That's interesting they want a variety of games to attract audiences that may not have given them money with their other products, make every little bit count for something and take risks that way then safe risks, wow that's amazing and what I want to hear. That's great. It's smart too.
Says a lot many other companies don't see things that way. Not all can be long or can be that 1 hit and another one.
Regardless of their parent company and other things they do have the right mindset and I'm all for it.
Fair sale but where is my COD Big Red One/Finest Hour and more on here? Offer them up Activision. Offer your older entries, offer your other IPs and I'll buy them. Otherwise why should I bother with the Xbox other than 360/One games I pick up because the current games take their time which is fine or I have no interest in them. Make me care about current gen because I don't and haven't.
I haven't turned my Xbox One X on for gaming other than youtube for a while now, the odd 360 game to play when in the mood/finish, because of the BC issue I played and beat MX vs ATV Reflex on my 360 instead. Was worth it what a fun game.
Even my PS4 I let go by in months because I just don't care.
Played and finished what 18-19 old gen games this year and 1 of them being modern as Splatoon 2. That's a lot of money both Sony/Microsoft/aren't seeing and is going go retro games.
Splatoon 2 I got pre-owned in a retro game store anyway so Nintendo didn't see that money but they did other purchases of course physical for new cheaper prices in other stores and 3rd party games at that.
I always have to look at the back compat lists for 360 and Xbox One/Series on wikipedia or the Xbox website, I try their store but it runs eh/struggles to do updates/close as bad as Windows 8 where I had to task manager the apps shut, it's hilariously bad. I don't want to search all games one by one and the tagging/categories aren't much better so I use the websites or put the disk in and see what it says instead.
Tried Far Cry 2 recently, it's fair. Dark Void for sale that's fair. 1.0 on PS3 though that 1.1 update sucks. No idea if bad on 360 though.
With tags yeah it's not clear unless the description says so. But then again like Tony Hawk Gameboy Color in magazines or EA Sports Tiger Woods Golf Wii version it's not like this hasn't happened before.
I assume Saber would show it how it is (maybe you never know with marketing teams or showing the better version title people show the reality of how it looks/runs) and Microsoft just needs better tagging/store pages, I get the Series S/X tagging but yeah they are different systems but same family, it needs better descriptions, tagging and more on separate pages for each platform not an all encompassing one for both Series S/X and it being misleading.
Yeah got 12.5GB, had no issues months ago, now in the current state yeah it doesn't understand them unless installed it won't understand any or old it understands. Regardless of in my 360 group, or not.
Glad to see they are working on it. I can wait got plenty to play on other platforms besides the back compat/Xbox One titles.
They do realise that like with OG Xbox to 360 or Xbox One differences of sales or audiences matter and that other countries would gladly enjoy it on their Xbox even if Japan has a smaller audience for it. As if the OG Xbox to now uses Windows, had the developers first mindset, sure has changed over time but I mean.
They could just make a deal with Microsoft for funding it for Xbox/cloud/PC or whatever? I get they may be small of a dev but many other small devs get help and ask for it. Ask Xbox branch in Japan and see if they can get in touch, stop believing nonsense and make an effort or ask other devs that have made a game for Xbox and what the success or average or not as great response was. People believing what they hear and stereotypes and seem to ignore the past of Xbox Japanese/Korean games on the platform or the actual outcomes.
If they don't know how large of an overseas audience they see Xbox or other platforms and know how excited they would be for this game the devs are delusional and don't think about the bigger business picture at all or potentials at all of sales/audiences looking forward to this game. How sad. I don't know enough about this game though, I've probably seen the name/artstyle a few times maybe.
I was surprised when Phantasy Star Online 2 was Xbox first before other platforms in the west, if Sega is intelligent enough or willing to risk it to do such a thing (even if a larger company sure) and go yeah why not start there then the Japanese getting it on other platforms when they did prior to the western release, why are some devs so blinded when going for wider audiences overseas. XD
If censorship then sure Steam or Switch but the ignorance or more questionable side just makes me wonder, why?
In terms of APIs or the hardware or setting up meetings with Microsoft or whatever then sure but to completely ignore other audiences on other platforms with such a statement I think it's very questionable/and an 'I don't want to' then a case of the audience they original care for being the Japanese or Asian region and they have no idea how aware or waiting or could be annoyed now they have made the wider audiences then getting wider sales/audience and further audience reach for them to get their other games prior or future to think about and them shutting up and making the port happen. They don't think long term enough clearly. XD
Ok so handhelds, Fire Stick, TVs, console, PC, mobile. Sure I get it..... Doesn't mean planning a handheld just the software mode which is easier then going for hardware. They can go eh Gamepass/cloud on these things, easy. Less effort to manufacture.
Same as how you could see Pocket PCs/PDAs as Pocket Windows with basic games or older DOS games as useable but even still, same thing here but 2020s then 2000s and more enthusiasts/clunkier thicker devices.
Unfortunate. Halo and Mega Blocks have been a thing for years so a game of it would be great. Disapponiting. They could have used this to compete with Lego Horizon but nope, what a waste.
I don't care for kid/family friendly versions of teen/mature IPs to IP recycle I think it's lazy.
But if companies are going to do it by all means I guess if wider audiences don't care. I get Lego games doing it for the movies and it was to sell Lego sets sure. But for games I mean eh I just find it safe and lazy if they don't use the Lego/Mega Blocks aspects enough to make it stand out when we know it's just to make it for wider audiences anyways even though they may grow up and play the original teen/mature IPs in the end or they may not but get them into these early not just the teen/adults also getting into these family friendly ones whatever percentage that ends up as?
But to get them hooked on them if family friendly games won't sell enough as original IPs like a Blinx, Ratchet, Sackboy or others on these consoles.
If the adults we are that do prefer original IPs than license recycling for a younger audience if the size of us in sales that do prefer them aren't enough sales and parents buying for kids just go for whatever else instead of a Fortnite, kids show games or something else then a Lego Horizon/Megablocks Halo then I mean I guess.
I think Microsoft are just stumped. I don't care for Lego Horizon or a Megablocks Halo but I won't deny it would work and push the branch/IP better then it being limited to it's main audience and struggling so much. If they can't get Project Spark to work, they can't other kid friendly IPs because they SAY THEY WANT THAT SAME AS JAPAN SIDE OF THINGS AS WELL BUT WE SEE THEM NOT REALLY DOING ENOUGH OF WHAT THEY ARE SAYING. That's their own stupidity for wasting their time going we want those family/Japanese sales (deals from third parties to release on the platform rather than to have exclusives like OG/360 era as yes times are different now even if wider audiences may than 2000s/2010s of them).
They really can't make up their mind. I'm glad we know about this as it shows they were trying for family games on the platform or maybe other platforms to spread the Halo IP, it sucks though, it maybe didn't capture what they were going for whether Infinite like or something else, maybe building with Mega Blocks not just artstyle didn't work out, or whatever they had played for the game's core but even still.
Microsoft and not knowing how to appeal to families and going eh what's popular will already works for kids to play on our platform just give up. What a disappointment. This like playing co-op on PS3/360 like I used to, sure needing to be older but if teens/adult family members played Halo together co-op split screen campaigns or multiplayer not just friends, now we play different genres and because split screen is gone. A Halo Megablocks with families in mind would have been a brilliant idea for the modern era of family games on the Xbox for Microsoft to keep alive.
They don't try hard enough. Did they have a QA/survey about the game or idea at all? I want to know more what was going on here.
I hope so I want to play Singularity but don't have a copy yet. Got Prototype 2 ready for the Xbox One, might as well continue from my early start on 360 instead then.
Got to say I assume it's a low storage thing the current issues I have with mine as with the latest firmware or the laser my 360 games won't work and say nah can't read it/launch this. Low storage I assume is the case but otherwise I never had that issue prior and I have 12.5GB space left. I can this work with lower then that and it still would respond with 'not enough space' or other things which makes sense to do so with such messages. I haven't deleted/uninstalled any yet as yet to finish some games but even still.
Got TimeShift on PS3 but whenever I checked the Xbox list it never appears but is listed on the Xbox store as not available so I usually assume that means only the disk version and the digital needs a renewal of the license rather then it being a in-progress thing and the store page is up. The list on their website doesn't display delisted games but the store pages are still up so it can be confusing unless going into the page and going ah right delisted.
Blur I know licensing for cars/music, it won't happen. Like they cared about the game anyway.
OG COD games from OG Xbox as well would be nice Activision.
I highly doubt this means anything at all. Why would it take this long, why would they care for minimal sales/however much time. They don't care. They don't care to relist them or offer more Activision IPs to the BC list at all.
They wouldn't offer the older Spyro/Crash games either on OG Xbox/360 they just wouldn't care, source code available then reverse engineering or not. The BC team are there for I would assume Series X support on the next console is more likely. They won't be there for other games to add to the list/support for Xbox One or Series X/S at all.
No Pitfall Lost Expedition though, so annoyed by that. Give it to us Activision let us play the IP you have ignored and this great 3D Metroidavania, the mobile games from 2012 were eh and this was the only game on Xbox besides the Atari/SNES/Jaguar/PS1 games.
I mean there is no Activision Anthology on Xbox at all only PS2 and other platforms. So at least Pitfall.
Ok gotcha. Won't know it till experience it of course or see footage of people showcasing it. Can only tell so much when written and between versions old and modern what it turns out like.
I have never actually played a Suda51 game, I've only researched them. XD So yeah that's why I'm more like huh are they that way as I've not played one yet
I'm aware of Grasshoppers games or Suda51 but not played any of them yet but looked into No More Heroes, Killer Is Dead, Killer 7, the Blood+ game, Lollipop Chainsaw or Shadows of the Damned as their more action/hack n slash ones, not looked into their other stuff as much other than Fatal Frame 4 on Wii or think heard of Let It Die and Sine Mora.
Fair resolutions, not surprised Xbox One is at 720p as I thought I'd be. 1440p and 1080 for One X and Pro though hmm.
Can't wait to hear about the disk/download situation and people going nah just get it digital as the download was required for PS5/Series X anyway.
So with smaller blu-ray disks no way EA wants to offer 2-3 disks and make that the better version or cares about disk production for this game on old gen do they?
Not interested in this game, others experienced it on PS5 and yeah the platforming confused me someone more used to platforming in games then the person playing and the combat was ok. Got rid of it, still own Fallen Order on Xbox One, I may get back into it but I'd have to reinstall it and don't have the space due to the 360 back compat games or other Xbox One games got to finish.
I skipped NFS Hot Pursuit Remastered on Switch because of that mention on the box. I'll find the other versions if need be but not desperate for some games with linear gameplay I'm open for.
Can we have a more 'linear that's not dated' game comparison at all? Or less 'open worlds are current' logic to things, as if Space Marine 2 hasn't shown scale while linear and mix of corridors and wider spaces, swarm of enemies tech that's cool but over used till later chapters. Just like the first game but of course more impressive.
No More Heroes 3 wasn't perfect either it has it's moments (not played).
I thought DMC5's controls for V and Bayonetta 3 with 2-3 characters was garbage. Bayo Origins and Astral Chain do it differently and better. DMC5 does not and I played it on Xbox. It's how they tackled those controls. Even with motion controls as a third camera or a 2 characters, 2 halves of the controller or a trigger/button to make them swap over or auto attack/defend or something or bring up a menu the fact it wasn't done is hilarious.
Glitches are unfortunate I think that's fair.
But outdated level design? I mean what not enough spectacle for people. XD What we going to compare this to Oneechanbara or something with it's level design. Very different games, very different budgets for sure, very different era of gaming too.
Camera I do question but to be fair cameras are only a bit stiffer in PS3/360 era without counting Wii d-pad or motion camera movement. I am playing a LOT from this era right now besides PS2 and yeah I know the notice, but to me even modern cameras aren't perfect.
I won't modern games feel better, sticks are better, software has tackled them better but at the same time I find them hardly unplayable either other than if level design of corridors has the camera hitting it constantly which it doesn't in this game I know I've seen retrospectives (not played).
Oh well, just makes online DRM for servers look funnier each time they do it. Games rushing, not testing enough, publishers with unrealistic demands.
I never cared for this game anyway, it looked safe/dull, it looks like a modern racing game and I don't like how many of them are anyways, the select few I do I am waiting on and even then most others have no convinced me they are just as dull or unappealing of their selling points as always.
I have Unlimited 2 on 360 and it was a fine experience I have yet to keep playing a bit more of. Got so many PS2/3/360 games and focusing on PS2/3 currently of third party shooters or vehicle (Full Auto 2) combat or hack n slashes or yes I shouldn't but another casual playthrough then a challenges playthrough of GT3. Or finishing my PS3 copy of Juiced 2 then my PS2 copy.
10 year deals, then they cut them off or they offline update it like GT Sport. My guess is many don't go offline and it's more rare we see it happen for other studios at all.
While fair, I could care less about either of those IPs making a comeback or being signed deals really. Plenty of other music/rhythm IPs they could focus on. VR, Just Dance, and Indie ones even.
In terms of skating and Tony Hawk/others I mean eh, goes either way really with Skate 4, Session and more being there regardless.
Give me a Pitfall sequel/Singularity or something, anything else Activision ignores, but they aren't compelling enough, don't make an impact, aren't live service worthy or other money making type IPs are they, sigh.
Destiny sure they didn't at the time, sure it's on Xbox but yeah they could have signed for it some DLC deals or exclusivity or other benefits to Xbox platforms, Bungie is on their way now. Probably other games from other studios/publishers big or bit smaller they could have but didn't sign on with other publishers of more impact I think.
Then again I'm not disappointed Gal Gun Returns is on Switch/PC (better place to put it anyway) and it couldn't have it's return to Xbox when it only was on 360/PS3 at the time in Japan, the other entries on PS4 and pretty much all entries on Switch/PC now. Nope. Not like it couldn't have come around because well they have their reputation/morals after all and that audience has to go elsewhere, they don't want that audience's money at all.
Xbox just struggles to get some IPs and they wonder why many have Switch/PS/PC instead and are broader of audience or better sales.
Part 2: The only good idea FM8 offered was the position selection/credits thing (something MX ATV games have but without the credits part), the upgrade system was a fine idea but for a racing game/HOW they handled it was bad.
The game's updates may have helped but it doesn't change some fixes or cars if the core game is pathetic.
The staff show how bad they are with 100s of race events & nothing genuinely fun to do it in. What a 8+ year restart of failure.
Even if I hate 6 it's still better then 8/Series consoles entry.
The sooner those non-racing game/car related devs at Turn 10 get their act together, fired or actually have a brain and understand hey, offer multiple modes like 1-7 have, better work out modelling cars, the physics model, original not just licensed tracks. That's a magical idea the idiots.
The QA/Consulting staff already don't know how to say hey this is more than just cars around a track, that's racing right? Tell me how car guy directors in racing game studios allow that to work & multiple other modes. Figure that one out. Stuntman is movie stunts, Burnout has crash mode and other things, Flatout races/derbies/obstacle course flinging the driver crash test dummy like. Wreckfest is modern Flatout and only races/derbies.
FM1-7 with bowling, touge/hillclimbs, drag racing, drifting, stunts, stylish driving, cone gates, sprint/1 lap magic (FM7/GT4) low on fuel challenges (GT), class based events with F to R1, etc.
Hot Lap Racing is pretty basic too but I can give them some slack the tracks are more compelling/goals are ok.
Too many artists/designers/animations looking at emails/other things & less imagination, while programmers/engine staff too busy clearly.
