but even still. I don't have high hopes.
I ignore all the gacha garbage, anime games are hit and miss (unless a decent visual novel of a anime community large enough IP then the mainstream ones) and otherwise other genres get there fair share of stuff of course. It varies what happens no doubt.
I've enjoyed my fair share of Asian games no doubt (Chinese, Japanese and Korean, not tried others as much or known about any devs from other regions to my knowledge but still if they have a great game by all means good on them), just not on an Xbox and I don't care for most of them so we will see. Still playing more of them then western games over time though of any budget (besides Indies of course, less AA, less AAA and I am just as picky on Indies as AA/AAA).
Microsoft wake me up when you have something actually gameplay from 3rd parties or other announcements, compelling not utterly bland, forgettable and 'we like to talk big' every year attitude with your 1st party/3rd party forgettable offerings. My Xbox is still a back compat machine, Soundcloud if I want to use it on it compared to my phone/CD to blu-ray player besides my PS4, PS3, 360, PS2 or sits there unused, but I keep it around just encase I feel like it.
I've contributed nothing to you all 9th gen other then 'odd use' of the box from time to time and not going digital on Xbox, try harder.
Comments 754
Re: Seven Things We Miss About The Xbox 360 Era In 2025
Dashboard changes were fair over time and Blades was great.
Games on 360/PSP having optional installs was great. I still vary my playing off disk (or if it's not broken enough install it) or installs. It's so enjoyable. I hate the disks and bad load times of Xbox One/PS4, Wii U wasn't that bad. 8th gen design for gameplay was eh and lost me. Echoes of the End is a rarity with that design back in 9th gen.
I can play any shooter trend game from PS3/360 and still go yep, these weapons, that duo mechanic, mythology enemies, or this and that. Nowadays it's either multiplayer or pretty eh story driven shooters. Titanfall 2 was good but otherwise most were hit and miss.
Also the 2nd party games are forgotten but excellent games. Love the OG Xbox/360 2nd party games.
Limited editions or faceplates were great for 360. Didn't get into them but were cool.
I don't use the custom music much. I use a USB and play my music and the app is limited at times compared to CD imported (I have a few video game OST disks but I don't care to import them). The music player visualiser being built upon the Atari Jaguar CD and Nuon ones is also nice to get that experience on a more accessible console.
Didn't experience game chat so doesn't effect me but it was a fair era for it. Regardkess of words said, experiences had, etc. I get why people miss it but eh. Not much to say on it.
Demos I still look at on 8th gen. 7th gen did do it better but devs/pubs these days just can't be bothered.
Also gamers expectations too, I enjoy many Square Enix demos even if I don't' buy the games it's not the demos fault ever for me. But those I played the demos of I was interested in anyway and did get the games.
Also let's not forget collectors editions bonus disks, got the Halo 2 one, NFS Carbon one, Splintercell Conviction Pre Order disk. Didn't get these at launch I got these cheap (well NFS Carbon wasn't but still) and yet to watch their contents. But I do get AA Japanese digital deluxe editions for the artbooks and OST apps (USB insert and import or Music Player apps).
Games were a fair mix of old and new, I prefer the old, like wasn't clear with my praise for Echoes of the end and my old school (not into more accessible, setting/story/theme focused design as I prefer more older game design with interesting movesets/level design not just dialogue or formulaic open world design and only enjoy certain open worlds).
Re: Zoopunk Looks Pretty Epic, And It Kinda Reminds Us Of Biomutant
It did me and the Rusty Rabbit metroidvania, it was ok but not for me. To me I liked Biomutant but the lack of animal like movesets made me drop off it. I enjoyed the gas immunity in that game or vehicles more then I did the 'core game' being ok open world, eh outposts and peeing on fast travel points and animal like sprinting, wow so animalistic compared to the other anthropomorphic design or 'flashbacks' before Yotei did and on both consoles 'unique feature' sure it was.
The roll move looked nice, the combat looks nice in this game's trailer, but the animal angle is pretty eh.
Also it gives of Beyond Good and Evil vibes which is fine, I am fine with that. It's great to see some offer that kind of angle with animals in such a world. But again the movesets are so generic.
These games put animals for story but it just doesn't do it for me. In a tv show or movie like Retsuko or Beastars or Zootopia it's fine, in games compared to even Goose game or Stray or any Indie platformer they just feel like humans and I find them boring. The visual variety doesn't help me.
Mutant Year Zero it was different as it was a tactics game so I saw it differently.
Re: Opinion: This Xbox 360 Launch Game Is Still One Of The Best Console Racers Ever
Well there is a reason it had great ideas, refined as the 1st game is good but it's key mechanic is hard to get past due to it's difficulty.
2 to 4 had their ideas. I like the dealership to walk around, I like the city layouts, Geometry Wars, the class system and track selection was good compared to FM6 as it's showcases were my only motivation as the tours were too restrictive.
Even Ride 4 it was an ok idea but not well executed for region restrictions or compared to FM1 and 2's discounts and car access limits per region.
4 wasn't my thing that much. But 2 and 3 are great.
The higher bonnet position camera angle may be in other games but I don't remember many and I thought about it more once seeing it in PGR2, but others do it just not as much.
The city layouts and track editors and more were so good.
Open world ones are the focus now but I prefer the smartly designed tracks or the kudos approach of driving as a motivation or event variety then open world ones.
Love these games smart design, enjoyed The Club and it's approach to a shooting gallery but modern. Blur for it's approach to a real cars kart racer. Bizarre were good at arcade design with a twist approaches.
Re: Xbox 360 Was Influenced By Fear Of Sony Dominating The Living Room, Says Former Boss
It was, I referenced it a few days ago. It always was since the OG Xbox against PS2, the way CDs/DVDs were, media features of PC, or anything else. PC was an all in 1 device, consoles being similar was a fair competition to see.
But Microsoft wants to offer Xbox as if it's Office or Azure, or Windows (any hardware they can portable, desktop, laptop, Pocket Pcs, PC handhelds, PDAs, tablets of 3.1 Pen Computing to XP Tablet edition to even Surface line, yes I do my research outside gaming) to every device with a screen/apps as it's possible these days to cast anything to anything if you know how.
Cable/wifi to your phone/tablet and to any TV screen. You could remote to your phone and cast it back to the TV your Xbox/PS4 and 5 are connected to, you don't need to but you can.
Quick Resume is Xbox only (like remote play was Vita before iOS/Android and Portal later, or Stadia with Pixel phones), back compat is also, like anyone cares at all for those features just the games/access to them or the platforms and games they care about instead.
Not all compete on the same ground but I mean Kinect, to Remote play and more. Sony did Eye Toy (90s PC software for webcam minigames existed prior) or Move/Sixaxis with PS Eye or VR or remote play on PSP before Wii U and Xbox Smartglass, before Playlink controller apps, before Everybody 1 2 Switch mobile controller app, but after Dreamcast VMU or GameCube GBA, or anything else I want to compare.
You look at console features or 'early access' on PS5 before PC and to me I was like who cares. Microsoft made the Xbox for being in the living room, people can have a PC with a HDMI or VGA cable to a TV, but not everyone uses one that way.
So a different market and more couch user made sense.
I don't see 'other platforms' as breaking away, or 'early access'. I see it as different audiences, want different ways to play.
They added media features over time to each Xbox, games were fair in direction and are what they are today.
They added impulse triggers only Xbox gamers that cared about it mention it while everyone else ignores it.
Same with the quet Xbox One setting PS5 has now, or groups that PS5/Switch 1 also had.
People that never used an Xbox One never know about these features, or down play TV TV TV and I liked that feature and Quick Resume isn't the same but still a fair feature.
I respect the things Xbox team did of software/dashboard features like those then I do the customisation change or others they have back tracked over time and made it annoying to use.
But the goal was always to have a device in the living room. Any players saying otherwise missed the point or didn't watch Xbox behind the scenes or E3s or anything. This is common knowledge for any Xbox enthusiasts.
Re: Xbox President Talks Positive & Resistant Feedback From Fans, How It's Shaping The Future
I'm fine with the changes to be a publisher, if they give up on the console, sure, instead of balance it out for another platform.
I will miss quick resume/other features though. More apps from Windows store is fine to use on Xbox. Back compat.
Impulse triggers live on in Rolly Ally Xbox branded handheld, yay.
There games don't impress me so I'm not missing anything.
Gamepass is fine for the audience it is. But the prices aren't convincing, and the lineups aren't worth my time at all. Got many games cheap by waiting and not like many that were on the service instead me.
