Comments 849

Re: Talking Point: If Someone Was Buying Their First Xbox Today, What Games Would You Recommend?

SuntannedDuck2

All the 2nd/3rd party games. Indies that aren't nostalgically bland or boring or potential lacking. Any genre. OG Xbox/360. Yeah I can say get an Xbox One for streaming app, cheap games and more.

But Xbox Series nah. Not even Gamepass.

If people want particular things and won't expand I won't even get them any gaming device or PC. Their values are too low.

I can collect plenty of games/consoles, why would I recommend them something that has expanding potential and they don't start out limiting they force themselves to be limiting (there is a reason I focus on game design, not whatever looks cool) if they don't care to research/have a broader experience. They will do so for their activities but not a console.

Re: 'The Series S Version Can't Be Readily Recommended' - Digital Foundry Reviews Crimson Desert On Xbox

SuntannedDuck2

@RadioHedgeFund Yes and no. I mean many will even cut off low end PCs (I think Indy was known for doing that from what I remember) because they want that ray tracing or other things.

They want graphics so they will sometimes ignore low end (then complain about sales results later). Not all but some do. They want graphics yet customers want it playable (and those that want graphics likely already have or have the PC specs in mind).

So those that say they want everyone to be able to play sure, and then there is the graphic artists and programmers and engine programmers working around things and bad optimization and so on.

How the dev kits or PCs have high enough and yet they still want to get so much out of the retail models and whatever on PCs (I'd say many may reach the minimum, but many these days seem to want to keep pushing more and more or people say that but who knows. I'd have to check minimum and required specs more and how many games actually are accurate on that).

That and console ports always try and want to push the higher end first, they don't care to go low end.

Unlike older gens where they worked around features and graphics techniques they don't care anymore. They want high end first most times.

While we can say we have seen expended forms of low end hardware longer then usual because of that devs want to keep pushing higher end much more then ever too.

Re: 'The Series S Version Can't Be Readily Recommended' - Digital Foundry Reviews Crimson Desert On Xbox

SuntannedDuck2

So it's not 60FPS or 120FPS and it's what 720p 30FPS, sure. I am not surprised.

Like I care.

I played Wii games with more fun gameplay and fine working of the artstyles or unique versions.

Switch/Switch 2/Series S versions are always fascinating to see what each devs cares to do, whether they keep ray tracing, offer split screen and more. It's always worth hearing about.

But I already know they aren't going to be the best version. It's seeing how they go about it and what they focus on keeping to 'look the best even on weak hardware' (we most times know what they push to make it look good then downgrade it as much as they do and focus on other things but nope, even still, exceptions exist and some are great low end hardware versions).

Re: Rumour: Microsoft Might Not Launch Call Of Duty 2026 On Xbox Game Pass

SuntannedDuck2

They want more money for a longer time or to look good in the financial reports or to delay it from Gamepass for a few months, wow like I care. XD

Not surprised really. Was very plausible they were going to do this.

They offer the OG Xbox COD games, sure but I got them on PS2 so no need then.

Offer COD Classic again, sure, but otherwise don't care.

Re: Talking Point: Are You Happy With The New Updates Coming To Xbox Consoles So Far?

SuntannedDuck2

Literally haven't touched my Xbox One X in a year or more now, so I wouldn't have a clue.

Have my 360 a few times though.

A lack of search filters for back compat is still not a thing, sigh. So I made a group/folder for them instead. XD I spent 2 hours putting disks in (I don't buy Xbox digital) doing it myself because Microsoft/Xbox was too lazy to add a filter or allow me to add them to a group. Sure wishlists but not in a tagging way of have the disk/add to list or whatever.

I can't think of all but I will keep trying of possibilities.

Sure I can go back compat if I want, but I don't need to. I got apps/web browser uses if I want and go plenty of consoles with games and CD/DVD/Blu-ray support.

I"m not that fussed to use my Xbox One X and use the boring bland annoying to use Xbox Series dashobard.

Social features don't interest me and the rest I can't remember I need to look them up but I don't remember them being that much a refinement or memorable but they probably do make a difference so good on them for that.

But no I haven't touched my Xbox in a while now.

Re: Xbox Is Sending Out Project Helix Gift Packages Signed By New Boss Asha Sharma

SuntannedDuck2

So they doing it this way are they.

Like the Crash/Spyro ones, or any others that want online personlaities to talk about it.

Sure. Whatever.

I mean Helix is fair but I mean, I still don't care that much. They can have all the storefronts and all the controller features (if Helix controller is basic I'm not interested, I don't expect a Steam Controller/Steam Deck style but even still, just something, Share button is not exciting the Impulse Triggers were), the games are still going to be boring like all current game design is of gameplay ideas and the storefronts while fair I don't do digital on Xbox or Steam so it's of no use to me but I know some it is of use to.

Xbox can put their games whereever they want. I don't care how they make money.

It's just the games are boring on every modern console, so why would i be interested?

Re: Forza Horizon 4 Is Still Packed With Players On Xbox, And It's Easing The Wait For Horizon 6

SuntannedDuck2

Well it's delisted these days so unless people are getting physical copies or already had their digital copies and are replaying it or the Steam Deck/PC and whatever there (I mean whatever the case of Xbox emulation or getting Steam keys or otherwise).

I mean I wouldn't be surprised how many are playing Forza Horizon 1 or 2 via 360 emulation even.

That aside sure.

People are waiting for 6 to happen.

I have no interest but sure.

I mean if NFS is on hiatus and Crew Motorfest isn't doing it for people sure.

Regardless of misteps some fans aren't a fan of, if the countries/cars are good enough and people don't care sure.

I would I found the series very boring for event reasons and the maps very bland so.

Re: Former Xbox Exec Says Project Helix Is 'Very Similar' To Microsoft's Plan For The OG Xbox

SuntannedDuck2

@INeedGoodGraphics

Microsoft wants money, I think they don't mind the deals to make with Valve or others.

I do think the cutting off 2 pushes of the same thing (for 1 version across multiple or Xbox/PC at least) will be a test, but if devs want 1 version and to not have to balance it between more hardware I can see that, but prices better not be higher for them to gain more.

Doubt it. Besides most games that are NSFW on Steam probably still do the 18+ patch way instead. Or they will need further censoring.

