Comments 729

Re: Three Xbox Games Are Shutting Down Their Servers In February & March 2026

SuntannedDuck2

Didn't even know Humanity had multiplayer or is it shared levels or something?

I forgot that Project Cars 3 had it's multiplayer continue after it's delisting, either way happy I got it digital when I did despite having the physical for both PS4/Xbox One. I only care about the singleplayer anyway, not a great game, even NFS Shift 2 wasn't that great and Shift 1 was way better but still. Still great to be able to experience things then not.

Re: Poll: What Are Your First Impressions Of Space Marine 2 On Xbox Game Pass?

SuntannedDuck2

Its a 1.5 iteration and I wasn't impressed. It was fun but also really structurally just swap out the factions, didn't enjoy it for how structurally bland it was. Its a Warhammer game so it has it's great lore and style and scale, none of that was bad at all. It works even if I don't have much context for it and many factions could be swapped out and reused and go on forever but besides that.

The weapons I mean they were fine and each new one introduced was fair, similar to how Gears of War did every so often (not as Ratchet type exciting but still), the 'interesting' angle was put only for the multiplayer, no testing it out in singleplayer at all so it lacked depth it could have had to tutroialise it or add it's own other depth with other ideas (in the modern era upgrades are boring, weapons are too formuliac to reality and just bland and lack creativity but Ratchet or others have that variety but also eventually hit the we are out of ideas level and it happens) but no has to be 'for story' and be simple.

Only the real depth happens in multiplayer, yeah sure, tell that to every other exciting campaign of the OG Xbox/360 era (or other consoles of that era's games, their gems are more exciting of mechanics and level design or atmosphere, mechanics especially games are so cut back and simple I get bored with modern games boring atmosphere and dialogue and tone and artstyles they scream boring because the interactivity is so low for the illusion of themes and tone and other stuff a movie can do but a game needs more and they end up boring and simple) I have enjoyed more then the modern era slop of shooters. Space Marine 2 is one of the better ones of the modern era but that's not saying a lot really either for how gameplay lacking many shooters are, It's all visuals, setting, themes and scale but the gameplay in many suck that's why I find them very boring and forgettable.

I enjoyed the game yes but it's no Splatoon 3 (unique challenges/level design every single one, it has that not as arcade to modern as The Club for PS3/360 but it has that giving enough cool ideas to make them memorable or challenging, most platformers by Indies are bland even and can't even do that to fill their depth because they want to be welcoming character garbage with bland levels, even games like a Megaman are fair but limiting as they don't know what each player will do with the bosses and weapons they acquire but in doing so they don't have that weapon only paths either, so the level design sucks) Titanfall 2 and its 2 major level defining moments or abilities that's for sure if just covering modern ones.

Re: In The US, 66% Of Xbox Series X|S Sales Were Digital-Only In 2025

SuntannedDuck2

Fair enough. I myself mostly use my Xbox physical for back compat, I have gotten less and less Xbox One games but I don't have a single digital Xbox purchase compared to PS4/Switch 1/Vita/Wii U/3DS as my only digital platforms so far.

Prices vary. The models in people's homes is clear of Series S, and the variations of Series X disk drive and diskless/colour variations.

Optional makes it annoying and like anything. When its built in or a core focus you consider it more. Sony/Nintendo does this and I do use them more.

I saw it with Gizmondo camera over the PSP's camera (Gameboy did addon as well). An attachement isn't a bad thing but it means they can give up on it whenever and that's annoying. I want them to support physical for as long as possible.

They aren't going to offer a physical to digital conversion program? Or do they do that at this point?

3DS I think had a such a save file app for such things but not 'games'. I do wonder if studios will do that offer a digital copy conversion if you send in your physical or you redeem the license or something. I mean you could (not so with anime anymore like the physical but digital offering for Funimation anime to their service when it was around, but of course tied to them so not much point, especially even compared to disk ripping and one's NAS or something versus a service going down and no longer access to them) or can get I assume with western media still widely use the physical and the digital connection with movies anywhere or whatever or other services? That's a thing right?

The push for digital is clear, I only go digital if I have no choice or a sale happens to happen otherwise I prefer physical and even use the disk drive on 360/PS4/Xbox One as I prefer their media menus, I don't like PS2/3/PSPs media menu at all but I only use PS2/PS3 if I see a need to.

Usually i stick to games and I still regularly buy retro games physical.

I don't do subscriptions so if a retro emulated game if available via the PS store I get it that way, trophies or otherwise don't care.

I check digital stores for discounts and go per what I may regularly use it on or timing of sale periods or if I care for trophies/portability or whatever feel suitable at the time/waiting.

So to me a disk drive matters as I uncommonly (varies per series) buy anime DVDs/Blu-rays besides whatever games I see available for platforms retro or modern, bargain bin or new.

Re: Clockwork Revolution Dev Talks Choice & Consequence In Its Upcoming Steampunk RPG

SuntannedDuck2

Looks and sounds exciting, hope it delivers or does enough to give the personality and progression and scenarios that really sound engaging enough with an interesting setting.

This and Exodus sound great. Clockwork Revolution more so as to me Exodus while good to me sounds like it will have limitations I',ll find boring and feel like just a Mass Effect clone with a bit more flexibility many veterans devs have to make a game but many still feel kind of lacking in gameplay or some personality somewhere.

I don't know.

I'm too gameplay focused so to me if it lacks I go eh, it has my respect but only so much enough to not play it, 'may', if it ticks enough boxes due to how boring character movesets/level design and progression are these days but nail the presentation just not enough of what you 'do' in the worlds just tone, dialogue and artstyle, not the core stuff I want games to do and don't so I play retro games with more experimentation and ideas and form new ideas off them that are not even trend following logic but just random ideas from thin air, like I do when playing a Nintendo title and going yep they sat in a room and thought up ideas, they didn't copy others (maybe some ideas can be compare to other games, I have plenty like Ratchet/Mario Galaxy or Super Paper Mario/Crush) or Tokobot/Wonderful 101.

But still. I can think gameplay first and be excited, most games don't excite me as they are mundane to play and are too much visuals/dialogue focused and the gameplay is the most generic PS3/360 refined, PS4/Xbox One refined, thing I've ever not cared to play with generic character movesets and not enough fun interactivity in the world. Like I just have to obey reality and not climb the buildings or do things, I must have real rules still bore me to no end in the game because we have to experience their story/graphics and the movesets suck and the level design is generic inspired real life city and do boring tasks.

As curated as linear games are when they experiemnted they were good, when they were story first they are boring and it shows, open worlds are just more boring and just empty.

Or lack characters using fun tools/gadgets/weapons.

I hope Clockwork Revolution delivers. I mean even Bioshock Infinite sky rails were fun to play on, it's no Scaler/Rango of obstacles on them for depth, but I mean it's not meant to have that much inputs like that and just be a chairlift/elevator then a Tarzan on vines kind of thing.

It was still variation of course.

Sometimes adult/teen games are too focused on dialogue and the worlds are just so bland while kids games have so much world level design interactivity I prefer them because they put effort in.

You can combine the two but it seems no one wants to at all?