Cloud app was so eh on the Samsung TVs, it's a 'cool idea' but takes longer then it does the console to set things up again and again, it really is extended beta and it's just not improving that much.
They can try, it's just their leadership is all over the place, the expansion to more platforms I understand why, same with IE/Edge, or Office or Windows on multiple things, it makes sense, it's just what is there for me to care about.
Sony is more strict, I don't like their games but their business model whether PC, mobile or console and balance makes sense. Sure the odd leadership mess with things but enough has happened regardless of their awkward leadership, Xbox their games are so uninteresting.
PS3 I didn't care for Sony's leadership but the games were still appealing. PS5 I care less so due to their game design, Xbox I just stopped caring at all. They have variety, but unlike PS3/360 and older variety I cared for them more, modern variety or trends aren't appealing to me at all.
Expansion is not a bad thing, I don't hate that change, it's too much 'we want money' but I get it, but none of it has made me care expansion or prior, even Xbox One IPs were 'decent', more memorable or not as compelling but more then Series gen in it's entire life, if the core elements are still not convincing by bother.
Sure what listening they don't do with any audience feedback, only shareholders or other leaders.
Fleixbility, but also cancelling, what expectations are they supposed to meet then?
What audiences do they want? All of them? Well that's unfocused till they scale better with each game for said audience, not all of them, or marketing that's better.
Windows divisions are atrocious, why would I expect any different from Xbox having similar issues and ignoring feedback.
I keep my Xbox One to use whenever I feel like it. I use my 360 more, not touched the Series X unless helping someone else play a game or operate the dashboard as the Xbox One gets the same bad dashboard but less features, features didn't care about anyway, that's it.
Re: Square Enix Is Cutting Down Its Western Workforce, Focusing On Japanese Development
Understandable, sad and well not like they appealed to the 'numbers' they expected. Or people wanted the Japanese game design and feel anyway. XD
But I still enjoy Japanese approaching western design or the few western studios/staff and them still not being able to make anything, sigh.
Mario DK, Namco's restrictions, like where is Dead to Rights/Killswitch or whatever else they had to focus on to I assume just localisation/marketing (No clue what happened to that studio I forget), Project Hammer and so many others.
Western studios get messed up it's just sad. Some pull through like Sony but has so many western ones they rely on them a lot.
Nintendo just makes me sad for Retro.
3rd parties you never know at all.
I did buy up Front Mission Evolved cheap on PS3.
I bought Valkyrie Elysium, Diofield, Triangle Strategy, Balan Wonderworld (was my Rayman 3 suits game, I got my fun out of it) I supported their niche games, they flopped, not much I can do.
Tactics Ogre/Front Mission 1st were cheap outsourced remakes anyways.
Re: Talking Point: Xbox Is 24 Years Old Today, What Do You Expect From Next Year's 25th Birthday?
I don't have high expectations, a new Xbox Fridge, Shampoo, a shirt or OG Xbox controller again or a statue or whatever.
I don't care. To me I'd rather something game wise but if we get a bunch of tweets, layoffs, merch and more then eh, pass, it's expected and less effort but eh.
We won't see an Xbox classic, why would they do that.
If they do nothing it will be sad or who cares, when they do something we won't be interested anyway so it's not going to be much other then 'the anniversary' and that's it.
Re: Xbox Fan Lists 13 Games That Are Currently Hidden From Players' Libraries
Miles and Kilo is the only one I recognise here. Some decent Indies and other hit and miss games in here, licensed or not.
Unfortunate for the Indies but either way. Not much here missed really.
Delisting or syncing or otherwise factors for sure here, it complicates things. It's why Games for Windows Live suck, or any other code based situations for games. Why bother. People archive games at least so people have options, but main options are fair or a hassle. When fans care more about the games then the businesses do.
Re: Xbox Game Studios & Activision Are Finally Teaming Up With 'Minecraft Blast'
So it's PIkmin Bloom like or any other number of dumbed down 'insert brand here' types? Looks pathetic. This could be so much more but it looks bad, just bad gameplay wise, to artstyle to anything else. I respect PS2/PSP/Wii/DS versions of the part even more then I already did enjoy them. XD
Mobile has potential, but this is the bad kind of mobile games I see no potential in and are just weak and suck all the personality out of an IP. It almost looks like what people expect Leap Frog games or Plug and Plays or others to be but they have more substance then this.
Doom RPG on J2ME, cellphones to Mighty Doom and others are likely better then this was.
Anything is better then this game is. I've played puzzle games dumbed down versus that more personality type.
I thought MC Blast was a match 3 but while it isn't it just makes me sad compared to others in city builder or strategy or puzzle genres. It's just the dullest mobile experience you can make.
Even other farming sims are better then this slop.
Minecraft is better then this, I'd play it modded and use crop/farm mods, or tech mods then play this garbage on a phone. Java or Bedrock. Java PC, Pojav on Android or Bedrock.
Legends had it's issues or emptiness as a PIkmin/strategy game, even Overlord does it right, but games like Army Crops on Vita was hit and miss, all are way better then this.
If it was a 'better' city builder or village manager or something else entirely sure, but what person wants to play this? Oh right people with no standards. Minecraft can be anything but this just badly represents the game.
VR/mobile have unique versions of games and are the last platforms to have them and this is just a sad time for them compared to past consoles.
The artstyle is the plastic texture pack but worse. This is why western artstyles never look cute they look hideous.
I respect Dungeons/Legends a lot more now.
Heck the Netflix trailer made me respect Playlink/Everybody 1 2 Switch more too because of how eh the Netflix approach was of them, even Hidden Agenda by the Until Dawn and others, Little Nightmares 3 studio looked better then the weak Clue/Cluedo like for Knives Out they showed, by their use of Smartphone controller apps. But who played PS4 Playlink games, who did Just Dance on mobile? Barely anyone remembers them and no Youtubers have the firmware/apps to do it with their phones or care to compare to PSVR, Move or Eye Toy anyway, I do.
Re: Talking Point: What Does The 'Steam Machine' Mean For Xbox's Next-Gen Console Plans?
I mean if people wanted the console features (people clearly don't care) then are they missing out on much?
The marketing, the audience it's actually targeting is probably still niche but sizeable enough for Steam to target then a mainstream audience Xbox is.
The timing of this is just enough early before the next consoles, like Switch 2 coming early was a good idea to get away from the others and do on their terms.
Apps many use elsewhere even if more then PS/Switch offer.
Back compat, CD app to download when other CD playable devices.
Games that are hit and miss depending on preferences.
Controller features like impulse triggers no one cared about or not advertised well yet better then HD Rumble on Switch.
Fair power to offer or fair Series S/X differences.
Steam headset, controller V2 design and feature differences that are awesome and console/PC is fair even if 1400p, or a store front or other aspects it will try and standardise, it's not perfect, but wow is it impressive to see what it's trying to do.
Xbox has branched out to anything with app/screen support, but I mean, people didn't even know Smartglass existed, how many got into PS Portal compared to remote play with PSP/Vita, how many people came around, are new, noticed or anything.
You can make many prior feature comparisons to when people noticed things, wait 10 years, what had impact to make people get a PS4 over an Xbox One and so on.
It's been clear.
Xbox is trying but the games I mean many Xbox One games tried but even still as someone who doesn't care for Sony cinematic IPs and their niche ones disappeared it was clear why I went to Switch 1 or Vita or Wii U or 3DS or still have my PS4/Xbox One around and get digital versions of PS1, 2 or PSP games not subbing to PS+ at all.
They have a lot to work out and give people a reason to care.
Re: Reaction: As Gran Turismo 7 Gets A Major 2025 Expansion, Forza Motorsport Deserved More
Part 2:
So to me I can wiki write up that and still played offline/online (not multiplayer but status of the game) and still got something out of it.
Forza Motorsport 2023 just feels lifeless.
Directionless and has the 'basics' but that's it, the basics. Wreckfest has enough vehicle variety for even 1 event type like a motorised sofa of all things, level of fun, but 2 modes, and 'ok' progression for a kickstarter continuation of Flatout and even Flatout 2 I find better in pacing/modes. But I don't like a lot of modern racing games, I prefer PS1/N64 or PS2/Xbox/GameCube/Dreamcast ones instead with their progression, modes, event variety, car builders, roulette approach, clean driving, better rewind system with RPG scaling, and much more bold ideas that are left behind.
Even FM5 to 7 had variety, remixed approaches I can respect, I still barely to never use upgrades/tuning, I barely care for the class system, the region system was ok but kind of lost itself.
