Comments 729

Re: 'Retro Classics' Raises Questions About The Future Of Xbox Backwards Compatibility

SuntannedDuck2

Fair services, still doesn't change why Xbox can't get Atari's Battle Engine Aquila or Activision's Pitfall Lost Expedition at all. Source code?

Laziness?

But for other systems that are easy to emulate these days or make collections of Atari or other systems from or add challenges/leaderboards and more sure.

I think they are fair but the consoles/computers offered are limiting and many games are fair of what is offer from those eras but yeah it is a bit hmm.

Not just besides cloud, preservation or licensing/available games offered.

Still doesn't change the fact that Activision have their 2600 games or others here but not in a modern platform collection digitally yet had physical ones from many generations ago. Why?

Company decisions or those they keep source code for is always questionable let alone reverse engineering they are too lazy to go about doing.

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

@Ricky-Spanish Read or skip over. It's really easy.

I don't make comments for small talk responses. Or twitter length posts for people.

If PureXbox offers the comment lengths. I'm going to use them. Not for others.

If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.

Most people will skim over others comments anyway, why is a large wall of text any different?

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

@DannZan I don't make twitter post length responses for people. They can read, or skip over, why I have to say this and everyone else has small talk in mind responses.

How else do I get a point across, making examples.

I don't make posts for people to read or question.

PureXbox provides the commenting space, why wouldn't I use it. They don't limit the amount of comments but they do length of comments. Read or skip. It's super easy, but apparently very hard for most people to understand. Sigh.

If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.

Most people will skim over others comments anyway, why is a large wall of text any different?

Re: One Of The Worst Xbox Games Of All Time Has Dropped To $2.99

SuntannedDuck2

Looks good to me got Balan and contributed to that for a decent price new. I enjoyed it, not ironically, I actualy enjoyed it. I got what I wanted out of it.

Gollum is fair.

I buy 'bad' games because I see something in them, still get my fun out of them and everyone else seeks other things, quality and the same repetitive games so why would I support those boring products.

I buy what is good, gems or bad and get a sense of what they are, still enjoy parts of them and ignore players/developers/publishers making/seeking the same wasted execution of ideas that aren't ideas just repetitive slop.

Re: Xbox Is Making Loads Of Old First-Party Titles Cloud Gaming Compatible This Week

SuntannedDuck2

Fair but already played those I care about from this list....

For those that haven't by all means pretty cool. Why did it take that long for them though, what we they doing?

I know it takes time but like come on, what took so long for these or other games to get on Cloud at all.

Licensing and more really slows things down. By then many players have moved on or have other things to do no matter how long it takes to get others up and running.

Also cloud isn't the most attractive thing no matter how much they build it up. Has a place yes, can get the games working without it also yes.

Besides if I get them cheap, which for many of the ones here I did, why would I bother waiting for a cloud option for them. In the time it took them to do this I got them, played them as much as wanted to beaten/near beaten, can come back to them whenever.

Like COD Xbox back compat, I got the PS2 ones as I was sick and tired of waiting. If other options exist why would I wait or bother. None of them are worth anything, cheap, easy, play in moments without the need to wait for them to be available on cloud or cloud to sync and launch the games and in more awkward quality.

Re: Talking Point: What Game Franchises Would You Pay $80 For On Xbox?

SuntannedDuck2

Their niche IPs, Voodoo Vince, Blinx, Pitfall, and more. They won't ever put them out or on disk but you know, why should I support Xbox they don't even offer me anything I want.

A few games that are cool but otherwise, not a Gamepass button or a digital purchase worth my time.

They could have had Battle Engine Aquila on Xbox Back Compat but nope Sony got it. I'm enjoying it.

Where is Pitfall Activision?

I got certain AA or Nintendo niche IPs because I know I'd have to deliver them and they'd be gone with so few copies so why bother. Very very few games I get full price, the rest discounted digital or physical and rarely for Xbox and no digital for Xbox only physical for me.

That and the state many are in, many are empty, broken or dumbed down, dull ideas, weak creativity/execution. Boring products. Why would I support PS/Xbox if I don't like either of their offerings of services or games. Many third parties are just as boring and dull. Modern gaming is so bland, trends are weak, spinning off ideas doesn't happen because none are creative at all just repetitive. I haven't been impressed in years, some are cool to see try things but they either flop or are pathetic.