Using a car/prototyping is not that hard to come up with ideas for unless they have no brains or no talent/time to implement anything, they had 8+ years & none of the designers/artists or animators had any good ideas, let alone programmers/engine staff to busy.
Were too many looking at emails or other things to have a brain & come up with ideas to use a car besides racing around a track? Their imaginations must be wild. If FM7 can do it 8 can too.
Ever since FM2 I went eh the training tracks are fine but the really repetitive & lacking use of licensed tracks was a problem. Even in later entries the original tracks I can't even tell are fictional at all due to the flag/region they are set in and other than the wiki/some layout elements wouldn't event know any different. The series had more licensed tracks & I just got bored besides the progression/core modes being just more boring per entry.
They need more original tracks to prove themselves and fill in gaps where waiting or approving licenses is the case. Think about cars/physics/track design. I don't care if it isn't even perfect either.
I enjoy racing games arcade, sim, anti grav or licensed/no licenses & just fictional vehicles. The fact they can't look at others on the market or even OLDER games in the series/on the market as competition with better ideas at all & make the most generic, unoriginal, boring racing game so far is amazing.
It doesn't take not into cars dev staff to figure out hey this is what a racing game could need then 'we know there are cars, they race around race tracks (not other ways to use them), they have licensed tracks because of marketing'. Yeah wow it's the most hilariously mundane/pathetic, good/bad/shovelware ones not just high quality or advertising ones for their brands back in the OG Xbox days have better ideas/personality then FM8.
I'm not into motorsport but I still understand how to make a compelling racing game then FM8 is of a piece of garbage of ideas/execution.
Offer an actual good progression system then a pathetic one. 1-4 had region systems and curated/play any event structures. 5-7 changed and 6 was so boring/linear the side content was the best part. 5 & 7 were more fair.
@RadioHedgeFund COD had melee on right stick and has for years of the Modern Warfare 2007+ era. It always threw me off compared to Halo or others though Halo 3/ODST or so era with dual wielding and LB/RB to reload then X was confusing. At least back then.
But playing many 3rd party shooters/arcade racing (or combat racing games) on PS3/360 I'm coming across the less universal of some of them now and going oh huh interesting between presets or binding. It's amazing going back to find out how different the same genres were, character feel and button placement for actions.
Or grenades/weapons/sprint on others many LB (Halo Reach/4), left stick in, A (Gears and a few others like Gears) or not on B to crouch or dodge that I usually would rebind if on a trigger or something.
Had A or X be interact unless it's a Bumpber LB/RB or something I forget which game though.
Or dodge for some games with right stick (old PS2 era God of War or Knack as a PS4 example of the same game design just for kids) or right trigger (Bayonetta). We don't get right stick to use as an interact like Pitfall on PS2/Xbox, the near motion controls use of a right stick. We don't get that anymore.
I'm coming across many PS3/360 games with the L1/R1, L2/R2 compared to the 360 where the triggers just make sense when it comes to racing or shooters I'm picking up for those systems.
PS2/Xbox/GameCube/Dreamcast it was all over the place with cameras or whatever buttons and right stick wasn't always camera, so modern controls it's rare other than No Man's Sky with right stick press in to sprint that I go huh that's odd.
People forget a lot of what was changed to be near/is universal for genres now.
Unless it's like a camera recenter maybe or a different genre where face buttons are more common like old hack n slashes or visual novels for the menus or something controls are very universal in the action adventure/RPG genres i think by now.
But for me going back it's like ah there is different not just because of genres I'm jumping between but even in old games of the most popular genres of Shooter, action adventure, etc it's weird going oh these games had that different between them even besides southpaw controls (not that I use them).
Well it's no Pitfall Lost Expedition right stick to pick up objects/motion controls, God of War of old right stick to dodge, that Knack also had, others with right stick to attack. People are THAT used to modern controls being universal that oh right stick is used for WHAT.
I feel the same with the No Man's Sky sprint on right stick then LB or left stick in or old games with odd camera how it feels not just the button to re-centre or to do horizontal only camera and no vertical, sprint on different ones (left stick, LB, A or something else), reload on X or RB, melee on right stick or a button and interact button placement of yes X too but I'm used to it with old games. People go oh this is odd.
Getting used to L1/R1, LT, RT, L2/R2 for shooters and racing on PS3/360 depending. I'm jumping all over the place between games though from that era right now though.
It's always good games have rebindable controls but that's the gripe. I thought it was something else instead.
A button/input change is a big deal to people sure it makes sense to know how to play/what feels natural or games are near/all universal in some genres of controls.
But, wow, nothing new to me of buttons/sticks used in many ways of old games and getting used to control scheme presets or rebinding if they have them but just because everyone else is used to near or universal in modern games controls in the same genres then different per genres.
No Spyro 4, sigh. Toys for Bob separated so that's fine they are more free, good on them.
Beenox stuck with COD or something else I assume so sigh sure.
Vicarious was moved to Blizzard of course and whatever they are doing now.
It's always COD/Warzone and when we want more they get dropped. What a waste. I'll stick to buying OLD Activision left behind games thanks. Second hand, they don't deserve my money anyway.
I had no hype or expectations for a Spyro 4 anyway. But so much Crash and so much push for it eh. I tried N Sane as never played the originals only CTR originally. But yeah I can't play them they are just too challenging for me compared to other 5-7th gen era IPs.
Terrible. Didn't see Xbox live streams but probably the best.
ONL/Future Gaming was just knew some of these already of major games, ok trailer, Akimbot in Future Gaming showcase knew about and looked good still. Little Nightmares/Reanimal were good. Space Marine 2 good. Civ looked fair. Otherwise most were forgettable.
Even the DK platformer I was just like eh pass, better Platformers from 5th gen to play then any repetitive nostalgia/inspired but not original and not exciting games.
Tactics games were ok. But MP shooters, action adventure and more all looked boring or knew about them and no interest. Greedfall 2 looked fine but did a bad job being convincing. Civ 7, looked good but bad way of getting new people interested. They put the most weakest presentation of dev talking/trailers and bullet points to convince new people.
But otherwise anything I didn't know about already I didn't care for.
Both F, D if being fair. Audiences that don't watch they market to and hardcore wanting more creativity then the repetition or garbage we see get disappointed for a reason because the Indies/third parties are wasting our time with boring themes/dialogue/nonsense and the game design sucks and isn't exciting or is repetitive and already played before.
If it was like Black and White (this looks more restrictive then it does, I am not that familiar with the IP though so had to look it up even though heard the name/probably looked it up before and forget who owns the IP as well) or other games they had made or another Fable type game then sure expectations would be set better than disappointment.
But a Dungeon Keeper/Black and White type successor I mean sure. Makes sense but expectations were higher and the quality looks a bit off too. Albion is a common fantasy name used from what I've seen so anything was possible.
I myself thought it was fine but not something I care for and I've played some generic tower defence games or good tower defence modes in some games as a side mode. I loved it in Sunset Overdrive, I've played Bloons TD before besides the main series being a puzzle game. So it expanding upon it is FINE or on their mobile games but for console but it's not like Stellar Blade/Infinity Nikki with studios that go yep let's make a more console audience type game when they do. This looks like yeah we will have less mobile elements in this. Like come on. Who are they convincing as if we don't know enough city builders with MTX or other nonsense in the mobile space aren't common and usually fake ad ones at that.
But many likely expected Black and White or Fable. But to me it was just we have a more expanded tower defence game to show you. Which is fair it's nice to have variety and devs making different things from the past just like Dangerous Driving or Judas or Yooka Laylee and such because of licensing or returning to an era but sometimes they can be just as disappointing either how particular they are of new, or old school but new IP or too nostalgic/inspired as well and I'm like what should I be excited for here.
Which is fine but with Albion IN THE NAME or what people come to expect it doesn't really surprise me why people would think yeah excited wait ah, ah, oh, and not what they expected.
Devs can do new things that's fine or build themselves back up but yeah it doesn't not disappoint sometimes.
Oh no the competition against fans Activision can't have that, oh hating modding
Not surprised. Whatever the actual reason is.
In terms of assets used then yeah they likely can't, or tech sure in a way they probably can't host the mod, depending on the circumstances or making it free even if not money based competition.
Either way it gets complicated and whoever got to it before taken down enjoy it.
While fine, if not that exciting gameplay/movesets I couldn't care what animal is on screen. I'd take a Gori or Blinx over Little Kitty Big City type design any day.
Sure Dog's Life was fair, weird and so on but it did a fair job. So I'm not saying it isn't possible to make a fair regular animal game/animal moveset or fun gameplay with them (like any tv show/movie having fair characters and quirks to their real world) then anthropomorphic animals but it's just how they handle them then 'look at the pet, cosmetics and so on' boring game design logic we get with some of these pathetic games.
To me if it was early 3D even I'd go why? When many back then used animals in such fun ways and like I said Dog's Life doing it's thing and working out fairly well for what it was.
Because that's how basic these games can get and cuteness or animal loving isn't a good enough reason for a game to exist, you need depth not emotional stupidity and basic game design.
I can enjoy a racing game for using cars multiple ways and they are an object, same with a regular person or a superhuman. It's how they present the games personality/gameplay/story, etc.
There is many ways to play games in the ecosystem than just the console even if yes mostly focus on the US, 'has tried' but not as much as past strategies with Japan and the EU/PAL regions are there and give sales or they don't, Xbox mostly cares for US interest and we EU/PAL audiences just use one if we care to or we don't.
Series S has it's place for being cheap but if they have an Xbox One or PC or Samsung TV/Fire OS or phone they already have access anyway so who really cares.
If many got a PC now they have for their power/release access then waiting for the PS game to come to PC and third parties are on PC when they are same time as console or a wait as well
If they have a console, Samsung TV, Fire OS device or phone they will use that to stream it instead if their care to or whatever comes to PS5/Switch instead.
I myself haven't care for any of the Xbox IPs 2020+ really. Hi Fi Rush sure but got so many other games to play on ALL platforms OLD mostly and few NEW I care about.
Minecraft Legends is ok not great. Forza Motorsport 8 was supposed to be but the marketing and the game design suck so much I won't even touch it.
The other titles are fine but just don't interest me. I mean sure Gears E Day/Perfect Dark/South of Midnight (more so than the others) and Fable are cool but do I REALLY care not really. I care about as much as Splitterhead, cool to see what studios are making or old IPs getting revived but do I really care no.
Maybe Gears Tactics but it's digital so eh and I don't do Xbox digital. Also I got Halo Wars 2 cheap recently in the last few weeks so yeah I'm behind on some things.
There are more 360 era games just being left behind I care about then anything modern Xbox has put out really. That's first party and third party but mostly third party if I happen to get a 360 copy and exclusive third party/second party games because they are just cool to have, play or just have if not that into them but will give a try as I buy games to play them still.
But I don't even care to use my Xbox One X much (mostly YouTube or back compat and the odd blu-ray or Soundcloud app use) so besides older games, the few smart delivery titles and mostly 360/OG Xbox games that can run back compat then the 360 games I have that aren't back compat on Xbox One/Series I also buy that have licenses like a racing game or just aren't and are left behind shooters, platformers, hack n slashes or something regardless of being one offs or trilogies.
I mostly don't care to use my Xbox One X/VCR model I checked if it still worked and otherwise got a PS5/Series X and the Series X gets it's use sometimes but so little compared to the Xbox One VCR did.
Was planning on seeing this, didn't bother as didn't think it was worth much either to watch or pay much attention to, not surprised this is the result.
I'll get my sealed Battlefield 3 (bought a Limited Edition cheap copy to play BF3 and keep the other I think it's a standard edition sealed) and Rage 2 for a few years and wait. Not for checking the value by sources, but for whatever they go for years later the smart way. I doubt people will care or they will be worth something but eh I can get easy copies of BF3 anyway like it matters to still play it.
Well the AC movie didn't stop them. Though it says a lot how much studios learn, if the movie being bad is something maybe the audience may still buy the next game but doesn't change much. They carry on, the movie is what it is of dialogue/cast and execution of the Borderlands universe and characters from 2 of the main characters.
It does what it does. I don't know or care much for some of the cast I know some of them and a few movies they are in and how not for me the humour of them are so anything is possible in the BL movie as not into the humour/dialogue anyway only the gameplay being fine.
Audiences that like/hate the movie have their minds made up, those that still buy the games still will or may change their minds.
To me eh 3 is ok, Tiny Tina is ok and a good theme change/lower age rating. The loot system is fair the dialogue is annoying. Play for the gameplay but not as the best things ever played far from it.
But got plenty of PS3/360/Wii and older shooters to play and enjoy so hardly care whether a new Borderlands comes out or not really.
Gearbox will always make another anywhere and may or may not try anything else anymore.
In the mean time other old shooters studios don't care about to enjoy including Brothers in Arms and getting into Road to Hill 30 currently and powered through Hell's Highway prior.
@ZYDIO Yeah, definitely hold onto that unless want the money for it.
Nothing wrong with it being opened. I mean a PS3 $200 opened copy as well just in a local game store.
I care to play games not sell them but have a few sealed like Battlefield 3 or Rage 2, probably not worth much now but maybe in the future who knows. That or physical sealed if got digital make sense to not open them of course or find other physical copies instead.
I mean cool benefits but to me Solar Crown looks barren and not fun of a 'world' to explore. But that's just me. Even compared to Test Drive Unlimited 2 it's a fine game. I've given it a fair go. It's 'fine'. The licenses were still the most fun part for me as the rest are ok races, time limits and surviving to get the money to take people to where they need to go without damaging enough but eh. Having not played 1 and probably preferring different design of 'fun missions' in games yeah I don't see much to Solar Crown with it's missions really.
I'm not into open world racers anyway but any time I see them I go oh holiday destination, not fun missions, pass. Locations to me mean nothing. PGR made city layouts fun for being circuits, I haven't seen that in an open world racing game at all that level of attention to detail, that or any even being more kart racer with different paths, ramps, (even if no weapons that's fine just something FUN and a little different in the road/off road areas not wow we mapped this location, snore) or anti grav like FUN they are too grounded and boring so to me they lack FUN.
When I can have more fun with MotoGP or WRC based on the challenges ALONE and not because I seek arcade design either it's just the modes/variety is more fun regardless of a time or a high score just something interesting to use the cars with that's all. No dialogue and boring missions or generic realistic situations, if a Sim it's a sim but like we don't even get Forza Motorsport bowling anymore racing games just suck and lack fun factors just driving is something but it's the tracks it's the personality TO THEM or fun challenges.
Same problem I have with on foot open worlds is the missions suck there too regardless of dialogue and less minigame like FUN use of mechanics just attacking and dialogue, outposts or collecting/chasing down. Snorefests.
Even though Burnout Paradise wasn't my thing either I did prefer it's missions more they were enjoyable, and once I understood the game more to get the additional cars, it was just the city was tough for me to navigate or find stunt scoring places to make the most of points, same probably I sometimes have with Crash Mode at times, the older games I have gotten used to the traffic maneuvering so maybe I might get back into Paradise but even still.
Like Disney to Avalanche (Disney Infinity/Cars 3, died, made Hogwarts Legacy even if many good games licensed or otherwise in the past ah the Tak games) and Warner Bros picking them up. Or maybe like Telltale ended up then returned too?
Krafton does the same to revive Tango because Bethesda/Microsoft don't care. Got to love some companies priorities of 'we seek this' yet while Ninja Theory/Double Fine have different conditions for theirs got funding prior so now their new games are a different case but even still under Bethesda Tango got screwed over badly.
