Part 2: I played Midnight Club 3 Complete Edition briefly and shut it off I was so bored and the event variety was so safe I went nah pass. So I don't praise old games. Many I've gone eh to.
I'll continue to play 20 years ago ones with more compelling systems that haven't returned, arcade, simcade, sims on console. Try a few PC ones maybe at some point that were good.
But yeah modern racing sucks. So 'Driver' or Forza Horizon or any other series to take inspiration from this game doesn't look anymore appealing then NFS or Forza Horizon has tried to be. Oh the Crew exists, right. I forget it's not a bad series i just forget it's there as it doesn't really do much for me either. Not played them, but just don't care because of how forgettable they are.
I'd rather play arcadey or even old licensed advergames then modern racing games, that says something. Though Ford Racing had fair ideas in them. Same with Alfa Romeo Racing Italiano/Evolution GT as well.
Onrush wasn't much but even it was more fair despite it's online focus it's events and formula wasn't too bad after MotorStorm series.
Stuntman Hollywood won't be much but even still. I'd rather support then than anything else. Not Wrecreation/Wreckfest 2 at this point.
Gear Club Unlimited 3 won't be much but it still has it's moments. It's 'highway' and 'stamina/fuel' events 'aren't much' but I think it has potential still.
Well to me the racing genre is an embarrassment, same with the platformer genre, so to me once they work out 'compelling ideas'. Whether more out there with vehicles, or still driving cars but the events/modes are more compelling sure.
Veterans try but new ideas, new IP, same IP formula, yeah tell me I haven't seen plenty of veterans try to make Yooka/Banjo, Megman/Mighty No 9, Calisto/Dead Space, Mass Effect Andromeda idea they cancelled/Nightingale and some are risks others are the same IP again, whatever same budget they aim for and more just different publisher.
Yeah I'm not very impressed with the 'comfort' or 'I liked working on this without the other complexities' I've seen from devs over and over and I'm sick and tired of it. There is a reason I've gone to old trends and gameplay ideas, not modern bland gaming competition I'm sick and tired of.
Or bland Indies that try, but their inspirations/skills are clear, not budget, but their efforts show and don't impress, neither do veteran devs either.
There is a reason MotoGP3 for PS2 is my go to MotoGP game, WRC 3 (2010s Milestone one, not the Evolution Studios PS2 one) is my go to WRC game. It's called gameplay, it's called events, it's called tracks, it's called how they handle content.
They may be licensed annual IP examples but that's the thing. Inertial Drift is an Indie I appreciated, and I found Art of Rally or Super Woden pretty boring.
Anti grav racers have been eh over the years.
ATV/dirt bike games have been fine but MX vs ATV Reflex or Pure are still the best to me. I explored all of these in the past decade for the first time.
Many others are very boring and arcade/nostalgia and trash. i enjoy arcade, but not motorsport/rally/etc. but nostalgia for old games. I want gameplay ideas not nostalgia garbage excuses from any developer. But racing game devs and platformer devs don't get it. So I refuse to support them.
Wrecfkest did the bare minimum but did nothing with it's other vehicles at all,m the same 2 events for 20 hours, how boring. Kickstarter or THQ money it was still boring over time.
Forza Motorsport cut back it's creativity.
GT7 has some of it but is so bad in progression and how it paces it's additional event types of driving missions and coffee breaks the main career is so trash.
Other competitors are very boring in 'presentation' but progression wise are a snooze fest.
Open world ones bore me so much. I still had more fun with NFS The Run or Hot Pursuit 2010 on the Wii (*yes not the HD version I hated it, i is not a good Burnout 5, unless maybe it's a 6th or 7th entry due to Dominator and Legends but even still).
But for now I've not been impressed at all. I struggled with Burnout Paradise but even it had more compelling events then any modern racing games has the same formulaic events over and over in their open worlds and the only changes are car licenses and locations. Sounds boring.
Open worlds are bland, Forza Horizon goes for presentation, nothing more, and it's story oh wow the 6th entry is a joke, it has to be. It could be 'fair' but I don't think so.
Part 2:
I can't buy Battlefield Hardline now, I have a PS4 digital, PS4 physical and 360 physical copy though so I'm fine but even still.
I can use any other game example of course but just using that one due to BF3 broken disk as my example, I have plenty of not broken PS4, Xbox One, Wii U disks, but many OG Xbox/360/PS2 disks that are. More 'usable' then broken, but still.
I get making images, I get all that, but officially they do make it tough, rightly so, but even still.
Those are just examples, I have my some of back compat OG Xbox games (not all but many synced) and most but not all of my 360 games synced.
Xbox One I only have physical, same with Series (others around me have digital for all consoles even if they use Xbox the least over time, I don't have digital Xbox games). I don't use my account for digital on Xbox like I do PS and Nintendo so for me I'd have to sync those disks for the many games (what about 30+ Xbox One physical, under 10 Xbox Series games physical, maybe under 7 I think).
I need to try some of my OG Xbox games on my Xbox One as I haven't used my Xbox One in 1 year or so but use my MS account every day or so, but if not the same sure I need to use the console within 18 months or so. Luckily I have only physical games for my Xbox and can re-add them unless it wants to be picky.
But yeah 2+ hours of disk syncing, when the Xbox One X jumping menus, stopping downloads made the Xbox One X struggle, I hadn't even launched a game and dashboard/download menu jumping it messed up. What a really weird piece of software that it can't even handle that. Sigh.
This is why licensing I get it but it just makes things a pain to use.
Delisting sure tied to account unless companies get particular.
Disk drive on Helix I assume not likely and just 'transferred to account/console' and has to on a Xbox One/Series, but at that point why bother if no disk drive or is but only of the 'previous consoles' and external/internal for old only. If digital only yeah it makes no sense as syncing it and playing it and other code to work around it is just a joke at that point.
Licensing is understandable but it just complicates things. Have other means then. Not as a check in per days, but just some particular code only the user knows or something. Re-registering all the time is a pain.
I like the feature, I like it's been announced early. I've done almost all my back compat games and have way fewer Xbox One/Series disks so I'm open to syncing them, it's just it still makes me go sigh of course licensing obstacles because reasons they have to account for. I get it but it's still annoying or not answered yet.
But if Series S or Helix are limited, what's the point, might as well keep the Xbox One/Series X at that point, do they want us to upgrade? Offer a receipt/sync code each time or for a period of time.
Making sure us back compat fans happy, and us 'few with disks' happy, but even still. Back compat OG Xbox/360 is one thing, Xbox One/Series is being treated the same and yet should have more to offer. They are currently sold games, the others are not or companies that don't exist as much anymore or do or whatever IPs they skip, licenses, builds around anymore, etc.
What I want to know is what if a disk breaks? I have a bad Battlefield 3 copy disk, it detected it still in the Xbox One, but not 360, so I was able to play it, and I have a sealed Battlefield 3 untouched as well. So for me if my OG Xbox or 360 disks don't work and can't be detected enough, what's the point. Rebuying or 'timing out' of delisting, then I"m stuffed.
Now if it was Hardline for Xbox One to get into Xbox One/Series side of things this relates to not back compat OG Xbox/360 even if it's the same goals in mind how this will work for Xbox One/Series disks (not 360 copy).
I mean this is and isn't how Switch Virtual Game Cards work even in a way. Temp use of a game license and bound to the user only in this case it's more 'new owner' rather then 'you still get access' as it's not a temp loaning/borrowing check in this case.
But oh don't go to a friend's house and play 'their license' of the disk, whether borrowing their disk copy, or playing on their console/account if they played it and whatever achievements and such still go to them and all that or whatever of saves.
This is where companies are so particular for sales and then when we have solutions of an official way and not fan emulating it or waiting till it is available officially on PC as well years from now for them to work each game out (which does take time and they are doing their best of course), they wonder why we get picky with licensing, is because it's annoying and limiting and I get it they are still 'selling' the games or they want control they have right to but it doesn't half annoy when you just want a bit of flexibility, as not all of us are selling or trying to do more with these games but I know they have to for those that do.
But some better syncing solution at least for broken disks, whether a receipt/invoice, or something. Whether they ask every few years or month to sync is another matter if they did it that way but still. Or a code that generates. Receipt whether sold or bought 2nd hand or 1st hand or whatever the case.
I get they want to be particular about licenses, so selling and putting the disk in all the time and having the license, and not a license generator and them being proper copies and license codes and all that. But I mean, even if we had other code ways to hold onto they know it won't work and people will manipulate the licenses so.
This is just back compat yes, but with Xbox One and Series games, I get it, but eventually you'd have to re-buy it digital or buy another disk and get a new license.
Focus on a 360, other platforms or emulation, that's how bland modern gaming is I don't care I wouldn't even buy one let alone fix one I don't care.
Xbox One VCR/One X is 'fair' Series S and X have their moments but I just don't care. The back compat library limitations, the performance, the many apps the other platforms don't go for is nice, but I just don't care the games aren't compelling, the consoles are 'fair' but not worth the upgrade at all.
Games are boring to play with nothing compelling in their releases, the performances are hit and miss older or current. What's the point if the games suck, the consoles are fair or hit and miss of working, the selling points aren't strong at all.
If I cared enough I'd repair them myself, but I have a long way to go there. Or send them in. But otherwise the consoles are fine but not worth my time to upgrade, the games aren't compelling at all, I'm not missing out on anything at all.
Quick Resume I don't use as I don't have digital on Xbox and no interest in that only PS/Switch. But is still a cool feature but I'm not missing out on anything.
Impulse Triggers or groups/folders on Xbox One/Series are 'fair' but I can still go without them.
It looks real time to me. A very good one too. PS1 did the same with it's 3D logo pretty sure, GameCube did it and the animations were clear of that during the transitions between and the sounds over as well. Not just 3 videos but 3 sounds over the same rendered segment.
Dreamcast had it's I think video or real time swirl . Some consoles do that. Many CD based 16 bit consoles or 32bit ones I think tried video or real time when they could or wanted that to be the goal to showcase what could be done before a game and the menus were whatever need be from there of personality or functionality. Xbox consoles always had a lot of personality though, the graphic design is still appealing to this day for me even though don't have an OG Xbox currently anymore but want to.
I think many these days are videos/generic images as it's cheaper and programmers have other things to do but back then programmers wanted to show what a console could do and the graphic design skills were put to the test. Not anymore.
That or real time or just whatever easy transitions, but real time works so you can re-export it while a video they can but it loses detail over time, while real time they can remodel it and it looks good, or position it correctly on TVs then how the video turn out, or maybe showcase the console power/whatever the engineers are able to get done with it.
Early boot ups made sense as images or videos due to the hardware or getting videos on game consoles made sense at the time, but after a while real time rendering boot ups made more sense, but not anymore.
It's always whatever is a money maker, multiplayer that's unbalanced and garbage. Thanks Microsoft not like I didn't know that. Easy money in the games, easy Xbox Gamepass subscriptions.
But gameplay so boring, bland pacing, bland and empty, so how are they compelling? Casuals don't5 know and different, some hardcore have their depth level extents they care about
I don't even look at games like these they are so bland and boring their gameplay is boring, their worlds look nice but their pacing is garbage and empty.
Numbers and boring RPG systems, and fast paced defeats don't interest me alongside bland movesets or characters, animations, etc. Easy pass.
Same with many PS3/360 or older IPs that were popular I had no interest in versus those I did and am collecting with my particular things I'm looking for in games. Gameplay that doesn't happen anymore.
Modern games are so dumbed down I find them so empty, the in world in singleplayer games is gone too, for scale and dialogue or passive skills, less active ones and if active it's bland combat moves, not level design interactivity.
Games are not having to deal with in world building permits. XD So why are worlds so bland to interact with. XD
Part 2: In terms of depth in some games sure I get that and many clones don't they want to compete, have weak ideas, pacing, presentation, etc. so I don't disagree there I've seen it. Played them and go yeah I get what they mean. It's why I get sick and tired of how bland games are these days their weak ideas and copy catting of trends worse then prior trends with their 'COD/Gears feel' or other equivalents in other genres and yet still interesting mechanics/set pieces, level design, etc. Many nowadays are even more boring.
It's why Indies making clones and nothing even close to them just 'inspired' but not much more, but are lacking of ideas to be 'basic' but 'have the artstyle or feel' but mechanically they aren't even on the same level. I find those pathetic because what's the point if they can't even do gameplay. Just the feel of it. If that's enough for people to be nostalgic, it says a lot how shallow or what people really care about with games, which I already know is not gameplay. But characters/artstyles and feel. That's why games to me suck the gameplay is weak.
But I don't hold Mario games high above everything else either. I've played many AAA games and many AAs or even further of budget and teams and had way more fun with their ideas, whether exaggerated and too much, or just on point excellent or more compelling ideas it's just they may not have been heard about but they were still better then AAAs on any platform by any studio/publisher. I just make the effort to research or play them.
I don't know how much Diddy Kong Racing did as while I have a N64 cart of it I haven't played it much yet.
But adventure modes, campaigns with varied events/modes, I mean even sim, anti gravity or arcade racers vary and cut most of this back and it annoyed me with how much 'personality' but lacking modes they have.
So to me Mario Kart having 'cups' and online with fair locations and hit and miss character lineups doesn't always make me go wow. It makes me go it's good enough. BUt 'best kart racer', I mean, no. Not at all. I don't have a best because I don't value many kart racers very well yet.
While sim or arcade ones in how they feel, modes, progression, pacing, and general gameplay I put many high up for sure.
Smash Bros I can agree with. Not into that much but I can see how they go about modes for sure and respect it a lot more then many others that try to be like it.
I prefer a platformer fighter then other fighting games as I care about level design and backgrounds in most fighting games aren't interesting but even then platform fighters also have really small arenas and while I get it many don't look that fun to play on either. Some do more then others of layout but even if shooters or others vary in how maps are I find even those to be very generic of personality with how static they all are. Or movesets are very been there done that.
But Smash Bros is great. I respect it for sure and the many characters, modes and animations. I don't like the way it feels even on GameCube controller (may just be the way it feels in Brawl) and don't have Ultimate, Wii U, N64 or Melee yet only Wii/3DS entries.
@Millionski Mario Sports game are terrible these days but Mario Kart I mean, I find Mario Kart ok but even then not into kart racers and found Crash Team Racing and Sonic ones to be fine, fair campaigns cough Mario Kart doesn't have and is just generic cups, tracks design, sure I get it not just locations but also the layouts.
Many Mario Sports games had good modes or good courts or other mechanics, presentation was much higher. Nowadays they are terrible. I mean I can go to Virtua Tennis and go yep the main modes are fair, the minigames are fun bonuses and have their personality.
Even games I played as a kid I think are 'good' but I also have many games I overwrite them with for as my new 'base' of great for what they pull off. Not many people do that and keep their base of what a game may be like and keep it forever. That or cool random ideas I experience in other games and think are good but aren't things all other games need.
The way it feels I mean I don't find Mario games always feel that great. Many of the platformers are fine but I still prefer other games over them.
I haven't played them all but many vary of use cases of power ups, or the way the animations are or how he has of weight to him when jumping and running, it can feel annoying to me at times. In many games it's what I seek from games.
Playing 3D World I was like yeah I get it and why Sackboy Big Adventure may or may not be as good or other games. But even I was like eh. The power ups a fair, obstacles are fine, but use cases of them not great.
Splatoon same thing I love the series but even I go the obstacles, weapons, grapple, most of this is fair pacing and flow of levels or enemies, but doing much with them for level design obstacles further, not even close.
Zelda games or Metroid or Ratchet or Echoes of the End or others do a much better job. Mario games aren't that involved so I get it but even still. I wish sometimes they were. The 3D ones may be and I haven't played Odyssey, or Sunshine but 64 I went eh, DS one remixing the game was fine but a bit awkward how it went about it. Galaxy was good but I need to play it a bit more again. Galaxy is probably my favourite Mario game in how it attempts things well. 2D ones not sure yet as not played 2 (either region) or 3 or World and others yet. Only the DS to Wii U, 3D Land/World. I haven't even played Galaxy 2 yet either.
Yes even with other controllers or buttons when it's an option.
Seems fair, probably fair minigames, fair boards too by the looks of the spots on the board and the locations. Not a party game person but it seems faIr.
Good to know. I don't even use Xbox digitally anyway, only physical and even then while have some R rated games I don't really care for some of them.
