To me I care more for the animations, the visuals don't mean much to me.
That and the setting/role, need more SWAT type games I think.
Otherwise I'll stick to more sci-fi shooters or older ones regardless of fantasy, scifi or contemporary with more interesting items/movesets not just generic roles/guns and settings, I want more and we see less and more 'easy to understand realism' and I find it boring and uncreative.
Decent lineup of games heard of before, but not get out of my seat worthy that's for sure.
Never tried many Commodore or others, the Rare Replay ZX Spectrum games were fun even if people ignore them for the others I found them fun, and I am considering some MSX games on Switch but I'm not that deep or interested in most of the old PCs as much, or may other IPs I have interest in or other genres.
But to me whether it uses console/controller features or it does whatever it sets out to do of story/gameplay/graphics it won't make me more excited being on more platforms.
Sure the game is done so it's not an in development for all platforms thing to scale back it, but even still, port or not those who didn't get to play it now can on their preferred platform but even still they just 'have to turn it into a big deal/big opportunity' when really who cares, people see past it because we know better despite them always having to keep smiling when we really know what's going on or going to happen and why less appear on platforms or why some agreements change or whatever the case.
They don't have many other platforms to put it on or other games of such sales potential so what else were they going to do. XD Is it on Amazon Luna no clue but doubt it will matter if they stick to just consoles/PC and other projects to mobile and their other sales from manga/restaurants and other things Square focuses on.
They aren't fooling anyone anymore, at least those too deep into the know of business strategy/articles and more then those that don't.
@GamingGod Fair, Wreckfest 2 I was excited for, same with Metroid Prime 4 but not so sure now. Other then maybe Onrush, Gravel or Grid Legends haven't enjoyed many racing games the past gen or 2 gens.
If Wreckfest 2 expands on things well I'm interested, if not I'll ignore it like many other generic 3rd party progression/event variety games even if Wreckfest 1 did kind of give a fair angle (besides Flatout), but I doubt we get a scale like Onrush (regardless of flopping I enjoyed its singleplayer and mode variety), Gravel was decent, Project Cars 3 had it's Shift 2 issues and no I wasn't fussed by it being a different audience then PC1&2 like others did, and may or may not care for Gear Club Unlimited 3 as enjoyed 1 and 2 but do expect a bit more.
Heck if we have a Stuntman (different approach to cars/driving/racing game) or others in the modern era sure but we don't get them anymore really either.
Indies have been hmm, so might get Distance as enjoyed Inertial Drift. Otherwise no clue not that into Indie racers really.
Great to see. Captain Blood I do have a demo (modern digital eshop one not OG Xbox disk, for clarity) for that I think. Or something like it.
Data Design, what Xbox ports of their shovelware? Or their decent PC games back in the day? Either way hmm.
Other stuff not surprised for other platforms or cancelled for all platforms.
Always tons of interesting projects cancelled.
Even then to me OG Xbox/360 both have good libraries but when I look more I prefer OG Xbox even of released games, I have more for 360 but even then the ideas in many 6th gen compel me more then 7th gen.
Ah if only Eyedentify/Eyedentity or whatever it was called for PS3 happened, or Coded Arms Assault, sigh. Among others.
Also those memory cards, white/black buttons then triggers, OG Xbox just has so much more interesting console identity and games while 360 feels fine but rather transitional to 8th of games and some are still 6/7th in fun factor or ideas but not as much as 6th gen was of more fun and less of the others I didn't care for.
Also platformer/racing trends were more exciting, as good as many 7th gen shooters are, or yes open worlds, RPG elements and more were coming along that I don't care for.
6th gen had less of it and more compelling character movesets/level design like 5th gen I enjoyed, so to see a lot of fair IPs here would have been interesting to see.
Got to appreciate people like this.
I did the same for Liteloader mods uncovered many for archive, did the same for Rift (Minecraft mods) so I respect the effort of any prototypes or games in general listed (whatever extent people can find or list) is better then nothing.
Even got a few unreleased Rift/Fabric or whatever it was. No where near the scale of this undertaking of articles and magazines and trailers and more but even still.
@GamingGod I have played 1, 2 and 3 a little but dropped off. I get the appeal and I get why they may be better entries but even still I just couldn't get into them.
I wasn't into Midnight Club Complete Edition either. I get the appeal but to me other than pink slips most events were just highways, driving, mostly generic event rules so I wasn't impressed. The tone/map looks great, cars control fair (till get used t o) but the main events just didn't appeal to me.
Juiced 2 as particular as that game is, had enough goals/event variety that I enjoyed it.
Playing old NFS games has been fun as never grew up with them.
I got Horizon 2 on 360 recently (not the best version but didn't change my opinion) and I went this is it, this many events, big locations, it was so boring. It felt empty.
Even WRC 3 on 360 I had so much fun with that career mode, same with Dirt 3 (while 5 was boring, less gymkhana, boring events/bonus tasks) one of the most fun annual games I've played since MotoGP3 on PS2 (the Namco ones not played the OG Xbox ones).
It's like how when I had a conversation about open worlds and someone explained how Assassin's Creed does things and I was like, so they have outposts with no arcadey style challenge, just multiple layouts and enemy variety. To me I was like it's accessible but sounds boring, there is just bare minimum design and not enough memorable.
While playing Splatoon 3, every level is a challenge, not standard levels like 1 and 2 and great grapple use or other typical Mario design of little tihngs. Each level I was challenged. That doesn't happen in some Indies or AAA, of any genre and i find it weird. Sure the odd Titanfall 2 happens with great level design ideas and fair other levels/breathing room but even that design I have been loving with PS3/36/Wii and older shooters, fun weapons/gadgets, different settings,, most just aren't that anymoe or only multiplay4er ones sell, so it's been interesting going back and seeing what graphics/story versus gameplay focus happens in games nowadays.
You get it odd times in like WRC9+ or MotoGP but many games it just doesn't happen anymore.
Playing NFS Carbon or Burnout Paradise I had way more fun, Paradise I struggle with the city and some later events but at least it has enough going on and the challenge is there. So playing NFS circuit ones to now the open worlds has been interesting.
To me GT5, 6 and more tried or didn't and expanded in ways that were a bit odd. They try different things but just aren't as good as GT4 was of event requirements, prize cars being dead ends or really useful, the driving missions/special conditions, the free race or event randomised events (like GT2's randomiser".
It's too much online and the singleplayer is decent to just awful.
GT7 has ok ideas but to me it isn't as compelling, the car maker dialogue is great, but if presented differently.
The car dealer (why a cutscene not a PGR2 walk around but in VR).
The opening of multiplayer and more a few hours/events in makes sense but is still awkward at how long it takes.
Structure could be better.
GT4 had so much that worked off of GT1 to 3 (the manufacturer events of GT2 but not randomised I forget to mention, all the other details, sure too many license tests but every detail was interesting, varied and fun,), even a better B Spec that 5 and 6 can't even replicate even if 6's was pretty good.
Scapes are fair an expansion after Photo Mode so that has been good for those into that sort of thing.
GT1, 2 and 5 or even 7 a bit have their quick access menus but they don't do much with them. 1 and 2 had their main menu and a few key areas ones, GT5 had it's weight/tires and a few other tweaks ones. GT7 it's just tires as far as I've come across playing it. GT4's mod for the main menu one is great like GT1 and 2 again.
Even the map layout for the main menu was good. Sure GT4 has no arcade mode progression but it was fine regardless.
We can dream but even Indies try but don't capture the same to me that do try to be GT likes.
Even other GT likes, like the GT Advance/GT Cube/GT Pro Series as GT lite games were fair on Nintendo systems.
Other games try but don't capture the same but do good in their own other ways the more I've expanded to other cars, dirt bike, rally and more games over the years across 5 to 7th gen mostly, not so much 8th gen
It is a shame FM did a lot of cool things in the past an d just wasted it in every way.
Well Horizon series from here on out i guess. Not for me so to me my Forza journey ends at Motorsport 7 then as never bought 8 but may cheap if feel like it.
So bug fixes and being a support studio for the other game instead to focus on that one more then? Well that's unfortunate.
Oh online servers and no offline mode I bet, what a waste. At least for how eh GT Sport was of the grind now without achievements, livery I don't care for but it and the uploading was removed (uploading sure but both was weird) and sportsmanship videos which those trophies for liveries/sportsmanship videos are now inaccessible, it has an offline mode.
I'll get FM reboot, 8, 2023, whatever on disk for cheap and that's it. I still won't like it but even 5 to 7 I wasn't big on (6 was the worst due to how it remixed things, 5 & 7 were better despite what they were, I mean take the showcase events out of 6 and compare it to 8, that were a good motivation and the only reason I played 6 as the tours were so boring, and yeah 8 isn't the same but could be in how bland it is).
None of the exciting event/rules to add like past games, just bug fixes and ending support. Seriously? What a waste.
No auto cross, sprint/1 lap magic, cone challenges, bowling or anything else interesting, just the basic boring car drives and competes, why are devs and leadership so bland and boring.
Not event generator, no creative event types, nothing, just bland races, ok cars, great credit pay out selection feature (besides MX vs ATV games selection features for years). FM8 is a joke and they still aren't creative enough to add more to give it that bit more personality just go oh we gave up. How worthless are they leaders/lacking creatives. You cut the creativity, made a bland broken game the barest form of a game and give up. What a loss.
It just has to be licenses of cars/tracks, it can be reusing what they have in resourceful ways with events. No wonder gaming is bland and boring, they scale things wrong.
Forza Motorsport 8, 2023, reboot, whatever, could have been better.
GT had the low fuel events in GT6, 1 lap magic in GT4, overtaking challenges, coffee break cone challenges and more over the years, besides the licensed events, besides the more cars/tracks.
How useless are Microsoft/the leadership of Turn 10 seriously, what a waste to the staff that got dropped, had to pick up everyone else's projects and deal with utter confusion or garbage.
Then again even passion racing game studios make slop and are too much about the licenses as well, so non fan fans or car fans make just as much garbage and do nothing exciting with them.
Same with platformer Indie devs, make utter slop and can't even make interesting movesets or level design for a PLATFORMER a game about jumping/movesets, says a lot about people's mentality in general and what they focus on. Brands or characters/worlds and not what game means, playability, what you interact with. The fundamentals get pushed aside for basic slop, nostalgia or other nonsense excuses and wasted time on nitpicking pointless things.
To me Horizon series is just as bland as any other open worlds with few events (repeat things for 20 hours+, so basically boring before you even get past the 1 hour mark padded out constantly), too much attitude/road trip vibe and not enough compelling content, like many racing games too much on the graphics, car and music licenses and not doing anything fun with them, just being the most generic.
Seriously? I played Glover port on Switch, and people complained how bad it was. Did we play the same game?
What did people wake up to how N64 games are?
PS1 version was worse.
I had no to very little bugs (AT LAUNCH) so if further in sure I didn't play much of it I have to play more but even still.
It was a port, what did people expect?
Tamagochi wasn't that bad of a game.
Critics/players are just particular about everything seriously.
Can't say for some of the others like FE Shadows, or the Amubulance game or otherwise but wow some people experience some thing and have no issues, others do have major bugs and others complain about anything.
He tries but don't like the jokes, don't care for the music in most games played to an group of people/orchestra, all the ads are eh, the gameplay in many games is bland so why should I tune in anyway?
I'm busy the day of it, so I don't really care whether I miss out or not, got better things to do, see the trailers later and probably not care about a single one, maybe respect a few but not enough to play/purchase them.
To me brands/IPs and Indies/AA/AAA do whatever they want, I still find 99% of modern games boring because the gameplay sucks and it's all about visuals, story and themes, with generic referential places or tropes cycling all over again and less original characters/species in fantasy/sci-fi.
Good luck with compatibility testing, licensing and more I guess. It's interesting, but who knows with the amount of effort to get them working, but it is a cool thing if real/is happening.
Many licensed games will pull out or not carry over we all know that anyway, but the others we will see.
Regardless of conditions, I have played 1 to 3 and was bored, I played Midnight Club Complete Edition and was bored, so to me those types of open worlds with not fun events just didn't impress me compared to other ones that have.
To me they put more effort into the world/tone then the events, the physics are fine but I was just bored, Burnout had it's fair event types put in, I hated the map layout and how to get to other sides but it fit Burnout gameplay, many older open worlds also have a fair amount of events, nowadays they do the bare minimum and go this is enough and I'm like what? You need more event types, not focus on just the map and cutscenes, using the car is the fun part and they do anything but as if oh your driving a car on a road trip that's enough. No it's not. I am not interested in the locations/cutscenes and the branded cars I'm interested in events not being boring or safe.
Otherwise the fan points made on 5 are what they are. So to me I don't have much to comment on really here as I am not big on many of the open world racers at all and even circuit ones have been pretty generic of events/progression, Wreckfest kickstarter or not to me and like Flatout no licensed vehicles is totally fine, but it's events were still 2 event types and on occasion a wacky other vehicle for 1 event that didn't do much of anything. It felt undeveloped. 2 I don't see much changing, more focus on physical and events/progression being just as boring as the last despite the kickstarter to funding of prior to be a bit more fair on them with that.
@FrenchVaniIIuxe maybe, Just Dance went for mobile camera tracking, and used Kinect well over the years despite not being continued as a product still had support for a while (as far as I know I don't play them).
No idea if PS5 HD camera does.
I can see appeal in it.
Then again varies what people want to use, touch/camera tracking if casuals are that particular.