It just feels like it wants to compete but really doesn't at all with any racing games these days whether esports or arcade ones, or anything progression or audience wise. If your a Forza Motorsport fan you either enjoy it, want more out of it in physics/sound or are ok with what it tries to do or see how GT compares.
Re: Reaction: As Gran Turismo 7 Gets A Major 2025 Expansion, Forza Motorsport Deserved More
The DLC is fine. But to me Forza Motorsport 2023 was clear, make a racing game, have temp staff, reuse assets when GT Sport started from scratch and abandoned the GT5/6 approach of car/track assets but still has the license tests, driving challenges and more.
I hate GT7 but I still respect it as much as I hate it now prior to ignoring it. FM2023 was getting there with updates but just wasn't compelling in enough areas for me.
I'd rather play fictional tracks then real tracks but many audiences 'need' real brand things so not surprised. Also to me I am fine with cars being used in fun ways, but they don't and we get 'this is for driving/racing' wow, it's like all human/animal characters have to be just that, not have interesting movesests, cough cough modern game design mentality for developers or players, this is why modern gaming sucks, imagination is out the window these days.
But I am open to fiction/creativity or programming/animations, not reality and having no brain.
As silly as the moon events in GT6 or the Music Rally of GT7. At least they try different things, no matter how much time that must eat up, it's worth experiencing besides the other event/mode rules types. They pace themselves well. Sure I'm not big on track changes (or how few we get, even if GT Sport's original tracks are pretty good) or some elements of the core game and even the dealership cutscene is hilarious compared to PGR2's delaership to walk around in, or even the dialogue in GT7 that while a fair idea with people in the motor industry, I got more fun out of Tokyo Extreme Racer Drift 2 social bets or gymkhana or others instead.
Or how badly spaced out multiplayer, split screen, driving missions and more are, compared to GT5's leveling system, like wow is it bad in GT7.
I can compare a lot of PS2/Xbox era IPs I respect more ideas from then GT7.
I'm not interested in Forza Horizon personally so to me Motorsport was my interest in the series, PGR was my preference for that arcade or other racing type IP on Xbox, besides the Sega GT 2002, Apex, Group S Challenge or any others.
To me the only thing Forza Motorsport 2023 was good for is the credit payouts per position on the grid. That's it. I can get the position selection in MX vs ATV games but not in a GT/Forza or others usually. That's qualifying otherwise. So to me that was a great idea.
Too bad it's the only good idea the game has. Credit where it's due, I still see ideas in games and will praise them or look at them enough.
Forza dropped bowling, hillclimbs, auto cross, class based events (I think) and so much.
It's a 'we tried to make something' and put Gamepass as an excuse for it.
Sorry but no. I'm not buying that.
GT has to cater to a lot of people but they do it so well, sure progression changes and we either hate it or like it but still respect them trying different things each time or the strategy or modes/event rules.
I hate GT7, but for different reasons in how it handles things. Was still a purchase i made late like GT Sport and did that for wiki service ending changes of achievements, daily workout, livery editor uploads/editor menu itself, sportsmanship videos (so livery editor/sportsmanship videos trophies are inaccessible) or the pacing of late game is now more grindy due to the lack of the achievements or daily feature.
Re: Former Nintendo President 'Surprised' That Xbox Hasn't 'Fully Embraced' Switch 2
Part 2:
RPGs or others as well. Many Nintendo fans and how they respond to Xenoblade/Fire Emblem let alone other RPGs on 3DS or others late in a console's life they ignore.
The Nintendo audience is particular no doubt but there are many of us buying shooters/racing and more on there. How big no clue. Probably not that big.
Us Vita niche audience or handheld owners, use all consoles or any others out there of games/feature/console interest.
But like it's been clear always there is the devs and there is the audience. If they don't want to, audiences won't go, alternatives may exist but that one IP that appeals to the audience has to be there for some people to bother at all.
Re: Former Nintendo President 'Surprised' That Xbox Hasn't 'Fully Embraced' Switch 2
@You-come-to-me While I can see reason in that. The amount of people that have the Gameloft shooters or others on Switch isn't surprising. I question how much Indies get support on Switch compared to PS/Xbox. How much is it low end hardware or Nintendo support itself? Not just Indie interested audiences.
Moved further up point:
Besides the yes dev kit hand outs or the sales of other games due to the early audience also being a factor for many publishers as well, not just the game key card but early audience numbers and hardcore Nintendo fans than other audiences making their way over.
Point ended.
Even seeing Borderlands 4 months later, like Vita version of 2 or I guess any other games that make later releases changes. Or devs can't be bothered. Heck I prefer some Wii versions then bloom/other graphical techniques/look or certain modes/features in the Wii versions. Pubs don't care, never re-release them, but I don't care I prefer them over HD versions content sometimes.
Those going for live services is a different matter of course.
That aside yeah won't deny that.
Not idea how well games like Call of Juarez 4 (PS3/360 digital then ported) on Switch 1 did, most PS3/360 shooters aren't on Switch. Grid Autosport similar situation.
No Far Cry 2 or 3? PS4/Xbox One got 3 Classic or whatever it was called.
Sure the few Wii shooters like The Conduit/Red Steel for sure didn't do well. I'd love Red Steel 2 to be in VR or Switch, I know it won't happen though.
But COD probably did alright on Wii. Will it nowadays, no clue.
So of the few Switch ports, who knows.
They have COD MW 1 and 2 remastered and did nothing with them on Switch at all. Or Warzone either.
I get having other teams there to make ports happen, or teams splitting to make Switch ports, but even still. Expectations these days just differ I guess.
With Wii you got PSP, PS2 or DS to fall back on for any ports or Wii unique versions if they wanted. But expectations are very different these days so they don't want to scale to it at all but will VR or mobile yet those get unique versions for those platforms.
Is it up to audiences wanting a console port and not unique versions anymore?
I assume yes and more scaling it devs have to work out and they can't be bothered to do so anymore.
Or if they do care PC handheld settings maybe.
Yes Series S is around it of specs and for how long before they give up and say ok no more Switch 2/Series S support. Or differently to how it was with PS3 and 360.
Even racing games, the few 3rd parties fit well for GameCube, Wii, Switch but the core audiences don't care that much as Mario Kart fits instead. So for those that wanted a GT/Forza or other arcade ones, they got their GT Cube/Pro Series (same game GameCube/Wii) or GT Advance (GBA) or Need For Speed or a bunch of anti grav types on Wii instead of F Zero and such. But yes different audiences no doubt about that.
Re: BMX Streets Has Become An Unlikely Best-Seller On Xbox Series X|S
Always fair to have one. Just like the others for dirt bikes, slate boards, ATVs and more.
Mostly yeah think of Dave Mirra or Freestyle Scooter or so.
Probably others happenedin time, just can't think of many.
Re: Five Years On, Xbox Series S Is Still A Fantastic Place For Current-Gen Gaming
It has irs ups and downs.
Price point for Series S is fair still yes or no?
Otherwise apps for a console I see reason in as PS/Switch are limited there. It is a selling point to me. CD app. Sure blu ray and DVD default on Playstation and app on Xbox.
But just Spotify. Nah giv eme other apps any day. Sure I have access on other devices but if I want to focus on just my Xbox I can.
Sure quick resume if people use it. I don't as I don't go digital on Xbox but otherwise yeah a benefit to the consoles the others don't.
Cloud is alright but better on console then TV or others. It's a pain to use
Works but to restart a session or other usabiltiy it's an ok app in progress.
Back compat ended but a lot is there.
PS4/5 is still going for back compat so who knows but the end of those are and how they compare.
I haven't used my Xbox One in a while. But have my 360.
Gamepass is fair for anything that appears if interested.
Its a fair platform if looking at all sides not Gamepass, games, controller, cloud but also the other things people ignore when getting a console.
I mostly care for the other stuff more then the ones talked about that's why I bring them up they are part of the cost of the console and experience for a reason. Regardless of what the users intends on.
You aren't getting the media cut off option at all.
Re: Microsoft CEO Says Xbox 'Wants To Innovate' With Its Next-Gen Console
If software sure like quick resume, hardware, ok then.
Windows/Xbox sure if they can like many prior times. Whatever shareholders and other say I guess. Customers will make up their minds depending on the factors laid out.
Also where is the Xbox equivalent of WarioWare? If they want micro length content where is their minigame/microgame party game? That would fit on gamepass right? That audience they crave. XD
Where is TV TV TV the 2013 to 2017 feature that was Windows 8 like? That's not there. How are they supposed to get their attention span multi tasking audience instead and not on their phone but dual wielding apps/games on Xbox.
Give us the dual screen apps/game features we always wanted, or Edge browser and gaming side by side functionality dual screen phones can that Wii U, Portal/Vita/Playlink and Xbox One didn't achieve.