That or offer them on other sites instead. Not the '18+ Steam equivalent launcher' (came across some video of it, whether believable or not no clue but the quality is likely terrible anyway even compared to fan service games on consoles are with gameplay still good and the fan service just a bonus then the other way around as a focus/goals) levels of things but just other sites. Like many NSFW visual novels go to MangaGamer or other sources for example.

Besides Microsoft whether the Gal Gun Returns situation or otherwise will for sure not let them appear on there, let alone 18+ we know for sure they won't.

Even some apps can't have 18+ content visible on them (such as say anime list apps can't have H-anime visible in images or accessible at all).

Re: Former Xbox Exec Says Project Helix Is 'Very Similar' To Microsoft's Plan For The OG Xbox

SuntannedDuck2

I'm fine with them bridging the gap, but even still. Many want to go we have this ecosystem and keep it controlled or expand for profits.

Both makes sense but even still. Not everything can orbit one device forever or each gen, and not all expanded solutions work. But both have some merits in their own ways too.

Thing is them offering many storefronts, PC and API ease of development sure.

But I still have no interest in the game design that's still very boring 15+ years later and 3 console gens now of 7th to 9th, 7th had it's moments, 8th got worse and 9th is the bare minimum, 10th will be just as boring, the story telling/graphics don't interest me so I'm still not buying them. XD

They have weak IPs, boring game design, hardware or software features that are fair but if the games are boring, I am still not going to use quick resume, or Portal, or PSVR2 or haptics, the games are boring and uncompelling.

Why should I bother?

Re: Former Xbox Exec Says Project Helix Is 'Very Similar' To Microsoft's Plan For The OG Xbox

SuntannedDuck2

@SMJ Other then mobile or VR yeah pretty much, console/PC are the same releases just scaled in what they can of graphics, NPCs/enemies on screen, particles, lightning and more.

Ah even if graphically PS2/PSP/Wii ports or that level of hardware builds weren't visually as good (cough some bloom in HD versions look worse then the SD versions) I preferred the gameplay or controller features of them over 'not all but certain entries in series'.

Re: Quantum Break Actor Celebrates 10th Anniversary Of The 2016 Xbox Console Exclusive

SuntannedDuck2

I selected decent game but I"m glad to see the recommend option is that high, very good.

I respect the game, it has some good ideas.

I do think the web show/tv show episodes were an ok idea, not of appeal to me but still cool.

The time powers were hit and miss compared to other games scripted use of them or combat uses, or object use.

I do think Quantum Break is a good game, but like Rare I struggle to get into Remedy games. But I usually respect what they are making still.

Sunset Overdrive, Quantum Break and ReCore to me were stand out Xbox One games. Besides the Rare Replay collection. Other then Forza Motorsport 5 to 7 that were decent, yeah the other games were the only Xbox One IPs I care for. Crackdown 3 I think is fine.

State of Decay 2 is underrated for sure.

But like Sony PS4/5 era, Xbox One/Series X IPs don't interest me that much.

Even Sony I went yeah fair 2013 to 2015 IPs then went for only the niche ones then gave up entirely.

So I'm only buying 3rd party niche games or Nintendo 1st party/2nd party niche games.

Indies are hit and miss but I still buy some.

The Xbox variety is fair but not as engaging as game design of OG Xbox/360 (there is a reason I am looking into collecting those IPs, not Xbox One/Series at all, I have a few odd 3rd parties on XCbox One but barely any, I can use Soundcloud anywhere even if nice to use on Xbox as Nintendo/Sony have few apps on their eshops, no CD support on PS4/5 either) was so to me their variety is just not exciting at all.

While Nintendo's variety is more exciting, notice I said niche IPs, not saying oh get a Mario/Zelda/DK, etc. I mean their niche IPs or the ones that got revived interested me.

Game design matters to me, not stories, not visuals, gameplay, and it's been on the decline for more basic mechanics'/movesets/level design and boring me so I look elsewhere.

Re: Talking Point: How Many Consoles Have You Bought At Launch, And Were They Worth It?

SuntannedDuck2

Other then Xbox One or Xbox Series at launch yeah nah. Got a 360 late, OG Xbox late, same with PS2 mid gen

Got a PS3 and Wii maybe a year or more later.

PS4/PS5 at launch.

Didn't a DS, PSP till maybe 2007 or so.

Vita 2017/2022 (two different models but had a PS Vita TV prior to that), Wii U 2018, 3DS 2020, Switch 2021.

Lets just say waiting was worth it, researching them was worth it, learning console/controller gimmicks, game libraries with niche and popular games (ignoring popular games over time, unless they were older and their ideas for gamepaly and story telling was better).

Sure I got Killzone Shadowfall at launch I wasn't disappointed My expectations are different to most people's though.

Plenty of 3/10s to 8/10s are my favourite games, gems. Not production value/story telling, but gameplay and decent worlds I can still engage with the art direction of.

No basic movesets or bland worlds/story telling, but gameplay first games but with fair worlds to explore and game logic justify, not movies, not hobbies, not realism, game logic. Yet many devs fail at this level of imagination sadly..

I got Resistance Fall of Man and it was fun but a bit early for me, same with Call of Duty (was used to Star Wars Battlefront/Spyro/Ratchet, bit of Blinx/Voodoo Vince/Forza Motorsport 2005).

I have played PC games but no idea if at launch.

To me I've expanded to all genres over time, many consoles, learning game design, tech and more.

Researching, learning what games were in each trend. Having fun still in research and gameplay learning/enjoying mechanics.

Not stories.

Not Indies these days, Adventure game Indies sure they are the best Indies, other genres/studios I find are underwhelming or lacking details, it's not their budgets or skills it's their potential/mentality is wasted.

Re: State Of Decay 3 Dev Explains Why It's Been So Long Since The First 2020 Xbox Trailer

SuntannedDuck2

Part 2:
Starfield took 8 years and they took a few more years just to work it out. Why?

The figures part was like when I heard of Mojang staff mention rockclimbing. It's like when seeing elves all the time, well maybe come up with other characters, not popular ones or because elves are that staff member's favourite, or oh it has to have references to media, well give it reasoning not because it's their favourite.

Games can have references/fair elements, but if they don't play them off well why should I care?

Well why don't you give better meaning to the game or think gameified like cough games used to be in the past.

Not what their hobbies are. Bunch of idiots making games these days. I can be a nerd, but I can also focus on game design and separate my passions from what game design. NEEDS!

