I could tell. I have my 360 version to compare (Not put it in to compare but but even from playing it 10 years ago to maybe a few years ago after I forget on my 2nd playthrough, Switch 1 version is my 3rd playthrough) but wow, not like it wasn't obvious that besides Aspyer's scope/skill, the Definitive Edition on PS4/Xbox One would be better handled and because it was from 360/PS3 up to those, not Definitive Edition back down to Switch 1/whatever nonsense excuse for Switch 2 scaling.
It's like Persona 5 or any others, made for old gen first, not next gen and scaled up (cough like most games and they look really bad but devs don't care, they want new hardware and to make worse looking games because they are lazy, push hardware, badly scope a game for both and downgrade visuals, it's pathetic and I hate it).
It looks 'ok' but not great.
It's playable and fun still (of the few modern games with a good movesets that isn't garbage like many games these days), but wow the game looks bad and better on 360 not Definitive Edition downscaled and ruining it they chose to do, and many devs always do and it makes me hate this industry for being so lazy, why not use the original, add the definitive edition content and scale the visuals up better from there but no just use definitive edition as a base and scale it down. It's just stupid.
Then again so is the Gyro to rotate in the menus or with collectibles, what a joke and waste of the gyro feature then for aiming, it's so stupid. Aspyer wasted their time. A fair port but the important stuff or optional stuff was such a joke.
1.Understand licensing, or themes or whatever ratings or other factors.
2.Do filters in these eshops mean anything anymore (literally a filter named Adult, I haven't checked the Xbox eshop in a while but I remember when browsing the PS store there was that filter). I don't know if Nintendo eshop has one but I mean NSO 18+ app exists for emulated games, like Perfect Dark.
Do you navigate the filters on the console eshops at all? I can't find it on the web version to show what I mean (I assume they don't care to show it/hide it but leave it accessible on the consoles/mobile apps), but the console apps show it, I use filters all the time when browsing for genres or A-Z or other stuff not just the 'deals' section.
3.Why have them if they are just going to limit games and change their policies all the time, I don't think any games have been 'tagged' with it in a while, why have them around was my point. Does that clear things up? They can allow whatever they want on the eshops it's just odd the more seen that don't fit in certain ways. How 'safe' do games have to be, from Fallout Morphine and other 'medicine incentives' to other violence, what gets a pass.
I just bunched it up. Yes yes how dare I focus on the business side or use filters like a not normal person XD, but i mean why else would i be on this website for the news.
Adult doesn't mean oh AO rating stuff, I don't mean stuff on PC or those that would have 18+ patches and things, I know what console rating approvals are, many games I have seen in the filter are teen/mature (or my country's rating equivalents). There is a difference. I guess 'borderline' games. Maybe softcore or whatever. Depending on the 'themes' hence I used the word, 'themes'.
Understandable but I guess also kind of sad no Treyarch doing releases like they did for Wii and getting another studio, but there are a lot of good Switch porting studios so I assume they will do a good job.
We don't get handheld releases anymore only VR/mobile unique versions and COD only has mobile updates these days which I don't think they'd want to go about updating regularly, so I think past releases they can just offer and people can get whenever (multiplayer servers hmm working out that will be interesting) would make the most sense to put on Switch then an ongoing game to scale to the system and cut off later (whether start with or only limit to Switch 2 either).
If it's more then just the Remasters sure but I mean it took them the entire Switch generation to go, you know what lets offer them now. Let alone Microsoft to make it happen and yes I know the other stuff around it but even still. Really says a lot they couldn't get any studios working on Switch ports to do these?
I mean as particular as it is, I'm surprised Asyper even got so many Tomb Raider games out and finally 2013 came to a Nintendo system which i myself am enjoying again (already did on 360 when it came out of course and wanted to compare like I did NFS Hot Pursuit 2010 but yeah how a 360/PS3 game got upgraded to 8th gen then downscaled to Switch it is 'something' alright, functions well, looks as downscaled as expected from the base they were working with), one of the few times I enjoyed a modern direction video game but because it still had
Nintendo COD releases return. We better get gyro like Wii/Wii U. I hope so I'd get them if so, but which will they offer hmm. I'm not THAT into COD really but the Switch releases I hope happen and offer enough support.
Heard about this years ago due to the trailer being too long and confusing, so surprised it took them this long to finish this fan project. Good on them though.
Fair. I played the 360 version (won't change my opinion from the Xbox One version) and I was bored. So to me seeing builds is nice to see what it was like but to me the final product is the most boring game I've ever played, weak events like Midnight Club 3 was (yes I got the PS3 version, no the performance didn't effect me, no the tone didn't interest me, yes the events are bland and forgettable of rules or variation, other then pink slips, everything else is the same generic rules, how is that fun? wow a highway, that so changes from regular streets and the same rules, what thought the devs put into that, scenario, not actual race rules).
Too much effort put into the locations and bland gameplay (don't' care if there is gaps of city or not it's still boring if the events, the things to do and the sights aren't interesting, the progression is bland and boring), the cars feel ok but either FM4 like or even worse and rather dull compared to the FM games) even Ride 1 on 360 played better for how much of a learning curve it took me to play that.
NFS Carbon was fair but even for how old it was had fair events and personality.
But even then like Juiced 2 had 3 different drift events or other events/rules for each of them or Gran Turismo 4 onwards challenges/side content or strategy for main events or WRC3's career mode had good event variety (not many others in the series or to many annual games that have challenges but they vary in appeal or challenge) or others, very few have 'exciting event variety' anymore and feel like the most basic things added to racing games. Which is disappointing, as the games get blander and blander each time.
Even got Horizon 3 before 2 and it was just as boring. Don't care if it's set in Australia if again the events and controls aren't fun. The destinations aren't exciting or a motivation for me and the core of the game is boring to drive the cars because they don't use them in fun ways because the events are so bland and the progression is so boring.
It's like skating games, having the locations is fine but if grindable places aren't exciting why bother. I can use cars, but going from festivals and doing bland events is not fun. I don't care where the games are set and the highways aren't fun to drive on. Circuits are more fun and more side event types are more fun. There is a reason I find open worlds racing or action adventure/RPGs boring. The core motivation is not fun of story or quests or stats.
FH1 wasn't fun to me years earlier and got FH2 cheap physical to try it out and I haven't converted. So all 3 entries tried a little bit and still got bored with every single one of them. Burnout Paradise was ok but it's events were hit and miss and the city was took awkward to navigate.
While i can understand why and letting it appear or monitoring or just themes/and whatever else to reality or gameplay or whatever extent they go for if it was approved, but even to me the PlayStation store "Adult" or mature filter always confused me, some are but many haven't in years I assume or they are pretty particular of types of games or what themes so why even have it at all?
We focus on the players, so you mean money? Wow, so insightful Phil. I care more for other failed consoles because their games/ideas were more exciting. The Xbox Series has ok ideas but boring games and so much I see value in but have no interest in. Never used the Xbox Series X 'once'. Got my Xbox One, barely used it in months. Have my 360 though. Used a PS5, hated it, still using my PS4/Switch 1 and older consoles.
I mean Quick Resume is great. The impulse triggers of Xbox One continued are great. The app store for CDs and other things like PC is great. But that applies to the console, not these other places for money to give people access. I don't care about the games so playing them 'anywhere' changes nothing to me.
Also don't Microsoft realise that if people barely even understood what PS Portal or remote play was ever since Sony did for PSP, why anyone would care on a broader scale? Xbox fans into it, by all means. But there is a difference of when getting a PS2/PSP for Outrun 2006 cross save before PS3/Vita/PS4 did and it's a fair feature by Sega back then, to many other more appealing ones, besides how good Outrun 2006 is along with many other older games better ideas, and there is the modern era of this stuff and the games suck or I don't care for the feature at all because why would I?
Too bad the games are boring, the dashboard is worse then the customisation one we got prior let alone the more marketing and utter garbage state of the brand.
I care about the box, the software quirks, not an app and being 'accessible' if the 'fun' tech stuff I want won't be in a TV app or a phone app, that's boring, I want fun games which many are boring and forgettable or we get less interesting quirky features I want in software to happen, that only happen via the console, they can offer many apps/screens because i know it's possible but that doesn't motivate me to use the Xbox or those apps if the games and dashboard are so pathetic.
Both devs/console makers have given me no reason to care about a PS/Xbox/Nintendo (is also making games with eh game design in them that pads out or ruins game design or bland controller peripherals too with weak ideas), so they can say all they want for getting money from casuals and hoping hardcore are still interested but they lose many hardcore for some decisions and I already left years ago. Still got my PS4/Xbox One/Switch 1 and older consoles failed and successful with more exciting games and mechanics, progression, movesets and more, but I refuse to upgrade and games are just worse then they have ever been with such changes to singleplayer games I refuse to play because of how bland they are.
I don't care for multiplayer and even those have been pretty eh of ideas in them.
SInglpleyer game devs assume I care about their bland stories and boring worlds, I am not playing their boring games for their generic gameplay that's for sure.
When the resolution selection (wish more did this per resolution or connection target, even remote play on other platforms I question if they have resolution selection, the consoles have 480p to 4K, why can't the remote play have it? Always confused me, Vita had 360p/540p yet Portal I have no idea if it does, they never say, never used the Xbox app or Steam Link so no clue, they don't advertise it) and full screen OS to more devices are the only interesting and gaming co-pilot isn't the most compelling no matter it's limits or features, but more locations is a fair benefit.
Yeah this is pretty nice to have features but also pretty eh.
Didn't expect much. Always moving forward, I'm still playing 360 games regardless anyway of what games/design/business happens on current gen.
Researching and collecting 2nd party or left behind 3rd party or 1st parties on any console is always fun to see what has been explored, what still could if they wanted to.
Celebrations, or just 'we say we are celebrating but we really are just continuing what we were doing' yeah I don't think so.
Other then a few cues from Ride 4 for progression or seasons or whatever regional system (probably not much and it would be realistic and boring) I don't see much here. It sounds like Assetto Corsa or Project Cars (not familiar enough with GTR the PC game other then the name), the same way Wrecreation sounds like a generic open world racer.
Modding will be nice, the rest sounds pretty typical and boring to me.
As average and not doing much Gear Club Unlimited 3 will be that will be my go to racing game of the modern era. Everything else will be older annual games or others left behind that experimented than pushed the reality mentality button for reference, boring story telling, characters, brands and more.
Well I'll stick to old 20 years ago racing games with better car builder, like Sega GT or Pure ATV builder, better progression, better rewind/RPG mechanics.
Original tracks. Ignoring nostalgic boring Indies. Racing games can try to appeal to enthusiasts but if they want to break into others they aren't giving themselves much options.
Even NFS goes oh a few playlists, enjoy the repetition then decent design. It's just pathetic in both the arcade/sim space honestly. You can do so much with cars fictionally, or just put them in situations while still having maybe interviews or other things to add. F Zero did compared to how F1 does interviews.
Or more event variety but oh that's gone we can't have like 3 different drift events or more then just races, time trials and such we can't have creative rules it has to be REALISTIC and boring.
GT7 is the only one left that goes yeah lets have cone challenges, 1 lap magic, fuel limit challenges, overtake challenges and more compelling stuff, I'm surprised they even offer that stuff at all while everything else on the market wants to be the next esports or the next simulator and it's just boring. Forza Motorsport dropped bowling and all other event types or remixed progression for the most safest approach with no motivation other then the basics and even these 'simulators' have more appeal then Forza Motorsport even if I'm not into them at all.
Forza Motorsport's credit payout per position idea was great after MX/ATV games had grids to pick but not a lot to them.
So if FM23 or FM8 gets forgotten I'd like to see some devs pick up on that feature instead of ignoring it.
Even the RPG systems while not perfect in Alfa Romeo Racing Italiano of rewind limit or RPG systems all we got was Grid 2008 offering 0 to 5 and cutting the RPG elements all together I found many like Grid Legends skill trees forgettable, before and after filling them all in, made no difference, no motivation, I hate skill trees in any game anyway, they are worthless, FM6 mods the weight one made a difference, otherwise none of them were motivating or felt different at all, and Forza Motorsport 3 onwards games in the racing space just going oh lets offer rewinds whenever. It's so boring and more can be done with it but nope.
IF they can but with how few IPs they have or whatever changes. They can try, but only if it works enough and doesn't mean more complications cough Bethesda, cough Microsoft.
A shadow drop is fine, but it has to be good and they need to support it well.
Fair, but like Xbox Shampoo or Fridge I don't care for these, but they are something for those interested.
I enjoy Clogs/Crocs but no interest in these or how easy the buttons or other things fall off at all. Or just whatever shoe fans do with their shoes to own them/keep them safe.
2.They want hardware with a lot of sales so it has a large enough audience rather then to build one up, chicken/egg situation, sigh.
3.Gimmicks if they 'choose' to use them but most don't.
4.Games design trends you either like/hate and buy on not. If your me, that means most of them I refuse to buy as their graphics (not against artstyles at all)/story (the key focus) aren't enough, not matter the angles they present them. To me gameplay, animations and progression matter, any genre. Always level design, movesets and world purpose or mechanics to showcase, linear or open world, mostly linear as better show them offer.
5.Many Microsoft owned studios were 3rd parties prior (regardless of yes people's preferences, sharing a project, etc. I get that) and clearly just want the budgets they can get from Microsoft while to offer their experiences anywhere, rather then here and there platform access rules.
I mean I am fine with devs working on 1 piece of hardware at if they see the demographics or the hardware capabilities/APIs or the peripherals but most are so typical I mean they can make them for anything but there is a reason game design wise I don't just get Nintendo hardware for their games, I do the games that use the hardware peripherals, or those that scale interesting ways with their hardware with smart artstyles, lighting and more.
Xbox doesn't really have that the same way Sony/Nintendo do of interesting things to use with the console, or niche enough audiences appearing on there.
Sure the 5pb/Mages/NitroPLus and so on teams loved 360 with Steins;gate and other projects and went eh we like Xbox One but we can't make games for it it's just not viable. So their visual novels went elsewhere.
So if even developers that were fans of the platform had to move even back then it was an issue.
I was a fan of TV TV TV in the way that 2013 to 2017 Windows 8 features worked for apps/games (like quick resume does things in its way too), but the business model was an issue.
Was ok. Tides of Annihilation appearing besides the State of Play was nice.
Zoopunk is fair but looks as typical as any anthropomorphic animal games and underwhelming mechanics but fair world/story use for them as animals.
Sees platformer, sees what it is, moves away because of course it's a metroidvania and in such styles, boring.
Raji is fair, but otherwise this is a pretty eh show.
