Comments 685

Re: Huge Xbox Report Details 'Ambitious' Next-Gen Console With Free Online Play

SuntannedDuck2

To match PC? But how much are audiences paying for it in other ways?

Ad a singleplayer type I don't care tbis doesn't effect me but come on.

The streaming services? Apps in the Microsoft store that Nintendo/Sony definitely don't have.

What is staying, going, added, removed for this console?

Do we get Steam?

Steam tv/movies too?

More cloud?

Who knows?

More power and price sure but what is it offering?

I don't care for specs and price doesn't make me anymore interested.

Non bland games and controller/console gimmicks do.

8/9th gen suck so why would I upgrade for even more bland and boring.

I haven't had fun playing a modern game Indies or AA/AAA in years because of current game design gameplay movesets/level designs being cut back so much. That's how bored I am by how accessible games are. It's not difficulty its how characters feel to play and the core structure of gamss progression, movesets, what level design is, what tasks/abilities.

Re: Microsoft Reportedly Still Has Plans To Make Its Own Xbox Handheld

SuntannedDuck2

The ROG Ally brand deal seemed like a way to gauge interest or specs.

Or to have something encase the other handheld gets cancelled or to go with such a project/product later.

Whether we see the OS/UI layer/app or whatever is continued who knows but still.

Otherwise cloud is the future, controllers may have gimmicks or may not.

Cloud won't have gimmicks I doubt so eh will be accessible, boring and og and internet connection and if it goes down people's internet or thr service, too bad. But companies don't care.

Like their games are worthy anyway. Many are getting more boring, gameplay basic and bland qoth a push for bland UI, story, graphics, progression, missions and more. I just can't get interested in modern games woth how bland and forgettable they are.

Playing GT7 right now and wow am I so bored. Thr personality, eh character feel is all over thr place. GT4 was said to be real. I van play that way better then I can the extra garbage to make GT7 worse then VT Sport and even thr floaty of GT5 and 6 were more playable but awkward on comfort tires.

I'm glad I waited as wow this game is ok but also atrocious.

I've never been so bored and found a game be so realistic to bore me more then others being realistic and decent but boring me in other ways.

Fiction any day.

PS IPs bore me. The nichr and ghe mainstream cinematic ones I refuse to touch.

But Xbox IPs just exist. More misses but variety that doesn't compel much.

Nintendo IPs have hit and miss ideas.

Indies are fan games or genuinely good.

This era sucks.

Re: Phil Spencer Addresses AI & Developer Creativity At Xbox Game Studios

SuntannedDuck2

Again, why leave it up to the teams, the hands off approach, the current leadership at some studios clearly has issues, they can't do what you or execs/Satya/Phil or others want so why bother.

This feels like any other job or school assignment giving the vaguest information on what to make to impress someone and your just not sure at all. So why operate like that?

They can try every method of a game to be accessible, complex, appealing to audiences, fit business models and more, and it shows, that's why they feel so third party like and boring, they don't stand out, the ideas are weak and I don't care for many to any of their games at all. XD

Sony's don't either but I get the identity they are going for, it makes sense there. Xbox's games don't. Nintendo's has mostly Mario sub series and characters getting their own movesets in their games alongside other random IPs that work. But they focus on gameplay.

Sony focuses on story and themes/settings.

Xbox just has a bunch of studios but while I didn't mind Sony's PS1 to PS3 approach, Xbox's approach was just as aimless but even more so these days and less appealing to me then OG Xbox/360 era ones that appeal to me more. Not nostalgia, but ideas, angles, were just more compelling.

But I don't watch western tv/animated movies anymore other then VERY few, because most of the themes and dialogue/humour doesn't make sense to me.

I mean coming from the Uncharted Spy project to Perfect Dark to even the well liked live service or others, all those and more have had problems.

So what are the teams supposed to make to impress you people?

These teams have issues clearly of leadership, not just staff resources or otherwise.

Contract temps is also an issue.

Whatever ideas are brought up but dumbed down or never get seen unless leaked as they have to dumb games down for audiences, which makes them just a joke.

Balance for audiences not 'cater to the most accessible even if it bores hardcore'. Yeah good luck with that. The basic are fine, but only the basic makes a game boring and not appealing to anyone you can't just have themes/setting and graphics to think it works, for some people sure, but not everyone.

Re: Xbox Has More Competition From TikTok Than PlayStation, Claims Microsoft Exec

SuntannedDuck2

Engagement is one thing or what people spend their time on, but bad development decisions is another thing to really make social media or streaming services more worth people's time. That or older consoles and back logs instead.

Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.

Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.

If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD

They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.

Trash Taste podcast, a non gamer sees a mobile game ad, thinks it's cool, has no reference or care at all, it's that simple. Casuals don't have standards, gamers do. https://www.youtube.com/watch?v=eEyJ9MponvU&pp=ygUXdHJhc2ggdGFzdGUgbW9iaWxlIGdhbWU%3D

Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.

There is a reason some people use the internet to research, and most of the planet, doesn't.

Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.

Does Xbox even make an impression anymore?

Let alone Stadia/Luna, versus any other platforms?

There is a reason modern game design has been bad and I'm being more picky or interested in movesets/level design more worth my time from PS3/360 and under not PS3/360+ that made 8th gen and 9th gen so boring to me of gameplay ideas, accessible to audience sure, but fun, not even close I got more and more bored and supporting less of those games because of business models or how dull the characters are to play because of lacking movesets or level design, open world or linear.

That and not bothered much with Xbox as much as Switch 1/PS4 for Indies besides PS3/360/Wii, PS2, Xbox OG, PS1, Vita, 3DS, DS, PSP, N64 and others for backlog stuff.

Flow/progression/movesets/level design matters, not how good it looks. Same with UI/OS navigation.

So making it looks like boxes and whatever backgrounds does not impress and navigation in the modern era is atrocius.

Making it boxes confuses me more then all over the place learning UIs are, so to me the past had either recognisable of 'this is a filing cabient' and others, to what we have now to just crazy but memorable and willing to learn design.

Not nowadays so samey or forgettable because of how same looking but different to navigate they are.

So the style and navigation of these days doesn't help me or compel me to want to use them.

Not Xbox or PS 1st party at all, not really.

Re: Talking Point: How Do You Feel About Halo: Campaign Evolved Launching Day One On PS5?

SuntannedDuck2

I'm fine with it being on any platform, they want more money/audience reach sure.

As long as the development is not a mess. FM8 or 23 or reboot is just a disappointment and unless I see much point I won't buy it unless it's decent. I'll get it when it's cheaper and give it a go but I'm not that excited for it right now. It's getting fixes/updates sure but I'm just not enjoying it much. Even FM6 while different the showcases were the only motivation for me, the core game just wasn't for me to remix how 5 was, 5 and 6 I don't like as much as 1 to 4 but still their structures were more compelling to me. PGR2 is restrictive but was more fun then FM6 was to me, not looking forward to GT7's progression, sigh.

As long as they balance how levels are. What they fix, add, remove or fix of padding in forerunner structures.

I'm interested, even Dualsense support (Impulse triggers are great on Xbox as well) but it's what they choose to do with it.

What length matters to people. To me not as much but it matters to many people.

I like quality, it's why I enjoy quality linear games ideas to showcase movesets/level design but games vary these days so eh. It's why no matter how old OG Xbox games or otherwise are I still enjoy their ideas regardless of how varied their weight are (I hate heavy characters unless it's Killzone or racing games or other odd games, most I find awful in modern games), I usually prefer floaty characters, not too floaty but just enough.

That or it's things to do.

