Comments 754

Re: 'I'm Of Two Minds' - Todd Howard Gives His Thoughts On Xbox's Leadership Changes

SuntannedDuck2

Part 2:
State of Decay 3 who even knows. It's still being made. Why is it taking so long?

Kiln to me is the most terrible multiplayer game and feels like another Bleeding Edge, Kiln lacks creative ideas, it has an artstyle and that's it, the gameplay is weak, even for Double Fine trying something it's just a weak game.

It's too basic and too visuals first illusion excuses, it has no depth. I have more ideas for clay, as much as I did foam for Foamstars, that's how weak it is. Wow Clay gang beasts or some other nonsense. You have clay characters and the best you can do is dumb down the gameplay? What are you anymore? Clearly not creative enough it seems.

Accessible MP is one thing, bland ideas over visuals is no excuse.

Studios let go that get sabotaged. It just doesn't add up.

Oh they aren't meeting exceptions? What unfair ones? What a load of garbage.

Re: 'I'm Of Two Minds' - Todd Howard Gives His Thoughts On Xbox's Leadership Changes

SuntannedDuck2

We will see. I think some decisions made sense, others for games were just annoying. Todd can say whatever of being friends, business partners, but it's still surface level and he won't say anything to sound bad in front of the public or at others. I can understand why but it really is saying not much at all and that's fine. It's expected. Maybe he is comfortable with it. That's fine still.

His games show what ideas they had, what execution they ended up in though. That's not a dig, it's just how the games ended up, some ideas were cool, just the execution a bit rough.

Seeing action figure elements in some game dev deep dive whatever (maybe Starfield maybe not) made me laugh, it's like when I saw the I like hiking and other nonsense from Mojang, no one cares, make practical gameplay decisions, no ones a 5 year old makes that they supposedly have such skill and more emotion then brains. There is a reason I laugh at idiots like that they haven't made gamepaly purposes just stupid decisions that make me listen to them less.

Also saying thinking highly, yeah because they always say that. They think highly of all of them, but don't, or their actions, or their words but what we don't actually hear, or see, or they approve and disagree with, or can't and want to keep their jobs and shut up. Yeah it's all great. So believable.

The lack of stepping in is why I find many of the Xbox One/Series IPs super boring and not interesting to me. I couldn't care less if they end up on PlayStation or Nintendo consoles, the games are still unappealing.

The console/service decisions I can tell they were really trying everything so I value them for trying, but the game ones, unless they really saw something I doubt it.

Quick Resume was a great thing to see the software/hardware teams offer it's great. I can't use it as I don't buy digital but I still respect the feature.

But game decisions, some great ones of Xbox One and we got Gears 4 instead? A fair game yes. But the spy one was going to be dumbed down and then it got cancelled yet had great ideas prior to them wanting it to be dumbed down, like why?

Forza Motorsport 2023 would have been my intro to Series X, now it's not and nothing will be making me care to touch the Series consoles at all. Not even once. Yeah because making a bad live service game and a bad game pass model for it, yeah that was great besides the weak contracting fluff excuses for game development it got.

Even FM 5 to 7 aren't the best but have more to them.

Other then the credit payout position feature that I do respect it added more to that compared to MX vs ATV positioning, or Ride 4's region system that was hit and miss.

FM2023 is just a joke. Super bland and badly developed for years.

The IPs that have been cancelled.

Other then Fable I have no interest in the rest and even I don't care to 'play' Fable, just that I respect what's going into it and I see it's potential. It's a great IP and has so much potential.

Clockwork Revolution as well. That's 2 IPs I respect and that's it.

Re: Over 50,000 Votes For 'Xbox Game Preservation' Titles Have Been Added In A Week

SuntannedDuck2

@RadioHedgeFund While can be the case yeah I bought Croc, I bought Gex and Bubsy as never played them.

I bought and 100ed Malice, I doubt Argonaut will care about it but I did.

Some or most people care for nostalgia. I care for gems, trash or good, I don't care about popularity or emotional childhood nonsense,

I care about mechanics or what past trends offered or just decent games, but I'm not the common minded person either. I'm the anomaly when it comes to collecting or buying games for my purposes.

I mean I'm buying up any platformers, shooters or racing games, besides the odd hack n slash, FMV, rail shooter or whatever.

If modern shooters are going to be that direction they are now, might as well play the 100s I never have and see what they were like. Same with other genres.

Indies don't always help, some of their ideas are just as copy past as popular games and don't really do anything as creative as I'd like anyway.

Adventure game Indies are excellent, other genres I've been more disappointed in their directions really.

Re: Over 50,000 Votes For 'Xbox Game Preservation' Titles Have Been Added In A Week

SuntannedDuck2

@joey302 Outrun 2006 has Ferrari licensing, that's never going to happen, same with Sega GT 2002/Online won't ever happen either.

There is a reason we see the old Outrun games and not Outrun 2/2 SP or 2006 Coast to Coast on modern platforms.

I'd love if they did. It's just never happening. Same with Capcom's Auto Modellista or Group S Challenge. R Racing Evolution by Namco but we have Ridge Racer 6 and Ace Combat 6 but no Assault Horizon for some reason?

Who knows what they have of source code or licensing, or lack of interest really.

Licensed music may be one thing but car makers are just as if not more picky. Why would they want to show their old models among other things, they just have no interest.

There is a reason I respect games like Flatout with non licensed vehicles (like Burnout had no licensed cars, but did licensed music as well) but it has licensed music too.

I'd even take Wii releases (unique versions like Prince of Persia Forgotten Sands on Wii was awesome or Red Steel 2 or the Wii ports many companies ignore and offer the PS3/360 ones instead) for NSO, but those aren't happening either.

Re: Over 50,000 Votes For 'Xbox Game Preservation' Titles Have Been Added In A Week

SuntannedDuck2

Plenty of 2nd/3rd party games I'd like to see but they will never happen, all the surface level stuff will be in the votes, as always.

If we only see Xbox One/Series X support only, that's just boring, I get why but it's not exciting when they say 'back compat is back' it just means were working out balancing of the games per next console, and the OG Xbox/360 ones they have or haven't delisted but left disk support or removed entirely. The lists will be the same or remove more and only add performance for the next Xbox, it's boring but understandable of what they have to maintain.

What about Of Orcs and Men, the game before the Styx games? That for 360 would be good if they had that.

Many racing games, many platformers, many other types out there just left behind, plenty of OG Xbox games that most people have never heard of, but licensing is what it is, source code, textures, files or builds, let alone publishers not even interested at all.

I mean Battle Engine Aquila for PS2 got on there but not OG Xbox? Like why?

Pitfall Lost Expedition, like come on Activision why?

Re: 'The Day Has Finally Arrived' - Xbox One Receives Its First Major Hack After 12+ Years

SuntannedDuck2

It didn't take 12 years to hack, most people just used the dev mode. Dev mode was a big reason, the lack of interest in the system and while the encryption may have been good, I doubt it was that difficult for hackers to work out.

I haven't seen the video, but I know what MVG usually will say. But ROM glitching makes sense, not like other consoles haven't had that happen in the past with voltages in NES for the lock out chip, or other consoles with other methods for things. But a fair method it seems for a modern era console and other aspects I may not understand of course.

PS3 was more complex then Xbox One in hardware but differed for security/other ways to get into the console hardware or software.

Xbox may have good methods to prevent access, it may check for games that get put on the eshop, whatever of apps/games (like the 3DS ninja game or other examples for other consoles, that or any with cracks as easy ways in), but I don't think Microsoft's methods were that particular, people hack Windows all the time and it's not that well protected. Not just because it's the most widely used computer OS either. People scale all sorts of things for Windows anyway of hobby projects even.