Sure some Bond, sure some fair big stuff, some decent to whatever throwaway Indies compared to better ones shown.
This show is a C to D to F. So much safe or modern era stuff I don't care for and why I keep not supporting modern gaming more and more. I'm not their target audience so why should i contribute?
I don't have to be but I'm just not giving them my money. The game design just isn't there.
@Chip-Douglas Agreed, I see comments saying so for music/other things and yeah I get it to take their mind off things or think about an event.
It happens.
People taking it the wrong way are missing the point.
I never have that mentality with music or products that did but I don't have any events that effect me like that nor would I think about them that way, but people do it in their own way, by all means they can if it helps them then a person to talk to does.
Yeah I have seen their channel's video before, assumed it would be the case here. I don't watch many of them but they do a good job with what angle and content they go for with it.
Fair. However AC4 remake changes from the original or so people say of format it will be.
Prince of Persia Sands of Time remake better me good, or else I'm cutting off my support of niche Ubisoft IPs to support, I'm running out of them so far.
Fair, but is there differences? It is awkward like a Chrome OS kind of thing? Or is it just as accessible?
What's the catch?
The Ally was clear it was for testing the waters, I mean Microsoft always has different ARM or Pocket PC or other devices versions of Windows over the years so this seems no different. I'm fine with it being an option to play around with or be a games OS for those that want it why not.
The Ally is just a form factor for those that want that.
Also is Bodycount (Black 2006 worked but Bodycount felt like playing earlier Medal of Honor aiming in late 360 gen I respected it but it was weird, also yes the level design felt very limiting of missions and the Alpha looked way better but I still enjoyed that weird game) but yes Perfect Dark for it's reasons, feel, story telling, continuation/rebooting?
I structure playing every Rare game, I like them but I struggle to progress in all of them unfortunately. Rare Replay, 360, whatever the case. Jet Force, Banjo, Perfect Dark, Goolies not as much it was fair to progress, their NES stuff was fine, their ZX Spectrum stuff was as fair as Atari 2600 games from the time of easy to confusing more with adventure style ones. But yeah I respect Rare's older games but I can't play them.
Kameo also was good, didn't get far in it but I still respect it, I enjoy creature swapping games so to me Scaler (I didn't get far in Banjo or DK64 but Kameo does what those did in their way of course), Dr Muto, Space Station Silicon Valley and more. Even if combat focused and ok adventure game so sort of seemed like Grabbed by the Goolies kind of just more scale then inside the house and it's direction of the world and mechanics.
The Kamoe mechanics reminded me of Pitfall Lost Expedition, weird but very satisfying for the era for gear/movesets/combat or exploration, as no one cares to use sticks or buttons in the ways they do anymore and I enjoy those control schemes.
Still felt cool enough for what I played. I mean the cancelled (like Eyedentify for PS3 sad both got cancelled as their features were really interesting for games if they actually got finished) spy game whatever thing before we got Gears 4 was cool but that well didn't happen. At least we got Perfect Dark or other spy games I guess.
Fair but like the other screen controller (saw another Xbox related one a while ago 1-3 years ago) does ok managing of the controller, but not much else.
That or besides the Xbox Logo Hyperkin one even.
Then again why would games support such a controller that way (not nowadays compared to prior or wheels or PC controllers so I shouldn't expect that but I wish they did), they wouldn't.
But for it's managing then via an app I do respect them doing that to config things then an app all the time.
Then again PS Portal has no dual screen so sigh.
But I mean if people wanted a web browser, battery meter or controller configs or social feeds (I assume more battery/controller settings then the others) then sure. Whatever extent it offers.
Game mechanics, level design, offering good Xbox 2nd party games, all just completely different nowadays. There is a reason the OG Xbox/360 and the equivalents those gens were better.
Accessible games is one thing but story/graphics/settings/themes don't appeal to me. So modern games have given me less reasons to give them money. Even console software/hardware or controller hardware gimmicks just disappoint these days too.
Or the eh Indies/AA/AAA with game design changes badly applying to trends, adding nothing and just disappointing me. Played better racing, platformers and shooters, as well as puzzle games.
Some have in other genres but the others mentioned of racing, platformers and shooters have gotten worse then ever before. They devolved and it just disappoints me.
Or nostalgic worthless Indies that don't use their potential, they just copy and miss the mark like any others not nostalgic also missing the mark to compete well in trends.
As a feature I think it's great, the roll out happens when it can/whoever wants to apply it to their games.
Options are always nice.
I also prefer a box and controller with software/hardware gimmicks so to me 'playing anywhere' doesn't interest me if the games aren't design I care for in the modern era usually anyways and the software/hardware features like quick resume aren't appearing in TVs or my phone and the Impulse triggers may be there with an Xbox Controller or the Ally X but may phase out over time and that will be sad.
I used Vita remote play less, never used the remote play on Xbox, never used smartglass on 360/One either. I loved Wii U and Vita remote play, I sometimes use my Switch in tabletop/handheld but even then the screen and the HUD elements don't help. To me PSP or DS made the elemtns better. Even Borderlands 2 on Vita the HUD is so made for TVs it just doesn't work.
So many Switch games don't scale well to the handheld screen and are just like 'eh go for TV and if it's small don't even bother offer good hud scaling settings at all. Yeah thanks devs for being that lazy. It's ridiculous.
Screens may get bigger but I don't want bigger screens or bigger handhelds. I enjoy the scale of laptops being thick yes but at the same time phones aren't using screens for games but scale fairly well content but games can't do that due to how they work versus apps or content that doesn't matter how it scales but devs want those pixels and screen space to offer how they do versus a video app and scaling or text in apps/web pages around their design.
Using it however, no I don't at all. It's not me going oh I am attached to my box it's just I am not playing the games it's applied to for 1 and 2 I just don't need a feature like it.
But I respect iit being there, same as cloud, remote play, whatever.
I have research devices with such features of PSP PS2 Outrun 2 cross save to all sorts of things over the years.
I respect the options of a screen/app and a device compatible or capable. But I never use it because I don't need to or I jump between old and modern consoles based on game design I'm not playing these big scale or small scale games and don't care.
I buy between Switch/PS4 also so that also factors in. Otherwise i"m buying and playing disk based 360 games instead.
Haven't used my Xbox One in months because haven't needed to.
Same as having a music source I have on my phone, I can use it on my Xbox but I don't really want to.
Or lack of Xbox TV TV TV 2013-2017 the picture in picture there is gone, so I can't do that and just use a console and phone for music/videos to watch at the same time while playing a game without a story to focus on or if I don't care for the story just the gameplay to play it as I understand it enough anyway.
Usually a racing game or an action adventure game, a puzzle or visual novel I want to pay more attention to what it said or what puzzle mechanics they are testing me on.
Dashboard changes were fair over time and Blades was great.
Games on 360/PSP having optional installs was great. I still vary my playing off disk (or if it's not broken enough install it) or installs. It's so enjoyable. I hate the disks and bad load times of Xbox One/PS4, Wii U wasn't that bad. 8th gen design for gameplay was eh and lost me. Echoes of the End is a rarity with that design back in 9th gen.
I can play any shooter trend game from PS3/360 and still go yep, these weapons, that duo mechanic, mythology enemies, or this and that. Nowadays it's either multiplayer or pretty eh story driven shooters. Titanfall 2 was good but otherwise most were hit and miss.
Also the 2nd party games are forgotten but excellent games. Love the OG Xbox/360 2nd party games.
Limited editions or faceplates were great for 360. Didn't get into them but were cool.
I don't use the custom music much. I use a USB and play my music and the app is limited at times compared to CD imported (I have a few video game OST disks but I don't care to import them). The music player visualiser being built upon the Atari Jaguar CD and Nuon ones is also nice to get that experience on a more accessible console.
Didn't experience game chat so doesn't effect me but it was a fair era for it. Regardkess of words said, experiences had, etc. I get why people miss it but eh. Not much to say on it.
Demos I still look at on 8th gen. 7th gen did do it better but devs/pubs these days just can't be bothered.
Also gamers expectations too, I enjoy many Square Enix demos even if I don't' buy the games it's not the demos fault ever for me. But those I played the demos of I was interested in anyway and did get the games.
Also let's not forget collectors editions bonus disks, got the Halo 2 one, NFS Carbon one, Splintercell Conviction Pre Order disk. Didn't get these at launch I got these cheap (well NFS Carbon wasn't but still) and yet to watch their contents. But I do get AA Japanese digital deluxe editions for the artbooks and OST apps (USB insert and import or Music Player apps).
Games were a fair mix of old and new, I prefer the old, like wasn't clear with my praise for Echoes of the end and my old school (not into more accessible, setting/story/theme focused design as I prefer more older game design with interesting movesets/level design not just dialogue or formulaic open world design and only enjoy certain open worlds).
It did me and the Rusty Rabbit metroidvania, it was ok but not for me. To me I liked Biomutant but the lack of animal like movesets made me drop off it. I enjoyed the gas immunity in that game or vehicles more then I did the 'core game' being ok open world, eh outposts and peeing on fast travel points and animal like sprinting, wow so animalistic compared to the other anthropomorphic design or 'flashbacks' before Yotei did and on both consoles 'unique feature' sure it was.
The roll move looked nice, the combat looks nice in this game's trailer, but the animal angle is pretty eh.
Also it gives of Beyond Good and Evil vibes which is fine, I am fine with that. It's great to see some offer that kind of angle with animals in such a world. But again the movesets are so generic.
These games put animals for story but it just doesn't do it for me. In a tv show or movie like Retsuko or Beastars or Zootopia it's fine, in games compared to even Goose game or Stray or any Indie platformer they just feel like humans and I find them boring. The visual variety doesn't help me.
Mutant Year Zero it was different as it was a tactics game so I saw it differently.
Well there is a reason it had great ideas, refined as the 1st game is good but it's key mechanic is hard to get past due to it's difficulty.
2 to 4 had their ideas. I like the dealership to walk around, I like the city layouts, Geometry Wars, the class system and track selection was good compared to FM6 as it's showcases were my only motivation as the tours were too restrictive.
Even Ride 4 it was an ok idea but not well executed for region restrictions or compared to FM1 and 2's discounts and car access limits per region.
4 wasn't my thing that much. But 2 and 3 are great.
The higher bonnet position camera angle may be in other games but I don't remember many and I thought about it more once seeing it in PGR2, but others do it just not as much.
The city layouts and track editors and more were so good.
Open world ones are the focus now but I prefer the smartly designed tracks or the kudos approach of driving as a motivation or event variety then open world ones.
Love these games smart design, enjoyed The Club and it's approach to a shooting gallery but modern. Blur for it's approach to a real cars kart racer. Bizarre were good at arcade design with a twist approaches.
It was, I referenced it a few days ago. It always was since the OG Xbox against PS2, the way CDs/DVDs were, media features of PC, or anything else. PC was an all in 1 device, consoles being similar was a fair competition to see.
But Microsoft wants to offer Xbox as if it's Office or Azure, or Windows (any hardware they can portable, desktop, laptop, Pocket Pcs, PC handhelds, PDAs, tablets of 3.1 Pen Computing to XP Tablet edition to even Surface line, yes I do my research outside gaming) to every device with a screen/apps as it's possible these days to cast anything to anything if you know how.
Cable/wifi to your phone/tablet and to any TV screen. You could remote to your phone and cast it back to the TV your Xbox/PS4 and 5 are connected to, you don't need to but you can.
Quick Resume is Xbox only (like remote play was Vita before iOS/Android and Portal later, or Stadia with Pixel phones), back compat is also, like anyone cares at all for those features just the games/access to them or the platforms and games they care about instead.
Not all compete on the same ground but I mean Kinect, to Remote play and more. Sony did Eye Toy (90s PC software for webcam minigames existed prior) or Move/Sixaxis with PS Eye or VR or remote play on PSP before Wii U and Xbox Smartglass, before Playlink controller apps, before Everybody 1 2 Switch mobile controller app, but after Dreamcast VMU or GameCube GBA, or anything else I want to compare.
You look at console features or 'early access' on PS5 before PC and to me I was like who cares. Microsoft made the Xbox for being in the living room, people can have a PC with a HDMI or VGA cable to a TV, but not everyone uses one that way.
So a different market and more couch user made sense.
I don't see 'other platforms' as breaking away, or 'early access'. I see it as different audiences, want different ways to play.
They added media features over time to each Xbox, games were fair in direction and are what they are today.
They added impulse triggers only Xbox gamers that cared about it mention it while everyone else ignores it.
Same with the quet Xbox One setting PS5 has now, or groups that PS5/Switch 1 also had.
People that never used an Xbox One never know about these features, or down play TV TV TV and I liked that feature and Quick Resume isn't the same but still a fair feature.
I respect the things Xbox team did of software/dashboard features like those then I do the customisation change or others they have back tracked over time and made it annoying to use.
But the goal was always to have a device in the living room. Any players saying otherwise missed the point or didn't watch Xbox behind the scenes or E3s or anything. This is common knowledge for any Xbox enthusiasts.
I'm fine with the changes to be a publisher, if they give up on the console, sure, instead of balance it out for another platform.
I will miss quick resume/other features though. More apps from Windows store is fine to use on Xbox. Back compat.
Impulse triggers live on in Rolly Ally Xbox branded handheld, yay.
There games don't impress me so I'm not missing anything.
Gamepass is fine for the audience it is. But the prices aren't convincing, and the lineups aren't worth my time at all. Got many games cheap by waiting and not like many that were on the service instead me.
Cloud app was so eh on the Samsung TVs, it's a 'cool idea' but takes longer then it does the console to set things up again and again, it really is extended beta and it's just not improving that much.
They can try, it's just their leadership is all over the place, the expansion to more platforms I understand why, same with IE/Edge, or Office or Windows on multiple things, it makes sense, it's just what is there for me to care about.
Sony is more strict, I don't like their games but their business model whether PC, mobile or console and balance makes sense. Sure the odd leadership mess with things but enough has happened regardless of their awkward leadership, Xbox their games are so uninteresting.
PS3 I didn't care for Sony's leadership but the games were still appealing. PS5 I care less so due to their game design, Xbox I just stopped caring at all. They have variety, but unlike PS3/360 and older variety I cared for them more, modern variety or trends aren't appealing to me at all.
Expansion is not a bad thing, I don't hate that change, it's too much 'we want money' but I get it, but none of it has made me care expansion or prior, even Xbox One IPs were 'decent', more memorable or not as compelling but more then Series gen in it's entire life, if the core elements are still not convincing by bother.
Sure what listening they don't do with any audience feedback, only shareholders or other leaders.