I got the email but didn't pay much attention to it. Sure Xbox store or Windows store and such. I know about it. I use Windows, barely the store as got the apps I want, I don't buy games on there at all digitally. So doesn't interest me.
I haven't even used my Xbox One (not using Series currently) in a year, so I need to check my console/account. But 360 I am local account so doesn't effect me there. Only had an account with Xbox One since launch, so 360 I didn't have a Live account, only a local account and continue to on 360 as I just don't care and only play singleplayer anyway. So I don't know how it would go but I am of age by now anyway.
If I had to check age verification (besides what Xbox/Microsoft already knows my age is) for Ryse Son of Rome then I mean easy pass, I didn't like the game but still have it on disk just encase for collecting sake. Got it at launch.
I'm not pushing some nonsense I don't need to for physical games on a console I'm not really using that much, I'm not for online as I don't care for multiplayer anyway.
If I have to age verify for R rated games I already digitally bought, then nah that's pathetic. I have some on Switch, Vita, PS4 and such but even still. I'm not syncing to be able to play games I bought already the digital license for before the verification. Or physical before the verification.
I can just rebuy them on another platform (till that changes things) or I can just play retro games and that's fine. Retro games won't have any restrictions applied and even then only if Sony, Microsoft or Nintendo go about it on the PS3, 360 or Wii U/3DS, which I doubt it.
I am of age, but doesn't mean I care fort any of this either on modern platforms if their methods aren't very good.
Sure it can track based on the age set for the account and how long the user has had the account. Even Wii Fit can tell the details of profile creation, age and weight or time not using Wii Fit even and that's a Wii game.
Clocks have been a thing in consoles for years, tracking hour counts exist, many things exist local or internet based for tracking things. None of this is impossible it's just how they go about it.
They aren't updating old consoles with parental controls or modern protections at all.
Even YT I didn't bother to verify my age and I could have years ago. Not even the enforcing has made me care.
@badboidre Conquest was the Battlefront reworking by the same devs that made Battlefront 1 and 2 Pandemic Studios, also made The Saboteur as well (I know as I picked Conquest up physical for 360 a few weeks ago).
Conquest to me felt ok for what it was going for reworking Battlefront 2 2005 to the Lord of the Rings. It's a fair game. Battlefront felt a bit snappier though. But I haven't played enough of it yet I just did the tutorial so not sure on the modes yet.
War in the North is a co-op beat em up RPG, very common back in the 360 era co-op games. Snowblind made Dark Alliance 2 I think, Justice League something,, they seemed to make games sort of like this in a way I guess. Of course this being their last game and releasing at a bad time when it was too crowded. Co-op/Xbox Live and more type of pushing era for sure besides many modern shooters that feel like COD or Gears and such. Very noticeable trends back then, some good, some bad.
War in the North is tolerable.
Third Age being the tactical game, the many other OG Xbox era movie ones were prior to these as well or around the time of Third Age.
I'd heard of Battle for Middle Earth but need to look up how it fairs as an RTS.
I had to look them up to remember and due to not having some of them ever or anymore.
The Hobbit game was fair. Got Fellowship for PS2 but not played much of it.
It's a fair idea (August 4th as of posting this) but eh. The app or launcher, not the best crossbuy/free offering and games most people know if they care about them or not and to access them that way.
None of what I care about is there and don't have them on Xbox anyway.
Still for those that have them, sure it's a fair offer. But eh.
I mean even besides the audience pulling away from Smart TVs they were always going to offer Smart TV brands the app over time. Whatever value, lineup, easy appeal with other IPs to other audiences.
It works ok, last I remember.
The console will be niche but around for however long till they move on from it and the unique features will be gone hardware side to just whatever the case with the service and cloud. Sigh. Can't wait to not care and move on. The games aren't appealing, the services aren't appealing, easy pass. I've got the knowledge/experiences and I'm not interested. I understand it, that's good enough for me to not be interested.
Microsoft has put Windows or Office on everything, why wouldn't they Xbox? I'm not surprised. Core audience likes the box, they will ofer it till there isn't enough of that audience caring about the console anymore and will be ahead of the curve with TVs or Phones to game on and ditch the console. Which is sad, the console has unique features the others don't but most players don't care.
Minecraft put itself on every device it could before the Marketplace and Bedrock and that was before the Microsoft purchase pretty sure, or maybe was influenced by it more with that purchase. I forget. It was PC Java, Pocket Edition Mobile, 360, then whatever other platforms wide spread from there of Pocket Edition on everything, console on everything and such.
Audiences either care for games, a box or playing anywhere they can.
Microsoft from web browsers, to Java to anything they can make services and products on everything, they always have and will.
Even their investments of companies, they have so many you can read a Wikipedia or any other pages and sources and it is a long list that goes on for a while. They have so many company buyouts or deals many times a year, a few months a year. It's nothing new.
Heard it was a thing, didn't think much of it. Haven't been using my Xbox One in a year and even then I login to Microsoft services anyway so like it matters to me.
360 games offered is great, all the Games for Windows Live and SecureROM or StarForce garbage on PC games from that era ruined a lot of games back then unless devs removed it in re-releases on PC.
So 360 versions is great for many of these, not all but still.
That and Xbox has more games to offer, BC program wasn't going to add more just branch out to platforms they haven't offered them to for audiences to get access to, might as well as they would be just sitting on Xbox and with not as many potential customers after a while. Digital or the disk copies.
I thought it was fair, there was fair Indies at the end of it people ignored because they'd never heard of them which says a lot more about audiences then the game's offered. XD
I didn't sub, had no reason to, but knew a few of the Indies and they were good offerings. It was an audience preferences situation more then a company one.
Now it's Gamepass Core and many of them either cycle out, are worth nothing or played before games. Good for newcomers, people pay for online anyway, not as much a cloud saves storage situation as other platforms are.
I mean what is there to say, other tiers are what people are after, the business model is what it is now and has it's moments. Still don't care for it. I barely uise my Xbox other then a few apps not on PS/Switch and otherwise back compat. I haven't used my Xbox One in a year, I have no touched a Series X and have it in the building. XD Even since Gamepass got unsubbed by others around me, barely used the console, no need for cloud either since not subbed.
I'm still using my 360 for OG Xbox back compat and 360 games. Games that actually interest me I'm collecting. Says a lot doesn't it how boring modern gameplay is in modern games, business models are fair but I've got plenty to research and play then care what modern is doing
It's not nostalgia, I'm researching modern and old all the time, every genre. I'm not emotional about games. I'm researching and having fun for my own reasons with games I've never heard of or played, it's not oh the old platform. I know their game design, their differences and go between both modern and old like it's nothing it isn't a challenge for me to go between them at all. I'm not seeking modern controls or controller layouts and complaining how old games feel to play at all, I play to what they were and get around them and love their more creative gameplay ideas that are gone now or very very rare in modern games.
Not a 'time to come back to'. But have fun with game design I know doesn't happen as much on modern platforms. On and off but more rarely.
I'm not the target audience on modern platforms and most devs would hate me and my opinions anyway, so like it matters. XD
I can look at platformer Indies (aka audiences that are too nostalgic and stupid to see what's different or care about characters and worlds not the platforming gameplay/movesets, what the genre is good for yet never happens anymore, says a lot about audiences and devs then anything really) and people will go what, while I look at a game inside and out, others have their views/preferences and can't look deeper, that's on players, not me who looks at all sides and doesn't care what people say of their narrow view they focus on with games and I care about my preferences but also look at all sides, praise what I respect/praise and trash the parts I don't. I'm not going to praise to appeal to people. Some people can't handle it or understand.
Gears 2 I think as got 1 and 3 later, got Judgement, got 4 maybe near launch or later while Gears 5 played via Gamepass. I haven't played Tactics but I respect it. Maybe one day I might.
Not cared for the remasters for Xbox One/Series so have my 360 copies instead.
Yeah I don't care for the series that much. I had more fun with games that felt like Gears in movement and how they did their cover system compared to 6th gen cover systems, (aka other 7th gen shooters I mean as I'm collecting and playing them) with other mechanics that are more fun then playing Gears.
I've tried playing Gears 1 a few times and I just can't get back into it, It's just not very fun for me to replay.
I don't hate the series I just don't find it that fun as other games of the past are, not just because they are new to me they just have more fun ideas in them not just the same ideas and the story, even besides the artstyle.
Gears 5 while not great had fair ideas in it. Gears 4 was fine. The older ones just don't have that fun of level design. The split paths is fair every so often, the chainsaw and other weapons are fine but the levels just aren't that fun anymore. The ideas are ok but just don't do much for me.
Banjo-Kazooie (Rare Replay so why not just put that on PC?)
Banjo-Tooie (same as Kazooie)
Fable 3 (fair)
Sonic Unleashed (I mean, sure, did it have a PC version at all? Otherwise sure I guess)
Gears of War 2 (was offered for people with Gears 4 anyway, PC didn't get that at all, did Gears ever go to PC at all the 360 entries? Or was that just a Halo 1 and 2 thing)
Banjo-Kazooie: Nuts & Bolts (same as Kazooie)
Gears of War 3 (same as Gears 2)
Lost Odyssey (Yes it's a good game, I have the disks same with Blue Dragon, I haven't played them much but I see the appeal, that or any other RPGs on OG Xbox/360, cough Kingdom Under Fire, or any others they could add to the Xbox not just PC)
Ninja Gaiden Black (the collection exists but yes not the same without it)
There is plenty of other better games to offer to PC though, PC versions or Xbox games on PC. This is a rather boring list.
Otherwise as we know this is PC ports, and sure I get it not expanding the console list but even still.
Really? Well that's not that exciting, where is Kingdom Under Fire series at all?
Brute Force?
Raze's Hell?
Blinx 2?
So many games I could list and none of them.
Infinite Undiscovery even?
All the generic surface level games where is the other stuff from OG Xbox/360 here?
Burnout Revenge sure but even still.
I have a fair amount of them sure and they are good games, but even I wouldn't care less for many of them regardless going to PC.
I'm not getting Scaler for 6th gen offered, Behaviour couldn't care less. I'm glad I even got Battle Engine Aquila for PS2 on PS4/PS5, Ziggurat just didn't bother with Xbox back compat for some reason.
No Activision Anthology as wasn't on OG Xbox but no effort made there only what streaming? It was on PC though.
Also Banjo is in Rare Replay, people aren't suffering. Rare Replay is likely cheap these days, offer it on PC then.
Most of the others I mean licensing much?
I'd love for Sega racing games or any others on there but even I know they won't happen. Capcom, Namco, etc.
Even PGR 3 and 4 weren't offered. Race Driver Grid isn't but Grid 2 and Autosport were.
Forza Motorsport 3 or 4 weren't.
There is plenty of surface level games and niche games but nope we get the same generic ones recycled and even more so to PC.
There is a reason my taste in games is not the current market (good thing too it's trash), or even back then either. Even with collecting nowadays and expanding on yes many of these big games and niche ones.
Fair for the upgrade in salary, but I don't know. I'd want to turn other companies around or make the most of things. Not for the money. The company decisions matter more to me then the money.
If it has boring modes it's not the ultimate arcade racer then is it. Burnout had stand out modes, Outrun 2 had stand out modes, most others are generic these days.
A new studio can maybe change things but it likely won't. They will have the same mentality as every other studio, waste my time with garbage progression, modes and more. They can be veterans but they will still make a safe game with graphics/physics first and the modes will be super bland and boring. That's how games are today, they are that pathetically obvious that's why I don't buy many.
Wait wait Wrecrreation 2 were framing this as? Lol yeah what an upgrade. XD The 1st game was bland as ever anyway. No thanks. XD I wouldn't write a headline for this game at all. Wreckfest 2 better be good but even the 1st game was just alright as a Flatout successor and even then it was 'ok' not great. It had 'personality' but lacked modes and the driving/tracks were fine, but the progression was so boring. I bought no cars or upgrades and did half the content, on purpose. The other vehicles are 'fine' but don't add anything they are just 'playable' for something new to see on screen/control a bit different. They don't do anything with them that exciting. Kickstarter or THQ funding it was 'fine'.
Wrecreation had potential and blew it. So a sequel won't change what garbage they made. DLC won't either. Updates won't at this point.
They are going after the market without actually making a compelling product? Why bother THQ/Nordic/Embracer. your wasting money on a product no one really wants. I'm all for niche audiences enjoying things but the game was just pathetically bad. I'm usually respectful to some games, but when they are that bad they aren't redeemable.
I'll wait till Stuntman Hollywood, that will be a stand out game and not for the licenses they are the less of interest to me, just a Stuntman game being fun and different is enough for me in this boring range of games in the industry right now. Returning IP or not it better land. Racing/driving games are so trash and boring these days.
If it's a Forza Horizon clone or any other open world with bland modes, easy pass. I don't play garbage.
I'll keep playing Inertial Drift, my only favourite modern arcade racer so far. Others have been tolerable or boring. Distance I haven't played yt and has it's own other goals anyway.
@SodaPop6548 Agreed, oh yeah moving to SSDs was worth it, so they can waste shoving ads inbetween with our networking/game loading.
It's been a while since games during loading screens like Splatoon 1 Squid Jump, Ridge Racer or Tekken of the past with Rally X or Galaxian when the Namco patent was relevant till 2015 (besides Test Drive Overdrive that had Pong during it's loading screen during that patent).
But ads, that's what we all want right? Sigh.
Companies never learn. They want to reach people and that's fine but 1 billion, they need bots to reach that number. Their convincing isn't very 'convincing' at times.
Well 2K Sports or other free platforms with ads between the game, streaming services.
We can guess any possibilities of ads/paying for inputs and more. It'[s becoming less a joke.
Companies think were dumb and want to keep testing our limits for their garbage games and bad services. Can't wait.
I don't remember how much GeForce Now is with it's queues low tier compared to the other tiers but even still. If it's mostly ads not waiting in the queue then yeah that's just bad. But it's cool to not play a game locally right despite some of the benefits? Sigh.
Companies inspired by others more and more with bland results to show for it. Not surprising. It's however much of the world these days.
Companies don't think for themselves anymore. I'll keep thinking up my own game ideas from thin air, devs won't and keep recycling things to 'compete', forget standing out anymore, that's long gone.
So banners? Or in-between launching? Or in the UI of the service? But not impacting the 'gameplay' flow. When the games are already pretty boring. I research things for myself not an algorithm/service with weak 'this my suit you' that is so far off. Eh play times, ad times. XD
I can't even get a back compat filter but we get this garbage? No wonder Xbox dashboard/eshops sucks & I never want to use them.
Just have bots playing games, Microsoft you want 1 billion, use bots, inflate your own egos. XD Or fake numbers.
Can't wait for things to change & we can say 2K sports games pioneered ads in games breaking up gameplay. Sigh.
They will charge us for anything in the games of inputs, ads, etc.
Games are already at their basic point of stats/movesets/level design, etc. what more money do they want? I already find games boring. We aren't mobile gamers. We have quality standards console/PC gamers.
They will push anything till next wave of newcomers eat up anything as normal. Companies are pathetic. Quality standards are a joke & have been for years. Games are very boring & not worth my time at all. Indie, AA, AAA, it's design mentality. It's just worse.
I already don't care about streaming services and what conent they offer. The games aren't compelling at all.
So why would I want to play Xbox's strategy of few devs left of Rare, Playground, Mojang, Obsidian, etc. & 2 publishers making large scale games to monetise sounds very boring. XD
Sure the smaller creative studios tried but their games just weren't for me either even if I was willing to for niche games. South of Midnight/Hi Fi Rush are most likely my thing & even then I haven't bought/played them.
What is this some Sega Forever idea? Not same but still.
I mean sure I get it to make accessible free with ads, we have enough ads in Xbox dashboard & menus anyway, got to have more. XD
Reach they tried via the cloud to phones, service, screen, internet connection, etc. Didn't work, Gamepass prices sure even if some stuff should also be cut for FTP games that don't need to be there other then 'advertising those big FTP games are in service' why? Who cares, a waste of money just to advertise Fortnite in Gamepass. XD Sure.
So many Xbox app licenses still sitting there as well. I'd be sad to see some go but even still. They are sitting there.Will Helix continue those?
Back compat on PC is cool but otherwise. What is there for me to care about? They have opened up enough options with Play anywhere & more sure.
But the games are still not worth my time no matter how much they open up options.
Make games compelling I'll play them. Not via a service.