Marketing is bland and forgettable, games are bland and forgettable. Why would I bother. AAA, AA, B grade, Indie, whatever are all weak in execution of gameplay, themes, graphics and story priority garbage.

Nintendo has their big and I buy their niche games or others in genres I like they offer variety of, Xbox has variety but the execution is usually pretty eh still, I only buy the niche Ubisoft games when they are worth it, I only buy games with interesting ideas, I don't see any, no purchase for PS/Xbox.

Boring developers, publishers and players, why would I support this industry, it's not committing enough worth while to it.

Re: Talking Point: Do You Feel You've Had Value For Money With Your Xbox Series X|S?

SuntannedDuck2

For as much use as it has gotten (not by me but family members) it's been fine I guess. A mix of odd use like Xbox One and gaps just are big of no use.

Other then quick resume, impulse triggers of Xbox One or the blu-ray/CD apps/other music apps that aren't Spotify yeah Xbox is pretty eh besides those for me. So a 3/10 because a fair use of things for a console store that Windows 10/11 isn't as exciting to use.

Otherwise..... yeah I refuse to use one at all and even then I use my Xbox One on occasion still too so eh.

Worth the purchase. Lol. I haven't bought a single Series X game at all. I will keep to that. I haven't Gamepass accessed a single game myself, while family have. I find the console very boring.

PS5 is just as boring and again family use theirs, I have no interest in one because the games suck, ones I'd like are probably design I know I'll find awkward of racing game AI or boring modes or like many platformers, shooters, and more boring. Many AAs I liked flopped and can access physical whenever as family bought them. Ratchet sucked. Space Marine 2 was typical repeat the 1st one a little different, ok game, but a bit pathetic. Not into the 'recreate the magic' approach, yeah no.

Switch I use on occasion to a bit more over time. Probably used my Switch, Wii U and Vita more than my Xbox One. Barely used Xbox Series unless it's to help a family member playing a Gamepass game. So really, not at all or none.

I am fine on Xbox One with odd playing back compat, odd app use and basically when I feel like it because it's so who cares of use. It's my 3rd console in terms of ones I care to use besides a Switch 1/PS4 or retro systems varying in there. So a 3rd or more likely sometimes a 10th or more.

I hate the Xbox OS/UI so much why would i want to use it let alone the games/apps and more.

Quick Resume is cool but I don't do digital on Xbox so while cool I have no use for it, still respect the feature though that's the only praise I ever will have for the console is it's software gimmick. It's not Wii U or others hardware exciting (even if Wii U didn't do the potential I wish it could but still better). Even if remote play/Smartglass (Xbox 360/One) had that it isn't the same and remote play on Xbox I've never used but it's probably ok.

Impulse triggers are still cool...... Yeah Xbox is pretty forgettable or unexciting. OG/360 era games (big or niche to collect for) and UI any day.

Re: Xbox Is Adding Three New Ways To Personalise Your Console's Home Screen

SuntannedDuck2

Part 2:
But otherwise some of the worst UI design besides 2013 and maybe 2017 I don't think the 3rd Xbox One design was too bad it was alright or maybe confusing it with Series 3rd as to me they all blend together in the bland flat modern era we have had of shapes and streaming service look they all look atrocious and forgettable then more wild design I can remember and praise. 2013+ has been a joke for any tech OS UI out there it's so forgettable, marginal, exec/corporate and bad.

The worst I've ever seen, has come out of One/Series OS UI/navigation, ads and more it's disgusting.

Let alone some boring design, navigation, ugly design by artists and needs more personality, it lacks so much. It isn't efficient it's forgettable, questionable and not effective in the slightest. I hate using it. No matter how it looks, where bars/moving to each element is I hate it. It's all over the place.

The current one I'm on (4th then the 5th to come I assume), before this customisation is the worst I've ever seen in ANY TECH PRODUCT and hate looking at/using.

Re: Xbox Is Adding Three New Ways To Personalise Your Console's Home Screen

SuntannedDuck2

This is hilarious, we got this last one before they took it away. Why would I praise them for this. XD Funny how GT Sport had hide PS store option and no quick access other then GT1, 2 and 5. While Xbox has quick access buttons but no ad hiding, hmm.