Re: Forza Horizon 6 Is Tweaking Progression In The Hopes Of Addressing A Common Series Complaint

SuntannedDuck2

Part 3:
There is a reason games like Space Station Silicon Valley or Glover or any others make me go WOW as platforms. Shapeshifting for other characters with weird quirks.

So many modern games use animals for 'being cute or being for story telling and their type of character' while the latter is fine like that upcoming one, the movesets are so boring and not compelling at all. So why would i want to play any of them when platformer ones it isn't because they are platformers it's the movesets are varied and fun, regardless of the goal.

Getting there with fun movesets to me is fun, not just the goal is also well designed to give motivation.

I swear if PS1/2 era games were like Xbox Series/PS5 I'd not have played them at all, but because they are uniquely more creative, I play them instead.

Glover is a magic glove and has more personality then some human characters walk around blandly doing less exciting moves when Mario has more moves then most human characters at all these days (cartoony or not) or Pitfall Lost Expedition Harry (character moves to sweep kick or smash down or whatever (but oh we can't have that their legs hitting things, or pulling a muscle or their fists would hurt, as if that matters in a video game? Or items like Zelda, heck mundane items of a canteen, shield, TNT, ice picks, raft and more used in fun ways with the analogue sticks, used like Metroid powers/suits are just in an explorer way) these days.

Mario has so many jumps and moves, other Mario universe characters have their own movesets suited to them and everyone else makes generic characters with story/visuals as their focus, no wonder gaming sucks it's filled with people that have no brains and can't animate/program anything non realistic at all, you can have realistic graphics and wacky animations. I'd play that over too realistic and too boring to play.

Like seriously many racing devs are just boring and offer the most bare bones things.

Even one make advergaming type games had fair mechanics and fair swapping of cars per use case in events. They were 'about the cars' and had to be besides being a museum.

Heck PGR has more going on then Forza Horizon and could be compared but to me they are completely different due to how much PGR put effort into it's events and style and track design that others never did and never have since.

Let alone other car builder or progression systems and other features.

Most nowadays are bland and boring.

Re: Forza Horizon 6 Is Tweaking Progression In The Hopes Of Addressing A Common Series Complaint

SuntannedDuck2

Part 2:
Time to implement and how to yes is longer then that, but on a basic level I just spend a few seconds analyzing what cars and level design can do and I haven't even sketched or prototyped it. XD What is wrong with people and their inability to think outside the box or how 'gameplay' can be.

Give me actually more events, even if you tweak them slightly, give us enough to do.

Give us gates, gives us bowling, give us cones, give us Sprint (1 lap magic of GT but what Forza Motorsport 6 and 7 named it), give us more drift variations (heck even Juiced 2 had 4 different drift event types with different rules, most modern games make excuses).

Give people actually things to do, not just visuals and cars, give us things to DO WITH THE CARS, like seriously. How pathetic are people. Whether car people or not, it's not hard to think up ideas to use cars.

Or do menu based stuff.

I play many old racing games with more depth then modern games blandness to not come up with events or interesting progression ideas and think 'locations/cars are enough variation right' lol no and never. Because I care about gameplay and I feel it and see it and go this sucks, this is lazy.

I'm not holiday or location or car brand/type obsessed, I want the 'do things in these worlds' to be interesting, and they never interested because they are bland boring locations to do basically nothing in but look at and do boring events or explore the backdrop, the most generic events repeated per game. How is that exciting?

I've barely played the Forza Horizon series and already found how boring it is. Midnight Club LA was boring, had it's tone/personality sure, but it's events wow highways and others that are the same thing different name and barley any rules that exciting, other then pink slip it felt they cut back the depth and I was like what kind of boring events are these. So I have the game, but shelved it.

Burnout Paradise or older NFS games I think have it right. Problem is BP is very eh in it's map, but it fits the IP, it's just it got awkward or it's goals were repetitive and boring, but for it's time it was fine.

This is why people are stupid. Leadership is one thing, but brain dead idiots with such skill and no thought of using cars, humans, animals, in interesting ways for gameplay to animate or program, is why I hate modern gaming.

Oh we just have to have them 'be what they are' of cars/animals/humans with boring movesets, said who? You can animate/program ANYTHING, yet we get the bare minimum but non creative people.

IF I can come up with and repeat how a bar of soap can stretch or be heavy for pressure plate puzzles or blow bubbles or whatever, and go oh welcoming character first while I go mechanics first character design second, is why I find modern games boring and I think up my own ideas instead.

Re: Forza Horizon 6 Is Tweaking Progression In The Hopes Of Addressing A Common Series Complaint

SuntannedDuck2

They better, many racing games have too few events/rules of different events, or shove cars in people's faces or repeat safe easy to implment events or go 'look at the location' and I'm like that's boring.

Where is sky diving cars, where is cars with water capabilities (fictional or transforming one) or a speedboat, where is driving on an erupting volcano to dodge the rocks/craters, etc. Aka any other event, setting or variations of things? Pixel/shape shifting car? Cars on rails instead of trains/trams?

Lightning, clouds, trees, (I mean hotwheels DLC made it look like enough roads in the air, almost brings it to Speed Racer on Wii/DS kind of or other Hotwheels track layout fun), beanstalk? Anything else?

Use the cars on puzzles with pressure plates if you have to, just come up with something. Or working out an order of rings/arches.

Oh right not realistic enough or too much effort to develop or immersion breaking and can't separate that whether in a virtual way in universe via a minigame or a VR racing with hazards thing or something?

But Spiderman 2018 can have hallucination level in that at the endgame and it's fine?

So tell me why games are bland and boring of progression/things to do in them again? Lack of imagination or settings/scenarios and has to be realistic perhaps? XD

You do realise that flinging your driver out of Flatout 2 compared to Wreckfest is a highlight even besides Jackass the game or other silly things in this era this may have been? It's called fiction and if we have to dumb games down that much due to uncreative people or 'realsm and people being stupid in real life (you'd assume they wouldn't go down a volcano clearly).

What can cars do? Have fuel? Have nitrous? Have tires of varying grip? Have terrain/elevation changes? Have parts struggle? Have objects to jump over or drive around or whatever the case? Have rough roads or dips in the dirt, hills?

Low fuel challenge and offering gas stations around the open world? GT did it since GT6 around set tracks. 1 Lap magic (aka sprint in FM6/7) did it since GT4. What's the hold up of ideas from devs? They have none clearly. XD

Have gates/rings/arches/photos or whatever to take or collect or drive through or how to position cars for 1 lap magic aka Sprint in the Forza series, or how to scale drift points and position of opponents (was a Juiced 2 PS2 multiplayer mode), or many others. This is why I play old games or think about what characters/worlds are able to offer.

No one else seems to do that so we get bland games.

Like that took me no time at all in under a minute and yet these people sit in rooms and can't think up anything different? What too realism car/location focused you idiotic developers or leadership. XD Think gameplay, seriously it saves so much time and pick between what ideas you want, it's not hard.

The illusion is easy to see through and boring.

Gran Turismo has continued to make me care via it's driving missions or coffee breaks. Most other games haven't and go oh cars/tracks and resell them to us and it's boring.