Fleixbility, but also cancelling, what expectations are they supposed to meet then?
What audiences do they want? All of them? Well that's unfocused till they scale better with each game for said audience, not all of them, or marketing that's better.
Windows divisions are atrocious, why would I expect any different from Xbox having similar issues and ignoring feedback.
I keep my Xbox One to use whenever I feel like it. I use my 360 more, not touched the Series X unless helping someone else play a game or operate the dashboard as the Xbox One gets the same bad dashboard but less features, features didn't care about anyway, that's it.
Understandable, sad and well not like they appealed to the 'numbers' they expected. Or people wanted the Japanese game design and feel anyway. XD
But I still enjoy Japanese approaching western design or the few western studios/staff and them still not being able to make anything, sigh.
Mario DK, Namco's restrictions, like where is Dead to Rights/Killswitch or whatever else they had to focus on to I assume just localisation/marketing (No clue what happened to that studio I forget), Project Hammer and so many others.
Western studios get messed up it's just sad. Some pull through like Sony but has so many western ones they rely on them a lot.
Nintendo just makes me sad for Retro.
3rd parties you never know at all.
I did buy up Front Mission Evolved cheap on PS3.
I bought Valkyrie Elysium, Diofield, Triangle Strategy, Balan Wonderworld (was my Rayman 3 suits game, I got my fun out of it) I supported their niche games, they flopped, not much I can do.
Tactics Ogre/Front Mission 1st were cheap outsourced remakes anyways.
I don't have high expectations, a new Xbox Fridge, Shampoo, a shirt or OG Xbox controller again or a statue or whatever.
I don't care. To me I'd rather something game wise but if we get a bunch of tweets, layoffs, merch and more then eh, pass, it's expected and less effort but eh.
We won't see an Xbox classic, why would they do that.
If they do nothing it will be sad or who cares, when they do something we won't be interested anyway so it's not going to be much other then 'the anniversary' and that's it.
Miles and Kilo is the only one I recognise here. Some decent Indies and other hit and miss games in here, licensed or not.
Unfortunate for the Indies but either way. Not much here missed really.
Delisting or syncing or otherwise factors for sure here, it complicates things. It's why Games for Windows Live suck, or any other code based situations for games. Why bother. People archive games at least so people have options, but main options are fair or a hassle. When fans care more about the games then the businesses do.
So it's PIkmin Bloom like or any other number of dumbed down 'insert brand here' types? Looks pathetic. This could be so much more but it looks bad, just bad gameplay wise, to artstyle to anything else. I respect PS2/PSP/Wii/DS versions of the part even more then I already did enjoy them. XD
Mobile has potential, but this is the bad kind of mobile games I see no potential in and are just weak and suck all the personality out of an IP. It almost looks like what people expect Leap Frog games or Plug and Plays or others to be but they have more substance then this.
Doom RPG on J2ME, cellphones to Mighty Doom and others are likely better then this was.
Anything is better then this game is. I've played puzzle games dumbed down versus that more personality type.
I thought MC Blast was a match 3 but while it isn't it just makes me sad compared to others in city builder or strategy or puzzle genres. It's just the dullest mobile experience you can make.
Even other farming sims are better then this slop.
Minecraft is better then this, I'd play it modded and use crop/farm mods, or tech mods then play this garbage on a phone. Java or Bedrock. Java PC, Pojav on Android or Bedrock.
Legends had it's issues or emptiness as a PIkmin/strategy game, even Overlord does it right, but games like Army Crops on Vita was hit and miss, all are way better then this.
If it was a 'better' city builder or village manager or something else entirely sure, but what person wants to play this? Oh right people with no standards. Minecraft can be anything but this just badly represents the game.
VR/mobile have unique versions of games and are the last platforms to have them and this is just a sad time for them compared to past consoles.
The artstyle is the plastic texture pack but worse. This is why western artstyles never look cute they look hideous.
I respect Dungeons/Legends a lot more now.
Heck the Netflix trailer made me respect Playlink/Everybody 1 2 Switch more too because of how eh the Netflix approach was of them, even Hidden Agenda by the Until Dawn and others, Little Nightmares 3 studio looked better then the weak Clue/Cluedo like for Knives Out they showed, by their use of Smartphone controller apps. But who played PS4 Playlink games, who did Just Dance on mobile? Barely anyone remembers them and no Youtubers have the firmware/apps to do it with their phones or care to compare to PSVR, Move or Eye Toy anyway, I do.
I mean if people wanted the console features (people clearly don't care) then are they missing out on much?
The marketing, the audience it's actually targeting is probably still niche but sizeable enough for Steam to target then a mainstream audience Xbox is.
The timing of this is just enough early before the next consoles, like Switch 2 coming early was a good idea to get away from the others and do on their terms.
Apps many use elsewhere even if more then PS/Switch offer.
Back compat, CD app to download when other CD playable devices.
Games that are hit and miss depending on preferences.
Controller features like impulse triggers no one cared about or not advertised well yet better then HD Rumble on Switch.
Fair power to offer or fair Series S/X differences.
Steam headset, controller V2 design and feature differences that are awesome and console/PC is fair even if 1400p, or a store front or other aspects it will try and standardise, it's not perfect, but wow is it impressive to see what it's trying to do.
Xbox has branched out to anything with app/screen support, but I mean, people didn't even know Smartglass existed, how many got into PS Portal compared to remote play with PSP/Vita, how many people came around, are new, noticed or anything.
You can make many prior feature comparisons to when people noticed things, wait 10 years, what had impact to make people get a PS4 over an Xbox One and so on.
It's been clear.
Xbox is trying but the games I mean many Xbox One games tried but even still as someone who doesn't care for Sony cinematic IPs and their niche ones disappeared it was clear why I went to Switch 1 or Vita or Wii U or 3DS or still have my PS4/Xbox One around and get digital versions of PS1, 2 or PSP games not subbing to PS+ at all.
They have a lot to work out and give people a reason to care.
Part 2:
So to me I can wiki write up that and still played offline/online (not multiplayer but status of the game) and still got something out of it.
Forza Motorsport 2023 just feels lifeless.
Directionless and has the 'basics' but that's it, the basics. Wreckfest has enough vehicle variety for even 1 event type like a motorised sofa of all things, level of fun, but 2 modes, and 'ok' progression for a kickstarter continuation of Flatout and even Flatout 2 I find better in pacing/modes. But I don't like a lot of modern racing games, I prefer PS1/N64 or PS2/Xbox/GameCube/Dreamcast ones instead with their progression, modes, event variety, car builders, roulette approach, clean driving, better rewind system with RPG scaling, and much more bold ideas that are left behind.
Even FM5 to 7 had variety, remixed approaches I can respect, I still barely to never use upgrades/tuning, I barely care for the class system, the region system was ok but kind of lost itself.
It just feels like it wants to compete but really doesn't at all with any racing games these days whether esports or arcade ones, or anything progression or audience wise. If your a Forza Motorsport fan you either enjoy it, want more out of it in physics/sound or are ok with what it tries to do or see how GT compares.
The DLC is fine. But to me Forza Motorsport 2023 was clear, make a racing game, have temp staff, reuse assets when GT Sport started from scratch and abandoned the GT5/6 approach of car/track assets but still has the license tests, driving challenges and more.
I hate GT7 but I still respect it as much as I hate it now prior to ignoring it. FM2023 was getting there with updates but just wasn't compelling in enough areas for me.
I'd rather play fictional tracks then real tracks but many audiences 'need' real brand things so not surprised. Also to me I am fine with cars being used in fun ways, but they don't and we get 'this is for driving/racing' wow, it's like all human/animal characters have to be just that, not have interesting movesests, cough cough modern game design mentality for developers or players, this is why modern gaming sucks, imagination is out the window these days.
But I am open to fiction/creativity or programming/animations, not reality and having no brain.
As silly as the moon events in GT6 or the Music Rally of GT7. At least they try different things, no matter how much time that must eat up, it's worth experiencing besides the other event/mode rules types. They pace themselves well. Sure I'm not big on track changes (or how few we get, even if GT Sport's original tracks are pretty good) or some elements of the core game and even the dealership cutscene is hilarious compared to PGR2's delaership to walk around in, or even the dialogue in GT7 that while a fair idea with people in the motor industry, I got more fun out of Tokyo Extreme Racer Drift 2 social bets or gymkhana or others instead.
Or how badly spaced out multiplayer, split screen, driving missions and more are, compared to GT5's leveling system, like wow is it bad in GT7.
I can compare a lot of PS2/Xbox era IPs I respect more ideas from then GT7.
I'm not interested in Forza Horizon personally so to me Motorsport was my interest in the series, PGR was my preference for that arcade or other racing type IP on Xbox, besides the Sega GT 2002, Apex, Group S Challenge or any others.
To me the only thing Forza Motorsport 2023 was good for is the credit payouts per position on the grid. That's it. I can get the position selection in MX vs ATV games but not in a GT/Forza or others usually. That's qualifying otherwise. So to me that was a great idea.
Too bad it's the only good idea the game has. Credit where it's due, I still see ideas in games and will praise them or look at them enough.
Forza dropped bowling, hillclimbs, auto cross, class based events (I think) and so much.
It's a 'we tried to make something' and put Gamepass as an excuse for it.
Sorry but no. I'm not buying that.
GT has to cater to a lot of people but they do it so well, sure progression changes and we either hate it or like it but still respect them trying different things each time or the strategy or modes/event rules.
I hate GT7, but for different reasons in how it handles things. Was still a purchase i made late like GT Sport and did that for wiki service ending changes of achievements, daily workout, livery editor uploads/editor menu itself, sportsmanship videos (so livery editor/sportsmanship videos trophies are inaccessible) or the pacing of late game is now more grindy due to the lack of the achievements or daily feature.
Part 2: RPGs or others as well. Many Nintendo fans and how they respond to Xenoblade/Fire Emblem let alone other RPGs on 3DS or others late in a console's life they ignore.
The Nintendo audience is particular no doubt but there are many of us buying shooters/racing and more on there. How big no clue. Probably not that big.
Us Vita niche audience or handheld owners, use all consoles or any others out there of games/feature/console interest.
But like it's been clear always there is the devs and there is the audience. If they don't want to, audiences won't go, alternatives may exist but that one IP that appeals to the audience has to be there for some people to bother at all.
@You-come-to-me While I can see reason in that. The amount of people that have the Gameloft shooters or others on Switch isn't surprising. I question how much Indies get support on Switch compared to PS/Xbox. How much is it low end hardware or Nintendo support itself? Not just Indie interested audiences.
Moved further up point:
Besides the yes dev kit hand outs or the sales of other games due to the early audience also being a factor for many publishers as well, not just the game key card but early audience numbers and hardcore Nintendo fans than other audiences making their way over.
Point ended.
Even seeing Borderlands 4 months later, like Vita version of 2 or I guess any other games that make later releases changes. Or devs can't be bothered. Heck I prefer some Wii versions then bloom/other graphical techniques/look or certain modes/features in the Wii versions. Pubs don't care, never re-release them, but I don't care I prefer them over HD versions content sometimes.
Those going for live services is a different matter of course.
That aside yeah won't deny that.
Not idea how well games like Call of Juarez 4 (PS3/360 digital then ported) on Switch 1 did, most PS3/360 shooters aren't on Switch. Grid Autosport similar situation.
No Far Cry 2 or 3? PS4/Xbox One got 3 Classic or whatever it was called.
Sure the few Wii shooters like The Conduit/Red Steel for sure didn't do well. I'd love Red Steel 2 to be in VR or Switch, I know it won't happen though.
But COD probably did alright on Wii. Will it nowadays, no clue.
So of the few Switch ports, who knows.
They have COD MW 1 and 2 remastered and did nothing with them on Switch at all. Or Warzone either.
I get having other teams there to make ports happen, or teams splitting to make Switch ports, but even still. Expectations these days just differ I guess.
With Wii you got PSP, PS2 or DS to fall back on for any ports or Wii unique versions if they wanted. But expectations are very different these days so they don't want to scale to it at all but will VR or mobile yet those get unique versions for those platforms.
Is it up to audiences wanting a console port and not unique versions anymore?
I assume yes and more scaling it devs have to work out and they can't be bothered to do so anymore.
Or if they do care PC handheld settings maybe.
Yes Series S is around it of specs and for how long before they give up and say ok no more Switch 2/Series S support. Or differently to how it was with PS3 and 360.
Even racing games, the few 3rd parties fit well for GameCube, Wii, Switch but the core audiences don't care that much as Mario Kart fits instead. So for those that wanted a GT/Forza or other arcade ones, they got their GT Cube/Pro Series (same game GameCube/Wii) or GT Advance (GBA) or Need For Speed or a bunch of anti grav types on Wii instead of F Zero and such. But yes different audiences no doubt about that.
Otherwise apps for a console I see reason in as PS/Switch are limited there. It is a selling point to me. CD app. Sure blu ray and DVD default on Playstation and app on Xbox.
But just Spotify. Nah giv eme other apps any day. Sure I have access on other devices but if I want to focus on just my Xbox I can.
Sure quick resume if people use it. I don't as I don't go digital on Xbox but otherwise yeah a benefit to the consoles the others don't.
Cloud is alright but better on console then TV or others. It's a pain to use
Works but to restart a session or other usabiltiy it's an ok app in progress.
Back compat ended but a lot is there.
PS4/5 is still going for back compat so who knows but the end of those are and how they compare.
I haven't used my Xbox One in a while. But have my 360.
Gamepass is fair for anything that appears if interested.
Its a fair platform if looking at all sides not Gamepass, games, controller, cloud but also the other things people ignore when getting a console.
I mostly care for the other stuff more then the ones talked about that's why I bring them up they are part of the cost of the console and experience for a reason. Regardless of what the users intends on.
You aren't getting the media cut off option at all.
If software sure like quick resume, hardware, ok then.
Windows/Xbox sure if they can like many prior times. Whatever shareholders and other say I guess. Customers will make up their minds depending on the factors laid out.
Also where is the Xbox equivalent of WarioWare? If they want micro length content where is their minigame/microgame party game? That would fit on gamepass right? That audience they crave. XD
Where is TV TV TV the 2013 to 2017 feature that was Windows 8 like? That's not there. How are they supposed to get their attention span multi tasking audience instead and not on their phone but dual wielding apps/games on Xbox.
Give us the dual screen apps/game features we always wanted, or Edge browser and gaming side by side functionality dual screen phones can that Wii U, Portal/Vita/Playlink and Xbox One didn't achieve.
I'm interested to see what they come up with, it gives Xbox owners something new to experience.