Even the store app is like Windows 8 and hangs in the background (I task managered all Windows 8 store apps a lot I know) so I have to roundabout close it so I rarely use it or like phones and confusing of closing then trying to be other OS layers access the Xbox One design has it for easy launching. This is the worst it's ever been of the store app.

I kept things samey on purpose then the changes made it even more weaker on performance and then shoved even more ads, achievements and eshop links in it's structure and more eshop features. We had it, take it away and 'return it in some other form' do they think we are idiots.

We had 360 nowadays no eshop stuff type flexibility before (to a degree), they shoved it back in with garbage filler and so much network sucking links and images it's a joke.

I don't like PS5's OS either but Xbox's is so horrible I laugh at it every time, or use the console less, let alone I barely have things I want to use on it besides my few uses for it.

Switch I use more groups then Xbox and it's UI is alright not great of access or functional. PS3/4 has been fair to go back and forth to. I don't use a PS5/Series but I look at it in disgust of choices besides the boring games not worth the consoles at all.

Xbox One making me experience Series OS design cues has been so angrily fun.

Now they add customisation back again but probably not as flexible as before, but to give us a marketing/PR response of look we gave you customisation we listen, no you don't. It isn't the first time, it isn't inviting and it's a joke.

Is it nice to have customisation back yes, not the same way or as highly customisable, lol.

Make up your mind Xbox/Microsoft programmers, marketers, UI designers, etc.

Your as bad as Google and change your minds every 5 seconds and it gets annoying. I could complain as much about Outlook app as I did last time with suggestions. I can could complain about office for a while but Xbox's design is the worst of the worst.

To me I had more to say about Blades/Metro on 360 I liked and NXE has it's moments but I don't like it, the Xbox One's 2013 metro whatever was fine, had issues but even still and TV TV TV app switching was gone in 2017 so RIP that.

Re: Xbox's 2027 Handheld Expected To Include Nintendo Switch-Like Docking System

SuntannedDuck2

Fair to have a dock or a cable but otherwise who cares.

Many handhelds or portable PCs or Laptops have had docks or cables to the TV or for charging/data transfer. I don't care.

Pocket PCs, PDAs and more had them.

Nice to have then not, so still nice to hear it has one and is news worthy they offer it as a product option, but also nothing amazing either.

Whatever USB C/Type A, or HDMI, Ethernet, whatever they want to offer it sure. Or just charging/data transfer/another screen connectivity sure.

Re: Project Motor Racing Aims To Rival Forza Motorsport On Xbox This Year

SuntannedDuck2

The Project Cars series was fine. 3 was just Shift 3 and was ok but I hated 2, was not that into 3 either and Shift 1 surprised me how much better it was then 2 & 3.

Also why no menu screenshots I want to see the UI/menu/mode names. Why do all screenshot show cars/environments I don't care about those. Menus or no interest at all. Storefronts or articles. Devs need to provide menu images.

Asetto Corsa I don't have much hopes for getting into as didn't till considering it now after research. But even still.

I don't care for wheel rigs even for what I have of a wheel/peddles. I barely use it.

Most racing sims are pretty bland of progression I get bored with them and prefer 5-6th gen sims or arcade or otherwise instead for their mechanics, progression, modes and competitive ideas even to this day being way more fun. I play racing games for gameplay, not the brands/products manufacturers want and motorsport too deep types want. I'm not that type of player so to me I just don't care.

I'd rather play Sega GT on Dreamcast for it's car builder then care about whatever cars are in modern racing games because the gameplay mechanic is more compelling. Pure ATV PS3/360 was too. WRC 3 PS3/360's career mode variety was fun. Grid Legends/Gravel are fair but even still most others these days suck. WRC23/24 maybe but even still I'm not that much of hopes for it.

Very few Indie/AAA racing impresses me gameplay wise for so much other focuses.

So to me repetitive real life tracks and barely any interesting things to mix them up (whether other real life options, fictional ones, cough modes to do whatever with them of bowling, cones, drifting, any type of mode rules they want which doesn't happen anymore at all even arcade ones have like 2 modes and are bland for 20 hours onwards), repetitive car offerings regardless of how many models, wasting resources on things most players won't even play or care about (at least not hopefully as bad as others for content that has less value, made by smaller teams and waste their time on content no on plays, yeah great idea, licenses, design and more wasted by idiots too motorsport/branding and more focused), eh progression, why would I be excited the racing genre has been trash for years now of weak ideas.