But companies want these big profits and forget sometimes a device is worth it for a particular audience not everyone having one. That and customers realising they only have so many ideas/need to make it too. Who knows what they plan in the future though.
Then again no Mixed Reality headset support and could have been nice.
I guess, it varies. Console wise like said many times back compat, quick resume, impulse triggers (unless on other devices that use it like the PC handheld).
But back compat only means so much to a certain audience. That aside OG Xbox or 360 I have a 360 for that as a larger list and Xbox couldn't get other licenses so while unfortunate a 360 is still more worthwhile for me to have around even if they are buggy and less optimized I have more games to play then a limited list and I can play more on 360 then the curated list of Xbox One/Series, many games I have that are annual racing games or certain licensed movie games I've cchecked out wont work, but yeah some niche games 'have' been available but many aren't, or some shooter trilogies or one offs aren't available so again got to keep my 360 or PS3 around for those, even Wii games no publisher cares about those Wii ports or unique versions, so I keep a Wii around.
Also peripherals, many via fan emulators 'can work' and official well they didn't bother with those so again original hardware it is. It varies on your use cases, some games absolutely go modern back compat, others no choice at all.
Regardless of enhancements, regardless of yes if the disk is broken and one works downloading both parts in 1 is nice (did so for Battlefield 3 campaign, beat it in 1 day like Splinter Cell Conviction beat in 1 day that weekend both back to back) and yeah was fair.
But the enhancements don't matter to me that much, back compat access does and yeah the Xbox One/Series can be annoying to navigate, eh account use when I can just use the 360 instead with less issues.
Some fair IPs, some eh cozy games, some ok other types. Yeah not seeing much appealing here, also with many space games so many 'were in space, this situation' I can see the scenarios, I can see boring gameplay, it's all themes/settings and eh stories, the gameplay is just so generic, for a gameplay first type I don't see much to get excited over.
Carmaggdeon is cool to see if it's good, the other IPs are fair.
Yeah nothing really for me here, the state of gameplay is just so boring these days.
To me yeah the only AI I want is for NPCs or enemies, that's it.
In game assistance, I mean, sure you can have guides but you can also scale games to have easy to hard puzzles or other factors, but that takes too long. Or they could just better communicate details for audiences, allow us to turn the assistance off or on. Dumb down things tutorial wise or assistance to remind players but not ALL players.
Heck even 2 or 3 button combos for even core movesets in some games, let alone controls screens never are presented, some have move lists but ones without them never have multi combo button layouts mentioned, tutorials can still need some work in some games as they want to set up a scenario so much to make an impression.
SO post game performance analysis, uh what does that even mean? Those that get to end game/want more? Ok...... sure....
Voice mode, I mean if its to voice play a game sure or narration or other things (narration is fair in games or menus so far even if not for me for those who use it I think it's fair), slow but still, I've used a Minecraft mod that did and it was something. But compared to a menu, playing a game is a lot of things to work out
Game recommendations, you have enough data as it is, or can't recommend things. I look at so much or so little, why would I want them. I have my own preferences, like a racing game knowing the types of cars or weapons or other things that compete without a need for gear score/performance index points whatever (I can tell how a weapon in a game operates by its animations or rate, not it's stats that to me really don't help me that much or are so minor of increase/decrease I barely notice and hate RPGs for a reason, numbers do not motivate me) I don't need them, some people but I can gauge them well myself thanks.
Game and accout insights, I already ignore achievement notifications when the console wants to tell me that. I don't care for gamerscore, gamepass status I mean just make it clear on the dashboard or profile, why need AI for that.
Microsoft needs better things to apply AI to or stop pushing them.
20+ years of agents and I've not cared, while Clippy/Clippit had more personality, never needed assistance. No matter how awkward navigation, or learning myself, I don't need that help or the help I wanted can't be answered by AI or I can think for myself.
After Microsoft Bob to real objects converted to icons to what we have nowadays of UI, I think AI is just 'capable of some things' but not everything. Some of us like tangible things or to do things ourselves, why do companies want us to be lazy or think their tech solve so much, not always does it or do we need to.
SO popular games you can play anywhere without need for such devices or subscriptions, will never not amazing me companies try this when players don't even ever have to. XD
The few VR headset deals are alright, but it's Meta and also those prices/games are fair but not that most amazing, I know how great they are but I mean, eh.
If things were different sure, other IPs and such but these days it just looks silly and hilarious versus other games.
Or games that have been around and updating and your liking following them or not so why bother.
Companies try but padding out what games they try or what IPs, we hardcore know what they are, what impact they have, but after a while their impact means less so to us it's not viable, for a companies sure, or how long the deals (besides people noticing that may not usually, the chances of that or the types of people they are targeting waiting for them to) or newcomers but for existing or those familiar enough with how things work there is no appeal here.
So it barely changed much, it has variety, a fair size, but many of these are either cheap physical, had digital discounts many times likely, vary on trying to appeal to many people (unless you have played games constantly so it's a newcomers tier, which is fair to offer 'to a point') which is fine and that kind of works but not by much.
As particular as Games with Gold was, so many Indies got overlooked because they went big games people had heard of, heck I thought the month with Inertial Drift was great and people went eh sucks and I'm like well that makes clear audiences right there.
Even then compared to OG Xbox/360 or those gens regardless of console I'd actually want to play that variety of games, not many of these at all. A few decent games sure but I already know about them or played them or IPs I'd never care for, versus decent stuff I respect I guess or licensing or other factors so where are the not as heavy licenseed to easily get delisted so they stay up more (any fictional vehicles arcade racer) racing games, oh wait......
If your a starter to the generation/service, console, etc. sure, but not much cycles for it clearly, most are paying for multiplayer and many of these only do so much or other games are accessible to play without a service, so why bother?
The game design or variety of PS3/360 and under 1st party, 2nd party, 3rd party is more appealing, so why would I a bunch of certain games that vary and usually Xbox One/Series games I may not care about at all for a low level access that's clearly for newcomers but not much more then that.
Fair showcases from players. Like anything getting a product you have wanted or think offers enough value is worth it.
I saw the PS5 and went eh the price is ok, no matter the price increases, no matter the discounts, still find it a joke, fine with my PS4/Xbox One, still don't want either 9th gen console though. Got access to both from others but don't want my own, nothing for me on them and barely used theirs as there isn't anything I want for them, I've looked at a few things and even then I'm not desperate to experience them or even watch videos on them I just don't care, or there is so little to experience why bother (no value in them for me personally).
Was more excited for my Vita/Wii U, Switch 1 was happy to get (not Black Friday) but still find it a rather boring console, N64 is eh, still happy with my 360, no OG Xbox yet, so was more excited for older least sold consoles with fair big games and great Indie games and gimmicks then popular consoles with ideas/games I'm not interested in, so cared more for past more particular ones then I was the PS5/Xbox Series that's for sure.
Black Friday was ok, but mostly in the niche digital games way I found. It's all I paid attention to as everything else was a pretty boring sale.
@dskatter 1.fair it is a mess. Cairn I don't know what to comment on there but the other one is what I'm referring to more so about why it could have been.
2.How so? I was at least (messily) intending on it being towards the approval process and tagging of games with filters in eshops,? That's what I was going for with the topic as the game was wasn't approved, sure end of story there, but other games by other types of conditions or themes are. With what qualifies? Aka opening up questions to what is allowed or not.
Is this game like Hatred or Agony or others that are a bit particular. Postal 2 is allowed consoles and I never thought it would be due to all the possibilities that game has. So what's ok and what isn't. Gal Gun Returns is way tamer then the other entries, but Xbox/PlayStation are more harsh these days on fan service games. So what's the extent for some violence or some drugs or other themes/gameplay for this game, who knows. What's the cut off.
I have nothing to comment on about the game so I can only go on about the approval process and how games are tagged/approved, and by what conditions. That's on topic. I broadened it (expanded with other comment due to how messy and lacking examples it was so did so to clarify what I meant), it that 'too big' of a scale?
It is a messy comment my first one, not denying that so that's why I expanded it with my other one just encase.
Anyway we don't need to keep going on about this, so sorry for pinging you a 3rd time, but yeah hopefully they clarifies what I was thinking. Your what is justified after reading my comment over again.
I could tell. I have my 360 version to compare (Not put it in to compare but but even from playing it 10 years ago to maybe a few years ago after I forget on my 2nd playthrough, Switch 1 version is my 3rd playthrough) but wow, not like it wasn't obvious that besides Aspyer's scope/skill, the Definitive Edition on PS4/Xbox One would be better handled and because it was from 360/PS3 up to those, not Definitive Edition back down to Switch 1/whatever nonsense excuse for Switch 2 scaling.
It's like Persona 5 or any others, made for old gen first, not next gen and scaled up (cough like most games and they look really bad but devs don't care, they want new hardware and to make worse looking games because they are lazy, push hardware, badly scope a game for both and downgrade visuals, it's pathetic and I hate it).
It looks 'ok' but not great.
It's playable and fun still (of the few modern games with a good movesets that isn't garbage like many games these days), but wow the game looks bad and better on 360 not Definitive Edition downscaled and ruining it they chose to do, and many devs always do and it makes me hate this industry for being so lazy, why not use the original, add the definitive edition content and scale the visuals up better from there but no just use definitive edition as a base and scale it down. It's just stupid.
Then again so is the Gyro to rotate in the menus or with collectibles, what a joke and waste of the gyro feature then for aiming, it's so stupid. Aspyer wasted their time. A fair port but the important stuff or optional stuff was such a joke.
1.Understand licensing, or themes or whatever ratings or other factors.
2.Do filters in these eshops mean anything anymore (literally a filter named Adult, I haven't checked the Xbox eshop in a while but I remember when browsing the PS store there was that filter). I don't know if Nintendo eshop has one but I mean NSO 18+ app exists for emulated games, like Perfect Dark.
Do you navigate the filters on the console eshops at all? I can't find it on the web version to show what I mean (I assume they don't care to show it/hide it but leave it accessible on the consoles/mobile apps), but the console apps show it, I use filters all the time when browsing for genres or A-Z or other stuff not just the 'deals' section.
3.Why have them if they are just going to limit games and change their policies all the time, I don't think any games have been 'tagged' with it in a while, why have them around was my point. Does that clear things up? They can allow whatever they want on the eshops it's just odd the more seen that don't fit in certain ways. How 'safe' do games have to be, from Fallout Morphine and other 'medicine incentives' to other violence, what gets a pass.
I just bunched it up. Yes yes how dare I focus on the business side or use filters like a not normal person XD, but i mean why else would i be on this website for the news.
Adult doesn't mean oh AO rating stuff, I don't mean stuff on PC or those that would have 18+ patches and things, I know what console rating approvals are, many games I have seen in the filter are teen/mature (or my country's rating equivalents). There is a difference. I guess 'borderline' games. Maybe softcore or whatever. Depending on the 'themes' hence I used the word, 'themes'.
Understandable but I guess also kind of sad no Treyarch doing releases like they did for Wii and getting another studio, but there are a lot of good Switch porting studios so I assume they will do a good job.
We don't get handheld releases anymore only VR/mobile unique versions and COD only has mobile updates these days which I don't think they'd want to go about updating regularly, so I think past releases they can just offer and people can get whenever (multiplayer servers hmm working out that will be interesting) would make the most sense to put on Switch then an ongoing game to scale to the system and cut off later (whether start with or only limit to Switch 2 either).
If it's more then just the Remasters sure but I mean it took them the entire Switch generation to go, you know what lets offer them now. Let alone Microsoft to make it happen and yes I know the other stuff around it but even still. Really says a lot they couldn't get any studios working on Switch ports to do these?
I mean as particular as it is, I'm surprised Asyper even got so many Tomb Raider games out and finally 2013 came to a Nintendo system which i myself am enjoying again (already did on 360 when it came out of course and wanted to compare like I did NFS Hot Pursuit 2010 but yeah how a 360/PS3 game got upgraded to 8th gen then downscaled to Switch it is 'something' alright, functions well, looks as downscaled as expected from the base they were working with), one of the few times I enjoyed a modern direction video game but because it still had
Nintendo COD releases return. We better get gyro like Wii/Wii U. I hope so I'd get them if so, but which will they offer hmm. I'm not THAT into COD really but the Switch releases I hope happen and offer enough support.
Heard about this years ago due to the trailer being too long and confusing, so surprised it took them this long to finish this fan project. Good on them though.
Fair. I played the 360 version (won't change my opinion from the Xbox One version) and I was bored. So to me seeing builds is nice to see what it was like but to me the final product is the most boring game I've ever played, weak events like Midnight Club 3 was (yes I got the PS3 version, no the performance didn't effect me, no the tone didn't interest me, yes the events are bland and forgettable of rules or variation, other then pink slips, everything else is the same generic rules, how is that fun? wow a highway, that so changes from regular streets and the same rules, what thought the devs put into that, scenario, not actual race rules).
Too much effort put into the locations and bland gameplay (don't' care if there is gaps of city or not it's still boring if the events, the things to do and the sights aren't interesting, the progression is bland and boring), the cars feel ok but either FM4 like or even worse and rather dull compared to the FM games) even Ride 1 on 360 played better for how much of a learning curve it took me to play that.
NFS Carbon was fair but even for how old it was had fair events and personality.
But even then like Juiced 2 had 3 different drift events or other events/rules for each of them or Gran Turismo 4 onwards challenges/side content or strategy for main events or WRC3's career mode had good event variety (not many others in the series or to many annual games that have challenges but they vary in appeal or challenge) or others, very few have 'exciting event variety' anymore and feel like the most basic things added to racing games. Which is disappointing, as the games get blander and blander each time.