Anything can happen here so while I'm excited I'm also skeptical because they could make ANYTHING here with what they have to do no under Krafton of supporting them then making a new game, it's very much possible.
Arkane has their other studio so it's still something even if Bethesda wanted Redfall because of course force a studio to make a trending product, they struggle to make it 'distinct or NOT DISTINCT as intended' as not all are going to end up like Hogwarts Legacy and land it well enough (Avalanche also being a studio that never made an open world before or other factors related to that game design so HL could have also flopped especially being a licensed game) and of course whatever happened to the mobile studio that made the last Doom mobile game or the other assist studio for Zenimax being the case there.
The expectations are just so hilarious to look at with some companies no wonder gaming sucks they go 'eh make that' even though it's far different from what they make or are good at making and get screwed over by business models and other factors. If they had to make something no Ghostwire or not Hi Fi Rush or not Evil Within, like some studios have it tough sometimes because of idiots from the higher ups.
Now whether they make their own games or are a support for Krafton for MP or a solo PUBG related game who knows but it's still cool they get to stay alive because other companies don't care.
While good I do think the lack of other TV support is a bit questionable. Why 'play anywhere' when it's still down to TV maker deals. It's 'play but only those we have deals with WHERE', doesn't roll off the tongue as well. Yes yes anywhere of multiple devices with a screen but still.
Like Samsung or Amazon. That does limit things. I have no issues as have a Samsung TV that's compatible with it and also don't care to use it as prefer consoles but still. It's no 3D TV confusion of Anaglyph/Stereoscopic or prices being high and not strong enough reason of a feature for people to want to when this is a optional thing or a more 'entry access' thing then a side feature of 3D glasses mode and how well games offer it but even still.
It's like Stadia with only Pixel phones. Or in a different case the older Chrome Cast because they cancelled Stadia.
Or Vita before it was all phones and third party apps were the only way prior. The messaging speaks for itself even if I don't mind getting what's compatible.
That aside why have hard drive upgraded consoles and go 'eh this marketing is enough for hardcore that will buy them', not really push games that well upcoming sometimes whether Indies (same reason why didn't XCOM/Civ Rev 2 the mobile games or any of the Japanese games or key Indies on Vita get advertised, I know LAZINESS or too expensive, because LAZINESS to scale them well enough) but casuals yep pull the TV/phone/Gamepass ads because reasons. Sigh.
Some are so bad I can't even think of anything to say about them they are forgettable and seeing as seen the old Paul's Milk from 20 years ago ad (not memorable for what it was intended for, also 'smart choice' removed and just WOW REPEATING EXACTLY WHAT SHE SAID GREAT MARKETING GUYS of full cream/low fat milk, like come on) or others but tweaked, that's saying something when the more memorable ones are better, then the more memorable because it was so simple, or so forgettable because they aren't great.
They need better ads, I barely see them or they are forgettable so why would us hard core if we do see them mention them to casuals and spread the word of Xbox. XD
The shape doesn't matter if names are what people pay attention to. If not names design which as Series S/X look different are they same product line to average people or buy a bootleg console.
Went no best/fine. COD/other series names confuse me more. One S/X, Series S/X, Max, etc. Better words to use/differences. Elite/Arcade I think worked better.
But they understand EA Sports FC? Then Fifa?
Intel names have been hmm. Reading 13K & each number being a series/power/etc. like hexcode or other IT factors.
What average person can tell a PS or Home button, power output, screen/slimness of a PSP 1000 or 2000/3000 like we can. XD
SNES maybe then NES, but 3DS, 3D Land/3D World, Wii U (U logo, Gamepad, long console that's rounded then box and small, from a distance/both together image), One, Series.
Sure iPhone people can tell enough of the different models maybe or just buy the best one and others will go for the other models based on their needs (or just use whatever of the same one for years then upgrade when need be).
Thing I find is how can people tell between phones they all look the same, oh right by brand name and just upgrade to whatever when need be gotcha...
Sigh 360/One as both entertainment names, what idiot named it that.
Best distinct was the Kinect/360 name/cases I think the purple was nice. Yeah country voice accents or colour/design. Maybe best 32GB Wii U was only in Japan.
People not in the know, those that don't ask enough questions about consoles see the design/name yeah. Just by name sounds or name formatting is bad. PSP/Vita are different from 1-5. Switch is good and works with the logic/Joycon above to slide in during marketing photos.
One/Series the whole logic of that was always stupid of symbolism for gaming/other entertainment services as a name, that's not convincing or understandable to most people, most people don't get that meaning or care. Creatives/engineers and average people understand names/value of things differently.
If 720/something simpler we wouldn't have this problem. Nintendo & Sega among others had distinct names sometimes. GameCube marketing that was a problem than name. Or handhelds just were more easy to get for kids & the Gameboy design is simple but effective.
That or whatever ends up on talk shows that people will notice/talk up a product/if they see ads on TV/streaming services.
Kinect was the best name besides Surface I think Microsoft has named devices. One/Series being their worst.
Stop having a marketing team that wants to be cute with symbolism the average customers doesn't get the creative/passion meaning of because the engineers/marketers want to make it sound meaningful when doesn't translate to customers besides us gamers that pay more attention to names, series, subtitle formatting of words and make it simple not stupid.
Xbox family, series as a subname....... one as a subname.... I mean of Battlefield 1...... COD. Madden 25 for 14 and Madden 25.... year gaps/remembering.
For spoken comedy/then visual comedy (too a degree) (talking/going to get food, toilet or whatever else watch 'WATCHING') it's been more clear to me how people focus on things, simple words not always the visuals (unless action scene) or other detailed factors of words. Maybe Police Squad just wasn't funny to people not just missing background/core viewing angle of characters/too much visual information. Like Incredibles 1 Mickey symbol/other Easter eggs in films/games.
Every bit of sales should count for something of digital even if sure not so LRG physical.
The more dumb Gamepass tiers I came up with in that last article I wonder if they'd actually be useful of revivals, category/genre tier, theme tier, story driven tier, multiplayer tier, back compat tier, major games tier, etc. Not just cloud and others. Or better presentation of those games as categories like a streaming service would then tiers being the yes silliest thing to corner them into. XD
Xbox is more than racing, shooters and sports or other stereotypes of an audience developers/publishers think we are, it has it's clear anime/JRPG audience, it clearly has an audience for old games with backwards compatiblity, or other Indies on the platform.
It's not like 2D games aren't going to sell on Xbox, it's not like platformers aren't either. Xbox had platformers, they had experience with many types of games.
I get the Gamepass mentality but some of us want physical/digital the regular way and don't all have Gamepass and treat it like a rent/move on mentality.
Some of us want other games on Xbox and use all platforms or some people with only an Xbox or Xbox and Switch or Xbox and PC want to experience some games.
The days of the PC/Xbox blending things or being the DEVELOPER'S CHOICE for power and dev tools is just not the same anymore.
The audiences are clear but the ones that DID buy OG Xbox or 360 during the exclusive games by third parties being more plentiful, being more live arcade or whatever. It isn't just the oh the multiplayer system, oh the stereotypical gamer of this type.
Regardless of what does or doesn't work of tools on Xbox for some games like that Capcom collection situation as it's own factor.
I do thing it's a bit awkward publishers want that much money when I mean if limited platforms these days of consoles these days, GOG/Steam/Epic and the rest are the major 3rd party publisher launchers.
All are high enough of audience numbers why not bother even with a few under a million, wait for it to build up, if people hear about the developer/publisher they may try their next game or care for their next revival release or enough people part of that game's past will speak highly of it, have a good marketing campaign, not just go 'eh a rating will do but we won't actually bother and just wait it out'.
I mean if we really want ways to screw ourselves as customers over.
Ad tier, Retro tier, modern tier, online tier, game genre tiers, themed tiers (like they have for their different sales of anime, publisher, movie games, different settings, etc.), cloud tier, resolution 720p to 8K tiers, I could come up with any stupid ones and I mean any are possible and ridiculous. XD
A theme park like presentation tier or any other kind of fancy thing but that takes a bit of UI/other developing then probably needed.
I mean if Bethesda Land or whatever the E3 thing or Rare Replay's intro scene was like applying a more fancy way to present a service would be something for all the new games, that or maybe mixing the upcoming type videos in there? Or something like that.
Rather than just me turning on my Xbox One X, getting a notification, ignoring it and as not a subscriber doesn't benefit me. Keep it to subscribers or those that look up the service/need an ad to show them on their dashboard than people not interested.
Whichever are practical I don't know for sure. Anything could be as complicated as TV packages of family, documentary, sci-fi, sports, whatever and apply it to a gaming subscription service. Or a TV/movie streaming service.
SP/MP selection is something and great to have, surprised took this long, but give me PS/Switch style 'ignore updates' option too Xbox not force it all the time. Downloading it when I want to not forcing the update and going uh what space do I have, oh, or just playing the 1.0 version not only the rare 1.0 disks I have on certain platforms with VC4 being my only 1.0 disk and no update.
I myself don't care I have an idea how cloud is, I think the setup process was REALLY bad when setting it up to another TV so it's got a ways to go with how fiddly it is.
If they REALLY think people can take the simplicity sure, if they want to play some Indies or other things for a price if people get used to the idea of gaming without a console or care about gaming as a medium enough then just mobile/board games/card games or tv/movies as a 'thing to pass the time' and not dedicated enough like the rest of us that read articles or some making their voices heard because they bought a console, value consoles and don't want the expansion or are vocal to voice their console purpose.
I think consoles will stay if a dedicated audience wants them, but over time if small enough sales they will get rid of them
(whatever range of million they would make as a cut of, or if like Windows even if high enough millions they won't care and force it, I liked Windows 8/8.1 but at the same time they did say hey we will focus on Tablets and this all platforms design as if PCs were dying just like consoles even though there is a sizeable audience that has shown we like PCs and Consoles for different things we aren't all tech illiterate to some things (even though schools have had computers, but Chromebooks are a thing now then Netbooks were of Windows even if on eh hardware) like some people can be who can't use a controller but will a touch screen or can't use a local file explorer and can a cloud storage service (or even that if they don't even know what a file manager is let alone how to zip up a folder for University, not everyone has to be an IT person to do some things that simple ever since a kid) or other things too hard and yeah Windows 8's push wasn't a good idea even if I thought it was fair in some areas for universal simplicity (also not as bad flat design as today and worse navigation) to a degree and like some of the Pocket PC/Windows Mobile to a dock/otherwise casting option, I cast my Android phone when I feel like it (not as the ONLY option) when the app wants to play nice, I can take 'some dramatic changes' with OS or games but it varies).
I myself prefer a local experience not internet focused down my throat all the time as the only option no matter how close to seamless to offline. I use my Switch or older handhelds when thunder happens (besides reading books) because I don't have to worry unlike consoles hooked up to the TV.
Not just because of internet use cases if the modem needs a reset or other reasons.
As far as modern ads go it's fine. In terms of audience response I mean it makes sense but I don't know. I don't care and see the business side to it but I also do care as a console user and not a fan of some of MS services other than Windows Defender working good but everything else about Windows or Xbox annoys me other than the Xbox having the quiet feature on Xbox One that PS5 now has.
The Day One changes & other stuff to higher tier is ridiculous. Desperation. Balance out benefits per tiers? They want too much & it's confusing. Who is it for? Win 11 'everyone' & it's still confusing to us hardcore/aware types going why?
I went alright not bad but I still think it needs work, the QR/phone app or syncing, or other checks or things, I assume on first go that's the case but even still was a bit fiddly. It's so forgettable to me that's how great the experience was. It plays well enough if got the connection/cabled or wireless and whatever region, etc. But even still it was so forgettable. In a way yes it's like a more like a rental and just forgettable, in the digital service way or FlexPlay kills the DVD itself way.
Hardcore audiences want the consoles, Xbox has more storage upgrade consoles revealed already yet why bother if the Microsoft company side says and wants otherwise of cloud to utilise their technologies and wants other things. Both sides seem to have the 'we have to follow what we are told but also offer these other options for the hardcore just like the controllers to gauge interest in those willing and everyone else goes to the app/other solution to get people into it.
How many actually USE cloud besides their marketing I barely see. I do wonder how much users actually use it or move on and don't stay or even know how to use it at all/are interested in gaming enough regardless of phone, regardless of entry points they haven't covered yet?
Even besides whatever was or wasn't happening with other factors of money why these console upgrades do they think THAT many people will buy them (besides the niche audience) or they going well we aren't making a Series Y or Z so we might as well just make storage upgrade consoles and those that want them will buy those that are dedicated, make a sizeable portion and the rest is other services to push.
Like I mean customers/collectors want enough as replacements when they break, a company couldn't care less about that. Unless repairs or something.
The Amazon Fire Stick is something (then Keystone or their own stick to offer and if not Apple TV Amazon Fire products makes sense I guess) then making a deal with LG, Sony, TLC (Google TV sure) or other TV makers besides Samsung, that and Amazon has Luna but they also had the Android Amazon option for Windows 11 then that went away so I assume maybe something along those lines or another they to offer?
that I didn't think about till now then when I saw the ad days ago when it came out and voiced I thought it was ok but still console focused even though I haven't cared really for much if at all from them this gen, same with PS5, Switch or retro for me currently and the Xbox One X/PS4 still work fine enough for Youtube and other internet app services unlike the Wii U but the PS3 I tested (not logged in of course and that has even lower specs so specs or just processing I do wonder there for app support on there, not tried on 360).
Always a hard question for me. Then again a portable then a Xbox with magic solar panels I'd bring along to power it on a desert island.
To me OG Xbox/360 are more my go to platforms for games but as not explored them enough makes it tough (well 360 the most explored but even still not enough of what it offered in the more second party games way but have enough general 1st and 3rd party offerings that were big).
Xbox One it would be Sunset Overdrive, ReCore and hmm not sure. I didn't like Forza Motorsport 5-7 really that then and they are a core genre/series I keep the Xbox One around like the others. Maybe Rare Replay as a compilation I guess and if I feel like any eras to play of its 30 games not just the obvious N64+ era stuff many people get it for. Valkyria Chronicles 4 my only no update required only install Xbox One game so for not updates on a desert island that would be fine to me to bring. Probably others exist it's just the only one I have of that kind without a required update.
Minecraft or any sandbox or many paths game for story or many random generated dungeon generators in other games (so if had to pick a tactics game the random ones in Disgaea).
OG Xbox or 360 I'd say Forza or PGR or Sega GT (not played but want to), Blinx, Kingdom Under Fire maybe. I'd want a puzzle game but most of them are PSP or PS1 my favourites there unless puzzles inside other games of course.
Wasn't a mention of 'just 1 console right?' or gamepass games or other factors right?
Limitations of a service to narrow things down to key games want on them hmm for sure of research from audiences hmm.
I enjoy rally but I'm not sure which one. WRC, Onrush, Dirt, Gravel, too many to choose from.
Something like Blur or Geometry Wars are nice but not sure. Halo for Forge maps/modes of course makes sense.
Puzzles, adventure, trying to think what in some I could narrow it down to. Pretty hard the more games I get and go hmm, as I don't make lists of things as I just enjoy what I do then putting a top 10, or a top 3 with more value then others.
I myself as don't use Gamepass I don't pre-order, let alone have I think for Xbox. Others I know have for PS5 games but that's about it. Not a pre-order type. I see pre-order dates, go uh huh release date is then and get my games, anime, whatever games/weeks later when it's available or cheaper.
