Good riddance of Turn 10 staff, if they had bad staff, bad leadership, get rid of them. Have a smaller team, with smarter ideas, better time spent on it, or else support or gone.
Car licensing isn't cheap and bad staff, also doesn't help with them using those.
But Raven, really? Well that sucks. I feel for them, as you never know with assist studios really. Depends on the staff I guess. Probably some pretty useless or some not great contributions/conversations I assume.
Or whatever metric they go by to get rid of them not meeting the expectations set.
IF they hire more staff sure, but make sure it's good staff, not ones so useless we got a terrible product and terrible marketing that just put me off the game and console entirely.
As unfortunate as it is, I don't care, they deserve it, is it people's lives, sure, but it was up to them to execute it well, if they didn't, good bye, no sympathy, whether marketing, whether artists, animators, programmers, designers, QA, HR, etc. I don't care if I sound heartless, it's on them.
If any of them were useless or not capable of good ideas, or executing them, good riddance.
Everwild kept going on too long and looked unfocused and Perfect Dark was getting there but was also taking too long/unfocused.
Why would a publisher keep them around if the staff contributions and leadership wasn't good, staff were particular what direction and it shows.
I wouldn't continue keeping them around either. If the conversations, direction and execution isn't good, get rid of them, no matter their skill, if they make it through sure, if they don't well, they had to keep up in some way.
Make a more focused game with the right themes, art style, gameplay and story in under a few years. Many other better studios do.
Not all have to be Obsidian, but they have had more games out, and sure quality varies for them then the others or the scale of those projects but them and many others show they can for the audiences they cater to, Sea of Theives does as a live service, State of Decay 3 will see with that one.
What others go or stay as well.
Veterans that are too sad, sure but they have their reputation and skill, but for the others not so much. I care about creative projects or ones that do enough for business, I don't care how much delight chats they had.
Turn 10 are a joke so good riddance to many of those useless/uncreative staff. If the rest do a good job with smart strategies, less staff, support or main project, fine, if they are useless staff too good riddance.
I don't have sympathy for useless staff and bad projects. It's on them.
If the more creative and effective ones stay good, if many of those are gone that will be unfortunate but if many useless ones go, not fussed to see them go at all.
@smoreon Agreed, plenty to add, the amount of PS2 games even to PS+ or purchase even by third parties just makes me wonder why many of them held back on Xbox versions at all.
Why did Atari not offer Battle Engine Aquila for Xbox, but did PS2? It's just weird. Source code or licensing or whichever.
I get the licensing costs, source code, performance, plenty they had worked on or more focus on what exists already and improving platform to platform but even still.
To maintain them or they didn't want to work on any more sure, but even ABK games could have been offered but nope. Waited for COD OG Xbox games to be offered, nope. Only COD 1 for PC/expansion and World War 2 Xbox One. How exciting.
Even Blinx 2, but nope got only the 1st game.
Also offering the originals not just MCC versions is also a factor if people want to put their disks in an license check but oh well. I guess we just have to keep our 360s around for OG Xbox games, the licensing and effort just won't compare at all even if they did I think let alone the amount of companies or licenses/IPs even relevant anymore or willing to bother with them nowadays.
Better games, better transparency, better staff direction on projects.
If we see more State of Decay 3, Everwild, Fable, perfect Dark sure. But otherwise most of those don't interest me it's just interesting to see them finally happen then in development for so long.
@Drnsnsr Same, though with PGR1 to others. I found 1 had it's uniqueness of how the Kudos system was scaled and 2 onwards did change things but some parts were lost.
Even Ratchet series I found the tactical element (Taunter to blow mines, or others) was gone to more generic third person strafe focus besides it's other personality. Too many immediate satisfaction weapons then more to them depth. Why have wacky weapons if they are just going to be simple pistols, grenade launchers, rockets, etc. anyway. Just makes them more 'recognisable' but more dull in comparison of creativity there. After the original robots used for different use cases ideas to then simplifying due to the amount of animations and effort required I get why but they dumbed it down further and further. It works but it does feel like something is missing.
I wouldn't say it was bad either series changes but it can be interesting to see how much something alters, but it altering to be easier when sometimes they go too far yes in Revenge I think they did go too far yeah. (I won't deny Burnout Revenge does make it way too easy, it can still have challenge but it does back and forth determine the moments you can and the moments you can't while the older games are more consistent or challenging to avoid), or the others were too particular of appeal to audiences.
I see why Xbox has done what it has, to me it's the Windows/Internet Explorer or Office strategy, I do think they are overdoing it but I get why they do it.
Also putting Xbox on a handheld seemed like an experiment or a do we bother with a new piece of hardware we can't maintain?
Companies that throw their branding around make me less likely to listen. But it just so happens I don't care for PS/Xbox games or consoles over the years either so not like it matter. Third parties of taste it is.
They just think Xbox or PS means so much, they do it with merch, they do it with many things. I don't care for a brand plastered everywhere, I just ignore that stuff. I get what I want of books, games, tv shows, not figures, not t shirts, shampoo, snacks, whatever. Never cared to live the merch life companies want and it being our favourite brands and all that. Never had that mentality.
I mean to me the Xbox handheld might as well be marketing, just throwing the brand around like Xbox shampoo. That's how the handheld could be seen, too far with the logo/branding and thinking the illusion works when many smart people want to see more effort put into it not a logo slap on. Sure impulse triggers are there and the OS but even then it's still minor details.
To me the PS Portal is just a recycling of the Vita remote play app but just worse so I find it branding over substance as well on the PS side too. No resolution targeting that Vita app had of 360/540p when the Portal could do the same offer 480p to 1080p but nope, the console can, so why not do the same for casting too, is it because they don't want customers complaining even though smart people may want to use it, people use 144p on YT, why would people not want to do the same with a PS Portal casting scale. Sigh.
No dual screen use, just a casting solution that some people may be into and only few people question, compared to Wii U where it was confusing too but people that really got into it understood it's 70 feet local range, enjoyed the games and really got creative with it in bags with a power bank, car chargers, any place with power ports and more or those that really got into Vita remote play really understood it.
To me Portal has it's use to recontextualise what they have 3 prior times and really just feels like a branding solution, they have it on phones since 2019 Android and backbone/Apple app release later. PS4/PC as well have it. So to me offering it in many ways is fine but it's so overused I just blank it out.
I'd like substance over style or 'services' that only offer so much of a purpose/access that only so many people use anyway or notice of advertising. There is only so much they can execute with substance though too, so the marketing/approaches have 'some' weight but eh, they have audiences that do you use them so they do have some purpose people may not have considered or really enjoyed experiencing no doubt.
The games vary but aren't as strong as the past either.
Gamepass and others have a place but also seem like an easy 'if you want to rent/try things sure' otherwise easy to move on. But demos could do the same thing as well.
Even video footage makes it easy to not play a game anymore, why because the gameplay is usually so similar for most games, Indies it varies but for AAA they are so repetitive your basically playing for story and looking at menus to see what things you engage with a lot.
Well yeah. It does a lot right. The whole series did well I think. Paradise to me is awkward but it does a fair job transitioning to open world even if I find the speed, stunts and more to be too awkward or the pathing of opponents and the city is just confusing.
It's good arcade fun, no licensed cars, a lot of fair personality to it, so it's CREATIVE.
But that doesn't stop Wreckfest being a successor to Flatout but also modern era game design boring (the different vehicles does no change anything really, racing/derbies are fine but it's 2 modes, most older games had more then 3 modes and multiple rules to them, even V Rally has 5 event types and 2 rules per them, it's pathetic, the illusion doesn't fool me) besides how good of a game it is. Wreckfest 2 has not impressed and looks like every other game that's just doing the bare minimum to refine, despite the excuse I can give to 1 being a kickstarter project modern Bugbear seem about as boring as any other modern racing game or Indie studio, bare minimum content and recycling it too much then offering enough to it and cycling it a racing game should have of it's formula, so this time, no excuse being as bland as others in the racing genre of being 'empty'.
The series is great, I own almost all of them. I'm not a BIG fan but I see appeal in them sure. I feel it's like Rayman I had to come around to why they are good even though I think they were just alright.
I didn't care for NFS Hot Pursuit 2010 360 or Remaster I got on Switch, and no the graphics weren't why I just found it a boring Burnout 5 but even less appealing then a a Burnout. Sure it's an NFS game and I have no context/experience with Hot Pursuit 1 and 2 but even still. I preferred NFS Hot Pursuit 2010 Wii, if that makes things clear.
Modern ones do fine but even current NFS is just bad. Creativity in the graphics, yet sub par in playlists and gameplay structure. It's just a joke.
I am not an NFS fan I came to them late so my experience/impressions and favourites are very different.
@Kaloudz I agree. Well I just read it on Push Square, so to me it's likely July 3rd even though it says July 2nd. So it will be Thursday for me, Wednesday for the US or others that side of the world. Or whenever we hear about it I guess.
We can speculate but we could easily be wrong with any one of them depending how convincing, or what they see in them.
Many of these will be sad, or welcomed. But which is which hmm.
So they are going to just release whichever into there slowly.....
Besides COD 1 PC/expansion......
What predictable and boring news, wake me up when they do something interesting not just 360/Xbox One era COD to Gamepass over months/years from now or delist them from the service. This is just so boring.
Wake me up when something interesting and not predictable happens. These companies choices are getting boring and ignore worthy.
You can get old COD physical for cheap as who really wants them anymore? Exactly, cheap as ever to get them.
Digital that price will vary and usually stays high on even old storefronts anyway.
I already own it so too me it's not a bother but for those that didn't I think it's a good entry despite what people say.
Yeah for older COD of OG Xbox era, I will continue to play those on PS2, thanks ABK. Great to see your offering only the Xbox One era ones and being absolutely lazy about offering more interesting stuff, How risky, as in safe your offering this stuff.
I'm ok doing that. Seeing if the next COD is good of it's sci-fi ideas or else ignore it like the past few entries I have been ignoring.
So hardly that interesting Microsoft/ABK at all. Still not bothered.
Pretty boring news really. Offer us things we won't expect, not the most predictable and more.
Wow a slow roll out of 360 or Xbox One offering COD games over months/years, wow, no way, what NEWS! XD
@Kaloudz Obsidian and Insomniac to me are the most amazing at balancing projects. So Obsidian has to be safe, their output and handling is excellent for Microsoft of small scale like Pentiment and Outer Worlds, Grounded, Avowed.
Playground has shown themselves too. Fans may have their ups and downs but they have proven themselves to output and Fable will just take time due to the type of game it is then what they are used to.
Other more creative studios can be hit and miss, Compulsion, Double Fine and others it's up in the air if they do like Tango, or Sony removing London/others but I'm surprised Media Molecule is still alive as besides Asobi, they are the only other creative studio doing different things left.
The rest it's hard to tell. Anything could happen with them.
For ABK/Bethesda studios I do wonder as well with how their fair outputs have been and we already saw what's become of those they removed.
If it's main Microsoft studios and not to do with the other two publishers that narrows it down but by how much.
Also if it were QA or others and not main staff then even more hmm questioning there too. It could be any staff in any area really.
I mean Rare has had a lot of time with Everwild but Sea of Thieves is still going strong. I think they will be safe.
Some others I forget. May other mobile studios we forget. Similar to how with Tango/Arcane, it also had the one studio that did the Doom mobile game or others was also dropped most likely no one had heard of.
With lengthy projects, delays or quality, yeah.
If the studios that are bad are left, you know it's business politics and they have connections or are good at convincing somehow keeping them there, otherwise it seems a bit odd.
Fair list. More so the title made me think more than it's offering with 'Stream Your Own Game' (not as in a players made games, just even otherwise to that of how you'd go about mixing them or whatever) but still, always great to see a service like this.
It's not my thing at all though either, but I think it's great it exists for the purpose it does and the audience it does.
While would be nice to see Quake 4 be available again and not PC/360 trapped. I mean.... I also don't care that much and would like to see PLENTY of other games, even PLENTY of other shooters get revived instead then safe options like Quake here even if they are quality.
Quake Champions has it's place and sure Quake 3 does but Quake 4 would be more appealing if I had to go with the limited options listed. But I'd still like to see other games really. There is a reason I am buying up PS2/Xbox/PS3/360/Wii shooters. I like many of the ideas in them, and no one wants to remaster them, so might as well buy them if no one will do anything about them on modern platforms.
I don't want to replay or see appear games I haven't and the same safe IPs or only the biggest games, or else I might as well give my money to second hand stores instead for the B grades/AAs and more of the past instead, source code access many have sure is a challenge or licensing, but otherwise, why should I bother, the others are everywhere, and the ones I want to are not, so why would I give console makers or Nightdive money, why bother.
Yeah and Monolith that makes Xenoblade helped make Breaeth of the Wild and you can tell, what greatness did Halo Studios/343 offer here that Obisidan couldn't do due to their size/talent/prior budgets. They can 'assist' but I hardly doubt they did that much to contribute (harsh I know but you can really tell sometimes with how much a studio effects others in certain ways).
I mean Outer Worlds 2 to me is a step up like Alpha Protocol had it's conversation system as still amazing to this day despite how rough it is. So is the game ambitious in many ways yes, they really want to do a lot with this game and I can tell so assisting is totally fine, many can do that in-between other projects other staff are working on their projects. But I don't get the same wow from this as I did my example above because with Monolith I can tell their quality and I haven't played all their games, with Halo Studios I don't really see much here.
@Kaloudz To me other then a few decent event types/modes (first for the series not competition wise of games that already did them years ago, like Sprint aka 1 Lap Magic from GT4 or any other GT series driving missions or 3rd party racing games mechanics or aesthetics over the years), it felt like it remixed ideas well enough to be appealing but otherwise yeah they haven't done anything particular well in years.
The fact Project Car Racing (or whatever it's called) with it's recent career mode trailer/showcase or Ride 4 have used region systems Forza Motorsport 1 and 2 had but expanded upon them in interesting ways and Turn 10 haven't a single decent idea says a lot of how incompetent Turn 10 are.
Or better showcased cars, tracks, sponsors, progression and more. Let alone better marketing.
Ride has always tried to be Forza Motorsport but bikes even 2 has a cutscene similar to Forza Motorsport 6, let alone menus. Milestone don't even have the budget (and their European jank does appear but I still find them appealing) did way better ideas back in the OG Xbox era but still doing well to mix things up besides their budget or other IPs they balance.
So bad staff, bad use of resources to 'save money/reuse assets' but not in a good way and yet they don't know how to make a racing game? As particular as people are about Forza Horizon, at least many from that studio know how to make one.
Turn 10 aren't even close to their best or their middle but still decent games times.
Goodbye Turn 10 you won't be missed, Xbox/Microsoft/the current staff have done it themselves, they have ruined their reputation and many people have bad leadership, seem to be very 'we connect well but can't make a decent product' so why even have useless staff then, business at Xbox related studios seems to be about pleasing people with dumb conversations, rather than making good products, that's pointless.
If Xbox can have a decent team make a better than we got racing game sure, but if they can't turn Turn 10 around what's the point. I'd like them and Forza Motorsport to continue but the current efforts are so bad I have no respect for them, they did this to themselves. They need a game like this in the space, but they treated it badly and that's just sad and disgusting.
Part 2: Not everything can be big budget and successful, sometimes you need niche games to get for example people like me to be interested in your console or games. I am very much a Nintendo niche gamer at this point because PS/Xbox haven't bothered. Switch just happened to have Vita IPs I want ported as well as their niche IPs. The gimmicks didn't appeal to me as much as prior Nintendo, PS or Xbox consoles, the library did.
But no you want big budgets, have a loyal audience that is into a mix of different games (which is great if they offer the right ones to appeal/execute it) but not likely as much as others into the Halo, COD and others that are 1 IP type players.
That and they can put on every platform or any device but they can't expect more to be out of no where no matter how far they widen things.
Let alone a better console OS/gimmicks that isn't terrible and not 360 getting an advertising update made by idiots.
So playing the Google card of 'we don't understand gaming but want money'. Xbox sure but Microsoft seems to act like it's their first time entering gaming with decisions like this. The lacking leadership, the mutual 'we have this under control attitude' is just so hilarious. Some studios do it excellently and you can tell, others don't in the slightest and others get awards for the worst leadership, why? Of they were good or acted good in the company yet the games were garbage but they still got a leadership award. Sure.....
If Xbox removes Compulsion, Double Fine, Ninja Theory and more then is it their budgets or is it their niche audience games or publishers thinking they are bigger deals then they actually are and not having the context players have (of course that's the case).
If so, Microsoft won't have much left for other audiences they may want to appeal to yet won't because they cut them out and people not into big games (or of the types released, let alone taking too long to make as well so cut the rest and still waste money on dev time/changes/other factors which isn't ideal) that's not a lot but it still eats into things. Maybe the big ones didn't appeal to people as much, what a waste of time, money and 'appeal' that doesn't land, why waste it on big projects, they aren't always a good strategy.