Heck even the FIA Truck racing game with a heat system was a cool idea, realistic or not still interesting. To Motorcycle Club as bad as that game is or awkward to play to beat it's times, it's rough surfaces made me go WOW.

I'd take fictional cars with weird quirks, I don't care, just give me something gameplay exciting.

Re: Playground Games Explains Fable's Open World & How It Compares To The Forza Horizon Series

SuntannedDuck2

Size doesn't matter, content to do in them does. I mean the Forza Horizon games are 'fine' but pretty boring to me. Also the pathetic events and focus on graphics is why for one.

Fable has it's rent/minigames and probably more. I mean only MMOs or 'some RPGs' even have renting the houses in them, it's the little things many games miss, they want us to care but their worlds 'look nice' but are empty as ever.

Racing games with 2 event types for 20+ hours, who are they kidding themselves why games are so boring to play in. Boring movesets and empty worlds, we can reach out and touch it because it's not worth it to do so with how empty and boring they can be of generic things to do instead of interesting ones to develop more minor things out there.

That or offer more interesting mechanics and make the minor things engaging. There is a reason Gravity Rush/Sunset Overdrive are my open world favorites not others from any other era (unless racing open worlds that differs but not modern ones that's for sure).

Re: Roundup: Here's What Was Revealed At The Xbox Developer Direct 2026 Showcase

SuntannedDuck2

Fable looks good, had better marketing then Fortza Motorsport that's for sure. The lived in thing I hope they do right. Yes the buying houses/stores, yes the repopulation. It's got the humour. I think the use of Richard was interesting. I thought he was just for marketing but I think his giant being for house prices is 'funny' but also lack of him taken by the ground or smelling bad could lead to more but I still think his inclusion was fair. It has good presentation despite familiar to Fable or somewhat like other games but the Fableness many other games don't have makes it feel new because it's been so long besides Kingdoms of Amlur or other MMOs, but for an RPG, many of it feels fresh or well presented even if not.

Gamefreak's game still looks good.

Forza Horizon don't care for..

Kiln to me is character design first basic gameplay and very disappointing, it feels like dangling keys in front of someone the game even for a party game. Also if this ends up as a Bleeding Edge type situation well good luck.

Foamstars was foam idea cool, generic modes repeated/remixed. I had plenty of my own in my head whilst they made a boring game.

Splatoon 3 had challenges and don't change it's core moveset much but it was fun, I still have ideas they could go for but I wasn't disappointed because it's level design and core moveset was brilliantly done. Many games could learn from Splatoon 3.

I can dream up a game about a bar of soap stretching or bubbling and use it for level design fun ideas.

The hammer, cup and saucepan are something but only do so much and again only means items not characters being the interesting thing here. Its something but still lacking depth.

To me the clay to harden or be softer or stretching leads to great singleplayer/multiplayer use if I thought up ideas for how to use clay in a video game, you could use those for pressure plates/buttons for other traps ot things to move, interact, defeat but no, or stretching gaps in level design to make yourself a bridge. Or maybe even prop hunt like.

That's not in this game. It's characters first with clay, basic gameplay, so design characters dangling the keys design for cosmetics for Microsoft's appeal, but offer generic movesets. Or 'express yourself' but not in the level design at all. Regardless of even a Clayfighter or others even comparison but more arena then 2D plane/3D like character models.

Forget level design use cases for multiplayer, that's why I find multiplayer games boring, not just because I don't care about the paid online, or whether split screen or all on one screen, it's the gameplay is so pathetically boring and generic and offers nothing, just presentation/illusion and no depth at all.

Probably the most basic and worst thing Double Fine has ever made because it's presentation first and gameplay second.

I'd take a Under the Skin successor still.

Re: Xbox Play Anywhere Is Convincing People To Buy Their Multiplatform Games On Xbox

SuntannedDuck2

Other then 'branding' or the fair options.

I still will buy my games on PS4/Switch anyway over Xbox. I have my Xbox One around still but I still only buy physical for it.

The wider reach idea is fair but even then not many crossbuy titles get me that interested to buy them for PlayStation, Vita/PS3/PS4 maybe with some Indies but not really.

But PS4/5, no, not even once have I cared and still happy on PS4 till PS5 gets decent titles that aren't boring, bland to be more gameplay satisfying for once.

Re: StarCraft, Wolfenstein 3 & Fallout New Vegas Remake Could All Be In The Works Over At Xbox

SuntannedDuck2

A StarCraft shooter, aka Ghost successor would be great. Clockwork Revolution gives me Singularity/Bioshock Infinite vibes so I'm interested there.

To me other then Immortals of Aveum (regardless how it turned out), most shooters COD/BF have been rather bland or multiplayer so for story driven singleplayer oens yeah I'm only looking to the past at the moment.

The last good shooter to me was Titanfall 2 then just a lot of gaps and multiplayer first stuff so eh it's been pretty boring there. I mean as in the same IPs, not that some aren't quality just a gap for singleplayer shooter campaigns or other IPs.

And no I am not playing the modern 3rd person Tom Clancy games, only the older ones at the moment as they interest me more, not the Ubisoft current formula to most of their games.

Wolfenstein is good but I didn't get into them as much, they are good though. I haven't played Doom 2016 yet have a copy of it.

Whatever Blizzard have planned and after their survival game got cancelled.

You'd also want to hope Fallout 3/New Vegas don't get toned down due to some of the weird stuff in those games. Or keep enough of what they have. Remaster, Remake, whatever the case is.

Re: New Guitar Hero-Style Game Announced For Xbox Alongside 'Telecaster Edition' Controller

SuntannedDuck2

I'm curious if something like this can land.

Its no Just Dance with mobile camera tracking but its fair to see Guitar Hero and other style games coming back but track list aside when it gets there, is it good enough for inputs/controllers to be viable? Let alone price point, keeping people interested, what songs they add and remove, etc.

Licensing matters for sure.

I myself don't care for things like this but I respect them.

I'd go for a Rhythm Heaven Groove on Switch for music minigames and it's charm. I'm not a rhythm game fan at all and most music/inputs I just can't see any interest in at all, no matter the songs, levels generating, generating one's own, etc.

Re: Today Marks 25 Years Since Bill Gates & The Rock Unveiled The OG Xbox

SuntannedDuck2

Ah a memorable and great duo approach back then, may be cheesy but I like it. Very different to presentation nowadays.

The games were better back then. Not oh nostalgia, I mean actually good quality, so much I want to collect because the mechanics and style were more exciting. Had fun collecting many gems, shovelware and good licensed games.

I enjoy many Xbox OG games again (sadly limited to 360/One back compat but still better then no access at all), or 360, nowadays eh gaming just doesn't appeal to me of game design anymore unless it has enough modes or interesting ideas for movesets, or good enough personality.

I miss some arcadey design or balance of that and campaigns well curated ideas for singleplayer or multiplayer.

Or shooters with great mechanics of 5-7th gen. Heck even Clockwork Revolution to me is similar (not completely) to Singularity not just Bioshock Infinite (yet to finish Singlularity but love it, one of the many great shooters with a great mechanic), that got me excited now. Alice Madness Returns even was the best older game I played last year and loved it/paced it out playing it.