Weird. As I thought mostly the US or others were more digital. Sure Limited Run and others are a thing and the retro gaming market but for how vocal it can be I don't hear or see enough of it in other regions to know what's what anymore compared to physical copies of older generations and some being for JP/EU and going oh EU/PAL releases came out for a while longer or particular games. No idea how true that can be for physical games anymore nowadays.
They can analyse but I don't know what to think really at this point.
I see the odd ads but still Gamepass related (and that was like last year or months ago I don't remember as I barely see them) not console related or game related (unless trailers or articles in places a hardcore would look of course not pushed to me). Other than the Fire Stick ad I haven't bothered or really seen much. I don't see posters really, I don't see much pushes for games in an EB/Gamestop just PS/Nintendo games. The Xbox section is ok there I guess, new or budget ones.
Sure EU/PAL I assume may have pulled back from physical to more digital but there is a reason why many still got physical in EU/PAL regions is because of how wide of a range of countries to sell to and besides the localisation costs physical I assumed was big enough there. So are they cutting back now? Due to more digital?
But Africa/Middle East too huh, no idea the situation there but how low are sales there though I wonder let alone any other countries rural or cities. Whelp if they find it to be the case 'if really'.
I don't see many Xbox physical other than EB/Gamestop, JB Hifi stopped doing them, besides seeing Suicide Squad Xbox physical and that was it. It was barren and only PS5/Switch/PC peripherals. Not even the Xbox consoles I think anymore either if I remember while ago I checked the Switch section they were positioned in.
I mean I know Xbox/Microsoft are a software company but even still. Why offer hard drive upgraded consoles then. That's what keeps throwing me off. Why offer them if they can just go well we want full digital to ramp up and keep enough units of the others?
I get offering Fire Stick support, not other TV support yet just Samsung and any other solutions for non-console users as us dedicated will get the consoles of course and Microsoft is fine with that, whatever news of consoles and whatever hardcore to still be happy buying them if not a PC or not sales off games ported to PS5 or whatever. They clearly understand their console userbase is still there.
But at the same time why more consoles? I'm not complaining I'm fine with more consoles even if revisions but it's just a lot doesn't add up when they could have used that money for anything else.
Especially as if the price is too high or they don't want people to buy external hard drives and just get these Xboxes instead then is there much point?
When a cheaper console between Series S/X but of Series X power, so a smaller hard drive (not ideal but I mean 4GB 360 existed for a reason and not all games had to be installed to the hard drive then like they are now and with how big games are I do wonder, or just a non-quick resume configured hard drive Xbox) maybe, as engineering in-between hardware this late wouldn't be a great idea of course for developers of course I know that.
Besides the type of game it is I mean the Gamepass versus regular digital sales/purchases model speaks for itself how people choose to use them.
I don't care for 2017+ Sony anyway (besides what Dreams, Knack 2, Gravity Rush 2, Astro............ Ratchet/GT haven't impressed me) so regardless to me the IPs mean nothing, sort of same problem with Xbox many of the games just don't appeal to me gameplay wise, they have variety to a degree which Sony hasn't been offering, but they just aren't grabbing me (South of Midnight is at least and the kind of action adventure game I find good enough then others being too cinematic or too generic, it isn't much but good enough, then the rest being RPGs, well known IPs I 'may give a go at their latest entries' like Gears/Perfect Dark/not into Fable to play but respect/own all but the Kinect title which I want to get to experience more 360 Kinect as new to it) compared to their 360 ones or a disappointing circuit racer or others) other than back compat at this point and a blu-ray player for aniem/Soundcloud listening device alongside a game I'm playing.
Yet they push more storage upgrade consoles too and a fair Fire Stick ad yet no news on non-Samsung TVs (not fussed just pointing out).
@TJ81 Agreed. While it's not as varied like Flatout of the human catapult minigames (use the car to send the driver to whatever the minigame offers like a target) or any other 6th gen racers I find with more compelling event variety and mechanics I find that modern games suck at (yes yes variety isn't everything but with how focused some are, some put the bare minimum of race, time trials, drift, it gets boring, it's like with later CODs the vehicles weren't the best parts but sometimes the on foot got boring for me regardless of stealth, breaching and other scenarios).
Wreckfest was still fun with the events/mix of vehicles. Fake vehicles to me is fine enough I don't need REAL licenses all the time to have fun and Wreckfest, Flatout, Burnout, Ridge Racer and Destruction Derby did a good job with that of just making the vehicles and arcade moments really fun.
Some games can offer that and if want to tackle small things like 1-2 quests or bit of leveling or exploration but yeah just small levels, repeating them for times, or just some fun arcadey moments yeah I enjoy them quite a lot.
Or roguelikes just doing a few runs. Or racing, or whatever else to offer short moments in a console game (as long as the checkpointing is good or levels suit or survival game resource gathering or whatever tasks) not always needing a phone game to experience that.
Whether handheld length short or just 5-30 minutes they are good. Been fine with that for 360 shooters, racing (annual, arcade, sim/cade) or hack n slashes these days as collecting many of them.
it depends how we want to experience a pick up and play type of way of play in even long drawn out games (or feeling we achieved something or played enough and come back whenever) or they just offered that more in some modes/games besides what Indies offer or some arcade IPs returning offer as well.
Publishers want us glued to the games yet forget some of us just want a brief experience. Even some board games you can leave for a long time or have a brief round. Sometimes we just want short sessions as that's all we need. Not short as in chip away at it for a year either. Sometimes just a few minutes or a weekend type game I guess.
Been fine with the short what 3-4-6 length many can longplay them quickly as but for me regardless of deaths or taking my time exploring if secrets or browsing any upgrades if the game has any (some shooters don't) it's been fun with just a few levels to get through.
See how I go as some parts I get stuck on and just move on to the next moment I want to play them, or finish them across 3 days if binging, or a week but largely spread out to whenever I want to play them. The hour counts don't bother me, the prices at $5 to $30 are fair I think even if getting just the campaign value or any side content that isn't online bound.
Like playing Colonial Marines, Turning Point (now owning all Spark titles I felt was an ok achievement) and Never Dead has been nice besides the 2 games on 1 disk of Riddick games (like White Knight Chronicles good to get the 2 games on 1).
It's why I'm more into OG Xbox/360, not so much for the length but the ideas and IPs I missed out on have been so exciting to experience.
As a fan of dual screens, the fact Picture and Picture or snap like footage was shown for PS5. I think it had a benefit.
I am surprised by the results, I hear no one talk about it at all so this is something. Sure it's how they do it, sure it's the marketing was an issue but surprised people either did want it or miss it or whatever the case. However they 'could' implement it again.
Sure balancing apps/games and webcams or TV shows or other apps uses a fair amount of the system but at this point if PC has had multiple desktop features for years and yes it isn't a console.
I just want to see more happen than just quick resume as a thing as good as it is for digital games (not something I use but I appreciate the feature existing as it has a benefit for sure).
I think snapping besides just the burger/slide out menus to tweak audio or other settings would be nice with snap again.
So to me I actually want snap to be a thing.
They just needed to market it better I think.
I have no interest in Xbox social features myself but I get why people wanted them.
There is a reason why if GBA VC with manuals not pausing the game or other uses for dual screens on consoles besides phones nowadays or in the past and better memory/CPU usage we could have gotten some fair uses.
I doubt even Switch 2 will be wireless TV casting or docking base station to process into the TV and dual screen returning.
Well Pitfall and Blur for sure. So many Activision ones to let be on there. Same with Disney and Split Second but it had licensed cars as well I think? It's why Wreckfest/Flatout and Burnout worked well yet Indies waste their money on licensing as well and dull game modes/car classes and I wonder where the money went for the safeness of the game HMMMM.
Blur it's the car licenses or music, so at least Grid 2 is there I guess with it's timing of BC and licensing same with Autosport to be on phones and Switch. Still a good game I want to come back to for some missions IF I can beat them and inch a bit further in the game or just make a new save.
Geometry Wars as well even if 3 is on modern consoles.
I'd take ANY CODs of Xbox OG era not on there or the Pitfall give us that or a remaster/remake or a NEW Pitfall game to compete with Tomb Raider/Uncharted/Indy/Tad/Syberia (even if point and click) or any other types, Singularity, Prototype, TimeShift and more we need to see.
Many games need BC during the time they could with the licenses. PGR 1 & 2 are still BC on 360 and not delisted at least when I played them in 2020, assume they still work now.
Even checking out City Racer as the 6th gen equivalent is interesting.
I'd say the same or more or less depending. Too many mechanics, consoles and ideas for me to research to not keep gaming and find new things in this medium I enjoy.
Because I collect (besides getting GT1 & 2 later, I've been actively collecting since 2017 because PS4/Xbox One wasn't really doing it for me even besides certain games but even besides collecting always been playing games not really stopped even besides getting into EDM or Anime in 2014/2015 period so I've expanded my gaming and my music/tv areas over time by genre or medium) I'm actively playing more because I can find/buy more than just play whatever new comes or replay something (which I do from time to time).
So I'm actively branching out to different genres then I used to. Hack n slashes (sure had played Legend of Spyro but didn't dive deep into them)/Visual Novels (sure had played Metropolismania but was into city builders/tycoon games then visual novels)/Tactics RPGs (played chess or other board games but not that into them)/Arcade racers (other than kart racers not fake vehicle aka Burnout or Flatout or licensed car arcade style racing games really and different angles many had presented them or just licensed advergaming/one make racing games either) and probably others I branched out to as never experienced them before so current gen and old gen I have bought up games of consoles I never had, and have branched out to anything interesting those than just my usual.
Sure I buy up the 7th gen shooters I missed out on, sure some major 1st/3rd parties I never experienced, sure other racing sims or not as much kart racers, any platformers, or action adventure games.
Besides the odd prior Rhythm Heaven and some rhythm games or some party games/minigame collections.
I got into turn based RPGs briefly but didn't connect with them much.
Sometimes I take breaks from other consoles, other games, read books, watch shows, it varies.
The more ambitious or the more strange to people the games are of visuals, themes or context, the more they are likely to avoid it (especially with magazine ads back in the day or certain ads being less offputting then others) which sucks but is what it is.
They have the games, they don't have all impact or the same audience per platform or an audience willing to buy/play them in larger numbers, but also reusing IPs in different ways would be nice but nope MONEY rather than art to make intriguing for that money.
Crash/Spyro to Gamepass sure but I mean Astrobot might not have existed but yet they were so praised because of Playroom by Firesprite (they were ex Liverpool devs then just rebought but still close with Sony when unbought) and the rest of Playroom VR with the platformer, then Rescue Mission then Astro's Playroom. Because PS fans love it so much.
So yes there is a distinction there for sure no doubt. Then again many OG Xbox/360 IPs I've barely heard of yet are really good so to me I think it's just how well spoken about they are.
Even with some PS2 memory cards I've bought or the PS3 Super Slim I got seeing the many game saves on those has explained a lot but also weren't surprising either (I don't delete them I just save new games onto those cards and leave the saves for memory sake and context of the original owner and I know which aren't mine as I don't own those games, but any sold into the stores I buy them from I know which/when they came in).
Indie 3D platformers while hit and miss are coming back just like antigrav/sci-fi racers oh wait WipEout Rush came to mobile and died, nice that beside Omega Collection, but Redout, Fast Racing and more exist.
They know Sackboy has a presence and Ratchet even if more 3rd person shooter has it's platforming mentality for people (even if Knack was kids God of War then platformer but still).
Lego Horizon seems like a well the others didn't work and they have the Astro/Asobi team doing their thing I guess to hold people over till the others.
Microsoft even when they tried they barely cared for Blinx/Voodoo VInce or Tork Prehistoric Punk but at the same time they well 'tried' did audiences care not really but they also didn't try years later like now when they can.
I get the appeal of Minecraft but at the same time I guess like with Project Spark, Dreams/Game Builder Garage or Mario Maker (even if different brand appeal), thoser more creative types games are what those audiences seek at least on a hardcore level even besides yes nostaglia for platformers I think it's HOW they handle them.
Like Astro to me has gameplay care in it's mechanics not just the bare minimum, that's what I WANT to see in platformers yet many racing or 3D platformers by Indies feel too nostaglia safe and not exciting to me or have similar pitfalls of polish or design decisions that feel copy pasted in a Lords of the Fallen to Dark Souls way, copying but not actually fixing things that they would fix in later Souls games, it's devs that just trace but don't improve like we saw with BETTER competition in the 6th gen, actual competition and many ideas just come out all in short experimental time spans in different ways.
It just so happens that some were so good at other appeal instead. Not because they were GOOD or their business model/mechanics later were good but because of other appealing things of certain cars, or certain brands or certain animal creatures or marketing, or reviews. Not because the game design was good, no one cared about that.
Comments 754
Re: Tango Gameworks' New Owner Doesn't Even Expect Hi-Fi RUSH 2 To Make Money
That's interesting they want a variety of games to attract audiences that may not have given them money with their other products, make every little bit count for something and take risks that way then safe risks, wow that's amazing and what I want to hear. That's great. It's smart too.
Says a lot many other companies don't see things that way. Not all can be long or can be that 1 hit and another one.
Regardless of their parent company and other things they do have the right mindset and I'm all for it.
Re: Call Of Duty Leads The Way In Xbox's Latest Backwards Compatibility Sales
Fair sale but where is my COD Big Red One/Finest Hour and more on here? Offer them up Activision. Offer your older entries, offer your other IPs and I'll buy them. Otherwise why should I bother with the Xbox other than 360/One games I pick up because the current games take their time which is fine or I have no interest in them. Make me care about current gen because I don't and haven't.
I haven't turned my Xbox One X on for gaming other than youtube for a while now, the odd 360 game to play when in the mood/finish, because of the BC issue I played and beat MX vs ATV Reflex on my 360 instead. Was worth it what a fun game.
Even my PS4 I let go by in months because I just don't care.
Played and finished what 18-19 old gen games this year and 1 of them being modern as Splatoon 2. That's a lot of money both Sony/Microsoft/aren't seeing and is going go retro games.
Splatoon 2 I got pre-owned in a retro game store anyway so Nintendo didn't see that money but they did other purchases of course physical for new cheaper prices in other stores and 3rd party games at that.
I always have to look at the back compat lists for 360 and Xbox One/Series on wikipedia or the Xbox website, I try their store but it runs eh/struggles to do updates/close as bad as Windows 8 where I had to task manager the apps shut, it's hilariously bad. I don't want to search all games one by one and the tagging/categories aren't much better so I use the websites or put the disk in and see what it says instead.
Tried Far Cry 2 recently, it's fair. Dark Void for sale that's fair. 1.0 on PS3 though that 1.1 update sucks. No idea if bad on 360 though.
Re: Space Marine 2 Player Claims Xbox Is 'Misleading' Series S Owners With Incorrect Info
With tags yeah it's not clear unless the description says so. But then again like Tony Hawk Gameboy Color in magazines or EA Sports Tiger Woods Golf Wii version it's not like this hasn't happened before.
I assume Saber would show it how it is (maybe you never know with marketing teams or showing the better version title people show the reality of how it looks/runs) and Microsoft just needs better tagging/store pages, I get the Series S/X tagging but yeah they are different systems but same family, it needs better descriptions, tagging and more on separate pages for each platform not an all encompassing one for both Series S/X and it being misleading.
Re: Xbox Dev Confirms Backwards Compatibility Issue, Provides Temporary Workaround
Yeah got 12.5GB, had no issues months ago, now in the current state yeah it doesn't understand them unless installed it won't understand any or old it understands. Regardless of in my 360 group, or not.