Hardware is good, features are fair, prices are high 'situations' these days. Wasn't even interested in 9th gen, have access to them. Never touched Series X once. PS5 few times but didn't care. Don't have Switch 2 yet.
Still on PS4/Xbox One/Switch 1 & older. Modern gaming is not interesting Microsoft. Sony, Nintendo.
But even if they did/didn't change how tiers work.
I mean. Sure I won't forget what an Xbox is. Sure Impulse Triggers/Quick Resume is good (not using as I don't do Xbox games digitally only back compat).
Sure I enjoy the box. Sure other options are fair to offer.
But the games are just not compelling. So '1 billion players;' yeah good luck with hitting that ceiling & not being satisfied till they have all 7 billion people+ on the service. XD Magically having a phone & accessing XCloud/Gamepass.
Not only a great feature but a great starter lineup too. I'm impressed. If only they could offer Blinx 2 via back compat. Oh well happy to play the original on a 360 instead.
Still only OG Xbox to start, fair I guess as a smaller library to make back compat for PC and was for Xbox One/Series.
It is funny it didn't perform well, sure I get it was a launch title and all the Xbox 2013 stuff but I mean it inspired Hellblade and GOW or others to do that camera and combat/indicators.
I hated Ryse Son of Rome for those reasons. The combat/camera angle and more was so annoying. I hated GOW 2018 for it. I haven't played Hellblade at all.
I still have Ryse but no way do I want to play it at all. I only got a few areas in before I went nah I'm sick of this. Crytek has their quality sure, but no way is gameplay so awkward a thing I want to deal with and I'm ok with awkward controls on old consoles/controllers. So I'm ok with different, but I hate many modern character feel, controls/tutorials still being bad Indies (no matter the staff size, they need to look at how games work for controls, not visuals, and worlds/ideas, it's getting annoying, mentality of developers always annoys me more and more with their stupidity to think more on more important things) or AAA/AA and just the bad camera angles and combat or anything. They are so presentation first and story telling but the most annoying controls.
Xbox dashboard changes are so minor I barely even notice that's how bland I find late 2010s/2020s UI design I just yawn at it all the time.
So I don't understand the point of this, or many of the updates. Functionality maybe, but visually I couldn't tell you they are so forgettable or unclear to me.
If it's the game title and file size, versus just file size and more art shown. Sure. I guess. XD
@Banjo- True to experience it through that. I never liked OLED. Vita it made sense as games were made with it in mind while LCD 2000 models it's pixelated. It's why I prefer the Switch doing OLED later the games aren't ruined. Even Nintendo doing the XL models of devices just don't look bad while for Sony they just don't look good.
That and i never liked OLED. The extra colours/lighting and blacks never interested me at all.
I use an OLED Vita as it's the one with my 16GB card that came with it and use for whatever online features or other stuff, same with PS TV when I get the 4GB card I bought and didn't use with my 2000 model.
But otherwise I'd still use my 2000 model with the 1GB for saves but it's stick is annoying and it's an offline in mind one for me. I could hack it but never cared to. It is on a hackable worthy version. Not that I intended on it, it just was a surprise it was.
@Gabrie Agreed, playing PSP I was like ok the controls aside I got used to (not oh it has 1 stick nonsense I see everywhere, I got by with the controls, same with PS1 or OG Xbox games with the white/black buttons playing on 360 with LB and RB), and others.
I went sure the screen/HUD and more were well formatted from PS3/360 or PS2/PSP/Wii versions.
Vita though or Switch yeah it was clear many just did not care and made TV first screen ported to handhelds and it sucks.
Even Wii U that was clear with forget how the response time was quicker or any other aspects. Readable sure, but care to focus on it's possibilities nope.
Many menu heavy and stats are just too small.
Not sure how Portal fairs really maybe better. I haven't used it enough to know as I didn't care for one, no dual screen, no interest for me. It's a worse Vita remote play in terms of settings too I find cough streaming for resolution but not remote play settings itself I think. Sigh.
Borderlands 2 on Vita for me it wasn't the frame rate, I was used to Coded Arms on PSP, or emulation slow down or whatever else.
it was the HUD scaling/text size even on the highest setting.
Switch is just as bad and more wide spread of UI that's just 'memorise' this and unreadable.
How people get by on Switch Lite is beyond me. They have better eyes then I do that's for sure.
A cool feature but even still.
Then again PS Vita TV would be more suitable. But that's almost like if I used remote play on my phone from a PS4/PS5 and went, I'll be stupid about this and cast my phone back to the TV, just for the fun of it. XD It's to see it being possible and how things go but nothing more in a practical sense.
Unless people can pull it off on their Vitas and see the details I wouldn't try it either.
Still people have had their Wii U Gamepads connect to things so (I think Moonlight it's called, I don't mod consoles at all just the name come across one time), who knows what other devices people allow with XCloud in the future.
Seeing as the niche games didn't meet expectations, shocker. But to me even for being those types I would care for I didn't even care for them.
So having Horizon, Sea of Thieves (Everwild would have if continued), the Blizzard/Activision games, Minecraft, and whatever else with support studios, or others from the 2 publishers cut back further and further while the 'business relationship' talking ones or 'bigger IPs then the rest' they will have fewer and fewer IPs and want us to 'convert' yeah because that's how we all cared right?
We will all just bend over for fewer IPs, the surface level of cut of for IPs and just support only those because were all humans with no taste what so ever right? That's how business works right easy donations and hour counts to businesses. This is why numbers don't work. They do but they don't. There is limits.
With the rest gone. What's the point?
Why don't they just make a bunch of bots and be done with it. XD That's what they want, fake players to fit sales or gamepass play time right? Engagement. Just use bots. Make up the 1 billion players right? It's like printing money forever. Just make bots. They can't satisfy the ceiling they have hit or lost, so why not. XD
They have the numbers but the numbers are also clear.
Players attitudes are also clear.
I don't need numbers to know that.
I supported niche IPs here and there. They went away, so did I.
I jump around genres, consoles, whatever.
Oh big studios and the 'few live service or the racing game or other IPs with the other model of singleplayer/multiplayer and whatever other content, that pulls it off when Motorsport they ruined the business model on which is their own fault. I would have supported it if they didn't ruin it.
They can milk Gamepass but it's just a waste.
They can change tiers, they can remove stuff that doesn't need to be there cough Fortnite and Roblox.
Customers want to save money, but games and the 'same userbases' that are being milked for purchases of games, DLCs and whatever else.
Will just keep noticing the games are for them or not, sales will go down. There is reach/getting noticed and the sales falling for any big games that aren't MP.
The worse games, boring games, IPs that had value and studios being cut back, what's the point?
TV shows and games just suck as it is of quality and ideas anymore.
While i have plenty in my mind, and a large backlog of games I'd rather play from 5th to 8th gen primarily.
Indies I can tolerate that aren't trash or trend following weaklings that want money and not a good idea to attempt the trends/genres at all which is MANY OF THEM.
Artstyles and stories are not good enough for me. Gameplay is and gameplay died 2 console gens ago for me. 7th gen was the last of it.
I already stopped caring about PS5/Series as it is.
I'll wait it out for Switch 2 and PS5, I don't care about Xbox other then news stories and if I play my 360/Xbox One for back compat or apps on Xbox One I feel like. That's it.
Part 2: Online with those that have posted suitable enough information, or like myself making wikis about current era stuff (in gaming at least with little niche corners of it with old games or modloaders or whatever).
I mean covering the many little details about Gran Turismo games to Pitfall Lost Expedition, FMV dating sim wikis.
To Minecraft fan modloaders (more then 10 and most people think there are 1 to 4). Or random projects.
I've covering beta era modloaders that are new because I care, most in the community are so modern version focused while I'm covering mod updates and wikis to share my knowledge/play around with them.
In some cases it's fun not just for having free real estate on advertising it if I care to, but because I just enjoy covering all the possibilities they offer. The views are my last thought.
While playing and collecting/researching retro games.
@ilyn Very sad but not surprising either. I knew what a VHS was, Betamax, 4 and 8 tracks I hadn't heard of I had to watch old tech Youtubers on those.
HD DVD I think I did too, but even then more obscure formats is expected, CED, Video CD, CD Video, CDi, DVD RAM, DVHS, the format the way around briefly during HD DVD/Blu-ray.
Obscure consoles, failed ones, etc. That stuff just happens of course.
I mean I'll never have a conversation about it with people but I couldn't care less. XD Information I find is more compelling anyway.
But I mean so much is documented/most people couldn't care less to use it for information just socialising or whatever is shoved in their faces, so not surprised, regardless of age of people.
We live in an era where many past generations things do come around again or never ended but are just continued niches. Music and clothes for sure are. That or some countries it's continued and others dropped off.
I have had odd moments where it's like yeah I know about the Namco NeGcon PS1 controller. Of course I know. Game mechanics, past trends, controllers, consoles, random features, gaming via satellite and more.
I had to research that, Playlink, SmartGlass I knew of but never used, I still have the 360/One app on my Desktop.
Games for Windows Live.
Many things past people by.
I love the idea of Pocket PCs/PDAs, I get we don't need them but even still.
Pagers as well. I'd heard about them before at least and how the way people used them and had so much they had to carry in some jobs where they were needed.
Cassettes I knew about.
But then again I've used CDs/DVDs before, knew about chat rooms and forums yet never used them but I do forums on and off related to some games or fan communities/hobbies, not just Reddit and other social media I only look at briefly.
Ah time before the internet got to where it is now, smartphones and more.
So most of my knowledge is either I used it when having a consoles, hearing about it from people that lived through it, or other devices (using 90s/2000s cameras was a time for sure), movies/TV series or somewhat music, photo albums and such.
How many's experience with it of some generations is just oh a TV show set in whatever era covers it, if they care to at all or just the 'popular stuff' the bare minimum. Let alone songs. When many songs are recycled per licensing, or remixes by other artists or whatever all the time. Some generations/types of people just can't be bothered while the rest of us look for our selves and don't need an algorithm.
Preference is preference but lack of research is any person's choice.
Or the rest is because I care about tech history, entertainment history and YT channels that cover it so to me I care so much to go out of my way and over research.
Most people don't care and stick to their own generation or whatever other social nonsense is going on in the world or their own little spaces/corners. They have such boring lives.
Only those of us that are interested in what happened in the past in history books, or wiki wise make the information happen care.
Banjo is good but I'd take a new Space Station Silicon Valley (that was mentioned a while ago now and now nothing, doubt Take Two/2K care at all, no idea Malice either the Argonaut game published by Mud Duck or the other publisher and Mud Duck was a budget publisher from Take Two I think) or anything else with their own base ideas, or new ideas.
I'd take a new Blinx game, or Voodoo Vince, or any other Xbox platformer, racing game, or any other genres/IPs, etc. Even Sneakers or Tork could be reworked but I doubt they will. Who many people say of whatever those IPs are of relevance.
I'd take a new Raze's Hell even. Racing games that aren't about car licenses, and has 'good' progression for once, even the non licensed ones are super boring.
I'm not getting a new Scaler.
Pitfall Activision still has and does nothing with it. They want a new Indy, Tomb Raider, Uncharted, Tad, etc. like Pitfall is it, but they do nothing with it. They have an explorer character IP right there for using, and do nothing with it.
Plenty of platformers with fair ideas worth exploring. I care about gameplay not characters or nostalgia.
I technically go more into Yooka Laylee then I did Banjo or Conker in terms of progressing through the games.
Far more interesting IPs I'd care for with other ideas (I know as I actually research or play/collect them/buy them), then Banjo. Banjo is good but even the many Indies have surface level platformers and I can't be bothered to support them.
It has me wonder in what way? They don't charge for updates, they offer fan content or their own content on a marketplace, even the Java EULA has to use 3rd party hosting programs for hosting the fan content on there and their own programs for money or dontations if fan creators do so.
So I mean what more do they want with the base game?
Compared to the Minecraft Dungeons 2 and however Legends turned out, or the 4J Studios other game that is Minecraft like but also very different I remember but don't think much of.
Minecraft is the biggest game on the planet besides GTA, Fornite, Roblox and Tetris various iterations.
So what more do they want. The updates are hit and miss or boring.
People mod the game all the time.
They have private servers or major 3rd party ones.
Realms as an offering for 1st party server options.
What more can they monetise without annoying players?
Other then more interesting updates, charging for boring updates won't help people be interested.
They can control servers more as that will make people move away.
Fan content is what intrigues people a lot to play the game.
A subscription for the game is a bad idea and will pull people away from it more and more. That will have maybe more than the amount of Gamepass numbers drop entirely from people giving up on the game. That's not a good look.
Charging for old versions or any versions is not worth it as people will just get the versions they want or give up entirely (at least on Java, it's latest versions only on Bedrock).
They have the game on literally every platform and did even the Apple TV, Fire TV, many phones or other platforms. It was on everything, even the Raspberry Pi, it was just the mobile or console versions ported to everything that was current.
What more do they want to do?
Make more skin packs? Mashup packs (aka skins, worlds, texture packs, audio if need be all in one), anything based on any licenses like Fortnite tries to do with skins, seasons, etc.
1 surprised they hadn't already been put to that prior and 2 so much for their other IPs I guess. They tried, it's always about numbers regardless of their output.
Part 2:
Boring Indie trending games I find just lacking creativity to make money. Some are 'good', most are money making bland design clicking through engine lack of creative ideas games. They are trying but aren't very strong games yet, that's not a bad thing they are trying, just not very exciting.
I know I research consoles, genres (all of them), games, IPs, popular and niche as well as licensed games, shovelware and peripherals.
So to me I see a bunch of emotional/nostalgic idiots and go yeah so what. Buy an old console, oh too lazy for 2nd hand market.
Oh complain about prices of 'particular' popular games not the cheap easy ones no one cares about.
People are lazy, want emotional stimulation and are plain and boring.
Why else do plain games sell, because people are plain and boring and anything else is either something they adapted to later or too much for them to pay attention to back then let alone still now.
People are boring.
I'm gameplay first I've played every genre and setting/story, I couldn't care less. I still say if a game sucks or is decent for what it is licensed, shovelware, niche gems and popular games and deserving it.
I have played, researched or otherwise between many hack n slashes, shooters, racing, puzzle games, etc. plenty among studios, publishers, whatever budget. It's up to their creative minds and players to have a brain open enough to such creativity.
So a bunch of licensed games or the Tony Hawk O2 era other sports games Activision made.
While some licensed games are good sure.
While many popular IPs sure. I mean I've been playing many of them and they are good, but 'simple' lol. I beat Rango the movie game for 360 and had a great time with it. I beat it during Dec 2025/Jan 2026, same as NFS The Run on 360 Dec 2024/Jan 2025.
I haven't finished Toy Story 3 on Wii yet (yes it has the toy box unlike PS2/PSP/DS versions) it is the HD version content wise but downgraded. I know how Wii versions fair.
Simple times for people sure, they were younger, it was nostalgic/emotional, blah blah blah, but simple games, not in the slightest. I play them all the time, I don't care what people's emotions are. I'm experiencing it, others are looking and moving on.
The Xbox is the cheapest to buy for but oh they want their PS2 or GameCube versions. Then do that. XD
Does 'simple movesets' in modern games count as to me they do. Movesets/level design with abilities to me is WHAT I WANT in games. Cough like Echoes of the End, I'd rather play it and Knack over God of War Norso era that's for sure.
Not RPG stats, busy work garbage missions open world or linear games that are trash, boring and pathetic with no depth. Graphics/story and padding is not depth. Gameplay mechanics are, level design is.
Moves in skating games is 'depth' but in a platformer it's not as it's a kids game, sure because a genre based on movement is that? Tell me the logic behind this? XD Because it's just not correct or degrades the genre. Most are action adventure games then platformers anyways at least these days because the sandboxes or the linear levels are so bland I refuse to buy them, Indies included they have no movesets or level design of depth or engaging ideas just generic personality locations and NPCs.
Yes because RPG like quest design was 'depth' it was overly done padding, that's volume, not depth.
Plenty of shooters PS3/360/Wii had mechanics, 8th gen they dumbed them down , some are still good but many are boring. That's not 'simple' old games. XD
I played Singuarlity loved it, it may have had a COD like feel but with mechanics and story telling it was the furtherest from that and it's 4 endings were worth my time same as Splintercell Conviction's 2 endings (yet to play the rest of the series as I have them physical). Playing Inversion, it's very Gears but with gravity abilities, Gears doesn't have that.
Fracture allows moving the environment in certain ways.