These leaders I swear. XD
Re: Halo: Campaign Evolved's Prequel Missions Will Feature An 'All-New Story' Says Xbox Dev
I'm interested to see what they come up with, it gives Xbox owners something new to experience.
Will we see the padding of prior levels fixed? More padding?
Whatever else we see, it's nice to see more then just 'we remade this a 2nd time'.
@Don Yes they are.
The last one (well second last if not counting the Lone Wolf one where you try to survive) is about Six and the point of getting Cortana to the Pillar of Autumn before Keyes, Chief, Johnson and others start their journey to the first Halo Installation they come across. I think that's Installation 4.
It's about getting to the place the ship is, letting it go and defending it so they can make their journey. As far as I remember. I haven't played Reach in years.
Re: Halo Co-Creator 'Absolutely Loves' What Xbox Is Doing With The Campaign Evolved Remake
Compared to the 360 remaster artstyle I get why people didn't like it.
Or 34e and tbeir all over thr place direction.
Heck I am not a fan of Bonny's leadership at all. Award she got sure but I don't like what she did for 343 at all the games reflect that. Internally maybe different how she approached things, what got approved and moee but the products were so awkward.
Whether new staff old staff and otherwise thr execution they ended up with I don't know.
Even then Coalition or prior projects and name rhry had. Thry just did a better job for Gears 4 and 5. They have their moments too but I was less annoyed by them even if thry felt they followed a similar path it wasn't as awkward.
This though seems like the Infinite artstyle and I get it but I don't hate it here.
Halo 1 and 2 to me look really awkward. Thry look like rigs unfinished in artstyle it's a mess.
I have played many PS2/Xbox OG games and none look like Halo.
I have a copy of Halo 2 on disk/bonus disk for cheap (got to play through it. Not a fan of Halo 2 ptwfer 1 and ODST) and used Halo 2 artstyle in Halo 2 remake as the lighting was so bad in 1 level with the remake. Let alone tried it in Halo 1 360 remaster. They look fine.
PVP I mean they can't do everything in such a time span. So campaign is fair then whatever they do multiplayer from there. I think its fair to do so.
Putting key focus on fhe singleplayer and co op audiences then expand on multiplayer from there for its goal.
Thats great design to balance out.
I stopped Halo multiplayer with family in Halo 4 as it was local multiplayer split screen or I would do Killzone bots.
Multiplayer is an undertaking and makes sense to be split offer for a better experience.
Sure the multiplayer space is very different then 2001 or 2004 but even still.
I think many games lack compelling map design gimmicks but even still. I am not the target audience.
But devs balancing Infinite to Campaign Evolved and whatever next for thr team to grt done for next multiplayer project is just smart design.
People want a complete product in a reasonable time and its just not achievable.
I respect this method more.
If it does land. I hope so.
343 has been a mess for years so they need to get that act together.
Re: Huge Xbox Report Details 'Ambitious' Next-Gen Console With Free Online Play
To match PC? But how much are audiences paying for it in other ways?
Ad a singleplayer type I don't care tbis doesn't effect me but come on.
The streaming services? Apps in the Microsoft store that Nintendo/Sony definitely don't have.
What is staying, going, added, removed for this console?
Do we get Steam?
Steam tv/movies too?
More cloud?
Who knows?
More power and price sure but what is it offering?
I don't care for specs and price doesn't make me anymore interested.
Non bland games and controller/console gimmicks do.
8/9th gen suck so why would I upgrade for even more bland and boring.
I haven't had fun playing a modern game Indies or AA/AAA in years because of current game design gameplay movesets/level designs being cut back so much. That's how bored I am by how accessible games are. It's not difficulty its how characters feel to play and the core structure of gamss progression, movesets, what level design is, what tasks/abilities.
Re: Microsoft Reportedly Still Has Plans To Make Its Own Xbox Handheld
The ROG Ally brand deal seemed like a way to gauge interest or specs.
Or to have something encase the other handheld gets cancelled or to go with such a project/product later.
Whether we see the OS/UI layer/app or whatever is continued who knows but still.
Otherwise cloud is the future, controllers may have gimmicks or may not.
Cloud won't have gimmicks I doubt so eh will be accessible, boring and og and internet connection and if it goes down people's internet or thr service, too bad. But companies don't care.
Like their games are worthy anyway. Many are getting more boring, gameplay basic and bland qoth a push for bland UI, story, graphics, progression, missions and more. I just can't get interested in modern games woth how bland and forgettable they are.
Playing GT7 right now and wow am I so bored. Thr personality, eh character feel is all over thr place. GT4 was said to be real. I van play that way better then I can the extra garbage to make GT7 worse then VT Sport and even thr floaty of GT5 and 6 were more playable but awkward on comfort tires.
I'm glad I waited as wow this game is ok but also atrocious.
I've never been so bored and found a game be so realistic to bore me more then others being realistic and decent but boring me in other ways.
Fiction any day.
PS IPs bore me. The nichr and ghe mainstream cinematic ones I refuse to touch.
But Xbox IPs just exist. More misses but variety that doesn't compel much.
Nintendo IPs have hit and miss ideas.
Indies are fan games or genuinely good.
This era sucks.
Re: Phil Spencer Addresses AI & Developer Creativity At Xbox Game Studios
Again, why leave it up to the teams, the hands off approach, the current leadership at some studios clearly has issues, they can't do what you or execs/Satya/Phil or others want so why bother.
This feels like any other job or school assignment giving the vaguest information on what to make to impress someone and your just not sure at all. So why operate like that?
They can try every method of a game to be accessible, complex, appealing to audiences, fit business models and more, and it shows, that's why they feel so third party like and boring, they don't stand out, the ideas are weak and I don't care for many to any of their games at all. XD
Sony's don't either but I get the identity they are going for, it makes sense there. Xbox's games don't. Nintendo's has mostly Mario sub series and characters getting their own movesets in their games alongside other random IPs that work. But they focus on gameplay.
Sony focuses on story and themes/settings.
Xbox just has a bunch of studios but while I didn't mind Sony's PS1 to PS3 approach, Xbox's approach was just as aimless but even more so these days and less appealing to me then OG Xbox/360 era ones that appeal to me more. Not nostalgia, but ideas, angles, were just more compelling.
But I don't watch western tv/animated movies anymore other then VERY few, because most of the themes and dialogue/humour doesn't make sense to me.
I mean coming from the Uncharted Spy project to Perfect Dark to even the well liked live service or others, all those and more have had problems.
So what are the teams supposed to make to impress you people?
These teams have issues clearly of leadership, not just staff resources or otherwise.
Contract temps is also an issue.
Whatever ideas are brought up but dumbed down or never get seen unless leaked as they have to dumb games down for audiences, which makes them just a joke.
Balance for audiences not 'cater to the most accessible even if it bores hardcore'. Yeah good luck with that. The basic are fine, but only the basic makes a game boring and not appealing to anyone you can't just have themes/setting and graphics to think it works, for some people sure, but not everyone.
Re: Xbox Has More Competition From TikTok Than PlayStation, Claims Microsoft Exec
Engagement is one thing or what people spend their time on, but bad development decisions is another thing to really make social media or streaming services more worth people's time. That or older consoles and back logs instead.
Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.
Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.
If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD
They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.
Trash Taste podcast, a non gamer sees a mobile game ad, thinks it's cool, has no reference or care at all, it's that simple. Casuals don't have standards, gamers do. https://www.youtube.com/watch?v=eEyJ9MponvU&pp=ygUXdHJhc2ggdGFzdGUgbW9iaWxlIGdhbWU%3D
Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.
There is a reason some people use the internet to research, and most of the planet, doesn't.
Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.
Does Xbox even make an impression anymore?
Let alone Stadia/Luna, versus any other platforms?
There is a reason modern game design has been bad and I'm being more picky or interested in movesets/level design more worth my time from PS3/360 and under not PS3/360+ that made 8th gen and 9th gen so boring to me of gameplay ideas, accessible to audience sure, but fun, not even close I got more and more bored and supporting less of those games because of business models or how dull the characters are to play because of lacking movesets or level design, open world or linear.
That and not bothered much with Xbox as much as Switch 1/PS4 for Indies besides PS3/360/Wii, PS2, Xbox OG, PS1, Vita, 3DS, DS, PSP, N64 and others for backlog stuff.
Flow/progression/movesets/level design matters, not how good it looks. Same with UI/OS navigation.
So making it looks like boxes and whatever backgrounds does not impress and navigation in the modern era is atrocius.