I'm not saying PS2 Linux or PS1 Net Yaroze changed things either, I don't think they did anything to prevent hackers.

But I mean.

Homebrew is for more, not piracy, people wouldn't still be homebrewing games for the Dreamcast or other consoles, we wouldn't see music albums on Gameboy, games still making GBA carts and more.

So who knows what Homebrew we see.

If homebrew could access the TV TV TV Windows 8 type stuff (doubt it unless they have the old firmware on them) for app/game swapping and moving around on the screen I'd be happy with that, otherwise not much else I care for really. I miss that 2013 to 2017 feature. Now we only get that sort of thing on phones or Windows desktop sessions.

Even then how Series X quick resume is would be interesting too if they offered it on Xbox One to see how it fairs.

I want to see a console offer it again, proper 2 windows on 1 screen for a console app/game session combo or dual screen stuff for Xbox One, come on homebrew devs.

Re: Microsoft's 'This Is An Xbox' Post Taken Down As Fans Wonder If The Controversial Ad Is No More

SuntannedDuck2

Who knows. They have Play Anywhere for a reason still.

Microsoft offered options, people don't like that or casuals don't get it.

They offer options, want money, and make it broad it can be confusing but it also says a lot how much they understand the power of software and customers just don't. XD Console gamers can enjoy their Xbox, I do as well, but they offer options for a reason. We can ignore features or have preferences but the features of an Xbox, or the games on many platforms, and sales all matters. Quick resume,exists, do PlayStation players care no. What about blu-ray/CD apps, other apps for media players and streaming and more exist elsewhere, do people care?

Same with how i pay attention to other features of the console, all the visual/audio features and deals, other Xbox/Windows store apps and more as options and everyone else goes I want to play a game.... and that's it, not like the Xbox isn't just a games console, same as the JVC X Eye a Sega Genesis special console had karaoke in it or Sega CD support, features and licenses and more matter while gamers want games.

People can say whatever they want but even if I think like with remote play or cloud which is what these are, how do you message that to casuals or other hardcore who don't use them or don't get it or don't see a point in it, how do you convey that?

Not just a box.

How does a marketing team market that.

I get the Gamepad/disk thing with Wii U, same way I do Switch and a dock or any other Pocket PCs of 2006 have a dock. People besides the Wii U name and the 'family' advertising, people still didn't get it.

Who used 360/One Smartglass anyone?

Deux Ex Human Revolution app or Vita or otherwise for those versions? No? Not surprised.

Tech people can say, 'hey all you need is a screen and the internet' and people go, but how?

Then you can go well you have the internet with my modem or a phone hotspot and your phone or your console or your PC and whatever Xbox app right?

Uh..... I guess so.

Or explain remote play with 'you know the PS Portal or the Xbox app on people's phones or TVs and you just get the Xbox subscription or the PS Portal (say a region without cloud for PlayStation and it's PS+ deluxe not premium, but could if wanted to) you can use a subscription but you can just play your games via the digital purchase or disk version'.

So you cast your game image from your console or TV to your phone or PC or PS4 or PS Portal.

It's not that I'm saying that much as a sentence (which is a lot yes) it's breaking it down for people, whether that complex or slower break down.

People understand QR codes with their phone via the camera, or a QR code app, but they don't understand how casting an image works.

Yet they have webcams in their laptops/tablets/phones.

They have projectors at school or offices or home theatres.

They have phone link for Windows 11 (idea has been around since Windows 8 let alone Samsung their phones and TVs).

People don't get casting an image or how the internet works or apps works.

Xbox tried but like Wii U Nintendo says here is a tablet, here is a console, we don't show us putting the disks in, we don't show any better way to communicate how it works.

There is a reason people don't remember Playlink PS4 games or SmartGlass for 360/One at all do they?

Exactly. I do because I research it or remember it.

Re: Xbox Reveals New Details On 'Project Helix' Next-Gen Console, Says Devs Will Get It In 2027

SuntannedDuck2

Thinking it through it made me think, huh what if it's Xbox/Windows Store for games in PC mode?

Or is it the Xbox RoG Ally interface but instead of mode switching to Windows 11 it's just like we get with Xbox One/Series games or PS4/PS5 and otherwise, that sort of general play or emulation or translation layer or whatever else and both icons of PC version and Xbox version? Or do they just only sell PC version games? What separation or simplifying/blurring the lines will they offer?

Will we see PC anti-cheat carry over? There the online DRM or other means for consoles? Is that a good or bad thing if PC users work their ways into it if it isn't locked down enough?

Or is it EA/Ubisoft/other launchers? Will they finally go to a console, companies like that love to push their services over, I mean as a hybrid anything is possible is it one or is it just a PC so PC versions more so then curated console versions, or both?

What about if we have World of Warcraft on new Xbox type advertising but it's PC mode?

I mean they showcase Call of Duty or Fortnite and all these others to make a big deal out of things for value for Gamepass or advertising rights and more.

Companies love to do that.

EA tries to push Origins or EA Play or other online services over the years on consoles. The other major 3rd parties do the same.

Mojang also as well could for Minecraft for the official launcher between Java and Bedrock. I mean smartphone users already have PoJav or others but those are unofficial.

Ubisoft launcher/subscription. Games for Windows Live since Assassin's Creed 2 and other games by Ubisoft/EA and others to be tied to users, Xbox One DRM then rolled back and but still happened after calming down, they always wrap things back around. Whos to say they don't have their other services mixed in from PC to the Xbox?

Insert any other company you can think of with a launcher.

Many use Steam yes but the big companies that push subscriptions, launchers, anti-cheat and more.

Any others wanting to push launchers or subscriptions/icons to launch in console modes?

Will we get Steam, GOG, Epic who knows.

What is PC mode, what is bridging the game, or Play Anywhere?

The more open I think the more unsure I get.

Also audio companies, but not disk drives?

We won't see Google Play or iOS App Store or anything but then again Android is available for Windows 11, besides the Amazon one last time

Re: 'It Will Lead In Performance' - Xbox's Price Tag For Project Helix Could Be Pretty High

SuntannedDuck2

We all know it's going to be expensive with the angle it's going for but I'm surprised the poll is this split between any price tag, wow, lot of 12%s, 1 13%, and the few others that vary.

From memory I think I would have picked either $251 to 500, or other.

I don't really care for 10th gen, but I wouldn't immediately write the Xbox off and just say go for PS6. I think the idea has potential if done right.

I assume it may actually be $600+ likely. not just because of the part shortages either.

2nd hand market prices even show how much people are willing to for Xbox One to Series consoles even.

Re: Windows & Steam Support Will Make Project Helix 'The Most Open Xbox Ever', Says Report

SuntannedDuck2

@Sheppard I assume there would be licensing agreements not just for the app, the logo, the translation/easy access of it, but also what cut Valve gets I assume.

I also don't think this console/PC will be a 'module you can pick' between it's just trying to be like a Apple TV or something, pick an app and go. Maybe a recently.

I assume it's like an Apple TV box type thing, offer an app or way to access them and they each have to pay a cut for it to be offered on the device. Sony and Microsoft already do the same with streaming services on their consoles, let alone other apps likely on the store, I mean Soundcloud, Spotify, the CD and Blu-ray apps and licenses for those likely. A lot goes into this stuff then people realise.

Even having the Dolby stuff or HDR and more is it's own licensing deals. Why do you think they didn't want to with the OG Xbox with the DVD Remote but by 360 onwards they have supported it but Xbox One/Series X made them optional apps instead.

That's my guess.