Something different from survival games with manipulating the environment. But again mostly one offs, besides the Army of Two trilogy or others here and there sure. With other mechanics. Immortals of Aveum may not have been it and Titanfall 2 was good in it's ways but still. Atomfall/Atomic Heart, etc. have their moments.
Again, simple times when they were younger sure, but I buy old games all the time as well as modern games. I've had more fun with their 'depth' of mechanics, personality/more, not modern rubbish design.
Not just AAA games that are standardised organised or experimental but 'fit trends' so they aren't really having that AAA/AA creativity of PS3/360 era and before.
@Dart-TheRedDragoon Fair, though I'm assuming I never do to better back compat filtering listings of those.
I didn't get a response from my Outlook feedback suggestions months ago. I doubt they care of functionality/cosmetic suggestions I gave and put in fair detail.
I mean I know I won't even get discount day ordering filter on Switch 1/2 eshop. If Xbox can do the same sure of those in a wishlist or sale pages for filtering by that.
Part 2: Impulse Triggers of Xbox One/Series is great, I hate the Series controller grip, the Xbox One S/Bluetooth one was enough, Series controllers I hate it it's like sand or too far of a grip compared to other grips. It's like having the grip on a floor mat put onto a controller its terrible.
Share button sure it makes sense, not a bad thing to have it, it is fair over the software method I barely used on Xbox compared to PS4/Switch 1.
Groups I use more on Switch 1 then I did on Xbox One.
I just buy whatever digital PS1, PS2, PSP not PS+, back compat on Xbox One. No interest in services, no way am I going for NSO either.
I do think some of them are pretty cool, but the games are so uninteresting of 9th gen, I didn't like much of 8th gen and 9th gen is even more boring of games, trends, game design is basic and more story/graphics, nostalgic Indies with none of the gameplay skill just good enough to make games of code, art, click and drag, it's fine for them to get started but it's not very exciting of games to play. They are too basic, too boring. The odd Echoes of the Ends or others come along but most are bland.
I have no reason to care at all for either box. Switch 2 mouse mode isn't that exciting either but I'll still get it to see how game upgrades are (maybe or just test the translation layer effectiveness for 'some' I mostly buy 3rd parties and the niche 1st parties, the popular ones later, otherwise Gear Club Unlimited 3/Grid Legends Deluxe on Switch 2, Ride 5/6 or odd other games on PS5 maybe but even then I can wait), but the IR was eh too. Touch screen/gyro do the job, HD Rumble was boring and underrated, too situational to easily see through. Even the PS4 Dualshock 4 vibration scaling in Azure Gunvolt/Clannad (a visual novel on many platforms) used it well.
When there is less then 10 games on PS5/Series I'd want, and I wanted 2 key games and have 100s of Switch 1 games, still going with old consoles/handhelds.
Impulse Triggers of Xbox One/Series and PS5 Dualsense Haptics/Tension Triggers are much better then HD Rumble.
8th/9th gen are boring, so why would i upgrade? Price isn't the issue for me, it's high sure but the consoles are so boring.
Part 2: Sure they have options but the employees having that kind of time, life and work while panicking if they even get a buyer and the others go eh just move away instead of dealing with the stress/already unknown of the studio going anywhere anyway. Those that maybe are safe enough to leave versus those who can't or those who want to stick with the company (but the 'who can't' seems more likely in some cases).
Sure they spent a lot of time/money and decision making already and clearly didn't think about the leadership/culture of such a big company and thinking it was a safe haven when it isn't. Says a lot about some employees too. Let alone other employees making the same game different ideas they couldn't/different license or just the same game without the license. So the games are still boring of gameplay ideas, thanks veteran devs you haven't changed just different budgets now. How wasteful. Is it rude yes, but think about it make an appealing 'game' not a movie. If you want to make a movie, make one, not a game.
That's on the employees/leadership there but it's also on Microsoft for giving them freedom to make whatever, fill out Gamepass, step in sometimes not others and confuse people or what we customers/players hear at least. Give them budgets and yet they had to compete with publisher studios, support studios and more by the end.
Unless a Rare being stuck with Sea of Thieves, Playground/Turn 10 in the Forza Motorsport (gone)/Horizon or Fable side of things.
I think most of the Microsoft original studios or small scale purchased ones would all be gone by this point and only ABK and Bethesda would be left, so if they pulled away, Microsoft would have no studios.
Funny how that works. Microsoft are showing themselves really, remove the small, keep the big, maybe support studios may go but they'd cut employees from them or expect other results of MTX or other things and only the big multiplayer games, not so much singleplayer let alone small scale ones.
Well wishing the employees/the company the best but yeah that much money, even when spreading to other platforms. I mean, all the 'not big publisher studios' going away is just Microsoft in a way stabbing the smaller studios in the back really
Watching videos on the 'organised' nature side of some I can see what they were getting at. I get it with being on point and not taking so long and more, but I mean, with how bland the games are at PlayStation but creative and varied but not that much more appealing at Xbox of the smaller studios. I mean. What else do I say? Is it a bit rude yes, but I mean, they made games that fit trends, is still appealing to them but many of us just weren't interested, or the marketing wasn't great or whatever else. They weren't products many were interested in.
I find the OG/360 games more appealing and even many of those are less talked about as well even for back then let alone now. That's not me just doing research or 'oh they are old' so they are more interesting, in some cases they are not because they are old.
I don't like 9th gen gaming, so if the gameplay is boring, I'm not interested in their story, music, artstyle, etc. anyway. That's just it game developers. Not matter the world building, inspiration, culture, whatever, if your gameplay isn't appealing I won't play.
Same with Indies. I won't play many of them either, many of them have really safe gameplay too. Still not playing them.
I'll play FMV games and other stuff but again it needs appeal of gameplay or how it goes about the genre or dev vision. I play all genres then I expand out to others and then narrow down the ones i like and I like more then I've not wanted to again.
There may have been others on the side or given opportunities and a '100 day' or whatever limit lets say. But come on even with the 'opportunities' and the 'make the project you want, find a buyer and find new work' is a bit suffocating and rude in a way. It sounds passive aggressive really. While also being realistic.
But also in a 'we only want big companies around so forget the small ones or alter your approach/budgets. Which wouldn't have changed much anyway really. Not just for the staff wanting big budgets to make such games, but even if they made small Indie team scale games, Microsoft still wouldn't be happy as they aren't 'big enough return' still for a small budget even low cost.
Me: None as I don't care for PS5/Xbox Series right now. 2017+ Vita 200 ($100 I think), 2018 Wii U ($140 I think), 2020 New 3DS XL ($140 I think), Switch 1 OG model in 2021 ($300 used, weird I know but different regional prices), among variations of consoles/handhelds, 1st N64, 1st PS1 Classic, 1st Retron HD, SNES Classic.
Otherwise older consoles/handheld games/PS4/Xbox One/Switch 1. That's how boring 8th/9th gen was. Expanding genres, even FMVs this year, that's how pathetic I find 9th gen I'd rather play FMVs on 8th gen or Indies of varying genres (wait on 9th gen only ones), tactics games/dungeon crawlers since last year/hack n slashes/arcade racers/party games/visual novels, & more.
Others around me: Launch price, 1 Series X. Have 1 Xbox One VCR/1 Xbox One X. I think Xbox Series even besides Gamepass has been used the least compared to the Xbox One & even then we used it so little but I've used it a fair bit more due to back compat or odd Xbox One games here & there even for my small Xbox One library at around 30 or so (1/3 my PS4 library and I find PS4 hit and miss, better OS layout, eh game line up still, half or less the 1st parties interested me and they go with the boring formula, Xbox has variety but I find interest in them less and less each year/console gen), as much as some of my retro libraries are around 1 to maybe 10 to maybe 30, to under 100.
PS5 launch model at launch price, later (one of the reduced heatsink versions) maybe launch price of it or a few weeks out from it, Slim near it's launch price. None since.
No Switch 2 yet I'll get one later I'm not fussed.
I ignored 3 discounts of PS5s at a big retailer as I can't be bothered to get one myself, it's not appealing at all. Neither is Series X or Series S, they are good hardware, eh prices, ok peripherals (PSVR2 is good, Portal is a joke software wise of no dual screen and joke resolution targeting for streaming and not remote play itself, WIFI5 like come on even if accessible to some regions not even WIFI6 models? what a joke of a remote play device, I'm ok with a remote play device it's just not a very good one).
No Shapes biscuits would interest me in an Xbox Series, or others with Gamepass, no interest in Microsoft or any other reward programs. I'll do Nintendo surveys for games and give feedback on the games, but that's about it. The platinum coins are worthless.
On the OS side Quick Resume is cool for Xbox Series, I think Series S was a fair idea, I respect it. That and I don't mind old gen versions too, did on PS2/PSP/Wii, now VR/mobile are the only unique versions platforms. Series S is a fair option for people who it's intended for. I'm not as I want physical and digital not digital only, but the lower power doesn't disappoint to me I think it's fair. Most of the tech features don't interest me of RT, HDR, I find them boring and uninteresting. Graphics I can see the differences, still don't care. Gameplay is boring. Artstyles are fine but wasted on boring gameplay.
Cards are hit and miss on PS5, quiet PS5 well Xbox One had that and I still keep it to that quiet/POST off setting.
Part 2:
Yet a streaming service with TV shows has easily many garbage ones people jump to or quality ones.
Music they are past around all the time anyway so it's different there.
Games have to be 'played' let alone interesting not just throw it on in the background whether they care or not, if the gameplay, visuals or story are boring who cares to play them?
Games are like watching a physical comedy tv show/movie, or reading subtitles, you have to watch it to understand/play it or you will miss it, not a dialogue focused show you want to watch but could easily skip or average ones/documentaries you can put on in the background.
Well when they want 'an IP out' not 'this game that appeals to millions' (even then those bland multiplayer games have a ceiling of audiences as well) easily, just whatever variety. It shows.
I questioned a genre, or other tiers type but even I know that would be worse. It'd be too cable subscription like of channel bundles and not work that well.
OG Xbox/360 had better variety but barely anyone talks about them or played them. Their modern variety isn't much better. Sony has a formula and I moved on, even then 'not part of the formula games' didn't interest me either as their directions annoyed me more then impressed me, with any of those series.
So I've been to Nintendo since. Sure their business model isn't good either but at least the niche and popular titles are solid enough and the controller gimmicks are 'decent', not as good as the past. Even Sony's the engineers try but the games are just eh.
Microsoft has theirs but not as much and the games are 'fair' or excellent. It varies. But the excellent ones don't appeal to me so I'm not the target audience for them. Hi Fi Rush/South of Midnight are stand out but even still. I haven't bought them or played them.
Fable I hope is good but I'm not that kind of RPG person.
Others vary. Forza Motorsport sucked and well so much for that series. Horizon doesn't interest me and looks boring to me but I expect other creativity and that isn't in modern racing games so I play ones from 20 years ago that I've never heard of or popular ones I also never got to play. Racing games are not just cars/real locations, I've seen plenty of mechanics/progression systems in older racing games that make me go wow that's looks like fun.
Same with platformers or shooters of the past 360/PS3/Wii and older gens. Whether the console/controller gimmicks or standard game cores/ideas.
it's just silly. They look at other companies of music, social media, movies, tv, merch, etc but miss the point. Not many of them are that interesting or lack depth.
They need more, variety is fine but they need to be interesting. They have creativity but not ones I want to play and even then their audiences (PS5, Switch 2, Series or Gamepass) just don't appeal that much.
3rd party deals vary or people have played them already.
They want numbers and to compete with every other industry and it's just unrealistic, the ceilings have been hit or not well coordinated to find people interested, aren't interesting of what's there or they expect numbers that don't exist and want some 10 billion people to exist on this planet or more yet don't for such millions and the price reduction (other things still in the service that should have been cut but weren't).
Ads/trailers I haven't seen in a while so I need to check them again to be sure what they are going for not just articles.
They give them flexibility and it shows. Even I'm not that interested in many of them and I like variety, but the gameplay ideas are just not my thing in the modern era, they feel lacking and basic so I don't buy any of them.
Story/artstyle isn't good enough for me and never has been the past few years/decade or longer. I've been collecting since 2017 so for me it's one of those things where I'm gameplay focused the entire time or more fair with retro games, modern ones no excuses.
They want many audiences, but they want the 'everyone' audience. So to them that means many hardcore, casuals and niche audiences all interested, constant numbers.
Hardly exciting if the multiplayer is just 'style' or 'feels' like it but another generic multiplayer shooter with bland level design.
I enjoyed Titanfall 2 for it's campaign having stand out moments. BUt it's multiplayer didn't do much, sure the mechs and sure the 1st game's story didn't do much with that model.
But many games have style and 'feel' like other games but they lack in compelling maps, or compelling abilities or movesets whether class based or not and just weapon loadouts. Where is the map gimmicks? Whether grounded, or not, where are they? The modes, why the same safe modes? Why would i care?
@SodaPop6548 Other then a business relationship or just whatever deal they had or 'enough to fill out Gamepass' it seemed odd to me too.
I think they were trying with their games and funding sources prior then went oh we have an opportunity here and went we get a budget to do whatever we want then struggle to make something but they all have this 'were comfortable now or we can have whatever budget then struggling' and it doesn't magically work that way.
Comments 941
Re: Clutch Developer Doesn't Want To 'Kill' Forza Horizon, But Improve On Its 'Fairly Weak' Areas
Part 2:
I played Midnight Club 3 Complete Edition briefly and shut it off I was so bored and the event variety was so safe I went nah pass. So I don't praise old games. Many I've gone eh to.
I'll continue to play 20 years ago ones with more compelling systems that haven't returned, arcade, simcade, sims on console. Try a few PC ones maybe at some point that were good.
But yeah modern racing sucks. So 'Driver' or Forza Horizon or any other series to take inspiration from this game doesn't look anymore appealing then NFS or Forza Horizon has tried to be. Oh the Crew exists, right. I forget it's not a bad series i just forget it's there as it doesn't really do much for me either. Not played them, but just don't care because of how forgettable they are.
I'd rather play arcadey or even old licensed advergames then modern racing games, that says something. Though Ford Racing had fair ideas in them. Same with Alfa Romeo Racing Italiano/Evolution GT as well.
Onrush wasn't much but even it was more fair despite it's online focus it's events and formula wasn't too bad after MotorStorm series.
Stuntman Hollywood won't be much but even still. I'd rather support then than anything else. Not Wrecreation/Wreckfest 2 at this point.
Gear Club Unlimited 3 won't be much but it still has it's moments. It's 'highway' and 'stamina/fuel' events 'aren't much' but I think it has potential still.
Re: Clutch Developer Doesn't Want To 'Kill' Forza Horizon, But Improve On Its 'Fairly Weak' Areas
Well to me the racing genre is an embarrassment, same with the platformer genre, so to me once they work out 'compelling ideas'. Whether more out there with vehicles, or still driving cars but the events/modes are more compelling sure.
Veterans try but new ideas, new IP, same IP formula, yeah tell me I haven't seen plenty of veterans try to make Yooka/Banjo, Megman/Mighty No 9, Calisto/Dead Space, Mass Effect Andromeda idea they cancelled/Nightingale and some are risks others are the same IP again, whatever same budget they aim for and more just different publisher.
Yeah I'm not very impressed with the 'comfort' or 'I liked working on this without the other complexities' I've seen from devs over and over and I'm sick and tired of it. There is a reason I've gone to old trends and gameplay ideas, not modern bland gaming competition I'm sick and tired of.
Or bland Indies that try, but their inspirations/skills are clear, not budget, but their efforts show and don't impress, neither do veteran devs either.
There is a reason MotoGP3 for PS2 is my go to MotoGP game, WRC 3 (2010s Milestone one, not the Evolution Studios PS2 one) is my go to WRC game. It's called gameplay, it's called events, it's called tracks, it's called how they handle content.
They may be licensed annual IP examples but that's the thing. Inertial Drift is an Indie I appreciated, and I found Art of Rally or Super Woden pretty boring.
Anti grav racers have been eh over the years.
ATV/dirt bike games have been fine but MX vs ATV Reflex or Pure are still the best to me. I explored all of these in the past decade for the first time.
Many others are very boring and arcade/nostalgia and trash. i enjoy arcade, but not motorsport/rally/etc. but nostalgia for old games. I want gameplay ideas not nostalgia garbage excuses from any developer. But racing game devs and platformer devs don't get it. So I refuse to support them.