Making it boxes confuses me more then all over the place learning UIs are, so to me the past had either recognisable of 'this is a filing cabient' and others, to what we have now to just crazy but memorable and willing to learn design.
Not nowadays so samey or forgettable because of how same looking but different to navigate they are.
So the style and navigation of these days doesn't help me or compel me to want to use them.
Not Xbox or PS 1st party at all, not really.
Re: Talking Point: How Do You Feel About Halo: Campaign Evolved Launching Day One On PS5?
I'm fine with it being on any platform, they want more money/audience reach sure.
As long as the development is not a mess. FM8 or 23 or reboot is just a disappointment and unless I see much point I won't buy it unless it's decent. I'll get it when it's cheaper and give it a go but I'm not that excited for it right now. It's getting fixes/updates sure but I'm just not enjoying it much. Even FM6 while different the showcases were the only motivation for me, the core game just wasn't for me to remix how 5 was, 5 and 6 I don't like as much as 1 to 4 but still their structures were more compelling to me. PGR2 is restrictive but was more fun then FM6 was to me, not looking forward to GT7's progression, sigh.
As long as they balance how levels are. What they fix, add, remove or fix of padding in forerunner structures.
I'm interested, even Dualsense support (Impulse triggers are great on Xbox as well) but it's what they choose to do with it.
What length matters to people. To me not as much but it matters to many people.
I like quality, it's why I enjoy quality linear games ideas to showcase movesets/level design but games vary these days so eh. It's why no matter how old OG Xbox games or otherwise are I still enjoy their ideas regardless of how varied their weight are (I hate heavy characters unless it's Killzone or racing games or other odd games, most I find awful in modern games), I usually prefer floaty characters, not too floaty but just enough.
That or it's things to do.
I am enjoying many PS3/360/Wii shooters or even PS2/OG Xbox/GameCube ones due to their special weapons or movesets/abilities or level design. Making them fun.
Singularity has been a lot of fun.
TimeShift was fair.
Psi Ops is fun.
Titanfall 2 was fun.
Those things matter to me a lot when playing a game. Halo is good but it's what they do with it.
Re: Xbox Boss Says Forza Motorsport Isn't Dead Despite 'Scaling Back' At Turn 10 Studios
Scaling back? I get trying to balance structure, what licenses for cars/tracks, I get audience still playing the game, it's understandable.
I get focusing on FH6 more sort of thing but I mean there is a reason I miss PGR1 to 4 (never grew up with it) and FM1 to 4, sometimes 5 or 7. I still have a 360/Xbox One and play them all on occasion on course. But even still. The better balance of ideas in them just showed through.
FM8 has a long way to go, to balance things and make it compelling. 1 discipline of racing isn't a bad thing, but doing so while offering more modes or fair class or car based restrictions is why I even play GT games, others vary in their class based ideas and don't excite me too much.
That or different rules in games of the OG Xbox era compel me more due to event variety or little details in progression that make a difference.
This game has development/leadership problems.
This game will be the Suicide Squad type of audience experience. I get some people will love it, but to me I just can't. I respect Suicide Squad for what it tries to do, not the business model part though.
FM23, reboot, 8 or whatever. I just find disappointing.
The marketing was bad, the updates seem fine but wow the content is just so bad and bland.
I have issues with many racing games but I get what some are going for.
This is just a step back, FM5 and 7 I can respect, 1 to 4 are excellent and 8 is just forgettable.
Gran Turismo Sport/7 as much as I don't like them, I'd have preferred the GT5 or 6 model of updates/multiplayer event handling and singleplayer but oh well.
At least it has the variety of events.
Where did bowling, drag, sprint (1 lap magic in Gran Turismo), eco chllanges, autocross, more? Sure they take time, sure many other games get away with DLC and long dev time for cars, tracks and things most people don't care about but the dev team are excited for.
Sure we got Fuji for hillclimbs but there isn't a lot to Forza Motorsport 8
But FM8 is just barren, wow a fair amount of sports cars, tracks and more, but just races, the game has maybe fixed a few things here and there, it's trying but it's just not strong or compelling enough to do anything in it.
As eh as GT7 has been at times, I just considered it recently and thought eh I'll jump in. I'm not into FOMO, I'm not into the cars, but to me the game has enough for me to get eh why not.
I waited on GT Sport till it was pre-owned cheap enough and basically complete and wrote up the wiki offline conversion and features cut/stayed, but this time i just went eh I'll dive it why not.
I don't do that with many games.
I skipped FM6 and 7 and 7 was worth it, 6 half was, half wasn't so it varies there.
Re: Two Upcoming Xbox Game Pass Titles Win Big At Australian Game Awards Show
Never heard of any of them but sure, they are probably fine games.
But even then, how much did they play? How much did they like the art/themes? Who knows. I don't care at all really. Probably fine games, but I don't care at all what meaning this has at all.
Not Aussie words, not any regions words.
They could have said Forza Horizon 3 because it featured Australia, it could be any Aussie Indies just because.
Like I'd take any of this seriously at all, not just genuine people's thoughts which who knows.
Re: Talking Point: Xbox Should Use And Improve This New PlayStation Store Feature
Weird I thought that had been there a while. That aside this other feature is fair. But 30 days is nothing. Games change month to month or sometimes a 3 weeks later deal. Many times it can be years before you see a deal on a game, even 5 or 10 or never. So 1 month is nothing.
When 3rd party sites that track these deal periods do a way better job for longer periods of tracking them and Sony only wants to give 'so much information' so we don't compare prices too much across a longer period of time with better price ranges then it coming up more and more or staying the same so it really instead a discount at all some times, it's a fair feature until you think about it for a bit longer and go yeah this is pretty ridiculous.
I've watched many prices on Switch in my 400 maxing wishlist entries and the amount of varied percentages I see is noticeable. I don't track them but I notice the prices and go hmm that was the same, or more then last time it was cheaper or sometimes cheaper. but it varies per game. Or the rare times a game gets a discount to never to so many months of a gap.
Also with no Premium upgrade paths for games like Compile Heart titles you bet I notice how much some never go on sale but standard editions do. XD While western ones can't wait to give the top edition away then the standard and still force us to get the DLC, it's weird but not surprising I guess if they really don't care that much or cycle between premium and standard edition prices from time to time of windows of time to shop during.
Then again the webpage version I had noticed it too for a few weeks while the PS Store app did a better job (I don't use the mobile app I mean on the console).
I haven't used the Xbox Store in a few months so fair enough, I do use the webpage version from time to time.
I haven't been happy with Switch's days/discount period way of doing things and jumping between publishers.
But I'd say PS store is pretty fair for navigation.
It sucks wishlist was cut on PS4, and the filtering is 1, not multiple like PS5 but even still.
Xbox's back compat and other searches need work but I've been thinking this for years now.
Xbox One/Series did groups well (so did TV TV TV Windows 8 app feature too before it was cut), never liked much about the OS navigation/customisation ad, then remove, then change all the time with the dashboard it's atrocius
I use the groups a lot on Switch then any other platform. But used OG Xbox, 360, Xbox One, apps and disk access up to certain updates groups on my Xbox One X, and VCR (more so the other groups not back compat as it's an offline Xbox One at the moment with the old dashboard since I last configured it for other things and just didn't bother to do anything with it) and that's it didn't go overboard with them like Switch.
Wii U/PS4 folders were good too.
Re: Microsoft Passes The Buck To Asus For ROG Xbox Ally's Price Tag
Really Microsoft was it? Very unprofessional, scapegoating, through the bone to ASUS and just Microsoft or the Xbox division marketers or leadership acting like children. Can they grow up so we can have a better brand/department please. It's getting ridiculous listening to these children at Microsoft/Xbox.
You added the Impulse Triggers and Quick Resume as well as the Xbox menu.
Sure most of it is ASUS with the hardware, brand name and more, they are the OEM and the marketing team is who exactly that sets the price?
The device is fair for the features and audience. Price is high but I mean branded or controller/console features into a PC handheld, it's what I expected, same as the PS Portal being a dumbed down casting device with even less features then the Vita (not because it was a handheld but the app itself I mean) as it's a newcomers to remote play device/app as the 3rd/4th attempt at remote play they have tried, but that was more disappointing, ROG Ally or any PC handhelds I had no interest in anyway.
But hmm on that one between the two I wonder who it is for the marketing to blame and point fingers at. XD
I mean Outer Worlds 2 it wasn't Obsidian setting the price it was you. So I mean....
Who was it with this one. Is it an Xbox branding/marketing choice? Or is it an ASUS one, it is a collab after all then a unique handheld as it is a branded collab project. Do you want to put the ASUS under the bus for this one? Doesn't sound very professional to me.