If it's Turn 10 it's their own fault the game sucks, car/track/music licenses are expensive sure but HOW THEY USE THEM should be important but this staff wouldn't know in the slightest and it shows, plenty of other 3rd parties or GT games show it, I don't like GT series direction or many 3rd parties but you can see why they go for what they do in their design.
The current staff swap out is just atrocious and while 5 to 7 I wasn't big on they were still decent, had a lot of variety and fair remixes to them. 8 or 2023 is just bland and no updates will change my mind on the garbage marketing (I don't take marketing as a factor but it was still really bad) and bad design it has. I would have given Xbox my money for it but nope they made it a terrible release and I refuse to support it. Your own fault Turn 10 staff that aren't the same as they used to be.
If it's particular other services/studios sure but if it's major ones, monitor your studios with better leadership, better staff, better design goals, actually make games that appeal to audiences, but they won't they will copy paste what their competitors do and make third party style garbage and wonder why. Their competition is pretty weak.
They are proud of their particular reputation and think like every other company that they are special and to me it's quality that only sometimes shows, I haven't really seen much in them at all, there are some I respect or would play/buy, but most from any 1st/3rd parties seem very 'we push the value we think we see in these' yet audiences say otherwise and it shows, their reputation is a joke to me at this point.
I'd have preferred Bing search bar to come back or a 2026+ clock update, as someone tested that the 2026+ does work it's just not visible. Or some other minor things that need minor tweaks. Then it will be fine to end off the console updates and I'd be happy, but no they do the stupid thing instead.
It's like with the Series S/X OS dashboard update last time, oh players cut the advertising, with customisation, time to put the advertisng back in and annoy them even more. Same here, advertising. Is that all Xbox is good in visual design? Do they want us to laugh at them. Is ads all Microsoft understands? Seriously. Who are these idiots.
I'd rather they fix that then some visual changes like this to the dashboard advertising the Series consoles. Microsoft/Xbox are so marketing/advertising first and useless I swear. Visual changes, and advertising, that's the best they can do. Seriously. XD I get not supporting the platform, but visuals and not other quality of life fixes, I don't expect a grand update, but come on, how useless can they be. This is disgusting.
No wonder the OS is broken and ugly/the worst I've ever navigated on a piece of technology. It wouldn't be in my top 100 let alone 1000 or million devices on this planet.
It's fair but compared to Halo 2600 homebrew, live service ones Nintendo has for Tetris, Mario, F Zero 99 and such ones to recontextualise those games.
Or even some like Cadance of Hyrule that were more a partnership type, I don't see this fan game as that great.
I mean this gives off Capcom Megaman Street Fighter crossover fan game vibes. Cool but something to get out rather then others that have more to them.
Also a Halo Vampire Survivors fan game.... I mean if people want a modern game and something different but there is a reason i respect Halo Wars more for different genre use of Halo then this.
Seen something like this of princess manager type games. Seems fair. Cool to see on Xbox as usually wouldn't think they would release on Xbox. More so PC, maybe other consoles if that.
It should be better in EU or Japan/Asia, but nope. Those that know, know, those that don't don't with an Xbox existing, how they market things and so on.
Xbox's reach is 'something' but Sony has the largest reach of consoles or their other departments devices. So they will always do better then Microsoft that does so more for Windows then they do Xbox or any other types of products/services.
I think the many ads I've seen for Aussies is pretty hmm besides all the other ones on their YouTube channel or Summer of Gaming period ads/trailers were underwhelming. Of Gamepass to in general other stuff.
Like sure I see the Shapes biscuits win a Series console ones or the Aldis Forza Motorsport 8/23 car ones with Gamepass on it but otherwise if I didn't go online with articles or was that into gaming, I'd barely see anything of Xbox other then going to stores with technology/gaming that have them in stores or advertising but if they weren't my regular route then probably non existent.
I mean sure... But what about Mixed Reality headsets? What happened to those? Also why not just get a Heads Up Display instead. I've seen Sony ones from the 2000s even. Could just do that instead, it would maybe be cheaper too.
It's fine to do but eh. Branding, use with a console or still with PC and branding. Who cares. Price point has been clear to people. Is it more an option, sure. Like the ROG Xbox Ally, it's fair to have but is the price, branding and game support worth it? I just don't see much point.
VR games aren't appealing to people unless certain ways anyway so will it change much?
That's been clear for years now. I have more an open mind to VR and have potential hope for it but even I barely use it because of how devs treat it, they refuse to learn how to make games in it appropriately of motion or controller use, their mentality is just sad.
Gamers expectations are set in stone like many adults do besides those with more open eyes ideas that are like a few percent maybe 1%, so is much going to happen? I don't know.
Part 2: I haven't liked the way consoles are going since 2013, maybe 2015, more so 2017+ when I started collecting and researching niche, popular, failed, successful, peripherals, consoles, games, anything to see what ideas and approaches have been done.
When I can see better use of trends ideas in the past and hate modern it's because of quality/effort, not nostalgia.
That's 10 years of disappointment and lack of interest in game design or console features being boring, bland and just a PC with less interesting gimmicks then prior years and games so grounded and bland I wonder why anyone would even bother the worlds are done to death and boring.
I don't see the appeal they haven't done anything exciting with those worlds mechanically or thematically at all, so besides non pathetic Indies (many bad ones that are just as unoriginal slop with lacking potential) and retro games or odd AAs that aren't the ones people bring up.
Back compat is consistent, I don't expect them to jump to another architecture. That's a good thing, we don't need more messing around. So to me that's not exciting, it's good so it's not boring in a bad way, it's good to see them keep it going. Competition is nice to see but it's also boring competition too so I hardly care. Consistency good, competition is boring.
Microsoft has 'variety' but unlike PS1 to 3/PSP/VIta Sony that had variety it had more creativity. Xbox hasn't had OG Xbox/360 level design game design in years so why would i be excited?
But it's also not new licenses like Nintendo/Sony are offering it's just enhancing or consistency. That's on third parties more so then Microsoft but even still. It's boring but it's good boring is how I'd put it.
But the rest, I haven't cared about this whole generation on PS5/Series S and X, Switch 1/2 at all.
The handheld is branding, it's something but besides how well it runs and an OS side of things or Impulse Triggers keep going yay, it's pretty who cares. It's like Portal, a safe 'experiment' and a very boring one. I get why.
But eh I can go without them. It has it's place no doubt, but it's not good or bad boring it's just neutral, it's 'there'. I don't care.
Even if there was a Xbox/PS handheld I don't like the game design direction these days to care at all to buy them. The console gimmicks will be boring as well, so why bother.
Portability is not a selling point, nor trophies. Gimmicks are to me. Because without those and boring game design why would i bother. Games in the past being experimental I didn't mind gimmicks or not, with no experimentation just 'you start the trend or else we follow' design of gaming. What is there to get excited for.
Nice to have, can go without. Switch to me it's gimmicks were boring but it had old games or decent Nintendo niche games. Otherwise to me I couldn't care less for it, it continues what other consoles previously did, a few other ideas sure but eh splitting joycons is good, but HD Rumble sucks, IR is underused when they can backwards use them for Wii or other uses, cool, nice to have, hardly exciting. Switch 2 is also boring, library will build, but boring device.
Games are gameplay boring with too much focus on story, graphics or being as copy paste repetitive and accessible worlds/ground with no imagination needed to play, so yeah I haven't been excited in the slightest.
I played 3 PS5 games, hated them all. Ratchet/GT7 were the worst of those series execution yet and Space Marine 2 was a 1.5, good but not exciting.
Xbox, not touched once, I touched the Xbox One on 'occasion' was still boring but had it's use. Series S/X have their benefits but the same bland OS I hate on Xbox One over it's Series time span and besides it's eh prior Xbox One OS revisions that some were good, some were bad, Series era, some were good, some were bad/still in the bad one.
I used my PS3 more then PS4 during it's early period, I haven't touched current gen more than 1%. Because there is no need for me to. It's not that third parties are all I care for or they go to PS4/Xbox One it's that the game design sucks for both 1st/3rd party so most games aren't even worth a look at.
The gimmicks are eh. Quick resume is ok but even if digital only and I don't do digital on Xbox it's still a fair idea, it's no dual screen/multi app/games use more flexibly like a phone/PC but it's something. Impulse trigger still here yay.
It's fair. I don't care that much as it's expected then pulling away and wasting more time/money on things. Keeping existing, get enough new while not sacrificing too much is completely fair and less hassle on the hardware side. It makes total sense to do so for both companies if they keep that consistent.
So the consistency, enhancements and more are appreciated but to me I can stick to an Xbox One or Series and still not care about the benefits of the next one besides the consistency (I already don't care about resolution, HDR, etc. stuff, frame rates sure but otherwise most new benefits consoles offer have been uninteresting, how they are used, what they actually do, I just don't care, I keep up to date on them and cues, as much as I can understand, still don't care about them, to be informed, see how they are used, but also see what garbage design trends we see of visuals, frame rates and other nonsense TV/other makers want to put that is just going to be eh, let alone I already don't care about reality or eh artstyles, and gameplay sucks so what else is there to do other then go retro).
Let alone I'd rather just play a game that's exciting then boring modern games, fair list of old games and no new licenses but those on PS/Nintendo because third parties are too lazy or source code access, reverse engineering time/money or other factors.
I'd rather play OG Xbox games on a 360 or any other platform that has certain games or 'other means'. Licensing is a pain and always will be. I don't care how they perform and how bad, if they were good enough still they are good enough, enhancements are nice but I don't need them, not really.
I have no questions, to me it will be more power, existing games (understandable to work with and improve those, no other licenses want to be offered to Xbox for back compat only Sony or Nintendo which is sad but it is what it is), and more new ones for Series/next console.
I doubt much for controller gimmicks or software till we see more. If we see another social feature like the share button (was fair to add but the only thing besides quick resume, eh). IF we see nothing even more this console is going to be boring.
Store front we will see. What happens, what games are part of a whitelist and blacklist. So who knows what comes about let alone compatibility layers or no need at all even. Whatever the agreements, money and more to focus on.
I really don't care for Steam support, no matter what. Game design already doesn't appeal to me so no matter the old games on Steam or current ones PC only to expand on possibilities and less compatibility restrictions and so on.
It's fine to offer but if game design already sucks on all platforms by many developers AAA to Indies, no amount of combining is going to change my mind. Is it cool yes, it is worth it maybe, will game design change and all were getting is compatibility focus. Eh.
Benefits for devs/pubs is fine, for the customer only so much, and what they seek out of this.
But otherwise it will be the typical product selling mindset of power/new games and no new back compat just existing back compat. Who knows gimmicks/benefits besides a typical product experience with a few expanded elements more then usual so what. I don't go to PC for it's storefronts and games because I don't care to regardless of my lacking hardware of a PC. The games still don't appeal.
If other things happen sure but otherwise I have no questions, none I want answers to because I am not excited at all. For a boring box, boring handheld/console/any device (apps or games utilising things/ideas/money and thought put into it) or a boring station, by what 1st party and 3rd parties offer that's not appealing at all and just formulaic, inspired, trend following badly or nostalgic slop then genuine potential not achieved by brain dead developers making uncreative wastes of time.
So visuals, don't care, back compat for all existing games part of it.... sure, why not. But to me no matter the 4K, HDR, RT, etc. for back compat to apply to or modern games, I don't care.
Steam can be offered. I still don't care. It's nice but who cares if the games still suck.
When console competition/offering Xbox as an option is the only thing I care about with an Xbox then what it can actually can do because it's so bad. There is a reason I barely care about the Xbox or PlayStation at all. Yet years ago would gladly support them.
They can make it a PC like or another Xbox. For competition I'm all for it. For everything Xbox has done I've touched none of it's so boring, nothing will change for me. I'll ignore it like I already have this gen, same as PS5, boring consoles, boring games, eh OS design and average to boring peripherals/gimmicks that do a decent job.
When can we get to actual 'games' not visual/story telling garbage we have been getting for years now ever since PS3/360 when we had enough decent ideas in some trends to now just graphics card/story telling priorities I never want to play. The wrong mentality and continuing with it. Devs/console makers/publishers are just so boring.
I'm just going to mechanically compelling older games more and more, laughing at wrong potential using Indies and just ignoring AA/AAA mentality garbage, because the industry and audiences just want more and more of it. Refinements or stagnation, pass.
They can rework the OS layers, sure, if it's just for the bare minimum don't care. I want the 2013-2017 TV TV TV stuff as in not THAT per say but the feature for any apps/games. What quick resume kind of fills the space of now I guess.
Pass on the 100th boring way to offer social features/other stuff we didn't need but got priority over.
Or any other console gimmicks I'd like to see. Or even something else besides Impulse Triggers being the highlight to me on the Xbox One controller as awesome (even better then HD Rumble) to a share button on Series S/X controllers/grip feel. Well that sucked.
The game design still sucks, the visuals don't impress and I want other controller/console gimmicks. The consoles and games are bad, boring, unoriginal and trend boring. Devs/console makers mentalities are just a waste it's so disappointing.
We won't see better game design ideas, we have to see boring visuals/story telling I don't even want to buy/Gamepass try out ever. Great.
I have no interest in this at all. I'll keep playing my back log or my OG Xbox/360 games that aren't back compat or are OG Xbox only on 360 back compat. Let alone the other platforms I'd rather play on as well older games or odd modern games I barely play.
Part 2: Many older racing games have more modes/track/progression/car use case substance with their low car counts. You can have many characters, but it's meaningless if no body uses them or WANTS to use them, racing, platformer, shooter, action adventure, RPG, whatever. Imagine that. Due to their movesets, their benefits as a character and more.
Inertial Drift or Distance, maybe Art of Rally but most Indies I find boring, unlicensed (fine) but unoriginal and too inspired/referential then putting their own ideas into things. I don't want racing to be a nostalgia genre, even platformers are nostalgia and weak design not showing it's potential. It's just sad.
I'll play any B grade to AA/AAA old racing games with better ideas over cutting corners modern day slop for 20 hours that's for sure. I want ideas to be put in not offer the bare minimum and hide it with bad progression and car incentives.
I found something in PGR2's restrictions yet many wanted to drive a car that's high end immediately. Yet 3 did just that. I hate classes in modern game, generic skill trees and all that other modern era safeness/incentives garbage design. For arcade maybe, but a career mode it's boring as ever. I can have whatever strategy in old games, what is the point in strategic fun in modern games there isn't as much due to what cars, tracks and expectations for 'open ness or just generic events' with little effort put into them for game design/progression at all. Open isn't always better, restrictions but smartly designed and not too far is
If Forza Rally or Forza more creative modes, progression or anything else yes.
If Forza to be like the Behaviour studio concept art with the ships and other random locations or other stuff. Sure. That won't happen but I mean someone needs to be creative in the racing space.
More original tracks, more original ideas, more interesting progression, not just brands/licensed tracks, cars maybe, OST I never listen to anymore, etc. Bad staff that don't care about the IP or understand a direction for it.
The fact even though I hate how Milestone had handled MXGP (1 is balanced, 3 sucks), MotoGP (played older ones fine or SBK, later ones got worse) and Ride (1 to 3 was good) but Ride 4 (or 16, not played all I have more Namco's 3, 4, THQ's 06, Capcom's 8 and 9/10 or so, all over the place to see what I can acquire and see how they go about things besides challenges are more fun then season mode also management or physics of 9/10 I was fine with and 3 like 16 has more tracks/bikes I want to use not always the REAL WORLD STUFF) had a spin on Forza Motorsport 1 and 2's region system but more restrictive/innovating on it but hard AI, means I hate the game but was still impressed by it. None of the modern Forza team even comes close at all. Sure I prefer Milestone's older era innovative racing games no one played but at the same time they still impress me more then their Turn 10 as a inspiration to compete with ideas for. XD
If Horizon 6, no. If Motorsport not garbage direction for the series.
Give me a Stuntman type game, or bowling, auto cross, interesting obstacle or vehicle based rules, other event or mode types.
Or other mechanics. Or track design.
Good split screen career modes or arcade modes.
I would take ANY interesting arcade racer or sim racer, I hate the racing genre by 3rd parties or 1st parties, boring classes, boring progression, forced reward cars I never need due to singleplayer progression not needing them, barely anything strategy to the cups/parts or tuning. Other then Forza Motorsport what 1 or 2 that's it. Sure difficulty settings of AI/physics but even still. They don't have to be GT like but even still. More interesting event types, they got duller and emptier and less modes with 8/2023 then even 5 to 7 tried a few different things.
I only care about what 5/6th gen arcade/sims did whether Milestone, Sega, Capcom, Konami, Activision, EA and many more because of their mechanics/ideas were better, not just style, OSTs and track originality that is way better then the non existent those are these days.
Racing is an embarrassing genre these days, and so far behind, many gave up on it and audiences/devs have shown with esports, game design and manufacturers.