If State of Decay is about villages and making things happen in a zombie apocalypse, with whatever country flavour to it of setting, to grossy oversimplify, why is it taking so long for the dynamics of characters, of regions? Settlements and more?

It isn't a strategy game but maybe they could take signs from that, or history books or any gameified spin on things, what can characters do with tools, with conversation systems, with survival, with commanding people by your side even without skill trees just to get people to think broader and not use menus as excuses for padding but other means for padding?

I have not played a State of Decay game, I have State of Decay 2 but I haven't played it.

I'm just thinking about ideas, why does it take that long for devs to do this? Why are they so real world focused, why not movie logic focused, why not game logic focused? Hmm I wonder why. No wonder games are boring, they aren't thinking game design focused enough or the leadership limit things to THEIR understanding and the games are limited as well.

Is there too many temp staff or people just lose creativity over time?

A world? Dialogue? Dynamics with characters for story?

Scenarios/mechanics, will it even be like the 1st two games? Probably not.

Why do devs have large scale, yet the games are empty?

I don't care about scale I care about gameplay/mechanics, none of it happens so I stopped caring about modern games more and more over time.

I care about bending whatever is possible to code, animate, sketch and more. I want to play characters with interesting movesets, not dialogue/basic character tropes.

I care more how characters feel to play as then I do their characterisation and 'feelings/thoughts'. That's why games are boring.

I don't care about human stories, I care to make characters play with weapons, tools, move in interesting ways in whatever locations, to justify and interesting world.

I don't care if it's in some particular real location, fictional or meant to be believable. Just make it interesting to navigate, but they don't.

Re: State Of Decay 3 Dev Explains Why It's Been So Long Since The First 2020 Xbox Trailer

SuntannedDuck2

Other then remembering the IP exists/3rd entry is a thing, the trailer was generic and forgettable. Blur always does a good job, so it wasn't bad visually, but the context is forgettable.

Fable/Clockwork Revolution look more exciting, not because oh they are nearing completion, but because they better establish what they are going for, have smarter worlds and ideas. State of Decay 3 looks like some weak pitch that is confused or for a new IP or some short film, not a game pitch for a 3rd game in the series. What have the staff been doing then? What scale did they balloon it to and didn't need to?

For engines to upgrade sure, but otherwise no excuse on world scale/story/character dynamics and bland gameplay.

I will keep saying it. I'd rather play as a bar of soap and stretch them, split them, make bubbles or otherwise. If Glover can be a Glove with basic controls and make the ball interesting for puzzle solving level design, there is a reason I can care about a bar of soap and not boring human/animal characters who are boring to play as.

Regardless of Mario/Pitfall Harry being cartoony they have more exciting movesets and worlds to play in.

I don't care for realism/cinematic/emotion. I care about movesets, systems, what the level design is for to interact with not wander around boring locations with copy paste buildings/NPCs and weak personality with visuals/familiarity so common what makes the world stand out? What the setting? The gameplay clearly no? Then what? Tension? Maybe. Who knows.

Uncharted blends it's puzzles, dialogue, platforming, combat and more segment. despite being an action adventure film game.

Strategy games do their angles of history and systems.

Open worlds have boring missions and outposts with no modifiers, generic things to do (if they can make fun minigames fit a theme, by all means, make the gameplay fun though for context).

Combat arenas or racing games have challenges with particular things focused on to test players to pick apart details.

Why is it I can label them and go yeah a strategy, 3rd person game with villages and what dynamics of dialogue and systems happen in a zombie apocalypse. That took me 2 seconds and is still vague. XD

i don't care what emotion it has, I just thought gameplay first and a fair scenario. It's that simple.

Or Perfect Dark have interesting gadgets (cough the agent game before Gears 4 that was cancelled).

Why have a 'this is an IP and this studio is working on it but we have nothing yet trailer', why waste money like that?

An attention seeking, this is coming trailer. Well a twitter post can do that easily. XD It costs less. So does a blog post.

It's Microsoft money, so they can make whatever they want, but keep the scale smartly designed, problem is it isn't.

What have they been working on then?

But no, forget arcade design or old game design or modifiers or anything like that, it has to have visuals and mundane movesets and characters that talk and boring human stories that don't do much for gameplay at all, just be cinematic or talk to casuals, casuals don't understand gameplay, well I do as a collector/gamer and gameplay is utterly boring these days, it's the scenarios with no depth when it needs more depth, they need to smartly justify them. XD

Notice how I find game design immersive, not characters/visuals. XD

Re: Talking Point: How Many Random Peripherals For Xbox Games Do You Still Own?

SuntannedDuck2

KInect for Xbox One (had since the 2013 VCR Xbox One launch), then Kinect for 360 (got a few years ago, got a few games not much, still new to it), then Skylanders as I got some to play Giants in the last month or so.

I think I may have the Xbox One/360 headsets but never used them.

I did have Xbox 360/Xbox One SmartGlass apps on my Desktop throughout Windows 8/10 though but those don't work anymore.

I don't have 360 memory cards, I know don't need to but it's just a part of things and I hope to get them to see how they go. Even if I have consoles with memory cards.

I have UDrwa for 360 with Pictionary/UDraw Studio, not much else, though I did get a Marvel Heroes one from a bundle with Skylanders Giants (what I actually wanted) and Guitar Hero 3 in the last month.

I don't have a lot.

I don't have a 360 Vision Camera, I don't have Disney Infinity/Lego Dimensions,

I don't do microphones (SingStar PS2/3 but that's about it, I don't really care for them that much, I don't even have PS2 Buzz controllers or those games at all, got Eye Toy for years, I don't even have SingStar Celebrations for Playlink PS4 yet),

I don't do Guitars or instruments like that for those games I don't even have them (maybe I think Guitar Hero 3 but that was to get Skylanders Giants in that 2nd hand store bundle, otherwise not my kind of thing).

I don't have a 360 keypad at all.

I do have Starlink (the base set) but for PS4 though.

I'm more into peripherals built into the controllers (Impulse Triggers or others).

I go for major peripherals then I do side ones.

I'd care more for the PSP or DS ones maybe like the camera/GPS or other particualr ones the DS had for some games, but that's about it.