That or it's a Xbox mode with OG Xbox/360 back compat alongside Xbox One/Series games, and PC/Windows 11 mode then a Steam Deck or otherwise mode. Whether translation layers and things I assume not and just keeping to Windows 11 versions of PC games.

If they really wanted to bridge the game and make all future games the same so it's less porting and more just 1 goal of environment sure, but I don't even know yet.

Re: Windows & Steam Support Will Make Project Helix 'The Most Open Xbox Ever', Says Report

SuntannedDuck2

But that makes me question it. Not just the licensing for Steam, Epic, etc. but just how Xbox games or PC games are on it? I like the idea of the box but it's just how it's going to do things is the real question.

High price makes sense, options make sense, value for things, devs/pubs on board.

Is it a PC or Xbox mode? Is it making things easier for development, or is it just more Play Anywhere and still a ton of time for devs to work around developing for Xbox, PC, Cloud, Playanywhere?

So if development APIs and more alongside control schemes and other aspects aid in development for both by all means, if it's just an Xbox mode then I mean, sure but it doesn't solve the porting side of things if that is the goal?

As if it solves things sure, if it doesn't it really isn't doing much other then modes/translation layers or whatever emulation mode.

I mean you'd assume if it was and it's more a 'PC' then it better offer the Xbox back compat very well or otherwise might as well keep the Xbox One/Series X instead.

This is where it's confusing.

The hybrid idea isn't bad it's just the messaging needs to be more clear or do we have to get our hands on it and test it ourselves to see what works and how compatible things are.

Price and hardware is understandable but if the practical software use is the challenge or whatever bridges they want to fill it, they better do a good job with it as people will notice for sure.

Offering options is one thing but this is a big challenge whatever angle they are going about it to make sure everything works.

Re: Two Massive Xbox Franchises Are Getting The Evercade Treatment Very Soon

SuntannedDuck2

Fair collection. But already got Rare Replay.

I enjoyed the ZX Spectrum and NES/SNES/N64 games from Rare that aren't Banjo or Nintendo IPs, so to me I think these are fine games.

I have no interest in this, but I respect it. Not just because I don't have an Evercade, for other places to put these games sure why not the Evercade I guess might as well.

If not a ZX Spectrum Classic (obviously other games would be there too as noteworthy, not that I know enough about that era at all to comment on it).

But still. They did all that work for Rare Replay so using those games/IPs again I think is fine here.

Re: Ubisoft Unveils New Leadership Team For Assassin's Creed's 'Ambitious New Chapter'

SuntannedDuck2

And they keep going. Will see how this goes but there is a reason I wanted to support Prince of Persia, Mario Rabbids, Splintercell and others they offer tried to offer over the years and now there is less to support because key IPs, big scale pushed so much and the variety was good for different audiences and yet we now have it where they will play it safe, always fun and always IPs I can continue to ignore.

Re: Xbox CEO Shares Her Three Favourite Games Of All Time, Along With Her Gamertag

SuntannedDuck2

I mean sure leadership and handling it in the right way is key. Some people expect too much or think they can find something when it's a bit ridiculous. People use their accounts differently and that's fine. It's also '1 account' or platform. It's not all platforms so could be anything with any consoles pre PS3/360, or pre Xbox/PS2/GameCube/Dreamcast even, or the times people did so with SNES Satelliview/Sega Mega Modem and Sega Channel online/N64 Randnet online and what not.

I haven't played all hit games but I also don't care to play them either. I've explored more AA/B grades like any collector and would put them over other AAA games.

Fair games. But I look at old games for mechanics and other things so what do I know other than that I'd still pick older games over modern ones and they'd be niche not popular IPs, because of their mechanics.

Even my Xbox has low gamer score as I didn't go with it till Xbox One, so most stuff I played was local/offline otherwise. So what I played physical or on other consoles, don't care for Achievements/Trophies all the time only some times. Depends what platforms someone has experienced, what games, what life they have, what leadership they can offer.

i"d have to go by genre as I play too much, I can't narrow down to 3 that easily.

I'd say things like Splatoon 3 is the best modern shooter I've played, before that it was Titanfall 2. I'd probably put Singularity as my older game option. Vanquish was good. But that was from collecting old games.

Alice Madness Returns probably for action adventure, or also 3rd person shooter, otherwise would have been Ratchet 2/Gladiator as most other action adventure games were good but also lacking at times. Madness Returns i beat in 2025 and it was just amazing.

FMV games hard one to pick. Platformers many have disappointed over the years. But still older ones. Scaler, Blinx, Chameleon Twist, many others. Tak 1 is brilliant.

Tactics probably Disagea 4 or 5, maybe La Pucelle. Or Valkyria Chronicles.

Hack n slashes would be Bayonetta 2 or Darksiders 2.

Stealth not played enough yet.

Tycoon Roller Coaster Tycoon.

Re: Seven Amazing Things Phil Spencer Did During His Reign As Head Of Xbox

SuntannedDuck2

Cutting 2013-2017 Windows 8 app/games features did annoy me I get it was the end of Windows 8.1 and the TV TV TV but I still liked it for what it could be used for.

Limiting Kinect to the games that would support just like any peripherals should, like Just Dance or just the launch games was fair, making it a requirement was always stupid.

Back compat was great, licenses are limited but it was a great move.

Gamepass and Keystone/TV app and more support was a fair idea, wider reach.

To me the Xbox IPs still have experimenting in the modern era, but not as exciting as OG Xbox/360 and of course don't have the same impact. I don't like Sony's cinematic or multiplayer angle of PS4/5 but I get why they did it and what opportunities it offers. There is a reason by 2017 I bought a Vita, 2018 a Wii U, 2020 a 3DS, 2021 a Switch and have gotten other consoles old and variations since and more retro games, or 'Indies that don't annoy me' alongside AA Japanese games, or even branched into FMV games last year, I had other genres over the years as well too.

My Xbox One became a back compat machine and odd Soundcloud or CD, DVD, Blu-ray if I cared besides 360/PS3/PS4, now I use my PS3/360/PS2 for those as the use cases of PS4/Xbox One are annoying to use, due to my hardware (PS4 wifi for the controller not so much updates/eshop and things) or the accounts (Xbox One, Windows is fine as annoying as it is to use too, but Xbox it gets annoying) which the others I have less issues with.

Re: Talking Point: You're The New Head Of Xbox, What Do You Do Now?

SuntannedDuck2

This is tough, do you remove the Gamepass angle, do you the This is Xbox campaign as of course most people don't even understand apps, internet and a screen is that simple to use, let alone the subscription on top of that.

Do they source more? Particular IPs? What staff/studio or team to form that are available? An Xbox Classic would be nice but I still doubt it. I'd want one but I just don't see one happening.

Not everyone has a TV with the app compatible for cloud either or understands it.

Keystone could have helped but nope they removed that project/product.

Sony has had Remote Play since PSP and it took till Portal for people to get the hang of it (not so much casuals but at least hardcore who hadn't considered it before). Unless it was existing remote play fans who did use it with Vita/PS TV or PC or whatever else. Or Android 2019, iOS 2021, then Portal. Whatever the case.

Do they cut studios? Do they work around the UI despite it being pretty clear how it will look but what ads, what other things in places, that can change all the time and did via every dashboard?

The hardware is already getting to be ready so it's a bit late to change course on that.

Do they work out what studios have IP/skills, do they cut temp staff?

I don't know.

Whatever happens of Rare (besides Everwild and still working on Sea of Thieves), Obsidian, Playground and more that are keeping up of support/releases.

How much of Activision, Blizzard or Bethesda get cut.

Do Ninja Theory, Toys for Bob, Double Fine, Compulsion, Turn 10, Undead Labs or others get cut, downscaled or removed?