Let alone Wreckest (besides being a Kickstarter or Wrecreation whenever that is, Wreckfest 2 seems generic and a physics update, how boring and low effort of mode ideas can anyone offer, it's like shooters, make 1 mode, get money what happened to the others? I don't want to just race, I want many rules/things to do with a car/character not be bored doing the same thing for 20 hours whether a shooter or a racing game, I find RPGs boring because their level designs are more dull then any other genre let alone 30-100+ hour counts of dialogue and boring design)
But being yes more a Flatout successor but no licenses of cars yet it is still bland and boring for 20 hours with 2 modes, barely much style they want to lean into of modes for obstacles or anything interesting besides races/derbies and a mix of vehicle types that really do nothing but 1 race event with them. Flatout had more personality, better tracks (some) and even the fling your driver events. Like we can't do that anymore as people will take things too seriously even though Jackass and others were a thing back then.
Even Gravel or others have better presentation of variety of modes, for how few it has, but fair track variety that still works with it's limited modes. V Rally 4 I think did it wrong, 2 point a to b (that are the same really). 2 circuit types and 1 time trial/score based. That and I didn't like it's use in-game currency to advance which was a hassle. I have played R Racing Evolution sure but it did it better to justify events and car access, V Rally 4 is just tedious and to me the lose of events or skill was 'understandable' but felt awkward to progress to higher tiers. It didn't flow well.
WRC3 I just got plenty of event types besides it's championship/time trial/others I never even touched because the career events was so good of a mode (RIP none of that on Vita version but PS3/360/PC it was good). Best annual racing game I've played in years, besides MotoGP16 (and it's bad MotoGP AI but good balanced dirt bike/rally car AI, go figure there).
@Kaloudz COD on Wii/Wii U were interesting versions. Graphics or features with Wiimote/Gamepad to me. Besides the things cut in Wii versions levels and such they were still fair versions of the games.
MW1 and 2 Remastered were more modern engine focus so to me with an updated engine then tweaking the olders ones up to a modern point (like many of Sony's PC ports or Mass Effect trilogy and why Dragon Age they didn't want to bother with that old EA engine compared to Unreal Engine 2 to modern) make sense I think to port.
Warzone I bet they will, sure a lot of maintaining it then the others but they want that mobile/console audience users to jump on and constantly play so makes sense I guess then a COD release and move on and however many multiplayer users compared to Warzone numbers/MTX and all that.
Even if MW1 and 2 are quality I more was thinking about the engine side of things but they are quality no doubt. I have MW1 on Wii and it's pretty good, awkward but you get used to it.
I'd miss it if Xbox did as to me their place of competition is nice to have. What they do with consoles (even if the OS sucks more these days then ever has but so does Windows 11 as well). They have so much reach and yet I don't want to play any of their games at all anyway as they are just 3rd party design in every way, not just because of ABK/Bethesda but everything else as well as so boring. Variety sure because of what each dev does offer, but exciting, any of it, no.
To me PS4 gen had fair PS3 like IPs game design appeal or gimmicks, then just boring from then on to me only enjoying the niche IPs, let alone VR/Playlink was more fun to play with then the regular games were boring.
Those niche games went, so I went to Switch niche 1st party IPs (big ones after lifecycle like did Wii U/3DS) and keep my PS4/Xbox One around for odd titles aka PS4 'can be' a 1st console in mind for odd third parties or eshop but otherwise it is becoming my 2nd console (Xbox my 2nd/3rd then PS4/Switch tied or Switch not as used until enough I found use for of Vita ports or other things) due to well gens have moved on (that's totally fine for them to move on to PS5/Series, I don't want to upgrade to PS5/Series anyway, I have access to them in the house, I don't use them, family can all they want I will not play them the garbage games and hardware use cases suck).
But most times are more my DVD/Blu-ray players, YT/Soundcloud watching/listening app experiences (besides phone) then gaming machines. Because the games suck, take too long or are game design boring due to priority changes of audiences they focus on or what gamers want doesn't really suit what I want (fine to have different tastes of course) but yeah just made me move to retro or Switch and I don't like Switch much either it has it's own problems (not for how weak the hardware is, but game design, gimmick use and more).
But the software features of Quick Resume are cool. I don't do digital on Xbox but it's still cool. Sony to me has some ok peripherals but even then they barely get used. From Eye Toy to 3D/VR, or Sixaxis that gets used on and off, to Playlink and more they give up too easily and it's really annoying.
Nintendo as well, the game design is hit and miss and the gimmicks as well get half used half not for things or ideas I have that will never happen come to mind.
To me game design is so boring and consoles are just so 'there' and I am just so uninterested in them because game design sucks and the gimmicks are barely used in interesting ways. I didn't want a console for being a halfway between PC I bought them to have fun and have an experience many have shown that PCs won't do as the era of those experiments has gone for PC, or others catch on. But for consoles they can still be more than a boring box playing boring games by boring devs and funded by boring audiences, for consistency sake and boring game design continues. How boring.
Xbox doesn't have as many gimmicks but even still. I don't always expect them to even if I'd like them to but they have kept Impulse triggers so that's nice for the Ally to have them.
@Kaloudz I wondered too. I had if they would COD 4 MW1 Remastered or MW2 Remastered if not the prior CODs to Switch 1.
(I assume they want to do it themselves like they did COD Wii releases when they got around to doing them after main release platforms) instead of a COD DS with NSpace or letting some other studio port them instead.
But I guess starting with Switch 2 (I assumed they wanted to wait for it to appear then start work on offering it due to the hardware power, even though mobile they were willing to off a COD experience on but Switch 1 they weren't, always mobile/VR that get original releases and Switch doesn't as we are cutting off the PS2/PSP/Wii kind of approach these days it seems so only mobile/VR are left for those kinds of projects) was a good enough option as they didn't Switch 1 at all.
But then again they offered COD 1/it's expansion to PC and none of the Xbox OG games or let alone PS2/GameCube ones so like I assume they cared with those either. It's situational on if they care or not.
I gave up and bought them for PS2 instead of buying the OG Xbox versions for back compat or PS+ waiting around. We know they won't ever go to GameCube NSO at all.
I doubt we see many other older CODs offered due to whatever state they are in, source code or interest at all.
Like many Wii ports (besides Star Wars Force Unleashed Wii to Switch or other examples) we won't see any of that happen ever to modern systems because they cared so little for them even if some games were great and I prefer over the HD versions but that's just me.
Ubisoft won't Prince of Persia Forgotten Sands Wii or Red Steel 2 in VR. Let alone others.
EA didn't Need For Speed Hot Pursuit 2010, the HD version is fine but I prefer the Wii version's direction. Weird I know but to me HD version remastered or regular I own all 3 versions, was still boring compared to Wii version's gameplay, I didn't want a Burnout 5, I wanted an interesting gameplay experience and I got that with Wii version no matter how graphics dull or less refined it had more interesting modes even besides ok physics. I like PS2/PSP/Wii unique or ports. Understood systems, weaker power level, HD versions were graphics first and boring gameplay 'not always but sometimes'.
@Wizzle8899 Segmented stuff about the showing, and other details about other things that are a bit off topic sure but still relevant.
I thought the show was "pretty great" for what was there if that wasn't clear.
Also the = equals parts were top/bottom on topic, in-between = off topic. That's why I put them there then separating to a second comment or cutting it entirely. But making a line to segment it was tricky to do. I have tried before but it can be a bit tough to do with the tools or options these comment boxes have.
I could cut some of them yes but can't help myself. I went from the show to somewhat creative mentality, so it went a bit off topic but can't help it.
I segment things, they don't always make sense but when read at a certain pace/notice the commas/periods (full stops) do make some sense.
Otherwise if you mean 'what are you even saying' 'It was a great show or a bad showing' as in like I'm wrong then yeah I probably am. XD
That and reactive, like many games such as Minecraft or other survival games or even some other types of games can be dynamic, or reactive, if you get what that means then sure.
Like I want a hive mind game with enemy AI learning movesets they see, forgetting them, copying others. Hence robots or insects or something. Or something less complex than that and to just like the radio response to player actions or other stuff such as things to shoot as an obstacle of sand covering them or something, or no QTEs but just act on a button press and it's going to go between 1 or the other not a forced QTE choice/list of choices.
Faiir, did the article writer right other western audience attempt JRPGs?
I have and some are pretty fair I think.
I also enjoyed many of the Japanese shooters of PS3/360 too, they are strange but in a good way, very enjoyable experiences.
I myself more enjoy tactics games but to me some like Conception/Eternal Sonata got me more for their gameplay twists to the turn based formula.
But yeah FF16 having a fair tone, fair combat/very noticeable hack n slash flare in tone as well is what makes FF16 that bit interesting there.
Also look at hack n slashes, you got action RPGs, you got more waves after wave type arena ones, you got more character action/hack n slashes with more action adventure level design with fighting game style combat. They all vary of level design scale or combat or RPG skills and all this stuff to their structurally identity.
I mean looking at a Malicious or Senran Kagura to something else can be confusing of those with small arenas and not being a 3D arena fighter or something else. As screenshots alone aren't enough of a sign.
I am trying to work out what Croixleur Sigma is for a hack n slash recently, even the screenshots are not clear to me let alone some other games. That or hating how racing games do screenshots and never show menus/modes just a car in a circuit/rally location or showing their gymkhanas and such, how useless devs/marketing teams posting screenshots on storefronts and backs of box art. Besides having a guess of genres for any game at all. Video footage only does so much after all.
RPGs in Japan have changed a lot or tried to fit with western ones besides their settings and that European type vibe or how they differed from visual novel cutscene ones to just the parties, 1 man armies and all that stuff too to see of classic JRPGs and WRPGs over the years.
Structure of JRPGs has changed a lot but yeah I can kind of see why FF16 or souls games and more are more western RPG like or bend their own goals for RPG game design beside worlds and other details besides the JRPG formula or geographical assumption when the design mattered not just the location it was.
RPGs are broad of their ideas and people forget that JRPG/WRPG/CRPG are very different games let alone Action RPGs/hack n slashes or Tactics/SRPGs and other related ones.
I mean look at Tower Defence to SRPGs/Tactics to Turn Based or Real Time Strategy, 4X (and those that are hex or square based), Grand Strategy and more. That's a lot of differences and terms for strategy related genre terms besides their unique differences.
But FF16 still has ti's way of items and things then typical armour and such of western RPGs and it's combat is very hack n slash but not too complex, quests/tone is I guess fair for what it is.
I think FF16 is fair for what I saw of it and have no interest in playing.
It has creative stuff in here, but also a lot I won't play either.
It's also still very safe/only some pushed the bar creatively.
Fair mix of sequels to long running IPs or fair updates, DLCs or new games but a lot that makes me go 'eh a few cool, still going to play and buy 5/6th gen games or other odd games of the modern era that don't appear at shows like this' XD.
So yeah a 3-5/10. Like State of Play was 3-5/10 and the other shows were 1/10 for Indie garbage, good Indies in there no doubt, but a lot of bad ones then good ones.
Also how can someone make an Indie with a paintbrush and not have interesting moves with it. How potential waving in face dumb can some devs be. It's a paintbrush, you can do anything with it then making it a generic weapon. Painting or not related, any powers or animations/particles for it but no it's a brush you fight with. Boring.
This is why I think creatives are brain dead. You can use any small objects to be a weapon and be generic that's fine (or also make it more creative but making it convincing sure that's the main thing, is convincing rules for what objects/ideas you use), but a paintbrush. It's like Foamstars all over again. You can use foam for anything. It's like having tons of bubble bath combinations.
There is so many ideas to use that with and mix with a paintbrush of materials, substances, paint, elements, world bending level design obstacles, enemies to battle, and expand off of that's why I am annoyed. If I can think that ambitious over a paintbrush, it shows it's possible. XD Sigh, creatives they days are weak.
Can I make games, no, can I use my imagination far better then they can, absolutely it's so much easier to because they are so weak minded in ideas to use any objects and spin it off into anything they want, yet don't do it. Is making it hard yes, but they can 'try' they don't try enough.
Creatives are too safe in their ideas/rules THEY can make, not THEY stick to, so we don't see as much rule bending things, and just use whatever safe rules we have already established and it's so boring. Making something convincing sure, but don't cull it down that much, it's boring.
Like using elves/dwarves fort the 100th time, make something original of creatures in your fantasy worlds even kind of thing I find boring for comparison.
Along other horror garbage not pushing gameplay or atmosphere in interesting ways just repetitive.
Trends/inspirations are being used badly is what I'm saying.
Like cute animals, yet you can make an animal be used any way you want and they go lets make them bland to play as and cute. Ok there is there door creatives, your emotions used for reality boring rules or emotional stupidity for a love of animals then interesting ways to use animals, any animals, insects, aliens, whatever to move in level design of artform stuff. Get out of here now until you come up with something more creative like 5th gen platformers did.
You don't have to be a kid to do this yet it seems many people's imaginations are too soft and restrictive of magic use.
It's no Remember Me level intrigue as is just walking in sci-fi areas, it's not that great, but it's still interesting to see them do something other then Life is Strange after 10+ years.
So half good to see, half not that exciting.
I want a Remember Me type experience again and I have still to play a fair amount of it but glad I own it.
To me this gives off Karen (or however that Indie is spelt) vibes. Too much someone wanting to show off their hobbies or tell a story. Where is the GAME I came for.
How accessible or telling stories/showing visuals do we need to see come on.
Gameplay is always lacking in games and too much themes/boring symbolism I don't care for. I want mechanics not boring world scale and boring human stories I don't even care about.
I don't care what people love, just make a fictionally crazy game with whatever random fictional ideas, why is that so easy to say yet never happens. No wonder people are boring in creative spaces, they are so safe mind of creativity.
Art teachers are you limiting the way these creatives can think? Or are the ex students just not creative enough?
I don't care about someone's fascination for rock climbing, or space travel, prove to me mechanically it's interesting to be there in level design or character movesets. But they don't. They love to talk and not let us play it. Just talk/show visuals. Stop with style over substance games please game industry. It's boring.
Make a movie/book, but not a game if your going to do this.
It had a fair mix, Forza Horizon 6 pass, & with my hatred for GT7/Forza Motorsport 8/23's direction/the rest were a fair mix of good but many I'd play no. But creatively interesting, a few.
Outer Worlds 2 is cool for what it's expanding on but it's still very basic reactive stuff and won't change the world enough. It's still an RPG so it's still dull. Is the radio, perks/more cool, absolutely. I am glad to see it but it's not level design/moveset reactive.
The bridge part made me go this isn't reactive enough....
===
(like me going why does Biomutant force a Jet Ski quest, why not animal traits to swim, fly, dig, any animal/fictional cool moveset ideas/other stuff, or perk/traits, oh right too much animation time, make it static, to me Biomutant or many games could have been so good but was just apocalyptic animals open world with generic stuff in it besides gas immunity part, it's not traits or moveset compelling at all, animals in 5th gen platformers have more not attempted again movesets yet we get cute animal games.
Same with Foamstars, I had more mode ideas still Splatoon unrelated and they made 2 modes off Splatoon/other games, I don't respect Foamstars blantant laziness of money then creative mode ideas to support multiplayer for because they were lazy).
Bland empty games. Sigh.
Phil Spencer or any others? Where is my hive mind organic/robots game for enemy AI? No where exactly. Learn, forget, copy, etc. possibilities. Nope. Too much to animate, program, procedural won't happen of movesets either.
Too much effort, reactive elements of player powers for level design or building a poison ice boulder or something stupid. not just boring RPG status effects.particles.
When co-op puzzle games like Lego Voyagers or others were more exciting/I like puzzle games but don't play many other then more 6th gen obstacle course ones and don't care for Tetris/Bejeweled ones yeah co-op ones are the closest I can get.
Most genres are pretty stagnant. I can think ambitious/not make them myself due to lack of skill in programming (web design or Java basics that's it, nothing great) or patience. Devs are boring with their safe ideas/comfort passion.
But I just laugh at the industry all the time/go retro for a reason, they inspire me retro games, modern ones show me how empty they are. They can't include everything but I wish they did enough of that with how bland they are in gameplay/etc. so generic fantasy/so on. I want gameplay passion not boring world design/dialogue emotion. Sigh human prioritizes I guess.
===
The oh we have different paths, yeah but I could be offered an ice power to build a bridge or flood the water or do anything more reactively interesting, whether I alert them or not sure, but still way more interesting then 'look we are talking about things everyone still does for 10 years for outposts and saying how great it is' yeah no matter how you dress it up its the same mechanically. XD
So to me a 3/10 or 5/10 like State of Play. The other shows were hmmm Indie repetitive garbage that are too self inspired in the wrong direction so they were 1/10 or 3/10.
Yeah I'm sticking to my odd modern games, the few new that were good at some of these shows and mostly still 5/6th gen games mechanics we will never see again I find more exciting besides their jank.
Mechanics/mode rules variety over safe game ideas no matter realistic/cartoony artstyles, substance not style, we see too much style.
Part 5:
The Behaviour studio concept art game couldn't get me more excited it won't ever happen as they continue with Dead by Daylight. Or any Indies make the same nostalgic garbage beside Inertial Drift or Distance, the rest are just boring unlicensed motorsport fixated repetitive garbage that is so uncompelling. Give me creativity and modes/event types with interesting rules, but no they go the safe option instead.