You can continue to scapegoat but it just makes you look and sound pathetic.
Re: Poll: Are You More Interested In The ROG Xbox Ally Now That Reviews Are Out?
No I'm not the target audience. I look at Xbox games even the State of Decay 3 and others still coming or those that are niche but great in their own way (that PS owners ignore and focus on Halo, Gears and Forza and ignore the rest), I kind of understand Play Anywhere (compared to say PS Crossbuy compatible games) but I don't know the games compatible so I'd have to check and more. So I get what is available for sure of Gamepass, PC Steam/Epic and more besides an interface like Steam big picture.
Sure it could be an app, but I mean the Xbox app is a thing already. So was SmartGlass for 360/One, so was many others over time kept or phased out.
It's a Xbox controller/console features of quick resume and Impulse triggers, mixed with a ROG Ally. It's fine if you want a brand skin and a few features from an Xbox while having a PC environment.
To me the Ally was a test, why go for a handheld when you can a brand deal.
Portal is a remote play device with less features then the Vita of target resolution or second screen (assuming) but otherwise it's not supposed to be a handheld it's a casting device, same as PS4 remote play app, same with PC, same with phones, it's an option if people want it, I don't like how simple the Portal is but it's for introducing newcomers (like anything, wait for it to suit their lifestyle, next generation of people that notice, even if remote play for Sony has been around since PSP, heck even Sega's Outrun 2 did cross save between PS2/PSP before PS3/PSP Sony marketed or had features for PSP and PS3 connectivity between games alongside 3D TVs, Move, and more some devs went about using or ignoring, but Sega also did GBA/GameCube stuff too so I mean some companies try those sorts of things their way) then over doing remote play features compared to Vita so I get that.
Who played Playlink PS4 party games with the phone as the controller? No hardcore did that? Can't due to phone firmware and delisted apps unless Android archives. Yeah not surprised. But PS5 has some like that Tactics game that is. But Playlink games aren't back compat on PS5 either. Like anyone cares.
But you also can use just like Xbox any other source of screen or device the remote play app for PS or Xbox works on. So really Portal is cheaper and a casting device, Ally is more hardware and yet both vary in their features but the apps are still there.
Besides the Xbox app environment for the ROG Ally X.
It's a fine device but other then the Xbox features in it, it's a PC handheld/Pocket PC I don't care for them. Looking at them sure, but not admiring at all, I have no interest in one at all.
Re: Three Very Intriguing Racing Games Are Coming To Xbox This November
Other then Project Motor Racing with it's region ideas different to Ride 4.
All of these racing games suck for me personally. Are they probably good games, for those people that prefer those and current racing game design. I personally haven't for years so and easy pass for me.
Other then vibes (not what sells me on the game), ok artstyles/animations/dialogue, but they will have boring progression (all racing game do these days it's why I'm not buying any of them. XD
Boring physics, boring events, boring worlds boring track/car designs or use cases for relevance to the game, no fictional cars as have to have licenses (or if are fictional still make them worthlessly boring) and I have no interest in any of them.
Re: Sarah Bond Shows Off Where Microsoft Is 'Prototyping For The Next Generation Of Xbox'
@sixrings I can see reason in that.
I agree there, price, performance, branding, features (software/hardware). Very much so diminishing.
We have seen enough time of what they were planning, tried to, backtracked and so on (let alone even like the Uncharted clone behind the scenes or any 1st/3rd party publishers management choices too).
Fluke, maybe.
The price is a major factor no doubt, but what features are we getting next gen too? Will they offer an 8K blu-ray support in the future, or 8K streaming? Will we get more gaming then media features even? What will they keep/let go?
They need to balance things out but yeah how much they keep, cut and balance things for customers, publishers, tech makers and more.
Also the better marketing or as as much business model confusion or annoying customers (to a degree, they can have some things suit them but they need to balance it, being 100% consumer friendly doesn't always work of course).
Re: Sarah Bond Shows Off Where Microsoft Is 'Prototyping For The Next Generation Of Xbox'
@sixrings Yeah it seems streaming boxes or cloud are the future. Just allow plans for the resolution or whatever else I guess. The audience that does think about it, versus those that don't care or want to, hardcore or casuals or in general.
I had speculated a streaming box (whether like the one that was cancelled) or a handheld or different models of the system or whatever. Anything is possible to speculate, so glad you also came to a similar conclusion in your own way.
That or a 3DO type (blueprint, games work out however to scale to either one) and that didn't go so well. Heck Panasonic doing the 3DO, CDI, Q GameCube and Jungle was interesting. But many took to the Panasonic 3DO over the Goldstar (LG I think at the time) or Sanyo. So there was there. How much cost, key ones people favour and more will happen let alone licensing costs or other factors that complicate things if they did that.
Making a console like a PC OEM would be 'something' but whether it works is hard to say.
Fair resolution targeting (even Sony I've not seen mention whether Portal or streaming, not that I have streaming in my region for PS, do Xbox though and it's a fair streaming experience but an awful interface/setup process).
Very much testing people's wallets, services and what will let it happen, change their mind or otherwise, the hardware, the hardware makers to make deals with, focus on their products/services to showcase on their behalf, or game publishers and more technologies pushing companies in the industry to appeal to, add features for and so on.
I mean how much are people paying for a console they don't even use the streaming/Blu-ray and more features just gaming? They aren't getting a cut off on that at all whether they use them or not besides what their intended use of the product is.
They aren't scaling the Xbox down like an Intel i3 to i9 CPU or something but in Xbox features or what apps work on the store, like a Windows 10/11 S or something, that they enable or disable.
Good will for sure/trust.
I always found that weird people got more particular with their digital libraries but not their physical ones.
Cardboard boxes versus plastic cases sure I guess even if comparable of priority.
But the moment it's years later people see things more (like any other things that suit their lives, being older, etc. priorities for them) people are like yeah I'm ok with digital due to laziness or convenience but the moment the licenses go, oh no, anyway doesn't effect MY licenses, which is just dumb but people do it. XD
Same with streaming, "oh no that show that I wanted to watch, it either bothers me or I move on". It varies per person, we don't hear them saying it, or people just don't care.
The percentage of 'going back to physical' (also piracy versus streaming then just getting the DVD instead from a library or an ebay, amazon, etc. and the safe or not of those if people under the second hand market versus in person looking for it) when people doing so are a small group, do care to see a piece of media from that time then on streaming but not the modern physical one instead. Also made me just laugh. Sure streaming only or digital only products sure but videos versus actual audience versus specific use case it depends how far people want to go.
Or are loyal or whatever.
3rd time is the charm right..... or 4th, or people just not caring, or waiting, or desperation...
Re: Sarah Bond Shows Off Where Microsoft Is 'Prototyping For The Next Generation Of Xbox'
@sixrings I think it's tough, you get those willing to go for differing models like Series S or X, you get those that will be fine company or audiences with the different refinements.
I'd be ok with a Series Z model.
You get the companies willing to do what they did with PS4/Xbox One after PS3/360 costs and hardware fixes and more. That and they were close enough to some laptop hardware (sure PS3/360 weren't great at 1080p despite the few 1st party or Indies that were and even besides PS2/Xbox 1080i [even Laser Disks did 1080i earlier]).
Like Nintendo did Wii or Switch as their lesser powerful consoles to keep working on SD or HD after the N64/GameCube or Wii U new to them adjusting periods.
So sometimes companies may do it.
But to me I'd be fine with models that are fair of specs or other parts, material cost (cutting the heatsink or other aspects if they can make it work well enough but balance out air flow, heating and other aspects).
Sure companies have to work within TV makers or monitor makers or GPU makers or any other product or hardware companies to help them sell their products, the rest of streaming services, CD to Blu-ray for movie/TV support and all the technologies related to those. SO it's a lot to add support for, companies to keep in mind to suit things for and so on.
Not just the games and what goes into those. Or the marketing of the console.
Being capable enough for what game devs/publishers want too as well. (Also how badly they make the games on the engine side or otherwise as well that's on them besides what the hardware, software, APIs, etc. are, it's up to them what they can work with, get told by leadership and more).
It must be a challenge. That and well leadership for Xbox too.
The potential is there, audiences or leaders or otherwise watching, features to offer, it's a challenging thing.
Re: Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential
@BAMozzy Agreed, even the Games for Windows Live or the Windows 8 with tablet, phone, PC, laptop, they have tried the odd mixing on occasion with things. It's hard to mess them too.
But yeah their current model has been doing this for about 10 years now.
