Well if Double Fine doesn't want to be a kickstarter/whatever funding studio, and is a support or a deal like Toys for Bob but in their own way sure. But otherwise or other studios and their IPs, their visions, their budgets, their support and strategies to not get comfortable, anything can happen with each of them. Current IPs, whatever role they play, etc.
Ninja Theory playing it safe is fine but a 3rd game, cancelling this one which I only remember the name not what it was aiming for I mean. Sure. They need to scale things down, they get too ambitious and it's a bit awkward they need to scale down for the team size especially they need to be more reasonable what they want to make for their size, let alone not overdo the 'themes' it's getting ridiculous, we get the point and the potential or scaling down seems to be wasted.
Mara could have been fair but what do I know, I barely remember the trailer let alone what they were going for. Otherwise not that fussed what they are working on. Never played a Hellblade game but don't really want to even if the 1st game seems fair. I enjoyed Heavenly Sword, Enslaved and DMC stand alone so to me they were great.
They don't have other IPs as the others I assume were owned by the publishers. They did good with the OG Xbox game, Heavenly Sword for PS3, Enslaved was good but no idea if Bandai Namco owns the IP. DMC standalone was a fair game I liked the ideas in it.
Disney Infinity 2.0 levels.
Hellblade since. I am not a fan of the Ryse Son of Rome, Hellblade, God of War 2018+ camera or combat angle it just didn't work for me.
2nd Hellblade went too far of the themes/making the viewer feel things and whatever story it had, the combat and gameplay seemed to be more basic and bland, they want to make movies with Microsoft money, sure but it's just not worth it.
Naming it Senua is fine for the sake of not having a name for it yet (assuming then Project Senua or whatever the next one is to rebrand, reboot the series or whatever else they plan on if it's a 3rd or not).
But even still they need to get back on track. 2 was just weird. 1 felt like it was balanced enough. The series had an idea yet became a series and just stopped making series other then 'we have 1 IP and don't know what else to do other then continue it for the sake of it' not really a clear direction really.
They need to get back on track.
Sure Donotod's new game isn't Remember Me but to me it seems like they are in a way getting back on track with a bit more to it then just Life is Strange for a decade (not a bad thing though).
Also Plague Tale and Senua to me are just having more confusing titles.
@Jaxx420 I enjoyed it too the gameplay ideas were interesting and the story while different was ok.
DMC is not just on PS3/360 but definitive edition or whatever it's called on PS4 and Xbox One so people can play it there if it's still digitally a thing or physical if have a Series X and Xbox One around to play it that way. I played the PS3 version and while the 8th gen version is better for certain things I think (I forget what it added or changed) I wasn't disappointed playing it on 7th gen.
Well Beenox is a COD support studio right? Or were they working on this when they worked on Nitro Fueled prior. I forget who worked on Crash Rumble. Toys for Bob I think did then sort of dropped off it. The mobile game by King was around the same time or earlier then that I think.
People thinking the IP wasn't out regularly enough clearly can't do a Wikipedia, company website or prior articles search at all? Sigh. Let alone the PS/Xbox stores or physical copies listings on any website (articles, 2nd hand stores, 1st hand market stores) for what's available up to a certain point. Research is not that hard. I do it all the time and I collect/research video games for free of my own self interest whether games i care about, new ones never heard of.
I make mod update posts for free in my spare time. XD
Vicarious Vision is a Blizzard side of things now with Diablo 2 remake and maybe support studio? Otherwise they did the Tony Hawk 1 and 2, or 3 and 4 I think as well. So who knows.
So in terms of main studios that worked on Skylanders or Crash/Spyro I don't know what to think. Maybe another team was working on Crash while the others on Spyro at Toys for Bob? But wanted Independence and licensing to not be thrown around like Activision did with Spyro Reignited prior even with Sanzaru or others helping out too with that?
The animation may look good and 'impressive' sure, but at the same time the 'lack of interesting ideas' is still the case in many 8th/9th gen games compared to the 7th gen shooters I'm collecting and preferring to play with more exciting ideas. Sigh.
It could be something of an Army of Two or others co-op game if they go about it well, but even then many others still have more compelling 'movesets' and 'mechanics' the thing many devs forget to put effort into, only wanting to make movies you play and I don't care, I don't find any of them 'fun' and make them generic humans to play as or generic level design that doesn't have anything exciting going on. Not any interest weapons, gadgets, whatever else even, progression. Sigh.
The dynamic sure of such characters could be good story wise, but the gameplay looks generic. I don't find many memorable, yet I've remembered or wanted to buy and collect more 7th gen and older games for a reason, they are more exciting. i can play Gears or COD feeling movesets and still they have interesting gimmicks as abilities or fair level design.
They want to be movies or reality and I'm just not interested in playing that at all. I want a video game to play with video game abilities and scale ideas.
Also is this a 'Crossfire' game at all? If so they really need to try a bit more. They may get there eventually, but I don't know. I see potential just not sure.
It looks like Stuntman to me, just without the director saying what to do telling you, so who knows. The set pieces look fair for what is there. This is the type of 9th gen game I've been waiting for. More games like this any day. If only other genres pushed for gameplay forced 'games' not books/movies as 'games' with basic gameplay.
I don't expect some crazy Back to the Future creativity I assume they will be close enough to the license then some jumping between time periods constantly but who knows.
That aside the main movies you want to hope are good (fake ones or is it all licensed which is expensive but if they think it will get people interested instead of DLC for them?)
With 'hollywood' you'd be questioning what will appear to match that subtitle and how expensive this revival of the series will be.
I'm excited for this game but even still, what they do with the stages/levels, the IPs, how much they have to go for.
I care about the game/series not the licensed stuff at all, it's a nice bonus but not a selling point to me at all.
So they better make it worthwhile of level design, obstacles, set pieces and more, the series always had potential though.
For an obstacle course, time trial, stylish driving combo. Which many people have played racing games for times, many have the PGR series in the past or any other stylish driving, or Burnout and the close encounters there for things. We just don't get games like that anymore, or they are inspired but don't have enough of their own creative angle to it. So Stuntman returning sure it's another IP returning but it had it's own ideas/style and it's great to see.
A straight 'game' is what I want, it will have DLCs later let be real here, with 'Hollywood' in the subtitle, it will for sure.
I just want 'games' not movies, games, games like Stuntman make sense as it's playing out vehicle scenes in movies but that's fine that's what the series is about and framed as. If they have particular challenges I'd be fine with that but if it's just main campaigns of each film that's ok too.
It's just guessing what the content/progression/framing will be that's all.
@Banjo- True but it's why Sony cut most of their creative studios, the ones other western leaders or Yoshida didn't cut.
Microsoft bought a few that were too particular of art and those that have adapted well, or those that take too long, so it's easy to see the ones that fit each of those molds.
Double Fine and Ninja Theory.
Rare stopped making more particular games (whether we count Kinect or not in that) to just Sea of Thieves or Everwild when that was active.
Coalition has been Gears, the agent game cancelled before Gears 4 and whatever else they connected with.
Asobo has Plague Tale and Flight Sim and has connected with Microsoft since Xbox One.
Bethesda takes a while, id does their thing and Romero Games are or aren't a thing anymore I forget why was it more money for their next project or something else many articles back? The Doom mobile game studio went with the other Arcane Studio or Tango.
Tango is with PUBG owners I forget their names right now and so on with their new open world we saw recently but they aren't related to this of course.
Arcane's remaining studio is working on whatever right now? Will they make another live service who knows? Or something creative for a particular audience again?
State of Decay 3 took way too long to happen and had a pointless trailer to let us know it existed years ago, compared to the recent info on it/trailer (I didn't watch it and I need to).
Compulsion did South of Midnight so depending what they make next but again isn't a big seller but fills out Gamepass. But I'd put them or Ninja Theory similar to House Marque for Sony one of those particular types they have around due to deals they made on whatever terms.
Whilst Double Fine/Media Molecule I go hmm how much have they got?
I don't even know what Vicarious Vision is doing just being a Blizzard support studio at this point?
Toys for Bob working on Spyro independently so as a licensee I guess or whatever the deal is there?
Beenox, Raven and I think it's High Moon are COD support staff, while Infinity Ward, Treyarch and Sledge Hammer make the main stuff for COD.
Wow team, Diablo and Overwatch for Blizzard make the money they need I assume?
Zenimax however Elder Scrolls Online goes.
Machine Games made Indy so whatever their next project is?
Probably others missing but that's off the top of my head.
They are too big, spinning them off, hardware, can they handle it on their own or different formatting from Microsoft (however the deal/spinning off would work).
Bethesda getting their act together, Zenimax and Activision seem to do it right but Bethesda takes too long.
What people/studios stay or go, who will be their HR? Who will be their QA testers, who will be their other staff in other areas? Who knows. That's the stuff I wonder? I assume many of these companies have theirs but Microsoft also has enough of them in many other departments as it is. What is Microsoft support and which is individual publishers/developer studios staff?
The console if they can gauge enough tiers or whatever deals of hardware and not make another 3DO situation of blueprints but high priced as they don't make money on the software unless Microsoft makes a deal with them?
Gamepass they going for family, genre, Indies, other possibilities, like a cable package? The sports channel, the documentary channel, the family channel, comedy channel? Whatever they can come up with in a particular way with enough correlation?
Or enough high to low tier hardware and enough cores locked or not maybe to make it less awkward of hardware scaling?
What IPs, who knows. Which have audience potential. Will they use the back compat website votes as a sign, the licensed ones they skip and the others they see who has voted enough to gauge? They need data not just comments and vocal responses all the time?
Focusing on what ones they have already and only those? Or the odd multiplayer or other singleplayer ones if they can?
As we all know having the same IPs forever can be tiring no matter which way they bend them.
Who knows. They have plenty to use it's just which ones they see something in. The casual ones maybe, maybe not (likely not due to the way casuals move on quickly and where they are already anyway when they do care), the hardcore audience ones they know people will be passionate about or moved on, so it's a bit tough there but a more likely audience to consider of people interested.
What Blinx, Voodoo Vince, Pitfall (compete with Uncharted/Tomb Raider/Indy/Tad, etc.), Project Gotham Racing, Forza Motorsport, Kinect IPs I doubt unless they can rework them in such a way. Kingdom Under Fire (if not tied to the South Korean developer that's an MMO studio these days), the Japanese IPs, whatever else they have from Rare. Old IPs they can modernise? Later era ones they can offer again? Banjo even. I can go either way there but still.
Age of Empires/Zoo Tycoon spin offs maybe? Or just keep to what they had? Age of Empires/Flight Sim seem to do well.
Phantom Dust? 1 vs 100 or whatever it was? Fusion Frenzy as I don't think Blitz owned it and well they aren't around anymore either.
What genres? What tone? What audience? What gameplay? What setting? What themes? What artstyle?
@eduscxbox Agreed, everyone goes oh COD all the time, 1 COD in China, 2 King aka the mobile developer, that's a mobile side Microsoft doesn't have to work out with the Halo or others they did back in the Windows 8/360/Xbox One days that clearly people forget those isometric Halo games (or others). But they cut the Doom mobile studio so there is that.
Many of us don't care about mobile but we know it makes money. Candy Crush or if other King IPs are worth it as well.
It's like with Gameloft, they make a ton of money making easy games fitting random audiences for an arcade racer with Asphalt series, or a COD clone audience or anything easy for a life sim/farming games. People ignore them, or hate them, but their methods work. King covers whatever they cover in comparison.
Depends what they work on of IPs, new ones, old ones, fill out the catalogue. Keeping people around is one thing, getting the data of people is another factor but even still trying to get different audiences interested is one thing, them interested in more then 1 thing is tough.
Spyro and Crash aren't much of large audiences compared to a COD or others but at the same time if they want a family audience to be attracted to Gamepass then that makes sense.
They need a good mix of family IPs, teen IPs and mature IPs.
If by demographic/tone and more.
If by what gameplay well that's another factor I guess.
That or further audiences, racing game fans (when Forza Horizon appeals to them while to me or others they don't and they ruined Forza Motorsport themselves).
With Activision do they care to revive a Pitfall when they have Indy license for however long?
Could look at many Rare, Microsoft, Activision, Blizzard, Bethesda/Zenimax and other studios IPs or new ones and bring them to the ecosystem, PC, Xbox, or mobile.
Easing development you'd assume for all platforms to make easy porting whether hardware or code bases to transfer to.
There is multiple IPs or audiences or angles we could look at this.
Whether large selling only IPs? Or small ones that get people in and to explore more or only jump in for a bit for whatever they have.
I mean Toys for Boys is a licensee at this point and not under Activision but a Microsoft/Activision deal with their Independence.
It really depends what modern only IPs they work on focusing on, or older ones they bring back assuming it's a sizeable audience that cares at all too.
I can explore many IPs of the past and have many on disk, the few PS2 related ones I never expected to be available on modern platforms digital for $15 my region/PS+ Premium or Deluxe.
State of Play, Summer Game Fest, Future Games and Xbox Showcase.
I'll be disappointed in all of them but what else is new. Back to browsing eshops and collecting retro games I care about with ideas of gameplay (story/OSTs I can tolerate) I care about then anything shown at any of these.
It's cool they get highlighted..... that's the end of that sentence.
This era feels like an industry I don't respect anymore.
I read articles with week gaps nowadays then I did months ago because the news is just so bland and boring but I 'want to keep up' but not in a FOMO way, the news isn't that exciting anyway to care to read it. XD
Not a thing against the article writers/research done, it's just the news is just so uninteresting at this point and the products are so boring I couldn't care less.
Even showcase periods like this I still don't care, I should, but I don't.
I'll maybe skip the showcases and just read the articles summarising them. You all do a great job with it (if I find the right articles of course XD). None of the games I'll care about anyway.
I'll get my copy of Rhythm Heaven Groove in July and that will be it.
Part 2:
What Minecraft Dungeons 2 will be 'something' I don't care about it. I enjoy Minecraft and modding it/making mod update posts/wikis. But Dungeons and Legends were not very good, attempts sure, but not very good. I'll get Legends eventually but Dungeons eh.
Other games will take time, what updates for Kiln/others of MP kind I won't care about anyway. New singleplayer games better be good I've only seen '3' of whole Series gen & even then I can skip them.
That's about as much 3rd parties I'd care about to get on 9th gen even & I'm saying 1 party IPs (Hi Fi Rush, South of Midnight & maybe Gears Tactics I need to look into more) from Xbox here of the '3'. So that'd be what 6 games? EA WRC, Ride 5 & 6. Aveum, Forspoken, Atlas Fallen were 'fine' so that's 9 (others around me have them already).
PS5 what the peripherals are 'fair' (Xbox Series has quick resume. Impulse Triggers were Xbox One, a share button was fine for Series controllers, would have liked another feature but oh well, but not that exciting, yes 'necessary' then the software solution as the only option) but 1st party is trash and the 'non cinematic games' I would care for are just as uninteresting compared to PS4 and I didn't even like PS4 or Xbox One but they still had IPs or peripherals that were more compelling of ideas, game design, offering possibilities or the controller features. PS5 they are 'fine' but even still.
I had more Switch 1 1st party (niche IPs) or Vita ports, MSX games, Wii/DS ports or whatever else of 'Indies I can tolerate' to consider still not a lot but even still. 9th gen is a joke. I don't even think much of Switch either. But it had the games I wanted, I think the IR is underused, docking it is fine but I can dock or HDMI/VGA cable anything from years ago, who cares. Touch screen/gyro already were good anyway. I don't think the 'big' IPs are that 'great' on Switch, they are just ok.
Modern gaming needs some better stuff for game design or console/controller features. I'm very bored of it and reading articles abut the business side is fine but it will take time to happen. Just sick and tired of the same 10+ articles being the same thing 5 times or more with minor details.
It's something but what Gamepass reduction of COD/pricing, but not Fornite/Roblox, sure that was really 'effective' they can lower it and remove those, come on. Backtracking projects isn't ideal, we all know the next wave they can not the current plans. But who knows.
Like GeForce Now (even if kind of has a point), why would people use those to play those games? Cloud sure to play it that way isn't bad, not ideal but not bad. But Gamepass? Why would they bother? It's on other platforms for free, not needing a subscription. Others offer cloud of it, that's a feature. Gamepass offering it is not a benefit.
The morale/messaging is fine so far but we still know and are 'waiting' on the big stuff. It takes time, what will hit, miss or hurt the most is what I'm waiting on.
Logo change/font is nothing to me. Cosmetics mean nothing.
Other then the Gamepass change that's still too high and didn't reduce the other factors people didn't care about.
Or an outage indicator that I do respect the idea of, more then the 'cosmetic' dashboard changes not navigation/layout/functionality (I know why but still annoys me). I can't think of much else that's happened as to me I've had 'weeks' of jumping on and off articles now because nothing really to me has happened in the news for me to care so I take week gaps now and look at whatever interests me. XD That's how repetitive and uninteresting its been in gaming.
It's something but the messaging is still 'something'. Sure it's been what 3 months or so? So I don't expect a lot in 3 months but even still.
3 months and the same news articles written 5 different ways is getting really annoying.
These showcases will show games, but also their 'messaging' which is probably what I want to know.
Sure in the works stuff takes time the next wave, but even still.
The impactful stuff, the showing, not 'saying the most vague things'.
Sure planning takes time, seeing much worth in it too no doubt but I mean. I'm still waiting.
I haven't been impressed for 2 console generations now, regardless of leadership. Same with PS4, I didn't like it at all.
Sure PS3 had worse start and changed it up but even if the business side was eh I still cared for the games/features even if devs had to support a lot of things for it.
To me 7th gen is the end, maybe 6th gen when game design was actually more interesting not dumbed down. Sure 5/6th had it's 'cinematic/realistic focused games' but they weren't as annoying or boring as 7th to 9th let alone Indies being so bland either.
8th/9th is just game design and business decisions I haven't cared for at all. 10th will be the same.
Until the major stuff, I haven't seen anything that exciting yet. It's prep/planning and that's fine, but it isn't really interesting yet. I couldn't care less what most they have done so far at all, regardless of a fair amount in a short time span.
So they have done things sure, an outage indicator, great stuff, I think it's a good feature. Logo, eh, font, eh, other supposed things we 'may see'. Who knows yet. It's still too early or others are further out anyway.
The dashboard still is the same and sucks, it's cosmetic, but who cares. Functionally it won't change because they can't. I hate the navigation and refuse to use it I hate it. So why would I want to use a terrible UI. Yes I hate the PS5 UI too. PS4, 360 (Xbox One was ok for a few of them), Wii U, handhelds and under I prefer, I don't like modern UI garbage navigation or visuals.
I know UI functionality is what scaling of selectable areas, doesn't mean I don't want it to have more flare, not be so basic I want to laugh at the graphic designers/artists for not having to do much at all.
The whole streaming/device UIs look like placeholders or someone's first UI with some gradient/boxes to it. But 'professionally' done. Wow, look how basic they are. With outlines around each square/rectangle that sucks to see what I'm highlighting or other terrible icon use. XD
Yeah I hate modern UI design it's trash. Has been since flat design was used in the 2010s, 2020s UI design is even worse and I'm sick and tired of flat design, no amount of graphical details to a bunch of squares/rectangles is going to change that. The flare is not there.
Back compat who knows what they can or can't do of licenses, or just 'upgrade the ones that already exist' for Helix which is more suitable then old game licenses if companies care at all.
Logos I don't care about at all. I don't like the recent ones anyway over the last 2 consoles they are so bland.
The morale is 'fine' but I still couldn't care less if the actions aren't that exciting anyway.
The impactful stuff I care for. It's what I'm waiting for.
The games in progress we still have to wait on/to pass for what's next.
Helix.
What anniversary stuff.
What is safe, what is dramatic.
Surveys are fine, but what are they 'actually going to do with that info/'can' act on either'. If they can't some I can understand. I'll be reasonable there of things out of their hands. But things they can are what I care about.
Most of these are fair small things, but I could use the platform, or look at the actions of the department and I'd be like oh I so noticed.
I mean I can skip the news for the week and not even notice because I'm not really reading it till week gaps nowadays, that's how little I notice or care because the current era news is just not that interesting. Some of it is but I can still skip it.
I'd say the outage indicator is cool, that's it though. The customisation is 'cosmetic' but not navigation options for the dashboard, my major issue with the dashboard. I hate it. I don't want to use it. XD
So cosmetic changes is one thing, but the navigation is my major problem with the platform, yes even PS5, Switch is ok. But I prefer the 360 and under, PS4 and under, Wii U and under, yes even handhelds OS were better.
Windows 8 and older any day.
Xbox One had a 'few' or 'features' I liked that are gone, but otherwise. I don't like most of Xbox One/Series dashboards at all, I don't want to look at them, use them, or cosmetically change them.
I want major dashboard changes.