Keeper looks fine, very Double Fine, gave off Eternal Cylinder/other types of adventure game vibes. It looks cool but I think could be a bit boring. Not that you need combat to be interesting but it isn't clear what it is yet and some adventure games need a bit more whether puzzles, or level design to be interesting not just a journey that is pretty bland/artstyle is the only exciting part about it. They need more to do with the lighthouse/creature thing or the animals you come across on your journey to aid with level design. Please.
COD Black Ops 7 looked cool then yeah nah. I am fine with sci-fi COD games but to me I'd take a Quantum Break 2 or a more exciting game then a COD game with a cool trailer and i Know will suck and not be that exciting. But then again who knows. I want them to impress me with the scifi possibilities they can offer like this trailer. I bet they can't do it for a cool campaign with upside down or time bending or other stuff. Most play it safe and while COD has the production quality/budget, they still cut corners.
I gave up by Black Ops 3 and not just because it was the last co-op COD either it's because they just weren't doing interesting ideas anymore to me.
Even then bullets hitting wheels in multiplayer, why did it take that long. XD
Either way it looks cool, but trailers don't mean a lot. Prove it too me whichever studio is heading it. I want an amazing sci-fi campaign. I want a good creative story based shooter again, we barely see them and that makes me sad. I play PS3/360/Wii and older shooters for a reason we barely see ideas like those anymore and I want more of them not the same safe/realistic or boring singleplayer games safe direction or multiplayer garbage we have seen or 10+ years now. Even Indies make multiplayer garbage, so COD has the multiplayer area doing fine, give us a good campaign.
MW3 remake to me it was a bit hmm. Cut corners or different direction like segmented parts of maps a SW Battelfront 2 2005 would do or Unreal Tournament 3 or something matches/story around it. I assume many went cut corners so yeah.... I don't know what to think as never experienced it and don't just go along with I play or research something. So being smart not following the rest.
So impress me COD studios. You have a great trailer, try and live up to it (not that I take marketing/advertising seriously) but I do want to see an interesting game out of this sci-fi angle.
Part 4:
I don't care it's barren, barely got any interesting modes/progression and a total joke Phil. More tracks/cars is boring. The core in FM8/23 or GT7 suck. Both these PS/Xbox IPs are terrible. Restart, get better staff with better ideas please and ACTUALLY care about game design or cars, either way, better staff across the board.
Wake me up when you make a BETTER Forza Motorsport 8 or 9 or spin off (not mobile trash reskins either) that isn't trash, 5 to 7 were terrible but still worth my time. FM23 or FM8 is a joke and not worth my time at all.
Come back to me Phil Spencer when Turn 10 have better staff and ideas to contribute, not the jokes you have in there currently who don't care about cars, have no creative ideas for the series at all and can't even make up other modes like bowling or more back in the day, I hate Forza Motorsport 6 but it still has what 5 and 7 had let alone what 1 to 4 had, to a degree, FM23/8 is garbage.
No 3rd party racing games can impress me, even Wreckfest does ok for a kickstarter game so to give them some fairness, but Wreckfest 2 looks kind of generic and safe for a sequel, it doesn't lean into it's aethestic of being what it can be, Flatout series had more modes or even creativity, but I know it can be more then races, derbies and scrapboxes (not in a bad way, vehicle variety was visually interesting, but mechanically kind of boring and again 2 modes for 20 hours, very boring, classes progression is boring in any 3rd party or Forza based racing game, sick to death of it), lean into more with the tracks, or cars mechanically, but nope, just a safe sequel, boring and Wrecreation better be good for how creative that should be.
They are just as lazy or too motorsports smitten to have a brain too and creatively use cars in modes/track design/point to point locations real/fictionally exciting ways. The racing genre sucks.
Give me like Ride 4 did a creative spin on a campaign like Forza Motorsport 1 and 2 did, or 3 and 4 did. Try something new even. But not the same generic garbage. Racing games need better progression, track design, or car mechanics and I don't see it.
Even the WRC 23/Sega GT/Pure type car builder is cool but I mean I need more to be impressed as I want interesting ideas again. Even GT7's car dealer cutscene was just that, a cutscene, give me a PGR2 dealership to walk around or garages in the other PGR games, or a Forza Motorsport Forza Vista type thing to explore the cars/hear details about them.
I play 5/6th gen racing because they had mechanically or progression design exciting ideas, nowadays it's boring and safe or motorsport realistic and generic. I want creativity in my racing games. I am not seeing it.
Games can be anything yet devs are so realistic/safe of creative ideas. Make something a game can be with imagination not those without any imagination or deep enough imagination. But it won't happen. Studio staff or publishers are too comfortable or cyclic/formulaic and boring.
The staff aren't creative enough. I will continue to play old games till then. I can't make it myself, I can think ambitiously but I can't make it. So why not play old games for inspiration and think it up or enjoy those instead. Modern era gaming is trash.
Part 3:
Gears 1 reminder and crossplay/progression, yep....... Give people 2 to Judgement sure, but otherwise who cares. I already own all Gears games besides 5 so to me it doesn't effect me till E Day one comes out but come on who cares about this, show it at other shows not the audience for Xbox that already knows. XD
Persona 4 remake (not enough porting, to porting to remaking, why not remake 1 or 2 many people haven't experienced, or even just I don't know not remaking them, Atlus being clueless to money hungry is just hilarious, the amount that got a PS TV/Vita or waited or got it PC to then ports like people experienced 3, 4 or 5 however they could, not probably as much 1 or 2 beside PS Classic version of 1 and 2 being however reachable).
Sea of Thieves update..... Sure don't care.
Cronos looks, fine....
Is it too late for FF7/16 to come over no idea but good to see it happen then not I guess for Xbox owners finally getting to experience these.
Phil can say new Forza all he wants, I am NOT happy with the direction with the series or even 3rd party racing games, let alone GT7, it has more modes/event type variety but still barely, the directions suck in racing games. Indie and AAA/AA, etc. ones. I am so disgusted with the racing/platformer/shooter genres they are complete and utter garbage and so way behind in creative ideas and just safe roll out slop.
If it's another Forza Horizon then who cares, no interest in that or many open world racers directions if at all playing any they just haven't done it for me, then again many open worlds are boring mechanically or mission types too so that formula is just boring of RPG quest/moveset boredom. Dumbed down movesets, eh worlds and boring lack of appealing set pieces or level design possibilities.
If it's another Forza Motorsport then well that's on it's focused live service journey.
Part 2:
Grounded 2 not sure we needed but seems fair. There is other Honey I Shrunk The Kids kind of stuff I'd like to see done or with creatures at grass levels but Grounded does a fair job of it. Hella the mouse game seemed fine.... But yeah I assume no Mushroom Men, Toy Story or others types these days of interesting other ideas to go into for level design/possibilities.
Don't Nod making a game not like Remember Me but about as interesting as that that isn't a Life As Strange like, YES PLEASE. This game didn't look like much but for what it is, I'm interested. Remember Me was such a good game, this isn't that scale but it's still good to see them do something not Life Is Strange like again when I know they can do more.
There Are Not Ghosts At The Grand gave me oh this could be good to oh House Flipper like no thanks to oh this could be good again.
Age of Mythology DLC is nice.
Mudang looks fair from what I remember.
Planet of Lana 2 is fine to see. I'm not into these but they have a place they are good games. Gave me Song of the Deep vibes with the vehicles in it.
Fallout 76 fishing/farming update.... it needs depth, fair trailer though was very Fallout but yeah, needs more.
Solo Leveling, sure, why not. Invisible fighting game, sure why not could be better but eh.
Aniimo looks interesting, good mix of creatures actually doing something in the environment, maybe. But another survival game? I mean fair but will it be as reactive maybe. It seems fair but if just 'Palworld was successful copy that' then yeah pass. It needs enough of it's own identity.
Ah Eyedentity we won't see you ever again even if different type of PS3 game/tech demo/trailer. Or Coded Arms Assault.
Tony Hawk 3 and 4 with other skins/characters, sure looks like it's coming along well enough.
Good showing, Outer Worlds 2 looks good, as the most creative game there, cough, as telling of this garbage industry, but otherwise yeah it's good but either a 5/10 or a 3/10 show. No SOD3, odd.
Handheld was just the branded one, it looks fine.... The other one will come/been postponed to next console or never so who knows with that one.
I am fine with cartoony games not realism boring games with little creativity in their mechanics to be convincing of ideas/of their worlds rules for audiences wanting realism which is why I don't care for realistic artstyle is the world rules have to be convincing.
If we see realistic artstyles but crazy rules fine by me but we don't.
Like State of Play good variety and not as deep of showings but and less Indie uninspired same brain cell garbage but still a mix of good and pass worthy here. I'll stick to retro 5/6th gen games ideas regardless of how janky they are their mechanics compell me still because we don't see that creativity in mechanics anymore and graphics mean nothing to me, reactive level design/movesets do, or modern era weird games as some of these are, but not many.
Outer Worlds 2 was not as level design reactive (like many RPGs, always menus/themes (which are good and we don't see many like it as common, besides Outer World/Journey to the Savage Planet types nowadays) and story telling first level design is non-existent and dull as usual) but enough skills, radio and others reactive or creative. So for Outer Worlds 2 it's a start but I mean come on. The studio liveliness shows but the game, it's a step up, but I've waited so long for ANY devs RPG or otherwise focused to do ANYTHING exciting I am over it. I think ambitious where games are empty gameplay wise for a reason and play old games, why because this era is so slow and sucks with boring culture/themes/story telling and boring level design, devs can't make games just boring movie like or art pieces I don't want to play, look at sure, but play no.
Does it take time absolutely, so I get that but most others are so bland that shine only does so much. Like i said, it's a start.
Sigh we won't ever get Dead Rising weapon variety or moveset perks (platformers are too lazy too) or hive mine enemies (organic, robotic, anything I want that to be a thing in 1 game at least) or other stuff I have wanted games to do for YEARS.
Why can't I just summon ice (or use any other reactive elements or even QTE like but not a choice but reactive on if I move at the time or not like Infamous 1 did) and move it around or something.
Games are so static and scripted.
Outer Worlds 2 is going in the right direction for expanding an old school WRPG to modernise and expand on itself, but it's also still very limiting. Oh well.
Otherwise some fair announcements/updates.
More Clockwork Revolution was good,
Gamefreak making a bigger scale better game then Pokemon isn't surprising. Their non-Pokemon projects are always great and underrated. This looks great. Fair I assume Samurai/mech, seems cool.
Plague Tale sequel looks cool of a spin on things with Minotaur's Maze I guess, pretty cool.
Meat Boy 3D looks cool, kind of gives me Kirby or others vibes. Mix of 2D/3D in a way of level design but looks great. Never expected them to make such a game but still cool. Not going to be as creative as others can with platformer ideas just begging to be explored or returned, but to stick to what Meat Boy does sure it looks good.
If they wanted to compete that way/get units out they would.
I think they should keep consoles around for a bit but they want software/services. I'm not using them so I'm not their audience. Keeping the console around for what can use it for then.
Double Fine better I'm starving for them to offer something exciting compared to the rest of Xbox's ok but not that exciting projects to me really.
Even Media Molecule are the last studio I care about from Sony otherwise, I don't care at all for either Sony/Xbox in the slightest.
IPs maybe.
Spyro 4 I don't see happening, why would Toys for Bob make that, ABK owns the IP, so why Microsoft they are under, why would they bother?
They can make ANYTHING they want. Besides Crash only went so far, Spyro only sold so much. Do they have ideas I'd assume so. Would the time taken and better handling then Reignited happen and help, definitely but I just don't see much of a point.
Do I enjoy Spyro of course I do but whether Spyro or Ratchet many directions have disappointed.
Even if a Spyro NEW 4th game happened I have no hopes for it. There are many mechanics I'd like to see happen and world design will look great, but the level design SUBSTANCE or minigames or format I am not excited for. I know it will be not what I want and what many Year of the Dragon fans want and I don't want that at all.
Even if breaths or characters playable or many other aspects. I'm not sure. It's how they handle them more then offering them.
While Crash It's About Time did a fair job off of Crash 3, I have no interest in Spyro NEW 4.
Year of the Dragon already went eh directions and I know 4 will follow that and I'm not interested.
Hero's Tail mixed things up with it's HUBs, minigames, characters and such, it's not perfect in it's minigames or the forced need to do Eggs then Light Gems and the harder ones to progress. So you might as well 100% the game each time anyway even if I do Spyro games.
Well enough I'd like to see that approach of an adventure or a more Spyro 1 approach (I like it's simplicity and platforming not doing boring sandbox tasks for NPCs as to me many platformer have been that and I find it so boring. Let alone they don't have the depth Banjo or others had of abilities, just NPC quests, subpar level design (looked good, played boringly) and other priorities, not 'platforming' priorities so it always annoyed me.
Many platformers/racing games suck and will continue to say so.
If I wanted that I'd play open worlds and i don't because they suck mechanically and many platformers are just as empty and just go look cute characters small scale open world 3D platformers. They suck) as 2 and 3 are very similar and 3 just doubled down too much.
Never heard of this or forgot about it and would rather Sableman Stampede oh right.....
Looks pretty generic really.
Ok.... A Modnation Racers kind of game in animation style I guess or customisation. A bit better, still not great even if Modnation has it's appeal.
Why are third party kart racer so bland. They don't try enough and when they do they aren't that much more pull away from Mario Kart like but still decent games even if in my opinion still mode weak but still have some fair ideas in them but like many arcade sports games too light on content or quality excitement in them due to what they want to do to be clear to audiences but in doing so are too bland, boring and to me like many kart racers even Mario Kart forgettable.
XDefiant I get why people like it but to me it looked like any other generic shooter with barely much exciting ideas other then vibe and a few tweaks.
But my interest is PS3/360 shooters with their mechanics, PS4/Xbox One gen players don't care so to me I have no interest in the era of generic shooters ideas and settings at all regardless of business model.
There is a reason I had more ideas for new modes (while still being different to Splatoon) then Foamstars had identity.
Then again people have Ironsight and others to go for such things as well. Not the same I know but even still.
Most multiplayer shooters by Indies are terrible anyways so the big ones are either hit or miss but better quality even if still rather boring.
The rest are well known IPs........ decent games..... yeah I got nothing. I don't care about any of these at all.
Comments 685
Re: Forza Motorsport Team Reportedly Loses 'Nearly 50% Of Staff' In Xbox Job Cuts
Good riddance of Turn 10 staff, if they had bad staff, bad leadership, get rid of them. Have a smaller team, with smarter ideas, better time spent on it, or else support or gone.
Car licensing isn't cheap and bad staff, also doesn't help with them using those.
But Raven, really? Well that sucks. I feel for them, as you never know with assist studios really. Depends on the staff I guess. Probably some pretty useless or some not great contributions/conversations I assume.
Or whatever metric they go by to get rid of them not meeting the expectations set.
IF they hire more staff sure, but make sure it's good staff, not ones so useless we got a terrible product and terrible marketing that just put me off the game and console entirely.
Re: Two More Xbox Games Are Being Cancelled, Including Perfect Dark
As unfortunate as it is, I don't care, they deserve it, is it people's lives, sure, but it was up to them to execute it well, if they didn't, good bye, no sympathy, whether marketing, whether artists, animators, programmers, designers, QA, HR, etc. I don't care if I sound heartless, it's on them.
If any of them were useless or not capable of good ideas, or executing them, good riddance.
Everwild kept going on too long and looked unfocused and Perfect Dark was getting there but was also taking too long/unfocused.
Why would a publisher keep them around if the staff contributions and leadership wasn't good, staff were particular what direction and it shows.
I wouldn't continue keeping them around either. If the conversations, direction and execution isn't good, get rid of them, no matter their skill, if they make it through sure, if they don't well, they had to keep up in some way.
Make a more focused game with the right themes, art style, gameplay and story in under a few years. Many other better studios do.
Not all have to be Obsidian, but they have had more games out, and sure quality varies for them then the others or the scale of those projects but them and many others show they can for the audiences they cater to, Sea of Theives does as a live service, State of Decay 3 will see with that one.
What others go or stay as well.
Veterans that are too sad, sure but they have their reputation and skill, but for the others not so much. I care about creative projects or ones that do enough for business, I don't care how much delight chats they had.
Turn 10 are a joke so good riddance to many of those useless/uncreative staff. If the rest do a good job with smart strategies, less staff, support or main project, fine, if they are useless staff too good riddance.
I don't have sympathy for useless staff and bad projects. It's on them.
If the more creative and effective ones stay good, if many of those are gone that will be unfortunate but if many useless ones go, not fussed to see them go at all.
Re: Talking Point: What Do You Want To See From Xbox In The Second Half Of The Year?
@smoreon Agreed, plenty to add, the amount of PS2 games even to PS+ or purchase even by third parties just makes me wonder why many of them held back on Xbox versions at all.