I am enjoying many PS3/360/Wii shooters or even PS2/OG Xbox/GameCube ones due to their special weapons or movesets/abilities or level design. Making them fun.

Singularity has been a lot of fun.

TimeShift was fair.

Psi Ops is fun.

Titanfall 2 was fun.

Those things matter to me a lot when playing a game. Halo is good but it's what they do with it.

Re: Xbox Boss Says Forza Motorsport Isn't Dead Despite 'Scaling Back' At Turn 10 Studios

SuntannedDuck2

Scaling back? I get trying to balance structure, what licenses for cars/tracks, I get audience still playing the game, it's understandable.

I get focusing on FH6 more sort of thing but I mean there is a reason I miss PGR1 to 4 (never grew up with it) and FM1 to 4, sometimes 5 or 7. I still have a 360/Xbox One and play them all on occasion on course. But even still. The better balance of ideas in them just showed through.

FM8 has a long way to go, to balance things and make it compelling. 1 discipline of racing isn't a bad thing, but doing so while offering more modes or fair class or car based restrictions is why I even play GT games, others vary in their class based ideas and don't excite me too much.

That or different rules in games of the OG Xbox era compel me more due to event variety or little details in progression that make a difference.

This game has development/leadership problems.

This game will be the Suicide Squad type of audience experience. I get some people will love it, but to me I just can't. I respect Suicide Squad for what it tries to do, not the business model part though.

FM23, reboot, 8 or whatever. I just find disappointing.

The marketing was bad, the updates seem fine but wow the content is just so bad and bland.

I have issues with many racing games but I get what some are going for.

This is just a step back, FM5 and 7 I can respect, 1 to 4 are excellent and 8 is just forgettable.

Gran Turismo Sport/7 as much as I don't like them, I'd have preferred the GT5 or 6 model of updates/multiplayer event handling and singleplayer but oh well.

At least it has the variety of events.

Where did bowling, drag, sprint (1 lap magic in Gran Turismo), eco chllanges, autocross, more? Sure they take time, sure many other games get away with DLC and long dev time for cars, tracks and things most people don't care about but the dev team are excited for.

Sure we got Fuji for hillclimbs but there isn't a lot to Forza Motorsport 8

But FM8 is just barren, wow a fair amount of sports cars, tracks and more, but just races, the game has maybe fixed a few things here and there, it's trying but it's just not strong or compelling enough to do anything in it.

As eh as GT7 has been at times, I just considered it recently and thought eh I'll jump in. I'm not into FOMO, I'm not into the cars, but to me the game has enough for me to get eh why not.

I waited on GT Sport till it was pre-owned cheap enough and basically complete and wrote up the wiki offline conversion and features cut/stayed, but this time i just went eh I'll dive it why not.

I don't do that with many games.

I skipped FM6 and 7 and 7 was worth it, 6 half was, half wasn't so it varies there.

Re: Two Upcoming Xbox Game Pass Titles Win Big At Australian Game Awards Show

SuntannedDuck2

Never heard of any of them but sure, they are probably fine games.

But even then, how much did they play? How much did they like the art/themes? Who knows. I don't care at all really. Probably fine games, but I don't care at all what meaning this has at all.

Not Aussie words, not any regions words.

They could have said Forza Horizon 3 because it featured Australia, it could be any Aussie Indies just because.

Like I'd take any of this seriously at all, not just genuine people's thoughts which who knows.

Re: Talking Point: Xbox Should Use And Improve This New PlayStation Store Feature

SuntannedDuck2

Weird I thought that had been there a while. That aside this other feature is fair. But 30 days is nothing. Games change month to month or sometimes a 3 weeks later deal. Many times it can be years before you see a deal on a game, even 5 or 10 or never. So 1 month is nothing.

When 3rd party sites that track these deal periods do a way better job for longer periods of tracking them and Sony only wants to give 'so much information' so we don't compare prices too much across a longer period of time with better price ranges then it coming up more and more or staying the same so it really instead a discount at all some times, it's a fair feature until you think about it for a bit longer and go yeah this is pretty ridiculous.

I've watched many prices on Switch in my 400 maxing wishlist entries and the amount of varied percentages I see is noticeable. I don't track them but I notice the prices and go hmm that was the same, or more then last time it was cheaper or sometimes cheaper. but it varies per game. Or the rare times a game gets a discount to never to so many months of a gap.

Also with no Premium upgrade paths for games like Compile Heart titles you bet I notice how much some never go on sale but standard editions do. XD While western ones can't wait to give the top edition away then the standard and still force us to get the DLC, it's weird but not surprising I guess if they really don't care that much or cycle between premium and standard edition prices from time to time of windows of time to shop during.

Then again the webpage version I had noticed it too for a few weeks while the PS Store app did a better job (I don't use the mobile app I mean on the console).

I haven't used the Xbox Store in a few months so fair enough, I do use the webpage version from time to time.

I haven't been happy with Switch's days/discount period way of doing things and jumping between publishers.

But I'd say PS store is pretty fair for navigation.

It sucks wishlist was cut on PS4, and the filtering is 1, not multiple like PS5 but even still.

Xbox's back compat and other searches need work but I've been thinking this for years now.

Xbox One/Series did groups well (so did TV TV TV Windows 8 app feature too before it was cut), never liked much about the OS navigation/customisation ad, then remove, then change all the time with the dashboard it's atrocius

I use the groups a lot on Switch then any other platform. But used OG Xbox, 360, Xbox One, apps and disk access up to certain updates groups on my Xbox One X, and VCR (more so the other groups not back compat as it's an offline Xbox One at the moment with the old dashboard since I last configured it for other things and just didn't bother to do anything with it) and that's it didn't go overboard with them like Switch.

Wii U/PS4 folders were good too.

Re: Microsoft Passes The Buck To Asus For ROG Xbox Ally's Price Tag

SuntannedDuck2

Really Microsoft was it? Very unprofessional, scapegoating, through the bone to ASUS and just Microsoft or the Xbox division marketers or leadership acting like children. Can they grow up so we can have a better brand/department please. It's getting ridiculous listening to these children at Microsoft/Xbox.

You added the Impulse Triggers and Quick Resume as well as the Xbox menu.

Sure most of it is ASUS with the hardware, brand name and more, they are the OEM and the marketing team is who exactly that sets the price?

The device is fair for the features and audience. Price is high but I mean branded or controller/console features into a PC handheld, it's what I expected, same as the PS Portal being a dumbed down casting device with even less features then the Vita (not because it was a handheld but the app itself I mean) as it's a newcomers to remote play device/app as the 3rd/4th attempt at remote play they have tried, but that was more disappointing, ROG Ally or any PC handhelds I had no interest in anyway.

But hmm on that one between the two I wonder who it is for the marketing to blame and point fingers at. XD

I mean Outer Worlds 2 it wasn't Obsidian setting the price it was you. So I mean....

Who was it with this one. Is it an Xbox branding/marketing choice? Or is it an ASUS one, it is a collab after all then a unique handheld as it is a branded collab project. Do you want to put the ASUS under the bus for this one? Doesn't sound very professional to me.

You can continue to scapegoat but it just makes you look and sound pathetic.

Re: Poll: Are You More Interested In The ROG Xbox Ally Now That Reviews Are Out?

SuntannedDuck2

No I'm not the target audience. I look at Xbox games even the State of Decay 3 and others still coming or those that are niche but great in their own way (that PS owners ignore and focus on Halo, Gears and Forza and ignore the rest), I kind of understand Play Anywhere (compared to say PS Crossbuy compatible games) but I don't know the games compatible so I'd have to check and more. So I get what is available for sure of Gamepass, PC Steam/Epic and more besides an interface like Steam big picture.