Glad to see they are working on it. I can wait got plenty to play on other platforms besides the back compat/Xbox One titles.
Re: 'Reynatis' Dev Explains Lack Of Xbox Version, Says There's Not Enough Demand In Japan
They do realise that like with OG Xbox to 360 or Xbox One differences of sales or audiences matter and that other countries would gladly enjoy it on their Xbox even if Japan has a smaller audience for it. As if the OG Xbox to now uses Windows, had the developers first mindset, sure has changed over time but I mean.
They could just make a deal with Microsoft for funding it for Xbox/cloud/PC or whatever? I get they may be small of a dev but many other small devs get help and ask for it. Ask Xbox branch in Japan and see if they can get in touch, stop believing nonsense and make an effort or ask other devs that have made a game for Xbox and what the success or average or not as great response was. People believing what they hear and stereotypes and seem to ignore the past of Xbox Japanese/Korean games on the platform or the actual outcomes.
If they don't know how large of an overseas audience they see Xbox or other platforms and know how excited they would be for this game the devs are delusional and don't think about the bigger business picture at all or potentials at all of sales/audiences looking forward to this game. How sad. I don't know enough about this game though, I've probably seen the name/artstyle a few times maybe.
I was surprised when Phantasy Star Online 2 was Xbox first before other platforms in the west, if Sega is intelligent enough or willing to risk it to do such a thing (even if a larger company sure) and go yeah why not start there then the Japanese getting it on other platforms when they did prior to the western release, why are some devs so blinded when going for wider audiences overseas. XD
If censorship then sure Steam or Switch but the ignorance or more questionable side just makes me wonder, why?
In terms of APIs or the hardware or setting up meetings with Microsoft or whatever then sure but to completely ignore other audiences on other platforms with such a statement I think it's very questionable/and an 'I don't want to' then a case of the audience they original care for being the Japanese or Asian region and they have no idea how aware or waiting or could be annoyed now they have made the wider audiences then getting wider sales/audience and further audience reach for them to get their other games prior or future to think about and them shutting up and making the port happen. They don't think long term enough clearly. XD
Re: Xbox Has Begun Including Handhelds In Promotional Images
Ok so handhelds, Fire Stick, TVs, console, PC, mobile. Sure I get it..... Doesn't mean planning a handheld just the software mode which is easier then going for hardware. They can go eh Gamepass/cloud on these things, easy. Less effort to manufacture.
Same as how you could see Pocket PCs/PDAs as Pocket Windows with basic games or older DOS games as useable but even still, same thing here but 2020s then 2000s and more enthusiasts/clunkier thicker devices.
Re: Halo's Cancelled Mega Bloks Prototype Game Just Got Released
Unfortunate. Halo and Mega Blocks have been a thing for years so a game of it would be great. Disapponiting. They could have used this to compete with Lego Horizon but nope, what a waste.
I don't care for kid/family friendly versions of teen/mature IPs to IP recycle I think it's lazy.
But if companies are going to do it by all means I guess if wider audiences don't care. I get Lego games doing it for the movies and it was to sell Lego sets sure. But for games I mean eh I just find it safe and lazy if they don't use the Lego/Mega Blocks aspects enough to make it stand out when we know it's just to make it for wider audiences anyways even though they may grow up and play the original teen/mature IPs in the end or they may not but get them into these early not just the teen/adults also getting into these family friendly ones whatever percentage that ends up as?
But to get them hooked on them if family friendly games won't sell enough as original IPs like a Blinx, Ratchet, Sackboy or others on these consoles.
If the adults we are that do prefer original IPs than license recycling for a younger audience if the size of us in sales that do prefer them aren't enough sales and parents buying for kids just go for whatever else instead of a Fortnite, kids show games or something else then a Lego Horizon/Megablocks Halo then I mean I guess.
I think Microsoft are just stumped. I don't care for Lego Horizon or a Megablocks Halo but I won't deny it would work and push the branch/IP better then it being limited to it's main audience and struggling so much. If they can't get Project Spark to work, they can't other kid friendly IPs because they SAY THEY WANT THAT SAME AS JAPAN SIDE OF THINGS AS WELL BUT WE SEE THEM NOT REALLY DOING ENOUGH OF WHAT THEY ARE SAYING. That's their own stupidity for wasting their time going we want those family/Japanese sales (deals from third parties to release on the platform rather than to have exclusives like OG/360 era as yes times are different now even if wider audiences may than 2000s/2010s of them).
They really can't make up their mind. I'm glad we know about this as it shows they were trying for family games on the platform or maybe other platforms to spread the Halo IP, it sucks though, it maybe didn't capture what they were going for whether Infinite like or something else, maybe building with Mega Blocks not just artstyle didn't work out, or whatever they had played for the game's core but even still.
Microsoft and not knowing how to appeal to families and going eh what's popular will already works for kids to play on our platform just give up. What a disappointment. This like playing co-op on PS3/360 like I used to, sure needing to be older but if teens/adult family members played Halo together co-op split screen campaigns or multiplayer not just friends, now we play different genres and because split screen is gone. A Halo Megablocks with families in mind would have been a brilliant idea for the modern era of family games on the Xbox for Microsoft to keep alive.
They don't try hard enough. Did they have a QA/survey about the game or idea at all? I want to know more what was going on here.
Re: Xbox Fans Hoping For Backwards Compatibility Announcement As 'Singularity' Gets Relisted
I hope so I want to play Singularity but don't have a copy yet. Got Prototype 2 ready for the Xbox One, might as well continue from my early start on 360 instead then.
Got to say I assume it's a low storage thing the current issues I have with mine as with the latest firmware or the laser my 360 games won't work and say nah can't read it/launch this. Low storage I assume is the case but otherwise I never had that issue prior and I have 12.5GB space left. I can this work with lower then that and it still would respond with 'not enough space' or other things which makes sense to do so with such messages. I haven't deleted/uninstalled any yet as yet to finish some games but even still.
Got TimeShift on PS3 but whenever I checked the Xbox list it never appears but is listed on the Xbox store as not available so I usually assume that means only the disk version and the digital needs a renewal of the license rather then it being a in-progress thing and the store page is up. The list on their website doesn't display delisted games but the store pages are still up so it can be confusing unless going into the page and going ah right delisted.
Blur I know licensing for cars/music, it won't happen. Like they cared about the game anyway.
OG COD games from OG Xbox as well would be nice Activision.
I highly doubt this means anything at all. Why would it take this long, why would they care for minimal sales/however much time. They don't care. They don't care to relist them or offer more Activision IPs to the BC list at all.
They wouldn't offer the older Spyro/Crash games either on OG Xbox/360 they just wouldn't care, source code available then reverse engineering or not. The BC team are there for I would assume Series X support on the next console is more likely. They won't be there for other games to add to the list/support for Xbox One or Series X/S at all.
No Pitfall Lost Expedition though, so annoyed by that. Give it to us Activision let us play the IP you have ignored and this great 3D Metroidavania, the mobile games from 2012 were eh and this was the only game on Xbox besides the Atari/SNES/Jaguar/PS1 games.
I mean there is no Activision Anthology on Xbox at all only PS2 and other platforms. So at least Pitfall.
Re: Review: Lollipop Chainsaw RePOP (Xbox) - The Cheerleader Zombie Hunter Juliet Returns
@Liam_Doolan Ok thanks' that helps.
Ok gotcha. Won't know it till experience it of course or see footage of people showcasing it. Can only tell so much when written and between versions old and modern what it turns out like.
I have never actually played a Suda51 game, I've only researched them. XD So yeah that's why I'm more like huh are they that way as I've not played one yet
I'm aware of Grasshoppers games or Suda51 but not played any of them yet but looked into No More Heroes, Killer Is Dead, Killer 7, the Blood+ game, Lollipop Chainsaw or Shadows of the Damned as their more action/hack n slash ones, not looked into their other stuff as much other than Fatal Frame 4 on Wii or think heard of Let It Die and Sine Mora.
Re: EA Reveals Performance Targets For Star Wars Jedi: Survivor On Xbox One
Fair resolutions, not surprised Xbox One is at 720p as I thought I'd be. 1440p and 1080 for One X and Pro though hmm.
Can't wait to hear about the disk/download situation and people going nah just get it digital as the download was required for PS5/Series X anyway.
So with smaller blu-ray disks no way EA wants to offer 2-3 disks and make that the better version or cares about disk production for this game on old gen do they?
Not interested in this game, others experienced it on PS5 and yeah the platforming confused me someone more used to platforming in games then the person playing and the combat was ok. Got rid of it, still own Fallen Order on Xbox One, I may get back into it but I'd have to reinstall it and don't have the space due to the 360 back compat games or other Xbox One games got to finish.
I skipped NFS Hot Pursuit Remastered on Switch because of that mention on the box. I'll find the other versions if need be but not desperate for some games with linear gameplay I'm open for.
Re: Review: Lollipop Chainsaw RePOP (Xbox) - The Cheerleader Zombie Hunter Juliet Returns
Can we have a more 'linear that's not dated' game comparison at all? Or less 'open worlds are current' logic to things, as if Space Marine 2 hasn't shown scale while linear and mix of corridors and wider spaces, swarm of enemies tech that's cool but over used till later chapters. Just like the first game but of course more impressive.
No More Heroes 3 wasn't perfect either it has it's moments (not played).
I thought DMC5's controls for V and Bayonetta 3 with 2-3 characters was garbage. Bayo Origins and Astral Chain do it differently and better. DMC5 does not and I played it on Xbox. It's how they tackled those controls. Even with motion controls as a third camera or a 2 characters, 2 halves of the controller or a trigger/button to make them swap over or auto attack/defend or something or bring up a menu the fact it wasn't done is hilarious.
Glitches are unfortunate I think that's fair.
But outdated level design? I mean what not enough spectacle for people. XD What we going to compare this to Oneechanbara or something with it's level design. Very different games, very different budgets for sure, very different era of gaming too.
Camera I do question but to be fair cameras are only a bit stiffer in PS3/360 era without counting Wii d-pad or motion camera movement. I am playing a LOT from this era right now besides PS2 and yeah I know the notice, but to me even modern cameras aren't perfect.
I won't modern games feel better, sticks are better, software has tackled them better but at the same time I find them hardly unplayable either other than if level design of corridors has the camera hitting it constantly which it doesn't in this game I know I've seen retrospectives (not played).
Re: The Always-Online 'Test Drive Unlimited Solar Crown' Suffers Launch Day Outages On Xbox
Oh well, just makes online DRM for servers look funnier each time they do it. Games rushing, not testing enough, publishers with unrealistic demands.
I never cared for this game anyway, it looked safe/dull, it looks like a modern racing game and I don't like how many of them are anyways, the select few I do I am waiting on and even then most others have no convinced me they are just as dull or unappealing of their selling points as always.
I have Unlimited 2 on 360 and it was a fine experience I have yet to keep playing a bit more of. Got so many PS2/3/360 games and focusing on PS2/3 currently of third party shooters or vehicle (Full Auto 2) combat or hack n slashes or yes I shouldn't but another casual playthrough then a challenges playthrough of GT3. Or finishing my PS3 copy of Juiced 2 then my PS2 copy.
10 year deals, then they cut them off or they offline update it like GT Sport. My guess is many don't go offline and it's more rare we see it happen for other studios at all.
Re: Phil Spencer Talks About Two Activision Games That Xbox Missed Out On Signing
While fair, I could care less about either of those IPs making a comeback or being signed deals really. Plenty of other music/rhythm IPs they could focus on. VR, Just Dance, and Indie ones even.
In terms of skating and Tony Hawk/others I mean eh, goes either way really with Skate 4, Session and more being there regardless.
Give me a Pitfall sequel/Singularity or something, anything else Activision ignores, but they aren't compelling enough, don't make an impact, aren't live service worthy or other money making type IPs are they, sigh.
Destiny sure they didn't at the time, sure it's on Xbox but yeah they could have signed for it some DLC deals or exclusivity or other benefits to Xbox platforms, Bungie is on their way now. Probably other games from other studios/publishers big or bit smaller they could have but didn't sign on with other publishers of more impact I think.
Then again I'm not disappointed Gal Gun Returns is on Switch/PC (better place to put it anyway) and it couldn't have it's return to Xbox when it only was on 360/PS3 at the time in Japan, the other entries on PS4 and pretty much all entries on Switch/PC now. Nope. Not like it couldn't have come around because well they have their reputation/morals after all and that audience has to go elsewhere, they don't want that audience's money at all.
Xbox just struggles to get some IPs and they wonder why many have Switch/PS/PC instead and are broader of audience or better sales.
Re: Xbox Fan Highlights 'Biggest Gripe' With Star Wars Outlaws Which You Can Easily Fix
@RadioHedgeFund Understandable. LB works, Y never did for me.
Re: Forza Insider Program Launched By Turn 10 To 'Drive The Future' Of The Series
Part 2:
The only good idea FM8 offered was the position selection/credits thing (something MX ATV games have but without the credits part), the upgrade system was a fine idea but for a racing game/HOW they handled it was bad.
The game's updates may have helped but it doesn't change some fixes or cars if the core game is pathetic.
The staff show how bad they are with 100s of race events & nothing genuinely fun to do it in. What a 8+ year restart of failure.
Even if I hate 6 it's still better then 8/Series consoles entry.
Re: Forza Insider Program Launched By Turn 10 To 'Drive The Future' Of The Series
The sooner those non-racing game/car related devs at Turn 10 get their act together, fired or actually have a brain and understand hey, offer multiple modes like 1-7 have, better work out modelling cars, the physics model, original not just licensed tracks. That's a magical idea the idiots.
The QA/Consulting staff already don't know how to say hey this is more than just cars around a track, that's racing right? Tell me how car guy directors in racing game studios allow that to work & multiple other modes. Figure that one out. Stuntman is movie stunts, Burnout has crash mode and other things, Flatout races/derbies/obstacle course flinging the driver crash test dummy like. Wreckfest is modern Flatout and only races/derbies.
FM1-7 with bowling, touge/hillclimbs, drag racing, drifting, stunts, stylish driving, cone gates, sprint/1 lap magic (FM7/GT4) low on fuel challenges (GT), class based events with F to R1, etc.
Hot Lap Racing is pretty basic too but I can give them some slack the tracks are more compelling/goals are ok.
Too many artists/designers/animations looking at emails/other things & less imagination, while programmers/engine staff too busy clearly.
Using a car/prototyping is not that hard to come up with ideas for unless they have no brains or no talent/time to implement anything, they had 8+ years & none of the designers/artists or animators had any good ideas, let alone programmers/engine staff to busy.
Were too many looking at emails or other things to have a brain & come up with ideas to use a car besides racing around a track? Their imaginations must be wild. If FM7 can do it 8 can too.
Ever since FM2 I went eh the training tracks are fine but the really repetitive & lacking use of licensed tracks was a problem. Even in later entries the original tracks I can't even tell are fictional at all due to the flag/region they are set in and other than the wiki/some layout elements wouldn't event know any different. The series had more licensed tracks & I just got bored besides the progression/core modes being just more boring per entry.
They need more original tracks to prove themselves and fill in gaps where waiting or approving licenses is the case. Think about cars/physics/track design. I don't care if it isn't even perfect either.
I enjoy racing games arcade, sim, anti grav or licensed/no licenses & just fictional vehicles. The fact they can't look at others on the market or even OLDER games in the series/on the market as competition with better ideas at all & make the most generic, unoriginal, boring racing game so far is amazing.