Why did Atari not offer Battle Engine Aquila for Xbox, but did PS2? It's just weird. Source code or licensing or whichever.
I get the licensing costs, source code, performance, plenty they had worked on or more focus on what exists already and improving platform to platform but even still.
To maintain them or they didn't want to work on any more sure, but even ABK games could have been offered but nope. Waited for COD OG Xbox games to be offered, nope. Only COD 1 for PC/expansion and World War 2 Xbox One. How exciting.
Even Blinx 2, but nope got only the 1st game.
Also offering the originals not just MCC versions is also a factor if people want to put their disks in an license check but oh well. I guess we just have to keep our 360s around for OG Xbox games, the licensing and effort just won't compare at all even if they did I think let alone the amount of companies or licenses/IPs even relevant anymore or willing to bother with them nowadays.
Re: Talking Point: What Do You Want To See From Xbox In The Second Half Of The Year?
Better games, better transparency, better staff direction on projects.
If we see more State of Decay 3, Everwild, Fable, perfect Dark sure. But otherwise most of those don't interest me it's just interesting to see them finally happen then in development for so long.
Re: Two Decades Later, Burnout 3 Is Still Incredible To Play On Xbox
@Drnsnsr Same, though with PGR1 to others. I found 1 had it's uniqueness of how the Kudos system was scaled and 2 onwards did change things but some parts were lost.
Even Ratchet series I found the tactical element (Taunter to blow mines, or others) was gone to more generic third person strafe focus besides it's other personality. Too many immediate satisfaction weapons then more to them depth. Why have wacky weapons if they are just going to be simple pistols, grenade launchers, rockets, etc. anyway. Just makes them more 'recognisable' but more dull in comparison of creativity there. After the original robots used for different use cases ideas to then simplifying due to the amount of animations and effort required I get why but they dumbed it down further and further. It works but it does feel like something is missing.
I wouldn't say it was bad either series changes but it can be interesting to see how much something alters, but it altering to be easier when sometimes they go too far yes in Revenge I think they did go too far yeah. (I won't deny Burnout Revenge does make it way too easy, it can still have challenge but it does back and forth determine the moments you can and the moments you can't while the older games are more consistent or challenging to avoid), or the others were too particular of appeal to audiences.
Re: Xbox Founding Member 'Not Pleased' With State Of The Brand In 2025
I see why Xbox has done what it has, to me it's the Windows/Internet Explorer or Office strategy, I do think they are overdoing it but I get why they do it.
Also putting Xbox on a handheld seemed like an experiment or a do we bother with a new piece of hardware we can't maintain?
Companies that throw their branding around make me less likely to listen. But it just so happens I don't care for PS/Xbox games or consoles over the years either so not like it matter. Third parties of taste it is.
They just think Xbox or PS means so much, they do it with merch, they do it with many things. I don't care for a brand plastered everywhere, I just ignore that stuff. I get what I want of books, games, tv shows, not figures, not t shirts, shampoo, snacks, whatever. Never cared to live the merch life companies want and it being our favourite brands and all that. Never had that mentality.
I mean to me the Xbox handheld might as well be marketing, just throwing the brand around like Xbox shampoo. That's how the handheld could be seen, too far with the logo/branding and thinking the illusion works when many smart people want to see more effort put into it not a logo slap on. Sure impulse triggers are there and the OS but even then it's still minor details.
To me the PS Portal is just a recycling of the Vita remote play app but just worse so I find it branding over substance as well on the PS side too. No resolution targeting that Vita app had of 360/540p when the Portal could do the same offer 480p to 1080p but nope, the console can, so why not do the same for casting too, is it because they don't want customers complaining even though smart people may want to use it, people use 144p on YT, why would people not want to do the same with a PS Portal casting scale. Sigh.
No dual screen use, just a casting solution that some people may be into and only few people question, compared to Wii U where it was confusing too but people that really got into it understood it's 70 feet local range, enjoyed the games and really got creative with it in bags with a power bank, car chargers, any place with power ports and more or those that really got into Vita remote play really understood it.
To me Portal has it's use to recontextualise what they have 3 prior times and really just feels like a branding solution, they have it on phones since 2019 Android and backbone/Apple app release later. PS4/PC as well have it. So to me offering it in many ways is fine but it's so overused I just blank it out.
I'd like substance over style or 'services' that only offer so much of a purpose/access that only so many people use anyway or notice of advertising. There is only so much they can execute with substance though too, so the marketing/approaches have 'some' weight but eh, they have audiences that do you use them so they do have some purpose people may not have considered or really enjoyed experiencing no doubt.
The games vary but aren't as strong as the past either.
Gamepass and others have a place but also seem like an easy 'if you want to rent/try things sure' otherwise easy to move on. But demos could do the same thing as well.
Even video footage makes it easy to not play a game anymore, why because the gameplay is usually so similar for most games, Indies it varies but for AAA they are so repetitive your basically playing for story and looking at menus to see what things you engage with a lot.
Re: Two Decades Later, Burnout 3 Is Still Incredible To Play On Xbox
Well yeah. It does a lot right. The whole series did well I think. Paradise to me is awkward but it does a fair job transitioning to open world even if I find the speed, stunts and more to be too awkward or the pathing of opponents and the city is just confusing.
It's good arcade fun, no licensed cars, a lot of fair personality to it, so it's CREATIVE.
But that doesn't stop Wreckfest being a successor to Flatout but also modern era game design boring (the different vehicles does no change anything really, racing/derbies are fine but it's 2 modes, most older games had more then 3 modes and multiple rules to them, even V Rally has 5 event types and 2 rules per them, it's pathetic, the illusion doesn't fool me) besides how good of a game it is. Wreckfest 2 has not impressed and looks like every other game that's just doing the bare minimum to refine, despite the excuse I can give to 1 being a kickstarter project modern Bugbear seem about as boring as any other modern racing game or Indie studio, bare minimum content and recycling it too much then offering enough to it and cycling it a racing game should have of it's formula, so this time, no excuse being as bland as others in the racing genre of being 'empty'.
The series is great, I own almost all of them. I'm not a BIG fan but I see appeal in them sure. I feel it's like Rayman I had to come around to why they are good even though I think they were just alright.
I didn't care for NFS Hot Pursuit 2010 360 or Remaster I got on Switch, and no the graphics weren't why I just found it a boring Burnout 5 but even less appealing then a a Burnout. Sure it's an NFS game and I have no context/experience with Hot Pursuit 1 and 2 but even still. I preferred NFS Hot Pursuit 2010 Wii, if that makes things clear.
Modern ones do fine but even current NFS is just bad. Creativity in the graphics, yet sub par in playlists and gameplay structure. It's just a joke.
I am not an NFS fan I came to them late so my experience/impressions and favourites are very different.
Re: Forza Motorsport Studio Said To Be 'Bracing' For Job Cuts At Xbox
@Kaloudz I agree. Well I just read it on Push Square, so to me it's likely July 3rd even though it says July 2nd. So it will be Thursday for me, Wednesday for the US or others that side of the world. Or whenever we hear about it I guess.
We can speculate but we could easily be wrong with any one of them depending how convincing, or what they see in them.
Many of these will be sad, or welcomed. But which is which hmm.
Re: Xbox Brings Another Call Of Duty To Game Pass Today (June 30)
So they are going to just release whichever into there slowly.....
Besides COD 1 PC/expansion......
What predictable and boring news, wake me up when they do something interesting not just 360/Xbox One era COD to Gamepass over months/years from now or delist them from the service. This is just so boring.
Wake me up when something interesting and not predictable happens. These companies choices are getting boring and ignore worthy.
You can get old COD physical for cheap as who really wants them anymore? Exactly, cheap as ever to get them.
Digital that price will vary and usually stays high on even old storefronts anyway.
I already own it so too me it's not a bother but for those that didn't I think it's a good entry despite what people say.
Yeah for older COD of OG Xbox era, I will continue to play those on PS2, thanks ABK. Great to see your offering only the Xbox One era ones and being absolutely lazy about offering more interesting stuff, How risky, as in safe your offering this stuff.
I'm ok doing that. Seeing if the next COD is good of it's sci-fi ideas or else ignore it like the past few entries I have been ignoring.
So hardly that interesting Microsoft/ABK at all. Still not bothered.
Pretty boring news really. Offer us things we won't expect, not the most predictable and more.
Wow a slow roll out of 360 or Xbox One offering COD games over months/years, wow, no way, what NEWS! XD
Re: Forza Motorsport Studio Said To Be 'Bracing' For Job Cuts At Xbox
@Kaloudz Obsidian and Insomniac to me are the most amazing at balancing projects. So Obsidian has to be safe, their output and handling is excellent for Microsoft of small scale like Pentiment and Outer Worlds, Grounded, Avowed.
Playground has shown themselves too. Fans may have their ups and downs but they have proven themselves to output and Fable will just take time due to the type of game it is then what they are used to.
Other more creative studios can be hit and miss, Compulsion, Double Fine and others it's up in the air if they do like Tango, or Sony removing London/others but I'm surprised Media Molecule is still alive as besides Asobi, they are the only other creative studio doing different things left.
The rest it's hard to tell. Anything could happen with them.
For ABK/Bethesda studios I do wonder as well with how their fair outputs have been and we already saw what's become of those they removed.
If it's main Microsoft studios and not to do with the other two publishers that narrows it down but by how much.
Also if it were QA or others and not main staff then even more hmm questioning there too. It could be any staff in any area really.
I mean Rare has had a lot of time with Everwild but Sea of Thieves is still going strong. I think they will be safe.
Some others I forget. May other mobile studios we forget. Similar to how with Tango/Arcane, it also had the one studio that did the Doom mobile game or others was also dropped most likely no one had heard of.
With lengthy projects, delays or quality, yeah.
If the studios that are bad are left, you know it's business politics and they have connections or are good at convincing somehow keeping them there, otherwise it seems a bit odd.
Re: 17 Xbox 'Stream Your Own Game' Titles Coming Soon, Including An Unannounced Release
Fair list. More so the title made me think more than it's offering with 'Stream Your Own Game' (not as in a players made games, just even otherwise to that of how you'd go about mixing them or whatever) but still, always great to see a service like this.
It's not my thing at all though either, but I think it's great it exists for the purpose it does and the audience it does.
Re: Nightdive Studios Teases 'Big Thing' Happening At QuakeCon 2025
While would be nice to see Quake 4 be available again and not PC/360 trapped. I mean.... I also don't care that much and would like to see PLENTY of other games, even PLENTY of other shooters get revived instead then safe options like Quake here even if they are quality.
Quake Champions has it's place and sure Quake 3 does but Quake 4 would be more appealing if I had to go with the limited options listed. But I'd still like to see other games really. There is a reason I am buying up PS2/Xbox/PS3/360/Wii shooters. I like many of the ideas in them, and no one wants to remaster them, so might as well buy them if no one will do anything about them on modern platforms.
I don't want to replay or see appear games I haven't and the same safe IPs or only the biggest games, or else I might as well give my money to second hand stores instead for the B grades/AAs and more of the past instead, source code access many have sure is a challenge or licensing, but otherwise, why should I bother, the others are everywhere, and the ones I want to are not, so why would I give console makers or Nightdive money, why bother.
Re: Obsidian Reveals How Halo Studios Helped With The Outer Worlds 2
Yeah and Monolith that makes Xenoblade helped make Breaeth of the Wild and you can tell, what greatness did Halo Studios/343 offer here that Obisidan couldn't do due to their size/talent/prior budgets. They can 'assist' but I hardly doubt they did that much to contribute (harsh I know but you can really tell sometimes with how much a studio effects others in certain ways).
I mean Outer Worlds 2 to me is a step up like Alpha Protocol had it's conversation system as still amazing to this day despite how rough it is. So is the game ambitious in many ways yes, they really want to do a lot with this game and I can tell so assisting is totally fine, many can do that in-between other projects other staff are working on their projects. But I don't get the same wow from this as I did my example above because with Monolith I can tell their quality and I haven't played all their games, with Halo Studios I don't really see much here.
Re: Forza Motorsport Studio Said To Be 'Bracing' For Job Cuts At Xbox
@Kaloudz To me other then a few decent event types/modes (first for the series not competition wise of games that already did them years ago, like Sprint aka 1 Lap Magic from GT4 or any other GT series driving missions or 3rd party racing games mechanics or aesthetics over the years), it felt like it remixed ideas well enough to be appealing but otherwise yeah they haven't done anything particular well in years.
The fact Project Car Racing (or whatever it's called) with it's recent career mode trailer/showcase or Ride 4 have used region systems Forza Motorsport 1 and 2 had but expanded upon them in interesting ways and Turn 10 haven't a single decent idea says a lot of how incompetent Turn 10 are.
Or better showcased cars, tracks, sponsors, progression and more. Let alone better marketing.
Ride has always tried to be Forza Motorsport but bikes even 2 has a cutscene similar to Forza Motorsport 6, let alone menus. Milestone don't even have the budget (and their European jank does appear but I still find them appealing) did way better ideas back in the OG Xbox era but still doing well to mix things up besides their budget or other IPs they balance.
Re: Forza Motorsport Studio Said To Be 'Bracing' For Job Cuts At Xbox
So bad staff, bad use of resources to 'save money/reuse assets' but not in a good way and yet they don't know how to make a racing game? As particular as people are about Forza Horizon, at least many from that studio know how to make one.
Turn 10 aren't even close to their best or their middle but still decent games times.
Goodbye Turn 10 you won't be missed, Xbox/Microsoft/the current staff have done it themselves, they have ruined their reputation and many people have bad leadership, seem to be very 'we connect well but can't make a decent product' so why even have useless staff then, business at Xbox related studios seems to be about pleasing people with dumb conversations, rather than making good products, that's pointless.
If Xbox can have a decent team make a better than we got racing game sure, but if they can't turn Turn 10 around what's the point. I'd like them and Forza Motorsport to continue but the current efforts are so bad I have no respect for them, they did this to themselves. They need a game like this in the space, but they treated it badly and that's just sad and disgusting.
Re: Imminent Xbox Layoffs Could Include Entire Studios, Warns Industry Veteran
Part 2:
Not everything can be big budget and successful, sometimes you need niche games to get for example people like me to be interested in your console or games. I am very much a Nintendo niche gamer at this point because PS/Xbox haven't bothered. Switch just happened to have Vita IPs I want ported as well as their niche IPs. The gimmicks didn't appeal to me as much as prior Nintendo, PS or Xbox consoles, the library did.
But no you want big budgets, have a loyal audience that is into a mix of different games (which is great if they offer the right ones to appeal/execute it) but not likely as much as others into the Halo, COD and others that are 1 IP type players.
That and they can put on every platform or any device but they can't expect more to be out of no where no matter how far they widen things.
Let alone a better console OS/gimmicks that isn't terrible and not 360 getting an advertising update made by idiots.
Re: Imminent Xbox Layoffs Could Include Entire Studios, Warns Industry Veteran
So playing the Google card of 'we don't understand gaming but want money'. Xbox sure but Microsoft seems to act like it's their first time entering gaming with decisions like this. The lacking leadership, the mutual 'we have this under control attitude' is just so hilarious. Some studios do it excellently and you can tell, others don't in the slightest and others get awards for the worst leadership, why? Of they were good or acted good in the company yet the games were garbage but they still got a leadership award. Sure.....
If Xbox removes Compulsion, Double Fine, Ninja Theory and more then is it their budgets or is it their niche audience games or publishers thinking they are bigger deals then they actually are and not having the context players have (of course that's the case).
If so, Microsoft won't have much left for other audiences they may want to appeal to yet won't because they cut them out and people not into big games (or of the types released, let alone taking too long to make as well so cut the rest and still waste money on dev time/changes/other factors which isn't ideal) that's not a lot but it still eats into things. Maybe the big ones didn't appeal to people as much, what a waste of time, money and 'appeal' that doesn't land, why waste it on big projects, they aren't always a good strategy.
If it's Turn 10 it's their own fault the game sucks, car/track/music licenses are expensive sure but HOW THEY USE THEM should be important but this staff wouldn't know in the slightest and it shows, plenty of other 3rd parties or GT games show it, I don't like GT series direction or many 3rd parties but you can see why they go for what they do in their design.
The current staff swap out is just atrocious and while 5 to 7 I wasn't big on they were still decent, had a lot of variety and fair remixes to them. 8 or 2023 is just bland and no updates will change my mind on the garbage marketing (I don't take marketing as a factor but it was still really bad) and bad design it has. I would have given Xbox my money for it but nope they made it a terrible release and I refuse to support it. Your own fault Turn 10 staff that aren't the same as they used to be.
If it's particular other services/studios sure but if it's major ones, monitor your studios with better leadership, better staff, better design goals, actually make games that appeal to audiences, but they won't they will copy paste what their competitors do and make third party style garbage and wonder why. Their competition is pretty weak.