I find the racing genre a joke at this point. Retro ones for their gameplay ideas and fair mix of cars, fictional and real tracks and modes. GT7 as eh as it is, has at least the fair event requirements and fair mode variety even if progression and more sucks. Every other one I see has class progression and fast car wish fulfillment focus and Grid, Project Cars and others while they have racing focus and that's fine the progression still sucks.

I don't understand the appeal. I can appreciate motorsport but it's so forced in AAA to Indie games I just laugh at them by how much I don't care about the tracks/cars and don't want wish fulfillment or licensing deals, I want gameplay to use the cars with, that's all. How is that so hard to ask for? XD

Re: Want A Piece Of Forza Motorsport In Real Life? This Charity Auction Could Be For You

SuntannedDuck2

I didn't the Forza Motorsport 23 toy car with Gamepass offering like Pop Tarts do, what makes you think I care for this. XD

It's ok but I mean I can experience a Ford GT in any game not just FM23 so.....

I mean a charity or a number on the car or whatever is cool and all but I mean. It's a car with a basic paint job/livery on it. Can replicate that if cared to make it black and add a number to it.

It's not a complex design. XD

The car is always cool the Ford GT regardless of model era but even still, eh.

Re: 'Huge' Number Of People Cancelling DOOM Pre-Orders Over 'Botched Physical Release'

SuntannedDuck2

@donv2135 Very true. But yeah internet people, casuals or otherwise, companies don't know people completely like they think they do.

Or their internet speeds/plans or their tech know how either. It's why I focused on that as it's not always internet people even if the article is referring to them.

That and I did see this video https://www.youtube.com/watch?v=ToFqsxHMbVE by a casual (their first video) on their experience with it that do hate it, it doesn't make much of a difference and effect as many people, but it shows some do take it seriously with a purchase and weigh things up even if we never hear from them or know if they think about it and just buy what looks cool or go digital anyway. Whatever the mentality is.

Re: Xbox Discounts Over 500 Games Across Multiple New Mid-May Sales

SuntannedDuck2

Fair offerings but I already own the ones I want from this list anyway.

Sunset Overdrive physical (didn't like then played years later and loved it, one of the few open worlds I do like),

Strangers of Paradise (played demo on PS4, bought it on Xbox physical),

Quantum Break as well, got a few exclusives I didn't have physical/at all so got them now.

Lost Odyssey got a few months ago I think. Blue Dragon years ago. I have them for back compat ready whenever as they are big games and annoying to redownload.

Master Chief Collection of course.

Got Far Cry 3, I literally got Far Cry 2 as didn't have it for 360 and it's pretty good, didn't play much but is fair. Don't have Far Cry 1's OG Xbox/Wii entries at all.

Gears got all the 360 ones and 4, but played 5 via Gamepass to a point.

The Indies here some heard of, some haven't so would have to look. If cared would get via PS/Nintendo eshops instead anyway.

Re: 'Huge' Number Of People Cancelling DOOM Pre-Orders Over 'Botched Physical Release'

SuntannedDuck2

Understandable. Games could be better compressed, use 2 disks, scaled down, made for DLC, whatever.

Even if multiplayer in this one like the last 2, Switch 1 had it via a download. They couldn't do that here could they. XD Why would they do that. I don't know enough about Doom Dark Ages anyway but still. Options exist they chose this one instead.

They are just lazy. Why bother.

It wasn't rushed, not an excuse either way but still understandable, it can have enough space to fit enough assets and core elements.

They think they can save that much money, fool customers that are physical dedicated. It may be a sizeable amount of people but it's still enough to convince people to change their mind, tell others or get them less interested in a collector's edition either.

Companies are lazy even with plastic disks and data on them yet still make connections with the factories...

Sony or other blu-ray alliance companies can only do so much to engineer the physical disk's capacity.

Companies should just have posters to say go on the storefront for digital.

Customers that go physical are either really into physical or don't use internet as heavily as others. How do they expect people to move on, or have the capabilities to.

Maybe they have a low internet plan. Devs/pubs forget they have transfer speeds that are really fast to send assets over to check or add/remove from their projects work flow. Customers don't have that or to focus on that. So it's just rude and lack of care/understanding. They go home and must clearly notice don't they? Sigh, it's just ridiculous.

I questioned this with Just Dance having an app and code or it's changed song packs or whatever design. Why would casuals want to deal with this nonsense.