It doesn't take not into cars dev staff to figure out hey this is what a racing game could need then 'we know there are cars, they race around race tracks (not other ways to use them), they have licensed tracks because of marketing'. Yeah wow it's the most hilariously mundane/pathetic, good/bad/shovelware ones not just high quality or advertising ones for their brands back in the OG Xbox days have better ideas/personality then FM8.
I'm not into motorsport but I still understand how to make a compelling racing game then FM8 is of a piece of garbage of ideas/execution.
Offer an actual good progression system then a pathetic one. 1-4 had region systems and curated/play any event structures. 5-7 changed and 6 was so boring/linear the side content was the best part. 5 & 7 were more fair.
Re: Xbox Fan Highlights 'Biggest Gripe' With Star Wars Outlaws Which You Can Easily Fix
@RadioHedgeFund COD had melee on right stick and has for years of the Modern Warfare 2007+ era. It always threw me off compared to Halo or others though Halo 3/ODST or so era with dual wielding and LB/RB to reload then X was confusing. At least back then.
But playing many 3rd party shooters/arcade racing (or combat racing games) on PS3/360 I'm coming across the less universal of some of them now and going oh huh interesting between presets or binding. It's amazing going back to find out how different the same genres were, character feel and button placement for actions.
Or grenades/weapons/sprint on others many LB (Halo Reach/4), left stick in, A (Gears and a few others like Gears) or not on B to crouch or dodge that I usually would rebind if on a trigger or something.
Had A or X be interact unless it's a Bumpber LB/RB or something I forget which game though.
Or dodge for some games with right stick (old PS2 era God of War or Knack as a PS4 example of the same game design just for kids) or right trigger (Bayonetta). We don't get right stick to use as an interact like Pitfall on PS2/Xbox, the near motion controls use of a right stick. We don't get that anymore.
I'm coming across many PS3/360 games with the L1/R1, L2/R2 compared to the 360 where the triggers just make sense when it comes to racing or shooters I'm picking up for those systems.
PS2/Xbox/GameCube/Dreamcast it was all over the place with cameras or whatever buttons and right stick wasn't always camera, so modern controls it's rare other than No Man's Sky with right stick press in to sprint that I go huh that's odd.
People forget a lot of what was changed to be near/is universal for genres now.
Unless it's like a camera recenter maybe or a different genre where face buttons are more common like old hack n slashes or visual novels for the menus or something controls are very universal in the action adventure/RPG genres i think by now.
But for me going back it's like ah there is different not just because of genres I'm jumping between but even in old games of the most popular genres of Shooter, action adventure, etc it's weird going oh these games had that different between them even besides southpaw controls (not that I use them).
Re: Xbox Fan Highlights 'Biggest Gripe' With Star Wars Outlaws Which You Can Easily Fix
Well it's no Pitfall Lost Expedition right stick to pick up objects/motion controls, God of War of old right stick to dodge, that Knack also had, others with right stick to attack. People are THAT used to modern controls being universal that oh right stick is used for WHAT.
I feel the same with the No Man's Sky sprint on right stick then LB or left stick in or old games with odd camera how it feels not just the button to re-centre or to do horizontal only camera and no vertical, sprint on different ones (left stick, LB, A or something else), reload on X or RB, melee on right stick or a button and interact button placement of yes X too but I'm used to it with old games. People go oh this is odd.
Getting used to L1/R1, LT, RT, L2/R2 for shooters and racing on PS3/360 depending. I'm jumping all over the place between games though from that era right now though.
It's always good games have rebindable controls but that's the gripe. I thought it was something else instead.
A button/input change is a big deal to people sure it makes sense to know how to play/what feels natural or games are near/all universal in some genres of controls.
But, wow, nothing new to me of buttons/sticks used in many ways of old games and getting used to control scheme presets or rebinding if they have them but just because everyone else is used to near or universal in modern games controls in the same genres then different per genres.
Re: New Report Details Cancelled 'Crash Bandicoot 5', Including Planned Spyro Crossover
No Spyro 4, sigh. Toys for Bob separated so that's fine they are more free, good on them.
Beenox stuck with COD or something else I assume so sigh sure.
Vicarious was moved to Blizzard of course and whatever they are doing now.
It's always COD/Warzone and when we want more they get dropped. What a waste. I'll stick to buying OLD Activision left behind games thanks. Second hand, they don't deserve my money anyway.
I had no hype or expectations for a Spyro 4 anyway. But so much Crash and so much push for it eh. I tried N Sane as never played the originals only CTR originally. But yeah I can't play them they are just too challenging for me compared to other 5-7th gen era IPs.
Re: Talking Point: What Did You Think Of Gamescom 2024 Overall?
Terrible. Didn't see Xbox live streams but probably the best.
ONL/Future Gaming was just knew some of these already of major games, ok trailer, Akimbot in Future Gaming showcase knew about and looked good still. Little Nightmares/Reanimal were good. Space Marine 2 good. Civ looked fair. Otherwise most were forgettable.
Even the DK platformer I was just like eh pass, better Platformers from 5th gen to play then any repetitive nostalgia/inspired but not original and not exciting games.
Tactics games were ok. But MP shooters, action adventure and more all looked boring or knew about them and no interest. Greedfall 2 looked fine but did a bad job being convincing. Civ 7, looked good but bad way of getting new people interested. They put the most weakest presentation of dev talking/trailers and bullet points to convince new people.
But otherwise anything I didn't know about already I didn't care for.
Both F, D if being fair. Audiences that don't watch they market to and hardcore wanting more creativity then the repetition or garbage we see get disappointed for a reason because the Indies/third parties are wasting our time with boring themes/dialogue/nonsense and the game design sucks and isn't exciting or is repetitive and already played before.
Re: Xbox 360 'Cult Classic' Lollipop Chainsaw Returns This September For Series X|S
@ZYDIO Nah I got that. Even if I'm bad at presenting that, not just because of the text tone being conveyed well enough.
Oh for sure for the price no doubt if it gets higher or not on the second hand market will have to wait and see.
Samson is high of course regardless of sealed (which for humour for sure would get people XD) still I think, Bubble Bobble no idea.
Re: Fable's Legendary Creator Peter Molyneux Announces New Game 'Masters Of Albion'
If it was like Black and White (this looks more restrictive then it does, I am not that familiar with the IP though so had to look it up even though heard the name/probably looked it up before and forget who owns the IP as well) or other games they had made or another Fable type game then sure expectations would be set better than disappointment.
But a Dungeon Keeper/Black and White type successor I mean sure. Makes sense but expectations were higher and the quality looks a bit off too. Albion is a common fantasy name used from what I've seen so anything was possible.
I myself thought it was fine but not something I care for and I've played some generic tower defence games or good tower defence modes in some games as a side mode. I loved it in Sunset Overdrive, I've played Bloons TD before besides the main series being a puzzle game. So it expanding upon it is FINE or on their mobile games but for console but it's not like Stellar Blade/Infinity Nikki with studios that go yep let's make a more console audience type game when they do. This looks like yeah we will have less mobile elements in this. Like come on. Who are they convincing as if we don't know enough city builders with MTX or other nonsense in the mobile space aren't common and usually fake ad ones at that.
But many likely expected Black and White or Fable. But to me it was just we have a more expanded tower defence game to show you. Which is fair it's nice to have variety and devs making different things from the past just like Dangerous Driving or Judas or Yooka Laylee and such because of licensing or returning to an era but sometimes they can be just as disappointing either how particular they are of new, or old school but new IP or too nostalgic/inspired as well and I'm like what should I be excited for here.
Which is fine but with Albion IN THE NAME or what people come to expect it doesn't really surprise me why people would think yeah excited wait ah, ah, oh, and not what they expected.
Devs can do new things that's fine or build themselves back up but yeah it doesn't not disappoint sometimes.
Re: Activision Shuts Down Huge Call Of Duty 'H2M' Mod On The Eve Of Its Release
Oh no the competition against fans Activision can't have that, oh hating modding
Not surprised. Whatever the actual reason is.
In terms of assets used then yeah they likely can't, or tech sure in a way they probably can't host the mod, depending on the circumstances or making it free even if not money based competition.
Either way it gets complicated and whoever got to it before taken down enjoy it.
Re: Forget Cats, 'Barkour' Wants To Introduce Doggo Protagonists To Gamers In 2025
@HotGoomba The puzzle game Snake Pass is pretty good I hear.
Re: Forget Cats, 'Barkour' Wants To Introduce Doggo Protagonists To Gamers In 2025
While fine, if not that exciting gameplay/movesets I couldn't care what animal is on screen. I'd take a Gori or Blinx over Little Kitty Big City type design any day.
Sure Dog's Life was fair, weird and so on but it did a fair job. So I'm not saying it isn't possible to make a fair regular animal game/animal moveset or fun gameplay with them (like any tv show/movie having fair characters and quirks to their real world) then anthropomorphic animals but it's just how they handle them then 'look at the pet, cosmetics and so on' boring game design logic we get with some of these pathetic games.
To me if it was early 3D even I'd go why? When many back then used animals in such fun ways and like I said Dog's Life doing it's thing and working out fairly well for what it was.
Because that's how basic these games can get and cuteness or animal loving isn't a good enough reason for a game to exist, you need depth not emotional stupidity and basic game design.
I can enjoy a racing game for using cars multiple ways and they are an object, same with a regular person or a superhuman. It's how they present the games personality/gameplay/story, etc.
Re: Xbox 360 'Cult Classic' Lollipop Chainsaw Returns This September For Series X|S
@ZYDIO Ok yeah those are a tougher question to give an answer to.
Re: Xbox Series X|S Sales 'Holding Close' To Xbox 360 In The US, Says Analyst
There is many ways to play games in the ecosystem than just the console even if yes mostly focus on the US, 'has tried' but not as much as past strategies with Japan and the EU/PAL regions are there and give sales or they don't, Xbox mostly cares for US interest and we EU/PAL audiences just use one if we care to or we don't.
Series S has it's place for being cheap but if they have an Xbox One or PC or Samsung TV/Fire OS or phone they already have access anyway so who really cares.
If many got a PC now they have for their power/release access then waiting for the PS game to come to PC and third parties are on PC when they are same time as console or a wait as well
If they have a console, Samsung TV, Fire OS device or phone they will use that to stream it instead if their care to or whatever comes to PS5/Switch instead.
I myself haven't care for any of the Xbox IPs 2020+ really. Hi Fi Rush sure but got so many other games to play on ALL platforms OLD mostly and few NEW I care about.
Minecraft Legends is ok not great. Forza Motorsport 8 was supposed to be but the marketing and the game design suck so much I won't even touch it.
The other titles are fine but just don't interest me. I mean sure Gears E Day/Perfect Dark/South of Midnight (more so than the others) and Fable are cool but do I REALLY care not really. I care about as much as Splitterhead, cool to see what studios are making or old IPs getting revived but do I really care no.
Maybe Gears Tactics but it's digital so eh and I don't do Xbox digital. Also I got Halo Wars 2 cheap recently in the last few weeks so yeah I'm behind on some things.
There are more 360 era games just being left behind I care about then anything modern Xbox has put out really. That's first party and third party but mostly third party if I happen to get a 360 copy and exclusive third party/second party games because they are just cool to have, play or just have if not that into them but will give a try as I buy games to play them still.
But I don't even care to use my Xbox One X much (mostly YouTube or back compat and the odd blu-ray or Soundcloud app use) so besides older games, the few smart delivery titles and mostly 360/OG Xbox games that can run back compat then the 360 games I have that aren't back compat on Xbox One/Series I also buy that have licenses like a racing game or just aren't and are left behind shooters, platformers, hack n slashes or something regardless of being one offs or trilogies.
I mostly don't care to use my Xbox One X/VCR model I checked if it still worked and otherwise got a PS5/Series X and the Series X gets it's use sometimes but so little compared to the Xbox One VCR did.
Re: Random: Xbox Fan Discovers Their '$13K' Copy Of Halo Is Only Worth $25
Was planning on seeing this, didn't bother as didn't think it was worth much either to watch or pay much attention to, not surprised this is the result.
I'll get my sealed Battlefield 3 (bought a Limited Edition cheap copy to play BF3 and keep the other I think it's a standard edition sealed) and Rage 2 for a few years and wait. Not for checking the value by sources, but for whatever they go for years later the smart way. I doubt people will care or they will be worth something but eh I can get easy copies of BF3 anyway like it matters to still play it.
Re: Gearbox Head Teases 'Borderlands 4' Following Movie's Disastrous Box Office Flop
Well the AC movie didn't stop them. Though it says a lot how much studios learn, if the movie being bad is something maybe the audience may still buy the next game but doesn't change much. They carry on, the movie is what it is of dialogue/cast and execution of the Borderlands universe and characters from 2 of the main characters.
It does what it does. I don't know or care much for some of the cast I know some of them and a few movies they are in and how not for me the humour of them are so anything is possible in the BL movie as not into the humour/dialogue anyway only the gameplay being fine.
Audiences that like/hate the movie have their minds made up, those that still buy the games still will or may change their minds.
To me eh 3 is ok, Tiny Tina is ok and a good theme change/lower age rating. The loot system is fair the dialogue is annoying. Play for the gameplay but not as the best things ever played far from it.
But got plenty of PS3/360/Wii and older shooters to play and enjoy so hardly care whether a new Borderlands comes out or not really.
Gearbox will always make another anywhere and may or may not try anything else anymore.
In the mean time other old shooters studios don't care about to enjoy including Brothers in Arms and getting into Road to Hill 30 currently and powered through Hell's Highway prior.
Re: Xbox 360 'Cult Classic' Lollipop Chainsaw Returns This September For Series X|S
@ZYDIO Yeah, definitely hold onto that unless want the money for it.
Nothing wrong with it being opened. I mean a PS3 $200 opened copy as well just in a local game store.
I care to play games not sell them but have a few sealed like Battlefield 3 or Rage 2, probably not worth much now but maybe in the future who knows. That or physical sealed if got digital make sense to not open them of course or find other physical copies instead.
Re: Test Drive Unlimited Solar Crown Dev Reveals Tech Specs For Xbox Series X|S
I mean cool benefits but to me Solar Crown looks barren and not fun of a 'world' to explore. But that's just me. Even compared to Test Drive Unlimited 2 it's a fine game. I've given it a fair go. It's 'fine'. The licenses were still the most fun part for me as the rest are ok races, time limits and surviving to get the money to take people to where they need to go without damaging enough but eh. Having not played 1 and probably preferring different design of 'fun missions' in games yeah I don't see much to Solar Crown with it's missions really.
I'm not into open world racers anyway but any time I see them I go oh holiday destination, not fun missions, pass. Locations to me mean nothing. PGR made city layouts fun for being circuits, I haven't seen that in an open world racing game at all that level of attention to detail, that or any even being more kart racer with different paths, ramps, (even if no weapons that's fine just something FUN and a little different in the road/off road areas not wow we mapped this location, snore) or anti grav like FUN they are too grounded and boring so to me they lack FUN.
When I can have more fun with MotoGP or WRC based on the challenges ALONE and not because I seek arcade design either it's just the modes/variety is more fun regardless of a time or a high score just something interesting to use the cars with that's all. No dialogue and boring missions or generic realistic situations, if a Sim it's a sim but like we don't even get Forza Motorsport bowling anymore racing games just suck and lack fun factors just driving is something but it's the tracks it's the personality TO THEM or fun challenges.
Same problem I have with on foot open worlds is the missions suck there too regardless of dialogue and less minigame like FUN use of mechanics just attacking and dialogue, outposts or collecting/chasing down. Snorefests.