Sure it could be an app, but I mean the Xbox app is a thing already. So was SmartGlass for 360/One, so was many others over time kept or phased out.

It's a Xbox controller/console features of quick resume and Impulse triggers, mixed with a ROG Ally. It's fine if you want a brand skin and a few features from an Xbox while having a PC environment.

To me the Ally was a test, why go for a handheld when you can a brand deal.

Portal is a remote play device with less features then the Vita of target resolution or second screen (assuming) but otherwise it's not supposed to be a handheld it's a casting device, same as PS4 remote play app, same with PC, same with phones, it's an option if people want it, I don't like how simple the Portal is but it's for introducing newcomers (like anything, wait for it to suit their lifestyle, next generation of people that notice, even if remote play for Sony has been around since PSP, heck even Sega's Outrun 2 did cross save between PS2/PSP before PS3/PSP Sony marketed or had features for PSP and PS3 connectivity between games alongside 3D TVs, Move, and more some devs went about using or ignoring, but Sega also did GBA/GameCube stuff too so I mean some companies try those sorts of things their way) then over doing remote play features compared to Vita so I get that.

Who played Playlink PS4 party games with the phone as the controller? No hardcore did that? Can't due to phone firmware and delisted apps unless Android archives. Yeah not surprised. But PS5 has some like that Tactics game that is. But Playlink games aren't back compat on PS5 either. Like anyone cares.

But you also can use just like Xbox any other source of screen or device the remote play app for PS or Xbox works on. So really Portal is cheaper and a casting device, Ally is more hardware and yet both vary in their features but the apps are still there.

Besides the Xbox app environment for the ROG Ally X.

It's a fine device but other then the Xbox features in it, it's a PC handheld/Pocket PC I don't care for them. Looking at them sure, but not admiring at all, I have no interest in one at all.

Re: Three Very Intriguing Racing Games Are Coming To Xbox This November

SuntannedDuck2

Other then Project Motor Racing with it's region ideas different to Ride 4.

All of these racing games suck for me personally. Are they probably good games, for those people that prefer those and current racing game design. I personally haven't for years so and easy pass for me.

Other then vibes (not what sells me on the game), ok artstyles/animations/dialogue, but they will have boring progression (all racing game do these days it's why I'm not buying any of them. XD

Boring physics, boring events, boring worlds boring track/car designs or use cases for relevance to the game, no fictional cars as have to have licenses (or if are fictional still make them worthlessly boring) and I have no interest in any of them.

Re: Sarah Bond Shows Off Where Microsoft Is 'Prototyping For The Next Generation Of Xbox'

SuntannedDuck2

@sixrings I can see reason in that.

I agree there, price, performance, branding, features (software/hardware). Very much so diminishing.

We have seen enough time of what they were planning, tried to, backtracked and so on (let alone even like the Uncharted clone behind the scenes or any 1st/3rd party publishers management choices too).

Fluke, maybe.

The price is a major factor no doubt, but what features are we getting next gen too? Will they offer an 8K blu-ray support in the future, or 8K streaming? Will we get more gaming then media features even? What will they keep/let go?

They need to balance things out but yeah how much they keep, cut and balance things for customers, publishers, tech makers and more.

Also the better marketing or as as much business model confusion or annoying customers (to a degree, they can have some things suit them but they need to balance it, being 100% consumer friendly doesn't always work of course).

Re: Sarah Bond Shows Off Where Microsoft Is 'Prototyping For The Next Generation Of Xbox'

SuntannedDuck2

@sixrings Yeah it seems streaming boxes or cloud are the future. Just allow plans for the resolution or whatever else I guess. The audience that does think about it, versus those that don't care or want to, hardcore or casuals or in general.

I had speculated a streaming box (whether like the one that was cancelled) or a handheld or different models of the system or whatever. Anything is possible to speculate, so glad you also came to a similar conclusion in your own way.

That or a 3DO type (blueprint, games work out however to scale to either one) and that didn't go so well. Heck Panasonic doing the 3DO, CDI, Q GameCube and Jungle was interesting. But many took to the Panasonic 3DO over the Goldstar (LG I think at the time) or Sanyo. So there was there. How much cost, key ones people favour and more will happen let alone licensing costs or other factors that complicate things if they did that.

Making a console like a PC OEM would be 'something' but whether it works is hard to say.

Fair resolution targeting (even Sony I've not seen mention whether Portal or streaming, not that I have streaming in my region for PS, do Xbox though and it's a fair streaming experience but an awful interface/setup process).

Very much testing people's wallets, services and what will let it happen, change their mind or otherwise, the hardware, the hardware makers to make deals with, focus on their products/services to showcase on their behalf, or game publishers and more technologies pushing companies in the industry to appeal to, add features for and so on.

I mean how much are people paying for a console they don't even use the streaming/Blu-ray and more features just gaming? They aren't getting a cut off on that at all whether they use them or not besides what their intended use of the product is.

They aren't scaling the Xbox down like an Intel i3 to i9 CPU or something but in Xbox features or what apps work on the store, like a Windows 10/11 S or something, that they enable or disable.

Good will for sure/trust.

I always found that weird people got more particular with their digital libraries but not their physical ones.

Cardboard boxes versus plastic cases sure I guess even if comparable of priority.

But the moment it's years later people see things more (like any other things that suit their lives, being older, etc. priorities for them) people are like yeah I'm ok with digital due to laziness or convenience but the moment the licenses go, oh no, anyway doesn't effect MY licenses, which is just dumb but people do it. XD

Same with streaming, "oh no that show that I wanted to watch, it either bothers me or I move on". It varies per person, we don't hear them saying it, or people just don't care.

The percentage of 'going back to physical' (also piracy versus streaming then just getting the DVD instead from a library or an ebay, amazon, etc. and the safe or not of those if people under the second hand market versus in person looking for it) when people doing so are a small group, do care to see a piece of media from that time then on streaming but not the modern physical one instead. Also made me just laugh. Sure streaming only or digital only products sure but videos versus actual audience versus specific use case it depends how far people want to go.

Or are loyal or whatever.

3rd time is the charm right..... or 4th, or people just not caring, or waiting, or desperation...

Re: Sarah Bond Shows Off Where Microsoft Is 'Prototyping For The Next Generation Of Xbox'

SuntannedDuck2

@sixrings I think it's tough, you get those willing to go for differing models like Series S or X, you get those that will be fine company or audiences with the different refinements.

I'd be ok with a Series Z model.

You get the companies willing to do what they did with PS4/Xbox One after PS3/360 costs and hardware fixes and more. That and they were close enough to some laptop hardware (sure PS3/360 weren't great at 1080p despite the few 1st party or Indies that were and even besides PS2/Xbox 1080i [even Laser Disks did 1080i earlier]).

Like Nintendo did Wii or Switch as their lesser powerful consoles to keep working on SD or HD after the N64/GameCube or Wii U new to them adjusting periods.

So sometimes companies may do it.

But to me I'd be fine with models that are fair of specs or other parts, material cost (cutting the heatsink or other aspects if they can make it work well enough but balance out air flow, heating and other aspects).

Sure companies have to work within TV makers or monitor makers or GPU makers or any other product or hardware companies to help them sell their products, the rest of streaming services, CD to Blu-ray for movie/TV support and all the technologies related to those. SO it's a lot to add support for, companies to keep in mind to suit things for and so on.

Not just the games and what goes into those. Or the marketing of the console.