RIP Battlefield 2 Modern Combat swap feature, or no more DICE racing games. Or Driver San Fransisco swap feature too.

Among many other things.

Good racing games with ideas no longer done anymore, sigh.

Great platformers unlike Indie ones these days being hit and miss to mostly misses in my eyes.

Other genres are good these days but many past ones are just not as good nowadays of design ideas and what they want in them.

Consoles/controllers with some gimmicks, but even if right stick use besides camera for dodging, attacking, use item, or whatever else. The games just had more appealing ideas, worlds and controller use than nowadays.

Re: Talking Point: How Much Would You Be Willing To Spend On The Next Xbox Console?

SuntannedDuck2

No idea. I would have said $251 to $500 but my cut off is usually $300, I only paid $500 for PS4/Xbox One to keep them maintained by a family member. That's it. Or $300 for Switch at a preowned store (more then $300 in my region, but Lite was not worth it to me, got OG model).

I picked $0 to $250 just to see what would happen. So my pick would have been $0 to $250, $251 to $500 or other as I don't care about either new Xbox/PS6 really. But I'd also be open to any new console each gen in general, just i hated how boring 9th gen was that to me I couldn't really care less.

I'd wait regardless though, I'm in no desperate need to. Or family can probably. Me personally still happy on retro/8th gen because 9th is so boring not compelling at all. Nothing I desperately need, decent to nothing at all, but not need worthy.

Seeing as I didn't even touch the Xbox Series X once other then to help a family member out with games they played, hated the OS experience on Xbox One (not the lack of features, I didn't care about that at all, Quick Resume is fair on Series S/X, but I don't have digital games so wouldn't effect me, nor the animated backgrounds I don't care for), I mean the pathetic dashboard layout issues. I haven't used my Xbox One in months now as the account syncing is terrible and I don't care to use it when I can use my 360 instead for most of my 360/Xbox OG games as I haven't bought an Xbox One game discounted, new, etc. at all.

So to me price wise no idea, the features of the new Xbox may be good but how much do I care, I don't know yet till I see more despite it's fair stated benefits. Even Steam I have no real interest in really either.

PS5 I don't care for, fair features, still not interested.

As boring as 9th gen is, I really don't care for 10th gen at all really, so why would I be excited?

But price no idea, I am very picky and don't even want the current consoles or think they are a bit out of my expectations to care, for others sure i can see reason for price gauging but for me I just don't care enough so to me the price I don't know, I assume a few higher hundreds/$1000+ it 'may be', but in terms of what I'd pay, no where near that.

Re: A Year Later, Microsoft Remains Highly Committed To Its 'This Is An Xbox' Campaign

SuntannedDuck2

It's a fair campaign but I don't know how much they can do, do people care about cloud, other platforms access to Xbox games? They can push the software angle, like any era of Microsoft, but I still don't care. I can know that of put it to everywhere, still doesn't change much.

I can know of MS Office but still use Libre Office even if it has less quality of life/particular bugs.

I mean to me none of the games other then Hi Fi Rush or South of Midnight interest me and even then I haven't played them.

But I also don't care for 9th gen as to me it's been very uninteresting and I didn't like 8th gen either, I swapped to Wii U, Vita, 3DS, Switch and other retro/odd eshop releases for Indies, got mechanics first focused with games (always did but more then prior).

So to me their marketing is hit and miss and I keep an Xbox One (Series X, access to but never use, it's not mine anyway) around if I want but barely used my Xbox One in months last year. 360 yes, but mostly used it or other consoles more.

Xbox can offer games but if I don't care structurally for how modern gaming is or whatever types of games the ones they bought make, why should I care what platform they are on if I still don't care about any of them. XD

They don't mechanically/level design or moveset interest me, or many like FM23, reboot, 8 or whatever disappointed.Same as how I couldn't care less about current PlayStation or have 0 IPs I want from 1st party at all. The 3rd parties I could get I can wait on. The console doesn't excite me, the controller features are 'ok' not exciting. 9th gen is really boring.

I can use 3rd parties on the other platforms as well.

I haven't touched an Xbox One disk/purchase in years now and I don't do Xbox digital eshops at all.

Re: Xbox Gives 'Huge Shoutout' To Obsidian For Their Multiple First-Party Releases In 2025

SuntannedDuck2

To me they have been fine, I'm not into their games but their output regardless of quality/whatever people think they have released a lot of games and it's impressive. Again regardless of quality/whatever people think of.

Obsidian/Insomniac (taking their time now but prepping for PS6 likely but already got enough out regardless) are both studios that put out a lot and had smart management and decisions in their game design, not perfect but well paced and it's nice to see.

Like the yearly releases they match the 3 year or so type range of modern era of that then the 5 to even longer scale releases.

Re: Five Reasons Why 2026 Is One Of The Most Important Years In Xbox History

SuntannedDuck2

We will see, whatever they have planned besides what methods we have seen, what games, what hardware, layoffs and more.

The PC Xbox hybrid situation we will see what happens there, it's interesting but we will have to see what comes of things.

I'll keep paying attention to the news, but mostly not caring too much. I respect some things they do but a lot I just treat as pass worthy.

I'll keep my Xbox around and regardless of a collectors item or not its just nice to have an Xbox for some things the other 2 don't offer, games or hardware/software features over the years or past exclusives on past consoles.

Re: Xbox 360 User Shows What'll Happen When It Reaches Date Limit On December 31st, 2025

SuntannedDuck2

@FraserG Fair enough, makes sense, keep up the good work.

Actually, no, not a priority, what because it's an old console or not a modern boring bland game to make an article of. Sigh.

You'd barely have to cover 360 related news these days so the odd times can't be that bad. Less time/staff to work on it sure.

Sure not all times do staff have to moderate/check comments and other things.

I can't remember if even Time Extension did an article on it, they could if they wanted/had time among the plenty of other retro/modding news.

Either way, happy new year, keep up the good work.

Re: Xbox 360 User Shows What'll Happen When It Reaches Date Limit On December 31st, 2025

SuntannedDuck2

Part 2:
Modding is one thing (not for me) but for stock yeah as a collector why would I not use a 360, also the usability of Xbox One/Series dashboard is so bad and the account sync when Id' rather just use a 360 locally and not care. I barely play my Xbox One/Series X anyway. I enjoy the odd media features/apps PS4/Switch doesn't have but even still. The games are 'decent' but not really my thing compared to older games design. I keep an Xbox One/Series around like any consoles/device I may need. I have uses for them to justify keeping them.

I keep a PS4 around as Playlink games aren't compatible, needed Android archive for those apps, no one does videos on them, I want to a some point because of how inaccessible they are even though it was easy for me to setup.

I'm not all 'modern games suck', I don't care for nostaglia either, but as a collector, performance or not, I look at usability and what gems I want, not only mainstream games or only current gen.

This isn't a PC with security risks, this is a game console with any usability whenever feel like it for singleplayer or bot matches or whatever.

I mean many games these days dropped mechanics I want to experience ONLY in old games, why else would I NOT play them.