Even though Burnout Paradise wasn't my thing either I did prefer it's missions more they were enjoyable, and once I understood the game more to get the additional cars, it was just the city was tough for me to navigate or find stunt scoring places to make the most of points, same probably I sometimes have with Crash Mode at times, the older games I have gotten used to the traffic maneuvering so maybe I might get back into Paradise but even still.
Re: Xbox's Hi-Fi RUSH Studio Tango Gameworks Revived, Acquired By PUBG Publisher
Like Disney to Avalanche (Disney Infinity/Cars 3, died, made Hogwarts Legacy even if many good games licensed or otherwise in the past ah the Tak games) and Warner Bros picking them up. Or maybe like Telltale ended up then returned too?
Krafton does the same to revive Tango because Bethesda/Microsoft don't care. Got to love some companies priorities of 'we seek this' yet while Ninja Theory/Double Fine have different conditions for theirs got funding prior so now their new games are a different case but even still under Bethesda Tango got screwed over badly.
Anything can happen here so while I'm excited I'm also skeptical because they could make ANYTHING here with what they have to do no under Krafton of supporting them then making a new game, it's very much possible.
Arkane has their other studio so it's still something even if Bethesda wanted Redfall because of course force a studio to make a trending product, they struggle to make it 'distinct or NOT DISTINCT as intended' as not all are going to end up like Hogwarts Legacy and land it well enough (Avalanche also being a studio that never made an open world before or other factors related to that game design so HL could have also flopped especially being a licensed game) and of course whatever happened to the mobile studio that made the last Doom mobile game or the other assist studio for Zenimax being the case there.
The expectations are just so hilarious to look at with some companies no wonder gaming sucks they go 'eh make that' even though it's far different from what they make or are good at making and get screwed over by business models and other factors. If they had to make something no Ghostwire or not Hi Fi Rush or not Evil Within, like some studios have it tough sometimes because of idiots from the higher ups.
Now whether they make their own games or are a support for Krafton for MP or a solo PUBG related game who knows but it's still cool they get to stay alive because other companies don't care.
Re: Samsung Now Selling 'Select' TVs Bundled With Xbox Game Pass Ultimate
While good I do think the lack of other TV support is a bit questionable. Why 'play anywhere' when it's still down to TV maker deals. It's 'play but only those we have deals with WHERE', doesn't roll off the tongue as well. Yes yes anywhere of multiple devices with a screen but still.
Like Samsung or Amazon. That does limit things. I have no issues as have a Samsung TV that's compatible with it and also don't care to use it as prefer consoles but still. It's no 3D TV confusion of Anaglyph/Stereoscopic or prices being high and not strong enough reason of a feature for people to want to when this is a optional thing or a more 'entry access' thing then a side feature of 3D glasses mode and how well games offer it but even still.
It's like Stadia with only Pixel phones. Or in a different case the older Chrome Cast because they cancelled Stadia.
Or Vita before it was all phones and third party apps were the only way prior. The messaging speaks for itself even if I don't mind getting what's compatible.
That aside why have hard drive upgraded consoles and go 'eh this marketing is enough for hardcore that will buy them', not really push games that well upcoming sometimes whether Indies (same reason why didn't XCOM/Civ Rev 2 the mobile games or any of the Japanese games or key Indies on Vita get advertised, I know LAZINESS or too expensive, because LAZINESS to scale them well enough) but casuals yep pull the TV/phone/Gamepass ads because reasons. Sigh.
Some are so bad I can't even think of anything to say about them they are forgettable and seeing as seen the old Paul's Milk from 20 years ago ad (not memorable for what it was intended for, also 'smart choice' removed and just WOW REPEATING EXACTLY WHAT SHE SAID GREAT MARKETING GUYS of full cream/low fat milk, like come on) or others but tweaked, that's saying something when the more memorable ones are better, then the more memorable because it was so simple, or so forgettable because they aren't great.
They need better ads, I barely see them or they are forgettable so why would us hard core if we do see them mention them to casuals and spread the word of Xbox. XD
Re: Four Years Later, People Are Still Getting Confused By Xbox's 'Horrible' Console Names
The shape doesn't matter if names are what people pay attention to. If not names design which as Series S/X look different are they same product line to average people or buy a bootleg console.
Went no best/fine. COD/other series names confuse me more. One S/X, Series S/X, Max, etc. Better words to use/differences. Elite/Arcade I think worked better.
But they understand EA Sports FC? Then Fifa?
Intel names have been hmm. Reading 13K & each number being a series/power/etc. like hexcode or other IT factors.
What average person can tell a PS or Home button, power output, screen/slimness of a PSP 1000 or 2000/3000 like we can. XD
SNES maybe then NES, but 3DS, 3D Land/3D World, Wii U (U logo, Gamepad, long console that's rounded then box and small, from a distance/both together image), One, Series.
Sure iPhone people can tell enough of the different models maybe or just buy the best one and others will go for the other models based on their needs (or just use whatever of the same one for years then upgrade when need be).
Thing I find is how can people tell between phones they all look the same, oh right by brand name and just upgrade to whatever when need be gotcha...
Sigh 360/One as both entertainment names, what idiot named it that.
Best distinct was the Kinect/360 name/cases I think the purple was nice. Yeah country voice accents or colour/design. Maybe best 32GB Wii U was only in Japan.
People not in the know, those that don't ask enough questions about consoles see the design/name yeah. Just by name sounds or name formatting is bad. PSP/Vita are different from 1-5. Switch is good and works with the logic/Joycon above to slide in during marketing photos.
One/Series the whole logic of that was always stupid of symbolism for gaming/other entertainment services as a name, that's not convincing or understandable to most people, most people don't get that meaning or care. Creatives/engineers and average people understand names/value of things differently.
If 720/something simpler we wouldn't have this problem. Nintendo & Sega among others had distinct names sometimes. GameCube marketing that was a problem than name. Or handhelds just were more easy to get for kids & the Gameboy design is simple but effective.
That or whatever ends up on talk shows that people will notice/talk up a product/if they see ads on TV/streaming services.
Kinect was the best name besides Surface I think Microsoft has named devices. One/Series being their worst.
Stop having a marketing team that wants to be cute with symbolism the average customers doesn't get the creative/passion meaning of because the engineers/marketers want to make it sound meaningful when doesn't translate to customers besides us gamers that pay more attention to names, series, subtitle formatting of words and make it simple not stupid.
Xbox family, series as a subname....... one as a subname.... I mean of Battlefield 1...... COD. Madden 25 for 14 and Madden 25.... year gaps/remembering.
For spoken comedy/then visual comedy (too a degree) (talking/going to get food, toilet or whatever else watch 'WATCHING') it's been more clear to me how people focus on things, simple words not always the visuals (unless action scene) or other detailed factors of words. Maybe Police Squad just wasn't funny to people not just missing background/core viewing angle of characters/too much visual information. Like Incredibles 1 Mickey symbol/other Easter eggs in films/games.
Re: Tomba! Special Edition 'Not Planned' For Xbox Despite Recent ESRB Rating
Every bit of sales should count for something of digital even if sure not so LRG physical.
The more dumb Gamepass tiers I came up with in that last article I wonder if they'd actually be useful of revivals, category/genre tier, theme tier, story driven tier, multiplayer tier, back compat tier, major games tier, etc. Not just cloud and others. Or better presentation of those games as categories like a streaming service would then tiers being the yes silliest thing to corner them into. XD
Xbox is more than racing, shooters and sports or other stereotypes of an audience developers/publishers think we are, it has it's clear anime/JRPG audience, it clearly has an audience for old games with backwards compatiblity, or other Indies on the platform.
It's not like 2D games aren't going to sell on Xbox, it's not like platformers aren't either. Xbox had platformers, they had experience with many types of games.
I get the Gamepass mentality but some of us want physical/digital the regular way and don't all have Gamepass and treat it like a rent/move on mentality.
Some of us want other games on Xbox and use all platforms or some people with only an Xbox or Xbox and Switch or Xbox and PC want to experience some games.
The days of the PC/Xbox blending things or being the DEVELOPER'S CHOICE for power and dev tools is just not the same anymore.
The audiences are clear but the ones that DID buy OG Xbox or 360 during the exclusive games by third parties being more plentiful, being more live arcade or whatever. It isn't just the oh the multiplayer system, oh the stereotypical gamer of this type.
Regardless of what does or doesn't work of tools on Xbox for some games like that Capcom collection situation as it's own factor.
I do thing it's a bit awkward publishers want that much money when I mean if limited platforms these days of consoles these days, GOG/Steam/Epic and the rest are the major 3rd party publisher launchers.
All are high enough of audience numbers why not bother even with a few under a million, wait for it to build up, if people hear about the developer/publisher they may try their next game or care for their next revival release or enough people part of that game's past will speak highly of it, have a good marketing campaign, not just go 'eh a rating will do but we won't actually bother and just wait it out'.
Re: Xbox Reportedly 'Exploring Potential' For Various New Game Pass Tiers
I mean if we really want ways to screw ourselves as customers over.
Ad tier, Retro tier, modern tier, online tier, game genre tiers, themed tiers (like they have for their different sales of anime, publisher, movie games, different settings, etc.), cloud tier, resolution 720p to 8K tiers, I could come up with any stupid ones and I mean any are possible and ridiculous. XD
A theme park like presentation tier or any other kind of fancy thing but that takes a bit of UI/other developing then probably needed.
I mean if Bethesda Land or whatever the E3 thing or Rare Replay's intro scene was like applying a more fancy way to present a service would be something for all the new games, that or maybe mixing the upcoming type videos in there? Or something like that.
Rather than just me turning on my Xbox One X, getting a notification, ignoring it and as not a subscriber doesn't benefit me. Keep it to subscribers or those that look up the service/need an ad to show them on their dashboard than people not interested.
Whichever are practical I don't know for sure. Anything could be as complicated as TV packages of family, documentary, sci-fi, sports, whatever and apply it to a gaming subscription service. Or a TV/movie streaming service.
Re: Xbox Is Adding New Installation Options To 'Provide More Control' Over Downloads
SP/MP selection is something and great to have, surprised took this long, but give me PS/Switch style 'ignore updates' option too Xbox not force it all the time. Downloading it when I want to not forcing the update and going uh what space do I have, oh, or just playing the 1.0 version not only the rare 1.0 disks I have on certain platforms with VC4 being my only 1.0 disk and no update.
Re: Xbox Gaming On Amazon's Fire Stick Is Getting Mixed Feedback So Far
Part 2:
I myself don't care I have an idea how cloud is, I think the setup process was REALLY bad when setting it up to another TV so it's got a ways to go with how fiddly it is.
If they REALLY think people can take the simplicity sure, if they want to play some Indies or other things for a price if people get used to the idea of gaming without a console or care about gaming as a medium enough then just mobile/board games/card games or tv/movies as a 'thing to pass the time' and not dedicated enough like the rest of us that read articles or some making their voices heard because they bought a console, value consoles and don't want the expansion or are vocal to voice their console purpose.
I think consoles will stay if a dedicated audience wants them, but over time if small enough sales they will get rid of them
(whatever range of million they would make as a cut of, or if like Windows even if high enough millions they won't care and force it, I liked Windows 8/8.1 but at the same time they did say hey we will focus on Tablets and this all platforms design as if PCs were dying just like consoles even though there is a sizeable audience that has shown we like PCs and Consoles for different things we aren't all tech illiterate to some things (even though schools have had computers, but Chromebooks are a thing now then Netbooks were of Windows even if on eh hardware) like some people can be who can't use a controller but will a touch screen or can't use a local file explorer and can a cloud storage service (or even that if they don't even know what a file manager is let alone how to zip up a folder for University, not everyone has to be an IT person to do some things that simple ever since a kid) or other things too hard and yeah Windows 8's push wasn't a good idea even if I thought it was fair in some areas for universal simplicity (also not as bad flat design as today and worse navigation) to a degree and like some of the Pocket PC/Windows Mobile to a dock/otherwise casting option, I cast my Android phone when I feel like it (not as the ONLY option) when the app wants to play nice, I can take 'some dramatic changes' with OS or games but it varies).
I myself prefer a local experience not internet focused down my throat all the time as the only option no matter how close to seamless to offline. I use my Switch or older handhelds when thunder happens (besides reading books) because I don't have to worry unlike consoles hooked up to the TV.
Not just because of internet use cases if the modem needs a reset or other reasons.
Re: Xbox Gaming On Amazon's Fire Stick Is Getting Mixed Feedback So Far
As far as modern ads go it's fine. In terms of audience response I mean it makes sense but I don't know. I don't care and see the business side to it but I also do care as a console user and not a fan of some of MS services other than Windows Defender working good but everything else about Windows or Xbox annoys me other than the Xbox having the quiet feature on Xbox One that PS5 now has.
The Day One changes & other stuff to higher tier is ridiculous. Desperation. Balance out benefits per tiers? They want too much & it's confusing. Who is it for? Win 11 'everyone' & it's still confusing to us hardcore/aware types going why?
I went alright not bad but I still think it needs work, the QR/phone app or syncing, or other checks or things, I assume on first go that's the case but even still was a bit fiddly. It's so forgettable to me that's how great the experience was. It plays well enough if got the connection/cabled or wireless and whatever region, etc. But even still it was so forgettable. In a way yes it's like a more like a rental and just forgettable, in the digital service way or FlexPlay kills the DVD itself way.
https://www.youtube.com/watch?v=ccneE_gkSAs&pp=ygUIZmxleHBsYXk%3D FlexPlay video
Hardcore audiences want the consoles, Xbox has more storage upgrade consoles revealed already yet why bother if the Microsoft company side says and wants otherwise of cloud to utilise their technologies and wants other things. Both sides seem to have the 'we have to follow what we are told but also offer these other options for the hardcore just like the controllers to gauge interest in those willing and everyone else goes to the app/other solution to get people into it.
How many actually USE cloud besides their marketing I barely see. I do wonder how much users actually use it or move on and don't stay or even know how to use it at all/are interested in gaming enough regardless of phone, regardless of entry points they haven't covered yet?
Even besides whatever was or wasn't happening with other factors of money why these console upgrades do they think THAT many people will buy them (besides the niche audience) or they going well we aren't making a Series Y or Z so we might as well just make storage upgrade consoles and those that want them will buy those that are dedicated, make a sizeable portion and the rest is other services to push.
Like I mean customers/collectors want enough as replacements when they break, a company couldn't care less about that. Unless repairs or something.
The Amazon Fire Stick is something (then Keystone or their own stick to offer and if not Apple TV Amazon Fire products makes sense I guess) then making a deal with LG, Sony, TLC (Google TV sure) or other TV makers besides Samsung, that and Amazon has Luna but they also had the Android Amazon option for Windows 11 then that went away so I assume maybe something along those lines or another they to offer?
that I didn't think about till now then when I saw the ad days ago when it came out and voiced I thought it was ok but still console focused even though I haven't cared really for much if at all from them this gen, same with PS5, Switch or retro for me currently and the Xbox One X/PS4 still work fine enough for Youtube and other internet app services unlike the Wii U but the PS3 I tested (not logged in of course and that has even lower specs so specs or just processing I do wonder there for app support on there, not tried on 360).
Re: Talking Point: If You Had To Limit Yourself To Three Xbox Games, What Would They Be?
Always a hard question for me. Then again a portable then a Xbox with magic solar panels I'd bring along to power it on a desert island.
To me OG Xbox/360 are more my go to platforms for games but as not explored them enough makes it tough (well 360 the most explored but even still not enough of what it offered in the more second party games way but have enough general 1st and 3rd party offerings that were big).