Will we see the padding of prior levels fixed? More padding?
Whatever else we see, it's nice to see more then just 'we remade this a 2nd time'.
@Don Yes they are.
The last one (well second last if not counting the Lone Wolf one where you try to survive) is about Six and the point of getting Cortana to the Pillar of Autumn before Keyes, Chief, Johnson and others start their journey to the first Halo Installation they come across. I think that's Installation 4.
It's about getting to the place the ship is, letting it go and defending it so they can make their journey. As far as I remember. I haven't played Reach in years.
Compared to the 360 remaster artstyle I get why people didn't like it.
Or 34e and tbeir all over thr place direction.
Heck I am not a fan of Bonny's leadership at all. Award she got sure but I don't like what she did for 343 at all the games reflect that. Internally maybe different how she approached things, what got approved and moee but the products were so awkward.
Whether new staff old staff and otherwise thr execution they ended up with I don't know.
Even then Coalition or prior projects and name rhry had. Thry just did a better job for Gears 4 and 5. They have their moments too but I was less annoyed by them even if thry felt they followed a similar path it wasn't as awkward.
This though seems like the Infinite artstyle and I get it but I don't hate it here.
Halo 1 and 2 to me look really awkward. Thry look like rigs unfinished in artstyle it's a mess.
I have played many PS2/Xbox OG games and none look like Halo.
I have a copy of Halo 2 on disk/bonus disk for cheap (got to play through it. Not a fan of Halo 2 ptwfer 1 and ODST) and used Halo 2 artstyle in Halo 2 remake as the lighting was so bad in 1 level with the remake. Let alone tried it in Halo 1 360 remaster. They look fine.
PVP I mean they can't do everything in such a time span. So campaign is fair then whatever they do multiplayer from there. I think its fair to do so.
Putting key focus on fhe singleplayer and co op audiences then expand on multiplayer from there for its goal.
Thats great design to balance out.
I stopped Halo multiplayer with family in Halo 4 as it was local multiplayer split screen or I would do Killzone bots.
Multiplayer is an undertaking and makes sense to be split offer for a better experience.
Sure the multiplayer space is very different then 2001 or 2004 but even still.
I think many games lack compelling map design gimmicks but even still. I am not the target audience.
But devs balancing Infinite to Campaign Evolved and whatever next for thr team to grt done for next multiplayer project is just smart design.
People want a complete product in a reasonable time and its just not achievable.
I respect this method more.
If it does land. I hope so.
343 has been a mess for years so they need to get that act together.
To match PC? But how much are audiences paying for it in other ways?
Ad a singleplayer type I don't care tbis doesn't effect me but come on.
The streaming services? Apps in the Microsoft store that Nintendo/Sony definitely don't have.
What is staying, going, added, removed for this console?
Do we get Steam?
Steam tv/movies too?
More cloud?
Who knows?
More power and price sure but what is it offering?
I don't care for specs and price doesn't make me anymore interested.
Non bland games and controller/console gimmicks do.
8/9th gen suck so why would I upgrade for even more bland and boring.
I haven't had fun playing a modern game Indies or AA/AAA in years because of current game design gameplay movesets/level designs being cut back so much. That's how bored I am by how accessible games are. It's not difficulty its how characters feel to play and the core structure of gamss progression, movesets, what level design is, what tasks/abilities.
The ROG Ally brand deal seemed like a way to gauge interest or specs.
Or to have something encase the other handheld gets cancelled or to go with such a project/product later.
Whether we see the OS/UI layer/app or whatever is continued who knows but still.
Otherwise cloud is the future, controllers may have gimmicks or may not.
Cloud won't have gimmicks I doubt so eh will be accessible, boring and og and internet connection and if it goes down people's internet or thr service, too bad. But companies don't care.
Like their games are worthy anyway. Many are getting more boring, gameplay basic and bland qoth a push for bland UI, story, graphics, progression, missions and more. I just can't get interested in modern games woth how bland and forgettable they are.
Playing GT7 right now and wow am I so bored. Thr personality, eh character feel is all over thr place. GT4 was said to be real. I van play that way better then I can the extra garbage to make GT7 worse then VT Sport and even thr floaty of GT5 and 6 were more playable but awkward on comfort tires.
I'm glad I waited as wow this game is ok but also atrocious.
I've never been so bored and found a game be so realistic to bore me more then others being realistic and decent but boring me in other ways.
Fiction any day.
PS IPs bore me. The nichr and ghe mainstream cinematic ones I refuse to touch.
But Xbox IPs just exist. More misses but variety that doesn't compel much.
Again, why leave it up to the teams, the hands off approach, the current leadership at some studios clearly has issues, they can't do what you or execs/Satya/Phil or others want so why bother.
This feels like any other job or school assignment giving the vaguest information on what to make to impress someone and your just not sure at all. So why operate like that?
They can try every method of a game to be accessible, complex, appealing to audiences, fit business models and more, and it shows, that's why they feel so third party like and boring, they don't stand out, the ideas are weak and I don't care for many to any of their games at all. XD
Sony's don't either but I get the identity they are going for, it makes sense there. Xbox's games don't. Nintendo's has mostly Mario sub series and characters getting their own movesets in their games alongside other random IPs that work. But they focus on gameplay.
Sony focuses on story and themes/settings.
Xbox just has a bunch of studios but while I didn't mind Sony's PS1 to PS3 approach, Xbox's approach was just as aimless but even more so these days and less appealing to me then OG Xbox/360 era ones that appeal to me more. Not nostalgia, but ideas, angles, were just more compelling.
But I don't watch western tv/animated movies anymore other then VERY few, because most of the themes and dialogue/humour doesn't make sense to me.
I mean coming from the Uncharted Spy project to Perfect Dark to even the well liked live service or others, all those and more have had problems.
So what are the teams supposed to make to impress you people?
These teams have issues clearly of leadership, not just staff resources or otherwise.
Contract temps is also an issue.
Whatever ideas are brought up but dumbed down or never get seen unless leaked as they have to dumb games down for audiences, which makes them just a joke.
Balance for audiences not 'cater to the most accessible even if it bores hardcore'. Yeah good luck with that. The basic are fine, but only the basic makes a game boring and not appealing to anyone you can't just have themes/setting and graphics to think it works, for some people sure, but not everyone.
Engagement is one thing or what people spend their time on, but bad development decisions is another thing to really make social media or streaming services more worth people's time. That or older consoles and back logs instead.
Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.
Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.
If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD
They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.
Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.
There is a reason some people use the internet to research, and most of the planet, doesn't.
Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.
Does Xbox even make an impression anymore?
Let alone Stadia/Luna, versus any other platforms?
There is a reason modern game design has been bad and I'm being more picky or interested in movesets/level design more worth my time from PS3/360 and under not PS3/360+ that made 8th gen and 9th gen so boring to me of gameplay ideas, accessible to audience sure, but fun, not even close I got more and more bored and supporting less of those games because of business models or how dull the characters are to play because of lacking movesets or level design, open world or linear.
That and not bothered much with Xbox as much as Switch 1/PS4 for Indies besides PS3/360/Wii, PS2, Xbox OG, PS1, Vita, 3DS, DS, PSP, N64 and others for backlog stuff.
Flow/progression/movesets/level design matters, not how good it looks. Same with UI/OS navigation.
So making it looks like boxes and whatever backgrounds does not impress and navigation in the modern era is atrocius.
Making it boxes confuses me more then all over the place learning UIs are, so to me the past had either recognisable of 'this is a filing cabient' and others, to what we have now to just crazy but memorable and willing to learn design.
Not nowadays so samey or forgettable because of how same looking but different to navigate they are.
So the style and navigation of these days doesn't help me or compel me to want to use them.
I'm fine with it being on any platform, they want more money/audience reach sure.
As long as the development is not a mess. FM8 or 23 or reboot is just a disappointment and unless I see much point I won't buy it unless it's decent. I'll get it when it's cheaper and give it a go but I'm not that excited for it right now. It's getting fixes/updates sure but I'm just not enjoying it much. Even FM6 while different the showcases were the only motivation for me, the core game just wasn't for me to remix how 5 was, 5 and 6 I don't like as much as 1 to 4 but still their structures were more compelling to me. PGR2 is restrictive but was more fun then FM6 was to me, not looking forward to GT7's progression, sigh.
As long as they balance how levels are. What they fix, add, remove or fix of padding in forerunner structures.
I'm interested, even Dualsense support (Impulse triggers are great on Xbox as well) but it's what they choose to do with it.
What length matters to people. To me not as much but it matters to many people.
I like quality, it's why I enjoy quality linear games ideas to showcase movesets/level design but games vary these days so eh. It's why no matter how old OG Xbox games or otherwise are I still enjoy their ideas regardless of how varied their weight are (I hate heavy characters unless it's Killzone or racing games or other odd games, most I find awful in modern games), I usually prefer floaty characters, not too floaty but just enough.
That or it's things to do.
I am enjoying many PS3/360/Wii shooters or even PS2/OG Xbox/GameCube ones due to their special weapons or movesets/abilities or level design. Making them fun.
Singularity has been a lot of fun.
TimeShift was fair.
Psi Ops is fun.
Titanfall 2 was fun.
Those things matter to me a lot when playing a game. Halo is good but it's what they do with it.
Scaling back? I get trying to balance structure, what licenses for cars/tracks, I get audience still playing the game, it's understandable.
I get focusing on FH6 more sort of thing but I mean there is a reason I miss PGR1 to 4 (never grew up with it) and FM1 to 4, sometimes 5 or 7. I still have a 360/Xbox One and play them all on occasion on course. But even still. The better balance of ideas in them just showed through.
FM8 has a long way to go, to balance things and make it compelling. 1 discipline of racing isn't a bad thing, but doing so while offering more modes or fair class or car based restrictions is why I even play GT games, others vary in their class based ideas and don't excite me too much.
That or different rules in games of the OG Xbox era compel me more due to event variety or little details in progression that make a difference.
This game has development/leadership problems.
This game will be the Suicide Squad type of audience experience. I get some people will love it, but to me I just can't. I respect Suicide Squad for what it tries to do, not the business model part though.
FM23, reboot, 8 or whatever. I just find disappointing.
The marketing was bad, the updates seem fine but wow the content is just so bad and bland.
I have issues with many racing games but I get what some are going for.
This is just a step back, FM5 and 7 I can respect, 1 to 4 are excellent and 8 is just forgettable.
Gran Turismo Sport/7 as much as I don't like them, I'd have preferred the GT5 or 6 model of updates/multiplayer event handling and singleplayer but oh well.
At least it has the variety of events.
Where did bowling, drag, sprint (1 lap magic in Gran Turismo), eco chllanges, autocross, more? Sure they take time, sure many other games get away with DLC and long dev time for cars, tracks and things most people don't care about but the dev team are excited for.
Sure we got Fuji for hillclimbs but there isn't a lot to Forza Motorsport 8
But FM8 is just barren, wow a fair amount of sports cars, tracks and more, but just races, the game has maybe fixed a few things here and there, it's trying but it's just not strong or compelling enough to do anything in it.
As eh as GT7 has been at times, I just considered it recently and thought eh I'll jump in. I'm not into FOMO, I'm not into the cars, but to me the game has enough for me to get eh why not.
I waited on GT Sport till it was pre-owned cheap enough and basically complete and wrote up the wiki offline conversion and features cut/stayed, but this time i just went eh I'll dive it why not.
I don't do that with many games.
I skipped FM6 and 7 and 7 was worth it, 6 half was, half wasn't so it varies there.
Comments 729
Re: Tomb Raider: Definitive Edition On Switch 2 Is 'Cut Back' Even From The Xbox 360 Version
I could tell. I have my 360 version to compare (Not put it in to compare but but even from playing it 10 years ago to maybe a few years ago after I forget on my 2nd playthrough, Switch 1 version is my 3rd playthrough) but wow, not like it wasn't obvious that besides Aspyer's scope/skill, the Definitive Edition on PS4/Xbox One would be better handled and because it was from 360/PS3 up to those, not Definitive Edition back down to Switch 1/whatever nonsense excuse for Switch 2 scaling.
It's like Persona 5 or any others, made for old gen first, not next gen and scaled up (cough like most games and they look really bad but devs don't care, they want new hardware and to make worse looking games because they are lazy, push hardware, badly scope a game for both and downgrade visuals, it's pathetic and I hate it).
It looks 'ok' but not great.
It's playable and fun still (of the few modern games with a good movesets that isn't garbage like many games these days), but wow the game looks bad and better on 360 not Definitive Edition downscaled and ruining it they chose to do, and many devs always do and it makes me hate this industry for being so lazy, why not use the original, add the definitive edition content and scale the visuals up better from there but no just use definitive edition as a base and scale it down. It's just stupid.
Then again so is the Gyro to rotate in the menus or with collectibles, what a joke and waste of the gyro feature then for aiming, it's so stupid. Aspyer wasted their time. A fair port but the important stuff or optional stuff was such a joke.
Re: Control 2 Could Show Up At The Game Awards Following New Remedy Trademark
Fair, thing is Remedy/Rare both make games that look appealing but I struggle to get into. Still will be fair to see at the Game Awards.
Re: Three More Games Have Been 'Hard Delisted' And Removed Off The Xbox Store Entirely
@dskatter
1.Understand licensing, or themes or whatever ratings or other factors.
2.Do filters in these eshops mean anything anymore (literally a filter named Adult, I haven't checked the Xbox eshop in a while but I remember when browsing the PS store there was that filter). I don't know if Nintendo eshop has one but I mean NSO 18+ app exists for emulated games, like Perfect Dark.
Do you navigate the filters on the console eshops at all? I can't find it on the web version to show what I mean (I assume they don't care to show it/hide it but leave it accessible on the consoles/mobile apps), but the console apps show it, I use filters all the time when browsing for genres or A-Z or other stuff not just the 'deals' section.
3.Why have them if they are just going to limit games and change their policies all the time, I don't think any games have been 'tagged' with it in a while, why have them around was my point. Does that clear things up? They can allow whatever they want on the eshops it's just odd the more seen that don't fit in certain ways. How 'safe' do games have to be, from Fallout Morphine and other 'medicine incentives' to other violence, what gets a pass.
I just bunched it up. Yes yes how dare I focus on the business side or use filters like a not normal person XD, but i mean why else would i be on this website for the news.
Adult doesn't mean oh AO rating stuff, I don't mean stuff on PC or those that would have 18+ patches and things, I know what console rating approvals are, many games I have seen in the filter are teen/mature (or my country's rating equivalents). There is a difference. I guess 'borderline' games. Maybe softcore or whatever. Depending on the 'themes' hence I used the word, 'themes'.
