Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential 7

Well folks, the time has arrived. With the ROG Xbox Ally and ROG Xbox Ally X officially releasing on October 16th, ASUS was kind enough to give us rough two weeks of early access to the "X" version of the device (the most premium model) here at Pure Xbox, and I've been playing it every single day in the lead-up to launch.

In this review, I'm going to delve into the hardware, the battery, the performance, the ergonomics, the software experience, what it's like playing everything from indie games to AAA games, and a whole lot more. I've been trying all sorts of different things with this device over the past two weeks, and it's continually impressed me with what it can do.

What you won't find are too many comparisons to other handhelds in this review. I'm coming at this from the point of view of an Xbox fan - someone who hasn't necessarily spent too much time with the original ROG Ally, Lenovo Legion Go or even the Steam Deck - and so we're going to take the Ally X at face value here. How does it feel, what's it like to play, is it a competent gaming device in general, and how close to a console-like experience are we getting with this?

Without further ado, let's dive in.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Hardware:

Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential 2

I love how the ROG Xbox Ally X feels in the hands. There's an immediate familiarity to it, and that's because the textured grips are pretty much identical to the official Xbox controller. Yes, the two handles may look a little off-putting from a visual perspective, but in practice they're one of the most important aspects of this handheld in my opinion. The Ally X isn't a particularly light device at all, but because of how these grips are designed, the weight is balanced really nicely - your fingers never even have to touch the middle of the system, which is naturally where the bulk of the weight lies.

Because of this, I feel like the Ally X is something I can play for hours at a time without feeling uncomfortable, and that includes sitting at a desk, lying down in bed, sitting on the toilet - whatever the situation calls for. I'll admit that I often rest it on my leg to help reduce the weight even further, but it's not something I have to do by any means. If you took those grips away (and apparently the original Ally X suffers with this), I think it'd be a pretty rough experience after an hour-or-two. Another benefit with these handles is that I can hold the system in one hand with ease - something I wouldn't want to do too often because of how heavy it is, but it's great for transporting it around the house / office and maybe grabbing a quick drink in the middle of a game.

It's a similar story with the thumbsticks in terms of how they're barely any different to the ones on the official Xbox controller. With some systems like the Nintendo Switch, I feel like there's an adjustment period in terms of playing games that require precise thumbstick movements (FPS titles come to mind for the most part), but the ROG Xbox Ally X immediately feels familiar. The same can be said of the buttons and triggers, although those are a little bit different - the buttons feel a little more spongy, the RB and LB buttons don't click in quite as much, the triggers are wider and a bit less sensitive, and the d-pad is basically the same but takes away the clickiness.

In practice, all of this feels really good to use. As I say, it's a credit to the hardware design that everything feels natural if you're coming from an Xbox console to the ROG Xbox Ally X, and that seems to be regardless of what type of game you're playing. I'll give a shoutout to the speakers and vent design as well (more on the cooling later), as the speakers are loud and feature crisp, clear sound albeit with a slight lack of bass, while the vents are large but don't get in the way while you're playing - you'll only feel them if you purposely put your hand over them.

As for the screen, I'll admit that you do notice the difference going between something like a Switch OLED and the ROG Xbox Ally X. Unlike an OLED, the LCD screen on the Ally can be prone to looking washed out and not being able to achieve those deep blacks, but for the most part it's still a really impressive display. I actually changed the warmth of the visuals in the settings after a couple of days, and I'm getting some superb results at this point - games like Discounty now pop with colour, and others like Shadow of the Tomb Raider aren't as prone to struggling with overly bright scenarios.

The 7" size of the screen is perfectly adequate in my opinion, although I can understand why people look at the Lenovo Legion Go and wish for something more - especially when it comes to games with a lot of small text like Football Manager 2024 and Clair Obscur: Expedition 33. I'd say my favourite thing about the screen is the VRR support though, as it makes games appear really smooth (like they're 60FPS) even if they're hovering at around 45-50FPS. That's a massive inclusion in my view - more important than OLED - and the fact it can support up to 120Hz is just the icing on the cake.

Performance:

Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential 8

The first thing to mention about the ROG Xbox Ally X's performance is that it feels like such an assured handheld with most things you throw at it. It's not a system that seems to get overwhelmed very easily - even if you're pushing it to the limit, it doesn't tend to get very warm and ramp up all that much in the fan department. That's a result of the amazing cooling of course, which keeps the temperatures at an impressively reasonable level for such a powerful handheld PC - we're talking anything from 45°C to 75°C in most cases.