I mean I can have layout changes for wikis even. Can't an Xbox. I know why (it's fair reasons why they won't either but it still bothers me) but it makes a difference for me as to me I don't like a platform for a bad navigation of a platform to find things, not have bad advertising/networking sources to the eshop, games, other garbage I can't remove or don't want to see.
Not just the lack of games being compelling of any 'exciting' ideas at all in this boring modern industry yes Indies/AA included.
The Xbox dashboard to me is the worst OS I've ever used or visually seen of garbage navigation regardless of 'modern UI design' that's trash as it is by everyone, streaming, consoles, PC, phones, everything.
Yes I'd take Windows ME/Vista. I used Vista and didn't mind it. Windows 8.1 I enjoyed, but still remember the Windows 8/8.1 corners and things. I can't an iPhone. I can't be bothered to learn the Xbox dashboard/settings, I can get by but am always confused and hate it.
Better be good I'm already still not a fan of modern gaming as it is. I can easily skip a PS5/Xbox Series as it is. I don't care to use them even if family have them sitting there.
Though a showcase or the decisions for this will show what they really could pull off, had in mind or are going to act on, it's their first big 'here is what were doing' from the new leadership, the stuff I do want to see/determine. So news wise I am interested from that perspective. Sure I still have 8th gen and under from them but current gen, what are they doing plans wise is more interesting. I care about all 3 platforms, but it's if they are interesting or annoying decisions.
If they are safe, I think I should be fair, but want to see what risks they take and how bold, but safe depending on what they had for months/years who knows besides leadership changes, or what is future planned at the moment in mind at least is still something to look forward to. Whether they care to continue some of them who knows. The plans are still interesting to see.
More back compat if they can is fair, it just depends on the licenses they can get, what builds, etc.
Old IPs they can continue 'if they care' I bet it will be just boring ones then the interesting ones I care about, it always is these days, sigh. Gameplay first ones don't get the focus.
Merch stuff, I can skip but I can understand if they wanted to do it.
More updates to existing stuff, sure that's fine. I won't care but it makes sense to cover them still.
If they can surprise us with more Eastern/Asian releases it would be cool but will they really succeed? I'd like to see them try though. I am interested to pick up the many for OG/360 but moidern era, I think PS/Nintendo are still just the key areas to get them.
Otherwise whatever western 3rd parties or 1st party they have to reveal early and we wait a while, whatever projects are there I guess.
Special edition stuff? What are they going to look like? Be priced at? Like what kind of responses will we get? Eh. For games, collectibles, controller skins, console skins? Who knows.
I don't think we will see other hardware at all, as in like other Series S/X models with other hard drives or cutting languages and such like Sony/Nintendo did for Japan.
What decisions, plans, situations, solutions, future ideas? Who knows. They may back track them if the business side has to take more focus and I can understand why but even still.
I mean I'd take a new controller for sure with interesting ideas, or like quick resume, another console features, but otherwise the games are just not for me in this modern era at all, so why should I bother?
Xbox controllers I need another gimmick to be interested.
I'm not expecting an Xbox Classic or Mini or anything here.
I mean we got the documentaries a while ago. Merch is easy to do. So what IPs for merch or Xbox branding. What other stuff in the documenary (not exact) but that kind of not what we'd usually expect kind of way.
We getting any Xbox concept art or models or other stuff we haven't seen?
Any for Keystone (doubt it).
We aren't being shown game prototypes as that's more a fan thing to showcase builds/concept art and more, official sources don't do that unless they really find a need to.
Wow, might as well start a Twitter account and make generic posts to get paid then. XD
I don't care about this, or that either.
Never cared for GTA, played a bit of some, it's clunky, boring satire/dialogue I couldn't tolerate, I think better crime thrillers, theming and more exist.
There is a reason I can watch some things that do some theming or reference jokes (rarely, depends on the references, I don't like pop culture jokes/references, they need a purpose not 'look at this' that many do it as), and others I can't. Especially not modern era either.
I would play any other crime thriller over GTA. I have a few but not really gotten into them as much. It's not something I ever experienced of movies/TV shows so it's new to me. Mystery even I get into sometimes but not a lot. Not Noire either. Just corners I've never really bothered with. Good corner of entertainment/genres, just new to.
I'd rather play DMA Design's Space Station Silicon Valley, that's how little I care about GTA as a series. I'd give Body Harvest as a go even. Couldn't care less about GTA clones either. They wouldn't target what I'm looking for.
The only GTA I'd like to use is Gran Turismo Academy. XD (Also GT series is going down hill too, sigh).
I play for 'fiction', or 'movesets, character abilities, level design and more'. I couldn't care less about GTA or any other games that are cinematic or 'simulating reality'. Uncharted or others like it get a pass if the pacing, combat, puzzles, writing is good enough. Same with basic platformers, if I can see enough int them sure, but 99% of the time, no.
I have more fun playing games for "literally any demographic" (it just so happens many are older and for families as they use their creativity in interesting way more then pushing tone/themes or 'skill trees and other UI/leveling system garbage making teen/adult games being reading/UI not just themes the more hilarious for that audience but eh clearly ratings are about themes/visuals not gameplay skill) that offers gameplay ideas by programmers and animators that care. Not what we get these days as the focus with writing/artists getting the best of it. Level designers recreating things I couldn't care about really either. It's just programmers/animators have the core focus I care about most and I am not impressed most times.
Racing games sure but I can play any games with fictional cars, give me the modes/events still or good progression, oh wait racing games don't do that in the modern era either. Sigh. There is a reason the events in Outrun 2/Juiced 2 are on my mind, or any one make racing games even as bad as they are. Not modern racing games. Old games I want to collect/explore. XD Yes even shovelware is more exciting. I've got some good shovelware and bad shovelware.
Oh open worlds, yeah bland character movesets, real/fictional city, if the level design is not exciting and boring missions, why should I care?
Games can be anything, except when they aren't and just reference material, nostalgic, inspired or recreations for people with no imagination/creativity so sell to people who don't have that mentality. There is a reason I don't like games nowadays. From any Indie, AA, AAA, it's the mentality of the staff's 'lack of creativity' at any budget/skill level coding, clicking, making art, animating, whatever.
I have a mind focused on gameplay/interactivity or creativity. GTA is the further-est from that.
I'm not sure, whether a prequel, a continuation from a specific point or not. It's good to see Dom back.
That aside I don't know.
I think the gameplay ideas in 4 and 5 were interesting. They mixed things up enough that I wasn't against them.
So if they wanted to present some fair ideas like those (I mean on that level not exact same of course) I'd be open to that.
Are we getting the multipath options like the 360 era games did?
We getting a co-op focus?
Who knows.
I do want Impulse Triggers support though, I love the reloading minigame with Impulse Triggers or accleration/braking in racing games for Xbox, it's just so satisfying.
I'm not that big on Gears though. I tried replaying them and they are good but didn't hold my attention.
The thing is, while Gears feels the way it does and the ideas are fine, I've played games that feel like it but have far more interesting ideas, sure one offs or trilogies but as I'm collecting the shooters of 5th to 7th gen, same with racing/platformers.
So on PS3/360 I get that Gears feel in many games of that era still XD so it hardly feels lost. Playing Inversion for example and noticed it, have many others the pats few years picking up games, (I can take or leave I'm not that big on it but many games did it regardless of PS2/Xbox era games with cover systems or crouch in such ways prior to PS3/360).
I have felt many COD (playing through Singularity and loved beating that among others), Gears like feeling games and some that aren't. So to me games with that Gears like feel (I mean even Killzone feels unique to itself) but with other features even if one offs is still more fun.
Gears story is good, but gameplay matters to me more so their ideas in one offs were still more compelling to me.
I mean sure Gears 4 is fair but even then I'd still have liked to see that cancelled Xbox One agent game as well but that won't happen, nor will Perfect Dark Xbox Sereis entry that was canceled either.
Sigh, even getting Eyedentify for PS3 either. Or many other games with cool ideas.
Where is the PS5 HD Camera support for a game idea like that? Kinect or Xbox cameras I assume are over? Even the Playlink PS4 party games, having smartphone focus for inputs or camera or whatever. Even Tearaway was fair for PS4/Vita camera use.
Part 2: I get the Steam Deck and others change that but they don't have to support every piece of hardware ever either. That's their choice for platform, sales or effort they want to target. If they want to be lazy with the Series S version that's on them.
Microsoft provided for an audience an option, if devs don't like it, make better versions or don't support Xbox.
They supported PS3 yet tough hardware, didn't Wii U as sales, didn't Saturn as sales, both all were tough hardware, 2 of them had sales issues not just hardware complexity or wants out of things.
Don't Switch 2 if they don't care to, doesn't suit the audience, particular hardware/features/dev kits to get if they care, dealing with Nintendo, etc. of factors.
Devs/pubs can if they care. Same with Wii, phones, VR and many other examples of hardware, sales, format it's on, whatever over the years.
Phones/VR are the only unique version platforms nowadays if they care. Think about that. If they care to.
So the resolution is a bit eh or textures are messy. Sure.
Also that resolution of textures at the other. That's just stupid.
I mean if I wanted to use the 480p or 720p option on the console itself in the console settings I can do that even to get the effect.
Just give it the 720p/1080p treatment. This just looks silly.
Was the ray tracing and shading/reflections worth it. The bathroom reflections are good, like PS3/360 era games that did them of Alpha Protocol or Dead Rising 2 for example.
Even Forza Motorsport games or whichever games with Catalunya with real tracking of the car not made up footage Forza Motorsport did was just hilarious.
I've seen better on PS2/Wii versions or Switch even. This is just a joke at this point.
The same across Series S/X is one thing but even still.
I am fine with low end hardware versions. I love PS2/Wii/PSP versions, whether 'that build for those platforms', unique to Wii due to motion controls and the game is uniquely designed forthat, or downgraded graphics. While the PS2/PSP ones could be hit and miss of their unique versions.
I have a few 360 2013 to 2015 games.
I am still on PS4/Xbox One/Switch because 9th gen is so boring of game releases so there is only few I respect and few I 'want to buy' but can easily wait for.
But this is some sloppy texture reduction (whatever ones at resolutions they had to scale) or just rendering techniques here it's a bit eh, not great, passable but not great. Could be better.
But then again how much do devs care about low end hardware of PCs? Or Series S or Switch 2? Clearly not enough and it's a bit disrespectful I think.
I don't like ray tracing, it's terrible. Seeing/playing (even if not a great game) Aragon's Quest, Wii version I preferred over the garbage PS3 bloom/lighting it was so bad. So sometimes I prefer old hardware as they don't push techniques I don't like and focus on decent artstyles and the 'gameplay', but in the modern era graphics/story first and gameplay second, and the graphics look really not well cared for.
Sure I can play any console with AV/SD in mind on a 1080p or anything else SD/HD on a 4K TV (HDR off as I hate it and OLED, it really doesn't impress me just makes me laugh at the colours, filters and lighting related focus it has to go for that I don't like the look of at all), sure it will look a certain way the further a TV goes and blur/resolution detail or whatever then smaller TVs (regardless of era they released, or even people showcasing games on a CRT through methods to make it happen), but that doesn't change the fact they really didn't care when they worked out the Series S version's textures or how it renders, it shows, not impressed at all. It's that obvious they don't care.
People can go oh low end hardware sucks, no it's the devs who don't care to render it well on that hardware and go eh why should we bother.
I mean there is a reason some people will appreciate the oh target Series S up, but they don't, they target PC or current gen consoles up and reduce the other because they are lazy/it's easier. It's disgusting. If some devs had the old gen in mind and it took a while to develop a game, they do, but in most cases they don't. They abandon platforms (fair if need be or don't consider the effort/audience worth it) but if they do, they just can't be bothered and play it safe and it shows here.
They wanted to back themselves into a corner, they can keep doing so. I'm not interested.
Games can be 'anything' but apparently have to be dumbed down to reality as if reference is all games are. Right. So why are the programmers so lazy, artists so picky and animators so generic? You can program/make 'anything' but why do that when human beings haven't developed their brains far enough for that yet? Sigh. The creativity is just not there. Players and developers are to blame in this situation, not just publishers/shareholders. But no they repeat the same garbage, so why bother?
Well they can try. Many veterans try and we get some fair games, some odd games, some ok games. That or the ones that try new things to keep up like No Man's Sky (fair mix of ideas over the years even if some I liked were cut), Nightingale and others.
BUt yeah most 'were making the same game differnet license and what WE want not the publisher' yeah. I mean it goes either way really. Many series I did or didn't care about getting different visions by veterans is fine, the problem is the games still regardless of budget still have ideas I don't care about in the original games or the new ones by veterans getting to spread out. So to me it really doesn't change my impression if both don't look interesting to begin with or didn't improve or feel like much competition either.
I don't like Forza Horizon so to me this isn't going to change my mind.
Project Motor Racing didn't matter to me either.
Neither did Wrecreation. If more racing games sure, but to me 99% of them I don't care about and ones like Gear Club were decent, Gravel, Onrush, Drive Club were good. Wreckfest was 'fine' but still had progression I found boring. Screamer is probably fine.
Tokyo Extreme Racer returning but not drift sub series so don't really care for the main series at all. Many returning or 'competing' just aren't exciting at all to me. XD
Hot Lap Racing was 'fine'. Indie racers are nostalgia and boring, or Inertial Drift/Distance levels of good. So not a lot has impressed me in the racing genre since the OG Xbox, 360 has it's moments but even still. 8th gen is just a joke.
To me I already don't care for Forza Horizon or modern open world racing games (or most open worlds of the other kind).
If it has interesting events/modes, I'm there, otherwise, easy pass like any other open worlds boring events, modes, missions, character movesets, level design, etc. Any exciting ideas that clearly don't exist as graphics/story/realism/cinematic, etc. presentation and other garbage first, forget gameplay it must continue to be basic and boring so I never want to buy them ever. Thanks devs. XD
I don't care for locations, cars, simulating or anything.
I want the content to be worth it. Fictional/real places, don't care, if the content sucks, why would I want to play it. If Juiced 2, Outrun 2 and more can offer decent events/rulesets, I'd rather play others any day over modern era trash.
One thing one make racing games got right, is that it is about the cars, the museum factor, but the events were still interesting. Modern games can't even get that right. XD They go oh look recycled hit cars, look holiday destinations, but I don't want to go there because the content is boring. I came to play a game, not a 3D map/model viewer with basic events in a racing game. XD
Open worlds are level selects, so why is the content boring? Oh right, I have to focus on open worlds being reality right, yeah not going to happen. I come to play games developers/publishers. XD
I'd rather play one make games of the OG Xbox era even with how not great they are, over modern racing games in general. XD
This game isn't going to be any better, the mentality of the staff, developers, publishers, players, I just don't care about modern gaming, so why should I help them out. They want to make boring products, try harder, otherwise no money to give to them at all. Why should I bother?
@Bartig I do, had it years ago, I don't own it now but I want to recollect it. I'm buying up platformers, racing and shooters of 5th to 7th gen.
Got a fair amount i remember, many I haven't ever heard of. But Scaler, Vexx, Kya Dark Lineage, Croc, Blinx (got 2nd game recently never owned but did the 1st game) and others I do remember having.
Fair lineup. I have not been impressed with Duskfade at all, it gives off the Ratchet/Scaler type rail grind (Scaler did it better then Ratchet but Sunset Overdrive had a fair amount to it as well). Maybe Kingdom Hearts or others. I think it's really boring. I like platformers but I seem to just see a lot of boring ideas in these Indies, I know they aren't expert programmers but even their level design is just so safe and 'were nostalgic, we try to add what other games have' but not actually do anything that feels like 'themselves' it's just copy paste inspiration and I'm not a fan at all.
Normally it's a game I'd be all for, like Akimbot and others too but I'm not. They just disappoint me.
Wild Blue Skies could be good but only if it does enough. Just being a Starfox like experience is not good enough.
I need to play Crimson Skies still, got a copy of it just need to play it. Same with the few flight combat games I have for PS2/Xbox 360, PS3.
Memoria Wake, fair artstyle, see the descrption/footage, easy pass. I'm sick and tired of games with 'insert this trend' and doing nothing interesting with them gameplay wise.
Paperhead sounds like a fair idea with a more dark look to it. Very Binding of Issac or others, but the pencil, shotgun and more gave off Max Curse of the Brotherhood vibes or something (the pencil part I mean, of course not the shotgun).
Yeah most of these are 'ok' but still skip worth or 'if I feel like it' but most likely skip worthy and I'll forget about them unless I check my bookmarks.
I want gameplay not artstyles/story, to me it seems gameplay is very formuliac and not compelling at all and I'm bored of it.
Time to play old games or 'eshop only browsing' (the games highlighted it's great they get the spotlight in showcases like this, but they aren't interesting really or worth my time/memorable or 'stand out enough' that's my probably with modern gaming.
Too much 'reference' not enough 'we had decent ideas here'. They don't stand out at all to me. They just blend into the background.
Indies sure they are trying but I can't wait 10 years for them to get better at programming or not at all with them clicking around code blocks, making basic code for games or whatever the case.
The artists are the only ones putting the effort in and the level designers/programmers are clicking around and the programming code is just basic garbage I've seen before, with level design and animations being also hit and miss too, writers I can go either way on, story can be 'there' but isn't a motivation for me like it is TV shows/Movies besides the artstyle/animation there or live action and the colour grading or whatever camera choices) of Indies or AAs or retro games, modern platforms suck and the games are just embarrassingly not worth it.
I think we will have to wait a bit longer till they are game ready, price/hardware ready and marketing ready.
Do they want to be ahead of Sony in info releasing, yes, like everything since 360, but at the same time I don't know.
Games could still be a ways off for sure.
I think they will wait till next year to tell us anything. Minor info maybe, but reveal or other particular details no I don['t think so.
Even if Game Awards extent, doubt it there either like Series consoles were.
That aside if the controller isn't new and interesting of a new gimmick I don't care. I don't want another Share button or 'we added nothing but will force you to pay 100+ for a controller that has a new design ergonomically with even worse grip then the Xbox Series already terrible one when the Xbox One S Bluetooth grip level was good enough'.
I want motion controls or something else. Something as interesting as Impulse Triggers were.
Unless the console has fair features like Quick Resume (like it of impact of features to offer, RIP Xbox One app/game swapping 2013 to 2017 Windows 8 like feature, not saying expanding Quick Resume but if they can sure, just something on the scale of that, if it's storefronts yeah that isn't comparable at all), or controller features or games that aren't bland by 1st or 3rd parties, why should I care.
Storefronts are fine but I still don't care. Games/hardware/controller features, if the games suck, why should I care.
If the apps aren't Xbox One/Series compatible well time to keep those around till they don't work anymore.
While fair and the Drivatar one is a big one (a problem ANY Forza game especially Motorsport Drivatars are terrible, they have been for YEARS), the rest are fair to fix.
But the bland gameplay is also one that will never be addressed so like I care.
I mean give us Pitfall Lost Expedition on back compat or Blinx 2. It can't be that hard to do. COD Classic or Big Red One/Finest Hour.
EA needs to offer the other Army of Two games. Among many others. I'd easily look back at their IPs, come up with ideas and say I want the credit (I don't have the skill but even still I like prototyping things or coming up with gameplay ideas I do all the time and play old games as modern ones don't have any interesting ideas in them gameplay is so basic nowadays it's all gone for other things of focus instead) but that's about it. I'd give my ideas away to help them. Other then that gaming is so boring why would I want to support it anymore in the modern era?
Racing games without licenses (or with them but reworked) need to happen.
What for them to continue bland old IPs, or bland modern IPs, can't wait, all with some safe ideas in them. I really can't wait. XD
They can listen to us with some surveys or whatever else and we can recommend games were we'd like to see but only if they put the effort in and not dumb the games down.
Activision, Ubisoft, Bethesda, any 1st, 2nd or 3rd parties. I mean come on. I'm literally buying up their old shooters, racing, platformers, any other genres already on OG Xbox/360 gens/equivalent consoles if I get a copy for them.
Konami, Sega, Capcom don't care if I buy up their PS2 games or I research them for the cool ideas they had in the past. They don't care.
None of these companies care about mechanics.
They clearly don't want my money anyway. So why would I give it to them on modern platforms anyway.
Give us IPs from either company or Microsoft themselves and actually use them.
If they just double down on what they have sure but plenty of IPs had ideas worth exploring, but no they will pick the safest ones and give me no reason to support them at all.
Happens all the time. It just does.
So why should I bother supporting them at all? No reasons worthy at all clearly. I care about mechanics/level design.
They care about 'story/artstyles with bland gameplay ideas I already got sick of in 360 era, expanded on them' and I still refuse to buy their games. Still continuing boring skill trees, worlds, cutting back gamey features or arcadey design for movies and other slop ideas I don't like to dumb games down.
There is crossing over IPs to fit other industries/mediums, and there is making ALL OF THEM that way cough Sony.
Xbox variety is all over the place and I don't like any of it. Their OG/360 or even PS1 to PS3/PSP/Vita, Nintendo kind of keeps it going but I buy their niche IPs anyway. But are still gameplay first of ideas.