Wrecfkest did the bare minimum but did nothing with it's other vehicles at all,m the same 2 events for 20 hours, how boring. Kickstarter or THQ money it was still boring over time.
Forza Motorsport cut back it's creativity.
GT7 has some of it but is so bad in progression and how it paces it's additional event types of driving missions and coffee breaks the main career is so trash.
Other competitors are very boring in 'presentation' but progression wise are a snooze fest.
Open world ones bore me so much. I still had more fun with NFS The Run or Hot Pursuit 2010 on the Wii (*yes not the HD version I hated it, i is not a good Burnout 5, unless maybe it's a 6th or 7th entry due to Dominator and Legends but even still).
But for now I've not been impressed at all. I struggled with Burnout Paradise but even it had more compelling events then any modern racing games has the same formulaic events over and over in their open worlds and the only changes are car licenses and locations. Sounds boring.
Open worlds are bland, Forza Horizon goes for presentation, nothing more, and it's story oh wow the 6th entry is a joke, it has to be. It could be 'fair' but I don't think so.
Re: Xbox Disc To Digital FAQ - Five Of The Most Common Questions We're Seeing So Far
Part 2:
I can't buy Battlefield Hardline now, I have a PS4 digital, PS4 physical and 360 physical copy though so I'm fine but even still.
I can use any other game example of course but just using that one due to BF3 broken disk as my example, I have plenty of not broken PS4, Xbox One, Wii U disks, but many OG Xbox/360/PS2 disks that are. More 'usable' then broken, but still.
I get making images, I get all that, but officially they do make it tough, rightly so, but even still.
Those are just examples, I have my some of back compat OG Xbox games (not all but many synced) and most but not all of my 360 games synced.
Xbox One I only have physical, same with Series (others around me have digital for all consoles even if they use Xbox the least over time, I don't have digital Xbox games). I don't use my account for digital on Xbox like I do PS and Nintendo so for me I'd have to sync those disks for the many games (what about 30+ Xbox One physical, under 10 Xbox Series games physical, maybe under 7 I think).
I need to try some of my OG Xbox games on my Xbox One as I haven't used my Xbox One in 1 year or so but use my MS account every day or so, but if not the same sure I need to use the console within 18 months or so. Luckily I have only physical games for my Xbox and can re-add them unless it wants to be picky.
But yeah 2+ hours of disk syncing, when the Xbox One X jumping menus, stopping downloads made the Xbox One X struggle, I hadn't even launched a game and dashboard/download menu jumping it messed up. What a really weird piece of software that it can't even handle that. Sigh.
This is why licensing I get it but it just makes things a pain to use.
Delisting sure tied to account unless companies get particular.
Disk drive on Helix I assume not likely and just 'transferred to account/console' and has to on a Xbox One/Series, but at that point why bother if no disk drive or is but only of the 'previous consoles' and external/internal for old only. If digital only yeah it makes no sense as syncing it and playing it and other code to work around it is just a joke at that point.
Licensing is understandable but it just complicates things. Have other means then. Not as a check in per days, but just some particular code only the user knows or something. Re-registering all the time is a pain.
Re: Xbox Disc To Digital FAQ - Five Of The Most Common Questions We're Seeing So Far
I like the feature, I like it's been announced early. I've done almost all my back compat games and have way fewer Xbox One/Series disks so I'm open to syncing them, it's just it still makes me go sigh of course licensing obstacles because reasons they have to account for. I get it but it's still annoying or not answered yet.
But if Series S or Helix are limited, what's the point, might as well keep the Xbox One/Series X at that point, do they want us to upgrade? Offer a receipt/sync code each time or for a period of time.
Making sure us back compat fans happy, and us 'few with disks' happy, but even still. Back compat OG Xbox/360 is one thing, Xbox One/Series is being treated the same and yet should have more to offer. They are currently sold games, the others are not or companies that don't exist as much anymore or do or whatever IPs they skip, licenses, builds around anymore, etc.
What I want to know is what if a disk breaks? I have a bad Battlefield 3 copy disk, it detected it still in the Xbox One, but not 360, so I was able to play it, and I have a sealed Battlefield 3 untouched as well. So for me if my OG Xbox or 360 disks don't work and can't be detected enough, what's the point. Rebuying or 'timing out' of delisting, then I"m stuffed.
Now if it was Hardline for Xbox One to get into Xbox One/Series side of things this relates to not back compat OG Xbox/360 even if it's the same goals in mind how this will work for Xbox One/Series disks (not 360 copy).
I mean this is and isn't how Switch Virtual Game Cards work even in a way. Temp use of a game license and bound to the user only in this case it's more 'new owner' rather then 'you still get access' as it's not a temp loaning/borrowing check in this case.
But oh don't go to a friend's house and play 'their license' of the disk, whether borrowing their disk copy, or playing on their console/account if they played it and whatever achievements and such still go to them and all that or whatever of saves.
This is where companies are so particular for sales and then when we have solutions of an official way and not fan emulating it or waiting till it is available officially on PC as well years from now for them to work each game out (which does take time and they are doing their best of course), they wonder why we get picky with licensing, is because it's annoying and limiting and I get it they are still 'selling' the games or they want control they have right to but it doesn't half annoy when you just want a bit of flexibility, as not all of us are selling or trying to do more with these games but I know they have to for those that do.
But some better syncing solution at least for broken disks, whether a receipt/invoice, or something. Whether they ask every few years or month to sync is another matter if they did it that way but still. Or a code that generates. Receipt whether sold or bought 2nd hand or 1st hand or whatever the case.
I get they want to be particular about licenses, so selling and putting the disk in all the time and having the license, and not a license generator and them being proper copies and license codes and all that. But I mean, even if we had other code ways to hold onto they know it won't work and people will manipulate the licenses so.
This is just back compat yes, but with Xbox One and Series games, I get it, but eventually you'd have to re-buy it digital or buy another disk and get a new license.
Re: Talking Point: Amid Rising Console Prices, What Would You Do If Your Xbox Broke Tomorrow?
Focus on a 360, other platforms or emulation, that's how bland modern gaming is I don't care I wouldn't even buy one let alone fix one I don't care.
Xbox One VCR/One X is 'fair' Series S and X have their moments but I just don't care. The back compat library limitations, the performance, the many apps the other platforms don't go for is nice, but I just don't care the games aren't compelling, the consoles are 'fair' but not worth the upgrade at all.
Games are boring to play with nothing compelling in their releases, the performances are hit and miss older or current. What's the point if the games suck, the consoles are fair or hit and miss of working, the selling points aren't strong at all.
If I cared enough I'd repair them myself, but I have a long way to go there. Or send them in. But otherwise the consoles are fine but not worth my time to upgrade, the games aren't compelling at all, I'm not missing out on anything at all.
Quick Resume I don't use as I don't have digital on Xbox and no interest in that only PS/Switch. But is still a cool feature but I'm not missing out on anything.
Impulse Triggers or groups/folders on Xbox One/Series are 'fair' but I can still go without them.
Re: Xbox Fan Somehow Manages To Buy A Prototype Of The Elite Series 3 Controller
Assuming it's not a dummy controller or is a model then yeah interesting for a prototype of Series 3 or Series 1 and 2 or even earlier then that.
But yeah minor details between this and Series 2 and Series 3 prototype are interesting for sure.
Re: The Original Xbox Intro Was Rendered In Real-Time, And Here's The Proof
It looks real time to me. A very good one too. PS1 did the same with it's 3D logo pretty sure, GameCube did it and the animations were clear of that during the transitions between and the sounds over as well. Not just 3 videos but 3 sounds over the same rendered segment.
Dreamcast had it's I think video or real time swirl . Some consoles do that. Many CD based 16 bit consoles or 32bit ones I think tried video or real time when they could or wanted that to be the goal to showcase what could be done before a game and the menus were whatever need be from there of personality or functionality. Xbox consoles always had a lot of personality though, the graphic design is still appealing to this day for me even though don't have an OG Xbox currently anymore but want to.
I think many these days are videos/generic images as it's cheaper and programmers have other things to do but back then programmers wanted to show what a console could do and the graphic design skills were put to the test. Not anymore.
That or real time or just whatever easy transitions, but real time works so you can re-export it while a video they can but it loses detail over time, while real time they can remodel it and it looks good, or position it correctly on TVs then how the video turn out, or maybe showcase the console power/whatever the engineers are able to get done with it.
Early boot ups made sense as images or videos due to the hardware or getting videos on game consoles made sense at the time, but after a while real time rendering boot ups made more sense, but not anymore.
Re: Blizzard Is Now 'Top Performing' Xbox Studio, Mostly Due To Overwatch and Diablo IV Success
It's always whatever is a money maker, multiplayer that's unbalanced and garbage. Thanks Microsoft not like I didn't know that. Easy money in the games, easy Xbox Gamepass subscriptions.
But gameplay so boring, bland pacing, bland and empty, so how are they compelling? Casuals don't5 know and different, some hardcore have their depth level extents they care about
I don't even look at games like these they are so bland and boring their gameplay is boring, their worlds look nice but their pacing is garbage and empty.
Numbers and boring RPG systems, and fast paced defeats don't interest me alongside bland movesets or characters, animations, etc. Easy pass.
Same with many PS3/360 or older IPs that were popular I had no interest in versus those I did and am collecting with my particular things I'm looking for in games. Gameplay that doesn't happen anymore.
Modern games are so dumbed down I find them so empty, the in world in singleplayer games is gone too, for scale and dialogue or passive skills, less active ones and if active it's bland combat moves, not level design interactivity.
Games are not having to deal with in world building permits. XD So why are worlds so bland to interact with. XD
Re: A New Mario Party Clone Just Arrived On Xbox, And It's Surprisingly Not Bad
Part 2:
In terms of depth in some games sure I get that and many clones don't they want to compete, have weak ideas, pacing, presentation, etc. so I don't disagree there I've seen it. Played them and go yeah I get what they mean. It's why I get sick and tired of how bland games are these days their weak ideas and copy catting of trends worse then prior trends with their 'COD/Gears feel' or other equivalents in other genres and yet still interesting mechanics/set pieces, level design, etc. Many nowadays are even more boring.
It's why Indies making clones and nothing even close to them just 'inspired' but not much more, but are lacking of ideas to be 'basic' but 'have the artstyle or feel' but mechanically they aren't even on the same level. I find those pathetic because what's the point if they can't even do gameplay. Just the feel of it. If that's enough for people to be nostalgic, it says a lot how shallow or what people really care about with games, which I already know is not gameplay. But characters/artstyles and feel. That's why games to me suck the gameplay is weak.
But I don't hold Mario games high above everything else either. I've played many AAA games and many AAs or even further of budget and teams and had way more fun with their ideas, whether exaggerated and too much, or just on point excellent or more compelling ideas it's just they may not have been heard about but they were still better then AAAs on any platform by any studio/publisher. I just make the effort to research or play them.
I don't know how much Diddy Kong Racing did as while I have a N64 cart of it I haven't played it much yet.
But adventure modes, campaigns with varied events/modes, I mean even sim, anti gravity or arcade racers vary and cut most of this back and it annoyed me with how much 'personality' but lacking modes they have.
So to me Mario Kart having 'cups' and online with fair locations and hit and miss character lineups doesn't always make me go wow. It makes me go it's good enough. BUt 'best kart racer', I mean, no. Not at all. I don't have a best because I don't value many kart racers very well yet.
While sim or arcade ones in how they feel, modes, progression, pacing, and general gameplay I put many high up for sure.
Smash Bros I can agree with. Not into that much but I can see how they go about modes for sure and respect it a lot more then many others that try to be like it.
I prefer a platformer fighter then other fighting games as I care about level design and backgrounds in most fighting games aren't interesting but even then platform fighters also have really small arenas and while I get it many don't look that fun to play on either. Some do more then others of layout but even if shooters or others vary in how maps are I find even those to be very generic of personality with how static they all are. Or movesets are very been there done that.
But Smash Bros is great. I respect it for sure and the many characters, modes and animations. I don't like the way it feels even on GameCube controller (may just be the way it feels in Brawl) and don't have Ultimate, Wii U, N64 or Melee yet only Wii/3DS entries.
Re: A New Mario Party Clone Just Arrived On Xbox, And It's Surprisingly Not Bad
@Millionski Mario Sports game are terrible these days but Mario Kart I mean, I find Mario Kart ok but even then not into kart racers and found Crash Team Racing and Sonic ones to be fine, fair campaigns cough Mario Kart doesn't have and is just generic cups, tracks design, sure I get it not just locations but also the layouts.
Many Mario Sports games had good modes or good courts or other mechanics, presentation was much higher. Nowadays they are terrible. I mean I can go to Virtua Tennis and go yep the main modes are fair, the minigames are fun bonuses and have their personality.
Even games I played as a kid I think are 'good' but I also have many games I overwrite them with for as my new 'base' of great for what they pull off. Not many people do that and keep their base of what a game may be like and keep it forever. That or cool random ideas I experience in other games and think are good but aren't things all other games need.
The way it feels I mean I don't find Mario games always feel that great. Many of the platformers are fine but I still prefer other games over them.
I haven't played them all but many vary of use cases of power ups, or the way the animations are or how he has of weight to him when jumping and running, it can feel annoying to me at times. In many games it's what I seek from games.
Playing 3D World I was like yeah I get it and why Sackboy Big Adventure may or may not be as good or other games. But even I was like eh. The power ups a fair, obstacles are fine, but use cases of them not great.
Splatoon same thing I love the series but even I go the obstacles, weapons, grapple, most of this is fair pacing and flow of levels or enemies, but doing much with them for level design obstacles further, not even close.
Zelda games or Metroid or Ratchet or Echoes of the End or others do a much better job. Mario games aren't that involved so I get it but even still. I wish sometimes they were. The 3D ones may be and I haven't played Odyssey, or Sunshine but 64 I went eh, DS one remixing the game was fine but a bit awkward how it went about it. Galaxy was good but I need to play it a bit more again. Galaxy is probably my favourite Mario game in how it attempts things well. 2D ones not sure yet as not played 2 (either region) or 3 or World and others yet. Only the DS to Wii U, 3D Land/World. I haven't even played Galaxy 2 yet either.
Yes even with other controllers or buttons when it's an option.
Re: A New Mario Party Clone Just Arrived On Xbox, And It's Surprisingly Not Bad
Seems fair, probably fair minigames, fair boards too by the looks of the spots on the board and the locations. Not a party game person but it seems faIr.
But Lemmings? Interesting choice of words there.
Re: Xbox Suddenly Tells Loads Of People They Don't Need To Verify Their Age Anymore
Good to know. I don't even use Xbox digitally anyway, only physical and even then while have some R rated games I don't really care for some of them.
I got the email but didn't pay much attention to it. Sure Xbox store or Windows store and such. I know about it. I use Windows, barely the store as got the apps I want, I don't buy games on there at all digitally. So doesn't interest me.
I haven't even used my Xbox One (not using Series currently) in a year, so I need to check my console/account. But 360 I am local account so doesn't effect me there. Only had an account with Xbox One since launch, so 360 I didn't have a Live account, only a local account and continue to on 360 as I just don't care and only play singleplayer anyway. So I don't know how it would go but I am of age by now anyway.
If I had to check age verification (besides what Xbox/Microsoft already knows my age is) for Ryse Son of Rome then I mean easy pass, I didn't like the game but still have it on disk just encase for collecting sake. Got it at launch.
I'm not pushing some nonsense I don't need to for physical games on a console I'm not really using that much, I'm not for online as I don't care for multiplayer anyway.
If I have to age verify for R rated games I already digitally bought, then nah that's pathetic. I have some on Switch, Vita, PS4 and such but even still. I'm not syncing to be able to play games I bought already the digital license for before the verification. Or physical before the verification.
I can just rebuy them on another platform (till that changes things) or I can just play retro games and that's fine. Retro games won't have any restrictions applied and even then only if Sony, Microsoft or Nintendo go about it on the PS3, 360 or Wii U/3DS, which I doubt it.
I am of age, but doesn't mean I care fort any of this either on modern platforms if their methods aren't very good.
Sure it can track based on the age set for the account and how long the user has had the account. Even Wii Fit can tell the details of profile creation, age and weight or time not using Wii Fit even and that's a Wii game.
Clocks have been a thing in consoles for years, tracking hour counts exist, many things exist local or internet based for tracking things. None of this is impossible it's just how they go about it.