Re: Xbox Announces Eight 'FanFest Tour' Events Taking Place Across The World In 2026

SuntannedDuck2

Where is the Xbox 360 update that replaces the Series S/X advertising with the Xbox annverisary celebration event huh? How else besides articles were we supposed to know about this? XD

1.Not close enough for me. I have no interest in Syndey. I have no interest in events anyway, just not my thing.

2.This is what they are doing, events, nah pass. I'd rather more interesting products then some shows and whatever celebrations (even if stuff is revealed it's going to be just bland merch anyway).

That or to just keep going to the other important things that matter instead of celebrating, venues, food, boring conversation and more.

Can't wait for more Xbox Fridges, Shampoo, Shirts and other stuff.

Will we see an Xbox museum or an app or something, either way that's be probably more compelling, even if the documentary/interviews and things were nice to watch prior years.

They won't do an Xbox Mini as they have back compat and licensing/hardware/software for it isn't worth it for them, so I can see reason in that. It isn't them and they don't go the nostalgia angle and I respect that. I don't care for nostalgia stuff and we have our Xbox 360 to Series X for that anyway.

Besides anniversaries always suck, even if they revealed the next Xbox it still won't be that exciting to me. Whether console ones, or game ones or anything else, never been impressed. Things just happening in general is fine by me really.

Unless they revive a particular IP or do something interesting, I couldn't care less. I doubt they would, they never will.

I doubt a compilation game would happen at all either.

Would we see merch, statues, or other artwork pieces, maybe. But eh. Probably of the logo or the consoles or some characters or whatever.

Events to celebrate, they have the money, but even then, I wouldn't bother. Important things for the business matter more then some boring events, fireworks (or whatever else), food and conversation. If they have consoles/games at the event (doubt it unless in some front of room need to or so), I'd rather play on my own at home.

I wouldn't even play via XCloud or remote play at the venues, could, but won't.

The current IPs, particular angles of the brand, barely care to use the consoles I have plugged in, no interest in the IPs regardless of platform.

I can research whatever I need to and if they reveal more sure but I'll still read about it or not.

Yeah pass.

I'll use my Xbox 360 when I feel like it but that's about it.

Re: 'Xbox Buys Steam' Racks Up Tons Of Searches In Response To April Fools' TikTok Video

SuntannedDuck2

Joke or not, even if was the case, how many are really panicking, how much of it would actually happen.

I have seen a few of his shorts, but I don't pay much attention to shorts, but having seen him before or the tone of his shorts, how did people fall for this? First time seeing his content maybe? That is the most likely. Regular viewers, they must be stupid then, they couldn't likely fall for it.

Besides the 'deals' or apps to offer on PCXbox we assume or rumours or whatever.

How many people of that platform even know that or just know the brand names, or don't own an Xbox either anyway and just panic over anything. XD

Well if people can't check the calendar or understand tone that really says a lot no matter how long browsing the platform that day XD, not surprised on any platform or people being able to tell the difference. Or people just panicking over nothing. They recognise the names of the companies and panic.

Re: The First Three Xbox Game Pass Additions Of April Have Begun Rolling Out

SuntannedDuck2

Not much but even then I'd go for Barbie Horse Trails over the other two, joke and not a joke at the same time.

Barbie games vary really.

EE3 is 'fine' not of interest to me. We all know what it is at this point.

Annual sports games are either tolerable or bad I assume so like it matters.

I'm more ok with annual racing games (more so non annual ones but even still) and fair execution differences (at times) but not all entries are that great. My preferences differ then most people though so doesn't matter to me that much.

Re: Xbox Relists Multiple Backwards Compatible Games, And Then Quickly Delists Them

SuntannedDuck2

Anything is possible, it is strange still. Accidental or intentional to tease, accidental seems more likely.

You'd assume with certain licensing that something would be the case otherwise. PC or Xbox or just not intended and to stay delisted (really says a lot too, OG Xbox on 360 hasn't had major delistings since has it? It did a bit back in the day I think but not much), but current Xbox OG back compat it is odd how much it has happened, it's a bit ridiculous.

Re: Five Things We Want To See From Xbox's New Leadership Team In 2026

SuntannedDuck2

1.I think that's fair, depends on the features.

I was a fan of quick resume (never used it, but respect the feature then it not being there). The dashboard needs work though.

2.I doubt it happening, I think it will be just refinements to existing games/licenses, I would like to see more but are they willing to go along with it? I don't know.

3.We will see how their decisions go, how much clarity, we will see but I think anybody would want this and I can see reason in that. Depends on the level of professionalism and things they can reveal. But enough to go on then ridiculous words we see through.

4.Nostalgia sure, but I'd be more for just engaging dashboards, fair categories in the eshop, and more. What sort of interesting angles for presentation.

If they want to present a few interesting angles, a few moments of tying in some IPs, 1st or 3rd party, that's fine. But put a fair spin on it for marketing if need be.

5.We will see what they do for the 25th. It will be likely merch though. I'm not expecting much. I'm not fussed either way. They could try offering something interesting of games, mini console or whatever, but who knows. But it could be a tv show, Xbox merch, or whatever. I'd assume that's more the likely thing they do.

Re: 'Part Of The Return Of Xbox' - Asha Sharma Explains Why FanFest Is Returning To LA This Summer

SuntannedDuck2

@GuyinPA75 Agreed, as fair as fan fest may be, it gives off lets offer as much this direction look for fans to suck up/feel validated.

I don't buy it. I don't like 'relatable or validation' sucking up to people mentality I don't buy any of it.

We will see what else she does though. The other changes and decisions will really decide what she does or the leadership above her forces them to do.

Re: Remember 2004's 'Ghostmaster' On The OG Xbox? It's Just Received A Remake For Series X|S

SuntannedDuck2

Part 2:
Sounds very interesting and my kind of game (If enough to it).

Looks kind of Sims like in the isometric view/house, but otherwise looks cool.

Well modern games are boring, so I'll take something with old school design I prefer for sure.

A remake doesn't bother me.

I've never heard of it, now a chance to play something cool. By all means.

Give me games old or modern with interesting ideas I buy them.

If they make the same bland modern games, I'm not going to support them.

Simple as that.

Gameplay first, remake, remaster, port, modern new games. Not hard.