They are proud of their particular reputation and think like every other company that they are special and to me it's quality that only sometimes shows, I haven't really seen much in them at all, there are some I respect or would play/buy, but most from any 1st/3rd parties seem very 'we push the value we think we see in these' yet audiences say otherwise and it shows, their reputation is a joke to me at this point.
Re: Xbox 360 Dashboard Gets Significant Update For First Time In Ages
I'd have preferred Bing search bar to come back or a 2026+ clock update, as someone tested that the 2026+ does work it's just not visible. Or some other minor things that need minor tweaks. Then it will be fine to end off the console updates and I'd be happy, but no they do the stupid thing instead.
It's like with the Series S/X OS dashboard update last time, oh players cut the advertising, with customisation, time to put the advertisng back in and annoy them even more. Same here, advertising. Is that all Xbox is good in visual design? Do they want us to laugh at them. Is ads all Microsoft understands? Seriously. Who are these idiots.
I'd rather they fix that then some visual changes like this to the dashboard advertising the Series consoles. Microsoft/Xbox are so marketing/advertising first and useless I swear. Visual changes, and advertising, that's the best they can do. Seriously. XD I get not supporting the platform, but visuals and not other quality of life fixes, I don't expect a grand update, but come on, how useless can they be. This is disgusting.
No wonder the OS is broken and ugly/the worst I've ever navigated on a piece of technology. It wouldn't be in my top 100 let alone 1000 or million devices on this planet.
Re: Halo Fan Game To Release On Xbox After Microsoft & Halo Studios Give Approval
It's fair but compared to Halo 2600 homebrew, live service ones Nintendo has for Tetris, Mario, F Zero 99 and such ones to recontextualise those games.
Or even some like Cadance of Hyrule that were more a partnership type, I don't see this fan game as that great.
I mean this gives off Capcom Megaman Street Fighter crossover fan game vibes. Cool but something to get out rather then others that have more to them.
Also a Halo Vampire Survivors fan game.... I mean if people want a modern game and something different but there is a reason i respect Halo Wars more for different genre use of Halo then this.
Re: Two 'Exciting New Features' Are Coming To The Precinct On Xbox This Week
Heard about this game recently, seems fine, fair updates to it.
Re: Volcano Princess Arrives On Xbox Game Pass To 'Overwhelmingly Positive' Reviews
Seen something like this of princess manager type games. Seems fair. Cool to see on Xbox as usually wouldn't think they would release on Xbox. More so PC, maybe other consoles if that.
Re: Microsoft Planning To 'Restructure' Xbox Distribution In Central Europe, Says Report
It should be better in EU or Japan/Asia, but nope. Those that know, know, those that don't don't with an Xbox existing, how they market things and so on.
Xbox's reach is 'something' but Sony has the largest reach of consoles or their other departments devices. So they will always do better then Microsoft that does so more for Windows then they do Xbox or any other types of products/services.
I think the many ads I've seen for Aussies is pretty hmm besides all the other ones on their YouTube channel or Summer of Gaming period ads/trailers were underwhelming. Of Gamepass to in general other stuff.
Like sure I see the Shapes biscuits win a Series console ones or the Aldis Forza Motorsport 8/23 car ones with Gamepass on it but otherwise if I didn't go online with articles or was that into gaming, I'd barely see anything of Xbox other then going to stores with technology/gaming that have them in stores or advertising but if they weren't my regular route then probably non existent.
Re: 'Xbox Edition' Meta Quest VR Headset Leaks Ahead Of Rumoured Release Next Week
I mean sure... But what about Mixed Reality headsets? What happened to those? Also why not just get a Heads Up Display instead. I've seen Sony ones from the 2000s even. Could just do that instead, it would maybe be cheaper too.
It's fine to do but eh. Branding, use with a console or still with PC and branding. Who cares. Price point has been clear to people. Is it more an option, sure. Like the ROG Xbox Ally, it's fair to have but is the price, branding and game support worth it? I just don't see much point.
VR games aren't appealing to people unless certain ways anyway so will it change much?
That's been clear for years now. I have more an open mind to VR and have potential hope for it but even I barely use it because of how devs treat it, they refuse to learn how to make games in it appropriately of motion or controller use, their mentality is just sad.
Gamers expectations are set in stone like many adults do besides those with more open eyes ideas that are like a few percent maybe 1%, so is much going to happen? I don't know.
Re: Talking Point: Have This Month's Announcements Made You Excited About Xbox Again?
Part 2:
I haven't liked the way consoles are going since 2013, maybe 2015, more so 2017+ when I started collecting and researching niche, popular, failed, successful, peripherals, consoles, games, anything to see what ideas and approaches have been done.
When I can see better use of trends ideas in the past and hate modern it's because of quality/effort, not nostalgia.
That's 10 years of disappointment and lack of interest in game design or console features being boring, bland and just a PC with less interesting gimmicks then prior years and games so grounded and bland I wonder why anyone would even bother the worlds are done to death and boring.
I don't see the appeal they haven't done anything exciting with those worlds mechanically or thematically at all, so besides non pathetic Indies (many bad ones that are just as unoriginal slop with lacking potential) and retro games or odd AAs that aren't the ones people bring up.
Re: Talking Point: Have This Month's Announcements Made You Excited About Xbox Again?
Back compat is consistent, I don't expect them to jump to another architecture. That's a good thing, we don't need more messing around. So to me that's not exciting, it's good so it's not boring in a bad way, it's good to see them keep it going. Competition is nice to see but it's also boring competition too so I hardly care. Consistency good, competition is boring.
Microsoft has 'variety' but unlike PS1 to 3/PSP/VIta Sony that had variety it had more creativity. Xbox hasn't had OG Xbox/360 level design game design in years so why would i be excited?
But it's also not new licenses like Nintendo/Sony are offering it's just enhancing or consistency. That's on third parties more so then Microsoft but even still. It's boring but it's good boring is how I'd put it.
But the rest, I haven't cared about this whole generation on PS5/Series S and X, Switch 1/2 at all.
The handheld is branding, it's something but besides how well it runs and an OS side of things or Impulse Triggers keep going yay, it's pretty who cares. It's like Portal, a safe 'experiment' and a very boring one. I get why.
But eh I can go without them. It has it's place no doubt, but it's not good or bad boring it's just neutral, it's 'there'. I don't care.
Even if there was a Xbox/PS handheld I don't like the game design direction these days to care at all to buy them. The console gimmicks will be boring as well, so why bother.
Portability is not a selling point, nor trophies. Gimmicks are to me. Because without those and boring game design why would i bother. Games in the past being experimental I didn't mind gimmicks or not, with no experimentation just 'you start the trend or else we follow' design of gaming. What is there to get excited for.
Nice to have, can go without. Switch to me it's gimmicks were boring but it had old games or decent Nintendo niche games. Otherwise to me I couldn't care less for it, it continues what other consoles previously did, a few other ideas sure but eh splitting joycons is good, but HD Rumble sucks, IR is underused when they can backwards use them for Wii or other uses, cool, nice to have, hardly exciting. Switch 2 is also boring, library will build, but boring device.
Games are gameplay boring with too much focus on story, graphics or being as copy paste repetitive and accessible worlds/ground with no imagination needed to play, so yeah I haven't been excited in the slightest.
I played 3 PS5 games, hated them all. Ratchet/GT7 were the worst of those series execution yet and Space Marine 2 was a 1.5, good but not exciting.
Xbox, not touched once, I touched the Xbox One on 'occasion' was still boring but had it's use. Series S/X have their benefits but the same bland OS I hate on Xbox One over it's Series time span and besides it's eh prior Xbox One OS revisions that some were good, some were bad, Series era, some were good, some were bad/still in the bad one.
I used my PS3 more then PS4 during it's early period, I haven't touched current gen more than 1%. Because there is no need for me to. It's not that third parties are all I care for or they go to PS4/Xbox One it's that the game design sucks for both 1st/3rd party so most games aren't even worth a look at.
The gimmicks are eh. Quick resume is ok but even if digital only and I don't do digital on Xbox it's still a fair idea, it's no dual screen/multi app/games use more flexibly like a phone/PC but it's something. Impulse trigger still here yay.
Re: Xbox & AMD Are 'Delivering On A Promise' By Making Existing Libraries Work On Next-Gen
It's fair. I don't care that much as it's expected then pulling away and wasting more time/money on things. Keeping existing, get enough new while not sacrificing too much is completely fair and less hassle on the hardware side. It makes total sense to do so for both companies if they keep that consistent.
So the consistency, enhancements and more are appreciated but to me I can stick to an Xbox One or Series and still not care about the benefits of the next one besides the consistency (I already don't care about resolution, HDR, etc. stuff, frame rates sure but otherwise most new benefits consoles offer have been uninteresting, how they are used, what they actually do, I just don't care, I keep up to date on them and cues, as much as I can understand, still don't care about them, to be informed, see how they are used, but also see what garbage design trends we see of visuals, frame rates and other nonsense TV/other makers want to put that is just going to be eh, let alone I already don't care about reality or eh artstyles, and gameplay sucks so what else is there to do other then go retro).
Let alone I'd rather just play a game that's exciting then boring modern games, fair list of old games and no new licenses but those on PS/Nintendo because third parties are too lazy or source code access, reverse engineering time/money or other factors.
I'd rather play OG Xbox games on a 360 or any other platform that has certain games or 'other means'. Licensing is a pain and always will be. I don't care how they perform and how bad, if they were good enough still they are good enough, enhancements are nice but I don't need them, not really.
Re: Reaction: Xbox's Next-Gen News Is Exciting, But It Also Leaves More Questions Than Answers
I have no questions, to me it will be more power, existing games (understandable to work with and improve those, no other licenses want to be offered to Xbox for back compat only Sony or Nintendo which is sad but it is what it is), and more new ones for Series/next console.
I doubt much for controller gimmicks or software till we see more. If we see another social feature like the share button (was fair to add but the only thing besides quick resume, eh). IF we see nothing even more this console is going to be boring.
Store front we will see. What happens, what games are part of a whitelist and blacklist. So who knows what comes about let alone compatibility layers or no need at all even. Whatever the agreements, money and more to focus on.
I really don't care for Steam support, no matter what. Game design already doesn't appeal to me so no matter the old games on Steam or current ones PC only to expand on possibilities and less compatibility restrictions and so on.
It's fine to offer but if game design already sucks on all platforms by many developers AAA to Indies, no amount of combining is going to change my mind. Is it cool yes, it is worth it maybe, will game design change and all were getting is compatibility focus. Eh.
Benefits for devs/pubs is fine, for the customer only so much, and what they seek out of this.
But otherwise it will be the typical product selling mindset of power/new games and no new back compat just existing back compat. Who knows gimmicks/benefits besides a typical product experience with a few expanded elements more then usual so what. I don't go to PC for it's storefronts and games because I don't care to regardless of my lacking hardware of a PC. The games still don't appeal.
If other things happen sure but otherwise I have no questions, none I want answers to because I am not excited at all. For a boring box, boring handheld/console/any device (apps or games utilising things/ideas/money and thought put into it) or a boring station, by what 1st party and 3rd parties offer that's not appealing at all and just formulaic, inspired, trend following badly or nostalgic slop then genuine potential not achieved by brain dead developers making uncreative wastes of time.
Re: Xbox Announces Next-Gen Console Strategy, Promises 'Deeper Visuals' & Backwards Compatibility
So visuals, don't care, back compat for all existing games part of it.... sure, why not. But to me no matter the 4K, HDR, RT, etc. for back compat to apply to or modern games, I don't care.
Steam can be offered. I still don't care. It's nice but who cares if the games still suck.
When console competition/offering Xbox as an option is the only thing I care about with an Xbox then what it can actually can do because it's so bad. There is a reason I barely care about the Xbox or PlayStation at all. Yet years ago would gladly support them.
They can make it a PC like or another Xbox. For competition I'm all for it. For everything Xbox has done I've touched none of it's so boring, nothing will change for me. I'll ignore it like I already have this gen, same as PS5, boring consoles, boring games, eh OS design and average to boring peripherals/gimmicks that do a decent job.
When can we get to actual 'games' not visual/story telling garbage we have been getting for years now ever since PS3/360 when we had enough decent ideas in some trends to now just graphics card/story telling priorities I never want to play. The wrong mentality and continuing with it. Devs/console makers/publishers are just so boring.
I'm just going to mechanically compelling older games more and more, laughing at wrong potential using Indies and just ignoring AA/AAA mentality garbage, because the industry and audiences just want more and more of it. Refinements or stagnation, pass.
They can rework the OS layers, sure, if it's just for the bare minimum don't care. I want the 2013-2017 TV TV TV stuff as in not THAT per say but the feature for any apps/games. What quick resume kind of fills the space of now I guess.
Pass on the 100th boring way to offer social features/other stuff we didn't need but got priority over.
Or any other console gimmicks I'd like to see. Or even something else besides Impulse Triggers being the highlight to me on the Xbox One controller as awesome (even better then HD Rumble) to a share button on Series S/X controllers/grip feel. Well that sucked.
The game design still sucks, the visuals don't impress and I want other controller/console gimmicks. The consoles and games are bad, boring, unoriginal and trend boring. Devs/console makers mentalities are just a waste it's so disappointing.
We won't see better game design ideas, we have to see boring visuals/story telling I don't even want to buy/Gamepass try out ever. Great.
I have no interest in this at all. I'll keep playing my back log or my OG Xbox/360 games that aren't back compat or are OG Xbox only on 360 back compat. Let alone the other platforms I'd rather play on as well older games or odd modern games I barely play.
Re: Talking Point: Would You Like To See A New Type Of Forza Game In 2026?
I'd like a Stuntman or PGR or others type approach.
A stunt based Forza would be interesting, more so then boring festivals.
But unique games like it don't exist no more sigh.
Not odd missions and worlds/tracks.
Just give me fun situations.
Re: Talking Point: Would You Like To See A New Type Of Forza Game In 2026?
Part 2:
Many older racing games have more modes/track/progression/car use case substance with their low car counts. You can have many characters, but it's meaningless if no body uses them or WANTS to use them, racing, platformer, shooter, action adventure, RPG, whatever. Imagine that. Due to their movesets, their benefits as a character and more.
Inertial Drift or Distance, maybe Art of Rally but most Indies I find boring, unlicensed (fine) but unoriginal and too inspired/referential then putting their own ideas into things. I don't want racing to be a nostalgia genre, even platformers are nostalgia and weak design not showing it's potential. It's just sad.
I'll play any B grade to AA/AAA old racing games with better ideas over cutting corners modern day slop for 20 hours that's for sure. I want ideas to be put in not offer the bare minimum and hide it with bad progression and car incentives.
I found something in PGR2's restrictions yet many wanted to drive a car that's high end immediately. Yet 3 did just that. I hate classes in modern game, generic skill trees and all that other modern era safeness/incentives garbage design. For arcade maybe, but a career mode it's boring as ever. I can have whatever strategy in old games, what is the point in strategic fun in modern games there isn't as much due to what cars, tracks and expectations for 'open ness or just generic events' with little effort put into them for game design/progression at all. Open isn't always better, restrictions but smartly designed and not too far is
If Forza Rally or Forza more creative modes, progression or anything else yes.
If Forza to be like the Behaviour studio concept art with the ships and other random locations or other stuff. Sure. That won't happen but I mean someone needs to be creative in the racing space.
More original tracks, more original ideas, more interesting progression, not just brands/licensed tracks, cars maybe, OST I never listen to anymore, etc. Bad staff that don't care about the IP or understand a direction for it.
The fact even though I hate how Milestone had handled MXGP (1 is balanced, 3 sucks), MotoGP (played older ones fine or SBK, later ones got worse) and Ride (1 to 3 was good) but Ride 4 (or 16, not played all I have more Namco's 3, 4, THQ's 06, Capcom's 8 and 9/10 or so, all over the place to see what I can acquire and see how they go about things besides challenges are more fun then season mode also management or physics of 9/10 I was fine with and 3 like 16 has more tracks/bikes I want to use not always the REAL WORLD STUFF) had a spin on Forza Motorsport 1 and 2's region system but more restrictive/innovating on it but hard AI, means I hate the game but was still impressed by it. None of the modern Forza team even comes close at all. Sure I prefer Milestone's older era innovative racing games no one played but at the same time they still impress me more then their Turn 10 as a inspiration to compete with ideas for. XD
Re: Talking Point: Would You Like To See A New Type Of Forza Game In 2026?
If Horizon 6, no. If Motorsport not garbage direction for the series.
Give me a Stuntman type game, or bowling, auto cross, interesting obstacle or vehicle based rules, other event or mode types.
Or other mechanics. Or track design.
Good split screen career modes or arcade modes.
I would take ANY interesting arcade racer or sim racer, I hate the racing genre by 3rd parties or 1st parties, boring classes, boring progression, forced reward cars I never need due to singleplayer progression not needing them, barely anything strategy to the cups/parts or tuning. Other then Forza Motorsport what 1 or 2 that's it. Sure difficulty settings of AI/physics but even still. They don't have to be GT like but even still. More interesting event types, they got duller and emptier and less modes with 8/2023 then even 5 to 7 tried a few different things.