Even then the Store is only good I find for apps on a console that PS/Nintendo don't offer. If I want a CD app or don't want Spotify but do any others that have an app I can. So I do Soundcloud.
Other then that why would I want the Calculator or a bunch of general apps in the store regardless of updates, on PC to overcomplicate things, the verification/download algorithm is broken half the time and won't even download it because it's too busy. XD It's a mess. Even the queue when there is nothing there, it messes up, but other apps work fine downloading no problem. It's a joke and a really bad one.
Then again came across a Notepad tabs grouping bug in Windows 11 and didn't even save correctly, in 1 setting it's grouped, in another it's not. It's not well designed around those OS features at all to apps that never had it, yet advanced text editors have had it for years but were made with it in mind.
Even besides the Windows of 3.1 Pen Computing or XP tablets or Pocket PCs or other devices being way before people were ready or the right marketing for them either. It's why with PC handhelds i'm like yeah it's cool they continued that. Switch I'm like it's fair but I've seen laptops, tablets, PSP, Sega Nomad, etc. do this stuff cabled, docked, wireless, projected, cast, etc. But people stuck in their gaming or key companies space. XD
Even the Gameboy Color games of Entertainment packs. Microsoft have done so many things people just don't look up. But at the same time were many of them worth it?
You made a lot of good points though in other areas of their current model, also Flight Sim has been around for years as well, we got many PC related IPs on Xbox over the years as well.
That and their PC gaming side, whether Windows or even further things with MSX in Japan (I don't know enough about that side of things).
Re: Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential
Part 2:
As like with many devices with potential they either flop as people ask for too much or don't understand what it's doing (cough Wii U dual screen future that only dual screen phones or even dual screen app mode on single screen phones {it is a thing I've tried it} kind of get close with, or Xbox One TV TV TV/picture in picture and more [or the in the background app stuff we got instead to then Quick Resume with Series S/X but it's not the same really of background or dual screen type thing I'd like to see] Windows 8 app style features 2013 to 2017 among others)
Re: Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential
The OS mode, the quick resume and Impulse triggers are a highlight, but that's about it. It's no Legion with split controllers which is fine. Cases have stands I assume so there is that.
Also a Bluetooth/wifi off test for battery would have been nice, let alone a bit more titles tested with, for networking, for performance but I get this is a more general review, it's not a technical dive (I don't expect it to but enough general would have been nice of averages).
Would have liked to read what battery tests as while the setting tested with is fair it's not enough. Is it 1 to 3 hours? I mean even Switch or Vita or others are 3 hours, not less then that with PC handhelds for the power or power scaling the Switch is set to on purpose. People forget how Nintendo goes about controller or handheld battery efficiency and people seek power. I want battery life any day.
I hate OLED I don't like the light increase, I don't care for the colour enhancements so I can pass on that. Hate it on Vita 1000, don't care for it on Switch 1 (don't own a Switch OLED do the OG not even the better battery one).
Software reasons is fair as a con. Trackpad sure but touch screen is still enough if it has one. Even if a trackpad is nice. Then again Dualshock 4/Dualsense trackpad if that works. Even if built into the device like Steam Controller/Deck yes has made people realise how good that is over syncing/plugging a mouse/PS controller in.
Play Anywhere varies, it's still PC focused titles, of course back compat for a console to this handheld or any PC is a challenge in itself even if the list of back compat support has ended so it's not fighting with new ones just existing of that list. But the amount of effort would be a challenge so Play anywhere is good enough of this any modern games that support it and same save, same version not 2 separate.
The handheld seems fair of specs or ergonomics I guess. Also by model of course too.
I don't know for a branded but controller/console software feature benefit it's a fair device for it's key features but other then that I mean, it's a fair handheld PC and what it can do of eshops, PC side of things and more.
It's a fair in-between device then going too far into an Xbox handheld.
It's no Sega Nomad or Turbo Express but it's a fair device I'd say. Not the most exciting but it's a fair step then a full project they may have been unsure whether to do, for a testing the waters or just branding device I think it's fine.
Sure we may want more from it but for a first attempt or a fair experiemnt, or a fair mix of key elements and a PC handheld, I think it's a fine device.
I just want the other to happen, I'm half interested, half not. I'm never going to buy this as it's not for me, but as an outsider looking in at any product, just like any past niche failed handhelds for console people overlook with cool features because they only see the games or failure and not what they can do.
I think this device like those are very vcool, it's just I also find it very eh at the same time.
To me it's kind of a 5/10, it's good as what it's made for or can do, but the potential other 5/10 also becomes an I'd like to see that if this does well then people hoping and not really knowing or getting what they assumed.
Re: Ubisoft Missed The Xbox Kinect, So They Created An Ambitious Alternative
Good on Ubisoft here, from Eye Toy to Kinect/Wii U Gamepad camera (never used for Just Dance I think that way it was just Wiimotes beacuse why not make it simple for audiences of both).
Phones have cameras, AR has been continued so why not I guess. You can read faces these days to login, so why not dance move inputs.
This pretty cool, how it goes for people getting hacked that's another thing but that aside if people had it show their whole body prior well that is what it is there.
Casting to the TV isn't great, it lags pretty noticeably even worse then the console/PC related apps that get the latency down well and processing of the image/network connection (compared to the Wii U being local to the Wii U and not interfering with the network at all as the other chip was for processing those eshop/updates/other features instead) and I think it's just my phone or the apps I've used to do so (not referring to PS, Xbox remote play, second screen or Steam Link here I mean actual phone cast to another screen type apps).
But instead of a peripheral and like Playlink games for PS4 (not PS5 compatible like PSVR1 with a cable to PS5 is) and the current phone controller apps for games like that PS5 Tactics RPG, it's cool to see these as we know most have a smartphone so might as well use the tech for this instead right?
No one is going to use a Portal cough cough Sony, a camera and dual screen use you ignored (among other features) because make a terrible casting device that's bare bones instead why don't you. XD
A new camera would be nice but it's so particular would most support it? Even if PS4/Xbox One used it well for Just Dance then stopped supporting it then now still or whatever else besides the live service business model part of Just Dance these days.
I just have Just Dance last game on the Wii for firmware or to own the last Wii games (that isn't LRG related). I don't care for the series, dancing, songs of the modern era of popular at all I go niche with my music for my tastes.
I dropped off Singstar years go, but have the mics/games still. Same with Eye Toy, got Move ones, got a few games with Kinect support, Kinect only use. Not much.
Never played DDR, Guitar Hero and all that. Don't care to.
Re: Xbox Report Details Cancelled 'Uncharted Rival' Once Being Made By Gears Of War Dev
Was waiting for this article, saw the DYKG video days ago and wow, the students/team, the differences, the ideas, the generic direction to drop gadgets (why) and make it TOO DIRECT OR GENERIC by leaders. No wonder games suck these days.
Or the temp/full time separation too.
This game looked good though. Like many cancelled games.
Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes
I don't quite understand. Name change sure, but the games cycle so much so 400+ games? I didn't even understand Core, PC or Ultimate and what was behind them due to what deals get made. So this doesn't really solve that.
What extent it's maintaining now of games, licenses, pricing, deals, contracts, and things that did well, games that were built with Gamepass in mind yet badly managed no one liked which is their OWN FAULT but they will blame players then actually realise what they did, own up to it and just waste more time making mistakes.
Off topic:
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I haven't cared for Xbox other then back compat or odd apps/CD to Blu-ray support and that's it. Xbox One games that are old if I care to that's it.
Other then that I don't use the Series X, I just hear/see what some of my family uses it for on occasion. I haven't touched it once. The PS5 I've touched barely more then 5 times just to beat Space Marine 2, hated Ratchet Rift Apart and otherwise help out if family need help in a game. Family use their own PS5s. I'm not bothered, no games I want, any I was they flopped or were decent but not ground breaking need to play this.
Most IPs don't interest me in their direction. So If I'm just getting particular Indies I can tolerate or retro games, waiting for something interesting or backlog physical/digital then why bother. I don't buy digital on Xbox either.
Rest I'm on PS4/Switch/retro consoles, even 360 for back compat OG Xbox or 360 and if not Xbox One/Series back compat or if I even care to put it for them either if I don't care and just run a 360 game off a 360 instead.
I haven't used my Xbox One in months due to the account nonsense syncing the Microsoft accounts have I just can't be bothered. I will work on it, I just can't be bothered. No games I'm that desperate to play on it, hate the Xbox One/Series dashboard as it is. I'm not missing out on anything.
Xbox has a few decent games but nothing I'm that fussed over. The services aren't really that enticing to me.