Even the agent game with cool ideas, dumbed down, then became Gears 4. As fair as Gears 4 is, come on.
But we get continued boring humans/animals with boring movesets, boring progression, boring modes, boring ideas so basic of gameplay I refuse to buy such snooze material of modern gaming or old IPs dumbed down and easy appeal of basic ideas for casuals or hardcore players to care about that I don't care for.
The signing in password change or whatever protections or just not turning the Xbox on in a while was always annoying.
Well for me that won't change much. I already stopped using my Xbox One due to the account system due to how it does with linking to others because of family systems being as tight as they are. I think they will still keep that regardless of what this says.
So for me it won't change a thing.
For general users sure but for those who have more to it I doubt it will change a thing.
That and the games/apps I don't care to use as much so I just don't bother. I just use my Switch or retro consoles more.
I still use my 360 enough of course.
My PS4 has connectivity issues with the controller so I just give up on using it for that reason. Yes both controllers. it's more annoying then my PS3 having no wifi I can still play on it and don't care if it has wifi I have my physical games there as the focus for offline use.
My PS4 it's just a pain and I have to restart it/watch it all the time or else I can't press buttons to do anything with it.
Reading the articles or watching it on the couch, if I even care. Even if other things going on, doubt I will care anyway about most announcements.
I don't like modern gaming (games having weird ideas, UI/dashboard, etc the consoles hardware may be good, the software/hardware/controlelr features may be hit and miss, but it's still bland modern gaming), it's mostly boring, so to me whether I read the articles or tune in. I still don't care. XD
Everything I care about is on eshops via Indies I can tolerate or retro games with good ideas no one makes anymore as Indies/newcomers and veterans don't care anymore.
The big stuff is just so boring I don't care.
Sure I respect Fable or odd games that happen, but I don't play them. I don't care for them at all.
I only respect games with ideas I think are cool in genres I don't care about.
The ones i play are in ones I care about. XD Not always, but in the more I may play this view.
The ones i care about of ideas aren't being made anymore, old IPs, old ideas that were more compelling then anything out today ever since PS3/360 focus of ideas I hated and they continue to focus on. Sigh. So why would i be excited for nothing I care about in the modern era just ideas I already hated continued for 50+ years, can't wait. XD
Not AAA/Indie slop with basic movests, level design, modes, progression, etc. and a focus on story telling/artstyles and not having fun gameplay in the slightest, just the 'basic gameplay' we all have to tolerate or not buy/play ever.
So my bingo card (I don't have one but hypothetically) will always be boring games, boring movesets, boring level design, boring advertising, boring artstyles, boring stories/themes, basic gameplay, boring console features, boring UI/dashboards, terrible navigation, boring staff, on stage, boring presentation, boring trailers, boring IPs, boring nostalgia focus, boring fan game like games in disguise, boring safe IPs to revive for easy money the cowards, boring OSTs, boring trend following excuses and bland ideas to contribute nothing other then their version to get money, not contribute anything to the formula at all, so why bother? and more.
If I wanted to make one. XD I'm part joking, but also part serious there.
Also what games support Impulse Triggers these days?
It goes either way. Not just for gaming but also the CD/DVD/Blu-rays licenses and those apps Xbox One/Series has for sure. The 4K, HDR and so on features as well. They could make it just a game console with streaming apps and cut the physical movies/TV shows and CD costs. I bet all of them want to do that but the drives in place prevent them from doing so. That's a lot of money saved right there.
If it's a add to library option sure, if it's the download like back compat are then 'maybe' but is still making it useless an a key reader at that point.
Digital keys for disks like the game key cards Switch 2 does eh.
Turning off network settings and putting a disk with latest firmware is enough to tell that. The disks don't have firmware on them I guess like PSP/Wii did gens ago? Xbox doesn't I tried, but PS/Switch don't I think? But I don't have latest games or anything really. I will check with Rhythm Heaven Groove then when I buy that for my Switch 1 and check if firmware comes up. Doubt it will happen. PS4 I haven't gotten a 'new' physical in a while only older games so I need to check there. That and I get digital for PS4/Switch/Vita (on occasion). I don't do Xbox digital only physical.
Still with the amount of 'put the disk in, without the networking on a PS, Xbox or Switch', it answers the question. That and the up to date firmware of course.
But it's how they go about a disk to digital. The 3DS digital/physical saves to SD Cards app for 3DS confused but was a thing.
But otherwise disk/digital do have their effects at the moment. Got a BF Hardline digital due to the delisting today and I was like hmm yeah it acts like I had the disk of Ratchet and got the digital free when they offered it, it's there, but of course disk copies and digital copies work in the way they do of licensing, DRM and activation for one (got Hardline days before of course alongside Lego 2K Drive and will prep for Horizon Chase Turbo before next week).
Even though they could just give digital copies away with disk licenses, not as in a download code but a 'hey we see you have the disk copy, we are giving you the digital as well to add to your library' kind of thing. They will continue the activation/DRM thing as well we know they will so the that won't likely change for 'refunds' or checks for hacking and other factors.
But unlike movies/TV series that offer that (anime ones like Funimation come to mind and that service went down so, so much for those) how far will games go for a disk to digital?
Not just from that of license syncing, but also disk send in to company (maybe getting rid of it then a 'we sell the disks from our online store' side of things either).
Exclusives (makes sense, tribalism, profitability or otherwise) If only the games were interesting then sure, they need to be. I find Series IP to be very hit and miss even more then Xbox One while OG/360 are way more exciting and plenty I want to get still on those then Xbox One/Series that's for sure. Even the 2nd/3rd party ones of OG/360 are interesting.
Backwards Compatibility (as much of licenses they can offer/builds available) I do want more here and not just refinements of existing games. Plenty out there I'd want to see it's just whatever they can get. Plenty of PS2 releases with Xbox versions not offered here of IPs by 3rd parties, not just 1st party that didn't happen. Also many exclusive 3rd parties aren't a thing here either which would be more interesting.
Also where is COD? Pitfall? Battle Engine Aquila? Blinx 2? Brute Force? I doubt any Kingdom Under Fire game will appear at all. Many others of OG Xbox for one? But 360 still has many shooter one offs (I'm buying them up or beaten them for PS3 or 360) or 2nd/3rd entries they can offer. Like I mean one just 1 Army of Two game? Even Wii versions won't happen on NSO at all. Some PSP versions or PS2 versions maybe for PS+/PS Store.
Make Online Multiplayer Free To Access (a good gesture but will they go for it?)
Achievements (more improvements) (I can see reason in that, other ideas for the system if possible as well, whatever to tie them into)
Xbox Game Pass Family Plan (makes things suitable enough ,depending on the games or the benefits for a family)
Allow Disc-Based Games With Project Helix (absolutely needs to be an option, cutting it out cuts a fair amount of an audience they still want to be using their platform)
Return Of Xbox Avatars (don't care but see the appeal)
HDR Dashboard (better navigation or dashboard design yes, HDR, I don't care, I never cared for HDR or OLED at all)
Lower The Price Of The Systems (good luck with this one but we hope it happens)
Allow Xbox To Record Voice Chat In Clips On My Console (surprised this isn't a thing anyway, is game audio? otherwise however they go about audio mixing, straight clip recordings or whatever the case, I barely use clips as I don't use an Xbox One enough to use it and I care about other features anyways).
Keeping the apps from Xbox One/Series would be fair but also whatever they do with them. Some licenses could easily be cut that way as it's a lot to support. I like them being here but even I know the Soundcloud/media player or downloaders or whatever other random apps is a bit odd to see on an Xbox One/Series.
Till she can make dramatic decisions for services, console, games, whatever to gamepass, etc. sure, but for now it's small stuff for messaging/letting people know they exist.
I will say while the COD removal (kept the others no one asked for), the logo and dashboard were 'fine', the gauging feedback from players is a fair one, what they do with this information is another thing but even still.
It's fine, but it's not dramatic. It's small stuff for headlines. I think the dashboard has major navigation issues, the cosmetic look (it's the modern era, I hate it but we have to live with it regardless, navigation, I can't accept how bad it is to navigate still, that does make a difference not just visual differences I hate but have to put up with).
We are fine waiting for the stuff in progress to keep happening, that's fine. If she said to stop them then there would be panic and they know they can't risk those too soon ones. Though they are ones with enough potential so I don't see a point to stop them either so it makes sense.
They have to have those moments of games in progress releasing, other deals starting/ending. It's still too early though for much major to happen so the small stuff is happening instead.
@Ryu_Niiyama Completely agree that's how I see it too, these are small things, I'm waiting for the big ones. The ones in progress not being altered is fine, letting them still happen as they need to. The next wave of games, ads, the console and more we will really see it.
Sports/other ads, billboards, banners, etc. What angles of ads, biscuit boxes for console/Gamepass chances to win, etc. Big Gamepass deals of games/tiers/other features or not?
Many IPs but shareholders want to see results with what the industry is currently doing.
Other services can be there for those who want to use them but over including them was a bit much.
I wasn't against the This is an Xbox campaign but I understand how Sony has struggled to sell remote play too. Why using any device, TV, (cancelling Keystone as well so they 'part did, part didn't use all plans of that campaign or the prep for devices & other service changes either) others with deals/apps didn't make sense as some audiences have no idea what that means. While those of us do use them/are technical minded immediately knew.
Spencer/Bond tried, leadership did other things, some backtracked/added things, others had control over them.
I think the new lead will get their chance then just 'messaging' or cosmetic changes that don't affect much, I don't think it['s bad but it's not 'effecting much' just waiting for the others to release first, see how the others in development are going and so on. Which is fair to do.
But we haven't seen much 'yet' I'm still waiting to see the console or other dramatic changes not these small ones or the slight things they can make for a few months/years as it's smart to do with the others too far in progress to make changes now. Or not worth the risks of them unless something else to swap them out with.
She probably has some fair ideas to go for just can't and that's understandable due to what is currently going on not worth altering yet. But she may yes be a 'fill in' for the leadership as well it's why I haven't cared that much. Messages/actions/the little details versus the dramatic ones.
We have to wait and see. Matt Booty/others in different corners as well, but at the same time we know the Phil/Sarah had more bolder ideas & last few years it was clear what was controlled and what was ideas they really saw something in.
Rebranding 'sure', prices for Gamepass (just COD not the others still sitting there no one asked for), other 'plans' canceled like family plan (not tried again for whatever reason? or was it?) what stays, what changes in a major way not these little ones that don't require much.
Rebrand doesn't mean much, too cosmetic. Sure it can give people the impression if they live up to the changes it has 'meaning'/headlines but if doesn't do much, other then distractions, little things that really change nothing.
Depends what bold ideas, she has or 'can have' for next wave of games/console after the current in progress.
Waiting year/few years to see major stuff.
She has potential, but we have to wait first due to what's already in progress she clearly knows isn't worth changing right now and that's a good thing even if not making much impact it's understandable not to either then just reversing everything.
Forget what I say sometimes so end up repeating on accident in different ways. XD
Had no idea it was a thing, heard about the Starfox stuff and that's it.
I don't follow the Xbox, PlayStation or Nintendo channels, but even still.
Is there an article covering what was in it? I am going back through the articles I missed this week as I was busy.
No idea what the hype is for them at all. I think I heard about Stranger then Heaven a few weeks ago on PushSquare, maybe PureXbox but I cared more for Metro instead anyway.
Kingdom Under Fire, Blinx 2 (back compat, Blinx 3 ever happen?), PGR series (real or fake cars just do something with the series, Forza Horizon isn't for me personally, I need to try 1 as got a copy recently, but 2 for 360 and 3 for Xbox One didn't do it for me), Voodoo Vince 2
I could say many 3rd party ones, 1st party ones.
I'd have to say modern IPs that recycle with a new entry and I don't have much to say.
Unless back compat or a genuinely exciting surprise of good gameplay ideas in a game, I doubt it. Not been impressed in years.
Characters don't do it for me. Artstyles either.
It's gameplay, the thing that doesn't happen at all.
Banjo is fine but even I'm sick of that format of platformer (yes even Indie ones), the characters are great, the gameplay isn't doing it for me.
Part 2, any moved out to other post as not needed:
Any saying Black Flag either are hyped, joking or forget the Xbox One version, or 'want to try the old gen version'. I mean there is a reason we don't see some games 360/Xbox One versions appear as the other exists anyway. People just saying whatever games they like and pushing for them. The 360 version is 'fine' but there is no point. If people care they need to use their 360 and get the disk cheap of AC4, or play it on a 360 emulator on PC if they care and then move on, there are plenty out there on the 2nd hand mark to get. XD
I enjoy old gen versions sure, but some are worth it and others are not to check out. More YT video worth or just 'fi that's the copy you find' then 'worth it for a service' other then 'I want to check that version' or 'I see my favourite game on the list vote for it' the mentality is just sad there. XD
Checked & lot of licensed titles voted for, good luck XD
Non-franchise list was the titles I was happy with as many I care about or know are on there while also a lot not but I care about and research a lot of games in different genres is expected really XD
Delisted seems fair in some, a lot of not needed in others. I get it people don't want their Xbox One copies or remastered versions, or they want their 360 copies over Master Chief Collection or such but the rest are the also more fair ones that make sense.
Any I cared for are too low voted and will likely never happen or 'may' who knows. Just not as much a vote focus, but the company/team trying their best to work out builds/licenses that's a different factor and good luck to them not just 'next Xbox' compatibility for existing ones out there I see being more likely.
Seeing FEAR on here is cool. Some licensed games are fair to put here if possible but the 'insert big IP people recognise' yeah some 360 versions aren't worth putting here.
OG Xbox I'd take or any 2005 to 2012 360 games. 2013 to 2015+ is 'something' but not really ideal.
Kingdom Under fire would be cool, but I don't think the studio cares, too busy being focused on their MMO.
Behaviour with Scaler, i doubt they care either.
Plenty I could list for OG Xbox/360 for sure.
It's like people voting on polls and we see the 'I only played very few games or feel this way about characters or whatever is familiar' and it shows so many places and is just hilarious and sad and getting annoying at this point.
Plenty of other games here of licensing or in general to cover instead. I assume the Xbox team is smart enough to cut through, look at what's possible of builds/licensing for sure.
There is a reason I just look myself physical and put in my current retro/available consoles instead or research others.
I'd like to see the Sega 11 game deal ones appear those would be good. Sigh no Sega GT 2002 of course due to any racing game licensing being not possible, but the others would be nice. Gun Valkyrie would be cool to see.
What digital Indie games for 360, that'd be a surprise.
Most 360/PS3 games I can find for cheap so the 'benefits' are fair but I'm not bothered if they run worse, as long as I can play them. Collected so many at this point as it is.
I know most I have aren't back compat capable anyway so best to keep a 360 (or are back compat on 360 if OG Xbox anyway), but the others of licensed or too particular of IP/studios status or stances makes sense.
Sure I've collected many PS3/360 shooters (among other genres and IPs) that could if they cared enough. Many that are only for PC in the modern era anyway. Cheap, music licensing or whatever the case delisted and such, I just pick up the PS3/360 versions so I can play them regardless of how bad compared to PC they are I'd rather play them then not.
OG Xbox games I am interested in more so as I don't have an OG Xbox. But even many PS2 games not on Xbox or GameCube is a bit annoying.
Still got my COD PS2 copies instead of Xbox copies.
Got Battle Engine Aquila for PS2 on PS4.
Still waiting on Pitfall Lost Expedition on service, got my PS2/Wii copy (got the Wii copy like a year ago now I think).
Plenty.
Blinx 2?
Whatever to 'relist' if possible maybe or just make disk only then digital sure, but even still doubt it.
Oh news about the EA 2nd game in 2016/2017, right. Ok then. Moving on.
They can do whatever but it was never a game I cared for. I could try the campaign again as didn't finish it but eh. Same with EA Motive's Squardon's I gave a about a mission go and it was fine. I need tog et back to them just had others I wanted to play more. Never liked the way they feel to play. Battlefield sure, but even then 4 was ok feeling and difficulty i had to get used to. But beat 3 and Splintercell Conviction back to back so maybe. Hardline tried a fair amount of missions not finished the 360 or PS4 version (not started PS4 version), got both cheap.
Classic Battlefronts are just more my thing. Feel, modes and progression. Got the old disks around.
Even the cancelled ones some of them I don't miss as would have just been trend design ideas I wouldn't have liked anyway. While other singleplayer ones were probably better.
I'll try Elite Squadron eventually.
But this sure they can add whatever to a 10 year old game from time to time sure. If they feel like doing so, why not. It's fair to still support it with whatever content every so often, then make a 3rd game, the other ones are a work in progress as well by other studios. I can see a point to that.
Still not interested. Not my kind of game or multiplayer.
Interesting line up of games. Fair to put others on Essential though. I do think the tier needs a bit more changed to mix things up for sure. Cycle many old or new games in for them to get others interested, if that doesn't work fair enough. Audiences aren't interested.
I have most of the games I want from that lineup though so doesn't really interest me but still.
Good mix there. Some I've heard of and not experienced, some I haven't heard of at all, many I have experienced in different forms or heard of.
Glad they used the old games too not just Xbox One/Series only. Might as well use the existing OG Xbox/360 for something when they can apply them to things then just sitting there for one purpose for old fans only.
Sunset Overdrive, Infamous Second Son/First Light, Gravity Rush non-racing.
Burnout/Carbon/Undercover only ones played. Burnout was the best. Even then I struggled with it at times but that's just me and how I play Burnout games. Got fair way in and the events were tougher but still. Beat Burnout Revenge so that's something Well 90% or so as the additional events didn't get to but the main ones I did..
If that's the best the genre has for open worlds, XD wow is it not worth my time. The games just aren't compelling enough. They lack content, meaningful ideas and just go 'insert cars/locations here'. They push visuals and brands people know wow how surface level is that?
Is that the best they can do? Seriously? Where did the ideas go? Gone because most of these devs racing or not types have got any it seems. Or audiences want 'realism' and all the creativity disappeared to old games unless remasters like Burnout happen and show what they used to be like, way more creative back then.
If that's the best they can do, no wonder I don't care to play them. They are just bland and forgettable with no depth, the bare minimum and people eat it up.
Easy pass for me.
I'll buy Gear Club Unlimited 3 like I did Grid Legends/Gravel/Gear Club Unlimited 1 and 2, is because they were decent. Not great but decent.
Most others are just hit and miss or boring.
No Screamer, Tokyo Extreme Racer and others have not impressed.
I don't see much in Super Woden GP 3 either. Inertial Drift was good at least.
Wreckfest was lacking content too, varied vehicles that do 1 event, wow and it's just a race, nothing exciting to use them for. Just visual variety, wow that's some depth to the game there. Kickstarter or funded later by THQ, yeah no. 2 and Wrecreation don't look much better.
Playing Dirt Showdown was an 'experience' it was ok. Has variety but still kind of hit and miss. Better than Wreckfest was though, no I don't care what an IP title or subtitle is. A game is a game and if it has good ideas I'll care.
I don't play oh it's Banjo Nuts and Bolts and go oh this is bad for the series. I play anything no matter how different style/gameplay because it's still interesting. Comfort does not interest me.
Neither. Have FH1 (got recently along with TDU1, Shift 1 & 2 360 as PS3 1.2 patch is eh for loading some tracks so progression isn't great, other games/genres 360 pickups).
FH2 (360 months ago, still have, wasn't impressed), FH3 & that's it (played bit of drift event, eh).
Haven't played much. Locations don't interest me, progression/events (very bad these days in racing genre so unimpressed with them, gameplay is just boring) & handling does.
Not played The Crew. TDU2 was 'fine' TDU1 looks fair.
Not impressed with FH series XD
But, tried Horizon 1 years ago, didn't think much of it, tried 2 for 360 for a few hours (as in like few months ago), didn't do much for me (no the Xbox One version won't change my mind) and tried 3 for a bit and eh.
It's just the series doesn't do anything for me. If this is the 'best' of open world racing games I'm not seeing it, like at all. I haven't played much of the NFS 2012+ era (bought up copies for PS4/Xbox One) but even then I haven't found them that great either.
The circuit/menu ones are great (for what they are of content, handling, eh drifting in Shift 2 but good in Shift 1 and other racing games with fun modes/events or fair handling and presentation) Even NFS 2 for PS1 was more fun then modern games and it's limited compared to 'modern expectations' of games. Even Nitro/Hot Pursuit 2010 on Wii/DS were more fun. The Run was more fun.
The open worlds I don't have much to say other then Undercover or Carbon so far and both were fair.
Undercover had it's annoyances, not because of lacking content my expectations were set clear what it adds, but even MW20005 hasn't wowed me but I also don't have a working copy either my PS2 Black Edition one wouldn't play a single event, gets to the menu and nothing is playable so that's fun. $35 to save if it didn't work. Could emu but not interested enough.