Even got Horizon 3 before 2 and it was just as boring. Don't care if it's set in Australia if again the events and controls aren't fun. The destinations aren't exciting or a motivation for me and the core of the game is boring to drive the cars because they don't use them in fun ways because the events are so bland and the progression is so boring.
It's like skating games, having the locations is fine but if grindable places aren't exciting why bother. I can use cars, but going from festivals and doing bland events is not fun. I don't care where the games are set and the highways aren't fun to drive on. Circuits are more fun and more side event types are more fun. There is a reason I find open worlds racing or action adventure/RPGs boring. The core motivation is not fun of story or quests or stats.
FH1 wasn't fun to me years earlier and got FH2 cheap physical to try it out and I haven't converted. So all 3 entries tried a little bit and still got bored with every single one of them. Burnout Paradise was ok but it's events were hit and miss and the city was took awkward to navigate.
While i can understand why and letting it appear or monitoring or just themes/and whatever else to reality or gameplay or whatever extent they go for if it was approved, but even to me the PlayStation store "Adult" or mature filter always confused me, some are but many haven't in years I assume or they are pretty particular of types of games or what themes so why even have it at all?
We focus on the players, so you mean money? Wow, so insightful Phil. I care more for other failed consoles because their games/ideas were more exciting. The Xbox Series has ok ideas but boring games and so much I see value in but have no interest in. Never used the Xbox Series X 'once'. Got my Xbox One, barely used it in months. Have my 360 though. Used a PS5, hated it, still using my PS4/Switch 1 and older consoles.
I mean Quick Resume is great. The impulse triggers of Xbox One continued are great. The app store for CDs and other things like PC is great. But that applies to the console, not these other places for money to give people access. I don't care about the games so playing them 'anywhere' changes nothing to me.
Also don't Microsoft realise that if people barely even understood what PS Portal or remote play was ever since Sony did for PSP, why anyone would care on a broader scale? Xbox fans into it, by all means. But there is a difference of when getting a PS2/PSP for Outrun 2006 cross save before PS3/Vita/PS4 did and it's a fair feature by Sega back then, to many other more appealing ones, besides how good Outrun 2006 is along with many other older games better ideas, and there is the modern era of this stuff and the games suck or I don't care for the feature at all because why would I?
Too bad the games are boring, the dashboard is worse then the customisation one we got prior let alone the more marketing and utter garbage state of the brand.
I care about the box, the software quirks, not an app and being 'accessible' if the 'fun' tech stuff I want won't be in a TV app or a phone app, that's boring, I want fun games which many are boring and forgettable or we get less interesting quirky features I want in software to happen, that only happen via the console, they can offer many apps/screens because i know it's possible but that doesn't motivate me to use the Xbox or those apps if the games and dashboard are so pathetic.
Both devs/console makers have given me no reason to care about a PS/Xbox/Nintendo (is also making games with eh game design in them that pads out or ruins game design or bland controller peripherals too with weak ideas), so they can say all they want for getting money from casuals and hoping hardcore are still interested but they lose many hardcore for some decisions and I already left years ago. Still got my PS4/Xbox One/Switch 1 and older consoles failed and successful with more exciting games and mechanics, progression, movesets and more, but I refuse to upgrade and games are just worse then they have ever been with such changes to singleplayer games I refuse to play because of how bland they are.
I don't care for multiplayer and even those have been pretty eh of ideas in them.
SInglpleyer game devs assume I care about their bland stories and boring worlds, I am not playing their boring games for their generic gameplay that's for sure.
When the resolution selection (wish more did this per resolution or connection target, even remote play on other platforms I question if they have resolution selection, the consoles have 480p to 4K, why can't the remote play have it? Always confused me, Vita had 360p/540p yet Portal I have no idea if it does, they never say, never used the Xbox app or Steam Link so no clue, they don't advertise it) and full screen OS to more devices are the only interesting and gaming co-pilot isn't the most compelling no matter it's limits or features, but more locations is a fair benefit.
Yeah this is pretty nice to have features but also pretty eh.
Didn't expect much. Always moving forward, I'm still playing 360 games regardless anyway of what games/design/business happens on current gen.
Researching and collecting 2nd party or left behind 3rd party or 1st parties on any console is always fun to see what has been explored, what still could if they wanted to.
Celebrations, or just 'we say we are celebrating but we really are just continuing what we were doing' yeah I don't think so.
Other then a few cues from Ride 4 for progression or seasons or whatever regional system (probably not much and it would be realistic and boring) I don't see much here. It sounds like Assetto Corsa or Project Cars (not familiar enough with GTR the PC game other then the name), the same way Wrecreation sounds like a generic open world racer.
Modding will be nice, the rest sounds pretty typical and boring to me.
As average and not doing much Gear Club Unlimited 3 will be that will be my go to racing game of the modern era. Everything else will be older annual games or others left behind that experimented than pushed the reality mentality button for reference, boring story telling, characters, brands and more.
Well I'll stick to old 20 years ago racing games with better car builder, like Sega GT or Pure ATV builder, better progression, better rewind/RPG mechanics.
Original tracks. Ignoring nostalgic boring Indies. Racing games can try to appeal to enthusiasts but if they want to break into others they aren't giving themselves much options.
Even NFS goes oh a few playlists, enjoy the repetition then decent design. It's just pathetic in both the arcade/sim space honestly. You can do so much with cars fictionally, or just put them in situations while still having maybe interviews or other things to add. F Zero did compared to how F1 does interviews.
Or more event variety but oh that's gone we can't have like 3 different drift events or more then just races, time trials and such we can't have creative rules it has to be REALISTIC and boring.
GT7 is the only one left that goes yeah lets have cone challenges, 1 lap magic, fuel limit challenges, overtake challenges and more compelling stuff, I'm surprised they even offer that stuff at all while everything else on the market wants to be the next esports or the next simulator and it's just boring. Forza Motorsport dropped bowling and all other event types or remixed progression for the most safest approach with no motivation other then the basics and even these 'simulators' have more appeal then Forza Motorsport even if I'm not into them at all.
Forza Motorsport's credit payout per position idea was great after MX/ATV games had grids to pick but not a lot to them.
So if FM23 or FM8 gets forgotten I'd like to see some devs pick up on that feature instead of ignoring it.
Even the RPG systems while not perfect in Alfa Romeo Racing Italiano of rewind limit or RPG systems all we got was Grid 2008 offering 0 to 5 and cutting the RPG elements all together I found many like Grid Legends skill trees forgettable, before and after filling them all in, made no difference, no motivation, I hate skill trees in any game anyway, they are worthless, FM6 mods the weight one made a difference, otherwise none of them were motivating or felt different at all, and Forza Motorsport 3 onwards games in the racing space just going oh lets offer rewinds whenever. It's so boring and more can be done with it but nope.
IF they can but with how few IPs they have or whatever changes. They can try, but only if it works enough and doesn't mean more complications cough Bethesda, cough Microsoft.
A shadow drop is fine, but it has to be good and they need to support it well.
Fair, but like Xbox Shampoo or Fridge I don't care for these, but they are something for those interested.
I enjoy Clogs/Crocs but no interest in these or how easy the buttons or other things fall off at all. Or just whatever shoe fans do with their shoes to own them/keep them safe.
2.They want hardware with a lot of sales so it has a large enough audience rather then to build one up, chicken/egg situation, sigh.
3.Gimmicks if they 'choose' to use them but most don't.
4.Games design trends you either like/hate and buy on not. If your me, that means most of them I refuse to buy as their graphics (not against artstyles at all)/story (the key focus) aren't enough, not matter the angles they present them. To me gameplay, animations and progression matter, any genre. Always level design, movesets and world purpose or mechanics to showcase, linear or open world, mostly linear as better show them offer.
5.Many Microsoft owned studios were 3rd parties prior (regardless of yes people's preferences, sharing a project, etc. I get that) and clearly just want the budgets they can get from Microsoft while to offer their experiences anywhere, rather then here and there platform access rules.
I mean I am fine with devs working on 1 piece of hardware at if they see the demographics or the hardware capabilities/APIs or the peripherals but most are so typical I mean they can make them for anything but there is a reason game design wise I don't just get Nintendo hardware for their games, I do the games that use the hardware peripherals, or those that scale interesting ways with their hardware with smart artstyles, lighting and more.
Xbox doesn't really have that the same way Sony/Nintendo do of interesting things to use with the console, or niche enough audiences appearing on there.
Sure the 5pb/Mages/NitroPLus and so on teams loved 360 with Steins;gate and other projects and went eh we like Xbox One but we can't make games for it it's just not viable. So their visual novels went elsewhere.
So if even developers that were fans of the platform had to move even back then it was an issue.
I was a fan of TV TV TV in the way that 2013 to 2017 Windows 8 features worked for apps/games (like quick resume does things in its way too), but the business model was an issue.
Was ok. Tides of Annihilation appearing besides the State of Play was nice.
Zoopunk is fair but looks as typical as any anthropomorphic animal games and underwhelming mechanics but fair world/story use for them as animals.
Sees platformer, sees what it is, moves away because of course it's a metroidvania and in such styles, boring.
Raji is fair, but otherwise this is a pretty eh show.
Sure some Bond, sure some fair big stuff, some decent to whatever throwaway Indies compared to better ones shown.
This show is a C to D to F. So much safe or modern era stuff I don't care for and why I keep not supporting modern gaming more and more. I'm not their target audience so why should i contribute?
I don't have to be but I'm just not giving them my money. The game design just isn't there.
@Chip-Douglas Agreed, I see comments saying so for music/other things and yeah I get it to take their mind off things or think about an event.
It happens.
People taking it the wrong way are missing the point.
I never have that mentality with music or products that did but I don't have any events that effect me like that nor would I think about them that way, but people do it in their own way, by all means they can if it helps them then a person to talk to does.
Yeah I have seen their channel's video before, assumed it would be the case here. I don't watch many of them but they do a good job with what angle and content they go for with it.
Fair. However AC4 remake changes from the original or so people say of format it will be.
Prince of Persia Sands of Time remake better me good, or else I'm cutting off my support of niche Ubisoft IPs to support, I'm running out of them so far.
Fair, but is there differences? It is awkward like a Chrome OS kind of thing? Or is it just as accessible?
What's the catch?
The Ally was clear it was for testing the waters, I mean Microsoft always has different ARM or Pocket PC or other devices versions of Windows over the years so this seems no different. I'm fine with it being an option to play around with or be a games OS for those that want it why not.
The Ally is just a form factor for those that want that.
Also is Bodycount (Black 2006 worked but Bodycount felt like playing earlier Medal of Honor aiming in late 360 gen I respected it but it was weird, also yes the level design felt very limiting of missions and the Alpha looked way better but I still enjoyed that weird game) but yes Perfect Dark for it's reasons, feel, story telling, continuation/rebooting?
I structure playing every Rare game, I like them but I struggle to progress in all of them unfortunately. Rare Replay, 360, whatever the case. Jet Force, Banjo, Perfect Dark, Goolies not as much it was fair to progress, their NES stuff was fine, their ZX Spectrum stuff was as fair as Atari 2600 games from the time of easy to confusing more with adventure style ones. But yeah I respect Rare's older games but I can't play them.
Kameo also was good, didn't get far in it but I still respect it, I enjoy creature swapping games so to me Scaler (I didn't get far in Banjo or DK64 but Kameo does what those did in their way of course), Dr Muto, Space Station Silicon Valley and more. Even if combat focused and ok adventure game so sort of seemed like Grabbed by the Goolies kind of just more scale then inside the house and it's direction of the world and mechanics.
The Kamoe mechanics reminded me of Pitfall Lost Expedition, weird but very satisfying for the era for gear/movesets/combat or exploration, as no one cares to use sticks or buttons in the ways they do anymore and I enjoy those control schemes.
Still felt cool enough for what I played. I mean the cancelled (like Eyedentify for PS3 sad both got cancelled as their features were really interesting for games if they actually got finished) spy game whatever thing before we got Gears 4 was cool but that well didn't happen. At least we got Perfect Dark or other spy games I guess.
Fair but like the other screen controller (saw another Xbox related one a while ago 1-3 years ago) does ok managing of the controller, but not much else.
That or besides the Xbox Logo Hyperkin one even.
Then again why would games support such a controller that way (not nowadays compared to prior or wheels or PC controllers so I shouldn't expect that but I wish they did), they wouldn't.
But for it's managing then via an app I do respect them doing that to config things then an app all the time.
Then again PS Portal has no dual screen so sigh.
But I mean if people wanted a web browser, battery meter or controller configs or social feeds (I assume more battery/controller settings then the others) then sure. Whatever extent it offers.
Game mechanics, level design, offering good Xbox 2nd party games, all just completely different nowadays. There is a reason the OG Xbox/360 and the equivalents those gens were better.
Accessible games is one thing but story/graphics/settings/themes don't appeal to me. So modern games have given me less reasons to give them money. Even console software/hardware or controller hardware gimmicks just disappoint these days too.
Or the eh Indies/AA/AAA with game design changes badly applying to trends, adding nothing and just disappointing me. Played better racing, platformers and shooters, as well as puzzle games.
Some have in other genres but the others mentioned of racing, platformers and shooters have gotten worse then ever before. They devolved and it just disappoints me.
Or nostalgic worthless Indies that don't use their potential, they just copy and miss the mark like any others not nostalgic also missing the mark to compete well in trends.