Re: Remember 2004's 'Ghostmaster' On The OG Xbox? It's Just Received A Remake For Series X|S

SuntannedDuck2

Never heard of. I'll take a remake if modern games are boring and old games have design I actually want to play, just as long as they aren't remade and excuses to treat them with modern excuses, which this game seems to with a season pass/DLC, sigh. Cosmetics, license tie ins or whatever maps. It's fair but eh, easy pass for me.

But PC many regions, EU exclusive to PS2/Xbox? Maybe that's why people haven't heard of it. I haven't heard of it but I haven't looked into many EU/Oceania and more exclusives. Plenty of the Oceania ones I've never heard of till looking them up. Then again plenty of 1 European region games out there likely that can't offer to more countries around them I assume as well.

Sick Puppies is credited for Pipe Dreams 3D (I Know of Pipe Dream the PC game) and Ghostmaster.

https://www.mobygames.com/game/4373/pipe-dreams-3d/

While Spiral House is known for much more up to PS Vita Pets, Lumo (have seen on PS4 store), Troll and I ports, anything older seems to be (did PS2/Xbox ports of Ghostmaster) https://www.mobygames.com/company/2274/spiral-house-ltd/

Also known for Blur for PC/360, Stuntman, World Racing, ET for GBA, Silver for PC, Alone in the Dark New Nightmare, Mind Your Language, Eye Pet games for PSP, MotorStorm. So a fair amount of either did themselves but most likely assistance for other studios. As many stand out 1st or 3rd party games there that are very clearly assisting development.

A fuller list here: https://www.mobygames.com/company/2274/spiral-house-ltd/games/

As far as Wikipedia is (of whatever sources they could find so grain of salt): https://en.wikipedia.org/wiki/Ghost_Master

If Under The Skin was revived by Capcom they would do the same though. Probably separate the RE3 content or make new ones and sell them back to people. That game deserves a revival but we won't see it. A PS2 gem, for all modern platforms for sure.

I'd like to see a Raze's Hell, Scaler, Pitfall Lost Expedition or others remaster/port but oh well. It won't happen.

Still, better to see others I've never heard of get the treatment then the same safe IPs I see get the treatment.

So kind of like Mr Mosquito or others of that time but bit more to it of going between rooms as well a Ghost so much bigger character, scaring people, having particular interactive ways to go about it and more I assume.

I have only heard of a few OG Xbox games, I need to check the List of OG Xbox games more then, not seeing videos on this, so wikipedia or other sources it is then and just looking them up randomly it is for me. The fun stuff, tedious or boring to others, fun to me browsing wiki pages (but I do enjoy making/editing them for other places so not surprising).

But the physical is hmm price and the digital on any platform is particular but also season pass/other content (split from the original or new?) sigh, remakes with season passes, this era sucks and is stupid. Cosmetic or otherwise still silly. I can skip cosmetics so doesn't bother me but still dumb. I don't care for complete versions if it's pointless content. I only care about DLC when it's interesting mechanics or modes (has to be good spun off ideas or story for me to care), 99% of the time it isn't so easy skip.

Re: Xbox Fan Claims To Have Spotted New Game Pass Codename Featuring Older First-Party Titles

SuntannedDuck2

To me this makes me think just more adapting them to the next Xbox, we aren't getting new games, just whatever mix up of titles for Gamepass tiers or just hardware adapting or otherwise.

No new back compat licenses. Just refining the existing, renewing, whatever in the code for certain plans.

Whatever older games, even other Xbox One games not on Gamepass deals and not just Series era games on the service. But yeah other OG Xbox or 360 on Gamepass if they want, I'm fine with it. It's not new games but whatever else reworked for the service with certain license agreements, sure, whatever they can to entice (even though us that have our digital purchases or disks don't really care to have them via Gamepass but others may).

Re: Microsoft Issues Statement On Why 'This Is An Xbox' Campaign Has Been Retired

SuntannedDuck2

The hardware/software teams can think whatever they want of their value. But clearly Phil/Sarah and others had the idea for a reason.

Even if the ad campaign was going to end anyway, and backtracking it to try the new ad campaign angles is fine, but these new ones better be good or else what else is there to convince not only others but us already with an Xbox to care about the next one or the games instead of our backlogs.

Sony/Nintendo make it clear how much the device and what surrounds it matters, but even I couldn't care less if the games/peripherals use cases aren't compelling at all. I enjoy Xbox Impulse triggers but otherwise the games are just not worth my time and barely any even use Impulse triggers either.

I think of the box as an option, I think of cloud as an option.

Microsoft very much has Windows, Office, Azure, Edge and more everywhere.

Xbox being treated that way isn't ideal but I mean their IPs clearly show other platform customers may care or they may not.

I personally don't care.

Treating an Xbox like a DVD player as an option isn't fair on the hardware/software teams no doubt but I also don't really care as the games haven't been compelling.

The customisation/ads and other dashboard level design has been appauling, so to me what was I to get excited for with the Xbox?

Games are a variety but not as compelling as prior eras in design, gameplay, or otherwise, visual variety, many devs working on various projects, but even I who would play many genres, I respect their variety, has no interest, to me types like myself who are open to playing anything who want more aren't interested, some people may be and that's fine but I find the line up very skippable, regardless of being on PC, PS5, Xbox Series or Switch, I just don't care.

The option to give Xbox Studios money is fine, but if I don't care about the product regardless of platform, that's down to the games themselves and the mentality of developers as to why their games aren't exciting because they lack a lot of anything exciting in them besides visuals, themes or story, not gameplay depth that is pitifully boring.

But it's also just people understand how to use a QR code on their smartphone and not a subscription/cloud/other things to use with their phone or otherwise.

It's the remote play thing all over again. People don't get how their phone, the internet and casting to it works. They are that stupid and even SmartGlass for 360/One happened and no one noticed or cared.

Re: 'Found It For £5' - GTA IV Xbox 360 Dev Kit Discovered In Edinburgh With Unseen Beta Content

SuntannedDuck2

Pretty cool. GTA is of no interest to me. But even I think prototypes, betas and other differences of builds is interesting regardless of game.

But yeah dev kits found that way is very strange.

Well who knows what will come of this, not just for the game's beta and other builds, but just the 360 dev kit in general. They are supposed to be returned but leak every so often. Will it mean more for 360 homebrew or otherwise, maybe. Or will it be tracked down.

Re: Xbox, Now's The Perfect Time To Put This Brilliant Last-Gen COD On Game Pass

SuntannedDuck2

MW2019 was my drop off with the series so. Eh. Black Ops 3 is my last entry as sold MW2019. Didn't care for MW3 360 era one but I'd be open to them offering that. Or the Black Ops series as well.