The only open worlds that have been decent are NFS Carbon or Burnout Paradise (annoying to navigate the city but it is Burnout in an open world and does the job and the events are actually GOOD, something modern ones aren't and don't even come close to Burnout's with ideas in mind, modern ones are the most safest events, Burnout Paradise feels like playing Onrush compared to MotoStorm how I felt about it in a good way, most others are just generic XD) but they are also older so my expectations are also different.
When Burnout Paradise has more fun modes old or modern era then everything else for an old game, you know modern racing games modes/events are trash and weak event identities, but sell for the cars/locations as that's all they need, forget gameplay ideas.
I'm not expecting Stuntman or some kart racer. But come on, weak modes in NFS, The Crew and FH, is just pathetic. When Burnout Paradise a game that came out in 2008 has more identity to stand out then 2010s/2020s ones do. XD
Forza Motorsport the series I actually care about. I thought 1 was good, 2 was ok and a step down from 1 despite some things it changes, 3 and 4 are great, 5 isn't that bad, 6 was a remix and while the ideas in the showcase were good the mods were useless other then weight and the tours were really really bad. Anniversary title or not it's terrible. 7 was a fair remix as well.
2023 or 8 is no idea as haven't played it and the only think I thought was good was the position credit payouts, a good idea but the races are so bland, why would I bother. Their creativity went away, why would i play that? XD
They can say financial, per age bracket and more, we can say outside the industry things that effect customers lives and that has value to the conversation.
But to me games are just pathetically boring in the modern era and game design changes have not impressed me at all. No matter audience/number focus. Or GDC talks and more we see happen.
I would have contributed if the games actually appealed to me. Rhythm Heaven/Paradise Groove will be my niche Switch 1 IP of interest for sure. But otherwise beside Bubsy, I'm just buying whatever niche stuff on Switch/PS4 eshops. I haven't bought a Xbox One physical (even preowned/used) in years. Still have the devices though.
Other then Forza Motorsport 2023 which was absolutely a bad direction for the series. That I would have paid for, the other Xbox Series IPs haven't impressed.
3rd parties haven't either. Major ones, many Indies are just hit and miss of appeal, wow such artstyles and story, while gameplay design is 'insert genre' but unlike past trends I can actually name the mechanics/ideas in them. Modern ones are so bland or minor I barely care or can tell them apart, they are just 'their attempt' of it. It's not exciting. It's still money first and weak ideas from studios no matter the size, budget or competition.
I still preferred Konami's Coded Arms roguelike over every single other roguelike of the modern era. Because of the design and how they presented it, regardless of running at 15FPS, being on PSP, it's how it presents things besides being primitive.
I'll continue to branch out to different genres but I'm happy playing dungeon crawlers and modern FMV dating sims, ignoring the card based mechanics, roguelikes, soulslikes and metroidvanias if need be till they have a good idea.
While I play the old modern shooter (and on rail ones, boomer ones are ok but vary of ideas either), platformers, racing games, etc.
Presentation is one thing, gameplay substance is another.
Got a Series X sitting there more times then Xbox One at times, regardless of Gamepass sure, and removing it due to the cost change. Barely use the console or at all.
The account system, dashboard and game design mentality of developers/publishers just isn't appealing at all.
I barely use an Xbox at all other then 360 (don't have an OG Xbox anymore).
They can reverse things/change them but the core will still be there and most of it does not interest me anyway in the modern era and I"m 1 customer, they couldn't care less, they will still look at other numbers sources as they always do regardless of any particular ideas they could go about offering of experiences hardware, software, OS, regardless of taking years to take effect.
Live services or subscriptions or other factors to focus on.
They focus on numbers then understand customer's that do have a percentage that have ideas/know what they want then others who don't and just jump to anything others do or minor appeal. Numbers only have so much effect.
I'm interested to see what becomes of this but who knows. Whatever the console/brand meant, the games, the culture and more. Whatever they can take from it, the original vision and more.
Who knows. This could be interesting. It could lead to nothing but it's still interesting regardless just you want to hope it isn't just marketing/PR to look good.
Part 2:
Casual setting, sure. Also less troubleshooting, more time complaining to devs/pubs about their garbage optimization then sitting and working it out, understandable.
More options for physical games, with how low that is, it is sad, but what physical games, Xbox stopped caring so clearly they are going to reverse that aren't they? Clearly? XD I'd be happy if they did but we know they won't.
That never happens so to me I"m not a valid customer for any of the 3 platforms. These companies, studios, publishers have no idea what I"m thinking, as I'm not the average player.
I research their hardware and software, or laugh at them. Think up gameplay ideas all day every day because their games are so boring.
I'm an anomaly robot from the future sent to look at human engineering and how garbage modern gaming is. XD
Socializing, setting/artstyle and story telling or garbage cut down multiplayer with lacking mode3s, more cosmetics then you can see depth in the games and more is the last of my focus.
Oh and developers/publishers having a thing called creativity, that they seemed to have lost from 2 console generations ago and I'd rather play those then give them my money on modern gaming hardware/software/boring and annoying to navigate UI/dashboard design.
Indies need better ideas then nostalgia or insert their attempt at a metroidvania/roguelike for money, and make mechanics exciting for them, not insert their attempt and artstyle/story, their gameplay sucks.
I walked into EB Games and went wow there is a lot of garbage in here. More Zing merch stuff and the games were just bland, I wouldn't want to sell games either if the amount of unappealing games on the shelf is so disappointing, let alone the limited amount of physical games showing off how much worse they are for lacking variety of games or solid ideas.
Digital may show more but from articles , to events showcasing them, to eshops I just see so much uninteresting games not the ones I'd be interested in. They just aren't there. So might as well browse eshops all day instead.
Well to me it's gameplay mechanics/level design/progression/modes/movesets and controller gimmicks/software and hardware console features. I use the 360 more then ever, the Xbox One/Series ecosystem is just not appealing at all.
To me Switch 1 is my go to, hardware doesn't impress me and exclusives haven't either. PS4/Xbox One I keep around when I find copies or eshop stuff worth my time, rarely. But I can see why others have either console for different use cases. I sometimes do but sometimes don't. Even Nintendo systems I see what genres I don't see on there and see what I can find for them just for the fun of it.
Fix those first and make games not bland and forgettable. Accessibility is fine but bland gameplay is not acceptable.
Also what a lacking survey, is that the limited options? Why are Impulse Triggers even part of the Xbox One/Series controller or ROG Ally X then you hardware engineers?
These are 'options' but to me many are lacking more broad options.
What about apps for your storefront? The thing Nintendo/PlayStation have the bare minimum of.
I use a few apps on Xbox that aren't on the others, I could use even more because there is so much that isn't and is suitable on a Xbox then on a PC or phone even. But no they don't address that? Why even bother Xbox survey staff.
The mentality of people.
Maybe some percentage of players/customers use them for apps/media use, even if mostly games. Address the ecosystem use cases of the device. Like come on.
I haven't used my Xbox One X in a year or more now, why, the back compat is ok, account system for anything Microsoft is trash and I have no reason to upgrade. Series consoles are so skippable for me. Quick resume is cool but I don't do digital on Xbox.
PS5/Switch 2 are bland too but at least I can consider them and no not for the bland 1st party IPs of PS, I dropped those a decade ago.
They offered a survey which is good, but a lacking set of options survey.
Do they want safe options or more broad responses? Apparently not?
Where is the common 'other' responses. Those are more interesting to know about.
Sure exclusives, when they aren't trash, 1st or 3rd party exclusives with lacking creativity in gameplay.
I have Indie exclusives ore then I do AAA ones. Even then most Indies are just as lacking in ideas too. Most people don't have any creative ideas anymore, wow their artstyle/story/cultural crap. I don't care.
I want gameplay or I won't buy your game. Have good ideas there.
Games don't stand out at all anymore.
Twiddling thumbs is fun and all but putting a skin on it isn't. Adding more rules to twiddling thumbs is fun. Imagine that.
It's like many people made so many card games/board games with that logic, how to use cards 100s of way. Why can't game devs be that creative?
Socializing skip.
Socializing again, skip.
People to me whether with food or games I don't care. People don't make me enjoy them, just make me question them and want to eat my food and play my games in peace.
Games are more boring then they have ever been. Socializing, yeah because discussions so happen, the gameplay is bland so the play sessions aren't enjoyable either. Most people aren't fun to be around at all. Human/animal presence or comebacks don't make a game worth it, or food worth it. The game/food has to be good first.
Multiplayer games just got worse, Singleplayer has the most bland gameplay basics for story/artstyles. What is there to get excited about in modern gaming?
But I haven't seen any interesting gameplay ideas yet. Tracks will vary sure that's fine it's Star Wars I have to be fair there of locations, but track layouts that's a different story.
I never played the original so there is that but at the same time, Redout/Fast Racing and more have had fair ideas.
I saw another one to VR for PS5 recently (checked it's PC version) and thought it was fair then looked it up and went eh, pass.
I haven't been impressed with the anti grav racing sub genre, it's revival is nice to see but it's not offering much compelling ideas at all. Just 'look they exist and have the setting/artstyles' that's it. The physics are fair but the lack of modes or fun angles to present them with fun mechanics/events/modes or other features or fair balanced difficulty is what makes me disappointed. I have gotten through many tough events in these games anti-grav, sim, simcade, rally, dirt bikes, whatever I play anything in the genre, so I know how to go about them but some of them are really tough and very unbalanced of difficulty.
VR would be nice but if they can't that's fine. Otherwise lacking interesting modes or progression for visuals is not appealing. It's a Star Wars game sure but they can still be creative with it in a gameplay sense not just locations and making it function or the physics. That's the bare minimum. I don't do the bare minimum.
Or else I'll just play the original or other old games and have fun with those as why should I give my money to games with the bare minimum. They don't have the creativity, why bother.
IP restricted or not, no excuse. Plenty of non licensed games are just as bland.
Why should I even bother at all if the core isn't very exciting.
It's an interesting game but I need to see more first.
Part 2:
It really says a lot where we don't have a Project Spark anymore for Xbox which is sad (then again Sony wanted more from Dreams and it's just not practical with numbers with unrealistic expectations to think it will be the next Roblox for PlayStation when it comes from Media Molecule and other LBP fan creation types minds and care). But I guess Minecraft and others with console mods fill those voids nowadays don't they?
I mean also as in not just social platforms or social features all the time either.
If Helix works by all means, better APIs and hardware/dev kits for devs to work with which is great.
Will we see Series S style again I doubt it if they want things to be smoother and less for devs to work around which makes sense.
The thing I question is the bullet points though.
1.How are they earning players? Microsoft rewards? General interest for players as Xbox being the place to play? The default console? The place for games, apps, and whatever else the user wants the device and services for? Subscriptions?
2.Protect art? How? Licenses are particular so the ones they can maintain then those they can't? While it makes sense it does make that bullet point very * worth but also makes sense even if people expect more I can understand why.
3.Rebellious? As in marketing? Confident to compete? Whatever the case? Management getting their act together to make the games more suitable for schedules/deadlines and smarter design, not the garbage they have been putting out and why the games are all over the place.
Again I can take Nintendo variety and not a Nintendo fan, but Xbox has has too much variety and not in the it appeals to me of PS1 to PS3/PSP/Vita kind of way either. Or OG Xbox/360 variety either.
4.Progression over perfection I can accept if achievable or reworked to fit that.
5.Signal over ceremony., sure I guess.
6.Core before more. Sure, if they achieve it and don't change things all the time of the core, or make a bland core.
7.Outwork the problem fair.
8.Speed is learning, uh, sure. Ok on that logic.
9.Makers over managers. Well if the creative staff get things worked out.
10.Clarity over kindness, well transparency they achieve as best they can.
I'm interested, but not all are clear yet what those mean or applies too but it's a start. It's a fair mix of goals to go by, however they apply to developers, players, and the hardware/software/advertising and other teams.
We will see what approval, what flexibility and more of actions over time. But it's looking fair so far, just hard to say over time.
I mean COD and Gamepass changes sure but Fortnite/others who knows. Among other factors.
Presence on PC not strong enough? Compared to what mobile? Console? Mac/Linux? Well who's fault is that and also what audience to compare to?
Also focusing on daily users (agreeing with Balaam_ and AccessibleDaydream here), what for the live service/multiplayer types, the competing with scrolling, the daily logins, yeah good luck to singelplayer or types that want to sometiems not use their Xbox for YT, Netflix/other stremaing services, and want to read a physical book, not are scrolling. XD Some of us want to go outside too, we aren't going you know what I should cloud game/remote play my Xbox. XD It's just not going to happen. Xd But they want numbers clearly and to show it to shareholders.
They want people socialising and sharing content. Yeah no that isn't many of us on this website at all. Some of us sure but not all of us. I can play Minecraft and make modpacks in Java, but I'm not going and making marketplace content or sharing my worlds/builds online. I don't care about that. I don't share photo captures. I use them to gauge bugs or things for wikis. XD
I'm not play every game like or as if it's a game like VR Chat or social hubs.
Not everything or every user is a teenagers that wants to play on Xbox as it's the cool place to play.
Many of us are in our 20s to maybe lets say 60s, 80s, whatever enjoying general gaming for our main uses and other hobbies the next. Not filling out their number quotas for how services and devices work. XD
Competing for numbers like that is why companies are silly and it's unrealistic other then for shareholders. People don't work that way, you want random number generators or donations go for it, but humans aren't code. Simple as that. XD As particular as osme people are, they can be unpredictable as well.
The audience with phones, average PCs versus high end PCs? What a load of garbage. XD
Well who's fault with pricing is that? At least they acknowledge it but by how much are they going to change it not just acknowledge it. I don't even care about 9th gen or PC gaming and we all know this stuff. Wanting their cake and eating it too or 'we know, we just can't do anything about it' well that helps. XD
We will see how they approach it as best they can depending on the leadership giving the go ahead, them acknowledging it is a good thing at least but it only says so much then just PR speak to say they are transparent but actions say a lot too.
They get different audiences but can they actually approach them and use the data or the people's reactions suitably? We will see.
Not just target the 'largest number and misunderstand the others'. XD Oh we need to support live services, oh but why are the singleplayer or other multiplayer types not moving over, hmm I wonder why they have different expectations. XD
IF they can address them smartly enough over time that's fine. The more they say and act on I'll be happy.
I won't buy the games or consoles as the game design won't be my thing, but I'll respect them at least from a business perspective and that's good enough for me then nothing.
Part 2 to alternate:
The same excuses they said for 8th gen and people not moving over to 9th gen and going "have money and desperation like I do now buy the new hardware because I did so I can have my new gen games, fit in with the crowd financially" is basically what they are saying.
I am no casual. I don't play live service games at all.
I play all genres and play on all consoles old and new, I use peripherals no one else uses, so I use consoles to the fullest, not just hardcore only titles, it's just the 9th gen consoles, peripherals, software features and games were boring. I know everything about them without touching the console. Did the same before I bought an N64 even. have with every console I've ever researched, failed niche ones, peripherals, popular consoles, whatever. Series of games, one offs, left behind games, etc.
I have access to 9th gen consoles, I still don't care. Current gen is boring.
Well I skipped 3 discounts at stores because I don't care for 9th gen and look at 9th gen it's doing perfectly fine without me being not interested in them. XD
The games are there, the other studios that moved on have. Just because I and many collectors know what games reached of 12 years or varied per platforms or disk products/console production or eshop/services in the past and most others "don't pay attention" and it happened to happen more now then it did prior gens and they moved on earlier then most did. XD
People that pay attention seriously it says a lot when others don't and complain and aren't self aware enough.
Part 2/Other
They skipped Sega Saturn, they didn't PS3 and wanted that platform money as the audience was there. They were more complex then Series S but the point still stands. They want the money, put the effort in. Not complain and go we want it easy. Well you went with custom hardware in the past, so what's the excuse, work it out and make a game for a platform, whether the APIs or the hardware designs. Work it out.
Could Microsoft have made it a certain way sure, but unfortunately it's not skippable like Xbox One is.
PS Portal is skippable on PlayStation but it's not designed to be supported other then Cloud, prior to that it was a no need to develop for device. No dual screen, no fancy features. Indies laughed at it for a reason.
Are we still getting the Xbox One/Series store and apps? Many of them around or are they changing it?
Keeping it consistent I think helps as many of us still use those apps for different things as the Sony/Nintendo platforms don't have them.
I like having the CD app, different media players or Soundcloud available, things not on the other platforms but are on a PC or a mobile but on a console sometimes i like to use them.
Well CD app with and Xbox One that has a disk drive (all but Xbox One S All Digital Edition) or an Series X model with them (what 2 models of Series X)
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Other:
Did they have to more yes, but the 720p and more said a lot how much they made garbage worlds and games with lacking resolution (the RAM/CPU/GPU, amount of smarter programming in the past on custom hardware said a lot compared to nowadays bland bloated worlds/asset use, etc. on screen nowadays for design goals) when the console could do 1080p smartly. 1400p sure but not for TVs, but come on they had PS4 Pro/One X and they treat Series S this way. It shows a lot of excuses made.
Sigh level designers/artists, programmers and animators. Expectations too high/filling their worlds with garbage, real world logic so bad staff design goals, too much grass, too much objects, characters, buildings, was it worth it? No.
Budget or more accessible gaming, yet they clearly don't care about them and it shows. Power power power and garbage use of it too. They want customers to have high end for their excuses of products design goals or 'certain' not all customer expectations, and get frustrated when they have the money, they have the dev kits/retail consoles and high end PCs to work with. Not all customers do. But they complain for 'oh you don't fit in financially so we have to develop for a console we don't want to'. Suck it up developers. They want to move on from Series S so bad as much as PS3 and honestly it's disgusting.
1080i games in past consoles sure, but 480p/720p norm was fine. Nowadays it's kind of just excuses. But their worlds and dialogue/art assets are 'so important' I couldn't care less. I can play at low resolution sure, but what they do with them for utter garbage worlds is why I hate modern developers. Their games have boring movesets/progression/level design and modes and they wonder why I don't want to even buy their games.
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Alternate:
They cutting a Series S model idea? No low end PC specs idea?
Well people can complain when it's too expensive and not accessible. XD They can't have their high end and '"just buy the expensive one I could" excuses by other players.
Comments 941
Re: Double Fine Reacts To Xbox Closure Rumours With Single Emoji
Well if Double Fine doesn't want to be a kickstarter/whatever funding studio, and is a support or a deal like Toys for Bob but in their own way sure. But otherwise or other studios and their IPs, their visions, their budgets, their support and strategies to not get comfortable, anything can happen with each of them. Current IPs, whatever role they play, etc.
Re: Xbox Studio Ninja Theory Confirms 'Project: Mara' Has Been Cancelled
Ninja Theory playing it safe is fine but a 3rd game, cancelling this one which I only remember the name not what it was aiming for I mean. Sure. They need to scale things down, they get too ambitious and it's a bit awkward they need to scale down for the team size especially they need to be more reasonable what they want to make for their size, let alone not overdo the 'themes' it's getting ridiculous, we get the point and the potential or scaling down seems to be wasted.
Mara could have been fair but what do I know, I barely remember the trailer let alone what they were going for. Otherwise not that fussed what they are working on. Never played a Hellblade game but don't really want to even if the 1st game seems fair. I enjoyed Heavenly Sword, Enslaved and DMC stand alone so to me they were great.
They don't have other IPs as the others I assume were owned by the publishers. They did good with the OG Xbox game, Heavenly Sword for PS3, Enslaved was good but no idea if Bandai Namco owns the IP. DMC standalone was a fair game I liked the ideas in it.
Disney Infinity 2.0 levels.
Hellblade since. I am not a fan of the Ryse Son of Rome, Hellblade, God of War 2018+ camera or combat angle it just didn't work for me.
2nd Hellblade went too far of the themes/making the viewer feel things and whatever story it had, the combat and gameplay seemed to be more basic and bland, they want to make movies with Microsoft money, sure but it's just not worth it.
Naming it Senua is fine for the sake of not having a name for it yet (assuming then Project Senua or whatever the next one is to rebrand, reboot the series or whatever else they plan on if it's a 3rd or not).
But even still they need to get back on track. 2 was just weird. 1 felt like it was balanced enough. The series had an idea yet became a series and just stopped making series other then 'we have 1 IP and don't know what else to do other then continue it for the sake of it' not really a clear direction really.
They need to get back on track.
Sure Donotod's new game isn't Remember Me but to me it seems like they are in a way getting back on track with a bit more to it then just Life is Strange for a decade (not a bad thing though).
Also Plague Tale and Senua to me are just having more confusing titles.
Re: Xbox Studio Ninja Theory Confirms 'Project: Mara' Has Been Cancelled
@Jaxx420 I enjoyed it too the gameplay ideas were interesting and the story while different was ok.
DMC is not just on PS3/360 but definitive edition or whatever it's called on PS4 and Xbox One so people can play it there if it's still digitally a thing or physical if have a Series X and Xbox One around to play it that way. I played the PS3 version and while the 8th gen version is better for certain things I think (I forget what it added or changed) I wasn't disappointed playing it on 7th gen.