Re: Call Of Duty May Be Heading To Nintendo As Xbox Dev Seeks Talent With 'Switch Experience'
Understandable but I guess also kind of sad no Treyarch doing releases like they did for Wii and getting another studio, but there are a lot of good Switch porting studios so I assume they will do a good job.
We don't get handheld releases anymore only VR/mobile unique versions and COD only has mobile updates these days which I don't think they'd want to go about updating regularly, so I think past releases they can just offer and people can get whenever (multiplayer servers hmm working out that will be interesting) would make the most sense to put on Switch then an ongoing game to scale to the system and cut off later (whether start with or only limit to Switch 2 either).
If it's more then just the Remasters sure but I mean it took them the entire Switch generation to go, you know what lets offer them now. Let alone Microsoft to make it happen and yes I know the other stuff around it but even still. Really says a lot they couldn't get any studios working on Switch ports to do these?
I mean as particular as it is, I'm surprised Asyper even got so many Tomb Raider games out and finally 2013 came to a Nintendo system which i myself am enjoying again (already did on 360 when it came out of course and wanted to compare like I did NFS Hot Pursuit 2010 but yeah how a 360/PS3 game got upgraded to 8th gen then downscaled to Switch it is 'something' alright, functions well, looks as downscaled as expected from the base they were working with), one of the few times I enjoyed a modern direction video game but because it still had
Nintendo COD releases return. We better get gyro like Wii/Wii U. I hope so I'd get them if so, but which will they offer hmm. I'm not THAT into COD really but the Switch releases I hope happen and offer enough support.
Re: TimeSplitters Rewind Has Launched For Free On PC, And It's Great On The Xbox Ally
Heard about this years ago due to the trailer being too long and confusing, so surprised it took them this long to finish this fan project. Good on them though.
Re: Forza Horizon 2 Super Early Xbox Development Build Leaks Online
Fair. I played the 360 version (won't change my opinion from the Xbox One version) and I was bored. So to me seeing builds is nice to see what it was like but to me the final product is the most boring game I've ever played, weak events like Midnight Club 3 was (yes I got the PS3 version, no the performance didn't effect me, no the tone didn't interest me, yes the events are bland and forgettable of rules or variation, other then pink slips, everything else is the same generic rules, how is that fun? wow a highway, that so changes from regular streets and the same rules, what thought the devs put into that, scenario, not actual race rules).
Too much effort put into the locations and bland gameplay (don't' care if there is gaps of city or not it's still boring if the events, the things to do and the sights aren't interesting, the progression is bland and boring), the cars feel ok but either FM4 like or even worse and rather dull compared to the FM games) even Ride 1 on 360 played better for how much of a learning curve it took me to play that.
NFS Carbon was fair but even for how old it was had fair events and personality.
But even then like Juiced 2 had 3 different drift events or other events/rules for each of them or Gran Turismo 4 onwards challenges/side content or strategy for main events or WRC3's career mode had good event variety (not many others in the series or to many annual games that have challenges but they vary in appeal or challenge) or others, very few have 'exciting event variety' anymore and feel like the most basic things added to racing games. Which is disappointing, as the games get blander and blander each time.
Even got Horizon 3 before 2 and it was just as boring. Don't care if it's set in Australia if again the events and controls aren't fun. The destinations aren't exciting or a motivation for me and the core of the game is boring to drive the cars because they don't use them in fun ways because the events are so bland and the progression is so boring.
It's like skating games, having the locations is fine but if grindable places aren't exciting why bother. I can use cars, but going from festivals and doing bland events is not fun. I don't care where the games are set and the highways aren't fun to drive on. Circuits are more fun and more side event types are more fun. There is a reason I find open worlds racing or action adventure/RPGs boring. The core motivation is not fun of story or quests or stats.
FH1 wasn't fun to me years earlier and got FH2 cheap physical to try it out and I haven't converted. So all 3 entries tried a little bit and still got bored with every single one of them. Burnout Paradise was ok but it's events were hit and miss and the city was took awkward to navigate.
Re: Three More Games Have Been 'Hard Delisted' And Removed Off The Xbox Store Entirely
While i can understand why and letting it appear or monitoring or just themes/and whatever else to reality or gameplay or whatever extent they go for if it was approved, but even to me the PlayStation store "Adult" or mature filter always confused me, some are but many haven't in years I assume or they are pretty particular of types of games or what themes so why even have it at all?
Re: Phil Spencer Was Asked About Xbox's 'Unusual Strategy' In 2019, And The Answers Are Still Relevant Six Years Later
We focus on the players, so you mean money? Wow, so insightful Phil. I care more for other failed consoles because their games/ideas were more exciting. The Xbox Series has ok ideas but boring games and so much I see value in but have no interest in. Never used the Xbox Series X 'once'. Got my Xbox One, barely used it in months. Have my 360 though. Used a PS5, hated it, still using my PS4/Switch 1 and older consoles.
I mean Quick Resume is great. The impulse triggers of Xbox One continued are great. The app store for CDs and other things like PC is great. But that applies to the console, not these other places for money to give people access. I don't care about the games so playing them 'anywhere' changes nothing to me.
Also don't Microsoft realise that if people barely even understood what PS Portal or remote play was ever since Sony did for PSP, why anyone would care on a broader scale? Xbox fans into it, by all means. But there is a difference of when getting a PS2/PSP for Outrun 2006 cross save before PS3/Vita/PS4 did and it's a fair feature by Sega back then, to many other more appealing ones, besides how good Outrun 2006 is along with many other older games better ideas, and there is the modern era of this stuff and the games suck or I don't care for the feature at all because why would I?
Too bad the games are boring, the dashboard is worse then the customisation one we got prior let alone the more marketing and utter garbage state of the brand.
I care about the box, the software quirks, not an app and being 'accessible' if the 'fun' tech stuff I want won't be in a TV app or a phone app, that's boring, I want fun games which many are boring and forgettable or we get less interesting quirky features I want in software to happen, that only happen via the console, they can offer many apps/screens because i know it's possible but that doesn't motivate me to use the Xbox or those apps if the games and dashboard are so pathetic.
Both devs/console makers have given me no reason to care about a PS/Xbox/Nintendo (is also making games with eh game design in them that pads out or ruins game design or bland controller peripherals too with weak ideas), so they can say all they want for getting money from casuals and hoping hardcore are still interested but they lose many hardcore for some decisions and I already left years ago. Still got my PS4/Xbox One/Switch 1 and older consoles failed and successful with more exciting games and mechanics, progression, movesets and more, but I refuse to upgrade and games are just worse then they have ever been with such changes to singleplayer games I refuse to play because of how bland they are.
I don't care for multiplayer and even those have been pretty eh of ideas in them.
SInglpleyer game devs assume I care about their bland stories and boring worlds, I am not playing their boring games for their generic gameplay that's for sure.
Re: Here's What's Included In The Xbox November 2025 Update
When the resolution selection (wish more did this per resolution or connection target, even remote play on other platforms I question if they have resolution selection, the consoles have 480p to 4K, why can't the remote play have it? Always confused me, Vita had 360p/540p yet Portal I have no idea if it does, they never say, never used the Xbox app or Steam Link so no clue, they don't advertise it) and full screen OS to more devices are the only interesting and gaming co-pilot isn't the most compelling no matter it's limits or features, but more locations is a fair benefit.
Yeah this is pretty nice to have features but also pretty eh.
Re: ROG Xbox Ally Adds Console-Like Optimisation Feature For 40+ Games, With More Joining Soon
Fair options to offer.
Re: Talking Point: Did You Expect More From Xbox 360's 20th Anniversary?
Didn't expect much. Always moving forward, I'm still playing 360 games regardless anyway of what games/design/business happens on current gen.
Researching and collecting 2nd party or left behind 3rd party or 1st parties on any console is always fun to see what has been explored, what still could if they wanted to.
Celebrations, or just 'we say we are celebrating but we really are just continuing what we were doing' yeah I don't think so.
Re: Roundup: Here's What The Reviews Are Saying About Project Motor Racing
Other then a few cues from Ride 4 for progression or seasons or whatever regional system (probably not much and it would be realistic and boring) I don't see much here. It sounds like Assetto Corsa or Project Cars (not familiar enough with GTR the PC game other then the name), the same way Wrecreation sounds like a generic open world racer.
Modding will be nice, the rest sounds pretty typical and boring to me.
As average and not doing much Gear Club Unlimited 3 will be that will be my go to racing game of the modern era. Everything else will be older annual games or others left behind that experimented than pushed the reality mentality button for reference, boring story telling, characters, brands and more.
Well I'll stick to old 20 years ago racing games with better car builder, like Sega GT or Pure ATV builder, better progression, better rewind/RPG mechanics.
Original tracks. Ignoring nostalgic boring Indies. Racing games can try to appeal to enthusiasts but if they want to break into others they aren't giving themselves much options.
Even NFS goes oh a few playlists, enjoy the repetition then decent design. It's just pathetic in both the arcade/sim space honestly. You can do so much with cars fictionally, or just put them in situations while still having maybe interviews or other things to add. F Zero did compared to how F1 does interviews.
Or more event variety but oh that's gone we can't have like 3 different drift events or more then just races, time trials and such we can't have creative rules it has to be REALISTIC and boring.
GT7 is the only one left that goes yeah lets have cone challenges, 1 lap magic, fuel limit challenges, overtake challenges and more compelling stuff, I'm surprised they even offer that stuff at all while everything else on the market wants to be the next esports or the next simulator and it's just boring. Forza Motorsport dropped bowling and all other event types or remixed progression for the most safest approach with no motivation other then the basics and even these 'simulators' have more appeal then Forza Motorsport even if I'm not into them at all.
Forza Motorsport's credit payout per position idea was great after MX/ATV games had grids to pick but not a lot to them.
So if FM23 or FM8 gets forgotten I'd like to see some devs pick up on that feature instead of ignoring it.
Even the RPG systems while not perfect in Alfa Romeo Racing Italiano of rewind limit or RPG systems all we got was Grid 2008 offering 0 to 5 and cutting the RPG elements all together I found many like Grid Legends skill trees forgettable, before and after filling them all in, made no difference, no motivation, I hate skill trees in any game anyway, they are worthless, FM6 mods the weight one made a difference, otherwise none of them were motivating or felt different at all, and Forza Motorsport 3 onwards games in the racing space just going oh lets offer rewinds whenever. It's so boring and more can be done with it but nope.
Re: Bethesda Wants To Do More Shadow Drops Following Hi-Fi RUSH & Oblivion Remastered
IF they can but with how few IPs they have or whatever changes. They can try, but only if it works enough and doesn't mean more complications cough Bethesda, cough Microsoft.
A shadow drop is fine, but it has to be good and they need to support it well.
Re: Xbox Crocs Are A Thing Now, And They're Going On Sale This Tuesday
Fair, but like Xbox Shampoo or Fridge I don't care for these, but they are something for those interested.
I enjoy Clogs/Crocs but no interest in these or how easy the buttons or other things fall off at all. Or just whatever shoe fans do with their shoes to own them/keep them safe.
Re: Xbox Developers Are Reportedly 'Thrilled' To Release Their Games On PS5
1.Devs want many to experience it.
2.They want hardware with a lot of sales so it has a large enough audience rather then to build one up, chicken/egg situation, sigh.
3.Gimmicks if they 'choose' to use them but most don't.
4.Games design trends you either like/hate and buy on not. If your me, that means most of them I refuse to buy as their graphics (not against artstyles at all)/story (the key focus) aren't enough, not matter the angles they present them. To me gameplay, animations and progression matter, any genre. Always level design, movesets and world purpose or mechanics to showcase, linear or open world, mostly linear as better show them offer.
5.Many Microsoft owned studios were 3rd parties prior (regardless of yes people's preferences, sharing a project, etc. I get that) and clearly just want the budgets they can get from Microsoft while to offer their experiences anywhere, rather then here and there platform access rules.
I mean I am fine with devs working on 1 piece of hardware at if they see the demographics or the hardware capabilities/APIs or the peripherals but most are so typical I mean they can make them for anything but there is a reason game design wise I don't just get Nintendo hardware for their games, I do the games that use the hardware peripherals, or those that scale interesting ways with their hardware with smart artstyles, lighting and more.
Xbox doesn't really have that the same way Sony/Nintendo do of interesting things to use with the console, or niche enough audiences appearing on there.
Sure the 5pb/Mages/NitroPLus and so on teams loved 360 with Steins;gate and other projects and went eh we like Xbox One but we can't make games for it it's just not viable. So their visual novels went elsewhere.
So if even developers that were fans of the platform had to move even back then it was an issue.
I was a fan of TV TV TV in the way that 2013 to 2017 Windows 8 features worked for apps/games (like quick resume does things in its way too), but the business model was an issue.
Re: Roundup: All The Reveals From 2025's Xbox Partner Preview Showcase
Was ok. Tides of Annihilation appearing besides the State of Play was nice.
Zoopunk is fair but looks as typical as any anthropomorphic animal games and underwhelming mechanics but fair world/story use for them as animals.
Sees platformer, sees what it is, moves away because of course it's a metroidvania and in such styles, boring.
Raji is fair, but otherwise this is a pretty eh show.
Sure some Bond, sure some fair big stuff, some decent to whatever throwaway Indies compared to better ones shown.
This show is a C to D to F. So much safe or modern era stuff I don't care for and why I keep not supporting modern gaming more and more. I'm not their target audience so why should i contribute?
I don't have to be but I'm just not giving them my money. The game design just isn't there.
Re: Expedition 33 Wins GOTY As Xbox Takes Home Two Awards At The Golden Joysticks 2025
Fair to see Blue Prince and a few others in there.
Was an expected outcome most of these. Not hard to see how critics/players thought.
I have no interest in most of these at all, but I understand why they got awarded the way they did.
I'll get to DK years from now anyway too.
Most of these don't have mechanics I care about just story/worlds I already don't care about.
But whatever works for people.
Re: Beloved YouTuber Shares How Xbox 360 Helped Them 'Process Grief And Find Peace Again'
@Chip-Douglas Agreed, I see comments saying so for music/other things and yeah I get it to take their mind off things or think about an event.
It happens.
People taking it the wrong way are missing the point.
I never have that mentality with music or products that did but I don't have any events that effect me like that nor would I think about them that way, but people do it in their own way, by all means they can if it helps them then a person to talk to does.
Re: Beloved YouTuber Shares How Xbox 360 Helped Them 'Process Grief And Find Peace Again'
Yeah I have seen their channel's video before, assumed it would be the case here. I don't watch many of them but they do a good job with what angle and content they go for with it.