They aren't updating old consoles with parental controls or modern protections at all.
Even YT I didn't bother to verify my age and I could have years ago. Not even the enforcing has made me care.
Re: Lord Of The Rings Xbox 360 Game Gets Surprise Shadow Drop For Modern Platforms
@badboidre Conquest was the Battlefront reworking by the same devs that made Battlefront 1 and 2 Pandemic Studios, also made The Saboteur as well (I know as I picked Conquest up physical for 360 a few weeks ago).
Conquest to me felt ok for what it was going for reworking Battlefront 2 2005 to the Lord of the Rings. It's a fair game. Battlefront felt a bit snappier though. But I haven't played enough of it yet I just did the tutorial so not sure on the modes yet.
War in the North is a co-op beat em up RPG, very common back in the 360 era co-op games. Snowblind made Dark Alliance 2 I think, Justice League something,, they seemed to make games sort of like this in a way I guess. Of course this being their last game and releasing at a bad time when it was too crowded. Co-op/Xbox Live and more type of pushing era for sure besides many modern shooters that feel like COD or Gears and such. Very noticeable trends back then, some good, some bad.
War in the North is tolerable.
Third Age being the tactical game, the many other OG Xbox era movie ones were prior to these as well or around the time of Third Age.
I'd heard of Battle for Middle Earth but need to look up how it fairs as an RTS.
I had to look them up to remember and due to not having some of them ever or anymore.
The Hobbit game was fair. Got Fellowship for PS2 but not played much of it.
Re: Xbox Owners Get Free PC Copies Of Select Ubisoft Games
It's a fair idea (August 4th as of posting this) but eh. The app or launcher, not the best crossbuy/free offering and games most people know if they care about them or not and to access them that way.
None of what I care about is there and don't have them on Xbox anyway.
Still for those that have them, sure it's a fair offer. But eh.
Re: Xbox Cloud Gaming Arrives On Hisense & VIDAA TVs With Dedicated App
I mean even besides the audience pulling away from Smart TVs they were always going to offer Smart TV brands the app over time. Whatever value, lineup, easy appeal with other IPs to other audiences.
It works ok, last I remember.
The console will be niche but around for however long till they move on from it and the unique features will be gone hardware side to just whatever the case with the service and cloud. Sigh. Can't wait to not care and move on. The games aren't appealing, the services aren't appealing, easy pass. I've got the knowledge/experiences and I'm not interested. I understand it, that's good enough for me to not be interested.
Microsoft has put Windows or Office on everything, why wouldn't they Xbox? I'm not surprised. Core audience likes the box, they will ofer it till there isn't enough of that audience caring about the console anymore and will be ahead of the curve with TVs or Phones to game on and ditch the console. Which is sad, the console has unique features the others don't but most players don't care.
Minecraft put itself on every device it could before the Marketplace and Bedrock and that was before the Microsoft purchase pretty sure, or maybe was influenced by it more with that purchase. I forget. It was PC Java, Pocket Edition Mobile, 360, then whatever other platforms wide spread from there of Pocket Edition on everything, console on everything and such.
Audiences either care for games, a box or playing anywhere they can.
Microsoft from web browsers, to Java to anything they can make services and products on everything, they always have and will.
Even their investments of companies, they have so many you can read a Wikipedia or any other pages and sources and it is a long list that goes on for a while. They have so many company buyouts or deals many times a year, a few months a year. It's nothing new.
Re: Talking Point: How Much Has The Xbox Outage Affected You?
Heard it was a thing, didn't think much of it. Haven't been using my Xbox One in a year and even then I login to Microsoft services anyway so like it matters to me.
Re: It Sure Sounds Like Xbox 360 Games Are Coming To Backwards Compatibility On PC
360 games offered is great, all the Games for Windows Live and SecureROM or StarForce garbage on PC games from that era ruined a lot of games back then unless devs removed it in re-releases on PC.
So 360 versions is great for many of these, not all but still.
That and Xbox has more games to offer, BC program wasn't going to add more just branch out to platforms they haven't offered them to for audiences to get access to, might as well as they would be just sitting on Xbox and with not as many potential customers after a while. Digital or the disk copies.
Re: Corsair Cove Is Available Today With Xbox Game Pass, And Here's What The Reviews Are Saying
It's a fair game, had interesting ideas, it has respect from me. That's about it though.
Re: Talking Point: Xbox's Final Games With Gold Titles Were Announced Three Years Ago
I thought it was fair, there was fair Indies at the end of it people ignored because they'd never heard of them which says a lot more about audiences then the game's offered. XD
I didn't sub, had no reason to, but knew a few of the Indies and they were good offerings. It was an audience preferences situation more then a company one.
Now it's Gamepass Core and many of them either cycle out, are worth nothing or played before games. Good for newcomers, people pay for online anyway, not as much a cloud saves storage situation as other platforms are.
I mean what is there to say, other tiers are what people are after, the business model is what it is now and has it's moments. Still don't care for it. I barely uise my Xbox other then a few apps not on PS/Switch and otherwise back compat. I haven't used my Xbox One in a year, I have no touched a Series X and have it in the building. XD Even since Gamepass got unsubbed by others around me, barely used the console, no need for cloud either since not subbed.
I'm still using my 360 for OG Xbox back compat and 360 games. Games that actually interest me I'm collecting. Says a lot doesn't it how boring modern gameplay is in modern games, business models are fair but I've got plenty to research and play then care what modern is doing
It's not nostalgia, I'm researching modern and old all the time, every genre. I'm not emotional about games. I'm researching and having fun for my own reasons with games I've never heard of or played, it's not oh the old platform. I know their game design, their differences and go between both modern and old like it's nothing it isn't a challenge for me to go between them at all. I'm not seeking modern controls or controller layouts and complaining how old games feel to play at all, I play to what they were and get around them and love their more creative gameplay ideas that are gone now or very very rare in modern games.
Not a 'time to come back to'. But have fun with game design I know doesn't happen as much on modern platforms. On and off but more rarely.
I'm not the target audience on modern platforms and most devs would hate me and my opinions anyway, so like it matters. XD
I can look at platformer Indies (aka audiences that are too nostalgic and stupid to see what's different or care about characters and worlds not the platforming gameplay/movesets, what the genre is good for yet never happens anymore, says a lot about audiences and devs then anything really) and people will go what, while I look at a game inside and out, others have their views/preferences and can't look deeper, that's on players, not me who looks at all sides and doesn't care what people say of their narrow view they focus on with games and I care about my preferences but also look at all sides, praise what I respect/praise and trash the parts I don't. I'm not going to praise to appeal to people. Some people can't handle it or understand.
Re: Talking Point: What Was The First Gears Of War Game You Ever Played?
Gears 2 I think as got 1 and 3 later, got Judgement, got 4 maybe near launch or later while Gears 5 played via Gamepass. I haven't played Tactics but I respect it. Maybe one day I might.
Not cared for the remasters for Xbox One/Series so have my 360 copies instead.
Yeah I don't care for the series that much. I had more fun with games that felt like Gears in movement and how they did their cover system compared to 6th gen cover systems, (aka other 7th gen shooters I mean as I'm collecting and playing them) with other mechanics that are more fun then playing Gears.
I've tried playing Gears 1 a few times and I just can't get back into it, It's just not very fun for me to replay.
I don't hate the series I just don't find it that fun as other games of the past are, not just because they are new to me they just have more fun ideas in them not just the same ideas and the story, even besides the artstyle.
Gears 5 while not great had fair ideas in it. Gears 4 was fine. The older ones just don't have that fun of level design. The split paths is fair every so often, the chainsaw and other weapons are fine but the levels just aren't that fun anymore. The ideas are ok but just don't do much for me.
Re: 10 Games We'd Love To See Added To Xbox Backwards Compatibility On PC
List copied to comment on:
Fable 2 (fair)
Banjo-Kazooie (Rare Replay so why not just put that on PC?)
Banjo-Tooie (same as Kazooie)
Fable 3 (fair)
Sonic Unleashed (I mean, sure, did it have a PC version at all? Otherwise sure I guess)
Gears of War 2 (was offered for people with Gears 4 anyway, PC didn't get that at all, did Gears ever go to PC at all the 360 entries? Or was that just a Halo 1 and 2 thing)
Banjo-Kazooie: Nuts & Bolts (same as Kazooie)
Gears of War 3 (same as Gears 2)
Lost Odyssey (Yes it's a good game, I have the disks same with Blue Dragon, I haven't played them much but I see the appeal, that or any other RPGs on OG Xbox/360, cough Kingdom Under Fire, or any others they could add to the Xbox not just PC)
Ninja Gaiden Black (the collection exists but yes not the same without it)
There is plenty of other better games to offer to PC though, PC versions or Xbox games on PC. This is a rather boring list.
Otherwise as we know this is PC ports, and sure I get it not expanding the console list but even still.
Really? Well that's not that exciting, where is Kingdom Under Fire series at all?
Brute Force?
Raze's Hell?
Blinx 2?
So many games I could list and none of them.
Infinite Undiscovery even?
All the generic surface level games where is the other stuff from OG Xbox/360 here?
Burnout Revenge sure but even still.
I have a fair amount of them sure and they are good games, but even I wouldn't care less for many of them regardless going to PC.
I'm not getting Scaler for 6th gen offered, Behaviour couldn't care less. I'm glad I even got Battle Engine Aquila for PS2 on PS4/PS5, Ziggurat just didn't bother with Xbox back compat for some reason.
No Activision Anthology as wasn't on OG Xbox but no effort made there only what streaming? It was on PC though.
Also Banjo is in Rare Replay, people aren't suffering. Rare Replay is likely cheap these days, offer it on PC then.
Most of the others I mean licensing much?
I'd love for Sega racing games or any others on there but even I know they won't happen. Capcom, Namco, etc.
Even PGR 3 and 4 weren't offered. Race Driver Grid isn't but Grid 2 and Autosport were.
Forza Motorsport 3 or 4 weren't.
There is plenty of surface level games and niche games but nope we get the same generic ones recycled and even more so to PC.
There is a reason my taste in games is not the current market (good thing too it's trash), or even back then either. Even with collecting nowadays and expanding on yes many of these big games and niche ones.
Re: Physical Sales Graph For The Past 20 Years Highlights Just How Much Gaming Has Changed
It's understandable but Xbox had worse games so to me there wasn't much point. Third parties sure if they cared but 1st party didn't very quickly.
The games got worse so why would I want to support many of them?
Indie or AA/AAA, they make bland games I'm not going to buy them. Digital or physical. XD
Also customers got lazy, wanted to save money, time putting the disk in because companies won't let us use the disk and install but not use the disk.
People are pathetic.
They don't care what they have access to as long as it's easy, they play it, move on and don't care from there till they move on to the next one.
Re: Key New Xbox Employee Leaves After Three Months, But Reporter Argues It's A 'Non-Story'
Fair for the upgrade in salary, but I don't know. I'd want to turn other companies around or make the most of things. Not for the money. The company decisions matter more to me then the money.
Re: Burnout Spiritual Successor Aims To Deliver The 'Ultimate' Arcade Driving Game For Xbox Series X|S
If it has boring modes it's not the ultimate arcade racer then is it. Burnout had stand out modes, Outrun 2 had stand out modes, most others are generic these days.
A new studio can maybe change things but it likely won't. They will have the same mentality as every other studio, waste my time with garbage progression, modes and more. They can be veterans but they will still make a safe game with graphics/physics first and the modes will be super bland and boring. That's how games are today, they are that pathetically obvious that's why I don't buy many.
Wait wait Wrecrreation 2 were framing this as? Lol yeah what an upgrade. XD The 1st game was bland as ever anyway. No thanks. XD I wouldn't write a headline for this game at all. Wreckfest 2 better be good but even the 1st game was just alright as a Flatout successor and even then it was 'ok' not great. It had 'personality' but lacked modes and the driving/tracks were fine, but the progression was so boring. I bought no cars or upgrades and did half the content, on purpose. The other vehicles are 'fine' but don't add anything they are just 'playable' for something new to see on screen/control a bit different. They don't do anything with them that exciting. Kickstarter or THQ funding it was 'fine'.
Wrecreation had potential and blew it. So a sequel won't change what garbage they made. DLC won't either. Updates won't at this point.
They are going after the market without actually making a compelling product? Why bother THQ/Nordic/Embracer. your wasting money on a product no one really wants. I'm all for niche audiences enjoying things but the game was just pathetically bad. I'm usually respectful to some games, but when they are that bad they aren't redeemable.
I'll wait till Stuntman Hollywood, that will be a stand out game and not for the licenses they are the less of interest to me, just a Stuntman game being fun and different is enough for me in this boring range of games in the industry right now. Returning IP or not it better land. Racing/driving games are so trash and boring these days.
If it's a Forza Horizon clone or any other open world with bland modes, easy pass. I don't play garbage.
I'll keep playing Inertial Drift, my only favourite modern arcade racer so far. Others have been tolerable or boring. Distance I haven't played yt and has it's own other goals anyway.
Re: Xbox Introduces Free Game Streaming With Ads, Outlines Five Principles They'll Adhere To
@SodaPop6548 Agreed, oh yeah moving to SSDs was worth it, so they can waste shoving ads inbetween with our networking/game loading.
It's been a while since games during loading screens like Splatoon 1 Squid Jump, Ridge Racer or Tekken of the past with Rally X or Galaxian when the Namco patent was relevant till 2015 (besides Test Drive Overdrive that had Pong during it's loading screen during that patent).
But ads, that's what we all want right? Sigh.
Companies never learn. They want to reach people and that's fine but 1 billion, they need bots to reach that number. Their convincing isn't very 'convincing' at times.
Well 2K Sports or other free platforms with ads between the game, streaming services.
We can guess any possibilities of ads/paying for inputs and more. It'[s becoming less a joke.
Companies think were dumb and want to keep testing our limits for their garbage games and bad services. Can't wait.
I don't remember how much GeForce Now is with it's queues low tier compared to the other tiers but even still. If it's mostly ads not waiting in the queue then yeah that's just bad. But it's cool to not play a game locally right despite some of the benefits? Sigh.
Companies inspired by others more and more with bland results to show for it. Not surprising. It's however much of the world these days.
Companies don't think for themselves anymore. I'll keep thinking up my own game ideas from thin air, devs won't and keep recycling things to 'compete', forget standing out anymore, that's long gone.
Re: Xbox Introduces Free Game Streaming With Ads, Outlines Five Principles They'll Adhere To
So banners? Or in-between launching? Or in the UI of the service? But not impacting the 'gameplay' flow. When the games are already pretty boring. I research things for myself not an algorithm/service with weak 'this my suit you' that is so far off. Eh play times, ad times. XD
I can't even get a back compat filter but we get this garbage? No wonder Xbox dashboard/eshops sucks & I never want to use them.
Just have bots playing games, Microsoft you want 1 billion, use bots, inflate your own egos. XD Or fake numbers.
Can't wait for things to change & we can say 2K sports games pioneered ads in games breaking up gameplay. Sigh.
They will charge us for anything in the games of inputs, ads, etc.
Games are already at their basic point of stats/movesets/level design, etc. what more money do they want? I already find games boring. We aren't mobile gamers. We have quality standards console/PC gamers.
They will push anything till next wave of newcomers eat up anything as normal. Companies are pathetic. Quality standards are a joke & have been for years. Games are very boring & not worth my time at all. Indie, AA, AAA, it's design mentality. It's just worse.
I already don't care about streaming services and what conent they offer. The games aren't compelling at all.
So why would I want to play Xbox's strategy of few devs left of Rare, Playground, Mojang, Obsidian, etc. & 2 publishers making large scale games to monetise sounds very boring. XD
Sure the smaller creative studios tried but their games just weren't for me either even if I was willing to for niche games. South of Midnight/Hi Fi Rush are most likely my thing & even then I haven't bought/played them.
What is this some Sega Forever idea? Not same but still.
I mean sure I get it to make accessible free with ads, we have enough ads in Xbox dashboard & menus anyway, got to have more. XD
Reach they tried via the cloud to phones, service, screen, internet connection, etc. Didn't work, Gamepass prices sure even if some stuff should also be cut for FTP games that don't need to be there other then 'advertising those big FTP games are in service' why? Who cares, a waste of money just to advertise Fortnite in Gamepass. XD Sure.