Being capable enough for what game devs/publishers want too as well. (Also how badly they make the games on the engine side or otherwise as well that's on them besides what the hardware, software, APIs, etc. are, it's up to them what they can work with, get told by leadership and more).

It must be a challenge. That and well leadership for Xbox too.

The potential is there, audiences or leaders or otherwise watching, features to offer, it's a challenging thing.

Re: Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential

SuntannedDuck2

@BAMozzy Agreed, even the Games for Windows Live or the Windows 8 with tablet, phone, PC, laptop, they have tried the odd mixing on occasion with things. It's hard to mess them too.

But yeah their current model has been doing this for about 10 years now.

Even then the Store is only good I find for apps on a console that PS/Nintendo don't offer. If I want a CD app or don't want Spotify but do any others that have an app I can. So I do Soundcloud.

Other then that why would I want the Calculator or a bunch of general apps in the store regardless of updates, on PC to overcomplicate things, the verification/download algorithm is broken half the time and won't even download it because it's too busy. XD It's a mess. Even the queue when there is nothing there, it messes up, but other apps work fine downloading no problem. It's a joke and a really bad one.

Then again came across a Notepad tabs grouping bug in Windows 11 and didn't even save correctly, in 1 setting it's grouped, in another it's not. It's not well designed around those OS features at all to apps that never had it, yet advanced text editors have had it for years but were made with it in mind.

Even besides the Windows of 3.1 Pen Computing or XP tablets or Pocket PCs or other devices being way before people were ready or the right marketing for them either. It's why with PC handhelds i'm like yeah it's cool they continued that. Switch I'm like it's fair but I've seen laptops, tablets, PSP, Sega Nomad, etc. do this stuff cabled, docked, wireless, projected, cast, etc. But people stuck in their gaming or key companies space. XD

Even the Gameboy Color games of Entertainment packs. Microsoft have done so many things people just don't look up. But at the same time were many of them worth it?

You made a lot of good points though in other areas of their current model, also Flight Sim has been around for years as well, we got many PC related IPs on Xbox over the years as well.

That and their PC gaming side, whether Windows or even further things with MSX in Japan (I don't know enough about that side of things).

Re: Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential

SuntannedDuck2

Part 2:
As like with many devices with potential they either flop as people ask for too much or don't understand what it's doing (cough Wii U dual screen future that only dual screen phones or even dual screen app mode on single screen phones {it is a thing I've tried it} kind of get close with, or Xbox One TV TV TV/picture in picture and more [or the in the background app stuff we got instead to then Quick Resume with Series S/X but it's not the same really of background or dual screen type thing I'd like to see] Windows 8 app style features 2013 to 2017 among others)

Re: Review: ROG Xbox Ally X - An Amazing Handheld PC With Plenty Of Console-Like Potential

SuntannedDuck2

The OS mode, the quick resume and Impulse triggers are a highlight, but that's about it. It's no Legion with split controllers which is fine. Cases have stands I assume so there is that.

Also a Bluetooth/wifi off test for battery would have been nice, let alone a bit more titles tested with, for networking, for performance but I get this is a more general review, it's not a technical dive (I don't expect it to but enough general would have been nice of averages).

Would have liked to read what battery tests as while the setting tested with is fair it's not enough. Is it 1 to 3 hours? I mean even Switch or Vita or others are 3 hours, not less then that with PC handhelds for the power or power scaling the Switch is set to on purpose. People forget how Nintendo goes about controller or handheld battery efficiency and people seek power. I want battery life any day.

I hate OLED I don't like the light increase, I don't care for the colour enhancements so I can pass on that. Hate it on Vita 1000, don't care for it on Switch 1 (don't own a Switch OLED do the OG not even the better battery one).

Software reasons is fair as a con. Trackpad sure but touch screen is still enough if it has one. Even if a trackpad is nice. Then again Dualshock 4/Dualsense trackpad if that works. Even if built into the device like Steam Controller/Deck yes has made people realise how good that is over syncing/plugging a mouse/PS controller in.

Play Anywhere varies, it's still PC focused titles, of course back compat for a console to this handheld or any PC is a challenge in itself even if the list of back compat support has ended so it's not fighting with new ones just existing of that list. But the amount of effort would be a challenge so Play anywhere is good enough of this any modern games that support it and same save, same version not 2 separate.

The handheld seems fair of specs or ergonomics I guess. Also by model of course too.

I don't know for a branded but controller/console software feature benefit it's a fair device for it's key features but other then that I mean, it's a fair handheld PC and what it can do of eshops, PC side of things and more.

It's a fair in-between device then going too far into an Xbox handheld.

It's no Sega Nomad or Turbo Express but it's a fair device I'd say. Not the most exciting but it's a fair step then a full project they may have been unsure whether to do, for a testing the waters or just branding device I think it's fine.

Sure we may want more from it but for a first attempt or a fair experiemnt, or a fair mix of key elements and a PC handheld, I think it's a fine device.

I just want the other to happen, I'm half interested, half not. I'm never going to buy this as it's not for me, but as an outsider looking in at any product, just like any past niche failed handhelds for console people overlook with cool features because they only see the games or failure and not what they can do.

I think this device like those are very vcool, it's just I also find it very eh at the same time.

To me it's kind of a 5/10, it's good as what it's made for or can do, but the potential other 5/10 also becomes an I'd like to see that if this does well then people hoping and not really knowing or getting what they assumed.

Re: Ubisoft Missed The Xbox Kinect, So They Created An Ambitious Alternative

SuntannedDuck2

Good on Ubisoft here, from Eye Toy to Kinect/Wii U Gamepad camera (never used for Just Dance I think that way it was just Wiimotes beacuse why not make it simple for audiences of both).

Phones have cameras, AR has been continued so why not I guess. You can read faces these days to login, so why not dance move inputs.

This pretty cool, how it goes for people getting hacked that's another thing but that aside if people had it show their whole body prior well that is what it is there.

Casting to the TV isn't great, it lags pretty noticeably even worse then the console/PC related apps that get the latency down well and processing of the image/network connection (compared to the Wii U being local to the Wii U and not interfering with the network at all as the other chip was for processing those eshop/updates/other features instead) and I think it's just my phone or the apps I've used to do so (not referring to PS, Xbox remote play, second screen or Steam Link here I mean actual phone cast to another screen type apps).

But instead of a peripheral and like Playlink games for PS4 (not PS5 compatible like PSVR1 with a cable to PS5 is) and the current phone controller apps for games like that PS5 Tactics RPG, it's cool to see these as we know most have a smartphone so might as well use the tech for this instead right?

No one is going to use a Portal cough cough Sony, a camera and dual screen use you ignored (among other features) because make a terrible casting device that's bare bones instead why don't you. XD

A new camera would be nice but it's so particular would most support it? Even if PS4/Xbox One used it well for Just Dance then stopped supporting it then now still or whatever else besides the live service business model part of Just Dance these days.

I just have Just Dance last game on the Wii for firmware or to own the last Wii games (that isn't LRG related). I don't care for the series, dancing, songs of the modern era of popular at all I go niche with my music for my tastes.

I dropped off Singstar years go, but have the mics/games still. Same with Eye Toy, got Move ones, got a few games with Kinect support, Kinect only use. Not much.

Never played DDR, Guitar Hero and all that. Don't care to.

Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes

SuntannedDuck2

I don't quite understand. Name change sure, but the games cycle so much so 400+ games? I didn't even understand Core, PC or Ultimate and what was behind them due to what deals get made. So this doesn't really solve that.