I hope not but you know they are working out what works, what doesn't of workflow, what IPs, what studios, what sells, what brands.

Marketing angle still time around.

It's really hard to tell, anything could happen.

She can play games, look at the store/dashboard/apps/licenses and so on, and look at studios but even still. What will she really uncover of the meetings, the management/leadership, what goes, what stays, what staff aren't working at the rate or approval or other things going on.

How deadlines are, what staff are capable and what aren't.

Will we see no Vicarious Visions or others.

Will they cut Call of Duty studios so they don't have so many making the game, making cosmetics and so on.

Whatever happens with King?

I think multiple platform releases will still happen, they want that money, that's clear, but how they go about workflow, what staff, what studios, what changes, what stays and goes, is the real question as broad as it is.

Do they downscale Blizzard?

Do they work out the management, key staff, whatever ones fit 'their' visions.

What of Bethesda/Zenimax either?

Anything could happen.

I don't know what I'd do but it was a fair analyse to work out the areas they would tackle at least, just the decision/actions themselves is another matter.

Re: Xbox Creator Reveals His Two Tips For The New Microsoft Gaming CEO

SuntannedDuck2

Part 2:
Ratchet fits into that lineup or family audience but is still a sell a tv show/movie type idea with weaker gameplay and boring animated media story telling I gave up on very quickly and Crack in Time like features that were so boringly used in Rift Apart I gave up on Blizar the best level. A good level, but still a game that disappoints.

The current strategy with the money first types is clear of course. 4 studios do tv/movie IPs or other tie ins with Marvel.

Outsourced smaller games, mobile does 'whatever' and the rest do multiplayer. How exciting.

I just love those bland IPs, remakes, tv show/movie IP direction.

How exciting!

So no I don't care about Shu's direction.

I understand why he did it to balance community and business, but I was not interested at all.

I bought the niche IPs and moved on.

Sure the others removed London, and others, but even still. Liverpool to Firesprite, removing Evolution and others. Sure.

Some studios not fit for handheld or other games and coverage for the lineup, understandable but too many too fast and I was just not a fan of the future direction, of these 2 strategies at all.

But then again I see brilliant adventure game/FMV game Indies, and find platformer/racing ones making character/world first garbage too and gameplay of gameplay genres be trash.

Other then that I think these words are fair, have someone in business who gets the point of it, or someone into games, who knows games, what the design structure should be.

Get the gaming community interested.

Thing is I hated 8th gen besides the Wii U, so to me going to Nintendo despite their issues, I have more interest in their game design, despite the business isuses.

Switch has issues, or is also boring but it;'s passable enough for me to use to a point.

With Sony/Microsoft I couldn't care less what they make.

Remote play is a continuation but a boring method of doing so.

Cloud makes sense as an option.

I don't want to play movies, I want to play games.

I do'nt want to play stories unless it's story based genres like Adventure/Visual Novels/FMV, that's it.

The rest just disappoint.

Tycoon/Strategy go on, hack n slashes/tactics a fair and the rest are just disappointments.

Re: Xbox Creator Reveals His Two Tips For The New Microsoft Gaming CEO

SuntannedDuck2

Great words, hardware for devs, and the gaming community, or else loyal people (that want the box or stick with the brand, or buy the games on any platform, doesn't care, why should they? just donate for no reason).

Pulling away from variety or arcade/gameplay first, to boring graphics/story/empty worlds and boring immersion. Snore. Other familiar things is why I hate 7/8/9th gen. 7/8th is my cut off, barely if ever touched or cared for 9th at all. 10th seems even more boring.

But I also found Shu's direction awkward at times. I hate the PS4 because while the strategy change of PS3/Vita made sense to change with PS4 I was not a fan. At least the UI of the PS4 was fair, PS5 and Xbox One to Series has been bad, very bad, too much garbage in your face, awkward navigation and I hate it all. Windows 8 as awkward as it was I found easy enough to learn and the least worst of this tiles design, I'm sick and tired of bland square/tile design and modern design the past 10+ years, and the navigation is just as garbage.

I haven't cared for the Xbox brand in a while either. Their experiments didn't work and communities have clearly said what they want. I didn't. I'll keep going for 'non garbage' small scale projects or just retro only then.

Other then Sunset Overdrive, or ReCore, the dismal direction of Forza Motorsport where 5 was ok, 6 was remixed too far and 7 brought it back in an ok way. Rare Replay was fair for that sort of thing.

Xbox One was just bad. DRM removal was fair, Games for Windows Live also DRM removed, fair, but those games are now unplayable other then Steam or other re-releases. What fun. I think some apps makes sense for CD or DVD/Blu-ray license and as app or whatever but still annoying. Turn a 360 on and I can put them in no need for a Microsoft account. Fair apps for some things the other 2 platforms don't have. No CD support on a PS4/5.

Back compat was a good choice and while limited licenses it's understandable, then you get the source code/assets and licensing from studios/publishers later..... what timing for some 3rd parties to do that..... sigh.

Kinect being optional is nice, the Windows 8 style app/games use was great, 2013-2017, oh..... At least Quick Resume is cool, not for me as a physical only on Xbox, but still cool for digital users.

Gamepass is a fair idea but like PS Now/PS+ rebrand makes sense, still no interest. I'll stick to the PS1/PS2/PSP via digital or just stay with retro physical instead.

The PSVR and Playlink games (smartphone app controller) were fair ideas, just didn't go far enough unfortunately. But the smartphone app controller use cases do live on still in that PS5 Tactics RPG and things like Just Dance via the phone instead of PS Camera/Kinect.

Back to PlayStation, the TV/movies dynamic. I hate it. Does it make enough money while being fair big scale titles and 'appealing to the community', sure.

I think it balances things out, but to me I was ok with SOME like an Uncharted or The Getaway or Jet Li. So SOME, not EVERY SINGLE IP besides what Sackboy, Gran Turismo (good event variety unlike other games in this garbage era of the genre, but the worst progression ever in the series to make money because of stupid car/track licensing that i have no interest in).

Or Astrobot. I thought the first few were good, I don't like the latest one.

Re: Forza Horizon 6 Dev Explains Campaign Progression & How You Can 'Deliver Food As A Side Hustle'

SuntannedDuck2

That's fair but I'd rather play Tokyo Extreme Racer Drift 2 instead. Or Juiced 2 with it's 4 different drift event types with different rule sets, something most won't even do at all in the modern era, why bother with game modes and events, actual depth I want in games that doesn't happen anymore.

They need to work on progression, most of this stuff sounds really boring and 'immersive' but not gameplay i actually want to play. I don't play games for a holiday, I play them for gameplay. Even games whether shovelware or not with a focus on that then just a side mode thing, have probably more quality then this.

It's good to see more added to open worlds, but it should be the point, not something to LOOK AT and explore empty spaces.

So I respect them offering some fair scenarios to do things in the world, whichever ones are available and what sort of scenarios they can offer, whether generic, or fit the culture, or whatever.

Which this clearly doesn't have, where are the modes/event types? Where are they? Just boring side content immersion nonsense. Just keep selling cars and locations, how boring can you get?

At least in Fable the life sim/tycoon stuff will have a 'gameplay' purpose then 'for the sake of immersion only. Also regardless of the old ones offering such features.

I don't play a tycoon game to immerse myself I play it to work with the gameplay systems provided, I don't care whether I'm a museum curator, theme park manager or a mayor. I still play because the gameplay systems are engaging. I don't take to wish fulfillment garbage. I don't play a character, I play a video game. Not some who cares doorway to other worlds.