Re: Rumour: "Patience, Wumpa Lovers" - Xbox Might Be Resurrecting Former PS1 Mascot Crash Bandicoot
Well Beenox is a COD support studio right? Or were they working on this when they worked on Nitro Fueled prior. I forget who worked on Crash Rumble. Toys for Bob I think did then sort of dropped off it. The mobile game by King was around the same time or earlier then that I think.
People thinking the IP wasn't out regularly enough clearly can't do a Wikipedia, company website or prior articles search at all? Sigh. Let alone the PS/Xbox stores or physical copies listings on any website (articles, 2nd hand stores, 1st hand market stores) for what's available up to a certain point. Research is not that hard. I do it all the time and I collect/research video games for free of my own self interest whether games i care about, new ones never heard of.
I make mod update posts for free in my spare time. XD
Vicarious Vision is a Blizzard side of things now with Diablo 2 remake and maybe support studio? Otherwise they did the Tony Hawk 1 and 2, or 3 and 4 I think as well. So who knows.
So in terms of main studios that worked on Skylanders or Crash/Spyro I don't know what to think. Maybe another team was working on Crash while the others on Spyro at Toys for Bob? But wanted Independence and licensing to not be thrown around like Activision did with Spyro Reignited prior even with Sanzaru or others helping out too with that?
Re: Ex-Sony, Naughty Dog & Infinity Ward Devs Announce 'Crossfire' For Xbox Series X|S
The animation may look good and 'impressive' sure, but at the same time the 'lack of interesting ideas' is still the case in many 8th/9th gen games compared to the 7th gen shooters I'm collecting and preferring to play with more exciting ideas. Sigh.
It could be something of an Army of Two or others co-op game if they go about it well, but even then many others still have more compelling 'movesets' and 'mechanics' the thing many devs forget to put effort into, only wanting to make movies you play and I don't care, I don't find any of them 'fun' and make them generic humans to play as or generic level design that doesn't have anything exciting going on. Not any interest weapons, gadgets, whatever else even, progression. Sigh.
The dynamic sure of such characters could be good story wise, but the gameplay looks generic. I don't find many memorable, yet I've remembered or wanted to buy and collect more 7th gen and older games for a reason, they are more exciting. i can play Gears or COD feeling movesets and still they have interesting gimmicks as abilities or fair level design.
They want to be movies or reality and I'm just not interested in playing that at all. I want a video game to play with video game abilities and scale ideas.
Also is this a 'Crossfire' game at all? If so they really need to try a bit more. They may get there eventually, but I don't know. I see potential just not sure.
Re: Roundup: Here's What The First Previews Are Saying About Stuntman: Hollywood
It looks like Stuntman to me, just without the director saying what to do telling you, so who knows. The set pieces look fair for what is there. This is the type of 9th gen game I've been waiting for. More games like this any day. If only other genres pushed for gameplay forced 'games' not books/movies as 'games' with basic gameplay.
I don't expect some crazy Back to the Future creativity I assume they will be close enough to the license then some jumping between time periods constantly but who knows.
That aside the main movies you want to hope are good (fake ones or is it all licensed which is expensive but if they think it will get people interested instead of DLC for them?)
With 'hollywood' you'd be questioning what will appear to match that subtitle and how expensive this revival of the series will be.
I'm excited for this game but even still, what they do with the stages/levels, the IPs, how much they have to go for.
I care about the game/series not the licensed stuff at all, it's a nice bonus but not a selling point to me at all.
So they better make it worthwhile of level design, obstacles, set pieces and more, the series always had potential though.
For an obstacle course, time trial, stylish driving combo. Which many people have played racing games for times, many have the PGR series in the past or any other stylish driving, or Burnout and the close encounters there for things. We just don't get games like that anymore, or they are inspired but don't have enough of their own creative angle to it. So Stuntman returning sure it's another IP returning but it had it's own ideas/style and it's great to see.
A straight 'game' is what I want, it will have DLCs later let be real here, with 'Hollywood' in the subtitle, it will for sure.
I just want 'games' not movies, games, games like Stuntman make sense as it's playing out vehicle scenes in movies but that's fine that's what the series is about and framed as. If they have particular challenges I'd be fine with that but if it's just main campaigns of each film that's ok too.
It's just guessing what the content/progression/framing will be that's all.
Re: 'We Have To Turn This Into A Sustainable Business' - Microsoft CEO Discusses Future Of Xbox
@Banjo- True but it's why Sony cut most of their creative studios, the ones other western leaders or Yoshida didn't cut.
Microsoft bought a few that were too particular of art and those that have adapted well, or those that take too long, so it's easy to see the ones that fit each of those molds.
Double Fine and Ninja Theory.
Rare stopped making more particular games (whether we count Kinect or not in that) to just Sea of Thieves or Everwild when that was active.
Coalition has been Gears, the agent game cancelled before Gears 4 and whatever else they connected with.
Asobo has Plague Tale and Flight Sim and has connected with Microsoft since Xbox One.
Bethesda takes a while, id does their thing and Romero Games are or aren't a thing anymore I forget why was it more money for their next project or something else many articles back? The Doom mobile game studio went with the other Arcane Studio or Tango.
Tango is with PUBG owners I forget their names right now and so on with their new open world we saw recently but they aren't related to this of course.
Arcane's remaining studio is working on whatever right now? Will they make another live service who knows? Or something creative for a particular audience again?
State of Decay 3 took way too long to happen and had a pointless trailer to let us know it existed years ago, compared to the recent info on it/trailer (I didn't watch it and I need to).
Compulsion did South of Midnight so depending what they make next but again isn't a big seller but fills out Gamepass. But I'd put them or Ninja Theory similar to House Marque for Sony one of those particular types they have around due to deals they made on whatever terms.
Whilst Double Fine/Media Molecule I go hmm how much have they got?
I don't even know what Vicarious Vision is doing just being a Blizzard support studio at this point?
Toys for Bob working on Spyro independently so as a licensee I guess or whatever the deal is there?
Beenox, Raven and I think it's High Moon are COD support staff, while Infinity Ward, Treyarch and Sledge Hammer make the main stuff for COD.
Wow team, Diablo and Overwatch for Blizzard make the money they need I assume?
Zenimax however Elder Scrolls Online goes.
Machine Games made Indy so whatever their next project is?
Probably others missing but that's off the top of my head.
Re: 'We Have To Turn This Into A Sustainable Business' - Microsoft CEO Discusses Future Of Xbox
They are too big, spinning them off, hardware, can they handle it on their own or different formatting from Microsoft (however the deal/spinning off would work).
Bethesda getting their act together, Zenimax and Activision seem to do it right but Bethesda takes too long.
What people/studios stay or go, who will be their HR? Who will be their QA testers, who will be their other staff in other areas? Who knows. That's the stuff I wonder? I assume many of these companies have theirs but Microsoft also has enough of them in many other departments as it is. What is Microsoft support and which is individual publishers/developer studios staff?
The console if they can gauge enough tiers or whatever deals of hardware and not make another 3DO situation of blueprints but high priced as they don't make money on the software unless Microsoft makes a deal with them?
Gamepass they going for family, genre, Indies, other possibilities, like a cable package? The sports channel, the documentary channel, the family channel, comedy channel? Whatever they can come up with in a particular way with enough correlation?
Or enough high to low tier hardware and enough cores locked or not maybe to make it less awkward of hardware scaling?
What IPs, who knows. Which have audience potential. Will they use the back compat website votes as a sign, the licensed ones they skip and the others they see who has voted enough to gauge? They need data not just comments and vocal responses all the time?
Focusing on what ones they have already and only those? Or the odd multiplayer or other singleplayer ones if they can?
As we all know having the same IPs forever can be tiring no matter which way they bend them.
Who knows. They have plenty to use it's just which ones they see something in. The casual ones maybe, maybe not (likely not due to the way casuals move on quickly and where they are already anyway when they do care), the hardcore audience ones they know people will be passionate about or moved on, so it's a bit tough there but a more likely audience to consider of people interested.
What Blinx, Voodoo Vince, Pitfall (compete with Uncharted/Tomb Raider/Indy/Tad, etc.), Project Gotham Racing, Forza Motorsport, Kinect IPs I doubt unless they can rework them in such a way. Kingdom Under Fire (if not tied to the South Korean developer that's an MMO studio these days), the Japanese IPs, whatever else they have from Rare. Old IPs they can modernise? Later era ones they can offer again? Banjo even. I can go either way there but still.
Age of Empires/Zoo Tycoon spin offs maybe? Or just keep to what they had? Age of Empires/Flight Sim seem to do well.
Phantom Dust? 1 vs 100 or whatever it was? Fusion Frenzy as I don't think Blitz owned it and well they aren't around anymore either.
What genres? What tone? What audience? What gameplay? What setting? What themes? What artstyle?
Re: 'We Have To Turn This Into A Sustainable Business' - Microsoft CEO Discusses Future Of Xbox
@eduscxbox Agreed, everyone goes oh COD all the time, 1 COD in China, 2 King aka the mobile developer, that's a mobile side Microsoft doesn't have to work out with the Halo or others they did back in the Windows 8/360/Xbox One days that clearly people forget those isometric Halo games (or others). But they cut the Doom mobile studio so there is that.
Many of us don't care about mobile but we know it makes money. Candy Crush or if other King IPs are worth it as well.
It's like with Gameloft, they make a ton of money making easy games fitting random audiences for an arcade racer with Asphalt series, or a COD clone audience or anything easy for a life sim/farming games. People ignore them, or hate them, but their methods work. King covers whatever they cover in comparison.
Depends what they work on of IPs, new ones, old ones, fill out the catalogue. Keeping people around is one thing, getting the data of people is another factor but even still trying to get different audiences interested is one thing, them interested in more then 1 thing is tough.
Spyro and Crash aren't much of large audiences compared to a COD or others but at the same time if they want a family audience to be attracted to Gamepass then that makes sense.
They need a good mix of family IPs, teen IPs and mature IPs.
If by demographic/tone and more.
If by what gameplay well that's another factor I guess.
That or further audiences, racing game fans (when Forza Horizon appeals to them while to me or others they don't and they ruined Forza Motorsport themselves).
With Activision do they care to revive a Pitfall when they have Indy license for however long?
Could look at many Rare, Microsoft, Activision, Blizzard, Bethesda/Zenimax and other studios IPs or new ones and bring them to the ecosystem, PC, Xbox, or mobile.
Easing development you'd assume for all platforms to make easy porting whether hardware or code bases to transfer to.
There is multiple IPs or audiences or angles we could look at this.
Whether large selling only IPs? Or small ones that get people in and to explore more or only jump in for a bit for whatever they have.
I mean Toys for Boys is a licensee at this point and not under Activision but a Microsoft/Activision deal with their Independence.
It really depends what modern only IPs they work on focusing on, or older ones they bring back assuming it's a sizeable audience that cares at all too.
I can explore many IPs of the past and have many on disk, the few PS2 related ones I never expected to be available on modern platforms digital for $15 my region/PS+ Premium or Deluxe.
Re: Summer Game Fest Schedule: Your Guide To All 15+ Xbox-Related Events In June 2026
State of Play, Summer Game Fest, Future Games and Xbox Showcase.
I'll be disappointed in all of them but what else is new. Back to browsing eshops and collecting retro games I care about with ideas of gameplay (story/OSTs I can tolerate) I care about then anything shown at any of these.
It's cool they get highlighted..... that's the end of that sentence.
This era feels like an industry I don't respect anymore.
I read articles with week gaps nowadays then I did months ago because the news is just so bland and boring but I 'want to keep up' but not in a FOMO way, the news isn't that exciting anyway to care to read it. XD
Not a thing against the article writers/research done, it's just the news is just so uninteresting at this point and the products are so boring I couldn't care less.
Even showcase periods like this I still don't care, I should, but I don't.
I'll maybe skip the showcases and just read the articles summarising them. You all do a great job with it (if I find the right articles of course XD). None of the games I'll care about anyway.
I'll get my copy of Rhythm Heaven Groove in July and that will be it.
Re: 'We Are Building A Stronger Xbox' - Asha Sharma Updates Employees On Progress In 2026
Part 2:
What Minecraft Dungeons 2 will be 'something' I don't care about it. I enjoy Minecraft and modding it/making mod update posts/wikis. But Dungeons and Legends were not very good, attempts sure, but not very good. I'll get Legends eventually but Dungeons eh.
Other games will take time, what updates for Kiln/others of MP kind I won't care about anyway. New singleplayer games better be good I've only seen '3' of whole Series gen & even then I can skip them.
That's about as much 3rd parties I'd care about to get on 9th gen even & I'm saying 1 party IPs (Hi Fi Rush, South of Midnight & maybe Gears Tactics I need to look into more) from Xbox here of the '3'. So that'd be what 6 games? EA WRC, Ride 5 & 6. Aveum, Forspoken, Atlas Fallen were 'fine' so that's 9 (others around me have them already).
PS5 what the peripherals are 'fair' (Xbox Series has quick resume. Impulse Triggers were Xbox One, a share button was fine for Series controllers, would have liked another feature but oh well, but not that exciting, yes 'necessary' then the software solution as the only option) but 1st party is trash and the 'non cinematic games' I would care for are just as uninteresting compared to PS4 and I didn't even like PS4 or Xbox One but they still had IPs or peripherals that were more compelling of ideas, game design, offering possibilities or the controller features. PS5 they are 'fine' but even still.
I had more Switch 1 1st party (niche IPs) or Vita ports, MSX games, Wii/DS ports or whatever else of 'Indies I can tolerate' to consider still not a lot but even still. 9th gen is a joke. I don't even think much of Switch either. But it had the games I wanted, I think the IR is underused, docking it is fine but I can dock or HDMI/VGA cable anything from years ago, who cares. Touch screen/gyro already were good anyway. I don't think the 'big' IPs are that 'great' on Switch, they are just ok.
Modern gaming needs some better stuff for game design or console/controller features. I'm very bored of it and reading articles abut the business side is fine but it will take time to happen. Just sick and tired of the same 10+ articles being the same thing 5 times or more with minor details.
Re: 'We Are Building A Stronger Xbox' - Asha Sharma Updates Employees On Progress In 2026
It's something but what Gamepass reduction of COD/pricing, but not Fornite/Roblox, sure that was really 'effective' they can lower it and remove those, come on. Backtracking projects isn't ideal, we all know the next wave they can not the current plans. But who knows.
Like GeForce Now (even if kind of has a point), why would people use those to play those games? Cloud sure to play it that way isn't bad, not ideal but not bad. But Gamepass? Why would they bother? It's on other platforms for free, not needing a subscription. Others offer cloud of it, that's a feature. Gamepass offering it is not a benefit.
The morale/messaging is fine so far but we still know and are 'waiting' on the big stuff. It takes time, what will hit, miss or hurt the most is what I'm waiting on.
Logo change/font is nothing to me. Cosmetics mean nothing.
Other then the Gamepass change that's still too high and didn't reduce the other factors people didn't care about.
Or an outage indicator that I do respect the idea of, more then the 'cosmetic' dashboard changes not navigation/layout/functionality (I know why but still annoys me). I can't think of much else that's happened as to me I've had 'weeks' of jumping on and off articles now because nothing really to me has happened in the news for me to care so I take week gaps now and look at whatever interests me. XD That's how repetitive and uninteresting its been in gaming.
It's something but the messaging is still 'something'. Sure it's been what 3 months or so? So I don't expect a lot in 3 months but even still.
3 months and the same news articles written 5 different ways is getting really annoying.
These showcases will show games, but also their 'messaging' which is probably what I want to know.
Sure in the works stuff takes time the next wave, but even still.
The impactful stuff, the showing, not 'saying the most vague things'.
Sure planning takes time, seeing much worth in it too no doubt but I mean. I'm still waiting.
I haven't been impressed for 2 console generations now, regardless of leadership. Same with PS4, I didn't like it at all.
Sure PS3 had worse start and changed it up but even if the business side was eh I still cared for the games/features even if devs had to support a lot of things for it.
To me 7th gen is the end, maybe 6th gen when game design was actually more interesting not dumbed down. Sure 5/6th had it's 'cinematic/realistic focused games' but they weren't as annoying or boring as 7th to 9th let alone Indies being so bland either.
8th/9th is just game design and business decisions I haven't cared for at all. 10th will be the same.
Re: Xbox Is Gaining Momentum With US Gamers, As Highlighted In New YouGov Report
Until the major stuff, I haven't seen anything that exciting yet. It's prep/planning and that's fine, but it isn't really interesting yet. I couldn't care less what most they have done so far at all, regardless of a fair amount in a short time span.
So they have done things sure, an outage indicator, great stuff, I think it's a good feature. Logo, eh, font, eh, other supposed things we 'may see'. Who knows yet. It's still too early or others are further out anyway.
The dashboard still is the same and sucks, it's cosmetic, but who cares. Functionally it won't change because they can't. I hate the navigation and refuse to use it I hate it. So why would I want to use a terrible UI. Yes I hate the PS5 UI too. PS4, 360 (Xbox One was ok for a few of them), Wii U, handhelds and under I prefer, I don't like modern UI garbage navigation or visuals.
I know UI functionality is what scaling of selectable areas, doesn't mean I don't want it to have more flare, not be so basic I want to laugh at the graphic designers/artists for not having to do much at all.
The whole streaming/device UIs look like placeholders or someone's first UI with some gradient/boxes to it. But 'professionally' done. Wow, look how basic they are. With outlines around each square/rectangle that sucks to see what I'm highlighting or other terrible icon use. XD
Yeah I hate modern UI design it's trash. Has been since flat design was used in the 2010s, 2020s UI design is even worse and I'm sick and tired of flat design, no amount of graphical details to a bunch of squares/rectangles is going to change that. The flare is not there.
Back compat who knows what they can or can't do of licenses, or just 'upgrade the ones that already exist' for Helix which is more suitable then old game licenses if companies care at all.
Logos I don't care about at all. I don't like the recent ones anyway over the last 2 consoles they are so bland.
The morale is 'fine' but I still couldn't care less if the actions aren't that exciting anyway.
The impactful stuff I care for. It's what I'm waiting for.
The games in progress we still have to wait on/to pass for what's next.
Helix.
What anniversary stuff.
What is safe, what is dramatic.
Surveys are fine, but what are they 'actually going to do with that info/'can' act on either'. If they can't some I can understand. I'll be reasonable there of things out of their hands. But things they can are what I care about.
Most of these are fair small things, but I could use the platform, or look at the actions of the department and I'd be like oh I so noticed.
I mean I can skip the news for the week and not even notice because I'm not really reading it till week gaps nowadays, that's how little I notice or care because the current era news is just not that interesting. Some of it is but I can still skip it.
Re: Four New Console Features Begin Rolling Out Today For Xbox Insiders (May 29)
I'd say the outage indicator is cool, that's it though. The customisation is 'cosmetic' but not navigation options for the dashboard, my major issue with the dashboard. I hate it. I don't want to use it. XD
So cosmetic changes is one thing, but the navigation is my major problem with the platform, yes even PS5, Switch is ok. But I prefer the 360 and under, PS4 and under, Wii U and under, yes even handhelds OS were better.
Windows 8 and older any day.
Xbox One had a 'few' or 'features' I liked that are gone, but otherwise. I don't like most of Xbox One/Series dashboards at all, I don't want to look at them, use them, or cosmetically change them.
I want major dashboard changes.
I mean I can have layout changes for wikis even. Can't an Xbox. I know why (it's fair reasons why they won't either but it still bothers me) but it makes a difference for me as to me I don't like a platform for a bad navigation of a platform to find things, not have bad advertising/networking sources to the eshop, games, other garbage I can't remove or don't want to see.
Not just the lack of games being compelling of any 'exciting' ideas at all in this boring modern industry yes Indies/AA included.
The Xbox dashboard to me is the worst OS I've ever used or visually seen of garbage navigation regardless of 'modern UI design' that's trash as it is by everyone, streaming, consoles, PC, phones, everything.
Yes I'd take Windows ME/Vista. I used Vista and didn't mind it. Windows 8.1 I enjoyed, but still remember the Windows 8/8.1 corners and things. I can't an iPhone. I can't be bothered to learn the Xbox dashboard/settings, I can get by but am always confused and hate it.
Re: Xbox Teases Sunday's Showcase, Calls It 'A True Celebration' With 'A Swathe' Of Reveals
Better be good I'm already still not a fan of modern gaming as it is. I can easily skip a PS5/Xbox Series as it is. I don't care to use them even if family have them sitting there.
Though a showcase or the decisions for this will show what they really could pull off, had in mind or are going to act on, it's their first big 'here is what were doing' from the new leadership, the stuff I do want to see/determine. So news wise I am interested from that perspective. Sure I still have 8th gen and under from them but current gen, what are they doing plans wise is more interesting. I care about all 3 platforms, but it's if they are interesting or annoying decisions.