As a feature I think it's great, the roll out happens when it can/whoever wants to apply it to their games.
Options are always nice.
I also prefer a box and controller with software/hardware gimmicks so to me 'playing anywhere' doesn't interest me if the games aren't design I care for in the modern era usually anyways and the software/hardware features like quick resume aren't appearing in TVs or my phone and the Impulse triggers may be there with an Xbox Controller or the Ally X but may phase out over time and that will be sad.
I used Vita remote play less, never used the remote play on Xbox, never used smartglass on 360/One either. I loved Wii U and Vita remote play, I sometimes use my Switch in tabletop/handheld but even then the screen and the HUD elements don't help. To me PSP or DS made the elemtns better. Even Borderlands 2 on Vita the HUD is so made for TVs it just doesn't work.
So many Switch games don't scale well to the handheld screen and are just like 'eh go for TV and if it's small don't even bother offer good hud scaling settings at all. Yeah thanks devs for being that lazy. It's ridiculous.
Screens may get bigger but I don't want bigger screens or bigger handhelds. I enjoy the scale of laptops being thick yes but at the same time phones aren't using screens for games but scale fairly well content but games can't do that due to how they work versus apps or content that doesn't matter how it scales but devs want those pixels and screen space to offer how they do versus a video app and scaling or text in apps/web pages around their design.
Using it however, no I don't at all. It's not me going oh I am attached to my box it's just I am not playing the games it's applied to for 1 and 2 I just don't need a feature like it.
But I respect iit being there, same as cloud, remote play, whatever.
I have research devices with such features of PSP PS2 Outrun 2 cross save to all sorts of things over the years.
I respect the options of a screen/app and a device compatible or capable. But I never use it because I don't need to or I jump between old and modern consoles based on game design I'm not playing these big scale or small scale games and don't care.
I buy between Switch/PS4 also so that also factors in. Otherwise i"m buying and playing disk based 360 games instead.
Haven't used my Xbox One in months because haven't needed to.
Same as having a music source I have on my phone, I can use it on my Xbox but I don't really want to.
Or lack of Xbox TV TV TV 2013-2017 the picture in picture there is gone, so I can't do that and just use a console and phone for music/videos to watch at the same time while playing a game without a story to focus on or if I don't care for the story just the gameplay to play it as I understand it enough anyway.
Usually a racing game or an action adventure game, a puzzle or visual novel I want to pay more attention to what it said or what puzzle mechanics they are testing me on.
Dashboard changes were fair over time and Blades was great.
Games on 360/PSP having optional installs was great. I still vary my playing off disk (or if it's not broken enough install it) or installs. It's so enjoyable. I hate the disks and bad load times of Xbox One/PS4, Wii U wasn't that bad. 8th gen design for gameplay was eh and lost me. Echoes of the End is a rarity with that design back in 9th gen.
I can play any shooter trend game from PS3/360 and still go yep, these weapons, that duo mechanic, mythology enemies, or this and that. Nowadays it's either multiplayer or pretty eh story driven shooters. Titanfall 2 was good but otherwise most were hit and miss.
Also the 2nd party games are forgotten but excellent games. Love the OG Xbox/360 2nd party games.
Limited editions or faceplates were great for 360. Didn't get into them but were cool.
I don't use the custom music much. I use a USB and play my music and the app is limited at times compared to CD imported (I have a few video game OST disks but I don't care to import them). The music player visualiser being built upon the Atari Jaguar CD and Nuon ones is also nice to get that experience on a more accessible console.
Didn't experience game chat so doesn't effect me but it was a fair era for it. Regardkess of words said, experiences had, etc. I get why people miss it but eh. Not much to say on it.
Demos I still look at on 8th gen. 7th gen did do it better but devs/pubs these days just can't be bothered.
Also gamers expectations too, I enjoy many Square Enix demos even if I don't' buy the games it's not the demos fault ever for me. But those I played the demos of I was interested in anyway and did get the games.
Also let's not forget collectors editions bonus disks, got the Halo 2 one, NFS Carbon one, Splintercell Conviction Pre Order disk. Didn't get these at launch I got these cheap (well NFS Carbon wasn't but still) and yet to watch their contents. But I do get AA Japanese digital deluxe editions for the artbooks and OST apps (USB insert and import or Music Player apps).
Games were a fair mix of old and new, I prefer the old, like wasn't clear with my praise for Echoes of the end and my old school (not into more accessible, setting/story/theme focused design as I prefer more older game design with interesting movesets/level design not just dialogue or formulaic open world design and only enjoy certain open worlds).
It did me and the Rusty Rabbit metroidvania, it was ok but not for me. To me I liked Biomutant but the lack of animal like movesets made me drop off it. I enjoyed the gas immunity in that game or vehicles more then I did the 'core game' being ok open world, eh outposts and peeing on fast travel points and animal like sprinting, wow so animalistic compared to the other anthropomorphic design or 'flashbacks' before Yotei did and on both consoles 'unique feature' sure it was.
The roll move looked nice, the combat looks nice in this game's trailer, but the animal angle is pretty eh.
Also it gives of Beyond Good and Evil vibes which is fine, I am fine with that. It's great to see some offer that kind of angle with animals in such a world. But again the movesets are so generic.
These games put animals for story but it just doesn't do it for me. In a tv show or movie like Retsuko or Beastars or Zootopia it's fine, in games compared to even Goose game or Stray or any Indie platformer they just feel like humans and I find them boring. The visual variety doesn't help me.
Mutant Year Zero it was different as it was a tactics game so I saw it differently.
Well there is a reason it had great ideas, refined as the 1st game is good but it's key mechanic is hard to get past due to it's difficulty.
2 to 4 had their ideas. I like the dealership to walk around, I like the city layouts, Geometry Wars, the class system and track selection was good compared to FM6 as it's showcases were my only motivation as the tours were too restrictive.
Even Ride 4 it was an ok idea but not well executed for region restrictions or compared to FM1 and 2's discounts and car access limits per region.
4 wasn't my thing that much. But 2 and 3 are great.
The higher bonnet position camera angle may be in other games but I don't remember many and I thought about it more once seeing it in PGR2, but others do it just not as much.
The city layouts and track editors and more were so good.
Open world ones are the focus now but I prefer the smartly designed tracks or the kudos approach of driving as a motivation or event variety then open world ones.
Love these games smart design, enjoyed The Club and it's approach to a shooting gallery but modern. Blur for it's approach to a real cars kart racer. Bizarre were good at arcade design with a twist approaches.
It was, I referenced it a few days ago. It always was since the OG Xbox against PS2, the way CDs/DVDs were, media features of PC, or anything else. PC was an all in 1 device, consoles being similar was a fair competition to see.
But Microsoft wants to offer Xbox as if it's Office or Azure, or Windows (any hardware they can portable, desktop, laptop, Pocket Pcs, PC handhelds, PDAs, tablets of 3.1 Pen Computing to XP Tablet edition to even Surface line, yes I do my research outside gaming) to every device with a screen/apps as it's possible these days to cast anything to anything if you know how.
Cable/wifi to your phone/tablet and to any TV screen. You could remote to your phone and cast it back to the TV your Xbox/PS4 and 5 are connected to, you don't need to but you can.
Quick Resume is Xbox only (like remote play was Vita before iOS/Android and Portal later, or Stadia with Pixel phones), back compat is also, like anyone cares at all for those features just the games/access to them or the platforms and games they care about instead.
Not all compete on the same ground but I mean Kinect, to Remote play and more. Sony did Eye Toy (90s PC software for webcam minigames existed prior) or Move/Sixaxis with PS Eye or VR or remote play on PSP before Wii U and Xbox Smartglass, before Playlink controller apps, before Everybody 1 2 Switch mobile controller app, but after Dreamcast VMU or GameCube GBA, or anything else I want to compare.
You look at console features or 'early access' on PS5 before PC and to me I was like who cares. Microsoft made the Xbox for being in the living room, people can have a PC with a HDMI or VGA cable to a TV, but not everyone uses one that way.
So a different market and more couch user made sense.
I don't see 'other platforms' as breaking away, or 'early access'. I see it as different audiences, want different ways to play.
They added media features over time to each Xbox, games were fair in direction and are what they are today.
They added impulse triggers only Xbox gamers that cared about it mention it while everyone else ignores it.
Same with the quet Xbox One setting PS5 has now, or groups that PS5/Switch 1 also had.
People that never used an Xbox One never know about these features, or down play TV TV TV and I liked that feature and Quick Resume isn't the same but still a fair feature.
I respect the things Xbox team did of software/dashboard features like those then I do the customisation change or others they have back tracked over time and made it annoying to use.
But the goal was always to have a device in the living room. Any players saying otherwise missed the point or didn't watch Xbox behind the scenes or E3s or anything. This is common knowledge for any Xbox enthusiasts.
I'm fine with the changes to be a publisher, if they give up on the console, sure, instead of balance it out for another platform.
I will miss quick resume/other features though. More apps from Windows store is fine to use on Xbox. Back compat.
Impulse triggers live on in Rolly Ally Xbox branded handheld, yay.
There games don't impress me so I'm not missing anything.
Gamepass is fine for the audience it is. But the prices aren't convincing, and the lineups aren't worth my time at all. Got many games cheap by waiting and not like many that were on the service instead me.
Cloud app was so eh on the Samsung TVs, it's a 'cool idea' but takes longer then it does the console to set things up again and again, it really is extended beta and it's just not improving that much.
They can try, it's just their leadership is all over the place, the expansion to more platforms I understand why, same with IE/Edge, or Office or Windows on multiple things, it makes sense, it's just what is there for me to care about.
Sony is more strict, I don't like their games but their business model whether PC, mobile or console and balance makes sense. Sure the odd leadership mess with things but enough has happened regardless of their awkward leadership, Xbox their games are so uninteresting.
PS3 I didn't care for Sony's leadership but the games were still appealing. PS5 I care less so due to their game design, Xbox I just stopped caring at all. They have variety, but unlike PS3/360 and older variety I cared for them more, modern variety or trends aren't appealing to me at all.
Expansion is not a bad thing, I don't hate that change, it's too much 'we want money' but I get it, but none of it has made me care expansion or prior, even Xbox One IPs were 'decent', more memorable or not as compelling but more then Series gen in it's entire life, if the core elements are still not convincing by bother.
Sure what listening they don't do with any audience feedback, only shareholders or other leaders.
Fleixbility, but also cancelling, what expectations are they supposed to meet then?
What audiences do they want? All of them? Well that's unfocused till they scale better with each game for said audience, not all of them, or marketing that's better.
Windows divisions are atrocious, why would I expect any different from Xbox having similar issues and ignoring feedback.
I keep my Xbox One to use whenever I feel like it. I use my 360 more, not touched the Series X unless helping someone else play a game or operate the dashboard as the Xbox One gets the same bad dashboard but less features, features didn't care about anyway, that's it.
Comments 849
Re: Hyper Realistic Shooter Unrecord Will Now 'Accelerate Development' With Tencent
Fair enough I guess.
To me I care more for the animations, the visuals don't mean much to me.
That and the setting/role, need more SWAT type games I think.
Otherwise I'll stick to more sci-fi shooters or older ones regardless of fantasy, scifi or contemporary with more interesting items/movesets not just generic roles/guns and settings, I want more and we see less and more 'easy to understand realism' and I find it boring and uncreative.
Re: Xbox Highlights Four Retro Classics Coming Soon To Game Pass
Decent lineup of games heard of before, but not get out of my seat worthy that's for sure.
Never tried many Commodore or others, the Rare Replay ZX Spectrum games were fun even if people ignore them for the others I found them fun, and I am considering some MSX games on Switch but I'm not that deep or interested in most of the old PCs as much, or may other IPs I have interest in or other genres.
Re: Square Enix Reinforces 'Close Partnership' With Xbox As FF7 Remake Director Visits Microsoft HQ
@Balaam_ Agreed, for sales/bragging sure.
But to me whether it uses console/controller features or it does whatever it sets out to do of story/gameplay/graphics it won't make me more excited being on more platforms.
Sure the game is done so it's not an in development for all platforms thing to scale back it, but even still, port or not those who didn't get to play it now can on their preferred platform but even still they just 'have to turn it into a big deal/big opportunity' when really who cares, people see past it because we know better despite them always having to keep smiling when we really know what's going on or going to happen and why less appear on platforms or why some agreements change or whatever the case.
They don't have many other platforms to put it on or other games of such sales potential so what else were they going to do. XD Is it on Amazon Luna no clue but doubt it will matter if they stick to just consoles/PC and other projects to mobile and their other sales from manga/restaurants and other things Square focuses on.
They aren't fooling anyone anymore, at least those too deep into the know of business strategy/articles and more then those that don't.
Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue
@GamingGod Fair, Wreckfest 2 I was excited for, same with Metroid Prime 4 but not so sure now. Other then maybe Onrush, Gravel or Grid Legends haven't enjoyed many racing games the past gen or 2 gens.
If Wreckfest 2 expands on things well I'm interested, if not I'll ignore it like many other generic 3rd party progression/event variety games even if Wreckfest 1 did kind of give a fair angle (besides Flatout), but I doubt we get a scale like Onrush (regardless of flopping I enjoyed its singleplayer and mode variety), Gravel was decent, Project Cars 3 had it's Shift 2 issues and no I wasn't fussed by it being a different audience then PC1&2 like others did, and may or may not care for Gear Club Unlimited 3 as enjoyed 1 and 2 but do expect a bit more.