No wonder gameplay is dead and games have none as worlds you can't even interact with in most games just static worlds that are lifeless but look nice, you do know we don't need to have permits in video games right? Even platformers aren't even about climbing/jumping or items/moves anymore, just cute characters and worlds, how does that even exist in this era?

Even when I play dating sims and laugh at the trashy dialogue, none of it is effective at all unless people are that delusional, which many are. None of it is effective at all. But I play all genres for the fun of it.

As usual with modern gaming, not gamified things in games I want to play at all. Got to go to the past for that so will continue to.

Gameplay immerses me, this 'gameplay' does not.

Re: Phil Spencer Announces That He's Retiring From Xbox

SuntannedDuck2

He tried many strategies with reworking the things after Games for Windows Live/Xbox One DRM, reverse Kinect, they dropped TV TV TV (I miss those Windows 8 features but oh well).

They made back compat, they offered and focused on Gamepass, some ideas made sense of Phil/Sarah and the others and the rest was Microsoft.

Having an AI staff member in charge and saying such nonsense cover up just really doesn't sit well.

We see through the nonsense and will continue to have less respect for the brand.

Having a box under TVs or whatever is fine, but I already didn't care about the games, let alone them being multiplat, many others may but I haven't cared.

To me it's the games being uninteresting, I am fine with either platform. I'm still buying buying or playing them.

Only back compat for me or if I feel like using the CD, DVD/Blu-ray app and Soundcloud, that's it. I can do those on any other console. Even then I still use my 360 more then my Xbox One, Series X has been used even less then the Xbox One has when I barely used it.

Will State of Decay 3 work? Will they keep Double Fine/Ninja Theory/Compulsion and more around?

Do they want big projects, fair singleplayer or more multiplayer money. Sony seems to be going for fewer singleplayer with key studios and more multiplayer for the rest of them and cutting them down, and the outsourced smaller ones or the 3rd parties to make deals with for the Japan Studios games by Bandai Namco to see if those work as they don't fit Sony's big scale sales reports?

Re: Xbox Showcases Five Unique Biomes With 'Breathtaking Landscapes' In Forza Horizon 6

SuntannedDuck2

They can market the locations/regions all they want, if they market the event types I'll care, those are what I ACTUALLY want out of these games, what you actually do, not the locations you can see any time and who cares. Then again I haven't been impressed with many racing, let alone open world (racing or not ones) at all, so to me modern gaming is looking pretty boring.

Does it look nice, sure, still not interested.

Also bland menu design doesn't help. Only sports/super cars is fine, but a bit of variety helps, give us interesting things to justify things. Some structure not just 'drive whatever you want and make them too open ended and boring'. Give some cars some progression benefits of different times to beat, or different currency outcomes or something to justify a bit of challenge or per vehicle class.

I have no idea how Horizon games are these days, so I can only speculate but from what I see it usually isn't too exciting progression or events wise really and those parts lack more per entry.

Events/rules for them are why I play racing games, I can use any car and be in any location, I still don't care, if the events are boring, I don't care where the game is set at all.

If we have bowling, or drift zones or cones, or gates or other stuff, Sprint/1 lap magic or anything else sure. Make events interesting.

Make it a fuel limiting thing even. Make the events interesting. Not the locations. If I cared about them I'd use Google Maps/Street View, I don't because I don't need to.

I don't play games as a tourism experience, I play games to play games with gameplay, events, progression, regardless of the realism or because I don't care for realism, but if it is a real location, make it gameplay worth it too.

Re: Three Xbox Games Are Shutting Down Their Servers In February & March 2026

SuntannedDuck2

Didn't even know Humanity had multiplayer or is it shared levels or something?

I forgot that Project Cars 3 had it's multiplayer continue after it's delisting, either way happy I got it digital when I did despite having the physical for both PS4/Xbox One. I only care about the singleplayer anyway, not a great game, even NFS Shift 2 wasn't that great and Shift 1 was way better but still. Still great to be able to experience things then not.

Re: Poll: What Are Your First Impressions Of Space Marine 2 On Xbox Game Pass?

SuntannedDuck2

Its a 1.5 iteration and I wasn't impressed. It was fun but also really structurally just swap out the factions, didn't enjoy it for how structurally bland it was. Its a Warhammer game so it has it's great lore and style and scale, none of that was bad at all. It works even if I don't have much context for it and many factions could be swapped out and reused and go on forever but besides that.

The weapons I mean they were fine and each new one introduced was fair, similar to how Gears of War did every so often (not as Ratchet type exciting but still), the 'interesting' angle was put only for the multiplayer, no testing it out in singleplayer at all so it lacked depth it could have had to tutroialise it or add it's own other depth with other ideas (in the modern era upgrades are boring, weapons are too formuliac to reality and just bland and lack creativity but Ratchet or others have that variety but also eventually hit the we are out of ideas level and it happens) but no has to be 'for story' and be simple.

Only the real depth happens in multiplayer, yeah sure, tell that to every other exciting campaign of the OG Xbox/360 era (or other consoles of that era's games, their gems are more exciting of mechanics and level design or atmosphere, mechanics especially games are so cut back and simple I get bored with modern games boring atmosphere and dialogue and tone and artstyles they scream boring because the interactivity is so low for the illusion of themes and tone and other stuff a movie can do but a game needs more and they end up boring and simple) I have enjoyed more then the modern era slop of shooters. Space Marine 2 is one of the better ones of the modern era but that's not saying a lot really either for how gameplay lacking many shooters are, It's all visuals, setting, themes and scale but the gameplay in many suck that's why I find them very boring and forgettable.

I enjoyed the game yes but it's no Splatoon 3 (unique challenges/level design every single one, it has that not as arcade to modern as The Club for PS3/360 but it has that giving enough cool ideas to make them memorable or challenging, most platformers by Indies are bland even and can't even do that to fill their depth because they want to be welcoming character garbage with bland levels, even games like a Megaman are fair but limiting as they don't know what each player will do with the bosses and weapons they acquire but in doing so they don't have that weapon only paths either, so the level design sucks) Titanfall 2 and its 2 major level defining moments or abilities that's for sure if just covering modern ones.

Re: In The US, 66% Of Xbox Series X|S Sales Were Digital-Only In 2025

SuntannedDuck2

Fair enough. I myself mostly use my Xbox physical for back compat, I have gotten less and less Xbox One games but I don't have a single digital Xbox purchase compared to PS4/Switch 1/Vita/Wii U/3DS as my only digital platforms so far.

Prices vary. The models in people's homes is clear of Series S, and the variations of Series X disk drive and diskless/colour variations.

Optional makes it annoying and like anything. When its built in or a core focus you consider it more. Sony/Nintendo does this and I do use them more.

I saw it with Gizmondo camera over the PSP's camera (Gameboy did addon as well). An attachement isn't a bad thing but it means they can give up on it whenever and that's annoying. I want them to support physical for as long as possible.

They aren't going to offer a physical to digital conversion program? Or do they do that at this point?

3DS I think had a such a save file app for such things but not 'games'. I do wonder if studios will do that offer a digital copy conversion if you send in your physical or you redeem the license or something. I mean you could (not so with anime anymore like the physical but digital offering for Funimation anime to their service when it was around, but of course tied to them so not much point, especially even compared to disk ripping and one's NAS or something versus a service going down and no longer access to them) or can get I assume with western media still widely use the physical and the digital connection with movies anywhere or whatever or other services? That's a thing right?

The push for digital is clear, I only go digital if I have no choice or a sale happens to happen otherwise I prefer physical and even use the disk drive on 360/PS4/Xbox One as I prefer their media menus, I don't like PS2/3/PSPs media menu at all but I only use PS2/PS3 if I see a need to.

Usually i stick to games and I still regularly buy retro games physical.