Or do they think 'we know customers will expect the multiplayer and not the campaign only' well sure, but it's not good enough for them clearly to offer a campaign or only go for the older entries then the modern ones. Well then make the modern ones more appealing. XD

Gamepass offering, sure, whatever angle they want to there. Up to them. I'd be ok with them offering other Xbox One, 360 or OG Xbox games on Gamepass if they wanted to. Whatever first party or 3rd parties they ignore.

I'd have been happy with Pitfall Lost Expedition via back compat or on Gamepass, like Blinx 1 is so they get a chance.

That aside I'd rather see the OG Xbox Call of Duty entries end up on back compat, or COD Classic/the PC release ones happen.

I have them for PS2 because I got sick and tired of waiting/knowing they wouldn't bother with them, and I don't have an OG Xbox only a 360, One, Series X, but I'd be open to them being offered on back compat with Xbox OG copies, same with plenty of other games if they can.

That aside I'll keep playing the 360 era shooters that were left behind, having way more fun with them right now then modern era shooters. Mechanics that won't be attempted again at all. Or the mindset of devs back then to make their shooters stand out.

Re: Poll: How Would You Grade March's Xbox Partner Preview Event?

SuntannedDuck2

Genres/trends nowadays bore me compared to past ones with more interesting movesets, level design, mechanics, now everything is just story, graphics and themes and more boring movesets/level design or modes and I just have no interest in their story telling, artstyle look fair, but the gameplay is super boring.

I just haven't seen anything stand out enough yet.

I don't care what people make, it's all very boring, boring meaning, boring gameplay, boring dialogue, boring story, fair artstyles but boring level design, interactions, presentation, everything. Forgettable soundtracks.

So easy pass on all of them.

Gameplay or else, and none of them are compelling.

Atmosphere won't sell me on these games, nor will story, nor will setting even if I'm open to some settings more then I used to be.

F and easy pass on them all.

Re: Poll: How Would You Grade March's Xbox Partner Preview Event?

SuntannedDuck2

F, while the Expanse game and a few other decent licensed or not games.

The showing wasn't bad to make that clear, so it's not an Xbox/Microsoft or partners issue there, it was a fair presentation of the event itself, nothing against the presentation and jumping between them at all. The formatting was fine and presentable. It's just what was in it wasn't exciting at all. But neither is Future Games/Summer Game Fest, State of Play or others.

I'd rather just look through the eshops myself instead honestly and I do. Because the advertised ones just aren't interesting.

I'll keep buying FMV dating sims to laugh at, beat 100% and retro games with mechanics better then moden gaming that just makes games more simpler and less exciting to interact with to tell stories and have good artstyles then, nothing for me here. Or old Tactics/Hack n slashes I haven't played but bought (or haven't bought yet) without roguelike elements I have no interest in.

Also extraction co-op platformer, how boring of a combination can you make or call yourselves. Why are devs so boring of ideas or genre/tagging/titling. XD Yeah dumbed down ideas and genre tagging, that's modern gaming how I know it, like why? I see no creativity there at all. Platformers are just so nostalgic or boring directions for new ideas. It's now just a genre I push to the side yet I want to appreciate like I used to older era gems (and yes I mean forgotten good ones, not mainstream IPs).

Roguelikes and horror and other settings or genres I have no interest in. Whatever CGI trailers. Fair mix of Bluey and cozy games and other stuff for hardcore and whatever. But just nothing for me really.

3rd person adventure games are just getting more boring over time. Story telling and basic gameplay, easy pass.

Yeah there is just nothing here for me at all.

Stranger then Heaven 'maybe', Moosa if it's isn't too boring. Super Meat Boy 3D is 'cool' but probably not going to be my thing at all.

Vaunted could be fine but even then I get picky with Tactics RPGs and Hack n slashes depending how they go about things now that I've played enough of them to understand the genre and what aspects I like in them.

Easy to pass cozy games, easy to pass Wuthering Waves and others like it.

Some I recognise of Bluey, Hades, Expanse, Stalker, Serious Sam, Super Meat Boy and more, some I don't, some I couldn't care less about. There is variety......

That's about it. Nothing for me and that's ok.

Clearly something for some people and that's totally fine.

But nothing of my taste in here. I'll keep buying retro gems, AAA don't interest me, AA don't interest me anymore they are just further wannabes then they used to and are super boring so why should I support them? Indies are hit and miss. As long as they aren't being nostalgic and have weak ideas, which it varies per dev and per genre they target as to their boring execution or brilliant execution.

Re: New Xbox Boss Has Considered 'Pricing Revamp' For Game Pass, Claims Report

SuntannedDuck2

With the way the tiers are now, the low tier always seemed odd with the games not really offering much and the paid online of course, cloud storage is already a thing compared to Nintendo or Sony's offering putting it into the tiers.

Picking and choosing features could work but I do wonder to a point, like with channel packages for TV, how flexible are we talking here? What can we add, what can we not, Day One games will be a pricey one, other features for other games no one cares about being ignored, whatever resolution target or cloud access in general?

What will it really amount to? They aren't structuring per games as that wouldn't work? They aren't going per genre/per publisher unless it's Ubisoft/EA for their inclusions for EA Play or Ubisoft's services, of course the rest would be too picky and annoying a lot of Indies or other AA/AAA, etc. developers and publishers if they are too particular there.

Cloud streaming/PC and more makes sense and the rest is day one and so on inclusions for Fortnite and more no one cared about anyway.

If including Netflix and more happens, sure but like it really matters anyway.

Also besides the Xbox Live and Netflix thing for 360, or any Interet Service Provider package to include streaming services either, I don't really see the point here.

Ads in Gamepass yeah that's a great idea, make a UI so bad of the dashboard and Gamepass, sounds great. XD Really insightful stuff here, really ridiculously thought out for sure.

The staff going to other things by all means.

Her people coming in.

Whatever decisions we see could be more ad heavy I bet, it's just going to be minor refinements to what already exists, more AI, more annoying things.

Studios or staff decisions of certain levels for sure.

Who really knows but I don't think much good will come from the games,, the services will be tweaked over time and other aspects. I don't have much interest and I don't see it going that well either.