Re: Ubisoft Has Two Major Releases Planned By April 2026, One Being The Prince Of Persia Remake
Fair. However AC4 remake changes from the original or so people say of format it will be.
Prince of Persia Sands of Time remake better me good, or else I'm cutting off my support of niche Ubisoft IPs to support, I'm running out of them so far.
Re: The ROG Xbox Ally's Dashboard Will Soon Be Available On Standard Windows PCs
Fair, but is there differences? It is awkward like a Chrome OS kind of thing? Or is it just as accessible?
What's the catch?
The Ally was clear it was for testing the waters, I mean Microsoft always has different ARM or Pocket PC or other devices versions of Windows over the years so this seems no different. I'm fine with it being an option to play around with or be a games OS for those that want it why not.
The Ally is just a form factor for those that want that.
Re: Hands On: Perfect Dark Zero Is A Bizarre Time Capsule Of The Early Xbox 360 Days
Also is Bodycount (Black 2006 worked but Bodycount felt like playing earlier Medal of Honor aiming in late 360 gen I respected it but it was weird, also yes the level design felt very limiting of missions and the Alpha looked way better but I still enjoyed that weird game) but yes Perfect Dark for it's reasons, feel, story telling, continuation/rebooting?
I structure playing every Rare game, I like them but I struggle to progress in all of them unfortunately. Rare Replay, 360, whatever the case. Jet Force, Banjo, Perfect Dark, Goolies not as much it was fair to progress, their NES stuff was fine, their ZX Spectrum stuff was as fair as Atari 2600 games from the time of easy to confusing more with adventure style ones. But yeah I respect Rare's older games but I can't play them.
Kameo also was good, didn't get far in it but I still respect it, I enjoy creature swapping games so to me Scaler (I didn't get far in Banjo or DK64 but Kameo does what those did in their way of course), Dr Muto, Space Station Silicon Valley and more. Even if combat focused and ok adventure game so sort of seemed like Grabbed by the Goolies kind of just more scale then inside the house and it's direction of the world and mechanics.
The Kamoe mechanics reminded me of Pitfall Lost Expedition, weird but very satisfying for the era for gear/movesets/combat or exploration, as no one cares to use sticks or buttons in the ways they do anymore and I enjoy those control schemes.
Still felt cool enough for what I played. I mean the cancelled (like Eyedentify for PS3 sad both got cancelled as their features were really interesting for games if they actually got finished) spy game whatever thing before we got Gears 4 was cool but that well didn't happen. At least we got Perfect Dark or other spy games I guess.
Either way, an odd game for the time.
Re: NACON Is Kicking Off The Xbox Birthday Celebrations With This 360-Inspired Controller
Fair but like the other screen controller (saw another Xbox related one a while ago 1-3 years ago) does ok managing of the controller, but not much else.
That or besides the Xbox Logo Hyperkin one even.
Then again why would games support such a controller that way (not nowadays compared to prior or wheels or PC controllers so I shouldn't expect that but I wish they did), they wouldn't.
But for it's managing then via an app I do respect them doing that to config things then an app all the time.
Then again PS Portal has no dual screen so sigh.
But I mean if people wanted a web browser, battery meter or controller configs or social feeds (I assume more battery/controller settings then the others) then sure. Whatever extent it offers.
Re: It's Official! The Xbox 360 Is 20 Years Old Today
Game mechanics, level design, offering good Xbox 2nd party games, all just completely different nowadays. There is a reason the OG Xbox/360 and the equivalents those gens were better.
Accessible games is one thing but story/graphics/settings/themes don't appeal to me. So modern games have given me less reasons to give them money. Even console software/hardware or controller hardware gimmicks just disappoint these days too.
Or the eh Indies/AA/AAA with game design changes badly applying to trends, adding nothing and just disappointing me. Played better racing, platformers and shooters, as well as puzzle games.
Some have in other genres but the others mentioned of racing, platformers and shooters have gotten worse then ever before. They devolved and it just disappoints me.
Or nostalgic worthless Indies that don't use their potential, they just copy and miss the mark like any others not nostalgic also missing the mark to compete well in trends.
Re: Poll: How Important Is The Xbox Play Anywhere Program To You?
As a feature I think it's great, the roll out happens when it can/whoever wants to apply it to their games.
Options are always nice.
I also prefer a box and controller with software/hardware gimmicks so to me 'playing anywhere' doesn't interest me if the games aren't design I care for in the modern era usually anyways and the software/hardware features like quick resume aren't appearing in TVs or my phone and the Impulse triggers may be there with an Xbox Controller or the Ally X but may phase out over time and that will be sad.
I used Vita remote play less, never used the remote play on Xbox, never used smartglass on 360/One either. I loved Wii U and Vita remote play, I sometimes use my Switch in tabletop/handheld but even then the screen and the HUD elements don't help. To me PSP or DS made the elemtns better. Even Borderlands 2 on Vita the HUD is so made for TVs it just doesn't work.
So many Switch games don't scale well to the handheld screen and are just like 'eh go for TV and if it's small don't even bother offer good hud scaling settings at all. Yeah thanks devs for being that lazy. It's ridiculous.
Screens may get bigger but I don't want bigger screens or bigger handhelds. I enjoy the scale of laptops being thick yes but at the same time phones aren't using screens for games but scale fairly well content but games can't do that due to how they work versus apps or content that doesn't matter how it scales but devs want those pixels and screen space to offer how they do versus a video app and scaling or text in apps/web pages around their design.
Using it however, no I don't at all. It's not me going oh I am attached to my box it's just I am not playing the games it's applied to for 1 and 2 I just don't need a feature like it.
But I respect iit being there, same as cloud, remote play, whatever.
I have research devices with such features of PSP PS2 Outrun 2 cross save to all sorts of things over the years.
I respect the options of a screen/app and a device compatible or capable. But I never use it because I don't need to or I jump between old and modern consoles based on game design I'm not playing these big scale or small scale games and don't care.
I buy between Switch/PS4 also so that also factors in. Otherwise i"m buying and playing disk based 360 games instead.
Haven't used my Xbox One in months because haven't needed to.
Same as having a music source I have on my phone, I can use it on my Xbox but I don't really want to.
Or lack of Xbox TV TV TV 2013-2017 the picture in picture there is gone, so I can't do that and just use a console and phone for music/videos to watch at the same time while playing a game without a story to focus on or if I don't care for the story just the gameplay to play it as I understand it enough anyway.
Usually a racing game or an action adventure game, a puzzle or visual novel I want to pay more attention to what it said or what puzzle mechanics they are testing me on.
Re: Seven Things We Miss About The Xbox 360 Era In 2025
Dashboard changes were fair over time and Blades was great.
Games on 360/PSP having optional installs was great. I still vary my playing off disk (or if it's not broken enough install it) or installs. It's so enjoyable. I hate the disks and bad load times of Xbox One/PS4, Wii U wasn't that bad. 8th gen design for gameplay was eh and lost me. Echoes of the End is a rarity with that design back in 9th gen.
I can play any shooter trend game from PS3/360 and still go yep, these weapons, that duo mechanic, mythology enemies, or this and that. Nowadays it's either multiplayer or pretty eh story driven shooters. Titanfall 2 was good but otherwise most were hit and miss.
Also the 2nd party games are forgotten but excellent games. Love the OG Xbox/360 2nd party games.
Limited editions or faceplates were great for 360. Didn't get into them but were cool.
I don't use the custom music much. I use a USB and play my music and the app is limited at times compared to CD imported (I have a few video game OST disks but I don't care to import them). The music player visualiser being built upon the Atari Jaguar CD and Nuon ones is also nice to get that experience on a more accessible console.
Didn't experience game chat so doesn't effect me but it was a fair era for it. Regardkess of words said, experiences had, etc. I get why people miss it but eh. Not much to say on it.
Demos I still look at on 8th gen. 7th gen did do it better but devs/pubs these days just can't be bothered.
Also gamers expectations too, I enjoy many Square Enix demos even if I don't' buy the games it's not the demos fault ever for me. But those I played the demos of I was interested in anyway and did get the games.
Also let's not forget collectors editions bonus disks, got the Halo 2 one, NFS Carbon one, Splintercell Conviction Pre Order disk. Didn't get these at launch I got these cheap (well NFS Carbon wasn't but still) and yet to watch their contents. But I do get AA Japanese digital deluxe editions for the artbooks and OST apps (USB insert and import or Music Player apps).
Games were a fair mix of old and new, I prefer the old, like wasn't clear with my praise for Echoes of the end and my old school (not into more accessible, setting/story/theme focused design as I prefer more older game design with interesting movesets/level design not just dialogue or formulaic open world design and only enjoy certain open worlds).
Re: Zoopunk Looks Pretty Epic, And It Kinda Reminds Us Of Biomutant
It did me and the Rusty Rabbit metroidvania, it was ok but not for me. To me I liked Biomutant but the lack of animal like movesets made me drop off it. I enjoyed the gas immunity in that game or vehicles more then I did the 'core game' being ok open world, eh outposts and peeing on fast travel points and animal like sprinting, wow so animalistic compared to the other anthropomorphic design or 'flashbacks' before Yotei did and on both consoles 'unique feature' sure it was.
The roll move looked nice, the combat looks nice in this game's trailer, but the animal angle is pretty eh.
Also it gives of Beyond Good and Evil vibes which is fine, I am fine with that. It's great to see some offer that kind of angle with animals in such a world. But again the movesets are so generic.
These games put animals for story but it just doesn't do it for me. In a tv show or movie like Retsuko or Beastars or Zootopia it's fine, in games compared to even Goose game or Stray or any Indie platformer they just feel like humans and I find them boring. The visual variety doesn't help me.
Mutant Year Zero it was different as it was a tactics game so I saw it differently.
Re: Opinion: This Xbox 360 Launch Game Is Still One Of The Best Console Racers Ever
Well there is a reason it had great ideas, refined as the 1st game is good but it's key mechanic is hard to get past due to it's difficulty.
2 to 4 had their ideas. I like the dealership to walk around, I like the city layouts, Geometry Wars, the class system and track selection was good compared to FM6 as it's showcases were my only motivation as the tours were too restrictive.
Even Ride 4 it was an ok idea but not well executed for region restrictions or compared to FM1 and 2's discounts and car access limits per region.
4 wasn't my thing that much. But 2 and 3 are great.
The higher bonnet position camera angle may be in other games but I don't remember many and I thought about it more once seeing it in PGR2, but others do it just not as much.
The city layouts and track editors and more were so good.
Open world ones are the focus now but I prefer the smartly designed tracks or the kudos approach of driving as a motivation or event variety then open world ones.
Love these games smart design, enjoyed The Club and it's approach to a shooting gallery but modern. Blur for it's approach to a real cars kart racer. Bizarre were good at arcade design with a twist approaches.
Re: Xbox 360 Was Influenced By Fear Of Sony Dominating The Living Room, Says Former Boss
It was, I referenced it a few days ago. It always was since the OG Xbox against PS2, the way CDs/DVDs were, media features of PC, or anything else. PC was an all in 1 device, consoles being similar was a fair competition to see.
But Microsoft wants to offer Xbox as if it's Office or Azure, or Windows (any hardware they can portable, desktop, laptop, Pocket Pcs, PC handhelds, PDAs, tablets of 3.1 Pen Computing to XP Tablet edition to even Surface line, yes I do my research outside gaming) to every device with a screen/apps as it's possible these days to cast anything to anything if you know how.
Cable/wifi to your phone/tablet and to any TV screen. You could remote to your phone and cast it back to the TV your Xbox/PS4 and 5 are connected to, you don't need to but you can.
Quick Resume is Xbox only (like remote play was Vita before iOS/Android and Portal later, or Stadia with Pixel phones), back compat is also, like anyone cares at all for those features just the games/access to them or the platforms and games they care about instead.
Not all compete on the same ground but I mean Kinect, to Remote play and more. Sony did Eye Toy (90s PC software for webcam minigames existed prior) or Move/Sixaxis with PS Eye or VR or remote play on PSP before Wii U and Xbox Smartglass, before Playlink controller apps, before Everybody 1 2 Switch mobile controller app, but after Dreamcast VMU or GameCube GBA, or anything else I want to compare.
You look at console features or 'early access' on PS5 before PC and to me I was like who cares. Microsoft made the Xbox for being in the living room, people can have a PC with a HDMI or VGA cable to a TV, but not everyone uses one that way.
So a different market and more couch user made sense.
I don't see 'other platforms' as breaking away, or 'early access'. I see it as different audiences, want different ways to play.
They added media features over time to each Xbox, games were fair in direction and are what they are today.
They added impulse triggers only Xbox gamers that cared about it mention it while everyone else ignores it.
Same with the quet Xbox One setting PS5 has now, or groups that PS5/Switch 1 also had.
People that never used an Xbox One never know about these features, or down play TV TV TV and I liked that feature and Quick Resume isn't the same but still a fair feature.
I respect the things Xbox team did of software/dashboard features like those then I do the customisation change or others they have back tracked over time and made it annoying to use.
But the goal was always to have a device in the living room. Any players saying otherwise missed the point or didn't watch Xbox behind the scenes or E3s or anything. This is common knowledge for any Xbox enthusiasts.
Re: Xbox President Talks Positive & Resistant Feedback From Fans, How It's Shaping The Future
I'm fine with the changes to be a publisher, if they give up on the console, sure, instead of balance it out for another platform.
I will miss quick resume/other features though. More apps from Windows store is fine to use on Xbox. Back compat.
Impulse triggers live on in Rolly Ally Xbox branded handheld, yay.
There games don't impress me so I'm not missing anything.
Gamepass is fine for the audience it is. But the prices aren't convincing, and the lineups aren't worth my time at all. Got many games cheap by waiting and not like many that were on the service instead me.
Cloud app was so eh on the Samsung TVs, it's a 'cool idea' but takes longer then it does the console to set things up again and again, it really is extended beta and it's just not improving that much.
They can try, it's just their leadership is all over the place, the expansion to more platforms I understand why, same with IE/Edge, or Office or Windows on multiple things, it makes sense, it's just what is there for me to care about.
Sony is more strict, I don't like their games but their business model whether PC, mobile or console and balance makes sense. Sure the odd leadership mess with things but enough has happened regardless of their awkward leadership, Xbox their games are so uninteresting.
PS3 I didn't care for Sony's leadership but the games were still appealing. PS5 I care less so due to their game design, Xbox I just stopped caring at all. They have variety, but unlike PS3/360 and older variety I cared for them more, modern variety or trends aren't appealing to me at all.