If they are safe, I think I should be fair, but want to see what risks they take and how bold, but safe depending on what they had for months/years who knows besides leadership changes, or what is future planned at the moment in mind at least is still something to look forward to. Whether they care to continue some of them who knows. The plans are still interesting to see.
More back compat if they can is fair, it just depends on the licenses they can get, what builds, etc.
Old IPs they can continue 'if they care' I bet it will be just boring ones then the interesting ones I care about, it always is these days, sigh. Gameplay first ones don't get the focus.
Merch stuff, I can skip but I can understand if they wanted to do it.
More updates to existing stuff, sure that's fine. I won't care but it makes sense to cover them still.
If they can surprise us with more Eastern/Asian releases it would be cool but will they really succeed? I'd like to see them try though. I am interested to pick up the many for OG/360 but moidern era, I think PS/Nintendo are still just the key areas to get them.
Otherwise whatever western 3rd parties or 1st party they have to reveal early and we wait a while, whatever projects are there I guess.
Special edition stuff? What are they going to look like? Be priced at? Like what kind of responses will we get? Eh. For games, collectibles, controller skins, console skins? Who knows.
I don't think we will see other hardware at all, as in like other Series S/X models with other hard drives or cutting languages and such like Sony/Nintendo did for Japan.
What decisions, plans, situations, solutions, future ideas? Who knows. They may back track them if the business side has to take more focus and I can understand why but even still.
I mean I'd take a new controller for sure with interesting ideas, or like quick resume, another console features, but otherwise the games are just not for me in this modern era at all, so why should I bother?
Xbox controllers I need another gimmick to be interested.
I'm not expecting an Xbox Classic or Mini or anything here.
I mean we got the documentaries a while ago. Merch is easy to do. So what IPs for merch or Xbox branding. What other stuff in the documenary (not exact) but that kind of not what we'd usually expect kind of way.
We getting any Xbox concept art or models or other stuff we haven't seen?
Any for Keystone (doubt it).
We aren't being shown game prototypes as that's more a fan thing to showcase builds/concept art and more, official sources don't do that unless they really find a need to.
Re: Xbox Racks Up 37 Million Views With A Single Post About GTA 6
Wow, might as well start a Twitter account and make generic posts to get paid then. XD
I don't care about this, or that either.
Never cared for GTA, played a bit of some, it's clunky, boring satire/dialogue I couldn't tolerate, I think better crime thrillers, theming and more exist.
There is a reason I can watch some things that do some theming or reference jokes (rarely, depends on the references, I don't like pop culture jokes/references, they need a purpose not 'look at this' that many do it as), and others I can't. Especially not modern era either.
I would play any other crime thriller over GTA. I have a few but not really gotten into them as much. It's not something I ever experienced of movies/TV shows so it's new to me. Mystery even I get into sometimes but not a lot. Not Noire either. Just corners I've never really bothered with. Good corner of entertainment/genres, just new to.
I'd rather play DMA Design's Space Station Silicon Valley, that's how little I care about GTA as a series. I'd give Body Harvest as a go even. Couldn't care less about GTA clones either. They wouldn't target what I'm looking for.
The only GTA I'd like to use is Gran Turismo Academy. XD (Also GT series is going down hill too, sigh).
I play for 'fiction', or 'movesets, character abilities, level design and more'. I couldn't care less about GTA or any other games that are cinematic or 'simulating reality'. Uncharted or others like it get a pass if the pacing, combat, puzzles, writing is good enough. Same with basic platformers, if I can see enough int them sure, but 99% of the time, no.
I have more fun playing games for "literally any demographic" (it just so happens many are older and for families as they use their creativity in interesting way more then pushing tone/themes or 'skill trees and other UI/leveling system garbage making teen/adult games being reading/UI not just themes the more hilarious for that audience but eh clearly ratings are about themes/visuals not gameplay skill) that offers gameplay ideas by programmers and animators that care. Not what we get these days as the focus with writing/artists getting the best of it. Level designers recreating things I couldn't care about really either. It's just programmers/animators have the core focus I care about most and I am not impressed most times.
Racing games sure but I can play any games with fictional cars, give me the modes/events still or good progression, oh wait racing games don't do that in the modern era either. Sigh. There is a reason the events in Outrun 2/Juiced 2 are on my mind, or any one make racing games even as bad as they are. Not modern racing games. Old games I want to collect/explore. XD Yes even shovelware is more exciting. I've got some good shovelware and bad shovelware.
Oh open worlds, yeah bland character movesets, real/fictional city, if the level design is not exciting and boring missions, why should I care?
Games can be anything, except when they aren't and just reference material, nostalgic, inspired or recreations for people with no imagination/creativity so sell to people who don't have that mentality. There is a reason I don't like games nowadays. From any Indie, AA, AAA, it's the mentality of the staff's 'lack of creativity' at any budget/skill level coding, clicking, making art, animating, whatever.
I have a mind focused on gameplay/interactivity or creativity. GTA is the further-est from that.
Re: 'My Favourite We've Ever Done' - Xbox Employee Hypes Up Gears Of War: E-Day Direct
I'm not sure, whether a prequel, a continuation from a specific point or not. It's good to see Dom back.
That aside I don't know.
I think the gameplay ideas in 4 and 5 were interesting. They mixed things up enough that I wasn't against them.
So if they wanted to present some fair ideas like those (I mean on that level not exact same of course) I'd be open to that.
Are we getting the multipath options like the 360 era games did?
We getting a co-op focus?
Who knows.
I do want Impulse Triggers support though, I love the reloading minigame with Impulse Triggers or accleration/braking in racing games for Xbox, it's just so satisfying.
I'm not that big on Gears though. I tried replaying them and they are good but didn't hold my attention.
The thing is, while Gears feels the way it does and the ideas are fine, I've played games that feel like it but have far more interesting ideas, sure one offs or trilogies but as I'm collecting the shooters of 5th to 7th gen, same with racing/platformers.
So on PS3/360 I get that Gears feel in many games of that era still XD so it hardly feels lost. Playing Inversion for example and noticed it, have many others the pats few years picking up games, (I can take or leave I'm not that big on it but many games did it regardless of PS2/Xbox era games with cover systems or crouch in such ways prior to PS3/360).
I have felt many COD (playing through Singularity and loved beating that among others), Gears like feeling games and some that aren't. So to me games with that Gears like feel (I mean even Killzone feels unique to itself) but with other features even if one offs is still more fun.
Gears story is good, but gameplay matters to me more so their ideas in one offs were still more compelling to me.
I mean sure Gears 4 is fair but even then I'd still have liked to see that cancelled Xbox One agent game as well but that won't happen, nor will Perfect Dark Xbox Sereis entry that was canceled either.
Sigh, even getting Eyedentify for PS3 either. Or many other games with cool ideas.
Where is the PS5 HD Camera support for a game idea like that? Kinect or Xbox cameras I assume are over? Even the Playlink PS4 party games, having smartphone focus for inputs or camera or whatever. Even Tearaway was fair for PS4/Vita camera use.
Anyway. Gears E Day I hope is good.
Re: 007 First Light Comparison Shows Difference Between Xbox Series X And Series S
Part 2:
I get the Steam Deck and others change that but they don't have to support every piece of hardware ever either. That's their choice for platform, sales or effort they want to target. If they want to be lazy with the Series S version that's on them.
Microsoft provided for an audience an option, if devs don't like it, make better versions or don't support Xbox.
They supported PS3 yet tough hardware, didn't Wii U as sales, didn't Saturn as sales, both all were tough hardware, 2 of them had sales issues not just hardware complexity or wants out of things.
Don't Switch 2 if they don't care to, doesn't suit the audience, particular hardware/features/dev kits to get if they care, dealing with Nintendo, etc. of factors.
Devs/pubs can if they care. Same with Wii, phones, VR and many other examples of hardware, sales, format it's on, whatever over the years.
Phones/VR are the only unique version platforms nowadays if they care. Think about that. If they care to.
Re: 007 First Light Comparison Shows Difference Between Xbox Series X And Series S
So the resolution is a bit eh or textures are messy. Sure.
Also that resolution of textures at the other. That's just stupid.
I mean if I wanted to use the 480p or 720p option on the console itself in the console settings I can do that even to get the effect.
Just give it the 720p/1080p treatment. This just looks silly.
Was the ray tracing and shading/reflections worth it. The bathroom reflections are good, like PS3/360 era games that did them of Alpha Protocol or Dead Rising 2 for example.
Even Forza Motorsport games or whichever games with Catalunya with real tracking of the car not made up footage Forza Motorsport did was just hilarious.
I've seen better on PS2/Wii versions or Switch even. This is just a joke at this point.
The same across Series S/X is one thing but even still.
I am fine with low end hardware versions. I love PS2/Wii/PSP versions, whether 'that build for those platforms', unique to Wii due to motion controls and the game is uniquely designed forthat, or downgraded graphics. While the PS2/PSP ones could be hit and miss of their unique versions.
I have a few 360 2013 to 2015 games.
I am still on PS4/Xbox One/Switch because 9th gen is so boring of game releases so there is only few I respect and few I 'want to buy' but can easily wait for.
But this is some sloppy texture reduction (whatever ones at resolutions they had to scale) or just rendering techniques here it's a bit eh, not great, passable but not great. Could be better.
But then again how much do devs care about low end hardware of PCs? Or Series S or Switch 2? Clearly not enough and it's a bit disrespectful I think.
I don't like ray tracing, it's terrible. Seeing/playing (even if not a great game) Aragon's Quest, Wii version I preferred over the garbage PS3 bloom/lighting it was so bad. So sometimes I prefer old hardware as they don't push techniques I don't like and focus on decent artstyles and the 'gameplay', but in the modern era graphics/story first and gameplay second, and the graphics look really not well cared for.
Sure I can play any console with AV/SD in mind on a 1080p or anything else SD/HD on a 4K TV (HDR off as I hate it and OLED, it really doesn't impress me just makes me laugh at the colours, filters and lighting related focus it has to go for that I don't like the look of at all), sure it will look a certain way the further a TV goes and blur/resolution detail or whatever then smaller TVs (regardless of era they released, or even people showcasing games on a CRT through methods to make it happen), but that doesn't change the fact they really didn't care when they worked out the Series S version's textures or how it renders, it shows, not impressed at all. It's that obvious they don't care.
People can go oh low end hardware sucks, no it's the devs who don't care to render it well on that hardware and go eh why should we bother.
I mean there is a reason some people will appreciate the oh target Series S up, but they don't, they target PC or current gen consoles up and reduce the other because they are lazy/it's easier. It's disgusting. If some devs had the old gen in mind and it took a while to develop a game, they do, but in most cases they don't. They abandon platforms (fair if need be or don't consider the effort/audience worth it) but if they do, they just can't be bothered and play it safe and it shows here.
Re: Is Forza Horizon 6 About To Get Some Competition? Former Director Plots New Racing Game Reveal Next Week
Part 2:
They wanted to back themselves into a corner, they can keep doing so. I'm not interested.
Games can be 'anything' but apparently have to be dumbed down to reality as if reference is all games are. Right. So why are the programmers so lazy, artists so picky and animators so generic? You can program/make 'anything' but why do that when human beings haven't developed their brains far enough for that yet? Sigh. The creativity is just not there. Players and developers are to blame in this situation, not just publishers/shareholders. But no they repeat the same garbage, so why bother?
Their ideas aren't much better.
What a waste.
Re: Is Forza Horizon 6 About To Get Some Competition? Former Director Plots New Racing Game Reveal Next Week
Well they can try. Many veterans try and we get some fair games, some odd games, some ok games. That or the ones that try new things to keep up like No Man's Sky (fair mix of ideas over the years even if some I liked were cut), Nightingale and others.
BUt yeah most 'were making the same game differnet license and what WE want not the publisher' yeah. I mean it goes either way really. Many series I did or didn't care about getting different visions by veterans is fine, the problem is the games still regardless of budget still have ideas I don't care about in the original games or the new ones by veterans getting to spread out. So to me it really doesn't change my impression if both don't look interesting to begin with or didn't improve or feel like much competition either.
I don't like Forza Horizon so to me this isn't going to change my mind.
Project Motor Racing didn't matter to me either.
Neither did Wrecreation. If more racing games sure, but to me 99% of them I don't care about and ones like Gear Club were decent, Gravel, Onrush, Drive Club were good. Wreckfest was 'fine' but still had progression I found boring. Screamer is probably fine.
Tokyo Extreme Racer returning but not drift sub series so don't really care for the main series at all. Many returning or 'competing' just aren't exciting at all to me. XD
Hot Lap Racing was 'fine'. Indie racers are nostalgia and boring, or Inertial Drift/Distance levels of good. So not a lot has impressed me in the racing genre since the OG Xbox, 360 has it's moments but even still. 8th gen is just a joke.
To me I already don't care for Forza Horizon or modern open world racing games (or most open worlds of the other kind).
If it has interesting events/modes, I'm there, otherwise, easy pass like any other open worlds boring events, modes, missions, character movesets, level design, etc. Any exciting ideas that clearly don't exist as graphics/story/realism/cinematic, etc. presentation and other garbage first, forget gameplay it must continue to be basic and boring so I never want to buy them ever. Thanks devs. XD
I don't care for locations, cars, simulating or anything.
I want the content to be worth it. Fictional/real places, don't care, if the content sucks, why would I want to play it. If Juiced 2, Outrun 2 and more can offer decent events/rulesets, I'd rather play others any day over modern era trash.
One thing one make racing games got right, is that it is about the cars, the museum factor, but the events were still interesting. Modern games can't even get that right. XD They go oh look recycled hit cars, look holiday destinations, but I don't want to go there because the content is boring. I came to play a game, not a 3D map/model viewer with basic events in a racing game. XD
Open worlds are level selects, so why is the content boring? Oh right, I have to focus on open worlds being reality right, yeah not going to happen. I come to play games developers/publishers. XD
I'd rather play one make games of the OG Xbox era even with how not great they are, over modern racing games in general. XD
This game isn't going to be any better, the mentality of the staff, developers, publishers, players, I just don't care about modern gaming, so why should I help them out. They want to make boring products, try harder, otherwise no money to give to them at all. Why should I bother?
Re: Roundup: All The Biggest Xbox Reveals From The MIX Summer Showcase 2026
@Bartig I do, had it years ago, I don't own it now but I want to recollect it. I'm buying up platformers, racing and shooters of 5th to 7th gen.
Got a fair amount i remember, many I haven't ever heard of. But Scaler, Vexx, Kya Dark Lineage, Croc, Blinx (got 2nd game recently never owned but did the 1st game) and others I do remember having.
Re: Roundup: All The Biggest Xbox Reveals From The MIX Summer Showcase 2026
Fair lineup. I have not been impressed with Duskfade at all, it gives off the Ratchet/Scaler type rail grind (Scaler did it better then Ratchet but Sunset Overdrive had a fair amount to it as well). Maybe Kingdom Hearts or others. I think it's really boring. I like platformers but I seem to just see a lot of boring ideas in these Indies, I know they aren't expert programmers but even their level design is just so safe and 'were nostalgic, we try to add what other games have' but not actually do anything that feels like 'themselves' it's just copy paste inspiration and I'm not a fan at all.
Normally it's a game I'd be all for, like Akimbot and others too but I'm not. They just disappoint me.
Wild Blue Skies could be good but only if it does enough. Just being a Starfox like experience is not good enough.
I need to play Crimson Skies still, got a copy of it just need to play it. Same with the few flight combat games I have for PS2/Xbox 360, PS3.
Memoria Wake, fair artstyle, see the descrption/footage, easy pass. I'm sick and tired of games with 'insert this trend' and doing nothing interesting with them gameplay wise.
Paperhead sounds like a fair idea with a more dark look to it. Very Binding of Issac or others, but the pencil, shotgun and more gave off Max Curse of the Brotherhood vibes or something (the pencil part I mean, of course not the shotgun).
Yeah most of these are 'ok' but still skip worth or 'if I feel like it' but most likely skip worthy and I'll forget about them unless I check my bookmarks.
I want gameplay not artstyles/story, to me it seems gameplay is very formuliac and not compelling at all and I'm bored of it.
Time to play old games or 'eshop only browsing' (the games highlighted it's great they get the spotlight in showcases like this, but they aren't interesting really or worth my time/memorable or 'stand out enough' that's my probably with modern gaming.
Too much 'reference' not enough 'we had decent ideas here'. They don't stand out at all to me. They just blend into the background.
Indies sure they are trying but I can't wait 10 years for them to get better at programming or not at all with them clicking around code blocks, making basic code for games or whatever the case.
The artists are the only ones putting the effort in and the level designers/programmers are clicking around and the programming code is just basic garbage I've seen before, with level design and animations being also hit and miss too, writers I can go either way on, story can be 'there' but isn't a motivation for me like it is TV shows/Movies besides the artstyle/animation there or live action and the colour grading or whatever camera choices) of Indies or AAs or retro games, modern platforms suck and the games are just embarrassingly not worth it.
Re: Talking Point: Do You Think We'll See PS6 & Project Helix In Action This Summer?
I think we will have to wait a bit longer till they are game ready, price/hardware ready and marketing ready.
Do they want to be ahead of Sony in info releasing, yes, like everything since 360, but at the same time I don't know.
Games could still be a ways off for sure.
I think they will wait till next year to tell us anything. Minor info maybe, but reveal or other particular details no I don['t think so.
Even if Game Awards extent, doubt it there either like Series consoles were.
That aside if the controller isn't new and interesting of a new gimmick I don't care. I don't want another Share button or 'we added nothing but will force you to pay 100+ for a controller that has a new design ergonomically with even worse grip then the Xbox Series already terrible one when the Xbox One S Bluetooth grip level was good enough'.
I want motion controls or something else. Something as interesting as Impulse Triggers were.
Unless the console has fair features like Quick Resume (like it of impact of features to offer, RIP Xbox One app/game swapping 2013 to 2017 Windows 8 like feature, not saying expanding Quick Resume but if they can sure, just something on the scale of that, if it's storefronts yeah that isn't comparable at all), or controller features or games that aren't bland by 1st or 3rd parties, why should I care.
Storefronts are fine but I still don't care. Games/hardware/controller features, if the games suck, why should I care.
If the apps aren't Xbox One/Series compatible well time to keep those around till they don't work anymore.
Among other things.
Re: Four 'Areas Of Improvement' Are Already Being Worked On For Forza Horizon 6
While fair and the Drivatar one is a big one (a problem ANY Forza game especially Motorsport Drivatars are terrible, they have been for YEARS), the rest are fair to fix.
But the bland gameplay is also one that will never be addressed so like I care.
Re: Xbox's New Chief Strategy Officer Is Planning To 'Revive Storied Franchises'
I mean give us Pitfall Lost Expedition on back compat or Blinx 2. It can't be that hard to do. COD Classic or Big Red One/Finest Hour.
EA needs to offer the other Army of Two games. Among many others. I'd easily look back at their IPs, come up with ideas and say I want the credit (I don't have the skill but even still I like prototyping things or coming up with gameplay ideas I do all the time and play old games as modern ones don't have any interesting ideas in them gameplay is so basic nowadays it's all gone for other things of focus instead) but that's about it. I'd give my ideas away to help them. Other then that gaming is so boring why would I want to support it anymore in the modern era?
Racing games without licenses (or with them but reworked) need to happen.
What for them to continue bland old IPs, or bland modern IPs, can't wait, all with some safe ideas in them. I really can't wait. XD
They can listen to us with some surveys or whatever else and we can recommend games were we'd like to see but only if they put the effort in and not dumb the games down.
Activision, Ubisoft, Bethesda, any 1st, 2nd or 3rd parties. I mean come on. I'm literally buying up their old shooters, racing, platformers, any other genres already on OG Xbox/360 gens/equivalent consoles if I get a copy for them.
Konami, Sega, Capcom don't care if I buy up their PS2 games or I research them for the cool ideas they had in the past. They don't care.
None of these companies care about mechanics.
They clearly don't want my money anyway. So why would I give it to them on modern platforms anyway.
Give us IPs from either company or Microsoft themselves and actually use them.
If they just double down on what they have sure but plenty of IPs had ideas worth exploring, but no they will pick the safest ones and give me no reason to support them at all.
Happens all the time. It just does.
So why should I bother supporting them at all? No reasons worthy at all clearly. I care about mechanics/level design.
They care about 'story/artstyles with bland gameplay ideas I already got sick of in 360 era, expanded on them' and I still refuse to buy their games. Still continuing boring skill trees, worlds, cutting back gamey features or arcadey design for movies and other slop ideas I don't like to dumb games down.
There is crossing over IPs to fit other industries/mediums, and there is making ALL OF THEM that way cough Sony.
Xbox variety is all over the place and I don't like any of it. Their OG/360 or even PS1 to PS3/PSP/Vita, Nintendo kind of keeps it going but I buy their niche IPs anyway. But are still gameplay first of ideas.