Whatever game deals for the service who knows, but otherwise they can approach any audience they want and still not satisfy us gamers, but we also have our preferences for a reason.

The rest of us will get our physical/digital or go to prior platforms and collect old games, or use the consoles for whatever media services and features we want.

I mean the amount of games on Gamepass among whatever tier changes or even more tiers maybe, resolution or other factors stuff they could go about being particular on, ads, what deals are made, the UI getting all sorts of nonsense, the disk drive, the Xbox store apps that really don't need to be there. Anything is possible to cut corners really.

Re: Talking Point: Do You Think Project Helix Will Support Physical Xbox Games?

SuntannedDuck2

I wish it did, but we all know they want to lean into software/digital only, optional maybe, or just to make them possible for back compat.

Will it even be possible to convert disk ones into digital and maybe with a conversion payment? I assume they may. Back compat or current era games. But Xbox One/Series games would have to be sent off as they don't want to give digital ones away that easily.

That or maybe a particular period of purchase they allow it.

I mean blu-rays had digital versions to sync or use a code for a service one right? Similar idea. As long as the service never went done of course.

Re: Former Xbox Leader Don Mattrick Lands Major New Role As CEO Of Photonic

SuntannedDuck2

While going with Quantum Computing is cool and is put to good use.

The Xbox One launch with Games for Windows Live and other 3rd party stuff getting in the way during Windows Vista/7 all leading up to happening on Xbox One (SmartGlass was at least cool even if no one used it) was a brilliant idea clearly. Sigh. XD

PS3 had 3D TVs, Move and PSP among more to offer and it was a choice or for 1 title 1st party title of the era (or any other ideas they that, likely not) and the 3rd parties offered the other if they wanted, just like PSVR, it's an option not a forced thing. 360/One Kinect really did get in the way at times. 3D TVs and more likely didn't.

Having enjoyed Wii and Move games, got to a few for Kinect, learning VR, it's been interesting seeing how good motion, good button inputs and balance of them has been, over the years. More so in current VR I think it's hit and miss and I enjoyed more Wii games then I did the other. Kinect was ok but even I could tell how much devs were struggling to gauge motion and how they used it in certain ways.

Kinect and PS4 Camera still got their Just Dance and others uses, Singstar was for PlayLink PS4 games (before PSVR, around time of SmartGlass, Wii U, Vita and more with smartphone apps was showing off second screen and after the PS4 Camera Playroom app Phone/Tablet or Vita DLCs) and went nowhere from there, other then Everybody 1 2 Switch smartphone support or the PS5 tactics game, that's about it.

360 gamers had no idea how they had it compared to Windows gaming that's for sure. But did with Xbox One.

That and the DRM, the used games yes, the Kinect, internet connection every day is just insane yes, forget having a holiday and an Xbox, let alone whatever retail staff had to do with them too.

His vision was pathetic and stupid.

I enjoyed the Windows 8 style features (2013 to 2017), I miss them, but the audience approach made no sense at all that had no interest jumping for the console and did every other thing they could in or outside of gaming.

Re: 'Energized' Xbox Engineer Talks New Dashboard Update & Its 'Unusually' Fast Turnaround

SuntannedDuck2

It better be good, I haven't been impressed with the visual design or the navigation design at all, so to me I have not much respect for it.

If we get features like quick resume (I mean as in cool software/hardware features, by all means I'll be excited, if not it's a boring box and that's ok but also not as exciting to me at all).

A PC Xbox is fine but it's hardly the most exciting things, more storefronts and dev support stuff is great, but I don't care for it really. It's good for them, good for me but isn't exciting really. Refreshing to solve things, but not a controller gimmick or TV TV TV (Windows 8 style, just easier to say TV TV TV to know what era I mean) app screen placement (RIP 2013 to 2017), Impulse Triggers, Xbox memory cards or whatever PlayStation/Nintendo gimmicks offer exciting.

Good on them for trying as the ads, customisation removed and other things of the dashboards was just sigh. But this one better be good for starters or else.

I hate modern UI design. Windows 8 I was 'ok with it' but nowadays I'm getting sick and tired of it and I'd take ANYTHING over what safeness, boring look and the navigation being a problem all the time.

I prefer completely different design to learn then the safe and forgettable to navigate and the visual design not helping me at all and doesn't comfort me, or work to it's benefits, it annoys me all the time because I see it everywhere, every app, every device, every service, so I never want to use any of them.

I don't find they look clean, I don't care for minimalism, I hate how bland and forgettable they are, how simple they look and how it takes so much time to make them besides the bureaucracy.

Re: 'I'd Be Happy To Collaborate' - True Crime: NYC Modder 'Open' To Working On Xbox & PC Re-Release

SuntannedDuck2

Would be interesting to see but that's the thing, unless there is licensed, likeness or other factors, or just Activision's lack of interest, not surprised why it wasn't made back compat on Xbox One/Series X.

Others not in the official space asking it's great to see, but most in the official space already don't care, so I doubt it.

If companies or whoever sure, but most companies couldn't care less and it shows, licenses are limited for a reason of the licenses, the lack of interest, lack of source code/assets, alongside music/likeness/cars/advertising or whatever else.

True Crime Streets of LA is back compat on 360 at least. Supposedly only minor graphics issues with the cars too.

I'd like to see Pitfall Lost Expedition on Xbox One/Series X back compat but that won't happen. At least it did on 360.

Re: Microsoft Beats Out Sony & Nintendo In Metacritic's 2026 Game Publisher Rankings

SuntannedDuck2

Fair, still haven't bought or played or cared about a single one of them. Same with PS5 I will add. I don't care for Sony's games either. I bought up all the niche ones and now my PS4 is a 3rd party Indie/AA Japanese games machine. My Xbox One is a back compat machine or odd apps if I want to that I am not using on my Smartphone/PC but carried over to my Xbox. I haven't used my Xbox One in about a year now due to the account system. I can use it I just can't be bothered and not that fussed to play the Xbox One right now. PS4 I haven't used in a few months now and not checked the eshop, firmware updates and the services message.

I've been using retro systems (even 360) and Switch that's it really. Everyone else is using PS5 (Xbox Series a bit less since cutting Gamepass).

Xbox variety is there which I think is fair, but unlike other eras or game design from other devs (and even disappointed in many Indies too not just AAA), this era's variety and game design doesn't interest me. So the scores, sales and more don't effect me if the games still aren't my thing really.