To me parity shouldn't matter with Series S/X for some features or be scaled accordingly (even if doesn't apply here) let alone games being just lazy for release. I don't care about graphical features though so to me it shouldn't be a factor. Or whatever of world design texture quality, effects, particles, fog, ray tracing and more.

Re: Lots Of Xbox Games Have Suddenly Been Delisted In Some Countries

SuntannedDuck2

Ah licensing agreements, or other things for pulling. Storing games away without means to is the only way. Archiving, removing the DRM or otherwise is tricky and can be well..... look at EULAs by that. Companies want control, sometimes for fair reason, others just too restrictive even besides understandable means.

Yeah there is a reason why physical is so important or digital with more respect to it but digital is so particular in how it's controlled and sub services have their agreement limits they last for that companies make deals with.

Disks will always have license keys ever since region free consoles and won't be just easy to install and then sell/not need it or not easy to confirm licenses due to how they want to handle them even besides being broken and not redeemable of access. Account locked digital or depending console locked or other ways can be done.

Whatever ratings/themes/other factors are allowed in games versus prevented from release.

That or IPs that are just dead and never will be touched, whether open to the public over time, renewed or otherwise and sit there 'when they feel like it' yet never get anywhere.

At least the few back compat with a disk still work even if digitally not available but it's not always clear they are either.

Licensing is always a problem. It's not something Microsoft, Sony or Nintendo can do about it if the license, license holder, source code or otherwise (and even interest in reverse engineering) will happen. Let alone care to offer availability for it, relevance in current strategies or otherwise.

Racing ones licenses for cars, tracks, music, sponsors and more are always a problem. Actors likenesses can be too or whatever else. I never care for licensed music anyway, I can go with fictional cars/tracks but people don't want that they want their wish fulfillment or what is familiar or other factors after all.

Sports or movie licensed same thing they have their limits.

Whatever is out there sure, but many puzzles games on PSP I'd like to see but never were digital ever, so physical or emulation only for them. None of those companies devs or publishers care enough.

Many left behind shooters of PS3/360/Wii.

Many Wii versions different to the HD versions are left behind and I prefer many of them over the HD versions gameplay modes, feel or core mechanics.

Same with OG Xbox, might as well have a 360 for back compat and that internet connection/account access still up and running. With hardware or software ones not tied the way Microsoft does at least Sony/Nintendo back compat is always accessible.

Re: Xbox Handheld Gets Leaked, First Photos And Details Revealed

SuntannedDuck2

Not surprised a button and branding, or OS changes or something. Either way, a fair offering, but pricing, how effective it is and more is to wait around for.

Might do well, who knows. Branded SD cards are dumb of a price increase but a handheld IF it offers enough tweaks to it besides just branding and a button and does actually offer OS benefits then I'd say yeah why not.

Re: Opinion: If Xbox Is 'Just' A Game Pass Machine, That's Still Enough For Me

SuntannedDuck2

Part 2:
30+ 2024 games all retro besides Splatoon 2.

This year it's been OG Xbox/360 and Switch, so about half and half of the 6 or so games this year.

So besides the odd digital/demo yeah I haven't cared for AAA, I do odd AA and mostly AAA/AA retro and odd Indies on Switch/PS4 if I find anything of interest physical/digital. Otherwise yeah I have no need at all.

Xbox is my back compat, blu-ray, Soundcloud/Youtube and odd Xbox One games box. So basically not much. It's the 3rd console for me type of console uses for it right now. My PS4 had been but Xbox kind of always has been for me due to the many exclusives and the OS just not really appealing to me at all.

So PS4/Switch or retro is all I really do. Pre-owned retro, pre-owned or odd full price niche games as I know I'll never see them again and don't want to deal with ordering and few copies. So other then that mostly pre-owned or lower priced new game prices because most just aren't exciting design.

I can look back and forth at PS3/360 design, I can 8th/9th gen design and go that I'm ok with and 99% of the time ignore the rest due to current trends, design mentality by devs/pubs and more of AAA, AA and even Indies. They all do it the more I research, play and ignore.