Let alone research old trends if I feel like it.

Re: Xbox 360 User Shows What'll Happen When It Reaches Date Limit On December 31st, 2025

SuntannedDuck2

@TheOfficialJW The Xbox One/Series doesn't have EVERY 360 game, many licensed games sure, but some 1st party/2nd party are not back compat, some are disk back compat on current gen, but a lot aren't.

If I want OG Xbox, why would i go with the what 40 to 50 titles on current gen, I'd rather use a 360 with the 461 or 500 or whatever access, regardless of support and performance there is a larger list of compatible games.

This won't get a TL DR/long story short as how else can I explain reasons. Aka not nostalgia. I don't do nostalgia. I don't do emotional nonsense. If your point is 'don't play old because it's old' sure. But I have I played 50 and modern games over 2024/2025, I'm doing fine having fun. I played a bunch of motion games and had an easy time understanding VR and good/bad design.

I look on Wikipedia for devs/pubs, game mechanics, story, trends, etc. I will use search terms. So I myself don't need marketing, I go out and look for things myself.

I find plenty on eshops as well, so I still use modern consoles as well as retro.

Plenty of singleplayer games with mechanics to try (modern games are very samey, but I played many PS3/360/Wii shooters with different mechanics, or yes all old COD/MOH/BF, etc. can't get Battlefield 2's swap mechanic in modern Battlefield games, ever again, same with Driver San Fransisco, but if a game/genre has many key mechanics left behind yes I'm going to play them for that reason).

Some racing games don't have event types anymore just the basics, some don't have car builders or other features.

If old cover based shooters, what was tried, racing games with and without rewind systems, how they did them over the years, platformers with planetoids or 2D/3D mechanics or transformations and moveset changes or whatever each game is going for.

I don't play games that are grounded or for graphics/story if it wasn't clear. Mechanics give me a reason to buy old games, as no one tries them anymore, games are accessible, so if I want mechanics that aren't happening why wouldn't I play them. Regardless of how clunky.

Not all will get a remaster or remake, many will stay behind, oh the marketing/budget. Nah to me if the passion shines through it was a good game regardless.

I play all genres, not just one, or one IP or so few. I am a collector so I do research, I collect. I gain perspective on all sorts of games, niche, shovelware and more. I don't play a narrow range of games. I look at hardware gimmicks for a reason. Because I care about them.

Game licenses are limited, so not as many remasters/ports will happen, many great gems will be dead and stay dead.

So going 'only stay on modern stuff, because I do or modern is the ONLY option' sure, do whatever you want. Others have plenty of reasons they want to use OLD tech, not just nostalgia. I have no interest in nostalgia only usability, game design and more. Behind the scenes, structure, whatever. Not oh graphics and oh realism and oh story telling. Yeah not much to any of it appeals to me personally.

Re: Talking Point: If You Were Releasing A Game, Which Month Of The Year Would You Pick?

SuntannedDuck2

Not sure, since some have gone for January/Feb, sometimes mid year, it's a tough one to answer other then whenever others aren't too big and going to ruin sales of another big game customers may want.

Obviously holiday periods aren't ideal as too crowded or common. Capcom has done a few Jan/Feb. Others likely have but those ones I remember of recent at least.

I'd say just avoid whatever among some big games, but usually compared to other holidays/sale periods or so. Whatever random time I guess that isn't too close compared to others. Varies per year/titles others have dates planned for really.

To me games are so boring that they can release any period and I still won't notice. I'll hear about them, not or not even know they release because that's how little I care about games these days.

That or the 'announced' eshop store pages too not ticking over and being clear either.

I'm still focused on Rhythm Heaven for 2026, 2025 I had nothing I cared for, I had a few Indies bookmarked, but cared for not really no.

2022/2023 yes I had some I cared about, 2024, nope. 2025. Nope. Just decent stuff, nothing big deal of my taste of Indies/AAs did I care for this year.

Re: Xbox 360 User Shows What'll Happen When It Reaches Date Limit On December 31st, 2025

SuntannedDuck2

Yes I either saw that exact video months ago or a different one. I already knew this, I pointed it out MONTHS AGO.

Yep, says a lot when the PS2/Wii and many others you can set it to 2099 or whatever. I don't know for Dreamcast clock/calender, or PS3/Wii U, etc. Yet 360 never got a 2026+ update. I was curious if Pure Xbox or someone would ask this question to Xbox/Microsoft, but like it matters, I asked this via my comment MONTHS AGO.

I mentioned this in a comment on the advertising Series S/X or another article MONTHS ago, but nothing. So forget reading comments much. XD Typical.

Re: Hyper Realistic Shooter Unrecord Will Now 'Accelerate Development' With Tencent

SuntannedDuck2

Fair enough I guess.

To me I care more for the animations, the visuals don't mean much to me.

That and the setting/role, need more SWAT type games I think.

Otherwise I'll stick to more sci-fi shooters or older ones regardless of fantasy, scifi or contemporary with more interesting items/movesets not just generic roles/guns and settings, I want more and we see less and more 'easy to understand realism' and I find it boring and uncreative.

Re: Xbox Highlights Four Retro Classics Coming Soon To Game Pass

SuntannedDuck2

Decent lineup of games heard of before, but not get out of my seat worthy that's for sure.

Never tried many Commodore or others, the Rare Replay ZX Spectrum games were fun even if people ignore them for the others I found them fun, and I am considering some MSX games on Switch but I'm not that deep or interested in most of the old PCs as much, or may other IPs I have interest in or other genres.

Re: Square Enix Reinforces 'Close Partnership' With Xbox As FF7 Remake Director Visits Microsoft HQ

SuntannedDuck2

@Balaam_ Agreed, for sales/bragging sure.

But to me whether it uses console/controller features or it does whatever it sets out to do of story/gameplay/graphics it won't make me more excited being on more platforms.

Sure the game is done so it's not an in development for all platforms thing to scale back it, but even still, port or not those who didn't get to play it now can on their preferred platform but even still they just 'have to turn it into a big deal/big opportunity' when really who cares, people see past it because we know better despite them always having to keep smiling when we really know what's going on or going to happen and why less appear on platforms or why some agreements change or whatever the case.

They don't have many other platforms to put it on or other games of such sales potential so what else were they going to do. XD Is it on Amazon Luna no clue but doubt it will matter if they stick to just consoles/PC and other projects to mobile and their other sales from manga/restaurants and other things Square focuses on.

They aren't fooling anyone anymore, at least those too deep into the know of business strategy/articles and more then those that don't.

Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue

SuntannedDuck2

@GamingGod Fair, Wreckfest 2 I was excited for, same with Metroid Prime 4 but not so sure now. Other then maybe Onrush, Gravel or Grid Legends haven't enjoyed many racing games the past gen or 2 gens.

If Wreckfest 2 expands on things well I'm interested, if not I'll ignore it like many other generic 3rd party progression/event variety games even if Wreckfest 1 did kind of give a fair angle (besides Flatout), but I doubt we get a scale like Onrush (regardless of flopping I enjoyed its singleplayer and mode variety), Gravel was decent, Project Cars 3 had it's Shift 2 issues and no I wasn't fussed by it being a different audience then PC1&2 like others did, and may or may not care for Gear Club Unlimited 3 as enjoyed 1 and 2 but do expect a bit more.