I don't do subscriptions so if a retro emulated game if available via the PS store I get it that way, trophies or otherwise don't care.

I check digital stores for discounts and go per what I may regularly use it on or timing of sale periods or if I care for trophies/portability or whatever feel suitable at the time/waiting.

So to me a disk drive matters as I uncommonly (varies per series) buy anime DVDs/Blu-rays besides whatever games I see available for platforms retro or modern, bargain bin or new.

Re: Clockwork Revolution Dev Talks Choice & Consequence In Its Upcoming Steampunk RPG

SuntannedDuck2

Looks and sounds exciting, hope it delivers or does enough to give the personality and progression and scenarios that really sound engaging enough with an interesting setting.

This and Exodus sound great. Clockwork Revolution more so as to me Exodus while good to me sounds like it will have limitations I',ll find boring and feel like just a Mass Effect clone with a bit more flexibility many veterans devs have to make a game but many still feel kind of lacking in gameplay or some personality somewhere.

I don't know.

I'm too gameplay focused so to me if it lacks I go eh, it has my respect but only so much enough to not play it, 'may', if it ticks enough boxes due to how boring character movesets/level design and progression are these days but nail the presentation just not enough of what you 'do' in the worlds just tone, dialogue and artstyle, not the core stuff I want games to do and don't so I play retro games with more experimentation and ideas and form new ideas off them that are not even trend following logic but just random ideas from thin air, like I do when playing a Nintendo title and going yep they sat in a room and thought up ideas, they didn't copy others (maybe some ideas can be compare to other games, I have plenty like Ratchet/Mario Galaxy or Super Paper Mario/Crush) or Tokobot/Wonderful 101.

But still. I can think gameplay first and be excited, most games don't excite me as they are mundane to play and are too much visuals/dialogue focused and the gameplay is the most generic PS3/360 refined, PS4/Xbox One refined, thing I've ever not cared to play with generic character movesets and not enough fun interactivity in the world. Like I just have to obey reality and not climb the buildings or do things, I must have real rules still bore me to no end in the game because we have to experience their story/graphics and the movesets suck and the level design is generic inspired real life city and do boring tasks.

As curated as linear games are when they experiemnted they were good, when they were story first they are boring and it shows, open worlds are just more boring and just empty.

Or lack characters using fun tools/gadgets/weapons.

I hope Clockwork Revolution delivers. I mean even Bioshock Infinite sky rails were fun to play on, it's no Scaler/Rango of obstacles on them for depth, but I mean it's not meant to have that much inputs like that and just be a chairlift/elevator then a Tarzan on vines kind of thing.

It was still variation of course.

Sometimes adult/teen games are too focused on dialogue and the worlds are just so bland while kids games have so much world level design interactivity I prefer them because they put effort in.

You can combine the two but it seems no one wants to at all?

Re: Forza Horizon 6 Is Tweaking Progression In The Hopes Of Addressing A Common Series Complaint

SuntannedDuck2

Part 3:
There is a reason games like Space Station Silicon Valley or Glover or any others make me go WOW as platforms. Shapeshifting for other characters with weird quirks.

So many modern games use animals for 'being cute or being for story telling and their type of character' while the latter is fine like that upcoming one, the movesets are so boring and not compelling at all. So why would i want to play any of them when platformer ones it isn't because they are platformers it's the movesets are varied and fun, regardless of the goal.

Getting there with fun movesets to me is fun, not just the goal is also well designed to give motivation.

I swear if PS1/2 era games were like Xbox Series/PS5 I'd not have played them at all, but because they are uniquely more creative, I play them instead.

Glover is a magic glove and has more personality then some human characters walk around blandly doing less exciting moves when Mario has more moves then most human characters at all these days (cartoony or not) or Pitfall Lost Expedition Harry (character moves to sweep kick or smash down or whatever (but oh we can't have that their legs hitting things, or pulling a muscle or their fists would hurt, as if that matters in a video game? Or items like Zelda, heck mundane items of a canteen, shield, TNT, ice picks, raft and more used in fun ways with the analogue sticks, used like Metroid powers/suits are just in an explorer way) these days.

Mario has so many jumps and moves, other Mario universe characters have their own movesets suited to them and everyone else makes generic characters with story/visuals as their focus, no wonder gaming sucks it's filled with people that have no brains and can't animate/program anything non realistic at all, you can have realistic graphics and wacky animations. I'd play that over too realistic and too boring to play.

Like seriously many racing devs are just boring and offer the most bare bones things.

Even one make advergaming type games had fair mechanics and fair swapping of cars per use case in events. They were 'about the cars' and had to be besides being a museum.

Heck PGR has more going on then Forza Horizon and could be compared but to me they are completely different due to how much PGR put effort into it's events and style and track design that others never did and never have since.

Let alone other car builder or progression systems and other features.

Most nowadays are bland and boring.

Re: Forza Horizon 6 Is Tweaking Progression In The Hopes Of Addressing A Common Series Complaint

SuntannedDuck2

Part 2:
Time to implement and how to yes is longer then that, but on a basic level I just spend a few seconds analyzing what cars and level design can do and I haven't even sketched or prototyped it. XD What is wrong with people and their inability to think outside the box or how 'gameplay' can be.

Give me actually more events, even if you tweak them slightly, give us enough to do.

Give us gates, gives us bowling, give us cones, give us Sprint (1 lap magic of GT but what Forza Motorsport 6 and 7 named it), give us more drift variations (heck even Juiced 2 had 4 different drift event types with different rules, most modern games make excuses).

Give people actually things to do, not just visuals and cars, give us things to DO WITH THE CARS, like seriously. How pathetic are people. Whether car people or not, it's not hard to think up ideas to use cars.

Or do menu based stuff.

I play many old racing games with more depth then modern games blandness to not come up with events or interesting progression ideas and think 'locations/cars are enough variation right' lol no and never. Because I care about gameplay and I feel it and see it and go this sucks, this is lazy.

I'm not holiday or location or car brand/type obsessed, I want the 'do things in these worlds' to be interesting, and they never interested because they are bland boring locations to do basically nothing in but look at and do boring events or explore the backdrop, the most generic events repeated per game. How is that exciting?

I've barely played the Forza Horizon series and already found how boring it is. Midnight Club LA was boring, had it's tone/personality sure, but it's events wow highways and others that are the same thing different name and barley any rules that exciting, other then pink slip it felt they cut back the depth and I was like what kind of boring events are these. So I have the game, but shelved it.

Burnout Paradise or older NFS games I think have it right. Problem is BP is very eh in it's map, but it fits the IP, it's just it got awkward or it's goals were repetitive and boring, but for it's time it was fine.

This is why people are stupid. Leadership is one thing, but brain dead idiots with such skill and no thought of using cars, humans, animals, in interesting ways for gameplay to animate or program, is why I hate modern gaming.

Oh we just have to have them 'be what they are' of cars/animals/humans with boring movesets, said who? You can animate/program ANYTHING, yet we get the bare minimum but non creative people.

IF I can come up with and repeat how a bar of soap can stretch or be heavy for pressure plate puzzles or blow bubbles or whatever, and go oh welcoming character first while I go mechanics first character design second, is why I find modern games boring and I think up my own ideas instead.

Re: Forza Horizon 6 Is Tweaking Progression In The Hopes Of Addressing A Common Series Complaint

SuntannedDuck2

They better, many racing games have too few events/rules of different events, or shove cars in people's faces or repeat safe easy to implment events or go 'look at the location' and I'm like that's boring.

Where is sky diving cars, where is cars with water capabilities (fictional or transforming one) or a speedboat, where is driving on an erupting volcano to dodge the rocks/craters, etc. Aka any other event, setting or variations of things? Pixel/shape shifting car? Cars on rails instead of trains/trams?