Expansion is not a bad thing, I don't hate that change, it's too much 'we want money' but I get it, but none of it has made me care expansion or prior, even Xbox One IPs were 'decent', more memorable or not as compelling but more then Series gen in it's entire life, if the core elements are still not convincing by bother.
Sure what listening they don't do with any audience feedback, only shareholders or other leaders.
Fleixbility, but also cancelling, what expectations are they supposed to meet then?
What audiences do they want? All of them? Well that's unfocused till they scale better with each game for said audience, not all of them, or marketing that's better.
Windows divisions are atrocious, why would I expect any different from Xbox having similar issues and ignoring feedback.
I keep my Xbox One to use whenever I feel like it. I use my 360 more, not touched the Series X unless helping someone else play a game or operate the dashboard as the Xbox One gets the same bad dashboard but less features, features didn't care about anyway, that's it.
Re: Square Enix Is Cutting Down Its Western Workforce, Focusing On Japanese Development
Understandable, sad and well not like they appealed to the 'numbers' they expected. Or people wanted the Japanese game design and feel anyway. XD
But I still enjoy Japanese approaching western design or the few western studios/staff and them still not being able to make anything, sigh.
Mario DK, Namco's restrictions, like where is Dead to Rights/Killswitch or whatever else they had to focus on to I assume just localisation/marketing (No clue what happened to that studio I forget), Project Hammer and so many others.
Western studios get messed up it's just sad. Some pull through like Sony but has so many western ones they rely on them a lot.
Nintendo just makes me sad for Retro.
3rd parties you never know at all.
I did buy up Front Mission Evolved cheap on PS3.
I bought Valkyrie Elysium, Diofield, Triangle Strategy, Balan Wonderworld (was my Rayman 3 suits game, I got my fun out of it) I supported their niche games, they flopped, not much I can do.
Tactics Ogre/Front Mission 1st were cheap outsourced remakes anyways.
Re: Talking Point: Xbox Is 24 Years Old Today, What Do You Expect From Next Year's 25th Birthday?
I don't have high expectations, a new Xbox Fridge, Shampoo, a shirt or OG Xbox controller again or a statue or whatever.
I don't care. To me I'd rather something game wise but if we get a bunch of tweets, layoffs, merch and more then eh, pass, it's expected and less effort but eh.
We won't see an Xbox classic, why would they do that.
If they do nothing it will be sad or who cares, when they do something we won't be interested anyway so it's not going to be much other then 'the anniversary' and that's it.
Re: Xbox Fan Lists 13 Games That Are Currently Hidden From Players' Libraries
Miles and Kilo is the only one I recognise here. Some decent Indies and other hit and miss games in here, licensed or not.
Unfortunate for the Indies but either way. Not much here missed really.
Delisting or syncing or otherwise factors for sure here, it complicates things. It's why Games for Windows Live suck, or any other code based situations for games. Why bother. People archive games at least so people have options, but main options are fair or a hassle. When fans care more about the games then the businesses do.
Re: Xbox Game Studios & Activision Are Finally Teaming Up With 'Minecraft Blast'
So it's PIkmin Bloom like or any other number of dumbed down 'insert brand here' types? Looks pathetic. This could be so much more but it looks bad, just bad gameplay wise, to artstyle to anything else. I respect PS2/PSP/Wii/DS versions of the part even more then I already did enjoy them. XD
Mobile has potential, but this is the bad kind of mobile games I see no potential in and are just weak and suck all the personality out of an IP. It almost looks like what people expect Leap Frog games or Plug and Plays or others to be but they have more substance then this.
Doom RPG on J2ME, cellphones to Mighty Doom and others are likely better then this was.
Anything is better then this game is. I've played puzzle games dumbed down versus that more personality type.
I thought MC Blast was a match 3 but while it isn't it just makes me sad compared to others in city builder or strategy or puzzle genres. It's just the dullest mobile experience you can make.
Even other farming sims are better then this slop.
Minecraft is better then this, I'd play it modded and use crop/farm mods, or tech mods then play this garbage on a phone. Java or Bedrock. Java PC, Pojav on Android or Bedrock.
Legends had it's issues or emptiness as a PIkmin/strategy game, even Overlord does it right, but games like Army Crops on Vita was hit and miss, all are way better then this.
If it was a 'better' city builder or village manager or something else entirely sure, but what person wants to play this? Oh right people with no standards. Minecraft can be anything but this just badly represents the game.
VR/mobile have unique versions of games and are the last platforms to have them and this is just a sad time for them compared to past consoles.
The artstyle is the plastic texture pack but worse. This is why western artstyles never look cute they look hideous.
I respect Dungeons/Legends a lot more now.
Heck the Netflix trailer made me respect Playlink/Everybody 1 2 Switch more too because of how eh the Netflix approach was of them, even Hidden Agenda by the Until Dawn and others, Little Nightmares 3 studio looked better then the weak Clue/Cluedo like for Knives Out they showed, by their use of Smartphone controller apps. But who played PS4 Playlink games, who did Just Dance on mobile? Barely anyone remembers them and no Youtubers have the firmware/apps to do it with their phones or care to compare to PSVR, Move or Eye Toy anyway, I do.
Re: Talking Point: What Does The 'Steam Machine' Mean For Xbox's Next-Gen Console Plans?
I mean if people wanted the console features (people clearly don't care) then are they missing out on much?
The marketing, the audience it's actually targeting is probably still niche but sizeable enough for Steam to target then a mainstream audience Xbox is.
The timing of this is just enough early before the next consoles, like Switch 2 coming early was a good idea to get away from the others and do on their terms.
Apps many use elsewhere even if more then PS/Switch offer.
Back compat, CD app to download when other CD playable devices.
Games that are hit and miss depending on preferences.
Controller features like impulse triggers no one cared about or not advertised well yet better then HD Rumble on Switch.
Fair power to offer or fair Series S/X differences.
Steam headset, controller V2 design and feature differences that are awesome and console/PC is fair even if 1400p, or a store front or other aspects it will try and standardise, it's not perfect, but wow is it impressive to see what it's trying to do.
Xbox has branched out to anything with app/screen support, but I mean, people didn't even know Smartglass existed, how many got into PS Portal compared to remote play with PSP/Vita, how many people came around, are new, noticed or anything.
You can make many prior feature comparisons to when people noticed things, wait 10 years, what had impact to make people get a PS4 over an Xbox One and so on.
It's been clear.
Xbox is trying but the games I mean many Xbox One games tried but even still as someone who doesn't care for Sony cinematic IPs and their niche ones disappeared it was clear why I went to Switch 1 or Vita or Wii U or 3DS or still have my PS4/Xbox One around and get digital versions of PS1, 2 or PSP games not subbing to PS+ at all.
They have a lot to work out and give people a reason to care.
Re: Reaction: As Gran Turismo 7 Gets A Major 2025 Expansion, Forza Motorsport Deserved More
Part 2:
So to me I can wiki write up that and still played offline/online (not multiplayer but status of the game) and still got something out of it.
Forza Motorsport 2023 just feels lifeless.
Directionless and has the 'basics' but that's it, the basics. Wreckfest has enough vehicle variety for even 1 event type like a motorised sofa of all things, level of fun, but 2 modes, and 'ok' progression for a kickstarter continuation of Flatout and even Flatout 2 I find better in pacing/modes. But I don't like a lot of modern racing games, I prefer PS1/N64 or PS2/Xbox/GameCube/Dreamcast ones instead with their progression, modes, event variety, car builders, roulette approach, clean driving, better rewind system with RPG scaling, and much more bold ideas that are left behind.
Even FM5 to 7 had variety, remixed approaches I can respect, I still barely to never use upgrades/tuning, I barely care for the class system, the region system was ok but kind of lost itself.
It just feels like it wants to compete but really doesn't at all with any racing games these days whether esports or arcade ones, or anything progression or audience wise. If your a Forza Motorsport fan you either enjoy it, want more out of it in physics/sound or are ok with what it tries to do or see how GT compares.
Re: Reaction: As Gran Turismo 7 Gets A Major 2025 Expansion, Forza Motorsport Deserved More
The DLC is fine. But to me Forza Motorsport 2023 was clear, make a racing game, have temp staff, reuse assets when GT Sport started from scratch and abandoned the GT5/6 approach of car/track assets but still has the license tests, driving challenges and more.
I hate GT7 but I still respect it as much as I hate it now prior to ignoring it. FM2023 was getting there with updates but just wasn't compelling in enough areas for me.
I'd rather play fictional tracks then real tracks but many audiences 'need' real brand things so not surprised. Also to me I am fine with cars being used in fun ways, but they don't and we get 'this is for driving/racing' wow, it's like all human/animal characters have to be just that, not have interesting movesests, cough cough modern game design mentality for developers or players, this is why modern gaming sucks, imagination is out the window these days.
But I am open to fiction/creativity or programming/animations, not reality and having no brain.
As silly as the moon events in GT6 or the Music Rally of GT7. At least they try different things, no matter how much time that must eat up, it's worth experiencing besides the other event/mode rules types. They pace themselves well. Sure I'm not big on track changes (or how few we get, even if GT Sport's original tracks are pretty good) or some elements of the core game and even the dealership cutscene is hilarious compared to PGR2's delaership to walk around in, or even the dialogue in GT7 that while a fair idea with people in the motor industry, I got more fun out of Tokyo Extreme Racer Drift 2 social bets or gymkhana or others instead.
Or how badly spaced out multiplayer, split screen, driving missions and more are, compared to GT5's leveling system, like wow is it bad in GT7.
I can compare a lot of PS2/Xbox era IPs I respect more ideas from then GT7.
I'm not interested in Forza Horizon personally so to me Motorsport was my interest in the series, PGR was my preference for that arcade or other racing type IP on Xbox, besides the Sega GT 2002, Apex, Group S Challenge or any others.
To me the only thing Forza Motorsport 2023 was good for is the credit payouts per position on the grid. That's it. I can get the position selection in MX vs ATV games but not in a GT/Forza or others usually. That's qualifying otherwise. So to me that was a great idea.
Too bad it's the only good idea the game has. Credit where it's due, I still see ideas in games and will praise them or look at them enough.
Forza dropped bowling, hillclimbs, auto cross, class based events (I think) and so much.
It's a 'we tried to make something' and put Gamepass as an excuse for it.
Sorry but no. I'm not buying that.
GT has to cater to a lot of people but they do it so well, sure progression changes and we either hate it or like it but still respect them trying different things each time or the strategy or modes/event rules.
I hate GT7, but for different reasons in how it handles things. Was still a purchase i made late like GT Sport and did that for wiki service ending changes of achievements, daily workout, livery editor uploads/editor menu itself, sportsmanship videos (so livery editor/sportsmanship videos trophies are inaccessible) or the pacing of late game is now more grindy due to the lack of the achievements or daily feature.
Re: Former Nintendo President 'Surprised' That Xbox Hasn't 'Fully Embraced' Switch 2
Part 2:
RPGs or others as well. Many Nintendo fans and how they respond to Xenoblade/Fire Emblem let alone other RPGs on 3DS or others late in a console's life they ignore.
The Nintendo audience is particular no doubt but there are many of us buying shooters/racing and more on there. How big no clue. Probably not that big.
Us Vita niche audience or handheld owners, use all consoles or any others out there of games/feature/console interest.
But like it's been clear always there is the devs and there is the audience. If they don't want to, audiences won't go, alternatives may exist but that one IP that appeals to the audience has to be there for some people to bother at all.
Re: Former Nintendo President 'Surprised' That Xbox Hasn't 'Fully Embraced' Switch 2
@You-come-to-me While I can see reason in that. The amount of people that have the Gameloft shooters or others on Switch isn't surprising. I question how much Indies get support on Switch compared to PS/Xbox. How much is it low end hardware or Nintendo support itself? Not just Indie interested audiences.
Moved further up point:
Besides the yes dev kit hand outs or the sales of other games due to the early audience also being a factor for many publishers as well, not just the game key card but early audience numbers and hardcore Nintendo fans than other audiences making their way over.
Point ended.
Even seeing Borderlands 4 months later, like Vita version of 2 or I guess any other games that make later releases changes. Or devs can't be bothered. Heck I prefer some Wii versions then bloom/other graphical techniques/look or certain modes/features in the Wii versions. Pubs don't care, never re-release them, but I don't care I prefer them over HD versions content sometimes.
Those going for live services is a different matter of course.
That aside yeah won't deny that.
Not idea how well games like Call of Juarez 4 (PS3/360 digital then ported) on Switch 1 did, most PS3/360 shooters aren't on Switch. Grid Autosport similar situation.
No Far Cry 2 or 3? PS4/Xbox One got 3 Classic or whatever it was called.
Sure the few Wii shooters like The Conduit/Red Steel for sure didn't do well. I'd love Red Steel 2 to be in VR or Switch, I know it won't happen though.
But COD probably did alright on Wii. Will it nowadays, no clue.
So of the few Switch ports, who knows.
They have COD MW 1 and 2 remastered and did nothing with them on Switch at all. Or Warzone either.
I get having other teams there to make ports happen, or teams splitting to make Switch ports, but even still. Expectations these days just differ I guess.
With Wii you got PSP, PS2 or DS to fall back on for any ports or Wii unique versions if they wanted. But expectations are very different these days so they don't want to scale to it at all but will VR or mobile yet those get unique versions for those platforms.
Is it up to audiences wanting a console port and not unique versions anymore?
I assume yes and more scaling it devs have to work out and they can't be bothered to do so anymore.
Or if they do care PC handheld settings maybe.
Yes Series S is around it of specs and for how long before they give up and say ok no more Switch 2/Series S support. Or differently to how it was with PS3 and 360.
Even racing games, the few 3rd parties fit well for GameCube, Wii, Switch but the core audiences don't care that much as Mario Kart fits instead. So for those that wanted a GT/Forza or other arcade ones, they got their GT Cube/Pro Series (same game GameCube/Wii) or GT Advance (GBA) or Need For Speed or a bunch of anti grav types on Wii instead of F Zero and such. But yes different audiences no doubt about that.
Re: BMX Streets Has Become An Unlikely Best-Seller On Xbox Series X|S
Always fair to have one. Just like the others for dirt bikes, slate boards, ATVs and more.
Mostly yeah think of Dave Mirra or Freestyle Scooter or so.
Probably others happenedin time, just can't think of many.
Re: Five Years On, Xbox Series S Is Still A Fantastic Place For Current-Gen Gaming
It has irs ups and downs.
Price point for Series S is fair still yes or no?
Otherwise apps for a console I see reason in as PS/Switch are limited there. It is a selling point to me. CD app. Sure blu ray and DVD default on Playstation and app on Xbox.