So many Xbox app licenses still sitting there as well. I'd be sad to see some go but even still. They are sitting there.Will Helix continue those?
Back compat on PC is cool but otherwise. What is there for me to care about? They have opened up enough options with Play anywhere & more sure.
But the games are still not worth my time no matter how much they open up options.
Make games compelling I'll play them. Not via a service.
Hardware is good, features are fair, prices are high 'situations' these days. Wasn't even interested in 9th gen, have access to them. Never touched Series X once. PS5 few times but didn't care. Don't have Switch 2 yet.
Still on PS4/Xbox One/Switch 1 & older. Modern gaming is not interesting Microsoft. Sony, Nintendo.
But even if they did/didn't change how tiers work.
I mean. Sure I won't forget what an Xbox is. Sure Impulse Triggers/Quick Resume is good (not using as I don't do Xbox games digitally only back compat).
Sure I enjoy the box. Sure other options are fair to offer.
But the games are just not compelling. So '1 billion players;' yeah good luck with hitting that ceiling & not being satisfied till they have all 7 billion people+ on the service. XD Magically having a phone & accessing XCloud/Gamepass.
Re: Xbox Announces Backwards Compatibility For PC, First Four Games Revealed
Not only a great feature but a great starter lineup too. I'm impressed. If only they could offer Blinx 2 via back compat. Oh well happy to play the original on a 360 instead.
Still only OG Xbox to start, fair I guess as a smaller library to make back compat for PC and was for Xbox One/Series.
Re: New Report Reveals Original Plans For Ryse 2 And Why We Never Got A Sequel
It is funny it didn't perform well, sure I get it was a launch title and all the Xbox 2013 stuff but I mean it inspired Hellblade and GOW or others to do that camera and combat/indicators.
I hated Ryse Son of Rome for those reasons. The combat/camera angle and more was so annoying. I hated GOW 2018 for it. I haven't played Hellblade at all.
I still have Ryse but no way do I want to play it at all. I only got a few areas in before I went nah I'm sick of this. Crytek has their quality sure, but no way is gameplay so awkward a thing I want to deal with and I'm ok with awkward controls on old consoles/controllers. So I'm ok with different, but I hate many modern character feel, controls/tutorials still being bad Indies (no matter the staff size, they need to look at how games work for controls, not visuals, and worlds/ideas, it's getting annoying, mentality of developers always annoys me more and more with their stupidity to think more on more important things) or AAA/AA and just the bad camera angles and combat or anything. They are so presentation first and story telling but the most annoying controls.
Modern gaming is so trash.
Re: Talking Point: What Do You Think Of The New 'Poster' Artwork On Xbox?
Xbox dashboard changes are so minor I barely even notice that's how bland I find late 2010s/2020s UI design I just yawn at it all the time.
So I don't understand the point of this, or many of the updates. Functionality maybe, but visually I couldn't tell you they are so forgettable or unclear to me.
If it's the game title and file size, versus just file size and more art shown. Sure. I guess. XD
Re: Xbox Cloud Gaming Now Works On The PS Vita, And Here's A First Look
Very cool, Vita homebrew still offering great potential.
Re: Xbox Cloud Gaming Now Works On The PS Vita, And Here's A First Look
@Banjo- True to experience it through that. I never liked OLED. Vita it made sense as games were made with it in mind while LCD 2000 models it's pixelated. It's why I prefer the Switch doing OLED later the games aren't ruined. Even Nintendo doing the XL models of devices just don't look bad while for Sony they just don't look good.
That and i never liked OLED. The extra colours/lighting and blacks never interested me at all.
I use an OLED Vita as it's the one with my 16GB card that came with it and use for whatever online features or other stuff, same with PS TV when I get the 4GB card I bought and didn't use with my 2000 model.
But otherwise I'd still use my 2000 model with the 1GB for saves but it's stick is annoying and it's an offline in mind one for me. I could hack it but never cared to. It is on a hackable worthy version. Not that I intended on it, it just was a surprise it was.
Re: Xbox Cloud Gaming Now Works On The PS Vita, And Here's A First Look
@Gabrie Agreed, playing PSP I was like ok the controls aside I got used to (not oh it has 1 stick nonsense I see everywhere, I got by with the controls, same with PS1 or OG Xbox games with the white/black buttons playing on 360 with LB and RB), and others.
I went sure the screen/HUD and more were well formatted from PS3/360 or PS2/PSP/Wii versions.
Vita though or Switch yeah it was clear many just did not care and made TV first screen ported to handhelds and it sucks.
Even Wii U that was clear with forget how the response time was quicker or any other aspects. Readable sure, but care to focus on it's possibilities nope.
Many menu heavy and stats are just too small.
Not sure how Portal fairs really maybe better. I haven't used it enough to know as I didn't care for one, no dual screen, no interest for me. It's a worse Vita remote play in terms of settings too I find cough streaming for resolution but not remote play settings itself I think. Sigh.
Borderlands 2 on Vita for me it wasn't the frame rate, I was used to Coded Arms on PSP, or emulation slow down or whatever else.
it was the HUD scaling/text size even on the highest setting.
Switch is just as bad and more wide spread of UI that's just 'memorise' this and unreadable.
How people get by on Switch Lite is beyond me. They have better eyes then I do that's for sure.
A cool feature but even still.
Then again PS Vita TV would be more suitable. But that's almost like if I used remote play on my phone from a PS4/PS5 and went, I'll be stupid about this and cast my phone back to the TV, just for the fun of it. XD It's to see it being possible and how things go but nothing more in a practical sense.
Unless people can pull it off on their Vitas and see the details I wouldn't try it either.
Still people have had their Wii U Gamepads connect to things so (I think Moonlight it's called, I don't mod consoles at all just the name come across one time), who knows what other devices people allow with XCloud in the future.
Re: Reporter Claims Game Pass Is 'Absolutely Detested' By Some Xbox Studio Leaders
Seeing as the niche games didn't meet expectations, shocker. But to me even for being those types I would care for I didn't even care for them.
So having Horizon, Sea of Thieves (Everwild would have if continued), the Blizzard/Activision games, Minecraft, and whatever else with support studios, or others from the 2 publishers cut back further and further while the 'business relationship' talking ones or 'bigger IPs then the rest' they will have fewer and fewer IPs and want us to 'convert' yeah because that's how we all cared right?
We will all just bend over for fewer IPs, the surface level of cut of for IPs and just support only those because were all humans with no taste what so ever right? That's how business works right easy donations and hour counts to businesses. This is why numbers don't work. They do but they don't. There is limits.
With the rest gone. What's the point?
Why don't they just make a bunch of bots and be done with it. XD That's what they want, fake players to fit sales or gamepass play time right? Engagement. Just use bots. Make up the 1 billion players right? It's like printing money forever. Just make bots. They can't satisfy the ceiling they have hit or lost, so why not. XD
They have the numbers but the numbers are also clear.
Players attitudes are also clear.
I don't need numbers to know that.
I supported niche IPs here and there. They went away, so did I.
I jump around genres, consoles, whatever.
Oh big studios and the 'few live service or the racing game or other IPs with the other model of singleplayer/multiplayer and whatever other content, that pulls it off when Motorsport they ruined the business model on which is their own fault. I would have supported it if they didn't ruin it.
They can milk Gamepass but it's just a waste.
They can change tiers, they can remove stuff that doesn't need to be there cough Fortnite and Roblox.
Customers want to save money, but games and the 'same userbases' that are being milked for purchases of games, DLCs and whatever else.
Will just keep noticing the games are for them or not, sales will go down. There is reach/getting noticed and the sales falling for any big games that aren't MP.
The worse games, boring games, IPs that had value and studios being cut back, what's the point?
TV shows and games just suck as it is of quality and ideas anymore.
While i have plenty in my mind, and a large backlog of games I'd rather play from 5th to 8th gen primarily.
Indies I can tolerate that aren't trash or trend following weaklings that want money and not a good idea to attempt the trends/genres at all which is MANY OF THEM.
Artstyles and stories are not good enough for me. Gameplay is and gameplay died 2 console gens ago for me. 7th gen was the last of it.
I already stopped caring about PS5/Series as it is.
I'll wait it out for Switch 2 and PS5, I don't care about Xbox other then news stories and if I play my 360/Xbox One for back compat or apps on Xbox One I feel like. That's it.
Re: Video Game Retailer Urges Xbox To 'Stand Behind Consumer Choice' By Supporting Physical
Part 2:
Online with those that have posted suitable enough information, or like myself making wikis about current era stuff (in gaming at least with little niche corners of it with old games or modloaders or whatever).
I mean covering the many little details about Gran Turismo games to Pitfall Lost Expedition, FMV dating sim wikis.
To Minecraft fan modloaders (more then 10 and most people think there are 1 to 4). Or random projects.
I've covering beta era modloaders that are new because I care, most in the community are so modern version focused while I'm covering mod updates and wikis to share my knowledge/play around with them.
In some cases it's fun not just for having free real estate on advertising it if I care to, but because I just enjoy covering all the possibilities they offer. The views are my last thought.
While playing and collecting/researching retro games.
I don't have to but I choose to.
Re: Video Game Retailer Urges Xbox To 'Stand Behind Consumer Choice' By Supporting Physical
@ilyn Very sad but not surprising either. I knew what a VHS was, Betamax, 4 and 8 tracks I hadn't heard of I had to watch old tech Youtubers on those.
HD DVD I think I did too, but even then more obscure formats is expected, CED, Video CD, CD Video, CDi, DVD RAM, DVHS, the format the way around briefly during HD DVD/Blu-ray.
Obscure consoles, failed ones, etc. That stuff just happens of course.
I mean I'll never have a conversation about it with people but I couldn't care less. XD Information I find is more compelling anyway.
But I mean so much is documented/most people couldn't care less to use it for information just socialising or whatever is shoved in their faces, so not surprised, regardless of age of people.
We live in an era where many past generations things do come around again or never ended but are just continued niches. Music and clothes for sure are. That or some countries it's continued and others dropped off.
I have had odd moments where it's like yeah I know about the Namco NeGcon PS1 controller. Of course I know. Game mechanics, past trends, controllers, consoles, random features, gaming via satellite and more.
I had to research that, Playlink, SmartGlass I knew of but never used, I still have the 360/One app on my Desktop.
Games for Windows Live.
Many things past people by.
I love the idea of Pocket PCs/PDAs, I get we don't need them but even still.
Pagers as well. I'd heard about them before at least and how the way people used them and had so much they had to carry in some jobs where they were needed.
Cassettes I knew about.
But then again I've used CDs/DVDs before, knew about chat rooms and forums yet never used them but I do forums on and off related to some games or fan communities/hobbies, not just Reddit and other social media I only look at briefly.
Ah time before the internet got to where it is now, smartphones and more.
So most of my knowledge is either I used it when having a consoles, hearing about it from people that lived through it, or other devices (using 90s/2000s cameras was a time for sure), movies/TV series or somewhat music, photo albums and such.
How many's experience with it of some generations is just oh a TV show set in whatever era covers it, if they care to at all or just the 'popular stuff' the bare minimum. Let alone songs. When many songs are recycled per licensing, or remixes by other artists or whatever all the time. Some generations/types of people just can't be bothered while the rest of us look for our selves and don't need an algorithm.
Preference is preference but lack of research is any person's choice.
Or the rest is because I care about tech history, entertainment history and YT channels that cover it so to me I care so much to go out of my way and over research.
Most people don't care and stick to their own generation or whatever other social nonsense is going on in the world or their own little spaces/corners. They have such boring lives.
Only those of us that are interested in what happened in the past in history books, or wiki wise make the information happen care.
Re: 'It's A Franchise We Love' - Toys For Bob Keen To Work With Xbox On Banjo-Kazooie Game
Banjo is good but I'd take a new Space Station Silicon Valley (that was mentioned a while ago now and now nothing, doubt Take Two/2K care at all, no idea Malice either the Argonaut game published by Mud Duck or the other publisher and Mud Duck was a budget publisher from Take Two I think) or anything else with their own base ideas, or new ideas.
I'd take a new Blinx game, or Voodoo Vince, or any other Xbox platformer, racing game, or any other genres/IPs, etc. Even Sneakers or Tork could be reworked but I doubt they will. Who many people say of whatever those IPs are of relevance.
I'd take a new Raze's Hell even. Racing games that aren't about car licenses, and has 'good' progression for once, even the non licensed ones are super boring.
I'm not getting a new Scaler.
Pitfall Activision still has and does nothing with it. They want a new Indy, Tomb Raider, Uncharted, Tad, etc. like Pitfall is it, but they do nothing with it. They have an explorer character IP right there for using, and do nothing with it.
Plenty of platformers with fair ideas worth exploring. I care about gameplay not characters or nostalgia.
I technically go more into Yooka Laylee then I did Banjo or Conker in terms of progressing through the games.
Far more interesting IPs I'd care for with other ideas (I know as I actually research or play/collect them/buy them), then Banjo. Banjo is good but even the many Indies have surface level platformers and I can't be bothered to support them.
Re: 'They Will Report Directly To Me' - Mojang And King Singled Out By Xbox Boss
It has me wonder in what way? They don't charge for updates, they offer fan content or their own content on a marketplace, even the Java EULA has to use 3rd party hosting programs for hosting the fan content on there and their own programs for money or dontations if fan creators do so.
So I mean what more do they want with the base game?
Compared to the Minecraft Dungeons 2 and however Legends turned out, or the 4J Studios other game that is Minecraft like but also very different I remember but don't think much of.
Minecraft is the biggest game on the planet besides GTA, Fornite, Roblox and Tetris various iterations.
So what more do they want. The updates are hit and miss or boring.
People mod the game all the time.
They have private servers or major 3rd party ones.
Realms as an offering for 1st party server options.
What more can they monetise without annoying players?
Other then more interesting updates, charging for boring updates won't help people be interested.
They can control servers more as that will make people move away.
Fan content is what intrigues people a lot to play the game.
A subscription for the game is a bad idea and will pull people away from it more and more. That will have maybe more than the amount of Gamepass numbers drop entirely from people giving up on the game. That's not a good look.
Charging for old versions or any versions is not worth it as people will just get the versions they want or give up entirely (at least on Java, it's latest versions only on Bedrock).
They have the game on literally every platform and did even the Apple TV, Fire TV, many phones or other platforms. It was on everything, even the Raspberry Pi, it was just the mobile or console versions ported to everything that was current.
What more do they want to do?
Make more skin packs? Mashup packs (aka skins, worlds, texture packs, audio if need be all in one), anything based on any licenses like Fortnite tries to do with skins, seasons, etc.
What more can they do?
Re: Report: Xbox Cancels Avowed 2 And Puts Obsidian To Work On New Fallout Game
1 surprised they hadn't already been put to that prior and 2 so much for their other IPs I guess. They tried, it's always about numbers regardless of their output.
Re: Xbox CEO Sets Ambitious Goal Of Reaching 'More Than A Billion People Each Day'
Well they have 7 million people to convince. XD Good luck with that. A whole week of billions. XD
In seriousness. They can try but Xbox is not Windows or Office. The games are hit and miss. The service is 'there' with options.
Either way, if they make the most of the 'IPs they focus on' sure, but the rest of us will go for Indies, or wish for the other IPs to get some focus.
Re: Multiple Old Xbox Games Are Suddenly Getting Millions Of Views On Social Media
Part 2:
Boring Indie trending games I find just lacking creativity to make money. Some are 'good', most are money making bland design clicking through engine lack of creative ideas games. They are trying but aren't very strong games yet, that's not a bad thing they are trying, just not very exciting.
I know I research consoles, genres (all of them), games, IPs, popular and niche as well as licensed games, shovelware and peripherals.
So to me I see a bunch of emotional/nostalgic idiots and go yeah so what. Buy an old console, oh too lazy for 2nd hand market.
Oh complain about prices of 'particular' popular games not the cheap easy ones no one cares about.
People are lazy, want emotional stimulation and are plain and boring.
Why else do plain games sell, because people are plain and boring and anything else is either something they adapted to later or too much for them to pay attention to back then let alone still now.
People are boring.
I'm gameplay first I've played every genre and setting/story, I couldn't care less. I still say if a game sucks or is decent for what it is licensed, shovelware, niche gems and popular games and deserving it.
I have played, researched or otherwise between many hack n slashes, shooters, racing, puzzle games, etc. plenty among studios, publishers, whatever budget. It's up to their creative minds and players to have a brain open enough to such creativity.