Heck if we have a Stuntman (different approach to cars/driving/racing game) or others in the modern era sure but we don't get them anymore really either.
Indies have been hmm, so might get Distance as enjoyed Inertial Drift. Otherwise no clue not that into Indie racers really.
Re: OG Xbox Fan Spends Over A Year Making A 'Complete List' Of 630 Unreleased Games
Great to see. Captain Blood I do have a demo (modern digital eshop one not OG Xbox disk, for clarity) for that I think. Or something like it.
Data Design, what Xbox ports of their shovelware? Or their decent PC games back in the day? Either way hmm.
Other stuff not surprised for other platforms or cancelled for all platforms.
Always tons of interesting projects cancelled.
Even then to me OG Xbox/360 both have good libraries but when I look more I prefer OG Xbox even of released games, I have more for 360 but even then the ideas in many 6th gen compel me more then 7th gen.
Ah if only Eyedentify/Eyedentity or whatever it was called for PS3 happened, or Coded Arms Assault, sigh. Among others.
Also those memory cards, white/black buttons then triggers, OG Xbox just has so much more interesting console identity and games while 360 feels fine but rather transitional to 8th of games and some are still 6/7th in fun factor or ideas but not as much as 6th gen was of more fun and less of the others I didn't care for.
Also platformer/racing trends were more exciting, as good as many 7th gen shooters are, or yes open worlds, RPG elements and more were coming along that I don't care for.
6th gen had less of it and more compelling character movesets/level design like 5th gen I enjoyed, so to see a lot of fair IPs here would have been interesting to see.
Got to appreciate people like this.
I did the same for Liteloader mods uncovered many for archive, did the same for Rift (Minecraft mods) so I respect the effort of any prototypes or games in general listed (whatever extent people can find or list) is better then nothing.
Even got a few unreleased Rift/Fabric or whatever it was. No where near the scale of this undertaking of articles and magazines and trailers and more but even still.
Impressive stuff.
Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue
@GamingGod I have played 1, 2 and 3 a little but dropped off. I get the appeal and I get why they may be better entries but even still I just couldn't get into them.
I wasn't into Midnight Club Complete Edition either. I get the appeal but to me other than pink slips most events were just highways, driving, mostly generic event rules so I wasn't impressed. The tone/map looks great, cars control fair (till get used t o) but the main events just didn't appeal to me.
Juiced 2 as particular as that game is, had enough goals/event variety that I enjoyed it.
Playing old NFS games has been fun as never grew up with them.
I got Horizon 2 on 360 recently (not the best version but didn't change my opinion) and I went this is it, this many events, big locations, it was so boring. It felt empty.
Even WRC 3 on 360 I had so much fun with that career mode, same with Dirt 3 (while 5 was boring, less gymkhana, boring events/bonus tasks) one of the most fun annual games I've played since MotoGP3 on PS2 (the Namco ones not played the OG Xbox ones).
It's like how when I had a conversation about open worlds and someone explained how Assassin's Creed does things and I was like, so they have outposts with no arcadey style challenge, just multiple layouts and enemy variety. To me I was like it's accessible but sounds boring, there is just bare minimum design and not enough memorable.
While playing Splatoon 3, every level is a challenge, not standard levels like 1 and 2 and great grapple use or other typical Mario design of little tihngs. Each level I was challenged. That doesn't happen in some Indies or AAA, of any genre and i find it weird. Sure the odd Titanfall 2 happens with great level design ideas and fair other levels/breathing room but even that design I have been loving with PS3/36/Wii and older shooters, fun weapons/gadgets, different settings,, most just aren't that anymoe or only multiplay4er ones sell, so it's been interesting going back and seeing what graphics/story versus gameplay focus happens in games nowadays.
You get it odd times in like WRC9+ or MotoGP but many games it just doesn't happen anymore.
Playing NFS Carbon or Burnout Paradise I had way more fun, Paradise I struggle with the city and some later events but at least it has enough going on and the challenge is there. So playing NFS circuit ones to now the open worlds has been interesting.
Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue
@PsBoxSwitchOwner agreed
To me GT5, 6 and more tried or didn't and expanded in ways that were a bit odd. They try different things but just aren't as good as GT4 was of event requirements, prize cars being dead ends or really useful, the driving missions/special conditions, the free race or event randomised events (like GT2's randomiser".
It's too much online and the singleplayer is decent to just awful.
GT7 has ok ideas but to me it isn't as compelling, the car maker dialogue is great, but if presented differently.
The car dealer (why a cutscene not a PGR2 walk around but in VR).
The opening of multiplayer and more a few hours/events in makes sense but is still awkward at how long it takes.
Structure could be better.
GT4 had so much that worked off of GT1 to 3 (the manufacturer events of GT2 but not randomised I forget to mention, all the other details, sure too many license tests but every detail was interesting, varied and fun,), even a better B Spec that 5 and 6 can't even replicate even if 6's was pretty good.
Scapes are fair an expansion after Photo Mode so that has been good for those into that sort of thing.
GT1, 2 and 5 or even 7 a bit have their quick access menus but they don't do much with them. 1 and 2 had their main menu and a few key areas ones, GT5 had it's weight/tires and a few other tweaks ones. GT7 it's just tires as far as I've come across playing it. GT4's mod for the main menu one is great like GT1 and 2 again.
Even the map layout for the main menu was good. Sure GT4 has no arcade mode progression but it was fine regardless.
We can dream but even Indies try but don't capture the same to me that do try to be GT likes.
Even other GT likes, like the GT Advance/GT Cube/GT Pro Series as GT lite games were fair on Nintendo systems.
Other games try but don't capture the same but do good in their own other ways the more I've expanded to other cars, dirt bike, rally and more games over the years across 5 to 7th gen mostly, not so much 8th gen
It is a shame FM did a lot of cool things in the past an d just wasted it in every way.
Well Horizon series from here on out i guess. Not for me so to me my Forza journey ends at Motorsport 7 then as never bought 8 but may cheap if feel like it.
Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue
So bug fixes and being a support studio for the other game instead to focus on that one more then? Well that's unfortunate.
Oh online servers and no offline mode I bet, what a waste. At least for how eh GT Sport was of the grind now without achievements, livery I don't care for but it and the uploading was removed (uploading sure but both was weird) and sportsmanship videos which those trophies for liveries/sportsmanship videos are now inaccessible, it has an offline mode.
I'll get FM reboot, 8, 2023, whatever on disk for cheap and that's it. I still won't like it but even 5 to 7 I wasn't big on (6 was the worst due to how it remixed things, 5 & 7 were better despite what they were, I mean take the showcase events out of 6 and compare it to 8, that were a good motivation and the only reason I played 6 as the tours were so boring, and yeah 8 isn't the same but could be in how bland it is).
None of the exciting event/rules to add like past games, just bug fixes and ending support. Seriously? What a waste.
No auto cross, sprint/1 lap magic, cone challenges, bowling or anything else interesting, just the basic boring car drives and competes, why are devs and leadership so bland and boring.
Not event generator, no creative event types, nothing, just bland races, ok cars, great credit pay out selection feature (besides MX vs ATV games selection features for years). FM8 is a joke and they still aren't creative enough to add more to give it that bit more personality just go oh we gave up. How worthless are they leaders/lacking creatives. You cut the creativity, made a bland broken game the barest form of a game and give up. What a loss.
It just has to be licenses of cars/tracks, it can be reusing what they have in resourceful ways with events. No wonder gaming is bland and boring, they scale things wrong.
Forza Motorsport 8, 2023, reboot, whatever, could have been better.
GT had the low fuel events in GT6, 1 lap magic in GT4, overtaking challenges, coffee break cone challenges and more over the years, besides the licensed events, besides the more cars/tracks.
How useless are Microsoft/the leadership of Turn 10 seriously, what a waste to the staff that got dropped, had to pick up everyone else's projects and deal with utter confusion or garbage.
Then again even passion racing game studios make slop and are too much about the licenses as well, so non fan fans or car fans make just as much garbage and do nothing exciting with them.
Same with platformer Indie devs, make utter slop and can't even make interesting movesets or level design for a PLATFORMER a game about jumping/movesets, says a lot about people's mentality in general and what they focus on. Brands or characters/worlds and not what game means, playability, what you interact with. The fundamentals get pushed aside for basic slop, nostalgia or other nonsense excuses and wasted time on nitpicking pointless things.
To me Horizon series is just as bland as any other open worlds with few events (repeat things for 20 hours+, so basically boring before you even get past the 1 hour mark padded out constantly), too much attitude/road trip vibe and not enough compelling content, like many racing games too much on the graphics, car and music licenses and not doing anything fun with them, just being the most generic.
Re: Metacritic Reveals The 10 Worst-Rated Video Games Of 2025
Seriously? I played Glover port on Switch, and people complained how bad it was. Did we play the same game?
What did people wake up to how N64 games are?
PS1 version was worse.
I had no to very little bugs (AT LAUNCH) so if further in sure I didn't play much of it I have to play more but even still.
It was a port, what did people expect?
Tamagochi wasn't that bad of a game.
Critics/players are just particular about everything seriously.
Can't say for some of the others like FE Shadows, or the Amubulance game or otherwise but wow some people experience some thing and have no issues, others do have major bugs and others complain about anything.
Says a lot.
I've played or seen worse.
Re: Geoff Keighley Talks The Game Awards & His 'Balancing Act' Of Pleasing Everyone
He tries but don't like the jokes, don't care for the music in most games played to an group of people/orchestra, all the ads are eh, the gameplay in many games is bland so why should I tune in anyway?
I'm busy the day of it, so I don't really care whether I miss out or not, got better things to do, see the trailers later and probably not care about a single one, maybe respect a few but not enough to play/purchase them.
To me brands/IPs and Indies/AA/AAA do whatever they want, I still find 99% of modern games boring because the gameplay sucks and it's all about visuals, story and themes, with generic referential places or tropes cycling all over again and less original characters/species in fantasy/sci-fi.
Re: Rumour: Xbox 'Hopes' To Bring Backwards Compatibility Program To ROG Ally & Windows PC
Good luck with compatibility testing, licensing and more I guess. It's interesting, but who knows with the amount of effort to get them working, but it is a cool thing if real/is happening.
Many licensed games will pull out or not carry over we all know that anyway, but the others we will see.
Re: Ex-Forza Dev Says Horizon 5 Was Impacted By COVID, New Game Is 'In A League Of Its Own'
Regardless of conditions, I have played 1 to 3 and was bored, I played Midnight Club Complete Edition and was bored, so to me those types of open worlds with not fun events just didn't impress me compared to other ones that have.
To me they put more effort into the world/tone then the events, the physics are fine but I was just bored, Burnout had it's fair event types put in, I hated the map layout and how to get to other sides but it fit Burnout gameplay, many older open worlds also have a fair amount of events, nowadays they do the bare minimum and go this is enough and I'm like what? You need more event types, not focus on just the map and cutscenes, using the car is the fun part and they do anything but as if oh your driving a car on a road trip that's enough. No it's not. I am not interested in the locations/cutscenes and the branded cars I'm interested in events not being boring or safe.
Otherwise the fan points made on 5 are what they are. So to me I don't have much to comment on really here as I am not big on many of the open world racers at all and even circuit ones have been pretty generic of events/progression, Wreckfest kickstarter or not to me and like Flatout no licensed vehicles is totally fine, but it's events were still 2 event types and on occasion a wacky other vehicle for 1 event that didn't do much of anything. It felt undeveloped. 2 I don't see much changing, more focus on physical and events/progression being just as boring as the last despite the kickstarter to funding of prior to be a bit more fair on them with that.
Re: Opinion: Backwards Compatibility Still Adds So Much Value To Xbox Series X|S In 2025
@FrenchVaniIIuxe maybe, Just Dance went for mobile camera tracking, and used Kinect well over the years despite not being continued as a product still had support for a while (as far as I know I don't play them).
No idea if PS5 HD camera does.
I can see appeal in it.
Then again varies what people want to use, touch/camera tracking if casuals are that particular.
But companies want these big profits and forget sometimes a device is worth it for a particular audience not everyone having one. That and customers realising they only have so many ideas/need to make it too. Who knows what they plan in the future though.
Then again no Mixed Reality headset support and could have been nice.
Re: Opinion: Backwards Compatibility Still Adds So Much Value To Xbox Series X|S In 2025
I guess, it varies. Console wise like said many times back compat, quick resume, impulse triggers (unless on other devices that use it like the PC handheld).
But back compat only means so much to a certain audience. That aside OG Xbox or 360 I have a 360 for that as a larger list and Xbox couldn't get other licenses so while unfortunate a 360 is still more worthwhile for me to have around even if they are buggy and less optimized I have more games to play then a limited list and I can play more on 360 then the curated list of Xbox One/Series, many games I have that are annual racing games or certain licensed movie games I've cchecked out wont work, but yeah some niche games 'have' been available but many aren't, or some shooter trilogies or one offs aren't available so again got to keep my 360 or PS3 around for those, even Wii games no publisher cares about those Wii ports or unique versions, so I keep a Wii around.
Also peripherals, many via fan emulators 'can work' and official well they didn't bother with those so again original hardware it is. It varies on your use cases, some games absolutely go modern back compat, others no choice at all.
Regardless of enhancements, regardless of yes if the disk is broken and one works downloading both parts in 1 is nice (did so for Battlefield 3 campaign, beat it in 1 day like Splinter Cell Conviction beat in 1 day that weekend both back to back) and yeah was fair.