But just Spotify. Nah giv eme other apps any day. Sure I have access on other devices but if I want to focus on just my Xbox I can.
Sure quick resume if people use it. I don't as I don't go digital on Xbox but otherwise yeah a benefit to the consoles the others don't.
Cloud is alright but better on console then TV or others. It's a pain to use
Works but to restart a session or other usabiltiy it's an ok app in progress.
Back compat ended but a lot is there.
PS4/5 is still going for back compat so who knows but the end of those are and how they compare.
I haven't used my Xbox One in a while. But have my 360.
Gamepass is fair for anything that appears if interested.
Its a fair platform if looking at all sides not Gamepass, games, controller, cloud but also the other things people ignore when getting a console.
I mostly care for the other stuff more then the ones talked about that's why I bring them up they are part of the cost of the console and experience for a reason. Regardless of what the users intends on.
You aren't getting the media cut off option at all.
Re: Microsoft CEO Says Xbox 'Wants To Innovate' With Its Next-Gen Console
If software sure like quick resume, hardware, ok then.
Windows/Xbox sure if they can like many prior times. Whatever shareholders and other say I guess. Customers will make up their minds depending on the factors laid out.
Also where is the Xbox equivalent of WarioWare? If they want micro length content where is their minigame/microgame party game? That would fit on gamepass right? That audience they crave. XD
Where is TV TV TV the 2013 to 2017 feature that was Windows 8 like? That's not there. How are they supposed to get their attention span multi tasking audience instead and not on their phone but dual wielding apps/games on Xbox.
Give us the dual screen apps/game features we always wanted, or Edge browser and gaming side by side functionality dual screen phones can that Wii U, Portal/Vita/Playlink and Xbox One didn't achieve.
These leaders I swear. XD
Re: Halo: Campaign Evolved's Prequel Missions Will Feature An 'All-New Story' Says Xbox Dev
I'm interested to see what they come up with, it gives Xbox owners something new to experience.
Will we see the padding of prior levels fixed? More padding?
Whatever else we see, it's nice to see more then just 'we remade this a 2nd time'.
@Don Yes they are.
The last one (well second last if not counting the Lone Wolf one where you try to survive) is about Six and the point of getting Cortana to the Pillar of Autumn before Keyes, Chief, Johnson and others start their journey to the first Halo Installation they come across. I think that's Installation 4.
It's about getting to the place the ship is, letting it go and defending it so they can make their journey. As far as I remember. I haven't played Reach in years.
Re: Halo Co-Creator 'Absolutely Loves' What Xbox Is Doing With The Campaign Evolved Remake
Compared to the 360 remaster artstyle I get why people didn't like it.
Or 34e and tbeir all over thr place direction.
Heck I am not a fan of Bonny's leadership at all. Award she got sure but I don't like what she did for 343 at all the games reflect that. Internally maybe different how she approached things, what got approved and moee but the products were so awkward.
Whether new staff old staff and otherwise thr execution they ended up with I don't know.
Even then Coalition or prior projects and name rhry had. Thry just did a better job for Gears 4 and 5. They have their moments too but I was less annoyed by them even if thry felt they followed a similar path it wasn't as awkward.
This though seems like the Infinite artstyle and I get it but I don't hate it here.
Halo 1 and 2 to me look really awkward. Thry look like rigs unfinished in artstyle it's a mess.
I have played many PS2/Xbox OG games and none look like Halo.
I have a copy of Halo 2 on disk/bonus disk for cheap (got to play through it. Not a fan of Halo 2 ptwfer 1 and ODST) and used Halo 2 artstyle in Halo 2 remake as the lighting was so bad in 1 level with the remake. Let alone tried it in Halo 1 360 remaster. They look fine.
PVP I mean they can't do everything in such a time span. So campaign is fair then whatever they do multiplayer from there. I think its fair to do so.
Putting key focus on fhe singleplayer and co op audiences then expand on multiplayer from there for its goal.
Thats great design to balance out.
I stopped Halo multiplayer with family in Halo 4 as it was local multiplayer split screen or I would do Killzone bots.
Multiplayer is an undertaking and makes sense to be split offer for a better experience.
Sure the multiplayer space is very different then 2001 or 2004 but even still.
I think many games lack compelling map design gimmicks but even still. I am not the target audience.
But devs balancing Infinite to Campaign Evolved and whatever next for thr team to grt done for next multiplayer project is just smart design.
People want a complete product in a reasonable time and its just not achievable.
I respect this method more.
If it does land. I hope so.
343 has been a mess for years so they need to get that act together.
Re: Huge Xbox Report Details 'Ambitious' Next-Gen Console With Free Online Play
To match PC? But how much are audiences paying for it in other ways?
Ad a singleplayer type I don't care tbis doesn't effect me but come on.
The streaming services? Apps in the Microsoft store that Nintendo/Sony definitely don't have.
What is staying, going, added, removed for this console?
Do we get Steam?
Steam tv/movies too?
More cloud?
Who knows?
More power and price sure but what is it offering?
I don't care for specs and price doesn't make me anymore interested.
Non bland games and controller/console gimmicks do.
8/9th gen suck so why would I upgrade for even more bland and boring.
I haven't had fun playing a modern game Indies or AA/AAA in years because of current game design gameplay movesets/level designs being cut back so much. That's how bored I am by how accessible games are. It's not difficulty its how characters feel to play and the core structure of gamss progression, movesets, what level design is, what tasks/abilities.
Re: Microsoft Reportedly Still Has Plans To Make Its Own Xbox Handheld
The ROG Ally brand deal seemed like a way to gauge interest or specs.
Or to have something encase the other handheld gets cancelled or to go with such a project/product later.
Whether we see the OS/UI layer/app or whatever is continued who knows but still.
Otherwise cloud is the future, controllers may have gimmicks or may not.
Cloud won't have gimmicks I doubt so eh will be accessible, boring and og and internet connection and if it goes down people's internet or thr service, too bad. But companies don't care.
Like their games are worthy anyway. Many are getting more boring, gameplay basic and bland qoth a push for bland UI, story, graphics, progression, missions and more. I just can't get interested in modern games woth how bland and forgettable they are.
Playing GT7 right now and wow am I so bored. Thr personality, eh character feel is all over thr place. GT4 was said to be real. I van play that way better then I can the extra garbage to make GT7 worse then VT Sport and even thr floaty of GT5 and 6 were more playable but awkward on comfort tires.
I'm glad I waited as wow this game is ok but also atrocious.
I've never been so bored and found a game be so realistic to bore me more then others being realistic and decent but boring me in other ways.
Fiction any day.
PS IPs bore me. The nichr and ghe mainstream cinematic ones I refuse to touch.
But Xbox IPs just exist. More misses but variety that doesn't compel much.
Nintendo IPs have hit and miss ideas.
Indies are fan games or genuinely good.
This era sucks.
Re: Phil Spencer Addresses AI & Developer Creativity At Xbox Game Studios
Again, why leave it up to the teams, the hands off approach, the current leadership at some studios clearly has issues, they can't do what you or execs/Satya/Phil or others want so why bother.
This feels like any other job or school assignment giving the vaguest information on what to make to impress someone and your just not sure at all. So why operate like that?
They can try every method of a game to be accessible, complex, appealing to audiences, fit business models and more, and it shows, that's why they feel so third party like and boring, they don't stand out, the ideas are weak and I don't care for many to any of their games at all. XD
Sony's don't either but I get the identity they are going for, it makes sense there. Xbox's games don't. Nintendo's has mostly Mario sub series and characters getting their own movesets in their games alongside other random IPs that work. But they focus on gameplay.
Sony focuses on story and themes/settings.
Xbox just has a bunch of studios but while I didn't mind Sony's PS1 to PS3 approach, Xbox's approach was just as aimless but even more so these days and less appealing to me then OG Xbox/360 era ones that appeal to me more. Not nostalgia, but ideas, angles, were just more compelling.
But I don't watch western tv/animated movies anymore other then VERY few, because most of the themes and dialogue/humour doesn't make sense to me.
I mean coming from the Uncharted Spy project to Perfect Dark to even the well liked live service or others, all those and more have had problems.
So what are the teams supposed to make to impress you people?
These teams have issues clearly of leadership, not just staff resources or otherwise.
Contract temps is also an issue.
Whatever ideas are brought up but dumbed down or never get seen unless leaked as they have to dumb games down for audiences, which makes them just a joke.
Balance for audiences not 'cater to the most accessible even if it bores hardcore'. Yeah good luck with that. The basic are fine, but only the basic makes a game boring and not appealing to anyone you can't just have themes/setting and graphics to think it works, for some people sure, but not everyone.
Re: Xbox Has More Competition From TikTok Than PlayStation, Claims Microsoft Exec
Engagement is one thing or what people spend their time on, but bad development decisions is another thing to really make social media or streaming services more worth people's time. That or older consoles and back logs instead.
Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.
Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.
If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD
They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.
Trash Taste podcast, a non gamer sees a mobile game ad, thinks it's cool, has no reference or care at all, it's that simple. Casuals don't have standards, gamers do. https://www.youtube.com/watch?v=eEyJ9MponvU&pp=ygUXdHJhc2ggdGFzdGUgbW9iaWxlIGdhbWU%3D
Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.
There is a reason some people use the internet to research, and most of the planet, doesn't.
Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.
Does Xbox even make an impression anymore?
Let alone Stadia/Luna, versus any other platforms?
There is a reason modern game design has been bad and I'm being more picky or interested in movesets/level design more worth my time from PS3/360 and under not PS3/360+ that made 8th gen and 9th gen so boring to me of gameplay ideas, accessible to audience sure, but fun, not even close I got more and more bored and supporting less of those games because of business models or how dull the characters are to play because of lacking movesets or level design, open world or linear.
That and not bothered much with Xbox as much as Switch 1/PS4 for Indies besides PS3/360/Wii, PS2, Xbox OG, PS1, Vita, 3DS, DS, PSP, N64 and others for backlog stuff.
Flow/progression/movesets/level design matters, not how good it looks. Same with UI/OS navigation.
So making it looks like boxes and whatever backgrounds does not impress and navigation in the modern era is atrocius.
Making it boxes confuses me more then all over the place learning UIs are, so to me the past had either recognisable of 'this is a filing cabient' and others, to what we have now to just crazy but memorable and willing to learn design.
Not nowadays so samey or forgettable because of how same looking but different to navigate they are.
So the style and navigation of these days doesn't help me or compel me to want to use them.
Not Xbox or PS 1st party at all, not really.
Re: Talking Point: How Do You Feel About Halo: Campaign Evolved Launching Day One On PS5?
I'm fine with it being on any platform, they want more money/audience reach sure.
As long as the development is not a mess. FM8 or 23 or reboot is just a disappointment and unless I see much point I won't buy it unless it's decent. I'll get it when it's cheaper and give it a go but I'm not that excited for it right now. It's getting fixes/updates sure but I'm just not enjoying it much. Even FM6 while different the showcases were the only motivation for me, the core game just wasn't for me to remix how 5 was, 5 and 6 I don't like as much as 1 to 4 but still their structures were more compelling to me. PGR2 is restrictive but was more fun then FM6 was to me, not looking forward to GT7's progression, sigh.
As long as they balance how levels are. What they fix, add, remove or fix of padding in forerunner structures.
I'm interested, even Dualsense support (Impulse triggers are great on Xbox as well) but it's what they choose to do with it.
What length matters to people. To me not as much but it matters to many people.
I like quality, it's why I enjoy quality linear games ideas to showcase movesets/level design but games vary these days so eh. It's why no matter how old OG Xbox games or otherwise are I still enjoy their ideas regardless of how varied their weight are (I hate heavy characters unless it's Killzone or racing games or other odd games, most I find awful in modern games), I usually prefer floaty characters, not too floaty but just enough.
That or it's things to do.
I am enjoying many PS3/360/Wii shooters or even PS2/OG Xbox/GameCube ones due to their special weapons or movesets/abilities or level design. Making them fun.
Singularity has been a lot of fun.
TimeShift was fair.
Psi Ops is fun.
Titanfall 2 was fun.
Those things matter to me a lot when playing a game. Halo is good but it's what they do with it.
Re: Xbox Boss Says Forza Motorsport Isn't Dead Despite 'Scaling Back' At Turn 10 Studios
Scaling back? I get trying to balance structure, what licenses for cars/tracks, I get audience still playing the game, it's understandable.
I get focusing on FH6 more sort of thing but I mean there is a reason I miss PGR1 to 4 (never grew up with it) and FM1 to 4, sometimes 5 or 7. I still have a 360/Xbox One and play them all on occasion on course. But even still. The better balance of ideas in them just showed through.
FM8 has a long way to go, to balance things and make it compelling. 1 discipline of racing isn't a bad thing, but doing so while offering more modes or fair class or car based restrictions is why I even play GT games, others vary in their class based ideas and don't excite me too much.
That or different rules in games of the OG Xbox era compel me more due to event variety or little details in progression that make a difference.
This game has development/leadership problems.
This game will be the Suicide Squad type of audience experience. I get some people will love it, but to me I just can't. I respect Suicide Squad for what it tries to do, not the business model part though.
FM23, reboot, 8 or whatever. I just find disappointing.
The marketing was bad, the updates seem fine but wow the content is just so bad and bland.
I have issues with many racing games but I get what some are going for.
This is just a step back, FM5 and 7 I can respect, 1 to 4 are excellent and 8 is just forgettable.
Gran Turismo Sport/7 as much as I don't like them, I'd have preferred the GT5 or 6 model of updates/multiplayer event handling and singleplayer but oh well.
At least it has the variety of events.
Where did bowling, drag, sprint (1 lap magic in Gran Turismo), eco chllanges, autocross, more? Sure they take time, sure many other games get away with DLC and long dev time for cars, tracks and things most people don't care about but the dev team are excited for.
Sure we got Fuji for hillclimbs but there isn't a lot to Forza Motorsport 8
But FM8 is just barren, wow a fair amount of sports cars, tracks and more, but just races, the game has maybe fixed a few things here and there, it's trying but it's just not strong or compelling enough to do anything in it.
As eh as GT7 has been at times, I just considered it recently and thought eh I'll jump in. I'm not into FOMO, I'm not into the cars, but to me the game has enough for me to get eh why not.
I waited on GT Sport till it was pre-owned cheap enough and basically complete and wrote up the wiki offline conversion and features cut/stayed, but this time i just went eh I'll dive it why not.
I don't do that with many games.
I skipped FM6 and 7 and 7 was worth it, 6 half was, half wasn't so it varies there.