Xbox One it would be Sunset Overdrive, ReCore and hmm not sure. I didn't like Forza Motorsport 5-7 really that then and they are a core genre/series I keep the Xbox One around like the others. Maybe Rare Replay as a compilation I guess and if I feel like any eras to play of its 30 games not just the obvious N64+ era stuff many people get it for. Valkyria Chronicles 4 my only no update required only install Xbox One game so for not updates on a desert island that would be fine to me to bring. Probably others exist it's just the only one I have of that kind without a required update.
Minecraft or any sandbox or many paths game for story or many random generated dungeon generators in other games (so if had to pick a tactics game the random ones in Disgaea).
OG Xbox or 360 I'd say Forza or PGR or Sega GT (not played but want to), Blinx, Kingdom Under Fire maybe. I'd want a puzzle game but most of them are PSP or PS1 my favourites there unless puzzles inside other games of course.
Wasn't a mention of 'just 1 console right?' or gamepass games or other factors right?
Limitations of a service to narrow things down to key games want on them hmm for sure of research from audiences hmm.
I enjoy rally but I'm not sure which one. WRC, Onrush, Dirt, Gravel, too many to choose from.
Something like Blur or Geometry Wars are nice but not sure. Halo for Forge maps/modes of course makes sense.
Puzzles, adventure, trying to think what in some I could narrow it down to. Pretty hard the more games I get and go hmm, as I don't make lists of things as I just enjoy what I do then putting a top 10, or a top 3 with more value then others.
Re: Talking Point: Do You Ever Pre-Order Xbox Games Anymore?
I assume with gamepass many maybe pre-load it.
I myself as don't use Gamepass I don't pre-order, let alone have I think for Xbox. Others I know have for PS5 games but that's about it. Not a pre-order type. I see pre-order dates, go uh huh release date is then and get my games, anime, whatever games/weeks later when it's available or cheaper.
Re: 'Tipster' Suggests Xbox Will Stop Marketing Consoles In Certain Markets
Weird. As I thought mostly the US or others were more digital. Sure Limited Run and others are a thing and the retro gaming market but for how vocal it can be I don't hear or see enough of it in other regions to know what's what anymore compared to physical copies of older generations and some being for JP/EU and going oh EU/PAL releases came out for a while longer or particular games. No idea how true that can be for physical games anymore nowadays.
They can analyse but I don't know what to think really at this point.
I see the odd ads but still Gamepass related (and that was like last year or months ago I don't remember as I barely see them) not console related or game related (unless trailers or articles in places a hardcore would look of course not pushed to me). Other than the Fire Stick ad I haven't bothered or really seen much. I don't see posters really, I don't see much pushes for games in an EB/Gamestop just PS/Nintendo games. The Xbox section is ok there I guess, new or budget ones.
Sure EU/PAL I assume may have pulled back from physical to more digital but there is a reason why many still got physical in EU/PAL regions is because of how wide of a range of countries to sell to and besides the localisation costs physical I assumed was big enough there. So are they cutting back now? Due to more digital?
But Africa/Middle East too huh, no idea the situation there but how low are sales there though I wonder let alone any other countries rural or cities. Whelp if they find it to be the case 'if really'.
I don't see many Xbox physical other than EB/Gamestop, JB Hifi stopped doing them, besides seeing Suicide Squad Xbox physical and that was it. It was barren and only PS5/Switch/PC peripherals. Not even the Xbox consoles I think anymore either if I remember while ago I checked the Switch section they were positioned in.
I mean I know Xbox/Microsoft are a software company but even still. Why offer hard drive upgraded consoles then. That's what keeps throwing me off. Why offer them if they can just go well we want full digital to ramp up and keep enough units of the others?
I get offering Fire Stick support, not other TV support yet just Samsung and any other solutions for non-console users as us dedicated will get the consoles of course and Microsoft is fine with that, whatever news of consoles and whatever hardcore to still be happy buying them if not a PC or not sales off games ported to PS5 or whatever. They clearly understand their console userbase is still there.
But at the same time why more consoles? I'm not complaining I'm fine with more consoles even if revisions but it's just a lot doesn't add up when they could have used that money for anything else.
Especially as if the price is too high or they don't want people to buy external hard drives and just get these Xboxes instead then is there much point?
When a cheaper console between Series S/X but of Series X power, so a smaller hard drive (not ideal but I mean 4GB 360 existed for a reason and not all games had to be installed to the hard drive then like they are now and with how big games are I do wonder, or just a non-quick resume configured hard drive Xbox) maybe, as engineering in-between hardware this late wouldn't be a great idea of course for developers of course I know that.
Re: US Sales Figures Reveal Interesting Stats About Xbox Series X|S & Hellblade 2
Besides the type of game it is I mean the Gamepass versus regular digital sales/purchases model speaks for itself how people choose to use them.
I don't care for 2017+ Sony anyway (besides what Dreams, Knack 2, Gravity Rush 2, Astro............ Ratchet/GT haven't impressed me) so regardless to me the IPs mean nothing, sort of same problem with Xbox many of the games just don't appeal to me gameplay wise, they have variety to a degree which Sony hasn't been offering, but they just aren't grabbing me (South of Midnight is at least and the kind of action adventure game I find good enough then others being too cinematic or too generic, it isn't much but good enough, then the rest being RPGs, well known IPs I 'may give a go at their latest entries' like Gears/Perfect Dark/not into Fable to play but respect/own all but the Kinect title which I want to get to experience more 360 Kinect as new to it) compared to their 360 ones or a disappointing circuit racer or others) other than back compat at this point and a blu-ray player for aniem/Soundcloud listening device alongside a game I'm playing.
Yet they push more storage upgrade consoles too and a fair Fire Stick ad yet no news on non-Samsung TVs (not fussed just pointing out).
Re: Soapbox: I Miss The Type Of Pick-Up-And-Play Games We Got On Original Xbox
@TJ81 Agreed. While it's not as varied like Flatout of the human catapult minigames (use the car to send the driver to whatever the minigame offers like a target) or any other 6th gen racers I find with more compelling event variety and mechanics I find that modern games suck at (yes yes variety isn't everything but with how focused some are, some put the bare minimum of race, time trials, drift, it gets boring, it's like with later CODs the vehicles weren't the best parts but sometimes the on foot got boring for me regardless of stealth, breaching and other scenarios).
Wreckfest was still fun with the events/mix of vehicles. Fake vehicles to me is fine enough I don't need REAL licenses all the time to have fun and Wreckfest, Flatout, Burnout, Ridge Racer and Destruction Derby did a good job with that of just making the vehicles and arcade moments really fun.
Re: Soapbox: I Miss The Type Of Pick-Up-And-Play Games We Got On Original Xbox
Some games can offer that and if want to tackle small things like 1-2 quests or bit of leveling or exploration but yeah just small levels, repeating them for times, or just some fun arcadey moments yeah I enjoy them quite a lot.
Or roguelikes just doing a few runs. Or racing, or whatever else to offer short moments in a console game (as long as the checkpointing is good or levels suit or survival game resource gathering or whatever tasks) not always needing a phone game to experience that.
Whether handheld length short or just 5-30 minutes they are good. Been fine with that for 360 shooters, racing (annual, arcade, sim/cade) or hack n slashes these days as collecting many of them.
it depends how we want to experience a pick up and play type of way of play in even long drawn out games (or feeling we achieved something or played enough and come back whenever) or they just offered that more in some modes/games besides what Indies offer or some arcade IPs returning offer as well.
Publishers want us glued to the games yet forget some of us just want a brief experience. Even some board games you can leave for a long time or have a brief round. Sometimes we just want short sessions as that's all we need. Not short as in chip away at it for a year either. Sometimes just a few minutes or a weekend type game I guess.
Been fine with the short what 3-4-6 length many can longplay them quickly as but for me regardless of deaths or taking my time exploring if secrets or browsing any upgrades if the game has any (some shooters don't) it's been fun with just a few levels to get through.
See how I go as some parts I get stuck on and just move on to the next moment I want to play them, or finish them across 3 days if binging, or a week but largely spread out to whenever I want to play them. The hour counts don't bother me, the prices at $5 to $30 are fair I think even if getting just the campaign value or any side content that isn't online bound.
Like playing Colonial Marines, Turning Point (now owning all Spark titles I felt was an ok achievement) and Never Dead has been nice besides the 2 games on 1 disk of Riddick games (like White Knight Chronicles good to get the 2 games on 1).
It's why I'm more into OG Xbox/360, not so much for the length but the ideas and IPs I missed out on have been so exciting to experience.
Re: Talking Point: Is There A Place For 'Snap Mode' On Xbox In 2024?
As a fan of dual screens, the fact Picture and Picture or snap like footage was shown for PS5. I think it had a benefit.
I am surprised by the results, I hear no one talk about it at all so this is something. Sure it's how they do it, sure it's the marketing was an issue but surprised people either did want it or miss it or whatever the case. However they 'could' implement it again.
Sure balancing apps/games and webcams or TV shows or other apps uses a fair amount of the system but at this point if PC has had multiple desktop features for years and yes it isn't a console.
I just want to see more happen than just quick resume as a thing as good as it is for digital games (not something I use but I appreciate the feature existing as it has a benefit for sure).
I think snapping besides just the burger/slide out menus to tweak audio or other settings would be nice with snap again.
So to me I actually want snap to be a thing.
They just needed to market it better I think.
I have no interest in Xbox social features myself but I get why people wanted them.
There is a reason why if GBA VC with manuals not pausing the game or other uses for dual screens on consoles besides phones nowadays or in the past and better memory/CPU usage we could have gotten some fair uses.
I doubt even Switch 2 will be wireless TV casting or docking base station to process into the TV and dual screen returning.
Re: 'Blur' Is An Xbox 360 Classic That Deserves Backwards Compatibility
Well Pitfall and Blur for sure. So many Activision ones to let be on there. Same with Disney and Split Second but it had licensed cars as well I think? It's why Wreckfest/Flatout and Burnout worked well yet Indies waste their money on licensing as well and dull game modes/car classes and I wonder where the money went for the safeness of the game HMMMM.
Blur it's the car licenses or music, so at least Grid 2 is there I guess with it's timing of BC and licensing same with Autosport to be on phones and Switch. Still a good game I want to come back to for some missions IF I can beat them and inch a bit further in the game or just make a new save.
Geometry Wars as well even if 3 is on modern consoles.
I'd take ANY CODs of Xbox OG era not on there or the Pitfall give us that or a remaster/remake or a NEW Pitfall game to compete with Tomb Raider/Uncharted/Indy/Tad/Syberia (even if point and click) or any other types, Singularity, Prototype, TimeShift and more we need to see.
Many games need BC during the time they could with the licenses. PGR 1 & 2 are still BC on 360 and not delisted at least when I played them in 2020, assume they still work now.
Even checking out City Racer as the 6th gen equivalent is interesting.
Re: Talking Point: Has Your Gaming Slowed Down As You've Got Older?
I'd say the same or more or less depending. Too many mechanics, consoles and ideas for me to research to not keep gaming and find new things in this medium I enjoy.
Because I collect (besides getting GT1 & 2 later, I've been actively collecting since 2017 because PS4/Xbox One wasn't really doing it for me even besides certain games but even besides collecting always been playing games not really stopped even besides getting into EDM or Anime in 2014/2015 period so I've expanded my gaming and my music/tv areas over time by genre or medium) I'm actively playing more because I can find/buy more than just play whatever new comes or replay something (which I do from time to time).
So I'm actively branching out to different genres then I used to. Hack n slashes (sure had played Legend of Spyro but didn't dive deep into them)/Visual Novels (sure had played Metropolismania but was into city builders/tycoon games then visual novels)/Tactics RPGs (played chess or other board games but not that into them)/Arcade racers (other than kart racers not fake vehicle aka Burnout or Flatout or licensed car arcade style racing games really and different angles many had presented them or just licensed advergaming/one make racing games either) and probably others I branched out to as never experienced them before so current gen and old gen I have bought up games of consoles I never had, and have branched out to anything interesting those than just my usual.
Sure I buy up the 7th gen shooters I missed out on, sure some major 1st/3rd parties I never experienced, sure other racing sims or not as much kart racers, any platformers, or action adventure games.
Besides the odd prior Rhythm Heaven and some rhythm games or some party games/minigame collections.
I got into turn based RPGs briefly but didn't connect with them much.
Sometimes I take breaks from other consoles, other games, read books, watch shows, it varies.
Re: Don't Get Your Hopes Up About Banjo-Kazooie, Suggests New Xbox Rumour
Part 3
The more ambitious or the more strange to people the games are of visuals, themes or context, the more they are likely to avoid it (especially with magazine ads back in the day or certain ads being less offputting then others) which sucks but is what it is.
They have the games, they don't have all impact or the same audience per platform or an audience willing to buy/play them in larger numbers, but also reusing IPs in different ways would be nice but nope MONEY rather than art to make intriguing for that money.
Re: Don't Get Your Hopes Up About Banjo-Kazooie, Suggests New Xbox Rumour
Part 2
Crash/Spyro to Gamepass sure but I mean Astrobot might not have existed but yet they were so praised because of Playroom by Firesprite (they were ex Liverpool devs then just rebought but still close with Sony when unbought) and the rest of Playroom VR with the platformer, then Rescue Mission then Astro's Playroom. Because PS fans love it so much.
So yes there is a distinction there for sure no doubt. Then again many OG Xbox/360 IPs I've barely heard of yet are really good so to me I think it's just how well spoken about they are.
Even with some PS2 memory cards I've bought or the PS3 Super Slim I got seeing the many game saves on those has explained a lot but also weren't surprising either (I don't delete them I just save new games onto those cards and leave the saves for memory sake and context of the original owner and I know which aren't mine as I don't own those games, but any sold into the stores I buy them from I know which/when they came in).
Indie 3D platformers while hit and miss are coming back just like antigrav/sci-fi racers oh wait WipEout Rush came to mobile and died, nice that beside Omega Collection, but Redout, Fast Racing and more exist.
They know Sackboy has a presence and Ratchet even if more 3rd person shooter has it's platforming mentality for people (even if Knack was kids God of War then platformer but still).
Lego Horizon seems like a well the others didn't work and they have the Astro/Asobi team doing their thing I guess to hold people over till the others.
Microsoft even when they tried they barely cared for Blinx/Voodoo VInce or Tork Prehistoric Punk but at the same time they well 'tried' did audiences care not really but they also didn't try years later like now when they can.
I get the appeal of Minecraft but at the same time I guess like with Project Spark, Dreams/Game Builder Garage or Mario Maker (even if different brand appeal), thoser more creative types games are what those audiences seek at least on a hardcore level even besides yes nostaglia for platformers I think it's HOW they handle them.
Like Astro to me has gameplay care in it's mechanics not just the bare minimum, that's what I WANT to see in platformers yet many racing or 3D platformers by Indies feel too nostaglia safe and not exciting to me or have similar pitfalls of polish or design decisions that feel copy pasted in a Lords of the Fallen to Dark Souls way, copying but not actually fixing things that they would fix in later Souls games, it's devs that just trace but don't improve like we saw with BETTER competition in the 6th gen, actual competition and many ideas just come out all in short experimental time spans in different ways.
It just so happens that some were so good at other appeal instead. Not because they were GOOD or their business model/mechanics later were good but because of other appealing things of certain cars, or certain brands or certain animal creatures or marketing, or reviews. Not because the game design was good, no one cared about that.