But the enhancements don't matter to me that much, back compat access does and yeah the Xbox One/Series can be annoying to navigate, eh account use when I can just use the 360 instead with less issues.
Re: Roundup: All The Xbox Reveals From The PC Gaming Show: Most Wanted 2025
Some fair IPs, some eh cozy games, some ok other types. Yeah not seeing much appealing here, also with many space games so many 'were in space, this situation' I can see the scenarios, I can see boring gameplay, it's all themes/settings and eh stories, the gameplay is just so generic, for a gameplay first type I don't see much to get excited over.
Carmaggdeon is cool to see if it's good, the other IPs are fair.
Yeah nothing really for me here, the state of gameplay is just so boring these days.
Re: New Microsoft Survey Suggests Five AI Features That Could Be Added To Xbox Game Pass
To me yeah the only AI I want is for NPCs or enemies, that's it.
In game assistance, I mean, sure you can have guides but you can also scale games to have easy to hard puzzles or other factors, but that takes too long. Or they could just better communicate details for audiences, allow us to turn the assistance off or on. Dumb down things tutorial wise or assistance to remind players but not ALL players.
Heck even 2 or 3 button combos for even core movesets in some games, let alone controls screens never are presented, some have move lists but ones without them never have multi combo button layouts mentioned, tutorials can still need some work in some games as they want to set up a scenario so much to make an impression.
SO post game performance analysis, uh what does that even mean? Those that get to end game/want more? Ok...... sure....
Voice mode, I mean if its to voice play a game sure or narration or other things (narration is fair in games or menus so far even if not for me for those who use it I think it's fair), slow but still, I've used a Minecraft mod that did and it was something. But compared to a menu, playing a game is a lot of things to work out
Game recommendations, you have enough data as it is, or can't recommend things. I look at so much or so little, why would I want them. I have my own preferences, like a racing game knowing the types of cars or weapons or other things that compete without a need for gear score/performance index points whatever (I can tell how a weapon in a game operates by its animations or rate, not it's stats that to me really don't help me that much or are so minor of increase/decrease I barely notice and hate RPGs for a reason, numbers do not motivate me) I don't need them, some people but I can gauge them well myself thanks.
Game and accout insights, I already ignore achievement notifications when the console wants to tell me that. I don't care for gamerscore, gamepass status I mean just make it clear on the dashboard or profile, why need AI for that.
Microsoft needs better things to apply AI to or stop pushing them.
20+ years of agents and I've not cared, while Clippy/Clippit had more personality, never needed assistance. No matter how awkward navigation, or learning myself, I don't need that help or the help I wanted can't be answered by AI or I can think for myself.
After Microsoft Bob to real objects converted to icons to what we have nowadays of UI, I think AI is just 'capable of some things' but not everything. Some of us like tangible things or to do things ourselves, why do companies want us to be lazy or think their tech solve so much, not always does it or do we need to.
So to end on this, in game assistance, or none.
Re: Xbox Adds More Perks For Game Pass Members (December 2025)
SO popular games you can play anywhere without need for such devices or subscriptions, will never not amazing me companies try this when players don't even ever have to. XD
The few VR headset deals are alright, but it's Meta and also those prices/games are fair but not that most amazing, I know how great they are but I mean, eh.
If things were different sure, other IPs and such but these days it just looks silly and hilarious versus other games.
Or games that have been around and updating and your liking following them or not so why bother.
Companies try but padding out what games they try or what IPs, we hardcore know what they are, what impact they have, but after a while their impact means less so to us it's not viable, for a companies sure, or how long the deals (besides people noticing that may not usually, the chances of that or the types of people they are targeting waiting for them to) or newcomers but for existing or those familiar enough with how things work there is no appeal here.
Re: Xbox Game Pass Essential: Full List Of Games (December 2025 Update)
So it barely changed much, it has variety, a fair size, but many of these are either cheap physical, had digital discounts many times likely, vary on trying to appeal to many people (unless you have played games constantly so it's a newcomers tier, which is fair to offer 'to a point') which is fine and that kind of works but not by much.
As particular as Games with Gold was, so many Indies got overlooked because they went big games people had heard of, heck I thought the month with Inertial Drift was great and people went eh sucks and I'm like well that makes clear audiences right there.
Even then compared to OG Xbox/360 or those gens regardless of console I'd actually want to play that variety of games, not many of these at all. A few decent games sure but I already know about them or played them or IPs I'd never care for, versus decent stuff I respect I guess or licensing or other factors so where are the not as heavy licenseed to easily get delisted so they stay up more (any fictional vehicles arcade racer) racing games, oh wait......
If your a starter to the generation/service, console, etc. sure, but not much cycles for it clearly, most are paying for multiplayer and many of these only do so much or other games are accessible to play without a service, so why bother?
The game design or variety of PS3/360 and under 1st party, 2nd party, 3rd party is more appealing, so why would I a bunch of certain games that vary and usually Xbox One/Series games I may not care about at all for a low level access that's clearly for newcomers but not much more then that.
Re: Xbox Owners Show Off Their Black Friday & Cyber Monday 2025 Purchases
Fair showcases from players. Like anything getting a product you have wanted or think offers enough value is worth it.
I saw the PS5 and went eh the price is ok, no matter the price increases, no matter the discounts, still find it a joke, fine with my PS4/Xbox One, still don't want either 9th gen console though. Got access to both from others but don't want my own, nothing for me on them and barely used theirs as there isn't anything I want for them, I've looked at a few things and even then I'm not desperate to experience them or even watch videos on them I just don't care, or there is so little to experience why bother (no value in them for me personally).
Was more excited for my Vita/Wii U, Switch 1 was happy to get (not Black Friday) but still find it a rather boring console, N64 is eh, still happy with my 360, no OG Xbox yet, so was more excited for older least sold consoles with fair big games and great Indie games and gimmicks then popular consoles with ideas/games I'm not interested in, so cared more for past more particular ones then I was the PS5/Xbox Series that's for sure.
Black Friday was ok, but mostly in the niche digital games way I found. It's all I paid attention to as everything else was a pretty boring sale.
Re: Three More Games Have Been 'Hard Delisted' And Removed Off The Xbox Store Entirely
@dskatter 1.fair it is a mess. Cairn I don't know what to comment on there but the other one is what I'm referring to more so about why it could have been.
2.How so? I was at least (messily) intending on it being towards the approval process and tagging of games with filters in eshops,? That's what I was going for with the topic as the game was wasn't approved, sure end of story there, but other games by other types of conditions or themes are. With what qualifies? Aka opening up questions to what is allowed or not.
Is this game like Hatred or Agony or others that are a bit particular. Postal 2 is allowed consoles and I never thought it would be due to all the possibilities that game has. So what's ok and what isn't. Gal Gun Returns is way tamer then the other entries, but Xbox/PlayStation are more harsh these days on fan service games. So what's the extent for some violence or some drugs or other themes/gameplay for this game, who knows. What's the cut off.
I have nothing to comment on about the game so I can only go on about the approval process and how games are tagged/approved, and by what conditions. That's on topic. I broadened it (expanded with other comment due to how messy and lacking examples it was so did so to clarify what I meant), it that 'too big' of a scale?
It is a messy comment my first one, not denying that so that's why I expanded it with my other one just encase.
Anyway we don't need to keep going on about this, so sorry for pinging you a 3rd time, but yeah hopefully they clarifies what I was thinking. Your what is justified after reading my comment over again.
Re: Tomb Raider: Definitive Edition On Switch 2 Is 'Cut Back' Even From The Xbox 360 Version
I could tell. I have my 360 version to compare (Not put it in to compare but but even from playing it 10 years ago to maybe a few years ago after I forget on my 2nd playthrough, Switch 1 version is my 3rd playthrough) but wow, not like it wasn't obvious that besides Aspyer's scope/skill, the Definitive Edition on PS4/Xbox One would be better handled and because it was from 360/PS3 up to those, not Definitive Edition back down to Switch 1/whatever nonsense excuse for Switch 2 scaling.
It's like Persona 5 or any others, made for old gen first, not next gen and scaled up (cough like most games and they look really bad but devs don't care, they want new hardware and to make worse looking games because they are lazy, push hardware, badly scope a game for both and downgrade visuals, it's pathetic and I hate it).
It looks 'ok' but not great.
It's playable and fun still (of the few modern games with a good movesets that isn't garbage like many games these days), but wow the game looks bad and better on 360 not Definitive Edition downscaled and ruining it they chose to do, and many devs always do and it makes me hate this industry for being so lazy, why not use the original, add the definitive edition content and scale the visuals up better from there but no just use definitive edition as a base and scale it down. It's just stupid.
Then again so is the Gyro to rotate in the menus or with collectibles, what a joke and waste of the gyro feature then for aiming, it's so stupid. Aspyer wasted their time. A fair port but the important stuff or optional stuff was such a joke.
Re: Control 2 Could Show Up At The Game Awards Following New Remedy Trademark
Fair, thing is Remedy/Rare both make games that look appealing but I struggle to get into. Still will be fair to see at the Game Awards.
Re: Three More Games Have Been 'Hard Delisted' And Removed Off The Xbox Store Entirely
@dskatter
1.Understand licensing, or themes or whatever ratings or other factors.
2.Do filters in these eshops mean anything anymore (literally a filter named Adult, I haven't checked the Xbox eshop in a while but I remember when browsing the PS store there was that filter). I don't know if Nintendo eshop has one but I mean NSO 18+ app exists for emulated games, like Perfect Dark.
Do you navigate the filters on the console eshops at all? I can't find it on the web version to show what I mean (I assume they don't care to show it/hide it but leave it accessible on the consoles/mobile apps), but the console apps show it, I use filters all the time when browsing for genres or A-Z or other stuff not just the 'deals' section.
3.Why have them if they are just going to limit games and change their policies all the time, I don't think any games have been 'tagged' with it in a while, why have them around was my point. Does that clear things up? They can allow whatever they want on the eshops it's just odd the more seen that don't fit in certain ways. How 'safe' do games have to be, from Fallout Morphine and other 'medicine incentives' to other violence, what gets a pass.
I just bunched it up. Yes yes how dare I focus on the business side or use filters like a not normal person XD, but i mean why else would i be on this website for the news.
Adult doesn't mean oh AO rating stuff, I don't mean stuff on PC or those that would have 18+ patches and things, I know what console rating approvals are, many games I have seen in the filter are teen/mature (or my country's rating equivalents). There is a difference. I guess 'borderline' games. Maybe softcore or whatever. Depending on the 'themes' hence I used the word, 'themes'.
Re: Call Of Duty May Be Heading To Nintendo As Xbox Dev Seeks Talent With 'Switch Experience'
Understandable but I guess also kind of sad no Treyarch doing releases like they did for Wii and getting another studio, but there are a lot of good Switch porting studios so I assume they will do a good job.
We don't get handheld releases anymore only VR/mobile unique versions and COD only has mobile updates these days which I don't think they'd want to go about updating regularly, so I think past releases they can just offer and people can get whenever (multiplayer servers hmm working out that will be interesting) would make the most sense to put on Switch then an ongoing game to scale to the system and cut off later (whether start with or only limit to Switch 2 either).
If it's more then just the Remasters sure but I mean it took them the entire Switch generation to go, you know what lets offer them now. Let alone Microsoft to make it happen and yes I know the other stuff around it but even still. Really says a lot they couldn't get any studios working on Switch ports to do these?
I mean as particular as it is, I'm surprised Asyper even got so many Tomb Raider games out and finally 2013 came to a Nintendo system which i myself am enjoying again (already did on 360 when it came out of course and wanted to compare like I did NFS Hot Pursuit 2010 but yeah how a 360/PS3 game got upgraded to 8th gen then downscaled to Switch it is 'something' alright, functions well, looks as downscaled as expected from the base they were working with), one of the few times I enjoyed a modern direction video game but because it still had
Nintendo COD releases return. We better get gyro like Wii/Wii U. I hope so I'd get them if so, but which will they offer hmm. I'm not THAT into COD really but the Switch releases I hope happen and offer enough support.
Re: TimeSplitters Rewind Has Launched For Free On PC, And It's Great On The Xbox Ally
Heard about this years ago due to the trailer being too long and confusing, so surprised it took them this long to finish this fan project. Good on them though.
Re: Forza Horizon 2 Super Early Xbox Development Build Leaks Online
Fair. I played the 360 version (won't change my opinion from the Xbox One version) and I was bored. So to me seeing builds is nice to see what it was like but to me the final product is the most boring game I've ever played, weak events like Midnight Club 3 was (yes I got the PS3 version, no the performance didn't effect me, no the tone didn't interest me, yes the events are bland and forgettable of rules or variation, other then pink slips, everything else is the same generic rules, how is that fun? wow a highway, that so changes from regular streets and the same rules, what thought the devs put into that, scenario, not actual race rules).
Too much effort put into the locations and bland gameplay (don't' care if there is gaps of city or not it's still boring if the events, the things to do and the sights aren't interesting, the progression is bland and boring), the cars feel ok but either FM4 like or even worse and rather dull compared to the FM games) even Ride 1 on 360 played better for how much of a learning curve it took me to play that.
NFS Carbon was fair but even for how old it was had fair events and personality.
But even then like Juiced 2 had 3 different drift events or other events/rules for each of them or Gran Turismo 4 onwards challenges/side content or strategy for main events or WRC3's career mode had good event variety (not many others in the series or to many annual games that have challenges but they vary in appeal or challenge) or others, very few have 'exciting event variety' anymore and feel like the most basic things added to racing games. Which is disappointing, as the games get blander and blander each time.