Re: Opinion: If Xbox Is 'Just' A Game Pass Machine, That's Still Enough For Me

SuntannedDuck2

0%, I tried Psychonauts 2 once to a certain point. That's it. End of story. Good game, fair service..... I jump between retro/modern era all the time, so a subscription will never work for me ever. I don't want to commit to a game, I want to play what I'm in the mood for, so if it's quality game design I'll play it and go between others for a break from them, or bored or come back or different feeling controller or whatever the case. Sub services just don't work for me and I refuse to give money away to companies like that. Picking up releases no one wants I want physical sure, but sub services no thanks, not happening.

It works for some people no doubt, but it just doesn't work for me.

If Forza Motorsport 2023 was what i wanted, I'd be playing it like I did with 6 & 7 to catch up to them. Instead I bought FM1 2005 and it was a blast. Modern era Xbox hasn't been my thing so besides the few I respect of Hi Fi Rush/South of Midnight, I've got no interest. I could play them but I'm not sure. They are kind of and kind of not my thing based on some parts of design. I respect them more then others formulaic design that's for sure, and these games know what they want to be and have passion and I respect that. Their goals are defined well and executed as such then others variety and attempts and formulaic design I just don't like so why would I use a service/console/play what I don't care for.

I even tell my book store no to their membership & it's a running joke. Some people think I'm going to. Not going to happen. I've dealt enough with retail & digital to know. Heck if I can get the TV series in complete (if niche series and all on disk which for niche series they are) I can besides 'digital means to read' pay less for a blu-ray then it does all the books in a series via their store or ordering in increments. But like many of them there have that kind of mentality at all to think about how i can experience something or just not experience it at all. They think oh save money, yeah not with your store/membership and how it works, that's for sure. Not giving it to you to flush down the toilet like that. They don't deserve the extra for money saving membership mentality shoving in customers faces.

Most I can get on any other console or for a cheap enough price I don't mind getting. Got Grid Legends for $30, didn't care for EA Play or Gamepass or PS+ offering of it I bought it around the time Gamepass was going to offer it too.

Family use it on occasion. I have no need for it. I barely even use my Xbox One as it is, I also barely use my PS4 as it is right now. I have gone retro and a bit off Switch when I feel like it.

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

Part 4:
Or other objects to put inside.

Why would I in a tycoon game unless it has benefits for viewers mood, what they would buy or other purposes that benefit staff. Not because it looks nice.

Even playing Roller Coaster Tycoon Classic I go unless I need to just use Bins/Benches and when have the money for it for the park. Otherwise why would I lights, plants, water displays if it really doesn't change that much functionally. It doesn't make visitors talk about the park more. It's more expensive and a waste of money and more waiting around for more rides, stores and benches/bins instead.

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

Part 3:

Home bases customisation, what a waste of time, money and assets by animators, artists and programmers. Gives off showing off or people into certain hobbies and things they want to see in the game.

It's like hearing Mojang staff go oh rockclimbing or other nonsense (can't remember anymore). Or make dumb mob/biome votes and have bad functionality and bad audience votes when modders do a better job. With as much hit and miss repetitive ideas or genuinely good tweaks. It varies. Rock climbing or such animations/moveset options would be nice. But because it's their hobby is not a good enough reason. Make it a beneficial feature. Many platformers have generic movesets these days yet 20+ years ago you had way more interesting ones. Even Mario keeps that and you don't even need many of those moves. XD Why such generic human, animal, insect movesets. I'd take any 5/6th gen platformer over a Little Kitty Big City type one that's for sure.

Make a game not reflect yourselves all that much with customisation nonsense. I don't buy Indies with a focus on culture, why because they put TOO MUCH on that and the gameplay is terrible. They go oh I love that culture/locations, other nonsense. Yeah and I don't so why SHOULD I care about it. Make it fun to play in. Not a reflection of reality or their memories/mentality on it. I want playgrounds to play it with a gameplay focus, not boring people's ideals.

So I wish many UNCREATIVE people actually focused on a better balance and CREATIVITY not culture/hobbies and the gameplay use for them is superficial. Make customisation have gameplay benefits not to play around, look nice and offer nothing but to look aesthetically pleasing.

But like many have wider game inspirations let alone audiences weak game playing or research efforts so what do I expect. Show off features, too much of THEIR creative side wasted for features not important to the game just a waste of resources side activity that could be better applied to the game for resources (the one in the first game was just enough I think of uses for it, it didn't feel empty it felt suited to what it was for as most of it was outside the ship, I don't want inside the ship or house building for no benefit dev time wasted on garbage) and repetitive game design by devs and boring audiences. This industry sucks. The people in it suck and I want them to actually put thought in to what they make, but they don't.