What extent it's maintaining now of games, licenses, pricing, deals, contracts, and things that did well, games that were built with Gamepass in mind yet badly managed no one liked which is their OWN FAULT but they will blame players then actually realise what they did, own up to it and just waste more time making mistakes.

Off topic:

=======================================================

I haven't cared for Xbox other then back compat or odd apps/CD to Blu-ray support and that's it. Xbox One games that are old if I care to that's it.

Other then that I don't use the Series X, I just hear/see what some of my family uses it for on occasion. I haven't touched it once. The PS5 I've touched barely more then 5 times just to beat Space Marine 2, hated Ratchet Rift Apart and otherwise help out if family need help in a game. Family use their own PS5s. I'm not bothered, no games I want, any I was they flopped or were decent but not ground breaking need to play this.

Most IPs don't interest me in their direction. So If I'm just getting particular Indies I can tolerate or retro games, waiting for something interesting or backlog physical/digital then why bother. I don't buy digital on Xbox either.

Rest I'm on PS4/Switch/retro consoles, even 360 for back compat OG Xbox or 360 and if not Xbox One/Series back compat or if I even care to put it for them either if I don't care and just run a 360 game off a 360 instead.

I haven't used my Xbox One in months due to the account nonsense syncing the Microsoft accounts have I just can't be bothered. I will work on it, I just can't be bothered. No games I'm that desperate to play on it, hate the Xbox One/Series dashboard as it is. I'm not missing out on anything.

Xbox has a few decent games but nothing I'm that fussed over. The services aren't really that enticing to me.

===================================================

I don't care for subscriptions anyway but I like to know for research sake or talking to those that do use the services to understand better. Or understand the current business details.

Cloud gaming on Essential tier ok. Online multiplayer is normal. Benefits that varies, earnings with Microsoft Rewards ok. PC on all tiers. Ok that's something I guess to be more flexible to all platforms not just pushing it to 2nd/3rd tiers.

Shorter wait times is hilarious, what did we borrow that from GeForce Now did we Microsoft? XD I get it but even still it's just hilarious.

The new games within a year of launch? Ok.....

75+ day one games a year.... ok then of whatever cycles through. Ubisoft and EA are that tier, huh ok then.

Unlimited cloud and best quality sure, and $100 rewards.

They are very loose on differences that's for sure.

So less PC limited to 2nd/3rd tiers then?

Re: Xbox Boss Names Four Franchises That Fans Keep Asking To See Revived

SuntannedDuck2

Good choices. Though many Activison/Bethesda published or developed IPs also.

Where is my Pitfall Lost Expedition on back compat? Where is it as a Uncharted/Tomb Raider, Indy, etc. competitor?

Brute Force could be expanded on? Voodoo Vince even? Make a teen/adult Voodoo Vince game even would be interesting. Even if I do like the charm of the original.

I'd like to see Blinx back, if we don't at least a time powers type of teen/adult audience game instead. Great movesets don't exist in games anymore, abilities or skill trees and grounded games sure.

Even platformers suck these days by AAA or Indies. They just don't capture them right.

Heck I'd like to see PGR back, not Forza Horizon.

Re: Former Burnout Devs Return With 'Wreckreation' On Xbox Series X|S This October

SuntannedDuck2

@GamerScore200K Level selection with a good mix of event types I'd be more up for, or like the name WRECREATION let us build our own tracks and event types/modes instead of a generic open world that's boring and some title as similar as any THQ Warmastered, Remarstered or Deathintivie naming and think they are funny. It can be but in this games case it isn't.

Burnout or PGR made smartly designed tracks (real streets in PGRs case, fictional but still well designed in Burnout's) and event variety with good style worthwhile, that seems to be dead so so much for those. The combat/destruction was there and they weren't as gimmicky as others even if I enjoy the progression or other gimmicks in other racing games of the 2000s.

The marketing gave me NFS Hot Pursuit 2010 vibes with the out of city streets/highways look then a Burnout Paradise outer areas of the city look. The marketing has been hit and miss and the presentation doesn't give me much confidence of progression or anything appealing, just another insert generic open world to ignore, especially compared to many other generic 3rd party racing games besides a select few I enjoyed of the modern era, being not many, most have been bland and forgettable/boring competition compared to the past with better ideas, presentation, event rule variety (hate them or not at least they used to put effort in not go oh 2 event types, that's all we need were lazy to put effort into any more nowadays, repeat these for 20 to 50 hours or our dumb playlist limits or something).

Re: Former Burnout Devs Return With 'Wreckreation' On Xbox Series X|S This October

SuntannedDuck2

1.Can the marketing team do a better job, it wasn't clear it was an open world it looked so generic of like a Hot Pursuit 2010 or 'supposed to be creative game with parts like Trackmania or others'.

2.Why do we get generic racing games, a boring open world with boring events and style, 'wow look at our boring world locations' snore, if you can't make creative use of the places like PGR, or events or just fictional locations, whether a fake city/rural area or a 'space ship' or other stuff in a MotorStorm kind of in space ships or planets, why bother, making generic racing games with no creativity, just grounded garbage and boring game purpose to not really emphasis it's potential at all, less substance is a waste by any developers.

I don't care who the devs are of Burnout in the past, this game will still be boring, empty and trend worth wasted potential. Skill is one thing, previous products worked on, sure whatever, mentality of the modern era is the problem from any developers.

Wreckfest 2 is lacking, Wrecreation is even worse.

Racing games suck, we won't get anything creative with the genre again of arcade/simcade/sims, and I'm sick of it. I'd rather play 20 years ago ones with more creative ideas of progression, event rules, cars physics, anything, but nope, all gone these days. Developed by idiots or bought up by restrictive audiences and why we get the garbage we get today. Veterans or newcomer developers, it will continue to be bland and a waste of time, what a disappointment.

No creative angle again, sigh.

Re: Opinion: The Value Proposition Of Xbox Series S Is Better Than Ever In 2025

SuntannedDuck2

Value for money it always made sense. It's a good entry point/fair step up. Never seen it as a burden at all. To me most games are 8th gen with a few tweaks any, so to me I don't care at all for them. But Series S fits what it was designed for and devs wanting more miss the point of it, players who don't get what it was designed for miss the point of it.

Never held back the gen. I don't need one as i prefer physical as an option for blu-ray TV shows or games not USB/digital only gaming. I don't go digital on an Xbox at all. I can play CDs on an Xbox one of any model/Series X, can't on a PS4/5. Sure i have my 360/PS3 but don't always feel like using them for that.

The studios wanting more power yet forget GTX or AMD equivalent cards are being used regularly by people on Steam charts besides the few % with more powerful ones is comparable.

I think if you don't care about physical, the extra power and sure the Ray Tracing or other stuff then yeah Series S is fine. Series X offers more if people want it but 1400p isn't that bad.

The parity is annoying but most devs complain and want too much in graphics, while a performance mindset and good enough is fair on Series S or Switch 2.

Unless you really care about media which you can still do digitally (sure not as much Xbox store) but your USB stick then your good, or the Switch 2 exclusives which are still building up, or mouse mode and if it gets used well (will see, I don't think it will and find the feature not that compelling).

Re: You Don't Want To Miss Xbox's Next Showcase, Says Executive Producer

SuntannedDuck2

Sure I'll not add it to my calendar, like every other year. Or not watch it either, maybe....

TGS is fine but for Xbox it's hit and miss.

If something cool comes to Xbox that hasn't till now, sure it's great. Not worth the wait but still great to see support.

If something exciting by all means, anything coming to Xbox is better than nothing, but even still. I don't have high hopes.