I've been playing most of my games on the "Performance" setting (17w) at 50-60FPS and anywhere from low-high graphics settings depending on the title, and the temperature generally sits around the 50°C to 60°C mark at which you can barely hear the fans or notice much air coming out of the vents. They've clearly put an immense amount of work into making sure the ROG Xbox Ally X remains as cool as possible, and I think it's ultimately one of the best features of the system.

In terms of the games, I've tried to sample a real mix of things during my two weeks with the Xbox Ally X, and I've been impressed with the majority so far. Indie games are easy to sum up - I think you'll get anywhere from 60FPS - 120FPS on the lowest power setting (Silent, 13w) with most 2D titles, and around four hours of battery life (with the potential for more if you're willing to drop things like the brightness, resolution and graphical settings). AAA games have to be analysed on more of a case-by-case basis, but again I'm finding that most of them seem to run well at 30FPS at the very least.

Personally, I'd much rather play my games at 60FPS than 30FPS, so I'm willing to make a few tradeoffs. Clair Obscur: Expedition 33, for example, actually struggles a little bit on the Xbox Ally X for whatever reason, but you can easily get it up to around 50FPS (which looks like 60FPS thanks to the VRR-enabled screen) by dropping some of the quality settings. Drop them even further, and you can remain on the "Performance" power setting and squeeze a lot more battery out of the system as well.

Let me tell you about some of the other games I've played too. Shadow of the Tomb Raider? Amazing at up to 60FPS. South of Midnight? Easily playable at 60FPS with the right settings. Crash Bandicoot N. Sane Trilogy? 60FPS with no changes required. Stray? Another great fit for the Ally X. Hi-Fi RUSH? Can easily achieve 60FPS depending on how which power mode you're using. Black Ops 6's campaign? 60FPS at a mix of low, medium and high settings (it looks great).

The real meaty stuff generally runs well in my experience so far. Indiana Jones and the Great Circle, DOOM The Dark Ages, Hogwarts Legacy and Marvel's Spider-Man 2 all can run at close to 60FPS if you're happy to mess around with the settings a little bit, and they can actually go way past 60FPS if you're willing to turn on AMD FSR, which uses upscaling and frame generation to boost the frame rate substantially. This can muddy the visuals a bit (although it's customisable), but it's pretty amazing - you can be playing DOOM: The Dark Ages at over 100FPS on this thing at times. Crazy!

I've only run into a couple of situations where I feel like the Ally X just doesn't play well with those games for whatever reason. There are times when you may be surprised to find that even achieving a stable 30FPS at medium settings is pretty difficult. In other words, don't expect everything to be perfect on this system - just like any PC, you're going to find titles that aren't a great fit and/or haven't been optimised well.

If we're talking games that support mouse controls, those are a little more awkward on the ROG Xbox Ally X in my experience so far. There's obviously no trackpad on this device, and therefore I've found titles like The Sims 4 and Manor Lords are quite tough to get used to. Something like Football Manager or even Old School Runescape is easier, where there's less going on and you've got more time to carefully plan your actions, but it's best to expect a teething period for those faster-paced titles. The good news is that you can customise how the mouse controls work to your heart's content, allowing you to find a solution that works best for your needs.

Going back to the battery life, after doing a few tests, I think you're probably looking at about two hours if you're playing a AAA game on "High" settings on the highest wattage ("Turbo" at 30w), around 2.5-3 hours if you're willing to play that game on lower settings and the default wattage ("Performance" at 17w), and somewhere in the ballpark of four hours if you're playing an indie game at up to 120FPS at the lowest wattage ("Silent" at 13w). I'm sure you can squeeze more life out of the battery by dropping the settings even further, but these are the kind of results that worked best for me - in general I think the battery feels perfectly fine.

Software:

Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential 11

You've heard about the "Xbox full-screen experience", right? This is the name for the dashboard that greets you when you turn on the ROG Xbox Ally X, aiming to provide a more user-friendly and gaming-optimised interface than just loading into a standard Windows desktop. The Xbox full-screen experience is basically a bespoke version of the Xbox PC app, and it's your main destination when it comes to playing and installing Xbox PC games, as well as playing games from other launchers.

Overall, I think they've done a good job with this UI. It takes a bit of time to get acquainted with and to set everything up, but once you're there, it's just a case of pressing a few buttons to reach your entire library of Xbox PC games. You can see all the titles you own, a list of what's installable, everything that's downloadable on Game Pass, all the Xbox Cloud Gaming titles, and a shortcut to apps like Steam and the Epic Games Store so you can install those storefronts as quickly as possible.