But that's the thing, if it's just customisation, get rid of it. If it is for crafting or other uses to the rest of the game I'm ok with that. Customisation for the sake of customisation and decor/nothing functionally relevant is what I hate. Tying into the rest of the game I am fine with.

It's like Minecraft, why would I want 50 blocks with 50 textures to build with and do nothing when I can retexture them. It's a waste of resources for something with no actual purpose in the world, it does nothing. Why would I use 1 block unless it has explosion benefits, storage benefits or is more or less accessible so I'd seek it out with exploration. So why would I get one stone over another stone because it's grey instead of blue. Why would I get dyes when it's a waste of time/exploration for a colour. If a wood/stone does the job, why would I glass or something else unless I want to see through the building or just use it for other things and not look outside.

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

Part 2:
The approach to sci-fi gear, seeds and more was always good but confusing how to use them at times. Level design was always confusing due to verticality or scanning or entrances or any of the gear's use cases.

In the beginning it was confusing, in later parts about what half way to three quarters I am surprised I even got to of other areas it was still confusing. The arrows/compass do not help at all. If they fixed that sure, if not then yeah nah.

I'd take a better design of levels or some string/dotted lines or just more linear or less awkward paths to follow, each game varies for me though so it's not easy to define which is just hard for me but not for other players or devs design.

To me a reboot is a bit hmmm concerning.

Multiple planets too, quality could be hit and miss with them. I mean Metroid Prime 3 to me is so confusing and 1 was no issue what so ever.

Other games 2D or 3D Metroid, Zelda, platformers and such with this exploration focus vary for me what they are going for so it's hard to tell. For me it's all over the place of if I understand the level design or gear use cases or not besides experimenting. Main paths and secrets in Joruney to the Savage Planet were just confusing all around.

I sucked at Yooka Laylee but did better then Banjo of further level ahead, while Impossible Lair has it's awkwardness because I suck at it to beat levels, but still was more clear what to do then the 3D Yooka Laylee. Devs execution confuses me and just baffles what I'm supposed to do. That or even DK Tropical Freeze, or Mario games.

I like games like this with mechanics used in interesting ways but some of the exploration is so confusing.

To me Metroid Prime I felt the scanning was fair for story, paths were understandable.

But in No Man's Sky I find it's approach to a sandbox/survival game tedious and just not engaging, I find the space exploration an advancement over Haven Call of the King or SW Battlefront 3 prototype/Elite Squadron but that's about it. I find it's ideas just so weak because in Minecraft I have way more flexibility with mods and I find No Man's Sky just overwhelming and dull. So I respect it but hate it's design. Like a lot of sandbox survival games to be fair.

But not additions otherwise I'd care for by these screenshots or review for a sequel/reboot. It doesn't get me to want to buy on modern gen. Sigh. Why is modern gen so pathetic. There isn't a single game I want on them.

This seems like a "we added more but not in ways to fix my problems with the first game" kind of adjustment to a sequel/reboot. Sigh.

I like parts of the first one but found it awkward to complete, where to go, how to use ideas, I'm surprised I got as far as I did in it like many metroidvanias or others.

It has elements that are immediately appealing to me in a structure I found so confusing.

This seems to not really solve any of that so to me this is a eh of purchase without more looking at it.

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

Fair review in progress but yeah this doesn't get me excited this time around. I'll wait for a sale/never purchase at all because I am not impressed by many games at all these days.

Artstyle looks softer and worse but I don't mind if it's frame rate even if it does look pretty bad in comparison to the other. I am gameplay over graphics but yeah the lighting/colours just don't work. In this game's case I'd have preferred more shadows not just hue/saturation/contrast or otherwise changes. Or Ray Tracing or HDR or other visual techniques garbage that makes this game and many others look terrible.

Sure having something different or not always overly saturated is good but yeah it just looks cheaper sorry artists behind this game.

Third person here I mean first person can have good platforming it's just they choose not to and make it awkward in all games with it. Why? I don't want realism with any camera angle, so why does first person platforming always suck.

Third person helps that but it just seems like a cop out more than anything to make then further first person because copy everyone else then actually go oh the camera is the issue, it's not it's the developers fault for forcing a design like others then making their own with good feeling character weight, jump height, physics and animations.