I ignore all the gacha garbage, anime games are hit and miss (unless a decent visual novel of a anime community large enough IP then the mainstream ones) and otherwise other genres get there fair share of stuff of course. It varies what happens no doubt.

I've enjoyed my fair share of Asian games no doubt (Chinese, Japanese and Korean, not tried others as much or known about any devs from other regions to my knowledge but still if they have a great game by all means good on them), just not on an Xbox and I don't care for most of them so we will see. Still playing more of them then western games over time though of any budget (besides Indies of course, less AA, less AAA and I am just as picky on Indies as AA/AAA).

Microsoft wake me up when you have something actually gameplay from 3rd parties or other announcements, compelling not utterly bland, forgettable and 'we like to talk big' every year attitude with your 1st party/3rd party forgettable offerings. My Xbox is still a back compat machine, Soundcloud if I want to use it on it compared to my phone/CD to blu-ray player besides my PS4, PS3, 360, PS2 or sits there unused, but I keep it around just encase I feel like it.

I've contributed nothing to you all 9th gen other then 'odd use' of the box from time to time and not going digital on Xbox, try harder.

Re: PAW Patrol World Is Available Today With Xbox Game Pass (September 10)

SuntannedDuck2

Seems fair for a modern era kids game, the IP lends itself to some direction for games, I assume the Paw Patrol games are fair quality? They usually seem pretty fair from what I've seen. I don't know as much about modern kids licensed tv show games as any from the past.

It's not as intriguing as others but for what it is, and not enough to go on of the show it seems inline with it I guess?

The collectables are pretty eh and the vehicles seem cool, but yeah I'll stick to older kids games with more fun abilities from the older eras (as average as Monsters Inc Scare Island is, still enjoy that games level design/abilities, have yet to play other kids tv show games though mostly gotten into movie ones so far) not just oh we recreated the worlds/vibe but not a whole lot to the gameplay.

I'm give them this, it looks like it may be simple (kid friendly of course and that's totally fine) and have some skill to it (then activity center levels of play around but nothing to really challenge or do much in the games) which is more than I can say for many games kids, teen or adult audience these days with subpar gameplay. Subpar gameplay in any demographics games yes. Adult games having skill trees/themes and locations that are familiar, wow bland and not that difficult to get around, adult of them. Sigh.

It does just look like a generic open world/hub based with some side areas game but fits the vibe of the show from my weak knowledge of it. It's expected but still. Sigh modern gaming sucks. Modern kids games seem in good enough hands I guess, sometimes.

Re: 15 Xbox Indie Games That Should Be On Your Radar In September 2025

SuntannedDuck2

Fair lineup. Surprised to see Platypus here reclayed, I remember that PSP game.

Formula Legends looks like every other boring arcade racer wanting nostalgia money then doing anything worthy. Easy pass. If progression or 'anything' about it was good sure, but like we will get a Auto Modellista/GT Cube or GT Pro Series type game, as in more particular artstyles cell shaded or otherwise and offering quality despite how decent they are. But nope, nostalgia garbage.

Some creative names for some of these games, not many things I care for here of horror, FPS or otherwise, but still fair releases.

Re: Bubsy's New Xbox Collection Is Getting Mixed Reviews, But That's Kinda The Point

SuntannedDuck2

For the work they have done it's good enough as they can besides the base experience of the games. I'm ready to play some bad games and how 4D does things to improve it in the right hands. People with the right mindset, a turn around is possible. It's great to see.

Interesting from Nintendo Life there, you could be judged for playing not Mario/Sonic or any others and any other obscure platformer from the era not just Bubsy so to me (any era even back then) is enough to show human stupidity of any era regardless of what you play, say, hear, read, watch, kids are dumb until they aren't (not because of growing up but the smart ones know better and the socially particular, rich or otherwise ones are the dumb ones because they fixate on stupid things or 'only what is popular' as if that matters XD yeah because popular equals quality XD or opinions and things being bad, it doesn't make you cool it means your willing to deal with things others are too weak to deal with, research is cool, surface level idiots are ridiculous).

But yeah looking forward to these, I know they will be unfair and awkward but that's the point.

1st one seems the most fair, 2nd on console/Gameboy will be hmm, Jaguar one as well, 3D I think isn't that bad. Sure no textures but I mean plenty of early 3D had no textures. Starfox is great on SNES, Cybermorph on Jaguar is a lot of fun but it's also contextualised better then many others that can be tech demos too.

I think the analogue control will be fair, I tried to avoid it in Croc but it worked well enough in Croc when I did use it.

Gex controls fine with it.

So I'm intrguied to see how they do it with Bubsy 3D. But I mean, the using of the atoms to attack, collecting them, swimming, running, platforming and looking down I get why but can be awkward. If they fixed that so it isn't forced look down and is manually controllable of the stick like you would if you were overly curious then sure.

The collision detection is pretty bad so if they can fix that then sure.

If this is just the 'we made it run well and tweaked minor things without doing a whole lot then I mean it's understandable to keep the frustrating unfinished or bad game design they are known for, but I mean these could be made passable too. They have enough of a core just rough edges.

Will have to wait and see though.

Bad games are worth experiencing to see how bad the collision detection, hit boxes, attacks, lack of textures and more can be for a platformer of this era and to learn where they can improve, historical and easy to point out details nowadays for sure, but trying or hating the character/games/decisions back then as well to be seen when playing them XD But just not nailing it at all compared to others on the market.

I've played gems, I've played shovelware, I've played bad games in series and seen where they could be improved and why their developments were bad, sucking at old school games and trying to get as much out of them as I can with my eh skill level, but this one will be special with the right mindset.

Re: Start Your Engines! Xbox Cloud Gaming Is Coming To A Car Near You

SuntannedDuck2

Yeah situational use.

Having handhelds.

Or even those screens with 20 or so cheap average arcade style games and average or bad controllers, as an option to attach to back of seats. Just for something to do on trips. (Still got the back with the 2 screens, controllers, cables, etc. and my all my handhelds working)

To this, is a interesting jump for sure.

Then again I guess both Sony/Microsoft or others want to offer this sort of stuff in cars, for 'reasons' it can be done.

I get like Apple/Google/Microsoft services in your car but gaming in your car is just why? How much luxury do we really need? Or entertainment everywhere. XD

Re: Indiana Jones Dev: Xbox Game Pass Was A 'Hard Balance' Because Players Quickly Drop Out

SuntannedDuck2

It is a tough balance. Pacing, first person then 3rd person as well besides the ladders or other scenes in 3rd person as well. 3rd person usually works for people and 1st person jumps or other things at least how devs design them can be awkward. I get it's due to their engine or what they usually design around so it's not a bad thing but i can see why.

Also people trying out if games are for them in 5 minutes is enough sometimes. I myself would do an hour but that's just me when I try out any retro pickups or modern games or or I install it/disk test it works or check the settings/main menu and that's it. If devs go 'oh they checked the settings menu and dropped off' I mean it doesn't mean I hate your game it's just I wanted to see what i could setup then play it when I'm interested, you still got my money after all and I'm still going to play it. XD

If people like these types of games sure, but a balance of stealth, puzzles, combat, etc. is a challenge. I've gotten used to more 360 and under era shooters so to me their ideas are far more compelling with mechanics, abilities, gunplay, enemy/other pacing because of how competitively interesting they were to try out besides all of them being like $5 to 12 or whatever retro prices so it was fair for them that way too, so the lack of an ability (sure Uncharted, Gears, Socom, Killzone, etc. and others have their cores to them and are good too in how grounded or gritty or otherwise they are) does make me care. But Uncharted did them well of it's similar core to Indy (not played prior Indy games for reference at all). Tomb Raider 360/Xbox One era ones so the differences there were clear.