Even got Horizon 3 before 2 and it was just as boring. Don't care if it's set in Australia if again the events and controls aren't fun. The destinations aren't exciting or a motivation for me and the core of the game is boring to drive the cars because they don't use them in fun ways because the events are so bland and the progression is so boring.
It's like skating games, having the locations is fine but if grindable places aren't exciting why bother. I can use cars, but going from festivals and doing bland events is not fun. I don't care where the games are set and the highways aren't fun to drive on. Circuits are more fun and more side event types are more fun. There is a reason I find open worlds racing or action adventure/RPGs boring. The core motivation is not fun of story or quests or stats.
FH1 wasn't fun to me years earlier and got FH2 cheap physical to try it out and I haven't converted. So all 3 entries tried a little bit and still got bored with every single one of them. Burnout Paradise was ok but it's events were hit and miss and the city was took awkward to navigate.
Re: Three More Games Have Been 'Hard Delisted' And Removed Off The Xbox Store Entirely
While i can understand why and letting it appear or monitoring or just themes/and whatever else to reality or gameplay or whatever extent they go for if it was approved, but even to me the PlayStation store "Adult" or mature filter always confused me, some are but many haven't in years I assume or they are pretty particular of types of games or what themes so why even have it at all?
Re: Phil Spencer Was Asked About Xbox's 'Unusual Strategy' In 2019, And The Answers Are Still Relevant Six Years Later
We focus on the players, so you mean money? Wow, so insightful Phil. I care more for other failed consoles because their games/ideas were more exciting. The Xbox Series has ok ideas but boring games and so much I see value in but have no interest in. Never used the Xbox Series X 'once'. Got my Xbox One, barely used it in months. Have my 360 though. Used a PS5, hated it, still using my PS4/Switch 1 and older consoles.
I mean Quick Resume is great. The impulse triggers of Xbox One continued are great. The app store for CDs and other things like PC is great. But that applies to the console, not these other places for money to give people access. I don't care about the games so playing them 'anywhere' changes nothing to me.
Also don't Microsoft realise that if people barely even understood what PS Portal or remote play was ever since Sony did for PSP, why anyone would care on a broader scale? Xbox fans into it, by all means. But there is a difference of when getting a PS2/PSP for Outrun 2006 cross save before PS3/Vita/PS4 did and it's a fair feature by Sega back then, to many other more appealing ones, besides how good Outrun 2006 is along with many other older games better ideas, and there is the modern era of this stuff and the games suck or I don't care for the feature at all because why would I?
Too bad the games are boring, the dashboard is worse then the customisation one we got prior let alone the more marketing and utter garbage state of the brand.
I care about the box, the software quirks, not an app and being 'accessible' if the 'fun' tech stuff I want won't be in a TV app or a phone app, that's boring, I want fun games which many are boring and forgettable or we get less interesting quirky features I want in software to happen, that only happen via the console, they can offer many apps/screens because i know it's possible but that doesn't motivate me to use the Xbox or those apps if the games and dashboard are so pathetic.
Both devs/console makers have given me no reason to care about a PS/Xbox/Nintendo (is also making games with eh game design in them that pads out or ruins game design or bland controller peripherals too with weak ideas), so they can say all they want for getting money from casuals and hoping hardcore are still interested but they lose many hardcore for some decisions and I already left years ago. Still got my PS4/Xbox One/Switch 1 and older consoles failed and successful with more exciting games and mechanics, progression, movesets and more, but I refuse to upgrade and games are just worse then they have ever been with such changes to singleplayer games I refuse to play because of how bland they are.
I don't care for multiplayer and even those have been pretty eh of ideas in them.
SInglpleyer game devs assume I care about their bland stories and boring worlds, I am not playing their boring games for their generic gameplay that's for sure.
Re: Here's What's Included In The Xbox November 2025 Update
When the resolution selection (wish more did this per resolution or connection target, even remote play on other platforms I question if they have resolution selection, the consoles have 480p to 4K, why can't the remote play have it? Always confused me, Vita had 360p/540p yet Portal I have no idea if it does, they never say, never used the Xbox app or Steam Link so no clue, they don't advertise it) and full screen OS to more devices are the only interesting and gaming co-pilot isn't the most compelling no matter it's limits or features, but more locations is a fair benefit.
Yeah this is pretty nice to have features but also pretty eh.
Re: ROG Xbox Ally Adds Console-Like Optimisation Feature For 40+ Games, With More Joining Soon
Fair options to offer.
Re: Talking Point: Did You Expect More From Xbox 360's 20th Anniversary?
Didn't expect much. Always moving forward, I'm still playing 360 games regardless anyway of what games/design/business happens on current gen.
Researching and collecting 2nd party or left behind 3rd party or 1st parties on any console is always fun to see what has been explored, what still could if they wanted to.
Celebrations, or just 'we say we are celebrating but we really are just continuing what we were doing' yeah I don't think so.
Re: Roundup: Here's What The Reviews Are Saying About Project Motor Racing
Other then a few cues from Ride 4 for progression or seasons or whatever regional system (probably not much and it would be realistic and boring) I don't see much here. It sounds like Assetto Corsa or Project Cars (not familiar enough with GTR the PC game other then the name), the same way Wrecreation sounds like a generic open world racer.
Modding will be nice, the rest sounds pretty typical and boring to me.
As average and not doing much Gear Club Unlimited 3 will be that will be my go to racing game of the modern era. Everything else will be older annual games or others left behind that experimented than pushed the reality mentality button for reference, boring story telling, characters, brands and more.
Well I'll stick to old 20 years ago racing games with better car builder, like Sega GT or Pure ATV builder, better progression, better rewind/RPG mechanics.
Original tracks. Ignoring nostalgic boring Indies. Racing games can try to appeal to enthusiasts but if they want to break into others they aren't giving themselves much options.
Even NFS goes oh a few playlists, enjoy the repetition then decent design. It's just pathetic in both the arcade/sim space honestly. You can do so much with cars fictionally, or just put them in situations while still having maybe interviews or other things to add. F Zero did compared to how F1 does interviews.
Or more event variety but oh that's gone we can't have like 3 different drift events or more then just races, time trials and such we can't have creative rules it has to be REALISTIC and boring.
GT7 is the only one left that goes yeah lets have cone challenges, 1 lap magic, fuel limit challenges, overtake challenges and more compelling stuff, I'm surprised they even offer that stuff at all while everything else on the market wants to be the next esports or the next simulator and it's just boring. Forza Motorsport dropped bowling and all other event types or remixed progression for the most safest approach with no motivation other then the basics and even these 'simulators' have more appeal then Forza Motorsport even if I'm not into them at all.
Forza Motorsport's credit payout per position idea was great after MX/ATV games had grids to pick but not a lot to them.
So if FM23 or FM8 gets forgotten I'd like to see some devs pick up on that feature instead of ignoring it.
Even the RPG systems while not perfect in Alfa Romeo Racing Italiano of rewind limit or RPG systems all we got was Grid 2008 offering 0 to 5 and cutting the RPG elements all together I found many like Grid Legends skill trees forgettable, before and after filling them all in, made no difference, no motivation, I hate skill trees in any game anyway, they are worthless, FM6 mods the weight one made a difference, otherwise none of them were motivating or felt different at all, and Forza Motorsport 3 onwards games in the racing space just going oh lets offer rewinds whenever. It's so boring and more can be done with it but nope.
Re: Bethesda Wants To Do More Shadow Drops Following Hi-Fi RUSH & Oblivion Remastered
IF they can but with how few IPs they have or whatever changes. They can try, but only if it works enough and doesn't mean more complications cough Bethesda, cough Microsoft.
A shadow drop is fine, but it has to be good and they need to support it well.
Re: Xbox Crocs Are A Thing Now, And They're Going On Sale This Tuesday
Fair, but like Xbox Shampoo or Fridge I don't care for these, but they are something for those interested.
I enjoy Clogs/Crocs but no interest in these or how easy the buttons or other things fall off at all. Or just whatever shoe fans do with their shoes to own them/keep them safe.
Re: Xbox Developers Are Reportedly 'Thrilled' To Release Their Games On PS5
1.Devs want many to experience it.
2.They want hardware with a lot of sales so it has a large enough audience rather then to build one up, chicken/egg situation, sigh.
3.Gimmicks if they 'choose' to use them but most don't.
4.Games design trends you either like/hate and buy on not. If your me, that means most of them I refuse to buy as their graphics (not against artstyles at all)/story (the key focus) aren't enough, not matter the angles they present them. To me gameplay, animations and progression matter, any genre. Always level design, movesets and world purpose or mechanics to showcase, linear or open world, mostly linear as better show them offer.
5.Many Microsoft owned studios were 3rd parties prior (regardless of yes people's preferences, sharing a project, etc. I get that) and clearly just want the budgets they can get from Microsoft while to offer their experiences anywhere, rather then here and there platform access rules.
I mean I am fine with devs working on 1 piece of hardware at if they see the demographics or the hardware capabilities/APIs or the peripherals but most are so typical I mean they can make them for anything but there is a reason game design wise I don't just get Nintendo hardware for their games, I do the games that use the hardware peripherals, or those that scale interesting ways with their hardware with smart artstyles, lighting and more.
Xbox doesn't really have that the same way Sony/Nintendo do of interesting things to use with the console, or niche enough audiences appearing on there.
Sure the 5pb/Mages/NitroPLus and so on teams loved 360 with Steins;gate and other projects and went eh we like Xbox One but we can't make games for it it's just not viable. So their visual novels went elsewhere.
So if even developers that were fans of the platform had to move even back then it was an issue.
I was a fan of TV TV TV in the way that 2013 to 2017 Windows 8 features worked for apps/games (like quick resume does things in its way too), but the business model was an issue.
Re: Roundup: All The Reveals From 2025's Xbox Partner Preview Showcase
Was ok. Tides of Annihilation appearing besides the State of Play was nice.
Zoopunk is fair but looks as typical as any anthropomorphic animal games and underwhelming mechanics but fair world/story use for them as animals.
Sees platformer, sees what it is, moves away because of course it's a metroidvania and in such styles, boring.
Raji is fair, but otherwise this is a pretty eh show.
Sure some Bond, sure some fair big stuff, some decent to whatever throwaway Indies compared to better ones shown.
This show is a C to D to F. So much safe or modern era stuff I don't care for and why I keep not supporting modern gaming more and more. I'm not their target audience so why should i contribute?
I don't have to be but I'm just not giving them my money. The game design just isn't there.
Re: Expedition 33 Wins GOTY As Xbox Takes Home Two Awards At The Golden Joysticks 2025
Fair to see Blue Prince and a few others in there.
Was an expected outcome most of these. Not hard to see how critics/players thought.
I have no interest in most of these at all, but I understand why they got awarded the way they did.
I'll get to DK years from now anyway too.
Most of these don't have mechanics I care about just story/worlds I already don't care about.
But whatever works for people.
Re: Beloved YouTuber Shares How Xbox 360 Helped Them 'Process Grief And Find Peace Again'
@Chip-Douglas Agreed, I see comments saying so for music/other things and yeah I get it to take their mind off things or think about an event.
It happens.
People taking it the wrong way are missing the point.
I never have that mentality with music or products that did but I don't have any events that effect me like that nor would I think about them that way, but people do it in their own way, by all means they can if it helps them then a person to talk to does.
Re: Beloved YouTuber Shares How Xbox 360 Helped Them 'Process Grief And Find Peace Again'
Yeah I have seen their channel's video before, assumed it would be the case here. I don't watch many of them but they do a good job with what angle and content they go for with it.
Re: Ubisoft Has Two Major Releases Planned By April 2026, One Being The Prince Of Persia Remake
Fair. However AC4 remake changes from the original or so people say of format it will be.
Prince of Persia Sands of Time remake better me good, or else I'm cutting off my support of niche Ubisoft IPs to support, I'm running out of them so far.
Re: The ROG Xbox Ally's Dashboard Will Soon Be Available On Standard Windows PCs
Fair, but is there differences? It is awkward like a Chrome OS kind of thing? Or is it just as accessible?
What's the catch?
The Ally was clear it was for testing the waters, I mean Microsoft always has different ARM or Pocket PC or other devices versions of Windows over the years so this seems no different. I'm fine with it being an option to play around with or be a games OS for those that want it why not.
The Ally is just a form factor for those that want that.
Re: Hands On: Perfect Dark Zero Is A Bizarre Time Capsule Of The Early Xbox 360 Days
Also is Bodycount (Black 2006 worked but Bodycount felt like playing earlier Medal of Honor aiming in late 360 gen I respected it but it was weird, also yes the level design felt very limiting of missions and the Alpha looked way better but I still enjoyed that weird game) but yes Perfect Dark for it's reasons, feel, story telling, continuation/rebooting?
I structure playing every Rare game, I like them but I struggle to progress in all of them unfortunately. Rare Replay, 360, whatever the case. Jet Force, Banjo, Perfect Dark, Goolies not as much it was fair to progress, their NES stuff was fine, their ZX Spectrum stuff was as fair as Atari 2600 games from the time of easy to confusing more with adventure style ones. But yeah I respect Rare's older games but I can't play them.
Kameo also was good, didn't get far in it but I still respect it, I enjoy creature swapping games so to me Scaler (I didn't get far in Banjo or DK64 but Kameo does what those did in their way of course), Dr Muto, Space Station Silicon Valley and more. Even if combat focused and ok adventure game so sort of seemed like Grabbed by the Goolies kind of just more scale then inside the house and it's direction of the world and mechanics.