I wouldn't say it's flawless when it comes to those third-party launchers though. Games generally load without issue once you've installed them - I've been playing Steam titles like Tape to Tape and Marvel's Spider-Man 2 directly via the Xbox interface with no issues at all - but the Xbox app doesn't display those titles until you've installed them. Therefore, it's a case of going to the "My Apps" section, pressing the Steam button, and then manually navigating the Steam app to install everything you want. Not the worst thing in the world, but an extra step I'd rather avoid.

Pressing the dedicated Xbox button on the ROG Xbox Ally X brings up an Xbox guide that's similar to the one you get on console, providing tabs for social features, Wi-Fi controls, capture tools and various other things (there's a really handy Spotify widget in here too!). I initially found this a little difficult to navigate - perhaps because it condenses a lot of information into a bunch of small tabs - but after two weeks I'm finding it really useful and an excellent way to make quick tweaks inside of a game. Perhaps the best feature of the Xbox button, however, is activated by long-pressing it - which allows you to easily switch between (and close) all of the tabs you currently have open. It's quick, easy and something I highly recommend getting used to.

The Command Center is the other feature you're going to be using often, and this carries over from the other handhelds in ASUS's lineup. By pressing this button, you can change things like the operating mode, FPS limiter, resolution and various other performance-related tools on the fly, and it works really well. Further tools are available by going into the Armoury Crate via this button, which allows you to customise aspects such as controls, the glowing lights around the thumbsticks (yes, you can turn them off!), battery care settings and a whole lot more.

You can still access the Windows desktop, of course, which is another scenario that's made possible by long-pressing the Xbox button and choosing "Windows desktop" at the bottom of the screen. It's exactly the kind of experience you'd expect - perfectly fine for basic tasks, but pretty finicky to navigate without a proper mouse and keyboard, while an abundance of text can look a little small on the 7" display. You're going to need this desktop for some things, like installing launchers that aren't in the "My Apps" section of the Xbox full-screen experience, as well as signing into certain accounts and perhaps installing mods manually if you wish, and the good news is that switching between the Xbox UI and Windows is nice and simple.

In fact, going back to the Xbox full-screen experience from Windows prompts you to restart the device for optimisation reasons, and this is really useful when you consider how the Xbox UI is specifically designed to provide a gaming experience that isn't bogged down by the bloat of Windows. Very neat.

It all sounds great then, right? Well, yeah... but let's not pretend this feels like a true console-like experience just yet. As mentioned, you're still going to run into roadblocks with the software as things stand, and knowing your way around Windows and various PC apps will be key in some situations (for example, logging into the EA app before you can play some EA Play titles through Xbox Game Pass). You also need to account for the odd crash, a fair bit of lag and occasional unresponsiveness on the dashboard, a version of the Xbox Store that surprisingly feels much less intuitive to navigate than on console, and games/apps that simply refuse to close sometimes. It's certainly not perfect.

The fact remains that the ROG Xbox Ally X is still a PC handheld, which means it's going to benefit the tinkerers the most - the ones who treat every game differently and are willing to experiment with various settings to find the right balance for them. If you're going into this expecting an Xbox Series X or Xbox Series S-like experience where everything just works and there's nothing more to think about, that's not really the case. You'll get away with it in some titles, but in others you'll be missing out by not making any tweaks at all. As I say, you'll ideally want to know your way around Windows and how gaming PCs work in general before picking one of these things up.

ROG Xbox Ally X Review: The Verdict

Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential

I really like the ROG Xbox Ally X! It's that simple really. It's the only gaming device I've wanted to use over the past two weeks, and it's handled most things that I've thrown at it with confidence. I think the hardware in particular deserves the most praise, as ASUS has created a superb PC handheld with outstanding ergonomics, terrific cooling and natural-feeling controls for Xbox fans. Seriously, a lot of credit has to go to the design team here.

Are there areas where it can improve? Sure, and I think most of them come down to the software and ensuring the Xbox full-screen experience is as efficient as it can be, taking away some of the lag and bugginess, and eliminating the need to enter Windows and other third-party launchers as much as possible. That's essentially the "easy" bit at this point though - the key thing was that they nailed the hardware, while the software is bound to keep improving in the weeks, months and years ahead.

Is it worth £799 / $999? That's obviously going to depend on your personal circumstances and whether it's something you plan to invest a lot of time into, but I will say that it's lived up to the hype for me personally. This is just the start as well; it feels like there's a bright future in store for Xbox's first branded handheld.

Which retailer did you buy your ROG Xbox Ally from, if any? Tell us in the comments down below.