The pacing seemed fair in Indy as far as I could tell at least but I didn't see all of it either, but it seemed fair of walking, stealth, puzzles and combat or cutscenes like a movie to game experience.

AI was awkward times but nothing too out of the ordinary.

Thing is, I had to help the person who was playing it on Gamepass and I found some of it approachable enough but some parts were awkward or just as awkward as Wolfenstein but not as much complex level design as far as I could tell. They did play most of it though even if more a city builder/farming/gardening type we have put adventure/action adventure games for them to try on occasion.

But some stealth was a bit hmm, some puzzles were a bit confusing (even for my level of puzzle games it's just how they wanted it to operate or what clues they gave and how to unlock them), but otherwise a solid enough game but still very 8th/9th gen design.

But I mean, it's no new scene cutting every few minutes game to 'balance for that audience' that's for sure which is a good thing, so I mean, not as much as a baby/any other with scenes flicking constantly goes. XD

If it's for those that enjoy adventure movies, like the series is, or others with not as Tomb Raider particular I guess at times (or as violent either of the 2013+ era ones or 2013 at least was) then yeah I'd say Indy does a fair job.

It put me off as to me Uncharted 4/Indy 2024 are very eh of heavy characters or annoying combat, wow is the Indy 2024 melee so annoyingly weak.

Sure I've played many games old and modern so I'm used to it but I still hated Indy 2024 it's just got a lot of the things i don't like and trope followed to a tee. It works at achieving that while being 'modern' but still has those issues for me.

Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over

SuntannedDuck2

I buy on all platforms, but use PS4/Switch/Xbox One and under. But the game design doesn't appeal, so they can make as much money as they want but the wide audience or angles of games in gameplay just aren't fun. So making more money but more bland games isn't going to get me to care if it's PS or Xbox. I'm buying neither 1st party anyway and 3rd parties are hit and miss.

But use my Xbox One less, Series X never touched and has gotten less use then Xbox One by those around me.

The design mentality/direction has just changed and put me off PS4/Xbox One and especially PS5/Series. Less appealing IPs, less appealing new IPs, less appealing Indies, less appealing AAs, just not worth it.

Peripherals or software features are 'fine' but not really things I am that excited for. Portal (worse the Vita app with resolution targetting, no dual screen, no Android, just a companion app device, boring). PSVR2 is fair but the game design and controls/inputs are just so eh. Even Wii/Move games play better, I'm serious. PSVR2 feels like a continued PSVR or the PS1 gen continued of VR then PS2 of VR. It's just not improving but getting worse. The PS4/5 game design has made empty VR games or bad controls and it's just sad. When more older era games have awkwardness I can get past and VR doesn't it's bad game design. I don't want grounded games or realistic motions I know the limits of motion in VR compared to Wii/Move, and better motion/button use on those. PSVR2 has less buttons on it's controllers then Move and about as much as Wiimote, maybe less due to how they will treat the sticks. It's like having an N64 with the A/B, but no X/Y or a PS1 controller without sticks for inputs (even if it has sticks i know).

Quick resume is cool but I don't use digital on Xbox and the share button is 'fine' but not as exciting as Impulse triggers.

I don't like Switch 2 mouse mode either, or it's placement on the Joycons so..... Yeah modern gimmicks haven't been to my liking whether in uses they have yet to show, have shown or positioning on controllers let alone features at all.

Otherwise old consoles just have that better game design gimmicks or less gimmick focus and more appealing design, so going to play those over modern games.

To me I haven't cared for a 1st party PS/Xbox games since 2017, maybe even all of 8th gen at all. Even if a few on Xbox One/PS4 I cared for, many of the studios I like during PS4 are dead, so I have no reason to get a PS5 for 3rd parties even and my PS4 library is more particular 3rd parties that aren't garbage. Less reason or none at all to get a Series X or use it. Xbox One gets the same UI and I hate it, just less background features I don't even care for and games are just as not appealing.

While Switch I have many 1st party to get but I got most of the niche ones I wanted for now and still waiting on Rhythm Heaven Groove even in 2026.

Otherwise plenty of old gen games 1st and 3rd parties of past trends, mechanics and more to get into or buy if come across them.

Re: Report: Take-Two Tried To Purchase Xbox's Cancelled Perfect Dark Reboot

SuntannedDuck2

@WildConcept6 Completely agree with your points. How they should handle it, who to hand it over to, how Take Two would handle it, better staff, better design mentality for the IP. Microsoft controlling it as not all are like Obsidian. Excellent points. Said better then I could as well.

Like Banjo said, Crystal could have as well. I mean whether it was like the Tomb Raider 2013+ format or not even it would have worked.

Re: Three Games Are Leaving Xbox Game Pass In Early September 2025

SuntannedDuck2

Fair leaving list. Small list and fair titles for those interested.

Wargroove 2 not sure as barely got into the 1st one. Found other tactics games I find more appealing.

Katarmari Reroll I just got on Switch so no issues there.

All You Need Is Help never heard of. But looks cool.

But I also don't use Gamepass, have access to, but don't care. I barely use my Xbox as it is, just for odd things.

Re: Despite Cancelling Everwild, Xbox Has Just Hired Its Executive Producer For A Major Role

SuntannedDuck2

So much for the other staff but at the same time they really didn't have an idea what to make of the game either so bound to happen.

That aside, a lot of business nonsense speak there and we will se what happens.

Not a fan of Xbox or Playstation 1st party these days, just reading the news about them and ignoring them on release with better 3rd party niche games to play or back compat, so if they change things enough sure, if not, couldn't care less.

Re: All New Games Coming To Xbox In September 2025

SuntannedDuck2

Borde4ralnds 4 or Pacman World 2 Re-Pac, otherwise decent stuff here but nothing really that exciting.

Even then these aren't the most exciting of a remake or a modern game series still around.

Plenty of other older era games backlog to play or pick up if find them.

Re: You'll Soon Be Able To See 'Personalised' Ads On Your Xbox Dashboard

SuntannedDuck2

Yeah no interest. I'll just keep my Xbox limited to the firmware it is or just use Xbox less, only focus on games like I already ignore the dashboard as it is since they made it worse over the years, better, then worse again. Layout sucks, advertising sucks, curating it to my taste, I don't want that I want to browse things myself and have no advertising. Like come on.

Re: Final Fantasy Boss Says 'There's No Real Need' For Next-Gen Consoles Like A Series X Successor

SuntannedDuck2

Part 2:
I play PS1 to PS3/360 era games (console, handheld, all platforms) for their mix of experimentation while still offering their awkward or passable controls and graphics. Aka 99% of the time gameplay.

IF I can play Singularity and have a fair shooter, mix of gimmicks for light puzzles and alternative uses for combat it says a lot how I'm having so much more fun. Yet while skill in some games sure back then.

Same with Ratchet, was fair skill/experimentation, now a dumbed down kids movie experience with sub par ideas compared to those it wants to carry on from.

Other IPs insert here.
Platformers, racing, shooters, RPGs always went story/stats so besides Tactics games most bore me to death of turn based/action RPG blandness of level design, movesets, quests, etc.

While adventure/puzzle do great things. Hack n slashes vary too as soulslikes are more the trend these days and while not into those they seem to have fair ideas.

Most games now are so basic or grounded I get bored. You can get stuck by combat difficulty sure but other times it's just boredom of exciting things going on.