Heck if we have a Stuntman (different approach to cars/driving/racing game) or others in the modern era sure but we don't get them anymore really either.

Indies have been hmm, so might get Distance as enjoyed Inertial Drift. Otherwise no clue not that into Indie racers really.

Re: OG Xbox Fan Spends Over A Year Making A 'Complete List' Of 630 Unreleased Games

SuntannedDuck2

Great to see. Captain Blood I do have a demo (modern digital eshop one not OG Xbox disk, for clarity) for that I think. Or something like it.

Data Design, what Xbox ports of their shovelware? Or their decent PC games back in the day? Either way hmm.

Other stuff not surprised for other platforms or cancelled for all platforms.

Always tons of interesting projects cancelled.

Even then to me OG Xbox/360 both have good libraries but when I look more I prefer OG Xbox even of released games, I have more for 360 but even then the ideas in many 6th gen compel me more then 7th gen.

Ah if only Eyedentify/Eyedentity or whatever it was called for PS3 happened, or Coded Arms Assault, sigh. Among others.

Also those memory cards, white/black buttons then triggers, OG Xbox just has so much more interesting console identity and games while 360 feels fine but rather transitional to 8th of games and some are still 6/7th in fun factor or ideas but not as much as 6th gen was of more fun and less of the others I didn't care for.

Also platformer/racing trends were more exciting, as good as many 7th gen shooters are, or yes open worlds, RPG elements and more were coming along that I don't care for.

6th gen had less of it and more compelling character movesets/level design like 5th gen I enjoyed, so to see a lot of fair IPs here would have been interesting to see.

Got to appreciate people like this.

I did the same for Liteloader mods uncovered many for archive, did the same for Rift (Minecraft mods) so I respect the effort of any prototypes or games in general listed (whatever extent people can find or list) is better then nothing.

Even got a few unreleased Rift/Fabric or whatever it was. No where near the scale of this undertaking of articles and magazines and trailers and more but even still.

Impressive stuff.

Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue

SuntannedDuck2

@GamingGod I have played 1, 2 and 3 a little but dropped off. I get the appeal and I get why they may be better entries but even still I just couldn't get into them.

I wasn't into Midnight Club Complete Edition either. I get the appeal but to me other than pink slips most events were just highways, driving, mostly generic event rules so I wasn't impressed. The tone/map looks great, cars control fair (till get used t o) but the main events just didn't appeal to me.

Juiced 2 as particular as that game is, had enough goals/event variety that I enjoyed it.

Playing old NFS games has been fun as never grew up with them.

I got Horizon 2 on 360 recently (not the best version but didn't change my opinion) and I went this is it, this many events, big locations, it was so boring. It felt empty.

Even WRC 3 on 360 I had so much fun with that career mode, same with Dirt 3 (while 5 was boring, less gymkhana, boring events/bonus tasks) one of the most fun annual games I've played since MotoGP3 on PS2 (the Namco ones not played the OG Xbox ones).

It's like how when I had a conversation about open worlds and someone explained how Assassin's Creed does things and I was like, so they have outposts with no arcadey style challenge, just multiple layouts and enemy variety. To me I was like it's accessible but sounds boring, there is just bare minimum design and not enough memorable.

While playing Splatoon 3, every level is a challenge, not standard levels like 1 and 2 and great grapple use or other typical Mario design of little tihngs. Each level I was challenged. That doesn't happen in some Indies or AAA, of any genre and i find it weird. Sure the odd Titanfall 2 happens with great level design ideas and fair other levels/breathing room but even that design I have been loving with PS3/36/Wii and older shooters, fun weapons/gadgets, different settings,, most just aren't that anymoe or only multiplay4er ones sell, so it's been interesting going back and seeing what graphics/story versus gameplay focus happens in games nowadays.

You get it odd times in like WRC9+ or MotoGP but many games it just doesn't happen anymore.

Playing NFS Carbon or Burnout Paradise I had way more fun, Paradise I struggle with the city and some later events but at least it has enough going on and the challenge is there. So playing NFS circuit ones to now the open worlds has been interesting.

Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue

SuntannedDuck2

@PsBoxSwitchOwner agreed

To me GT5, 6 and more tried or didn't and expanded in ways that were a bit odd. They try different things but just aren't as good as GT4 was of event requirements, prize cars being dead ends or really useful, the driving missions/special conditions, the free race or event randomised events (like GT2's randomiser".

It's too much online and the singleplayer is decent to just awful.

GT7 has ok ideas but to me it isn't as compelling, the car maker dialogue is great, but if presented differently.

The car dealer (why a cutscene not a PGR2 walk around but in VR).

The opening of multiplayer and more a few hours/events in makes sense but is still awkward at how long it takes.

Structure could be better.

GT4 had so much that worked off of GT1 to 3 (the manufacturer events of GT2 but not randomised I forget to mention, all the other details, sure too many license tests but every detail was interesting, varied and fun,), even a better B Spec that 5 and 6 can't even replicate even if 6's was pretty good.

Scapes are fair an expansion after Photo Mode so that has been good for those into that sort of thing.

GT1, 2 and 5 or even 7 a bit have their quick access menus but they don't do much with them. 1 and 2 had their main menu and a few key areas ones, GT5 had it's weight/tires and a few other tweaks ones. GT7 it's just tires as far as I've come across playing it. GT4's mod for the main menu one is great like GT1 and 2 again.

Even the map layout for the main menu was good. Sure GT4 has no arcade mode progression but it was fine regardless.

We can dream but even Indies try but don't capture the same to me that do try to be GT likes.

Even other GT likes, like the GT Advance/GT Cube/GT Pro Series as GT lite games were fair on Nintendo systems.

Other games try but don't capture the same but do good in their own other ways the more I've expanded to other cars, dirt bike, rally and more games over the years across 5 to 7th gen mostly, not so much 8th gen

It is a shame FM did a lot of cool things in the past an d just wasted it in every way.

Well Horizon series from here on out i guess. Not for me so to me my Forza journey ends at Motorsport 7 then as never bought 8 but may cheap if feel like it.

Re: Forza Motorsport Won't Get Any Major Updates In 2026, But Support Will Continue

SuntannedDuck2

So bug fixes and being a support studio for the other game instead to focus on that one more then? Well that's unfortunate.

Oh online servers and no offline mode I bet, what a waste. At least for how eh GT Sport was of the grind now without achievements, livery I don't care for but it and the uploading was removed (uploading sure but both was weird) and sportsmanship videos which those trophies for liveries/sportsmanship videos are now inaccessible, it has an offline mode.

I'll get FM reboot, 8, 2023, whatever on disk for cheap and that's it. I still won't like it but even 5 to 7 I wasn't big on (6 was the worst due to how it remixed things, 5 & 7 were better despite what they were, I mean take the showcase events out of 6 and compare it to 8, that were a good motivation and the only reason I played 6 as the tours were so boring, and yeah 8 isn't the same but could be in how bland it is).