Re: Multiple Old Xbox Games Are Suddenly Getting Millions Of Views On Social Media
So a bunch of licensed games or the Tony Hawk O2 era other sports games Activision made.
While some licensed games are good sure.
While many popular IPs sure. I mean I've been playing many of them and they are good, but 'simple' lol. I beat Rango the movie game for 360 and had a great time with it. I beat it during Dec 2025/Jan 2026, same as NFS The Run on 360 Dec 2024/Jan 2025.
I haven't finished Toy Story 3 on Wii yet (yes it has the toy box unlike PS2/PSP/DS versions) it is the HD version content wise but downgraded. I know how Wii versions fair.
Simple times for people sure, they were younger, it was nostalgic/emotional, blah blah blah, but simple games, not in the slightest. I play them all the time, I don't care what people's emotions are. I'm experiencing it, others are looking and moving on.
The Xbox is the cheapest to buy for but oh they want their PS2 or GameCube versions. Then do that. XD
Does 'simple movesets' in modern games count as to me they do. Movesets/level design with abilities to me is WHAT I WANT in games. Cough like Echoes of the End, I'd rather play it and Knack over God of War Norso era that's for sure.
Not RPG stats, busy work garbage missions open world or linear games that are trash, boring and pathetic with no depth. Graphics/story and padding is not depth. Gameplay mechanics are, level design is.
Moves in skating games is 'depth' but in a platformer it's not as it's a kids game, sure because a genre based on movement is that? Tell me the logic behind this? XD Because it's just not correct or degrades the genre. Most are action adventure games then platformers anyways at least these days because the sandboxes or the linear levels are so bland I refuse to buy them, Indies included they have no movesets or level design of depth or engaging ideas just generic personality locations and NPCs.
Yes because RPG like quest design was 'depth' it was overly done padding, that's volume, not depth.
Plenty of shooters PS3/360/Wii had mechanics, 8th gen they dumbed them down , some are still good but many are boring. That's not 'simple' old games. XD
I played Singuarlity loved it, it may have had a COD like feel but with mechanics and story telling it was the furtherest from that and it's 4 endings were worth my time same as Splintercell Conviction's 2 endings (yet to play the rest of the series as I have them physical). Playing Inversion, it's very Gears but with gravity abilities, Gears doesn't have that.
Fracture allows moving the environment in certain ways.
Something different from survival games with manipulating the environment. But again mostly one offs, besides the Army of Two trilogy or others here and there sure. With other mechanics. Immortals of Aveum may not have been it and Titanfall 2 was good in it's ways but still. Atomfall/Atomic Heart, etc. have their moments.
Again, simple times when they were younger sure, but I buy old games all the time as well as modern games. I've had more fun with their 'depth' of mechanics, personality/more, not modern rubbish design.
Not just AAA games that are standardised organised or experimental but 'fit trends' so they aren't really having that AAA/AA creativity of PS3/360 era and before.
Re: Four New Console Features Begin Rolling Out Today For Xbox Insiders (June 24)
@Dart-TheRedDragoon Fair, though I'm assuming I never do to better back compat filtering listings of those.
I didn't get a response from my Outlook feedback suggestions months ago. I doubt they care of functionality/cosmetic suggestions I gave and put in fair detail.
I mean I know I won't even get discount day ordering filter on Switch 1/2 eshop. If Xbox can do the same sure of those in a wishlist or sale pages for filtering by that.
Re: Poll: How Much Did You Pay For Your Xbox Series X|S Console?
Part 2:
Impulse Triggers of Xbox One/Series is great, I hate the Series controller grip, the Xbox One S/Bluetooth one was enough, Series controllers I hate it it's like sand or too far of a grip compared to other grips. It's like having the grip on a floor mat put onto a controller its terrible.
Share button sure it makes sense, not a bad thing to have it, it is fair over the software method I barely used on Xbox compared to PS4/Switch 1.
Groups I use more on Switch 1 then I did on Xbox One.
I just buy whatever digital PS1, PS2, PSP not PS+, back compat on Xbox One. No interest in services, no way am I going for NSO either.
I do think some of them are pretty cool, but the games are so uninteresting of 9th gen, I didn't like much of 8th gen and 9th gen is even more boring of games, trends, game design is basic and more story/graphics, nostalgic Indies with none of the gameplay skill just good enough to make games of code, art, click and drag, it's fine for them to get started but it's not very exciting of games to play. They are too basic, too boring. The odd Echoes of the Ends or others come along but most are bland.
I have no reason to care at all for either box. Switch 2 mouse mode isn't that exciting either but I'll still get it to see how game upgrades are (maybe or just test the translation layer effectiveness for 'some' I mostly buy 3rd parties and the niche 1st parties, the popular ones later, otherwise Gear Club Unlimited 3/Grid Legends Deluxe on Switch 2, Ride 5/6 or odd other games on PS5 maybe but even then I can wait), but the IR was eh too. Touch screen/gyro do the job, HD Rumble was boring and underrated, too situational to easily see through. Even the PS4 Dualshock 4 vibration scaling in Azure Gunvolt/Clannad (a visual novel on many platforms) used it well.
When there is less then 10 games on PS5/Series I'd want, and I wanted 2 key games and have 100s of Switch 1 games, still going with old consoles/handhelds.
Impulse Triggers of Xbox One/Series and PS5 Dualsense Haptics/Tension Triggers are much better then HD Rumble.
8th/9th gen are boring, so why would i upgrade? Price isn't the issue for me, it's high sure but the consoles are so boring.
Re: Xbox Layoffs Seemingly Begin As Devs Reveal They're 'Open To Work'
Part 2:
Sure they have options but the employees having that kind of time, life and work while panicking if they even get a buyer and the others go eh just move away instead of dealing with the stress/already unknown of the studio going anywhere anyway. Those that maybe are safe enough to leave versus those who can't or those who want to stick with the company (but the 'who can't' seems more likely in some cases).
Sure they spent a lot of time/money and decision making already and clearly didn't think about the leadership/culture of such a big company and thinking it was a safe haven when it isn't. Says a lot about some employees too. Let alone other employees making the same game different ideas they couldn't/different license or just the same game without the license. So the games are still boring of gameplay ideas, thanks veteran devs you haven't changed just different budgets now. How wasteful. Is it rude yes, but think about it make an appealing 'game' not a movie. If you want to make a movie, make one, not a game.
That's on the employees/leadership there but it's also on Microsoft for giving them freedom to make whatever, fill out Gamepass, step in sometimes not others and confuse people or what we customers/players hear at least. Give them budgets and yet they had to compete with publisher studios, support studios and more by the end.
Unless a Rare being stuck with Sea of Thieves, Playground/Turn 10 in the Forza Motorsport (gone)/Horizon or Fable side of things.
I think most of the Microsoft original studios or small scale purchased ones would all be gone by this point and only ABK and Bethesda would be left, so if they pulled away, Microsoft would have no studios.
Funny how that works. Microsoft are showing themselves really, remove the small, keep the big, maybe support studios may go but they'd cut employees from them or expect other results of MTX or other things and only the big multiplayer games, not so much singleplayer let alone small scale ones.
Re: Xbox Layoffs Seemingly Begin As Devs Reveal They're 'Open To Work'
Well wishing the employees/the company the best but yeah that much money, even when spreading to other platforms. I mean, all the 'not big publisher studios' going away is just Microsoft in a way stabbing the smaller studios in the back really
Watching videos on the 'organised' nature side of some I can see what they were getting at. I get it with being on point and not taking so long and more, but I mean, with how bland the games are at PlayStation but creative and varied but not that much more appealing at Xbox of the smaller studios. I mean. What else do I say? Is it a bit rude yes, but I mean, they made games that fit trends, is still appealing to them but many of us just weren't interested, or the marketing wasn't great or whatever else. They weren't products many were interested in.
I find the OG/360 games more appealing and even many of those are less talked about as well even for back then let alone now. That's not me just doing research or 'oh they are old' so they are more interesting, in some cases they are not because they are old.
I don't like 9th gen gaming, so if the gameplay is boring, I'm not interested in their story, music, artstyle, etc. anyway. That's just it game developers. Not matter the world building, inspiration, culture, whatever, if your gameplay isn't appealing I won't play.
Same with Indies. I won't play many of them either, many of them have really safe gameplay too. Still not playing them.
I'll play FMV games and other stuff but again it needs appeal of gameplay or how it goes about the genre or dev vision. I play all genres then I expand out to others and then narrow down the ones i like and I like more then I've not wanted to again.
There may have been others on the side or given opportunities and a '100 day' or whatever limit lets say. But come on even with the 'opportunities' and the 'make the project you want, find a buyer and find new work' is a bit suffocating and rude in a way. It sounds passive aggressive really. While also being realistic.
But also in a 'we only want big companies around so forget the small ones or alter your approach/budgets. Which wouldn't have changed much anyway really. Not just for the staff wanting big budgets to make such games, but even if they made small Indie team scale games, Microsoft still wouldn't be happy as they aren't 'big enough return' still for a small budget even low cost.
Re: Poll: How Much Did You Pay For Your Xbox Series X|S Console?
Me: None as I don't care for PS5/Xbox Series right now. 2017+ Vita 200 ($100 I think), 2018 Wii U ($140 I think), 2020 New 3DS XL ($140 I think), Switch 1 OG model in 2021 ($300 used, weird I know but different regional prices), among variations of consoles/handhelds, 1st N64, 1st PS1 Classic, 1st Retron HD, SNES Classic.
Otherwise older consoles/handheld games/PS4/Xbox One/Switch 1. That's how boring 8th/9th gen was. Expanding genres, even FMVs this year, that's how pathetic I find 9th gen I'd rather play FMVs on 8th gen or Indies of varying genres (wait on 9th gen only ones), tactics games/dungeon crawlers since last year/hack n slashes/arcade racers/party games/visual novels, & more.
Others around me: Launch price, 1 Series X. Have 1 Xbox One VCR/1 Xbox One X. I think Xbox Series even besides Gamepass has been used the least compared to the Xbox One & even then we used it so little but I've used it a fair bit more due to back compat or odd Xbox One games here & there even for my small Xbox One library at around 30 or so (1/3 my PS4 library and I find PS4 hit and miss, better OS layout, eh game line up still, half or less the 1st parties interested me and they go with the boring formula, Xbox has variety but I find interest in them less and less each year/console gen), as much as some of my retro libraries are around 1 to maybe 10 to maybe 30, to under 100.
PS5 launch model at launch price, later (one of the reduced heatsink versions) maybe launch price of it or a few weeks out from it, Slim near it's launch price. None since.
No Switch 2 yet I'll get one later I'm not fussed.
I ignored 3 discounts of PS5s at a big retailer as I can't be bothered to get one myself, it's not appealing at all. Neither is Series X or Series S, they are good hardware, eh prices, ok peripherals (PSVR2 is good, Portal is a joke software wise of no dual screen and joke resolution targeting for streaming and not remote play itself, WIFI5 like come on even if accessible to some regions not even WIFI6 models? what a joke of a remote play device, I'm ok with a remote play device it's just not a very good one).
No Shapes biscuits would interest me in an Xbox Series, or others with Gamepass, no interest in Microsoft or any other reward programs. I'll do Nintendo surveys for games and give feedback on the games, but that's about it. The platinum coins are worthless.
On the OS side Quick Resume is cool for Xbox Series, I think Series S was a fair idea, I respect it. That and I don't mind old gen versions too, did on PS2/PSP/Wii, now VR/mobile are the only unique versions platforms. Series S is a fair option for people who it's intended for. I'm not as I want physical and digital not digital only, but the lower power doesn't disappoint to me I think it's fair. Most of the tech features don't interest me of RT, HDR, I find them boring and uninteresting. Graphics I can see the differences, still don't care. Gameplay is boring. Artstyles are fine but wasted on boring gameplay.
Cards are hit and miss on PS5, quiet PS5 well Xbox One had that and I still keep it to that quiet/POST off setting.
Re: "The Catalogue Was Just Nowhere Near Good Enough" - Ori Creator Likens Xbox Game Pass To A "Slop Factory"
Part 2:
Yet a streaming service with TV shows has easily many garbage ones people jump to or quality ones.
Music they are past around all the time anyway so it's different there.
Games have to be 'played' let alone interesting not just throw it on in the background whether they care or not, if the gameplay, visuals or story are boring who cares to play them?
Games are like watching a physical comedy tv show/movie, or reading subtitles, you have to watch it to understand/play it or you will miss it, not a dialogue focused show you want to watch but could easily skip or average ones/documentaries you can put on in the background.
Re: "The Catalogue Was Just Nowhere Near Good Enough" - Ori Creator Likens Xbox Game Pass To A "Slop Factory"
Well when they want 'an IP out' not 'this game that appeals to millions' (even then those bland multiplayer games have a ceiling of audiences as well) easily, just whatever variety. It shows.
I questioned a genre, or other tiers type but even I know that would be worse. It'd be too cable subscription like of channel bundles and not work that well.
OG Xbox/360 had better variety but barely anyone talks about them or played them. Their modern variety isn't much better. Sony has a formula and I moved on, even then 'not part of the formula games' didn't interest me either as their directions annoyed me more then impressed me, with any of those series.
So I've been to Nintendo since. Sure their business model isn't good either but at least the niche and popular titles are solid enough and the controller gimmicks are 'decent', not as good as the past. Even Sony's the engineers try but the games are just eh.
Microsoft has theirs but not as much and the games are 'fair' or excellent. It varies. But the excellent ones don't appeal to me so I'm not the target audience for them. Hi Fi Rush/South of Midnight are stand out but even still. I haven't bought them or played them.
Fable I hope is good but I'm not that kind of RPG person.
Others vary. Forza Motorsport sucked and well so much for that series. Horizon doesn't interest me and looks boring to me but I expect other creativity and that isn't in modern racing games so I play ones from 20 years ago that I've never heard of or popular ones I also never got to play. Racing games are not just cars/real locations, I've seen plenty of mechanics/progression systems in older racing games that make me go wow that's looks like fun.
Same with platformers or shooters of the past 360/PS3/Wii and older gens. Whether the console/controller gimmicks or standard game cores/ideas.
it's just silly. They look at other companies of music, social media, movies, tv, merch, etc but miss the point. Not many of them are that interesting or lack depth.
They need more, variety is fine but they need to be interesting. They have creativity but not ones I want to play and even then their audiences (PS5, Switch 2, Series or Gamepass) just don't appeal that much.
3rd party deals vary or people have played them already.
They want numbers and to compete with every other industry and it's just unrealistic, the ceilings have been hit or not well coordinated to find people interested, aren't interesting of what's there or they expect numbers that don't exist and want some 10 billion people to exist on this planet or more yet don't for such millions and the price reduction (other things still in the service that should have been cut but weren't).
Ads/trailers I haven't seen in a while so I need to check them again to be sure what they are going for not just articles.
They give them flexibility and it shows. Even I'm not that interested in many of them and I like variety, but the gameplay ideas are just not my thing in the modern era, they feel lacking and basic so I don't buy any of them.
Story/artstyle isn't good enough for me and never has been the past few years/decade or longer. I've been collecting since 2017 so for me it's one of those things where I'm gameplay focused the entire time or more fair with retro games, modern ones no excuses.
They want many audiences, but they want the 'everyone' audience. So to them that means many hardcore, casuals and niche audiences all interested, constant numbers.
Re: Titanfall-Inspired Shooter 'EMPULSE' Makes Its Xbox Debut Next Week
Hardly exciting if the multiplayer is just 'style' or 'feels' like it but another generic multiplayer shooter with bland level design.
I enjoyed Titanfall 2 for it's campaign having stand out moments. BUt it's multiplayer didn't do much, sure the mechs and sure the 1st game's story didn't do much with that model.
But many games have style and 'feel' like other games but they lack in compelling maps, or compelling abilities or movesets whether class based or not and just weapon loadouts. Where is the map gimmicks? Whether grounded, or not, where are they? The modes, why the same safe modes? Why would i care?
Re: Double Fine Reacts To Xbox Closure Rumours With Single Emoji
@SodaPop6548 Other then a business relationship or just whatever deal they had or 'enough to fill out Gamepass' it seemed odd to me too.
I think they were trying with their games and funding sources prior then went oh we have an opportunity here and went we get a budget to do whatever we want then struggle to make something but they all have this 'were comfortable now or we can have whatever budget then struggling' and it doesn't magically work that way.