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I don't care for subscriptions anyway but I like to know for research sake or talking to those that do use the services to understand better. Or understand the current business details.
Cloud gaming on Essential tier ok. Online multiplayer is normal. Benefits that varies, earnings with Microsoft Rewards ok. PC on all tiers. Ok that's something I guess to be more flexible to all platforms not just pushing it to 2nd/3rd tiers.
Shorter wait times is hilarious, what did we borrow that from GeForce Now did we Microsoft? XD I get it but even still it's just hilarious.
The new games within a year of launch? Ok.....
75+ day one games a year.... ok then of whatever cycles through. Ubisoft and EA are that tier, huh ok then.
Unlimited cloud and best quality sure, and $100 rewards.
They are very loose on differences that's for sure.
So less PC limited to 2nd/3rd tiers then?
Re: Avalanche Closing UK Studio Following Cancellation Of Xbox Exclusive Contraband
Unfortunate for the studio, wish them the best.
If only a Just Cause 5/something else, or not another awkward live service with only a logo and not much else to go on, whatever else they were after to compete with during development/the goal, and ending it here.
Re: Xbox Boss Names Four Franchises That Fans Keep Asking To See Revived
Good choices. Though many Activison/Bethesda published or developed IPs also.
Where is my Pitfall Lost Expedition on back compat? Where is it as a Uncharted/Tomb Raider, Indy, etc. competitor?
Brute Force could be expanded on? Voodoo Vince even? Make a teen/adult Voodoo Vince game even would be interesting. Even if I do like the charm of the original.
I'd like to see Blinx back, if we don't at least a time powers type of teen/adult audience game instead. Great movesets don't exist in games anymore, abilities or skill trees and grounded games sure.
Even platformers suck these days by AAA or Indies. They just don't capture them right.
Heck I'd like to see PGR back, not Forza Horizon.
Re: Xbox Bug Sees Games Disappearing And Showing Triangles With Exclamation Marks
Happened months ago. Even the full library to me has always been blank as it more relates to digital/gamepass while I only have physical Xbox One games or any disk based OG Xbox/360 games.
That aside the different triangle has been a thing before with syncing or what is in use or whatever.
Re: Xbox Cloud Gaming Quality Bump Shows 'Dramatic Improvement' Says Digital Foundry
If it works it works, like last time the option was mentioned great to see this be a thing for resolution targeting options, of course still varies per people's internet connections but it's better then it auto balancing.
Re: Former Burnout Devs Return With 'Wreckreation' On Xbox Series X|S This October
@GamerScore200K Level selection with a good mix of event types I'd be more up for, or like the name WRECREATION let us build our own tracks and event types/modes instead of a generic open world that's boring and some title as similar as any THQ Warmastered, Remarstered or Deathintivie naming and think they are funny. It can be but in this games case it isn't.
Burnout or PGR made smartly designed tracks (real streets in PGRs case, fictional but still well designed in Burnout's) and event variety with good style worthwhile, that seems to be dead so so much for those. The combat/destruction was there and they weren't as gimmicky as others even if I enjoy the progression or other gimmicks in other racing games of the 2000s.
The marketing gave me NFS Hot Pursuit 2010 vibes with the out of city streets/highways look then a Burnout Paradise outer areas of the city look. The marketing has been hit and miss and the presentation doesn't give me much confidence of progression or anything appealing, just another insert generic open world to ignore, especially compared to many other generic 3rd party racing games besides a select few I enjoyed of the modern era, being not many, most have been bland and forgettable/boring competition compared to the past with better ideas, presentation, event rule variety (hate them or not at least they used to put effort in not go oh 2 event types, that's all we need were lazy to put effort into any more nowadays, repeat these for 20 to 50 hours or our dumb playlist limits or something).
Re: Former Burnout Devs Return With 'Wreckreation' On Xbox Series X|S This October
1.Can the marketing team do a better job, it wasn't clear it was an open world it looked so generic of like a Hot Pursuit 2010 or 'supposed to be creative game with parts like Trackmania or others'.
2.Why do we get generic racing games, a boring open world with boring events and style, 'wow look at our boring world locations' snore, if you can't make creative use of the places like PGR, or events or just fictional locations, whether a fake city/rural area or a 'space ship' or other stuff in a MotorStorm kind of in space ships or planets, why bother, making generic racing games with no creativity, just grounded garbage and boring game purpose to not really emphasis it's potential at all, less substance is a waste by any developers.
I don't care who the devs are of Burnout in the past, this game will still be boring, empty and trend worth wasted potential. Skill is one thing, previous products worked on, sure whatever, mentality of the modern era is the problem from any developers.
Wreckfest 2 is lacking, Wrecreation is even worse.
Racing games suck, we won't get anything creative with the genre again of arcade/simcade/sims, and I'm sick of it. I'd rather play 20 years ago ones with more creative ideas of progression, event rules, cars physics, anything, but nope, all gone these days. Developed by idiots or bought up by restrictive audiences and why we get the garbage we get today. Veterans or newcomer developers, it will continue to be bland and a waste of time, what a disappointment.
No creative angle again, sigh.
Re: Battlefield 6 Dev Says Working On Xbox Series S Improved The Entire Game
They put thought and time into it, that's what I want to see. See devs it's not that hard. Right mindset, what is really important in the world details, core gameplay, etc. performance, optimization and more not visuals and running like garbage.
Re: Opinion: The Value Proposition Of Xbox Series S Is Better Than Ever In 2025
Value for money it always made sense. It's a good entry point/fair step up. Never seen it as a burden at all. To me most games are 8th gen with a few tweaks any, so to me I don't care at all for them. But Series S fits what it was designed for and devs wanting more miss the point of it, players who don't get what it was designed for miss the point of it.
Never held back the gen. I don't need one as i prefer physical as an option for blu-ray TV shows or games not USB/digital only gaming. I don't go digital on an Xbox at all. I can play CDs on an Xbox one of any model/Series X, can't on a PS4/5. Sure i have my 360/PS3 but don't always feel like using them for that.
The studios wanting more power yet forget GTX or AMD equivalent cards are being used regularly by people on Steam charts besides the few % with more powerful ones is comparable.
I think if you don't care about physical, the extra power and sure the Ray Tracing or other stuff then yeah Series S is fine. Series X offers more if people want it but 1400p isn't that bad.
The parity is annoying but most devs complain and want too much in graphics, while a performance mindset and good enough is fair on Series S or Switch 2.
Unless you really care about media which you can still do digitally (sure not as much Xbox store) but your USB stick then your good, or the Switch 2 exclusives which are still building up, or mouse mode and if it gets used well (will see, I don't think it will and find the feature not that compelling).
Re: Insignia Is Getting Its 200th Game For The OG Xbox, And It's An Extra Special One
Very exciting, also Games for Windows Live support would be awesome, that needs to be handled because of how restrictive it is. That would open up a lot, whether for the servers, or just removing the garbage limits it puts on the software.
But still, the more OG Xbox support of online is still nice to see unofficial or otherwise.
Re: Opinion: Far Cry Should Double Down On What Made It Great, Not Become Another Live Service
Removed
Re: You Don't Want To Miss Xbox's Next Showcase, Says Executive Producer
Sure I'll not add it to my calendar, like every other year. Or not watch it either, maybe....
TGS is fine but for Xbox it's hit and miss.
If something cool comes to Xbox that hasn't till now, sure it's great. Not worth the wait but still great to see support.
If something exciting by all means, anything coming to Xbox is better than nothing, but even still. I don't have high hopes.
I ignore all the gacha garbage, anime games are hit and miss (unless a decent visual novel of a anime community large enough IP then the mainstream ones) and otherwise other genres get there fair share of stuff of course. It varies what happens no doubt.
I've enjoyed my fair share of Asian games no doubt (Chinese, Japanese and Korean, not tried others as much or known about any devs from other regions to my knowledge but still if they have a great game by all means good on them), just not on an Xbox and I don't care for most of them so we will see. Still playing more of them then western games over time though of any budget (besides Indies of course, less AA, less AAA and I am just as picky on Indies as AA/AAA).
Microsoft wake me up when you have something actually gameplay from 3rd parties or other announcements, compelling not utterly bland, forgettable and 'we like to talk big' every year attitude with your 1st party/3rd party forgettable offerings. My Xbox is still a back compat machine, Soundcloud if I want to use it on it compared to my phone/CD to blu-ray player besides my PS4, PS3, 360, PS2 or sits there unused, but I keep it around just encase I feel like it.
I've contributed nothing to you all 9th gen other then 'odd use' of the box from time to time and not going digital on Xbox, try harder.