Lightning, clouds, trees, (I mean hotwheels DLC made it look like enough roads in the air, almost brings it to Speed Racer on Wii/DS kind of or other Hotwheels track layout fun), beanstalk? Anything else?

Use the cars on puzzles with pressure plates if you have to, just come up with something. Or working out an order of rings/arches.

Oh right not realistic enough or too much effort to develop or immersion breaking and can't separate that whether in a virtual way in universe via a minigame or a VR racing with hazards thing or something?

But Spiderman 2018 can have hallucination level in that at the endgame and it's fine?

So tell me why games are bland and boring of progression/things to do in them again? Lack of imagination or settings/scenarios and has to be realistic perhaps? XD

You do realise that flinging your driver out of Flatout 2 compared to Wreckfest is a highlight even besides Jackass the game or other silly things in this era this may have been? It's called fiction and if we have to dumb games down that much due to uncreative people or 'realsm and people being stupid in real life (you'd assume they wouldn't go down a volcano clearly).

What can cars do? Have fuel? Have nitrous? Have tires of varying grip? Have terrain/elevation changes? Have parts struggle? Have objects to jump over or drive around or whatever the case? Have rough roads or dips in the dirt, hills?

Low fuel challenge and offering gas stations around the open world? GT did it since GT6 around set tracks. 1 Lap magic (aka sprint in FM6/7) did it since GT4. What's the hold up of ideas from devs? They have none clearly. XD

Have gates/rings/arches/photos or whatever to take or collect or drive through or how to position cars for 1 lap magic aka Sprint in the Forza series, or how to scale drift points and position of opponents (was a Juiced 2 PS2 multiplayer mode), or many others. This is why I play old games or think about what characters/worlds are able to offer.

No one else seems to do that so we get bland games.

Like that took me no time at all in under a minute and yet these people sit in rooms and can't think up anything different? What too realism car/location focused you idiotic developers or leadership. XD Think gameplay, seriously it saves so much time and pick between what ideas you want, it's not hard.

The illusion is easy to see through and boring.

Gran Turismo has continued to make me care via it's driving missions or coffee breaks. Most other games haven't and go oh cars/tracks and resell them to us and it's boring.

Heck even the FIA Truck racing game with a heat system was a cool idea, realistic or not still interesting. To Motorcycle Club as bad as that game is or awkward to play to beat it's times, it's rough surfaces made me go WOW.

I'd take fictional cars with weird quirks, I don't care, just give me something gameplay exciting.

Re: Playground Games Explains Fable's Open World & How It Compares To The Forza Horizon Series

SuntannedDuck2

Size doesn't matter, content to do in them does. I mean the Forza Horizon games are 'fine' but pretty boring to me. Also the pathetic events and focus on graphics is why for one.

Fable has it's rent/minigames and probably more. I mean only MMOs or 'some RPGs' even have renting the houses in them, it's the little things many games miss, they want us to care but their worlds 'look nice' but are empty as ever.

Racing games with 2 event types for 20+ hours, who are they kidding themselves why games are so boring to play in. Boring movesets and empty worlds, we can reach out and touch it because it's not worth it to do so with how empty and boring they can be of generic things to do instead of interesting ones to develop more minor things out there.

That or offer more interesting mechanics and make the minor things engaging. There is a reason Gravity Rush/Sunset Overdrive are my open world favorites not others from any other era (unless racing open worlds that differs but not modern ones that's for sure).

Re: Roundup: Here's What Was Revealed At The Xbox Developer Direct 2026 Showcase

SuntannedDuck2

Fable looks good, had better marketing then Fortza Motorsport that's for sure. The lived in thing I hope they do right. Yes the buying houses/stores, yes the repopulation. It's got the humour. I think the use of Richard was interesting. I thought he was just for marketing but I think his giant being for house prices is 'funny' but also lack of him taken by the ground or smelling bad could lead to more but I still think his inclusion was fair. It has good presentation despite familiar to Fable or somewhat like other games but the Fableness many other games don't have makes it feel new because it's been so long besides Kingdoms of Amlur or other MMOs, but for an RPG, many of it feels fresh or well presented even if not.

Gamefreak's game still looks good.

Forza Horizon don't care for..

Kiln to me is character design first basic gameplay and very disappointing, it feels like dangling keys in front of someone the game even for a party game. Also if this ends up as a Bleeding Edge type situation well good luck.

Foamstars was foam idea cool, generic modes repeated/remixed. I had plenty of my own in my head whilst they made a boring game.

Splatoon 3 had challenges and don't change it's core moveset much but it was fun, I still have ideas they could go for but I wasn't disappointed because it's level design and core moveset was brilliantly done. Many games could learn from Splatoon 3.

I can dream up a game about a bar of soap stretching or bubbling and use it for level design fun ideas.

The hammer, cup and saucepan are something but only do so much and again only means items not characters being the interesting thing here. Its something but still lacking depth.

To me the clay to harden or be softer or stretching leads to great singleplayer/multiplayer use if I thought up ideas for how to use clay in a video game, you could use those for pressure plates/buttons for other traps ot things to move, interact, defeat but no, or stretching gaps in level design to make yourself a bridge. Or maybe even prop hunt like.

That's not in this game. It's characters first with clay, basic gameplay, so design characters dangling the keys design for cosmetics for Microsoft's appeal, but offer generic movesets. Or 'express yourself' but not in the level design at all. Regardless of even a Clayfighter or others even comparison but more arena then 2D plane/3D like character models.

Forget level design use cases for multiplayer, that's why I find multiplayer games boring, not just because I don't care about the paid online, or whether split screen or all on one screen, it's the gameplay is so pathetically boring and generic and offers nothing, just presentation/illusion and no depth at all.

Probably the most basic and worst thing Double Fine has ever made because it's presentation first and gameplay second.

I'd take a Under the Skin successor still.

Re: Xbox Play Anywhere Is Convincing People To Buy Their Multiplatform Games On Xbox

SuntannedDuck2

Other then 'branding' or the fair options.

I still will buy my games on PS4/Switch anyway over Xbox. I have my Xbox One around still but I still only buy physical for it.

The wider reach idea is fair but even then not many crossbuy titles get me that interested to buy them for PlayStation, Vita/PS3/PS4 maybe with some Indies but not really.

But PS4/5, no, not even once have I cared and still happy on PS4 till PS5 gets decent titles that aren't boring, bland to be more gameplay satisfying for once.

Re: StarCraft, Wolfenstein 3 & Fallout New Vegas Remake Could All Be In The Works Over At Xbox

SuntannedDuck2

A StarCraft shooter, aka Ghost successor would be great. Clockwork Revolution gives me Singularity/Bioshock Infinite vibes so I'm interested there.

To me other then Immortals of Aveum (regardless how it turned out), most shooters COD/BF have been rather bland or multiplayer so for story driven singleplayer oens yeah I'm only looking to the past at the moment.

The last good shooter to me was Titanfall 2 then just a lot of gaps and multiplayer first stuff so eh it's been pretty boring there. I mean as in the same IPs, not that some aren't quality just a gap for singleplayer shooter campaigns or other IPs.

And no I am not playing the modern 3rd person Tom Clancy games, only the older ones at the moment as they interest me more, not the Ubisoft current formula to most of their games.

Wolfenstein is good but I didn't get into them as much, they are good though. I haven't played Doom 2016 yet have a copy of it.

Whatever Blizzard have planned and after their survival game got cancelled.

You'd also want to hope Fallout 3/New Vegas don't get toned down due to some of the weird stuff in those games. Or keep enough of what they have. Remaster, Remake, whatever the case is.