I got stuck in Splatoon 2 campaign, got past it but also it was just oh a grapple, this will be boring, oh they use it so well it's a lot of fun.

Titanfall 2 mixing things up is a Singularity type way, it really thought about what it was offering.

It's why I'm fine with accessible for particular reasons, but other times, to me it's the lack of animations, gameplay ideas whether put into bonus areas (for skilled players) and the main stuff for those not looking for that or can't beat them.

Infamous Second Son made me think about that. While other open worlds I find just boring. Gravity Rush/Sunset Overdrive did it for me, tower defence instead of outposts, moveset based side missions, fair story/main path stuff.

But no we get dumb games down so much and it's boring. In gameplay (basic human/animal movesets or logic of world/rules, even racing games have so few events/rules, unless it's kart racers or anti-grav it's dumbed down so far nowadays even with no licensed vehicles it's still the same mentality, the creativity to do more then the realistic rules or 'laziness' to add other event types is just sad. I mean shooters have many modes, sure many go to deathmatch but is that because it's a simple mode or is it because people want in and out of matches? Whilst racing a race, time trial, drift, cone challenge, whatever other rules or ideas yeah it varies there of lack of interest from players or devs but the games end up feeling empty or put more menu garbage or MTX or other structural issues, Shift 1/Wreckfest half the games are easy to get end game to, Shift 1 left it that way, Wreckfest I played the no other vehicles/upgrade purchasing, played half the game, that's accessible right there, yet Shift 1 was more fun, WRC3 or Dirt 3 were also more fun then their modern entries, Project Cars 3 is Shift 3 in structure and is way more restrictive, Ride 4 is also restrictive but Forza Motorsport 1 and 2 with a twist region system, so some games try others don't).

They can go further or do what they can at their level but try more, but they won't. Too much safeness and referencing to sell, then to actually offer possibilities they always wanted or could.

Re: Final Fantasy Boss Says 'There's No Real Need' For Next-Gen Consoles Like A Series X Successor

SuntannedDuck2

To me I question what devs use consoles for with next gen? If not gimmicks, what are they doing with game design, or animations/particles or otherwise to add more then just realism or grounding the worlds or 'can't do that it's too resource expensive' is it why do you have other things that have a purpose OVER that then hmm. Like come on.

Like to me more RAM/CPU/GPU benefits sure, but if it's just 8K, RT, VRR, HDR and more sure. But are worlds going to change? Is gameplay experimentation coming back? Most of these won't happen so games will continue to be pretty boring, budgets overdone, anything they 'said couldn't be done' will still be said just because of time or because they want to push other nonsensical garbage in and that's why the gameplay/limited animations/story doesn't have flashy moments or enough animations for moves or interesting level design, or other potential possibilities is 'other things take focus more' just grounded boring garbage game design.

The more I look at older consoles and attempts, the more i just laugh at modern era consoles/mentality. Did they probably do them not so well back then in some cases yes but many still pull it off due to the mentality/attempts and not because oh the other is much bigger scale now. Well because it's bigger scale why not try more to experiment instead of making it a realistic grounded boring product and actually put more interesting ideas into it, even in a prototype. Like come on.

So does it really matter if we keep putting in more RAM, spec up the CPU/GPU opportunities and we just push graphics and do nothing interesting at all, yeah like why would I care if I just see hardware being wasted all the time instead of using it for what it can be used for it gets used for the same safe uses or 'resources it takes up can't be achieved' level of nonsense over and over when it can it's just they don't want to. Audiences don't want to, devs don't want to and leadership don't want to, so we don't see anything actually happen that's worthwhile at all.

Price sure, microscopic, only if you have idiots of leadership, developers or audiences, or limits by mentality of creativity or business people yes, or bad leadership/managers, preventing audiences, AI/weak skill level staff or other limitations, as to why grounded games or poor level of quality games have had.

Or similarly with nostalgic audiences/Indies. They don't want as much things in the world, offer a skill tree like AAA, they don't want as much animations, make grounded basic animations that many AAA PS1 era games or so even did, that they won't. Yeah excuses is all I hear. I am no skill level able to do this stuff, but I can think it, I can read between the nonsense and it's possible. I see it I play old and modern games and the mentality change in design over the years.

Re: Xbox Exec Talks About Three Core Aims For Microsoft's Next Console

SuntannedDuck2

If has more then a Share button/Impulse triggers since 2013 that were cool, sure, otherwise eh games, eh hardware, and 'power'. Yeah not very appealing at all.

1st party/3rd party for Xbox are 'hit and miss' and even then Gamepass is fine, but I have no interest in it.

So to me I keep an Xbox One because of what it had (besides the 2013-2017 split use of apps/games stuff that's gone, but back compat, decent games, impulse triggers, CD to Blu-ray support via 'store apps is annoying but understandable', otherwise yeah Series has nothing for me at all), I don't use a Series X at all, access to it yes, use it, not once. I get the OS experience on Xbox One and the games or benefits aren't compelling at all on Series S/X. Power means nothing to me. Gameplay does, compelling ideas does.

Access is 'fine' but also has to have something meaningful to ACCESS.

So why would I care? There is offering services and a hardware platform and all this 'access' but if the products are still 'fill in what you can' then still a pass.

Re: Gears Reloaded On PS5 'Thrills' Cliffy B As Series Creator Remains 'Open' To Return

SuntannedDuck2

After the Gears 3 on PS3 test. Nah.

In general I think this is fair.

I've played enough Gears on 360 and Gears-likes on PS3 (control wise but still good enough mechanics and identity of those games) to know yeah they could be good.

I'm never going to play these games again other then 360 but still, it's shaping up well enough to go to another platform.

If they handle it right.

To me I care more for interesting mechanics or console gimmicks (more fun in the older eras, very few times on Switch 1 or other consoles and PS/Xbox gimmicks have been eh, even if Forza/Gears use Impulse Triggers of Xbox One well) so to me I don't care that much and already experienced the Gears games.

I use all consoles, others getting to experience them or haven't since 360 and gone to PS4/5 sure. For those never have, it will be interesting to hear their experiences.

Re: Xbox Is Bringing Indiana Jones And The Great Circle To Nintendo Switch 2

SuntannedDuck2

Fair to offer on Switch 2 and the trailer makes it look compelling, but WOW, Indy just was not great to me. Had a lot of ok ideas but eh execution. It's too Wolfenstein (I think they do it better THERE then they do for Indy) and too awkward in how it goes about things. Didn't like it.

I wasn't even the main player, I was just assisting the person playing, and I hated it.

Re: Xbox Shares First Look At The Outer Worlds 2 Since Its Pricing U-Turn

SuntannedDuck2

Yeah the trailer looked a bit worse then the prior ones, the character expressions/posing looked lifeless.

The self awareness was ok, but with all the show had of presentation it didn't really make me care.

This game has the ideas and identity for sure, don't waste it. I know Obsidian can do things, I see greatness even many of their products.

To me I just see a bunch of ideas they couldn't do years ago (prior trailers/talks about it) and it looked good then, the more I see now, feels like marketing for the sake of marketing and looks wasted rather then beneficial to showcasing the game in a better light. This trailer is not good.

Like this trailer looks dull, generic and lifeless, it doesn't highlight the game well at all, but make it look worse then it did prior.

I'm not the audience for this game but I respect it's tone and ideas a lot.

Don't waste it Obsidian just because your advertising team or Microsoft's advertising team or whoever is involved are not doing so great with trailers like THIS.

I know what your capable of and your marketing is not doing great with these trailers/ads. Make this sequel land.