I only care about what 5/6th gen arcade/sims did whether Milestone, Sega, Capcom, Konami, Activision, EA and many more because of their mechanics/ideas were better, not just style, OSTs and track originality that is way better then the non existent those are these days.
Racing is an embarrassing genre these days, and so far behind, many gave up on it and audiences/devs have shown with esports, game design and manufacturers.
Let alone Wreckest (besides being a Kickstarter or Wrecreation whenever that is, Wreckfest 2 seems generic and a physics update, how boring and low effort of mode ideas can anyone offer, it's like shooters, make 1 mode, get money what happened to the others? I don't want to just race, I want many rules/things to do with a car/character not be bored doing the same thing for 20 hours whether a shooter or a racing game, I find RPGs boring because their level designs are more dull then any other genre let alone 30-100+ hour counts of dialogue and boring design)
But being yes more a Flatout successor but no licenses of cars yet it is still bland and boring for 20 hours with 2 modes, barely much style they want to lean into of modes for obstacles or anything interesting besides races/derbies and a mix of vehicle types that really do nothing but 1 race event with them. Flatout had more personality, better tracks (some) and even the fling your driver events. Like we can't do that anymore as people will take things too seriously even though Jackass and others were a thing back then.
Even Gravel or others have better presentation of variety of modes, for how few it has, but fair track variety that still works with it's limited modes. V Rally 4 I think did it wrong, 2 point a to b (that are the same really). 2 circuit types and 1 time trial/score based. That and I didn't like it's use in-game currency to advance which was a hassle. I have played R Racing Evolution sure but it did it better to justify events and car access, V Rally 4 is just tedious and to me the lose of events or skill was 'understandable' but felt awkward to progress to higher tiers. It didn't flow well.
WRC3 I just got plenty of event types besides it's championship/time trial/others I never even touched because the career events was so good of a mode (RIP none of that on Vita version but PS3/360/PC it was good). Best annual racing game I've played in years, besides MotoGP16 (and it's bad MotoGP AI but good balanced dirt bike/rally car AI, go figure there).
Re: Xbox Is Still Committed To Bringing Call Of Duty To Switch, Confirms Activision
@Kaloudz COD on Wii/Wii U were interesting versions. Graphics or features with Wiimote/Gamepad to me. Besides the things cut in Wii versions levels and such they were still fair versions of the games.
MW1 and 2 Remastered were more modern engine focus so to me with an updated engine then tweaking the olders ones up to a modern point (like many of Sony's PC ports or Mass Effect trilogy and why Dragon Age they didn't want to bother with that old EA engine compared to Unreal Engine 2 to modern) make sense I think to port.
Warzone I bet they will, sure a lot of maintaining it then the others but they want that mobile/console audience users to jump on and constantly play so makes sense I guess then a COD release and move on and however many multiplayer users compared to Warzone numbers/MTX and all that.
Even if MW1 and 2 are quality I more was thinking about the engine side of things but they are quality no doubt. I have MW1 on Wii and it's pretty good, awkward but you get used to it.
Re: PS5 Execs Questioned About Xbox 'Moving Away From Console' In Official Sony Interview
I'd miss it if Xbox did as to me their place of competition is nice to have. What they do with consoles (even if the OS sucks more these days then ever has but so does Windows 11 as well). They have so much reach and yet I don't want to play any of their games at all anyway as they are just 3rd party design in every way, not just because of ABK/Bethesda but everything else as well as so boring. Variety sure because of what each dev does offer, but exciting, any of it, no.
To me PS4 gen had fair PS3 like IPs game design appeal or gimmicks, then just boring from then on to me only enjoying the niche IPs, let alone VR/Playlink was more fun to play with then the regular games were boring.
Those niche games went, so I went to Switch niche 1st party IPs (big ones after lifecycle like did Wii U/3DS) and keep my PS4/Xbox One around for odd titles aka PS4 'can be' a 1st console in mind for odd third parties or eshop but otherwise it is becoming my 2nd console (Xbox my 2nd/3rd then PS4/Switch tied or Switch not as used until enough I found use for of Vita ports or other things) due to well gens have moved on (that's totally fine for them to move on to PS5/Series, I don't want to upgrade to PS5/Series anyway, I have access to them in the house, I don't use them, family can all they want I will not play them the garbage games and hardware use cases suck).
But most times are more my DVD/Blu-ray players, YT/Soundcloud watching/listening app experiences (besides phone) then gaming machines. Because the games suck, take too long or are game design boring due to priority changes of audiences they focus on or what gamers want doesn't really suit what I want (fine to have different tastes of course) but yeah just made me move to retro or Switch and I don't like Switch much either it has it's own problems (not for how weak the hardware is, but game design, gimmick use and more).
But the software features of Quick Resume are cool. I don't do digital on Xbox but it's still cool. Sony to me has some ok peripherals but even then they barely get used. From Eye Toy to 3D/VR, or Sixaxis that gets used on and off, to Playlink and more they give up too easily and it's really annoying.
Nintendo as well, the game design is hit and miss and the gimmicks as well get half used half not for things or ideas I have that will never happen come to mind.
To me game design is so boring and consoles are just so 'there' and I am just so uninterested in them because game design sucks and the gimmicks are barely used in interesting ways. I didn't want a console for being a halfway between PC I bought them to have fun and have an experience many have shown that PCs won't do as the era of those experiments has gone for PC, or others catch on. But for consoles they can still be more than a boring box playing boring games by boring devs and funded by boring audiences, for consistency sake and boring game design continues. How boring.
Xbox doesn't have as many gimmicks but even still. I don't always expect them to even if I'd like them to but they have kept Impulse triggers so that's nice for the Ally to have them.
Re: Xbox Is Still Committed To Bringing Call Of Duty To Switch, Confirms Activision
@Kaloudz I wondered too. I had if they would COD 4 MW1 Remastered or MW2 Remastered if not the prior CODs to Switch 1.
(I assume they want to do it themselves like they did COD Wii releases when they got around to doing them after main release platforms) instead of a COD DS with NSpace or letting some other studio port them instead.
But I guess starting with Switch 2 (I assumed they wanted to wait for it to appear then start work on offering it due to the hardware power, even though mobile they were willing to off a COD experience on but Switch 1 they weren't, always mobile/VR that get original releases and Switch doesn't as we are cutting off the PS2/PSP/Wii kind of approach these days it seems so only mobile/VR are left for those kinds of projects) was a good enough option as they didn't Switch 1 at all.
But then again they offered COD 1/it's expansion to PC and none of the Xbox OG games or let alone PS2/GameCube ones so like I assume they cared with those either. It's situational on if they care or not.
I gave up and bought them for PS2 instead of buying the OG Xbox versions for back compat or PS+ waiting around. We know they won't ever go to GameCube NSO at all.
I doubt we see many other older CODs offered due to whatever state they are in, source code or interest at all.
Like many Wii ports (besides Star Wars Force Unleashed Wii to Switch or other examples) we won't see any of that happen ever to modern systems because they cared so little for them even if some games were great and I prefer over the HD versions but that's just me.
Ubisoft won't Prince of Persia Forgotten Sands Wii or Red Steel 2 in VR. Let alone others.
EA didn't Need For Speed Hot Pursuit 2010, the HD version is fine but I prefer the Wii version's direction. Weird I know but to me HD version remastered or regular I own all 3 versions, was still boring compared to Wii version's gameplay, I didn't want a Burnout 5, I wanted an interesting gameplay experience and I got that with Wii version no matter how graphics dull or less refined it had more interesting modes even besides ok physics. I like PS2/PSP/Wii unique or ports. Understood systems, weaker power level, HD versions were graphics first and boring gameplay 'not always but sometimes'.
Re: Xbox & Windows Worked 'As One Development Team' To Make The ROG Xbox Ally
That's a big enough deal I guess compared to their Xbox Game Bar or others over the years to add to Windows.
But otherwise the Xbox branded Ally has place.
Re: Reaction: Xbox Games Showcase 2025 Was Just OK, But Next Year Should Be Amazing
@Wizzle8899 Segmented stuff about the showing, and other details about other things that are a bit off topic sure but still relevant.
I thought the show was "pretty great" for what was there if that wasn't clear.
Also the = equals parts were top/bottom on topic, in-between = off topic. That's why I put them there then separating to a second comment or cutting it entirely. But making a line to segment it was tricky to do. I have tried before but it can be a bit tough to do with the tools or options these comment boxes have.
I could cut some of them yes but can't help myself. I went from the show to somewhat creative mentality, so it went a bit off topic but can't help it.
I segment things, they don't always make sense but when read at a certain pace/notice the commas/periods (full stops) do make some sense.
Otherwise if you mean 'what are you even saying' 'It was a great show or a bad showing' as in like I'm wrong then yeah I probably am. XD
That and reactive, like many games such as Minecraft or other survival games or even some other types of games can be dynamic, or reactive, if you get what that means then sure.
Like I want a hive mind game with enemy AI learning movesets they see, forgetting them, copying others. Hence robots or insects or something. Or something less complex than that and to just like the radio response to player actions or other stuff such as things to shoot as an obstacle of sand covering them or something, or no QTEs but just act on a button press and it's going to go between 1 or the other not a forced QTE choice/list of choices.
Re: Opinion: I've Never Liked JRPGs, But Xbox's New FF16 Demo Has Me Hooked
Faiir, did the article writer right other western audience attempt JRPGs?
I have and some are pretty fair I think.
I also enjoyed many of the Japanese shooters of PS3/360 too, they are strange but in a good way, very enjoyable experiences.
I myself more enjoy tactics games but to me some like Conception/Eternal Sonata got me more for their gameplay twists to the turn based formula.
But yeah FF16 having a fair tone, fair combat/very noticeable hack n slash flare in tone as well is what makes FF16 that bit interesting there.
Also look at hack n slashes, you got action RPGs, you got more waves after wave type arena ones, you got more character action/hack n slashes with more action adventure level design with fighting game style combat. They all vary of level design scale or combat or RPG skills and all this stuff to their structurally identity.
I mean looking at a Malicious or Senran Kagura to something else can be confusing of those with small arenas and not being a 3D arena fighter or something else. As screenshots alone aren't enough of a sign.
I am trying to work out what Croixleur Sigma is for a hack n slash recently, even the screenshots are not clear to me let alone some other games. That or hating how racing games do screenshots and never show menus/modes just a car in a circuit/rally location or showing their gymkhanas and such, how useless devs/marketing teams posting screenshots on storefronts and backs of box art. Besides having a guess of genres for any game at all. Video footage only does so much after all.
RPGs in Japan have changed a lot or tried to fit with western ones besides their settings and that European type vibe or how they differed from visual novel cutscene ones to just the parties, 1 man armies and all that stuff too to see of classic JRPGs and WRPGs over the years.
Structure of JRPGs has changed a lot but yeah I can kind of see why FF16 or souls games and more are more western RPG like or bend their own goals for RPG game design beside worlds and other details besides the JRPG formula or geographical assumption when the design mattered not just the location it was.
RPGs are broad of their ideas and people forget that JRPG/WRPG/CRPG are very different games let alone Action RPGs/hack n slashes or Tactics/SRPGs and other related ones.
I mean look at Tower Defence to SRPGs/Tactics to Turn Based or Real Time Strategy, 4X (and those that are hex or square based), Grand Strategy and more. That's a lot of differences and terms for strategy related genre terms besides their unique differences.
But FF16 still has ti's way of items and things then typical armour and such of western RPGs and it's combat is very hack n slash but not too complex, quests/tone is I guess fair for what it is.
I think FF16 is fair for what I saw of it and have no interest in playing.
Re: Poll: How Would You Grade The Xbox Games Showcase 2025?
I wanted to go D or C but went E. I said my praise, but also wanting more creatively in the other articles here: https://www.purexbox.com/features/heres-everything-that-was-revealed-at-the-xbox-games-showcase-2025 and here: https://www.purexbox.com/features/reaction-xbox-games-showcase-2025-was-just-ok-but-next-year-should-be-amazing
It has creative stuff in here, but also a lot I won't play either.
It's also still very safe/only some pushed the bar creatively.
Fair mix of sequels to long running IPs or fair updates, DLCs or new games but a lot that makes me go 'eh a few cool, still going to play and buy 5/6th gen games or other odd games of the modern era that don't appear at shows like this' XD.
So yeah a 3-5/10. Like State of Play was 3-5/10 and the other shows were 1/10 for Indie garbage, good Indies in there no doubt, but a lot of bad ones then good ones.
Also how can someone make an Indie with a paintbrush and not have interesting moves with it. How potential waving in face dumb can some devs be. It's a paintbrush, you can do anything with it then making it a generic weapon. Painting or not related, any powers or animations/particles for it but no it's a brush you fight with. Boring.
This is why I think creatives are brain dead. You can use any small objects to be a weapon and be generic that's fine (or also make it more creative but making it convincing sure that's the main thing, is convincing rules for what objects/ideas you use), but a paintbrush. It's like Foamstars all over again. You can use foam for anything. It's like having tons of bubble bath combinations.
There is so many ideas to use that with and mix with a paintbrush of materials, substances, paint, elements, world bending level design obstacles, enemies to battle, and expand off of that's why I am annoyed. If I can think that ambitious over a paintbrush, it shows it's possible. XD Sigh, creatives they days are weak.
Can I make games, no, can I use my imagination far better then they can, absolutely it's so much easier to because they are so weak minded in ideas to use any objects and spin it off into anything they want, yet don't do it. Is making it hard yes, but they can 'try' they don't try enough.
Creatives are too safe in their ideas/rules THEY can make, not THEY stick to, so we don't see as much rule bending things, and just use whatever safe rules we have already established and it's so boring. Making something convincing sure, but don't cull it down that much, it's boring.
Like using elves/dwarves fort the 100th time, make something original of creatures in your fantasy worlds even kind of thing I find boring for comparison.
Along other horror garbage not pushing gameplay or atmosphere in interesting ways just repetitive.
Trends/inspirations are being used badly is what I'm saying.
Like cute animals, yet you can make an animal be used any way you want and they go lets make them bland to play as and cute. Ok there is there door creatives, your emotions used for reality boring rules or emotional stupidity for a love of animals then interesting ways to use animals, any animals, insects, aliens, whatever to move in level design of artform stuff. Get out of here now until you come up with something more creative like 5th gen platformers did.
You don't have to be a kid to do this yet it seems many people's imaginations are too soft and restrictive of magic use.
Re: Don't Nod's New Sci-Fi Adventure Is Called 'Aphelion', Heading To Xbox Game Pass
It's no Remember Me level intrigue as is just walking in sci-fi areas, it's not that great, but it's still interesting to see them do something other then Life is Strange after 10+ years.
So half good to see, half not that exciting.
I want a Remember Me type experience again and I have still to play a fair amount of it but glad I own it.
To me this gives off Karen (or however that Indie is spelt) vibes. Too much someone wanting to show off their hobbies or tell a story. Where is the GAME I came for.
How accessible or telling stories/showing visuals do we need to see come on.
Gameplay is always lacking in games and too much themes/boring symbolism I don't care for. I want mechanics not boring world scale and boring human stories I don't even care about.
I don't care what people love, just make a fictionally crazy game with whatever random fictional ideas, why is that so easy to say yet never happens. No wonder people are boring in creative spaces, they are so safe mind of creativity.
Art teachers are you limiting the way these creatives can think? Or are the ex students just not creative enough?
I don't care about someone's fascination for rock climbing, or space travel, prove to me mechanically it's interesting to be there in level design or character movesets. But they don't. They love to talk and not let us play it. Just talk/show visuals. Stop with style over substance games please game industry. It's boring.
Make a movie/book, but not a game if your going to do this.
Re: Reaction: Xbox Games Showcase 2025 Was Just OK, But Next Year Should Be Amazing
It had a fair mix, Forza Horizon 6 pass, & with my hatred for GT7/Forza Motorsport 8/23's direction/the rest were a fair mix of good but many I'd play no. But creatively interesting, a few.
Outer Worlds 2 is cool for what it's expanding on but it's still very basic reactive stuff and won't change the world enough. It's still an RPG so it's still dull. Is the radio, perks/more cool, absolutely. I am glad to see it but it's not level design/moveset reactive.
The bridge part made me go this isn't reactive enough....
===
(like me going why does Biomutant force a Jet Ski quest, why not animal traits to swim, fly, dig, any animal/fictional cool moveset ideas/other stuff, or perk/traits, oh right too much animation time, make it static, to me Biomutant or many games could have been so good but was just apocalyptic animals open world with generic stuff in it besides gas immunity part, it's not traits or moveset compelling at all, animals in 5th gen platformers have more not attempted again movesets yet we get cute animal games.
Same with Foamstars, I had more mode ideas still Splatoon unrelated and they made 2 modes off Splatoon/other games, I don't respect Foamstars blantant laziness of money then creative mode ideas to support multiplayer for because they were lazy).
Bland empty games. Sigh.