Re: New Guitar Hero-Style Game Announced For Xbox Alongside 'Telecaster Edition' Controller

SuntannedDuck2

I'm curious if something like this can land.

Its no Just Dance with mobile camera tracking but its fair to see Guitar Hero and other style games coming back but track list aside when it gets there, is it good enough for inputs/controllers to be viable? Let alone price point, keeping people interested, what songs they add and remove, etc.

Licensing matters for sure.

I myself don't care for things like this but I respect them.

I'd go for a Rhythm Heaven Groove on Switch for music minigames and it's charm. I'm not a rhythm game fan at all and most music/inputs I just can't see any interest in at all, no matter the songs, levels generating, generating one's own, etc.

Re: Today Marks 25 Years Since Bill Gates & The Rock Unveiled The OG Xbox

SuntannedDuck2

Ah a memorable and great duo approach back then, may be cheesy but I like it. Very different to presentation nowadays.

The games were better back then. Not oh nostalgia, I mean actually good quality, so much I want to collect because the mechanics and style were more exciting. Had fun collecting many gems, shovelware and good licensed games.

I enjoy many Xbox OG games again (sadly limited to 360/One back compat but still better then no access at all), or 360, nowadays eh gaming just doesn't appeal to me of game design anymore unless it has enough modes or interesting ideas for movesets, or good enough personality.

I miss some arcadey design or balance of that and campaigns well curated ideas for singleplayer or multiplayer.

Or shooters with great mechanics of 5-7th gen. Heck even Clockwork Revolution to me is similar (not completely) to Singularity not just Bioshock Infinite (yet to finish Singlularity but love it, one of the many great shooters with a great mechanic), that got me excited now. Alice Madness Returns even was the best older game I played last year and loved it/paced it out playing it.

RIP Battlefield 2 Modern Combat swap feature, or no more DICE racing games. Or Driver San Fransisco swap feature too.

Among many other things.

Good racing games with ideas no longer done anymore, sigh.

Great platformers unlike Indie ones these days being hit and miss to mostly misses in my eyes.

Other genres are good these days but many past ones are just not as good nowadays of design ideas and what they want in them.

Consoles/controllers with some gimmicks, but even if right stick use besides camera for dodging, attacking, use item, or whatever else. The games just had more appealing ideas, worlds and controller use than nowadays.

Re: Talking Point: How Much Would You Be Willing To Spend On The Next Xbox Console?

SuntannedDuck2

No idea. I would have said $251 to $500 but my cut off is usually $300, I only paid $500 for PS4/Xbox One to keep them maintained by a family member. That's it. Or $300 for Switch at a preowned store (more then $300 in my region, but Lite was not worth it to me, got OG model).

I picked $0 to $250 just to see what would happen. So my pick would have been $0 to $250, $251 to $500 or other as I don't care about either new Xbox/PS6 really. But I'd also be open to any new console each gen in general, just i hated how boring 9th gen was that to me I couldn't really care less.

I'd wait regardless though, I'm in no desperate need to. Or family can probably. Me personally still happy on retro/8th gen because 9th is so boring not compelling at all. Nothing I desperately need, decent to nothing at all, but not need worthy.

Seeing as I didn't even touch the Xbox Series X once other then to help a family member out with games they played, hated the OS experience on Xbox One (not the lack of features, I didn't care about that at all, Quick Resume is fair on Series S/X, but I don't have digital games so wouldn't effect me, nor the animated backgrounds I don't care for), I mean the pathetic dashboard layout issues. I haven't used my Xbox One in months now as the account syncing is terrible and I don't care to use it when I can use my 360 instead for most of my 360/Xbox OG games as I haven't bought an Xbox One game discounted, new, etc. at all.

So to me price wise no idea, the features of the new Xbox may be good but how much do I care, I don't know yet till I see more despite it's fair stated benefits. Even Steam I have no real interest in really either.

PS5 I don't care for, fair features, still not interested.

As boring as 9th gen is, I really don't care for 10th gen at all really, so why would I be excited?

But price no idea, I am very picky and don't even want the current consoles or think they are a bit out of my expectations to care, for others sure i can see reason for price gauging but for me I just don't care enough so to me the price I don't know, I assume a few higher hundreds/$1000+ it 'may be', but in terms of what I'd pay, no where near that.

Re: A Year Later, Microsoft Remains Highly Committed To Its 'This Is An Xbox' Campaign

SuntannedDuck2

It's a fair campaign but I don't know how much they can do, do people care about cloud, other platforms access to Xbox games? They can push the software angle, like any era of Microsoft, but I still don't care. I can know that of put it to everywhere, still doesn't change much.

I can know of MS Office but still use Libre Office even if it has less quality of life/particular bugs.

I mean to me none of the games other then Hi Fi Rush or South of Midnight interest me and even then I haven't played them.

But I also don't care for 9th gen as to me it's been very uninteresting and I didn't like 8th gen either, I swapped to Wii U, Vita, 3DS, Switch and other retro/odd eshop releases for Indies, got mechanics first focused with games (always did but more then prior).

So to me their marketing is hit and miss and I keep an Xbox One (Series X, access to but never use, it's not mine anyway) around if I want but barely used my Xbox One in months last year. 360 yes, but mostly used it or other consoles more.

Xbox can offer games but if I don't care structurally for how modern gaming is or whatever types of games the ones they bought make, why should I care what platform they are on if I still don't care about any of them. XD

They don't mechanically/level design or moveset interest me, or many like FM23, reboot, 8 or whatever disappointed.Same as how I couldn't care less about current PlayStation or have 0 IPs I want from 1st party at all. The 3rd parties I could get I can wait on. The console doesn't excite me, the controller features are 'ok' not exciting. 9th gen is really boring.

I can use 3rd parties on the other platforms as well.

I haven't touched an Xbox One disk/purchase in years now and I don't do Xbox digital eshops at all.

Re: Xbox Gives 'Huge Shoutout' To Obsidian For Their Multiple First-Party Releases In 2025

SuntannedDuck2

To me they have been fine, I'm not into their games but their output regardless of quality/whatever people think they have released a lot of games and it's impressive. Again regardless of quality/whatever people think of.

Obsidian/Insomniac (taking their time now but prepping for PS6 likely but already got enough out regardless) are both studios that put out a lot and had smart management and decisions in their game design, not perfect but well paced and it's nice to see.

Like the yearly releases they match the 3 year or so type range of modern era of that then the 5 to even longer scale releases.

Re: Five Reasons Why 2026 Is One Of The Most Important Years In Xbox History

SuntannedDuck2

We will see, whatever they have planned besides what methods we have seen, what games, what hardware, layoffs and more.

The PC Xbox hybrid situation we will see what happens there, it's interesting but we will have to see what comes of things.

I'll keep paying attention to the news, but mostly not caring too much. I respect some things they do but a lot I just treat as pass worthy.

I'll keep my Xbox around and regardless of a collectors item or not its just nice to have an Xbox for some things the other 2 don't offer, games or hardware/software features over the years or past exclusives on past consoles.

Re: Xbox 360 User Shows What'll Happen When It Reaches Date Limit On December 31st, 2025

SuntannedDuck2

@FraserG Fair enough, makes sense, keep up the good work.

Actually, no, not a priority, what because it's an old console or not a modern boring bland game to make an article of. Sigh.

You'd barely have to cover 360 related news these days so the odd times can't be that bad. Less time/staff to work on it sure.

Sure not all times do staff have to moderate/check comments and other things.

I can't remember if even Time Extension did an article on it, they could if they wanted/had time among the plenty of other retro/modding news.

Either way, happy new year, keep up the good work.