None of the exciting event/rules to add like past games, just bug fixes and ending support. Seriously? What a waste.

No auto cross, sprint/1 lap magic, cone challenges, bowling or anything else interesting, just the basic boring car drives and competes, why are devs and leadership so bland and boring.

Not event generator, no creative event types, nothing, just bland races, ok cars, great credit pay out selection feature (besides MX vs ATV games selection features for years). FM8 is a joke and they still aren't creative enough to add more to give it that bit more personality just go oh we gave up. How worthless are they leaders/lacking creatives. You cut the creativity, made a bland broken game the barest form of a game and give up. What a loss.

It just has to be licenses of cars/tracks, it can be reusing what they have in resourceful ways with events. No wonder gaming is bland and boring, they scale things wrong.

Forza Motorsport 8, 2023, reboot, whatever, could have been better.

GT had the low fuel events in GT6, 1 lap magic in GT4, overtaking challenges, coffee break cone challenges and more over the years, besides the licensed events, besides the more cars/tracks.

How useless are Microsoft/the leadership of Turn 10 seriously, what a waste to the staff that got dropped, had to pick up everyone else's projects and deal with utter confusion or garbage.

Then again even passion racing game studios make slop and are too much about the licenses as well, so non fan fans or car fans make just as much garbage and do nothing exciting with them.

Same with platformer Indie devs, make utter slop and can't even make interesting movesets or level design for a PLATFORMER a game about jumping/movesets, says a lot about people's mentality in general and what they focus on. Brands or characters/worlds and not what game means, playability, what you interact with. The fundamentals get pushed aside for basic slop, nostalgia or other nonsense excuses and wasted time on nitpicking pointless things.

To me Horizon series is just as bland as any other open worlds with few events (repeat things for 20 hours+, so basically boring before you even get past the 1 hour mark padded out constantly), too much attitude/road trip vibe and not enough compelling content, like many racing games too much on the graphics, car and music licenses and not doing anything fun with them, just being the most generic.

Re: Metacritic Reveals The 10 Worst-Rated Video Games Of 2025

SuntannedDuck2

Seriously? I played Glover port on Switch, and people complained how bad it was. Did we play the same game?

What did people wake up to how N64 games are?

PS1 version was worse.

I had no to very little bugs (AT LAUNCH) so if further in sure I didn't play much of it I have to play more but even still.

It was a port, what did people expect?

Tamagochi wasn't that bad of a game.

Critics/players are just particular about everything seriously.

Can't say for some of the others like FE Shadows, or the Amubulance game or otherwise but wow some people experience some thing and have no issues, others do have major bugs and others complain about anything.

Says a lot.

I've played or seen worse.

Re: Geoff Keighley Talks The Game Awards & His 'Balancing Act' Of Pleasing Everyone

SuntannedDuck2

He tries but don't like the jokes, don't care for the music in most games played to an group of people/orchestra, all the ads are eh, the gameplay in many games is bland so why should I tune in anyway?

I'm busy the day of it, so I don't really care whether I miss out or not, got better things to do, see the trailers later and probably not care about a single one, maybe respect a few but not enough to play/purchase them.

To me brands/IPs and Indies/AA/AAA do whatever they want, I still find 99% of modern games boring because the gameplay sucks and it's all about visuals, story and themes, with generic referential places or tropes cycling all over again and less original characters/species in fantasy/sci-fi.

Re: Ex-Forza Dev Says Horizon 5 Was Impacted By COVID, New Game Is 'In A League Of Its Own'

SuntannedDuck2

Regardless of conditions, I have played 1 to 3 and was bored, I played Midnight Club Complete Edition and was bored, so to me those types of open worlds with not fun events just didn't impress me compared to other ones that have.

To me they put more effort into the world/tone then the events, the physics are fine but I was just bored, Burnout had it's fair event types put in, I hated the map layout and how to get to other sides but it fit Burnout gameplay, many older open worlds also have a fair amount of events, nowadays they do the bare minimum and go this is enough and I'm like what? You need more event types, not focus on just the map and cutscenes, using the car is the fun part and they do anything but as if oh your driving a car on a road trip that's enough. No it's not. I am not interested in the locations/cutscenes and the branded cars I'm interested in events not being boring or safe.

Otherwise the fan points made on 5 are what they are. So to me I don't have much to comment on really here as I am not big on many of the open world racers at all and even circuit ones have been pretty generic of events/progression, Wreckfest kickstarter or not to me and like Flatout no licensed vehicles is totally fine, but it's events were still 2 event types and on occasion a wacky other vehicle for 1 event that didn't do much of anything. It felt undeveloped. 2 I don't see much changing, more focus on physical and events/progression being just as boring as the last despite the kickstarter to funding of prior to be a bit more fair on them with that.

Re: Opinion: Backwards Compatibility Still Adds So Much Value To Xbox Series X|S In 2025

SuntannedDuck2

@FrenchVaniIIuxe maybe, Just Dance went for mobile camera tracking, and used Kinect well over the years despite not being continued as a product still had support for a while (as far as I know I don't play them).

No idea if PS5 HD camera does.

I can see appeal in it.

Then again varies what people want to use, touch/camera tracking if casuals are that particular.

But companies want these big profits and forget sometimes a device is worth it for a particular audience not everyone having one. That and customers realising they only have so many ideas/need to make it too. Who knows what they plan in the future though.

Then again no Mixed Reality headset support and could have been nice.

Re: Opinion: Backwards Compatibility Still Adds So Much Value To Xbox Series X|S In 2025

SuntannedDuck2

I guess, it varies. Console wise like said many times back compat, quick resume, impulse triggers (unless on other devices that use it like the PC handheld).

But back compat only means so much to a certain audience. That aside OG Xbox or 360 I have a 360 for that as a larger list and Xbox couldn't get other licenses so while unfortunate a 360 is still more worthwhile for me to have around even if they are buggy and less optimized I have more games to play then a limited list and I can play more on 360 then the curated list of Xbox One/Series, many games I have that are annual racing games or certain licensed movie games I've cchecked out wont work, but yeah some niche games 'have' been available but many aren't, or some shooter trilogies or one offs aren't available so again got to keep my 360 or PS3 around for those, even Wii games no publisher cares about those Wii ports or unique versions, so I keep a Wii around.

Also peripherals, many via fan emulators 'can work' and official well they didn't bother with those so again original hardware it is. It varies on your use cases, some games absolutely go modern back compat, others no choice at all.

Regardless of enhancements, regardless of yes if the disk is broken and one works downloading both parts in 1 is nice (did so for Battlefield 3 campaign, beat it in 1 day like Splinter Cell Conviction beat in 1 day that weekend both back to back) and yeah was fair.

But the enhancements don't matter to me that much, back compat access does and yeah the Xbox One/Series can be annoying to navigate, eh account use when I can just use the 360 instead with less issues.

Re: Roundup: All The Xbox Reveals From The PC Gaming Show: Most Wanted 2025

SuntannedDuck2

Some fair IPs, some eh cozy games, some ok other types. Yeah not seeing much appealing here, also with many space games so many 'were in space, this situation' I can see the scenarios, I can see boring gameplay, it's all themes/settings and eh stories, the gameplay is just so generic, for a gameplay first type I don't see much to get excited over.