Even the agent game with cool ideas, dumbed down, then became Gears 4. As fair as Gears 4 is, come on.
But we get continued boring humans/animals with boring movesets, boring progression, boring modes, boring ideas so basic of gameplay I refuse to buy such snooze material of modern gaming or old IPs dumbed down and easy appeal of basic ideas for casuals or hardcore players to care about that I don't care for.
Re: PSA: Microsoft Is Removing SMS Authentication From Everyone's Xbox Account
The signing in password change or whatever protections or just not turning the Xbox on in a while was always annoying.
Well for me that won't change much. I already stopped using my Xbox One due to the account system due to how it does with linking to others because of family systems being as tight as they are. I think they will still keep that regardless of what this says.
So for me it won't change a thing.
For general users sure but for those who have more to it I doubt it will change a thing.
That and the games/apps I don't care to use as much so I just don't bother. I just use my Switch or retro consoles more.
I still use my 360 enough of course.
My PS4 has connectivity issues with the controller so I just give up on using it for that reason. Yes both controllers. it's more annoying then my PS3 having no wifi I can still play on it and don't care if it has wifi I have my physical games there as the focus for offline use.
My PS4 it's just a pain and I have to restart it/watch it all the time or else I can't press buttons to do anything with it.
Re: Talking Point: What Are Your Plans For The Xbox Games Showcase 2026?
Reading the articles or watching it on the couch, if I even care. Even if other things going on, doubt I will care anyway about most announcements.
I don't like modern gaming (games having weird ideas, UI/dashboard, etc the consoles hardware may be good, the software/hardware/controlelr features may be hit and miss, but it's still bland modern gaming), it's mostly boring, so to me whether I read the articles or tune in. I still don't care. XD
Everything I care about is on eshops via Indies I can tolerate or retro games with good ideas no one makes anymore as Indies/newcomers and veterans don't care anymore.
The big stuff is just so boring I don't care.
Sure I respect Fable or odd games that happen, but I don't play them. I don't care for them at all.
I only respect games with ideas I think are cool in genres I don't care about.
The ones i play are in ones I care about. XD Not always, but in the more I may play this view.
The ones i care about of ideas aren't being made anymore, old IPs, old ideas that were more compelling then anything out today ever since PS3/360 focus of ideas I hated and they continue to focus on. Sigh. So why would i be excited for nothing I care about in the modern era just ideas I already hated continued for 50+ years, can't wait. XD
Not AAA/Indie slop with basic movests, level design, modes, progression, etc. and a focus on story telling/artstyles and not having fun gameplay in the slightest, just the 'basic gameplay' we all have to tolerate or not buy/play ever.
So my bingo card (I don't have one but hypothetically) will always be boring games, boring movesets, boring level design, boring advertising, boring artstyles, boring stories/themes, basic gameplay, boring console features, boring UI/dashboards, terrible navigation, boring staff, on stage, boring presentation, boring trailers, boring IPs, boring nostalgia focus, boring fan game like games in disguise, boring safe IPs to revive for easy money the cowards, boring OSTs, boring trend following excuses and bland ideas to contribute nothing other then their version to get money, not contribute anything to the formula at all, so why bother? and more.
If I wanted to make one. XD I'm part joking, but also part serious there.
Also what games support Impulse Triggers these days?
Re: 'We Don't Want It At All' - Playasia Hates The Idea Of An Xbox Disc-To-Digital Program
It goes either way. Not just for gaming but also the CD/DVD/Blu-rays licenses and those apps Xbox One/Series has for sure. The 4K, HDR and so on features as well. They could make it just a game console with streaming apps and cut the physical movies/TV shows and CD costs. I bet all of them want to do that but the drives in place prevent them from doing so. That's a lot of money saved right there.
If it's a add to library option sure, if it's the download like back compat are then 'maybe' but is still making it useless an a key reader at that point.
Digital keys for disks like the game key cards Switch 2 does eh.
Turning off network settings and putting a disk with latest firmware is enough to tell that. The disks don't have firmware on them I guess like PSP/Wii did gens ago? Xbox doesn't I tried, but PS/Switch don't I think? But I don't have latest games or anything really. I will check with Rhythm Heaven Groove then when I buy that for my Switch 1 and check if firmware comes up. Doubt it will happen. PS4 I haven't gotten a 'new' physical in a while only older games so I need to check there. That and I get digital for PS4/Switch/Vita (on occasion). I don't do Xbox digital only physical.
Still with the amount of 'put the disk in, without the networking on a PS, Xbox or Switch', it answers the question. That and the up to date firmware of course.
But it's how they go about a disk to digital. The 3DS digital/physical saves to SD Cards app for 3DS confused but was a thing.
But otherwise disk/digital do have their effects at the moment. Got a BF Hardline digital due to the delisting today and I was like hmm yeah it acts like I had the disk of Ratchet and got the digital free when they offered it, it's there, but of course disk copies and digital copies work in the way they do of licensing, DRM and activation for one (got Hardline days before of course alongside Lego 2K Drive and will prep for Horizon Chase Turbo before next week).
Even though they could just give digital copies away with disk licenses, not as in a download code but a 'hey we see you have the disk copy, we are giving you the digital as well to add to your library' kind of thing. They will continue the activation/DRM thing as well we know they will so the that won't likely change for 'refunds' or checks for hacking and other factors.
But unlike movies/TV series that offer that (anime ones like Funimation come to mind and that service went down so, so much for those) how far will games go for a disk to digital?
Not just from that of license syncing, but also disk send in to company (maybe getting rid of it then a 'we sell the disks from our online store' side of things either).
There is a lot of angles to take from that.
Re: Xbox Fans Share Their Top 10 Requests After Day One Of Player Voice Feedback
Exclusives (makes sense, tribalism, profitability or otherwise) If only the games were interesting then sure, they need to be. I find Series IP to be very hit and miss even more then Xbox One while OG/360 are way more exciting and plenty I want to get still on those then Xbox One/Series that's for sure. Even the 2nd/3rd party ones of OG/360 are interesting.
Backwards Compatibility (as much of licenses they can offer/builds available) I do want more here and not just refinements of existing games. Plenty out there I'd want to see it's just whatever they can get. Plenty of PS2 releases with Xbox versions not offered here of IPs by 3rd parties, not just 1st party that didn't happen. Also many exclusive 3rd parties aren't a thing here either which would be more interesting.
Also where is COD? Pitfall? Battle Engine Aquila? Blinx 2? Brute Force? I doubt any Kingdom Under Fire game will appear at all. Many others of OG Xbox for one? But 360 still has many shooter one offs (I'm buying them up or beaten them for PS3 or 360) or 2nd/3rd entries they can offer. Like I mean one just 1 Army of Two game? Even Wii versions won't happen on NSO at all. Some PSP versions or PS2 versions maybe for PS+/PS Store.
Make Online Multiplayer Free To Access (a good gesture but will they go for it?)
Achievements (more improvements) (I can see reason in that, other ideas for the system if possible as well, whatever to tie them into)
Xbox Game Pass Family Plan (makes things suitable enough ,depending on the games or the benefits for a family)
Allow Disc-Based Games With Project Helix (absolutely needs to be an option, cutting it out cuts a fair amount of an audience they still want to be using their platform)
Return Of Xbox Avatars (don't care but see the appeal)
HDR Dashboard (better navigation or dashboard design yes, HDR, I don't care, I never cared for HDR or OLED at all)
Lower The Price Of The Systems (good luck with this one but we hope it happens)
Allow Xbox To Record Voice Chat In Clips On My Console (surprised this isn't a thing anyway, is game audio? otherwise however they go about audio mixing, straight clip recordings or whatever the case, I barely use clips as I don't use an Xbox One enough to use it and I care about other features anyways).
Keeping the apps from Xbox One/Series would be fair but also whatever they do with them. Some licenses could easily be cut that way as it's a lot to support. I like them being here but even I know the Soundcloud/media player or downloaders or whatever other random apps is a bit odd to see on an Xbox One/Series.
CD app and Blu-ray apps were good for sure too.
Re: Epic Games Boss Calls New Xbox Leadership Team 'World Class', Asha Sharma Responds
Till she can make dramatic decisions for services, console, games, whatever to gamepass, etc. sure, but for now it's small stuff for messaging/letting people know they exist.
I will say while the COD removal (kept the others no one asked for), the logo and dashboard were 'fine', the gauging feedback from players is a fair one, what they do with this information is another thing but even still.
It's fine, but it's not dramatic. It's small stuff for headlines. I think the dashboard has major navigation issues, the cosmetic look (it's the modern era, I hate it but we have to live with it regardless, navigation, I can't accept how bad it is to navigate still, that does make a difference not just visual differences I hate but have to put up with).
We are fine waiting for the stuff in progress to keep happening, that's fine. If she said to stop them then there would be panic and they know they can't risk those too soon ones. Though they are ones with enough potential so I don't see a point to stop them either so it makes sense.
They have to have those moments of games in progress releasing, other deals starting/ending. It's still too early though for much major to happen so the small stuff is happening instead.
Re: Xbox Hires New Exec To 'Strengthen The Console Side' Of The Business
@Ryu_Niiyama Completely agree that's how I see it too, these are small things, I'm waiting for the big ones. The ones in progress not being altered is fine, letting them still happen as they need to. The next wave of games, ads, the console and more we will really see it.
Sports/other ads, billboards, banners, etc. What angles of ads, biscuit boxes for console/Gamepass chances to win, etc. Big Gamepass deals of games/tiers/other features or not?
Many IPs but shareholders want to see results with what the industry is currently doing.
Other services can be there for those who want to use them but over including them was a bit much.
I wasn't against the This is an Xbox campaign but I understand how Sony has struggled to sell remote play too. Why using any device, TV, (cancelling Keystone as well so they 'part did, part didn't use all plans of that campaign or the prep for devices & other service changes either) others with deals/apps didn't make sense as some audiences have no idea what that means. While those of us do use them/are technical minded immediately knew.
Spencer/Bond tried, leadership did other things, some backtracked/added things, others had control over them.
I think the new lead will get their chance then just 'messaging' or cosmetic changes that don't affect much, I don't think it['s bad but it's not 'effecting much' just waiting for the others to release first, see how the others in development are going and so on. Which is fair to do.
But we haven't seen much 'yet' I'm still waiting to see the console or other dramatic changes not these small ones or the slight things they can make for a few months/years as it's smart to do with the others too far in progress to make changes now. Or not worth the risks of them unless something else to swap them out with.
She probably has some fair ideas to go for just can't and that's understandable due to what is currently going on not worth altering yet. But she may yes be a 'fill in' for the leadership as well it's why I haven't cared that much. Messages/actions/the little details versus the dramatic ones.
We have to wait and see. Matt Booty/others in different corners as well, but at the same time we know the Phil/Sarah had more bolder ideas & last few years it was clear what was controlled and what was ideas they really saw something in.
Rebranding 'sure', prices for Gamepass (just COD not the others still sitting there no one asked for), other 'plans' canceled like family plan (not tried again for whatever reason? or was it?) what stays, what changes in a major way not these little ones that don't require much.
Rebrand doesn't mean much, too cosmetic. Sure it can give people the impression if they live up to the changes it has 'meaning'/headlines but if doesn't do much, other then distractions, little things that really change nothing.
Depends what bold ideas, she has or 'can have' for next wave of games/console after the current in progress.
Waiting year/few years to see major stuff.
She has potential, but we have to wait first due to what's already in progress she clearly knows isn't worth changing right now and that's a good thing even if not making much impact it's understandable not to either then just reversing everything.
Forget what I say sometimes so end up repeating on accident in different ways. XD
Re: 'Xbox Presents' Was The Most-Viewed Livestream Ever On Xbox's YouTube Channel, And By Some Distance
Had no idea it was a thing, heard about the Starfox stuff and that's it.
I don't follow the Xbox, PlayStation or Nintendo channels, but even still.
Is there an article covering what was in it? I am going back through the articles I missed this week as I was busy.
No idea what the hype is for them at all. I think I heard about Stranger then Heaven a few weeks ago on PushSquare, maybe PureXbox but I cared more for Metro instead anyway.
Re: Talking Point: What Dream Reveal Would You Like To See At The Xbox Games Showcase 2026?
@SigmaTheDJ Dark Sector 2, wasn't expecting that, fair choice. Otherwise fair picks.
TItanfall collection, if only for sure we get that, 1st game playable offline or in a rework way maybe? 3rd game we all wish for.
Re: Talking Point: What Dream Reveal Would You Like To See At The Xbox Games Showcase 2026?
I'll say some that won't happen.
Kingdom Under Fire, Blinx 2 (back compat, Blinx 3 ever happen?), PGR series (real or fake cars just do something with the series, Forza Horizon isn't for me personally, I need to try 1 as got a copy recently, but 2 for 360 and 3 for Xbox One didn't do it for me), Voodoo Vince 2
I could say many 3rd party ones, 1st party ones.
I'd have to say modern IPs that recycle with a new entry and I don't have much to say.
Unless back compat or a genuinely exciting surprise of good gameplay ideas in a game, I doubt it. Not been impressed in years.
Characters don't do it for me. Artstyles either.
It's gameplay, the thing that doesn't happen at all.
Banjo is fine but even I'm sick of that format of platformer (yes even Indie ones), the characters are great, the gameplay isn't doing it for me.
Re: Xbox Game Preservation Adds New Tool To Vote For Delisted Games, Initial Top 10 Revealed
Part 2, any moved out to other post as not needed:
Any saying Black Flag either are hyped, joking or forget the Xbox One version, or 'want to try the old gen version'. I mean there is a reason we don't see some games 360/Xbox One versions appear as the other exists anyway. People just saying whatever games they like and pushing for them. The 360 version is 'fine' but there is no point. If people care they need to use their 360 and get the disk cheap of AC4, or play it on a 360 emulator on PC if they care and then move on, there are plenty out there on the 2nd hand mark to get. XD
I enjoy old gen versions sure, but some are worth it and others are not to check out. More YT video worth or just 'fi that's the copy you find' then 'worth it for a service' other then 'I want to check that version' or 'I see my favourite game on the list vote for it' the mentality is just sad there. XD
Re: Xbox Game Preservation Adds New Tool To Vote For Delisted Games, Initial Top 10 Revealed
Checked & lot of licensed titles voted for, good luck XD
Non-franchise list was the titles I was happy with as many I care about or know are on there while also a lot not but I care about and research a lot of games in different genres is expected really XD
Delisted seems fair in some, a lot of not needed in others. I get it people don't want their Xbox One copies or remastered versions, or they want their 360 copies over Master Chief Collection or such but the rest are the also more fair ones that make sense.
Any I cared for are too low voted and will likely never happen or 'may' who knows. Just not as much a vote focus, but the company/team trying their best to work out builds/licenses that's a different factor and good luck to them not just 'next Xbox' compatibility for existing ones out there I see being more likely.
Seeing FEAR on here is cool. Some licensed games are fair to put here if possible but the 'insert big IP people recognise' yeah some 360 versions aren't worth putting here.
OG Xbox I'd take or any 2005 to 2012 360 games. 2013 to 2015+ is 'something' but not really ideal.
Kingdom Under fire would be cool, but I don't think the studio cares, too busy being focused on their MMO.
Behaviour with Scaler, i doubt they care either.
Plenty I could list for OG Xbox/360 for sure.
It's like people voting on polls and we see the 'I only played very few games or feel this way about characters or whatever is familiar' and it shows so many places and is just hilarious and sad and getting annoying at this point.
Plenty of other games here of licensing or in general to cover instead. I assume the Xbox team is smart enough to cut through, look at what's possible of builds/licensing for sure.
There is a reason I just look myself physical and put in my current retro/available consoles instead or research others.
I'd like to see the Sega 11 game deal ones appear those would be good. Sigh no Sega GT 2002 of course due to any racing game licensing being not possible, but the others would be nice. Gun Valkyrie would be cool to see.
What digital Indie games for 360, that'd be a surprise.
Most 360/PS3 games I can find for cheap so the 'benefits' are fair but I'm not bothered if they run worse, as long as I can play them. Collected so many at this point as it is.
I know most I have aren't back compat capable anyway so best to keep a 360 (or are back compat on 360 if OG Xbox anyway), but the others of licensed or too particular of IP/studios status or stances makes sense.
Sure I've collected many PS3/360 shooters (among other genres and IPs) that could if they cared enough. Many that are only for PC in the modern era anyway. Cheap, music licensing or whatever the case delisted and such, I just pick up the PS3/360 versions so I can play them regardless of how bad compared to PC they are I'd rather play them then not.
OG Xbox games I am interested in more so as I don't have an OG Xbox. But even many PS2 games not on Xbox or GameCube is a bit annoying.
Still got my COD PS2 copies instead of Xbox copies.
Got Battle Engine Aquila for PS2 on PS4.
Still waiting on Pitfall Lost Expedition on service, got my PS2/Wii copy (got the Wii copy like a year ago now I think).
Plenty.
Blinx 2?
Whatever to 'relist' if possible maybe or just make disk only then digital sure, but even still doubt it.
Re: Star Wars Battlefront 2's Resurgence Day Aims To 'Make History' On Xbox & Beyond This Month
Oh news about the EA 2nd game in 2016/2017, right. Ok then. Moving on.
They can do whatever but it was never a game I cared for. I could try the campaign again as didn't finish it but eh. Same with EA Motive's Squardon's I gave a about a mission go and it was fine. I need tog et back to them just had others I wanted to play more. Never liked the way they feel to play. Battlefield sure, but even then 4 was ok feeling and difficulty i had to get used to. But beat 3 and Splintercell Conviction back to back so maybe. Hardline tried a fair amount of missions not finished the 360 or PS4 version (not started PS4 version), got both cheap.
Classic Battlefronts are just more my thing. Feel, modes and progression. Got the old disks around.
Even the cancelled ones some of them I don't miss as would have just been trend design ideas I wouldn't have liked anyway. While other singleplayer ones were probably better.
I'll try Elite Squadron eventually.
But this sure they can add whatever to a 10 year old game from time to time sure. If they feel like doing so, why not. It's fair to still support it with whatever content every so often, then make a 3rd game, the other ones are a work in progress as well by other studios. I can see a point to that.
Still not interested. Not my kind of game or multiplayer.
Re: Xbox Adds Nine Titles To Game Pass Essential In New Surprise Update
Interesting line up of games. Fair to put others on Essential though. I do think the tier needs a bit more changed to mix things up for sure. Cycle many old or new games in for them to get others interested, if that doesn't work fair enough. Audiences aren't interested.
I have most of the games I want from that lineup though so doesn't really interest me but still.
Good mix there. Some I've heard of and not experienced, some I haven't heard of at all, many I have experienced in different forms or heard of.
Glad they used the old games too not just Xbox One/Series only. Might as well use the existing OG Xbox/360 for something when they can apply them to things then just sitting there for one purpose for old fans only.
Re: Poll: Which Is Your Favourite Forza Horizon Game To Date?
Sunset Overdrive, Infamous Second Son/First Light, Gravity Rush non-racing.
Burnout/Carbon/Undercover only ones played. Burnout was the best. Even then I struggled with it at times but that's just me and how I play Burnout games. Got fair way in and the events were tougher but still. Beat Burnout Revenge so that's something Well 90% or so as the additional events didn't get to but the main ones I did..
If that's the best the genre has for open worlds, XD wow is it not worth my time. The games just aren't compelling enough. They lack content, meaningful ideas and just go 'insert cars/locations here'. They push visuals and brands people know wow how surface level is that?
Is that the best they can do? Seriously? Where did the ideas go? Gone because most of these devs racing or not types have got any it seems. Or audiences want 'realism' and all the creativity disappeared to old games unless remasters like Burnout happen and show what they used to be like, way more creative back then.
If that's the best they can do, no wonder I don't care to play them. They are just bland and forgettable with no depth, the bare minimum and people eat it up.
Easy pass for me.
I'll buy Gear Club Unlimited 3 like I did Grid Legends/Gravel/Gear Club Unlimited 1 and 2, is because they were decent. Not great but decent.
Most others are just hit and miss or boring.
No Screamer, Tokyo Extreme Racer and others have not impressed.
I don't see much in Super Woden GP 3 either. Inertial Drift was good at least.
Wreckfest was lacking content too, varied vehicles that do 1 event, wow and it's just a race, nothing exciting to use them for. Just visual variety, wow that's some depth to the game there. Kickstarter or funded later by THQ, yeah no. 2 and Wrecreation don't look much better.
Playing Dirt Showdown was an 'experience' it was ok. Has variety but still kind of hit and miss. Better than Wreckfest was though, no I don't care what an IP title or subtitle is. A game is a game and if it has good ideas I'll care.
I don't play oh it's Banjo Nuts and Bolts and go oh this is bad for the series. I play anything no matter how different style/gameplay because it's still interesting. Comfort does not interest me.
Why is the genre so bland?