Phil Spencer or any others? Where is my hive mind organic/robots game for enemy AI? No where exactly. Learn, forget, copy, etc. possibilities. Nope. Too much to animate, program, procedural won't happen of movesets either.
Too much effort, reactive elements of player powers for level design or building a poison ice boulder or something stupid. not just boring RPG status effects.particles.
When co-op puzzle games like Lego Voyagers or others were more exciting/I like puzzle games but don't play many other then more 6th gen obstacle course ones and don't care for Tetris/Bejeweled ones yeah co-op ones are the closest I can get.
Most genres are pretty stagnant. I can think ambitious/not make them myself due to lack of skill in programming (web design or Java basics that's it, nothing great) or patience. Devs are boring with their safe ideas/comfort passion.
But I just laugh at the industry all the time/go retro for a reason, they inspire me retro games, modern ones show me how empty they are. They can't include everything but I wish they did enough of that with how bland they are in gameplay/etc. so generic fantasy/so on. I want gameplay passion not boring world design/dialogue emotion. Sigh human prioritizes I guess.
===
The oh we have different paths, yeah but I could be offered an ice power to build a bridge or flood the water or do anything more reactively interesting, whether I alert them or not sure, but still way more interesting then 'look we are talking about things everyone still does for 10 years for outposts and saying how great it is' yeah no matter how you dress it up its the same mechanically. XD
So to me a 3/10 or 5/10 like State of Play. The other shows were hmmm Indie repetitive garbage that are too self inspired in the wrong direction so they were 1/10 or 3/10.
Yeah I'm sticking to my odd modern games, the few new that were good at some of these shows and mostly still 5/6th gen games mechanics we will never see again I find more exciting besides their jank.
Mechanics/mode rules variety over safe game ideas no matter realistic/cartoony artstyles, substance not style, we see too much style.
Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025
Part 5:
The Behaviour studio concept art game couldn't get me more excited it won't ever happen as they continue with Dead by Daylight. Or any Indies make the same nostalgic garbage beside Inertial Drift or Distance, the rest are just boring unlicensed motorsport fixated repetitive garbage that is so uncompelling. Give me creativity and modes/event types with interesting rules, but no they go the safe option instead.
Keeper looks fine, very Double Fine, gave off Eternal Cylinder/other types of adventure game vibes. It looks cool but I think could be a bit boring. Not that you need combat to be interesting but it isn't clear what it is yet and some adventure games need a bit more whether puzzles, or level design to be interesting not just a journey that is pretty bland/artstyle is the only exciting part about it. They need more to do with the lighthouse/creature thing or the animals you come across on your journey to aid with level design. Please.
COD Black Ops 7 looked cool then yeah nah. I am fine with sci-fi COD games but to me I'd take a Quantum Break 2 or a more exciting game then a COD game with a cool trailer and i Know will suck and not be that exciting. But then again who knows. I want them to impress me with the scifi possibilities they can offer like this trailer. I bet they can't do it for a cool campaign with upside down or time bending or other stuff. Most play it safe and while COD has the production quality/budget, they still cut corners.
I gave up by Black Ops 3 and not just because it was the last co-op COD either it's because they just weren't doing interesting ideas anymore to me.
Even then bullets hitting wheels in multiplayer, why did it take that long. XD
Either way it looks cool, but trailers don't mean a lot. Prove it too me whichever studio is heading it. I want an amazing sci-fi campaign. I want a good creative story based shooter again, we barely see them and that makes me sad. I play PS3/360/Wii and older shooters for a reason we barely see ideas like those anymore and I want more of them not the same safe/realistic or boring singleplayer games safe direction or multiplayer garbage we have seen or 10+ years now. Even Indies make multiplayer garbage, so COD has the multiplayer area doing fine, give us a good campaign.
MW3 remake to me it was a bit hmm. Cut corners or different direction like segmented parts of maps a SW Battelfront 2 2005 would do or Unreal Tournament 3 or something matches/story around it. I assume many went cut corners so yeah.... I don't know what to think as never experienced it and don't just go along with I play or research something. So being smart not following the rest.
So impress me COD studios. You have a great trailer, try and live up to it (not that I take marketing/advertising seriously) but I do want to see an interesting game out of this sci-fi angle.
Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025
Part 4:
I don't care it's barren, barely got any interesting modes/progression and a total joke Phil. More tracks/cars is boring. The core in FM8/23 or GT7 suck. Both these PS/Xbox IPs are terrible. Restart, get better staff with better ideas please and ACTUALLY care about game design or cars, either way, better staff across the board.
Wake me up when you make a BETTER Forza Motorsport 8 or 9 or spin off (not mobile trash reskins either) that isn't trash, 5 to 7 were terrible but still worth my time. FM23 or FM8 is a joke and not worth my time at all.
Come back to me Phil Spencer when Turn 10 have better staff and ideas to contribute, not the jokes you have in there currently who don't care about cars, have no creative ideas for the series at all and can't even make up other modes like bowling or more back in the day, I hate Forza Motorsport 6 but it still has what 5 and 7 had let alone what 1 to 4 had, to a degree, FM23/8 is garbage.
No 3rd party racing games can impress me, even Wreckfest does ok for a kickstarter game so to give them some fairness, but Wreckfest 2 looks kind of generic and safe for a sequel, it doesn't lean into it's aethestic of being what it can be, Flatout series had more modes or even creativity, but I know it can be more then races, derbies and scrapboxes (not in a bad way, vehicle variety was visually interesting, but mechanically kind of boring and again 2 modes for 20 hours, very boring, classes progression is boring in any 3rd party or Forza based racing game, sick to death of it), lean into more with the tracks, or cars mechanically, but nope, just a safe sequel, boring and Wrecreation better be good for how creative that should be.
They are just as lazy or too motorsports smitten to have a brain too and creatively use cars in modes/track design/point to point locations real/fictionally exciting ways. The racing genre sucks.
Give me like Ride 4 did a creative spin on a campaign like Forza Motorsport 1 and 2 did, or 3 and 4 did. Try something new even. But not the same generic garbage. Racing games need better progression, track design, or car mechanics and I don't see it.
Even the WRC 23/Sega GT/Pure type car builder is cool but I mean I need more to be impressed as I want interesting ideas again. Even GT7's car dealer cutscene was just that, a cutscene, give me a PGR2 dealership to walk around or garages in the other PGR games, or a Forza Motorsport Forza Vista type thing to explore the cars/hear details about them.
I play 5/6th gen racing because they had mechanically or progression design exciting ideas, nowadays it's boring and safe or motorsport realistic and generic. I want creativity in my racing games. I am not seeing it.
Games can be anything yet devs are so realistic/safe of creative ideas. Make something a game can be with imagination not those without any imagination or deep enough imagination. But it won't happen. Studio staff or publishers are too comfortable or cyclic/formulaic and boring.
The staff aren't creative enough. I will continue to play old games till then. I can't make it myself, I can think ambitiously but I can't make it. So why not play old games for inspiration and think it up or enjoy those instead. Modern era gaming is trash.
Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025
Part 3:
Gears 1 reminder and crossplay/progression, yep....... Give people 2 to Judgement sure, but otherwise who cares. I already own all Gears games besides 5 so to me it doesn't effect me till E Day one comes out but come on who cares about this, show it at other shows not the audience for Xbox that already knows. XD
Persona 4 remake (not enough porting, to porting to remaking, why not remake 1 or 2 many people haven't experienced, or even just I don't know not remaking them, Atlus being clueless to money hungry is just hilarious, the amount that got a PS TV/Vita or waited or got it PC to then ports like people experienced 3, 4 or 5 however they could, not probably as much 1 or 2 beside PS Classic version of 1 and 2 being however reachable).
Sea of Thieves update..... Sure don't care.
Cronos looks, fine....
Is it too late for FF7/16 to come over no idea but good to see it happen then not I guess for Xbox owners finally getting to experience these.
Phil can say new Forza all he wants, I am NOT happy with the direction with the series or even 3rd party racing games, let alone GT7, it has more modes/event type variety but still barely, the directions suck in racing games. Indie and AAA/AA, etc. ones. I am so disgusted with the racing/platformer/shooter genres they are complete and utter garbage and so way behind in creative ideas and just safe roll out slop.
If it's another Forza Horizon then who cares, no interest in that or many open world racers directions if at all playing any they just haven't done it for me, then again many open worlds are boring mechanically or mission types too so that formula is just boring of RPG quest/moveset boredom. Dumbed down movesets, eh worlds and boring lack of appealing set pieces or level design possibilities.
If it's another Forza Motorsport then well that's on it's focused live service journey.
Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025
Part 2:
Grounded 2 not sure we needed but seems fair. There is other Honey I Shrunk The Kids kind of stuff I'd like to see done or with creatures at grass levels but Grounded does a fair job of it. Hella the mouse game seemed fine.... But yeah I assume no Mushroom Men, Toy Story or others types these days of interesting other ideas to go into for level design/possibilities.
Don't Nod making a game not like Remember Me but about as interesting as that that isn't a Life As Strange like, YES PLEASE. This game didn't look like much but for what it is, I'm interested. Remember Me was such a good game, this isn't that scale but it's still good to see them do something not Life Is Strange like again when I know they can do more.
There Are Not Ghosts At The Grand gave me oh this could be good to oh House Flipper like no thanks to oh this could be good again.
Age of Mythology DLC is nice.
Mudang looks fair from what I remember.
Planet of Lana 2 is fine to see. I'm not into these but they have a place they are good games. Gave me Song of the Deep vibes with the vehicles in it.
Fallout 76 fishing/farming update.... it needs depth, fair trailer though was very Fallout but yeah, needs more.
Solo Leveling, sure, why not. Invisible fighting game, sure why not could be better but eh.
Aniimo looks interesting, good mix of creatures actually doing something in the environment, maybe. But another survival game? I mean fair but will it be as reactive maybe. It seems fair but if just 'Palworld was successful copy that' then yeah pass. It needs enough of it's own identity.
Ah Eyedentity we won't see you ever again even if different type of PS3 game/tech demo/trailer. Or Coded Arms Assault.
Tony Hawk 3 and 4 with other skins/characters, sure looks like it's coming along well enough.
Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025
Good showing, Outer Worlds 2 looks good, as the most creative game there, cough, as telling of this garbage industry, but otherwise yeah it's good but either a 5/10 or a 3/10 show. No SOD3, odd.
Handheld was just the branded one, it looks fine.... The other one will come/been postponed to next console or never so who knows with that one.
I am fine with cartoony games not realism boring games with little creativity in their mechanics to be convincing of ideas/of their worlds rules for audiences wanting realism which is why I don't care for realistic artstyle is the world rules have to be convincing.
If we see realistic artstyles but crazy rules fine by me but we don't.
Like State of Play good variety and not as deep of showings but and less Indie uninspired same brain cell garbage but still a mix of good and pass worthy here. I'll stick to retro 5/6th gen games ideas regardless of how janky they are their mechanics compell me still because we don't see that creativity in mechanics anymore and graphics mean nothing to me, reactive level design/movesets do, or modern era weird games as some of these are, but not many.
Outer Worlds 2 was not as level design reactive (like many RPGs, always menus/themes (which are good and we don't see many like it as common, besides Outer World/Journey to the Savage Planet types nowadays) and story telling first level design is non-existent and dull as usual) but enough skills, radio and others reactive or creative. So for Outer Worlds 2 it's a start but I mean come on. The studio liveliness shows but the game, it's a step up, but I've waited so long for ANY devs RPG or otherwise focused to do ANYTHING exciting I am over it. I think ambitious where games are empty gameplay wise for a reason and play old games, why because this era is so slow and sucks with boring culture/themes/story telling and boring level design, devs can't make games just boring movie like or art pieces I don't want to play, look at sure, but play no.
Does it take time absolutely, so I get that but most others are so bland that shine only does so much. Like i said, it's a start.
Sigh we won't ever get Dead Rising weapon variety or moveset perks (platformers are too lazy too) or hive mine enemies (organic, robotic, anything I want that to be a thing in 1 game at least) or other stuff I have wanted games to do for YEARS.
Why can't I just summon ice (or use any other reactive elements or even QTE like but not a choice but reactive on if I move at the time or not like Infamous 1 did) and move it around or something.
Games are so static and scripted.
Outer Worlds 2 is going in the right direction for expanding an old school WRPG to modernise and expand on itself, but it's also still very limiting. Oh well.
Otherwise some fair announcements/updates.
More Clockwork Revolution was good,
Gamefreak making a bigger scale better game then Pokemon isn't surprising. Their non-Pokemon projects are always great and underrated. This looks great. Fair I assume Samurai/mech, seems cool.
Plague Tale sequel looks cool of a spin on things with Minotaur's Maze I guess, pretty cool.
Meat Boy 3D looks cool, kind of gives me Kirby or others vibes. Mix of 2D/3D in a way of level design but looks great. Never expected them to make such a game but still cool. Not going to be as creative as others can with platformer ideas just begging to be explored or returned, but to stick to what Meat Boy does sure it looks good.
Ninja Gaiden 4 looked fine.
Re: Xbox Quietly Releases New 4TB Expansion Card For Series X|S
Fair to see, but for those with that much games/apps, other media, by all means.
Re: Xbox Should Have Expected PS5 Sale Before Increasing Series X|S Prices, Says Journalist
If they wanted to compete that way/get units out they would.
I think they should keep consoles around for a bit but they want software/services. I'm not using them so I'm not their audience. Keeping the console around for what can use it for then.
Re: Our Predictions For The 2025 Xbox Games Showcase
Handheld maybe, controller maybe. Console maybe. DLC maybe.
Double Fine better I'm starving for them to offer something exciting compared to the rest of Xbox's ok but not that exciting projects to me really.
Even Media Molecule are the last studio I care about from Sony otherwise, I don't care at all for either Sony/Xbox in the slightest.
IPs maybe.
Spyro 4 I don't see happening, why would Toys for Bob make that, ABK owns the IP, so why Microsoft they are under, why would they bother?
They can make ANYTHING they want. Besides Crash only went so far, Spyro only sold so much. Do they have ideas I'd assume so. Would the time taken and better handling then Reignited happen and help, definitely but I just don't see much of a point.
Do I enjoy Spyro of course I do but whether Spyro or Ratchet many directions have disappointed.
Even if a Spyro NEW 4th game happened I have no hopes for it. There are many mechanics I'd like to see happen and world design will look great, but the level design SUBSTANCE or minigames or format I am not excited for. I know it will be not what I want and what many Year of the Dragon fans want and I don't want that at all.
Even if breaths or characters playable or many other aspects. I'm not sure. It's how they handle them more then offering them.
While Crash It's About Time did a fair job off of Crash 3, I have no interest in Spyro NEW 4.
Year of the Dragon already went eh directions and I know 4 will follow that and I'm not interested.
Hero's Tail mixed things up with it's HUBs, minigames, characters and such, it's not perfect in it's minigames or the forced need to do Eggs then Light Gems and the harder ones to progress. So you might as well 100% the game each time anyway even if I do Spyro games.
Well enough I'd like to see that approach of an adventure or a more Spyro 1 approach (I like it's simplicity and platforming not doing boring sandbox tasks for NPCs as to me many platformer have been that and I find it so boring. Let alone they don't have the depth Banjo or others had of abilities, just NPC quests, subpar level design (looked good, played boringly) and other priorities, not 'platforming' priorities so it always annoyed me.
Many platformers/racing games suck and will continue to say so.
If I wanted that I'd play open worlds and i don't because they suck mechanically and many platformers are just as empty and just go look cute characters small scale open world 3D platformers. They suck) as 2 and 3 are very similar and 3 just doubled down too much.
Re: If You Like Mario Kart, You Might Enjoy This Free New Racer On Xbox
Never heard of this or forgot about it and would rather Sableman Stampede oh right.....
Looks pretty generic really.
Ok.... A Modnation Racers kind of game in animation style I guess or customisation. A bit better, still not great even if Modnation has it's appeal.
Why are third party kart racer so bland. They don't try enough and when they do they aren't that much more pull away from Mario Kart like but still decent games even if in my opinion still mode weak but still have some fair ideas in them but like many arcade sports games too light on content or quality excitement in them due to what they want to do to be clear to audiences but in doing so are too bland, boring and to me like many kart racers even Mario Kart forgettable.
Re: Six Xbox Games Are Shutting Down Their Servers In June 2025
Know of them, nothing of value here at all.
XDefiant I get why people like it but to me it looked like any other generic shooter with barely much exciting ideas other then vibe and a few tweaks.
But my interest is PS3/360 shooters with their mechanics, PS4/Xbox One gen players don't care so to me I have no interest in the era of generic shooters ideas and settings at all regardless of business model.
There is a reason I had more ideas for new modes (while still being different to Splatoon) then Foamstars had identity.
Then again people have Ironsight and others to go for such things as well. Not the same I know but even still.
Most multiplayer shooters by Indies are terrible anyways so the big ones are either hit or miss but better quality even if still rather boring.
The rest are well known IPs........ decent games..... yeah I got nothing. I don't care about any of these at all.