The Kamoe mechanics reminded me of Pitfall Lost Expedition, weird but very satisfying for the era for gear/movesets/combat or exploration, as no one cares to use sticks or buttons in the ways they do anymore and I enjoy those control schemes.
Still felt cool enough for what I played. I mean the cancelled (like Eyedentify for PS3 sad both got cancelled as their features were really interesting for games if they actually got finished) spy game whatever thing before we got Gears 4 was cool but that well didn't happen. At least we got Perfect Dark or other spy games I guess.
Either way, an odd game for the time.
Re: NACON Is Kicking Off The Xbox Birthday Celebrations With This 360-Inspired Controller
Fair but like the other screen controller (saw another Xbox related one a while ago 1-3 years ago) does ok managing of the controller, but not much else.
That or besides the Xbox Logo Hyperkin one even.
Then again why would games support such a controller that way (not nowadays compared to prior or wheels or PC controllers so I shouldn't expect that but I wish they did), they wouldn't.
But for it's managing then via an app I do respect them doing that to config things then an app all the time.
Then again PS Portal has no dual screen so sigh.
But I mean if people wanted a web browser, battery meter or controller configs or social feeds (I assume more battery/controller settings then the others) then sure. Whatever extent it offers.
Re: It's Official! The Xbox 360 Is 20 Years Old Today
Game mechanics, level design, offering good Xbox 2nd party games, all just completely different nowadays. There is a reason the OG Xbox/360 and the equivalents those gens were better.
Accessible games is one thing but story/graphics/settings/themes don't appeal to me. So modern games have given me less reasons to give them money. Even console software/hardware or controller hardware gimmicks just disappoint these days too.
Or the eh Indies/AA/AAA with game design changes badly applying to trends, adding nothing and just disappointing me. Played better racing, platformers and shooters, as well as puzzle games.
Some have in other genres but the others mentioned of racing, platformers and shooters have gotten worse then ever before. They devolved and it just disappoints me.
Or nostalgic worthless Indies that don't use their potential, they just copy and miss the mark like any others not nostalgic also missing the mark to compete well in trends.
Re: Poll: How Important Is The Xbox Play Anywhere Program To You?
As a feature I think it's great, the roll out happens when it can/whoever wants to apply it to their games.
Options are always nice.
I also prefer a box and controller with software/hardware gimmicks so to me 'playing anywhere' doesn't interest me if the games aren't design I care for in the modern era usually anyways and the software/hardware features like quick resume aren't appearing in TVs or my phone and the Impulse triggers may be there with an Xbox Controller or the Ally X but may phase out over time and that will be sad.
I used Vita remote play less, never used the remote play on Xbox, never used smartglass on 360/One either. I loved Wii U and Vita remote play, I sometimes use my Switch in tabletop/handheld but even then the screen and the HUD elements don't help. To me PSP or DS made the elemtns better. Even Borderlands 2 on Vita the HUD is so made for TVs it just doesn't work.
So many Switch games don't scale well to the handheld screen and are just like 'eh go for TV and if it's small don't even bother offer good hud scaling settings at all. Yeah thanks devs for being that lazy. It's ridiculous.
Screens may get bigger but I don't want bigger screens or bigger handhelds. I enjoy the scale of laptops being thick yes but at the same time phones aren't using screens for games but scale fairly well content but games can't do that due to how they work versus apps or content that doesn't matter how it scales but devs want those pixels and screen space to offer how they do versus a video app and scaling or text in apps/web pages around their design.
Using it however, no I don't at all. It's not me going oh I am attached to my box it's just I am not playing the games it's applied to for 1 and 2 I just don't need a feature like it.
But I respect iit being there, same as cloud, remote play, whatever.
I have research devices with such features of PSP PS2 Outrun 2 cross save to all sorts of things over the years.
I respect the options of a screen/app and a device compatible or capable. But I never use it because I don't need to or I jump between old and modern consoles based on game design I'm not playing these big scale or small scale games and don't care.
I buy between Switch/PS4 also so that also factors in. Otherwise i"m buying and playing disk based 360 games instead.
Haven't used my Xbox One in months because haven't needed to.
Same as having a music source I have on my phone, I can use it on my Xbox but I don't really want to.
Or lack of Xbox TV TV TV 2013-2017 the picture in picture there is gone, so I can't do that and just use a console and phone for music/videos to watch at the same time while playing a game without a story to focus on or if I don't care for the story just the gameplay to play it as I understand it enough anyway.
Usually a racing game or an action adventure game, a puzzle or visual novel I want to pay more attention to what it said or what puzzle mechanics they are testing me on.
Re: Seven Things We Miss About The Xbox 360 Era In 2025
Dashboard changes were fair over time and Blades was great.
Games on 360/PSP having optional installs was great. I still vary my playing off disk (or if it's not broken enough install it) or installs. It's so enjoyable. I hate the disks and bad load times of Xbox One/PS4, Wii U wasn't that bad. 8th gen design for gameplay was eh and lost me. Echoes of the End is a rarity with that design back in 9th gen.
I can play any shooter trend game from PS3/360 and still go yep, these weapons, that duo mechanic, mythology enemies, or this and that. Nowadays it's either multiplayer or pretty eh story driven shooters. Titanfall 2 was good but otherwise most were hit and miss.
Also the 2nd party games are forgotten but excellent games. Love the OG Xbox/360 2nd party games.
Limited editions or faceplates were great for 360. Didn't get into them but were cool.
I don't use the custom music much. I use a USB and play my music and the app is limited at times compared to CD imported (I have a few video game OST disks but I don't care to import them). The music player visualiser being built upon the Atari Jaguar CD and Nuon ones is also nice to get that experience on a more accessible console.
Didn't experience game chat so doesn't effect me but it was a fair era for it. Regardkess of words said, experiences had, etc. I get why people miss it but eh. Not much to say on it.
Demos I still look at on 8th gen. 7th gen did do it better but devs/pubs these days just can't be bothered.
Also gamers expectations too, I enjoy many Square Enix demos even if I don't' buy the games it's not the demos fault ever for me. But those I played the demos of I was interested in anyway and did get the games.
Also let's not forget collectors editions bonus disks, got the Halo 2 one, NFS Carbon one, Splintercell Conviction Pre Order disk. Didn't get these at launch I got these cheap (well NFS Carbon wasn't but still) and yet to watch their contents. But I do get AA Japanese digital deluxe editions for the artbooks and OST apps (USB insert and import or Music Player apps).
Games were a fair mix of old and new, I prefer the old, like wasn't clear with my praise for Echoes of the end and my old school (not into more accessible, setting/story/theme focused design as I prefer more older game design with interesting movesets/level design not just dialogue or formulaic open world design and only enjoy certain open worlds).
Re: Zoopunk Looks Pretty Epic, And It Kinda Reminds Us Of Biomutant
It did me and the Rusty Rabbit metroidvania, it was ok but not for me. To me I liked Biomutant but the lack of animal like movesets made me drop off it. I enjoyed the gas immunity in that game or vehicles more then I did the 'core game' being ok open world, eh outposts and peeing on fast travel points and animal like sprinting, wow so animalistic compared to the other anthropomorphic design or 'flashbacks' before Yotei did and on both consoles 'unique feature' sure it was.
The roll move looked nice, the combat looks nice in this game's trailer, but the animal angle is pretty eh.
Also it gives of Beyond Good and Evil vibes which is fine, I am fine with that. It's great to see some offer that kind of angle with animals in such a world. But again the movesets are so generic.
These games put animals for story but it just doesn't do it for me. In a tv show or movie like Retsuko or Beastars or Zootopia it's fine, in games compared to even Goose game or Stray or any Indie platformer they just feel like humans and I find them boring. The visual variety doesn't help me.
Mutant Year Zero it was different as it was a tactics game so I saw it differently.
Re: Opinion: This Xbox 360 Launch Game Is Still One Of The Best Console Racers Ever
Well there is a reason it had great ideas, refined as the 1st game is good but it's key mechanic is hard to get past due to it's difficulty.
2 to 4 had their ideas. I like the dealership to walk around, I like the city layouts, Geometry Wars, the class system and track selection was good compared to FM6 as it's showcases were my only motivation as the tours were too restrictive.
Even Ride 4 it was an ok idea but not well executed for region restrictions or compared to FM1 and 2's discounts and car access limits per region.
4 wasn't my thing that much. But 2 and 3 are great.
The higher bonnet position camera angle may be in other games but I don't remember many and I thought about it more once seeing it in PGR2, but others do it just not as much.
The city layouts and track editors and more were so good.
Open world ones are the focus now but I prefer the smartly designed tracks or the kudos approach of driving as a motivation or event variety then open world ones.
Love these games smart design, enjoyed The Club and it's approach to a shooting gallery but modern. Blur for it's approach to a real cars kart racer. Bizarre were good at arcade design with a twist approaches.
Re: Xbox 360 Was Influenced By Fear Of Sony Dominating The Living Room, Says Former Boss
It was, I referenced it a few days ago. It always was since the OG Xbox against PS2, the way CDs/DVDs were, media features of PC, or anything else. PC was an all in 1 device, consoles being similar was a fair competition to see.
But Microsoft wants to offer Xbox as if it's Office or Azure, or Windows (any hardware they can portable, desktop, laptop, Pocket Pcs, PC handhelds, PDAs, tablets of 3.1 Pen Computing to XP Tablet edition to even Surface line, yes I do my research outside gaming) to every device with a screen/apps as it's possible these days to cast anything to anything if you know how.
Cable/wifi to your phone/tablet and to any TV screen. You could remote to your phone and cast it back to the TV your Xbox/PS4 and 5 are connected to, you don't need to but you can.
Quick Resume is Xbox only (like remote play was Vita before iOS/Android and Portal later, or Stadia with Pixel phones), back compat is also, like anyone cares at all for those features just the games/access to them or the platforms and games they care about instead.
Not all compete on the same ground but I mean Kinect, to Remote play and more. Sony did Eye Toy (90s PC software for webcam minigames existed prior) or Move/Sixaxis with PS Eye or VR or remote play on PSP before Wii U and Xbox Smartglass, before Playlink controller apps, before Everybody 1 2 Switch mobile controller app, but after Dreamcast VMU or GameCube GBA, or anything else I want to compare.
You look at console features or 'early access' on PS5 before PC and to me I was like who cares. Microsoft made the Xbox for being in the living room, people can have a PC with a HDMI or VGA cable to a TV, but not everyone uses one that way.
So a different market and more couch user made sense.
I don't see 'other platforms' as breaking away, or 'early access'. I see it as different audiences, want different ways to play.
They added media features over time to each Xbox, games were fair in direction and are what they are today.
They added impulse triggers only Xbox gamers that cared about it mention it while everyone else ignores it.
Same with the quet Xbox One setting PS5 has now, or groups that PS5/Switch 1 also had.
People that never used an Xbox One never know about these features, or down play TV TV TV and I liked that feature and Quick Resume isn't the same but still a fair feature.
I respect the things Xbox team did of software/dashboard features like those then I do the customisation change or others they have back tracked over time and made it annoying to use.
But the goal was always to have a device in the living room. Any players saying otherwise missed the point or didn't watch Xbox behind the scenes or E3s or anything. This is common knowledge for any Xbox enthusiasts.
Re: Xbox President Talks Positive & Resistant Feedback From Fans, How It's Shaping The Future
I'm fine with the changes to be a publisher, if they give up on the console, sure, instead of balance it out for another platform.
I will miss quick resume/other features though. More apps from Windows store is fine to use on Xbox. Back compat.
Impulse triggers live on in Rolly Ally Xbox branded handheld, yay.
There games don't impress me so I'm not missing anything.
Gamepass is fine for the audience it is. But the prices aren't convincing, and the lineups aren't worth my time at all. Got many games cheap by waiting and not like many that were on the service instead me.
Cloud app was so eh on the Samsung TVs, it's a 'cool idea' but takes longer then it does the console to set things up again and again, it really is extended beta and it's just not improving that much.
They can try, it's just their leadership is all over the place, the expansion to more platforms I understand why, same with IE/Edge, or Office or Windows on multiple things, it makes sense, it's just what is there for me to care about.
Sony is more strict, I don't like their games but their business model whether PC, mobile or console and balance makes sense. Sure the odd leadership mess with things but enough has happened regardless of their awkward leadership, Xbox their games are so uninteresting.
PS3 I didn't care for Sony's leadership but the games were still appealing. PS5 I care less so due to their game design, Xbox I just stopped caring at all. They have variety, but unlike PS3/360 and older variety I cared for them more, modern variety or trends aren't appealing to me at all.
Expansion is not a bad thing, I don't hate that change, it's too much 'we want money' but I get it, but none of it has made me care expansion or prior, even Xbox One IPs were 'decent', more memorable or not as compelling but more then Series gen in it's entire life, if the core elements are still not convincing by bother.
Sure what listening they don't do with any audience feedback, only shareholders or other leaders.
Fleixbility, but also cancelling, what expectations are they supposed to meet then?
What audiences do they want? All of them? Well that's unfocused till they scale better with each game for said audience, not all of them, or marketing that's better.
Windows divisions are atrocious, why would I expect any different from Xbox having similar issues and ignoring feedback.
I keep my Xbox One to use whenever I feel like it. I use my 360 more, not touched the Series X unless helping someone else play a game or operate the dashboard as the Xbox One gets the same bad dashboard but less features, features didn't care about anyway, that's it.