If I don't care for the games on PS5, it doesn't make much difference on Xbox if I have both consoles and can get them either way. XD I just plain don't care for them PS or Xbox exclusives right now just don't interest me.

Good on them, but I can only respect Crimson Desert or Fable or odd other games, or hope State of Decay 3 turns out good or whatever, the rest is ignore worthy of 9th gen besides the small handful I cared about and that flopped but I still respect anyway.

Major 3rd parties cut back the IPs I would have been interested in so there goes those IPs/games happening.

I don't care for PS/Xbox really, their modern game design just doesn't appeal to me personally.

Nintendo games are not perfect either. I thought Pikmin 4 changed too much for the worst. Others were decent.
Still I respect Microsoft/Xbox for trying, they just don't appeal to me personally.

Re: RollerCoaster Tycoon Classic Is Randomly Set To Shadow Drop On Xbox Very Soon

SuntannedDuck2

It finally returns to Xbox after OG Xbox, nice. But now achievements and the full RCT 1 and 2 experience instead of just the first game. Sounds great.

Enjoyed it on Switch as much as I can of the controls, content and the objectives very much testing me like they always did, and it being a mobile port (the UI is super bland, the original PC one is more 90s but better and has more character, also some things can be awkward to get used to but are achievable for sure) to console it controls well for what it is, as far as considering how the PC experience is (the touch gestures were hmm on Switch compared to mobile though).

Better than RCT3's port which was so bad I gave up on it, the controls weren't that great to learn to go between menus or even place paths/rides and things. RCT3 is good even if I didn't do much with it on PC compared to RCT1 and 2. I'll give it a go but I wasn't a fan. RCT 1 and 2 Classic to me is a great port for the control scheme it is and it still trying to fit into the limits of what RCT 1 and 2 are.

Re: 'I'm Of Two Minds' - Todd Howard Gives His Thoughts On Xbox's Leadership Changes

SuntannedDuck2

Part 2:
State of Decay 3 who even knows. It's still being made. Why is it taking so long?

Kiln to me is the most terrible multiplayer game and feels like another Bleeding Edge, Kiln lacks creative ideas, it has an artstyle and that's it, the gameplay is weak, even for Double Fine trying something it's just a weak game.

It's too basic and too visuals first illusion excuses, it has no depth. I have more ideas for clay, as much as I did foam for Foamstars, that's how weak it is. Wow Clay gang beasts or some other nonsense. You have clay characters and the best you can do is dumb down the gameplay? What are you anymore? Clearly not creative enough it seems.

Accessible MP is one thing, bland ideas over visuals is no excuse.

Studios let go that get sabotaged. It just doesn't add up.

Oh they aren't meeting exceptions? What unfair ones? What a load of garbage.

Re: 'I'm Of Two Minds' - Todd Howard Gives His Thoughts On Xbox's Leadership Changes

SuntannedDuck2

We will see. I think some decisions made sense, others for games were just annoying. Todd can say whatever of being friends, business partners, but it's still surface level and he won't say anything to sound bad in front of the public or at others. I can understand why but it really is saying not much at all and that's fine. It's expected. Maybe he is comfortable with it. That's fine still.

His games show what ideas they had, what execution they ended up in though. That's not a dig, it's just how the games ended up, some ideas were cool, just the execution a bit rough.

Seeing action figure elements in some game dev deep dive whatever (maybe Starfield maybe not) made me laugh, it's like when I saw the I like hiking and other nonsense from Mojang, no one cares, make practical gameplay decisions, no ones a 5 year old makes that they supposedly have such skill and more emotion then brains. There is a reason I laugh at idiots like that they haven't made gamepaly purposes just stupid decisions that make me listen to them less.

Also saying thinking highly, yeah because they always say that. They think highly of all of them, but don't, or their actions, or their words but what we don't actually hear, or see, or they approve and disagree with, or can't and want to keep their jobs and shut up. Yeah it's all great. So believable.

The lack of stepping in is why I find many of the Xbox One/Series IPs super boring and not interesting to me. I couldn't care less if they end up on PlayStation or Nintendo consoles, the games are still unappealing.

The console/service decisions I can tell they were really trying everything so I value them for trying, but the game ones, unless they really saw something I doubt it.

Quick Resume was a great thing to see the software/hardware teams offer it's great. I can't use it as I don't buy digital but I still respect the feature.

But game decisions, some great ones of Xbox One and we got Gears 4 instead? A fair game yes. But the spy one was going to be dumbed down and then it got cancelled yet had great ideas prior to them wanting it to be dumbed down, like why?

Forza Motorsport 2023 would have been my intro to Series X, now it's not and nothing will be making me care to touch the Series consoles at all. Not even once. Yeah because making a bad live service game and a bad game pass model for it, yeah that was great besides the weak contracting fluff excuses for game development it got.

Even FM 5 to 7 aren't the best but have more to them.

Other then the credit payout position feature that I do respect it added more to that compared to MX vs ATV positioning, or Ride 4's region system that was hit and miss.

FM2023 is just a joke. Super bland and badly developed for years.

The IPs that have been cancelled.

Other then Fable I have no interest in the rest and even I don't care to 'play' Fable, just that I respect what's going into it and I see it's potential. It's a great IP and has so much potential.

Clockwork Revolution as well. That's 2 IPs I respect and that's it.

Re: Over 50,000 Votes For 'Xbox Game Preservation' Titles Have Been Added In A Week

SuntannedDuck2

@RadioHedgeFund While can be the case yeah I bought Croc, I bought Gex and Bubsy as never played them.

I bought and 100ed Malice, I doubt Argonaut will care about it but I did.

Some or most people care for nostalgia. I care for gems, trash or good, I don't care about popularity or emotional childhood nonsense,

I care about mechanics or what past trends offered or just decent games, but I'm not the common minded person either. I'm the anomaly when it comes to collecting or buying games for my purposes.

I mean I'm buying up any platformers, shooters or racing games, besides the odd hack n slash, FMV, rail shooter or whatever.

If modern shooters are going to be that direction they are now, might as well play the 100s I never have and see what they were like. Same with other genres.

Indies don't always help, some of their ideas are just as copy past as popular games and don't really do anything as creative as I'd like anyway.

Adventure game Indies are excellent, other genres I've been more disappointed in their directions really.