Re: Poll: Which Is Your Favourite Forza Horizon Game To Date?
Neither. Have FH1 (got recently along with TDU1, Shift 1 & 2 360 as PS3 1.2 patch is eh for loading some tracks so progression isn't great, other games/genres 360 pickups).
FH2 (360 months ago, still have, wasn't impressed), FH3 & that's it (played bit of drift event, eh).
Haven't played much. Locations don't interest me, progression/events (very bad these days in racing genre so unimpressed with them, gameplay is just boring) & handling does.
Not played The Crew. TDU2 was 'fine' TDU1 looks fair.
Not impressed with FH series XD
But, tried Horizon 1 years ago, didn't think much of it, tried 2 for 360 for a few hours (as in like few months ago), didn't do much for me (no the Xbox One version won't change my mind) and tried 3 for a bit and eh.
It's just the series doesn't do anything for me. If this is the 'best' of open world racing games I'm not seeing it, like at all. I haven't played much of the NFS 2012+ era (bought up copies for PS4/Xbox One) but even then I haven't found them that great either.
The circuit/menu ones are great (for what they are of content, handling, eh drifting in Shift 2 but good in Shift 1 and other racing games with fun modes/events or fair handling and presentation) Even NFS 2 for PS1 was more fun then modern games and it's limited compared to 'modern expectations' of games. Even Nitro/Hot Pursuit 2010 on Wii/DS were more fun. The Run was more fun.
The open worlds I don't have much to say other then Undercover or Carbon so far and both were fair.
Undercover had it's annoyances, not because of lacking content my expectations were set clear what it adds, but even MW20005 hasn't wowed me but I also don't have a working copy either my PS2 Black Edition one wouldn't play a single event, gets to the menu and nothing is playable so that's fun. $35 to save if it didn't work. Could emu but not interested enough.
The only open worlds that have been decent are NFS Carbon or Burnout Paradise (annoying to navigate the city but it is Burnout in an open world and does the job and the events are actually GOOD, something modern ones aren't and don't even come close to Burnout's with ideas in mind, modern ones are the most safest events, Burnout Paradise feels like playing Onrush compared to MotoStorm how I felt about it in a good way, most others are just generic XD) but they are also older so my expectations are also different.
When Burnout Paradise has more fun modes old or modern era then everything else for an old game, you know modern racing games modes/events are trash and weak event identities, but sell for the cars/locations as that's all they need, forget gameplay ideas.
I'm not expecting Stuntman or some kart racer. But come on, weak modes in NFS, The Crew and FH, is just pathetic. When Burnout Paradise a game that came out in 2008 has more identity to stand out then 2010s/2020s ones do. XD
Forza Motorsport the series I actually care about. I thought 1 was good, 2 was ok and a step down from 1 despite some things it changes, 3 and 4 are great, 5 isn't that bad, 6 was a remix and while the ideas in the showcase were good the mods were useless other then weight and the tours were really really bad. Anniversary title or not it's terrible. 7 was a fair remix as well.
2023 or 8 is no idea as haven't played it and the only think I thought was good was the position credit payouts, a good idea but the races are so bland, why would I bother. Their creativity went away, why would i play that? XD
Re: More Than 50% Of Hardcore Gamers Don't Buy Full-Priced Games Anymore, Survey Finds
While it makes sense due to their services.
They can say financial, per age bracket and more, we can say outside the industry things that effect customers lives and that has value to the conversation.
But to me games are just pathetically boring in the modern era and game design changes have not impressed me at all. No matter audience/number focus. Or GDC talks and more we see happen.
I would have contributed if the games actually appealed to me. Rhythm Heaven/Paradise Groove will be my niche Switch 1 IP of interest for sure. But otherwise beside Bubsy, I'm just buying whatever niche stuff on Switch/PS4 eshops. I haven't bought a Xbox One physical (even preowned/used) in years. Still have the devices though.
Other then Forza Motorsport 2023 which was absolutely a bad direction for the series. That I would have paid for, the other Xbox Series IPs haven't impressed.
3rd parties haven't either. Major ones, many Indies are just hit and miss of appeal, wow such artstyles and story, while gameplay design is 'insert genre' but unlike past trends I can actually name the mechanics/ideas in them. Modern ones are so bland or minor I barely care or can tell them apart, they are just 'their attempt' of it. It's not exciting. It's still money first and weak ideas from studios no matter the size, budget or competition.
I still preferred Konami's Coded Arms roguelike over every single other roguelike of the modern era. Because of the design and how they presented it, regardless of running at 15FPS, being on PSP, it's how it presents things besides being primitive.
I'll continue to branch out to different genres but I'm happy playing dungeon crawlers and modern FMV dating sims, ignoring the card based mechanics, roguelikes, soulslikes and metroidvanias if need be till they have a good idea.
While I play the old modern shooter (and on rail ones, boomer ones are ok but vary of ideas either), platformers, racing games, etc.
Presentation is one thing, gameplay substance is another.
Got a Series X sitting there more times then Xbox One at times, regardless of Gamepass sure, and removing it due to the cost change. Barely use the console or at all.
The account system, dashboard and game design mentality of developers/publishers just isn't appealing at all.
I barely use an Xbox at all other then 360 (don't have an OG Xbox anymore).
They can reverse things/change them but the core will still be there and most of it does not interest me anyway in the modern era and I"m 1 customer, they couldn't care less, they will still look at other numbers sources as they always do regardless of any particular ideas they could go about offering of experiences hardware, software, OS, regardless of taking years to take effect.
Live services or subscriptions or other factors to focus on.
They focus on numbers then understand customer's that do have a percentage that have ideas/know what they want then others who don't and just jump to anything others do or minor appeal. Numbers only have so much effect.
Re: Xbox Founder Invited To Microsoft HQ By Asha Sharma, Says It Was 'Amazing' And 'Bizarre'
I'm interested to see what becomes of this but who knows. Whatever the console/brand meant, the games, the culture and more. Whatever they can take from it, the original vision and more.
Who knows. This could be interesting. It could lead to nothing but it's still interesting regardless just you want to hope it isn't just marketing/PR to look good.
Re: Talking Point: New Survey Highlights The 'Top Reasons To Play Games On A Console'
Part 2:
Casual setting, sure. Also less troubleshooting, more time complaining to devs/pubs about their garbage optimization then sitting and working it out, understandable.
More options for physical games, with how low that is, it is sad, but what physical games, Xbox stopped caring so clearly they are going to reverse that aren't they? Clearly? XD I'd be happy if they did but we know they won't.
That never happens so to me I"m not a valid customer for any of the 3 platforms. These companies, studios, publishers have no idea what I"m thinking, as I'm not the average player.
I research their hardware and software, or laugh at them. Think up gameplay ideas all day every day because their games are so boring.
I'm an anomaly robot from the future sent to look at human engineering and how garbage modern gaming is. XD
Socializing, setting/artstyle and story telling or garbage cut down multiplayer with lacking mode3s, more cosmetics then you can see depth in the games and more is the last of my focus.
Oh and developers/publishers having a thing called creativity, that they seemed to have lost from 2 console generations ago and I'd rather play those then give them my money on modern gaming hardware/software/boring and annoying to navigate UI/dashboard design.
Indies need better ideas then nostalgia or insert their attempt at a metroidvania/roguelike for money, and make mechanics exciting for them, not insert their attempt and artstyle/story, their gameplay sucks.
I walked into EB Games and went wow there is a lot of garbage in here. More Zing merch stuff and the games were just bland, I wouldn't want to sell games either if the amount of unappealing games on the shelf is so disappointing, let alone the limited amount of physical games showing off how much worse they are for lacking variety of games or solid ideas.
Digital may show more but from articles , to events showcasing them, to eshops I just see so much uninteresting games not the ones I'd be interested in. They just aren't there. So might as well browse eshops all day instead.
Re: Talking Point: New Survey Highlights The 'Top Reasons To Play Games On A Console'
Well to me it's gameplay mechanics/level design/progression/modes/movesets and controller gimmicks/software and hardware console features. I use the 360 more then ever, the Xbox One/Series ecosystem is just not appealing at all.
To me Switch 1 is my go to, hardware doesn't impress me and exclusives haven't either. PS4/Xbox One I keep around when I find copies or eshop stuff worth my time, rarely. But I can see why others have either console for different use cases. I sometimes do but sometimes don't. Even Nintendo systems I see what genres I don't see on there and see what I can find for them just for the fun of it.
Fix those first and make games not bland and forgettable. Accessibility is fine but bland gameplay is not acceptable.
Also what a lacking survey, is that the limited options? Why are Impulse Triggers even part of the Xbox One/Series controller or ROG Ally X then you hardware engineers?
These are 'options' but to me many are lacking more broad options.
What about apps for your storefront? The thing Nintendo/PlayStation have the bare minimum of.
I use a few apps on Xbox that aren't on the others, I could use even more because there is so much that isn't and is suitable on a Xbox then on a PC or phone even. But no they don't address that? Why even bother Xbox survey staff.
The mentality of people.
Maybe some percentage of players/customers use them for apps/media use, even if mostly games. Address the ecosystem use cases of the device. Like come on.
I haven't used my Xbox One X in a year or more now, why, the back compat is ok, account system for anything Microsoft is trash and I have no reason to upgrade. Series consoles are so skippable for me. Quick resume is cool but I don't do digital on Xbox.
PS5/Switch 2 are bland too but at least I can consider them and no not for the bland 1st party IPs of PS, I dropped those a decade ago.
They offered a survey which is good, but a lacking set of options survey.
Do they want safe options or more broad responses? Apparently not?
Where is the common 'other' responses. Those are more interesting to know about.
Sure exclusives, when they aren't trash, 1st or 3rd party exclusives with lacking creativity in gameplay.
I have Indie exclusives ore then I do AAA ones. Even then most Indies are just as lacking in ideas too. Most people don't have any creative ideas anymore, wow their artstyle/story/cultural crap. I don't care.
I want gameplay or I won't buy your game. Have good ideas there.
Games don't stand out at all anymore.
Twiddling thumbs is fun and all but putting a skin on it isn't. Adding more rules to twiddling thumbs is fun. Imagine that.
It's like many people made so many card games/board games with that logic, how to use cards 100s of way. Why can't game devs be that creative?
Socializing skip.
Socializing again, skip.
People to me whether with food or games I don't care. People don't make me enjoy them, just make me question them and want to eat my food and play my games in peace.
Games are more boring then they have ever been. Socializing, yeah because discussions so happen, the gameplay is bland so the play sessions aren't enjoyable either. Most people aren't fun to be around at all. Human/animal presence or comebacks don't make a game worth it, or food worth it. The game/food has to be good first.
Multiplayer games just got worse, Singleplayer has the most bland gameplay basics for story/artstyles. What is there to get excited about in modern gaming?
Re: Star Wars Galactic Racer Brings Its 'High-Stakes Reinvention Of Racing' To Xbox In October 2026
It looks good.
But I haven't seen any interesting gameplay ideas yet. Tracks will vary sure that's fine it's Star Wars I have to be fair there of locations, but track layouts that's a different story.
I never played the original so there is that but at the same time, Redout/Fast Racing and more have had fair ideas.
I saw another one to VR for PS5 recently (checked it's PC version) and thought it was fair then looked it up and went eh, pass.
I haven't been impressed with the anti grav racing sub genre, it's revival is nice to see but it's not offering much compelling ideas at all. Just 'look they exist and have the setting/artstyles' that's it. The physics are fair but the lack of modes or fun angles to present them with fun mechanics/events/modes or other features or fair balanced difficulty is what makes me disappointed. I have gotten through many tough events in these games anti-grav, sim, simcade, rally, dirt bikes, whatever I play anything in the genre, so I know how to go about them but some of them are really tough and very unbalanced of difficulty.
VR would be nice but if they can't that's fine. Otherwise lacking interesting modes or progression for visuals is not appealing. It's a Star Wars game sure but they can still be creative with it in a gameplay sense not just locations and making it function or the physics. That's the bare minimum. I don't do the bare minimum.
Or else I'll just play the original or other old games and have fun with those as why should I give my money to games with the bare minimum. They don't have the creativity, why bother.
IP restricted or not, no excuse. Plenty of non licensed games are just as bland.
Why should I even bother at all if the core isn't very exciting.
It's an interesting game but I need to see more first.
Re: Xbox Leadership Issues Massive Statement On The Future Of The Brand
Part 2:
It really says a lot where we don't have a Project Spark anymore for Xbox which is sad (then again Sony wanted more from Dreams and it's just not practical with numbers with unrealistic expectations to think it will be the next Roblox for PlayStation when it comes from Media Molecule and other LBP fan creation types minds and care). But I guess Minecraft and others with console mods fill those voids nowadays don't they?
I mean also as in not just social platforms or social features all the time either.
If Helix works by all means, better APIs and hardware/dev kits for devs to work with which is great.
Will we see Series S style again I doubt it if they want things to be smoother and less for devs to work around which makes sense.
The thing I question is the bullet points though.
1.How are they earning players? Microsoft rewards? General interest for players as Xbox being the place to play? The default console? The place for games, apps, and whatever else the user wants the device and services for? Subscriptions?
2.Protect art? How? Licenses are particular so the ones they can maintain then those they can't? While it makes sense it does make that bullet point very * worth but also makes sense even if people expect more I can understand why.
3.Rebellious? As in marketing? Confident to compete? Whatever the case? Management getting their act together to make the games more suitable for schedules/deadlines and smarter design, not the garbage they have been putting out and why the games are all over the place.
Again I can take Nintendo variety and not a Nintendo fan, but Xbox has has too much variety and not in the it appeals to me of PS1 to PS3/PSP/Vita kind of way either. Or OG Xbox/360 variety either.
4.Progression over perfection I can accept if achievable or reworked to fit that.
5.Signal over ceremony., sure I guess.
6.Core before more. Sure, if they achieve it and don't change things all the time of the core, or make a bland core.
7.Outwork the problem fair.
8.Speed is learning, uh, sure. Ok on that logic.
9.Makers over managers. Well if the creative staff get things worked out.
10.Clarity over kindness, well transparency they achieve as best they can.
I'm interested, but not all are clear yet what those mean or applies too but it's a start. It's a fair mix of goals to go by, however they apply to developers, players, and the hardware/software/advertising and other teams.
Re: Xbox Leadership Issues Massive Statement On The Future Of The Brand
We will see what approval, what flexibility and more of actions over time. But it's looking fair so far, just hard to say over time.
I mean COD and Gamepass changes sure but Fortnite/others who knows. Among other factors.
Presence on PC not strong enough? Compared to what mobile? Console? Mac/Linux? Well who's fault is that and also what audience to compare to?
Also focusing on daily users (agreeing with Balaam_ and AccessibleDaydream here), what for the live service/multiplayer types, the competing with scrolling, the daily logins, yeah good luck to singelplayer or types that want to sometiems not use their Xbox for YT, Netflix/other stremaing services, and want to read a physical book, not are scrolling. XD Some of us want to go outside too, we aren't going you know what I should cloud game/remote play my Xbox. XD It's just not going to happen. Xd But they want numbers clearly and to show it to shareholders.
They want people socialising and sharing content. Yeah no that isn't many of us on this website at all. Some of us sure but not all of us. I can play Minecraft and make modpacks in Java, but I'm not going and making marketplace content or sharing my worlds/builds online. I don't care about that. I don't share photo captures. I use them to gauge bugs or things for wikis. XD
I'm not play every game like or as if it's a game like VR Chat or social hubs.
Not everything or every user is a teenagers that wants to play on Xbox as it's the cool place to play.
Many of us are in our 20s to maybe lets say 60s, 80s, whatever enjoying general gaming for our main uses and other hobbies the next. Not filling out their number quotas for how services and devices work. XD
Competing for numbers like that is why companies are silly and it's unrealistic other then for shareholders. People don't work that way, you want random number generators or donations go for it, but humans aren't code. Simple as that. XD As particular as osme people are, they can be unpredictable as well.
The audience with phones, average PCs versus high end PCs? What a load of garbage. XD
Well who's fault with pricing is that? At least they acknowledge it but by how much are they going to change it not just acknowledge it. I don't even care about 9th gen or PC gaming and we all know this stuff. Wanting their cake and eating it too or 'we know, we just can't do anything about it' well that helps. XD
We will see how they approach it as best they can depending on the leadership giving the go ahead, them acknowledging it is a good thing at least but it only says so much then just PR speak to say they are transparent but actions say a lot too.
They get different audiences but can they actually approach them and use the data or the people's reactions suitably? We will see.
Not just target the 'largest number and misunderstand the others'. XD Oh we need to support live services, oh but why are the singleplayer or other multiplayer types not moving over, hmm I wonder why they have different expectations. XD
IF they can address them smartly enough over time that's fine. The more they say and act on I'll be happy.
I won't buy the games or consoles as the game design won't be my thing, but I'll respect them at least from a business perspective and that's good enough for me then nothing.
Re: Asha Sharma Says Xbox Is Investing To Make Series X|S Consoles A 'First-Class Experience Again'
Part 2 to alternate:
The same excuses they said for 8th gen and people not moving over to 9th gen and going "have money and desperation like I do now buy the new hardware because I did so I can have my new gen games, fit in with the crowd financially" is basically what they are saying.
I am no casual. I don't play live service games at all.
I play all genres and play on all consoles old and new, I use peripherals no one else uses, so I use consoles to the fullest, not just hardcore only titles, it's just the 9th gen consoles, peripherals, software features and games were boring. I know everything about them without touching the console. Did the same before I bought an N64 even. have with every console I've ever researched, failed niche ones, peripherals, popular consoles, whatever. Series of games, one offs, left behind games, etc.
I have access to 9th gen consoles, I still don't care. Current gen is boring.
Well I skipped 3 discounts at stores because I don't care for 9th gen and look at 9th gen it's doing perfectly fine without me being not interested in them. XD
The games are there, the other studios that moved on have. Just because I and many collectors know what games reached of 12 years or varied per platforms or disk products/console production or eshop/services in the past and most others "don't pay attention" and it happened to happen more now then it did prior gens and they moved on earlier then most did. XD
People that pay attention seriously it says a lot when others don't and complain and aren't self aware enough.
Re: Asha Sharma Says Xbox Is Investing To Make Series X|S Consoles A 'First-Class Experience Again'
Part 2/Other
They skipped Sega Saturn, they didn't PS3 and wanted that platform money as the audience was there. They were more complex then Series S but the point still stands. They want the money, put the effort in. Not complain and go we want it easy. Well you went with custom hardware in the past, so what's the excuse, work it out and make a game for a platform, whether the APIs or the hardware designs. Work it out.
Could Microsoft have made it a certain way sure, but unfortunately it's not skippable like Xbox One is.
PS Portal is skippable on PlayStation but it's not designed to be supported other then Cloud, prior to that it was a no need to develop for device. No dual screen, no fancy features. Indies laughed at it for a reason.
Are we still getting the Xbox One/Series store and apps? Many of them around or are they changing it?
Keeping it consistent I think helps as many of us still use those apps for different things as the Sony/Nintendo platforms don't have them.
I like having the CD app, different media players or Soundcloud available, things not on the other platforms but are on a PC or a mobile but on a console sometimes i like to use them.
Well CD app with and Xbox One that has a disk drive (all but Xbox One S All Digital Edition) or an Series X model with them (what 2 models of Series X)
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Other:
Did they have to more yes, but the 720p and more said a lot how much they made garbage worlds and games with lacking resolution (the RAM/CPU/GPU, amount of smarter programming in the past on custom hardware said a lot compared to nowadays bland bloated worlds/asset use, etc. on screen nowadays for design goals) when the console could do 1080p smartly. 1400p sure but not for TVs, but come on they had PS4 Pro/One X and they treat Series S this way. It shows a lot of excuses made.
Sigh level designers/artists, programmers and animators. Expectations too high/filling their worlds with garbage, real world logic so bad staff design goals, too much grass, too much objects, characters, buildings, was it worth it? No.
Budget or more accessible gaming, yet they clearly don't care about them and it shows. Power power power and garbage use of it too. They want customers to have high end for their excuses of products design goals or 'certain' not all customer expectations, and get frustrated when they have the money, they have the dev kits/retail consoles and high end PCs to work with. Not all customers do. But they complain for 'oh you don't fit in financially so we have to develop for a console we don't want to'. Suck it up developers. They want to move on from Series S so bad as much as PS3 and honestly it's disgusting.
1080i games in past consoles sure, but 480p/720p norm was fine. Nowadays it's kind of just excuses. But their worlds and dialogue/art assets are 'so important' I couldn't care less. I can play at low resolution sure, but what they do with them for utter garbage worlds is why I hate modern developers. Their games have boring movesets/progression/level design and modes and they wonder why I don't want to even buy their games.
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Alternate:
They cutting a Series S model idea? No low end PC specs idea?
Well people can complain when it's too expensive and not accessible. XD They can't have their high end and '"just buy the expensive one I could" excuses by other players.