Carmaggdeon is cool to see if it's good, the other IPs are fair.

Yeah nothing really for me here, the state of gameplay is just so boring these days.

Re: New Microsoft Survey Suggests Five AI Features That Could Be Added To Xbox Game Pass

SuntannedDuck2

To me yeah the only AI I want is for NPCs or enemies, that's it.

In game assistance, I mean, sure you can have guides but you can also scale games to have easy to hard puzzles or other factors, but that takes too long. Or they could just better communicate details for audiences, allow us to turn the assistance off or on. Dumb down things tutorial wise or assistance to remind players but not ALL players.

Heck even 2 or 3 button combos for even core movesets in some games, let alone controls screens never are presented, some have move lists but ones without them never have multi combo button layouts mentioned, tutorials can still need some work in some games as they want to set up a scenario so much to make an impression.

SO post game performance analysis, uh what does that even mean? Those that get to end game/want more? Ok...... sure....

Voice mode, I mean if its to voice play a game sure or narration or other things (narration is fair in games or menus so far even if not for me for those who use it I think it's fair), slow but still, I've used a Minecraft mod that did and it was something. But compared to a menu, playing a game is a lot of things to work out

Game recommendations, you have enough data as it is, or can't recommend things. I look at so much or so little, why would I want them. I have my own preferences, like a racing game knowing the types of cars or weapons or other things that compete without a need for gear score/performance index points whatever (I can tell how a weapon in a game operates by its animations or rate, not it's stats that to me really don't help me that much or are so minor of increase/decrease I barely notice and hate RPGs for a reason, numbers do not motivate me) I don't need them, some people but I can gauge them well myself thanks.

Game and accout insights, I already ignore achievement notifications when the console wants to tell me that. I don't care for gamerscore, gamepass status I mean just make it clear on the dashboard or profile, why need AI for that.

Microsoft needs better things to apply AI to or stop pushing them.

20+ years of agents and I've not cared, while Clippy/Clippit had more personality, never needed assistance. No matter how awkward navigation, or learning myself, I don't need that help or the help I wanted can't be answered by AI or I can think for myself.

After Microsoft Bob to real objects converted to icons to what we have nowadays of UI, I think AI is just 'capable of some things' but not everything. Some of us like tangible things or to do things ourselves, why do companies want us to be lazy or think their tech solve so much, not always does it or do we need to.

So to end on this, in game assistance, or none.

Re: Xbox Adds More Perks For Game Pass Members (December 2025)

SuntannedDuck2

SO popular games you can play anywhere without need for such devices or subscriptions, will never not amazing me companies try this when players don't even ever have to. XD

The few VR headset deals are alright, but it's Meta and also those prices/games are fair but not that most amazing, I know how great they are but I mean, eh.

If things were different sure, other IPs and such but these days it just looks silly and hilarious versus other games.

Or games that have been around and updating and your liking following them or not so why bother.

Companies try but padding out what games they try or what IPs, we hardcore know what they are, what impact they have, but after a while their impact means less so to us it's not viable, for a companies sure, or how long the deals (besides people noticing that may not usually, the chances of that or the types of people they are targeting waiting for them to) or newcomers but for existing or those familiar enough with how things work there is no appeal here.

Re: Xbox Game Pass Essential: Full List Of Games (December 2025 Update)

SuntannedDuck2

So it barely changed much, it has variety, a fair size, but many of these are either cheap physical, had digital discounts many times likely, vary on trying to appeal to many people (unless you have played games constantly so it's a newcomers tier, which is fair to offer 'to a point') which is fine and that kind of works but not by much.

As particular as Games with Gold was, so many Indies got overlooked because they went big games people had heard of, heck I thought the month with Inertial Drift was great and people went eh sucks and I'm like well that makes clear audiences right there.

Even then compared to OG Xbox/360 or those gens regardless of console I'd actually want to play that variety of games, not many of these at all. A few decent games sure but I already know about them or played them or IPs I'd never care for, versus decent stuff I respect I guess or licensing or other factors so where are the not as heavy licenseed to easily get delisted so they stay up more (any fictional vehicles arcade racer) racing games, oh wait......

If your a starter to the generation/service, console, etc. sure, but not much cycles for it clearly, most are paying for multiplayer and many of these only do so much or other games are accessible to play without a service, so why bother?

The game design or variety of PS3/360 and under 1st party, 2nd party, 3rd party is more appealing, so why would I a bunch of certain games that vary and usually Xbox One/Series games I may not care about at all for a low level access that's clearly for newcomers but not much more then that.

Re: Xbox Owners Show Off Their Black Friday & Cyber Monday 2025 Purchases

SuntannedDuck2

Fair showcases from players. Like anything getting a product you have wanted or think offers enough value is worth it.

I saw the PS5 and went eh the price is ok, no matter the price increases, no matter the discounts, still find it a joke, fine with my PS4/Xbox One, still don't want either 9th gen console though. Got access to both from others but don't want my own, nothing for me on them and barely used theirs as there isn't anything I want for them, I've looked at a few things and even then I'm not desperate to experience them or even watch videos on them I just don't care, or there is so little to experience why bother (no value in them for me personally).

Was more excited for my Vita/Wii U, Switch 1 was happy to get (not Black Friday) but still find it a rather boring console, N64 is eh, still happy with my 360, no OG Xbox yet, so was more excited for older least sold consoles with fair big games and great Indie games and gimmicks then popular consoles with ideas/games I'm not interested in, so cared more for past more particular ones then I was the PS5/Xbox Series that's for sure.

Black Friday was ok, but mostly in the niche digital games way I found. It's all I paid attention to as everything else was a pretty boring sale.

Re: Three More Games Have Been 'Hard Delisted' And Removed Off The Xbox Store Entirely

SuntannedDuck2

@dskatter 1.fair it is a mess. Cairn I don't know what to comment on there but the other one is what I'm referring to more so about why it could have been.

2.How so? I was at least (messily) intending on it being towards the approval process and tagging of games with filters in eshops,? That's what I was going for with the topic as the game was wasn't approved, sure end of story there, but other games by other types of conditions or themes are. With what qualifies? Aka opening up questions to what is allowed or not.

Is this game like Hatred or Agony or others that are a bit particular. Postal 2 is allowed consoles and I never thought it would be due to all the possibilities that game has. So what's ok and what isn't. Gal Gun Returns is way tamer then the other entries, but Xbox/PlayStation are more harsh these days on fan service games. So what's the extent for some violence or some drugs or other themes/gameplay for this game, who knows. What's the cut off.

I have nothing to comment on about the game so I can only go on about the approval process and how games are tagged/approved, and by what conditions. That's on topic. I broadened it (expanded with other comment due to how messy and lacking examples it was so did so to clarify what I meant), it that 'too big' of a scale?

It is a messy comment my first one, not denying that so that's why I expanded it with my other one just encase.

Anyway we don't need to keep going on about this, so sorry for pinging you a 3rd time, but yeah hopefully they clarifies what I was thinking. Your what is justified after reading my comment over again.