But what do I know, devs are so formulaic and typical with GAMEPLAY and too focused on art and graphics and story telling and other nonsense then MAKING A VIDEO GAME these days I struggle to praise them when we see such repetitive and baffling design I never liked in the PS3/360 era (they made up for it with more interesting mechanics while modern era is so dumbed down or repetitive of other games then their own ideas so I find myself disappointed by garbage lack of creativity/prototyping with better execution I'd like to see. I mean same engines many use of UE/Unity or even custom engines they all seem to have these issues of mentality of design by the people making them) yet has been continued for 2 more generations and I still hate it. Sigh.

Camera matters but you can put a third person moveset or any more flexible one on a first person canera, I'd be ok with that. I really don't care. Sigh. Some devs are just too stuck in what everyone else does and it's why I find movesets incredibly boring and repetitive.

Also third person games always are made with 'we don't care' in mind (sure I've seen that quote as more towards third person shooters but this is an exploration game like Metroid so it kind of differs but I think it kind of is still true here) so to me I'm going to think about that here.

Sure it's like Metroid with it's sci-fi weapons and tools for exploration, Zelda with it's approach of gear/dungeons and so on for level design, puzzles and what not, and that's great but I still get the impression it's still going to suck.

Humour was a bit over done but I didn't mind it. I like it. I mean Ratchet doesn't do it anymore so unless it's Savage Planet or Outer Worlds yeah were not really getting many with this sort of humour. No clue about High On Life, no interest in it anyway.

The co-op is nice.

Oh different voices nice, as much or less chatter nice, ah like Bubsy or others the option for that is nice to have. XD

Re: Xbox Is 'Spitting Pure Fire' Right Now, Says Baldur's Gate 3 Exec

SuntannedDuck2

They have the reach of Xbox owners, PlayStation, Switch, PC, whichever device with an Xbox app/internet connection. There are very few games I respect and don't play. The rest are those of interest and Xbox games are not any of them, well beside South of Midnight or Hi Fi Rush but even still, not as much as others.

I play NONE of the PS/Xbox first party anymore and have an Xbox One that sits around for back compat, a few apps or blu-rays, that's it. So have an Xbox to be not what Microsoft would want me to use it for their Gamepass/games. I only buy pre-owned for it so basically they haven't gotten money from me in years.

I refuse to use the Series X that's up to other family members.

So to me none of it matters at all. None of the remasters (only ones third parties offer further of reach, not the safe ones many offer in AAA land), none of the modern games, none of the generic games with generic ideas with generic execution by uncreative generic devs whether older or people in their 20s or new I see a lot of garbage game design with underwhelming creativity used and trend following/PS3/360 but duller design, alongside pub demands..

I find all of them boring, not appealing of mechanics and get the job done of visuals, story telling and variety that's not as exciting of Nintendo's or PlayStation 1-3/PSP/Vita or OG Xbox/360. So to me I'm not losing out on anything if they all are boring releases for such audiences.

I just read the news and see a few titles but rarely of any interest as most are not interesting.

So to me their strategy makes sense for money and audiences willing to, I still refuse to buy or Gamepass play any of their games because they are all so boring. Their variety is a great thing but unlike Sony's variety output of the past then their boring current direction, Xbox has so much variety and nothing exciting at all for me to look at for more then a second and go yep, more generic third party like release type of games as first party releases. So basically no games I'd ever play because current trends, uncreative design and games made for wide appeal but so wide I don't care for it then wide appeal but genuinely exciting ideas in them.

Re: Opinion: Xbox Game Pass Is On A Ridiculous Hot Streak Right Now

SuntannedDuck2

For money, for audience reach and so on it makes sense.

Gamepass and the Devs games for first party all vary of appeal to audiences I think most lack something but that's just me and what I seek not being there.

But with enough genre variety, fair creativity to them, types of games, design ideas of the modern era there (that I find boring or less creative but that's my opinion anyway).

I think they have. Fair strategy and where third parties don't or advertise as well Microsoft has Devs with enough appealing games of particular types or take their time to make and whatever they end up offering that works why not.

People aren't buying an Xbox unless dedicated, besides a PC/PS5/Switch or doing cloud or back compat , or quick resume matters to them do they really care.

Old and New gen it's money for third parties and 1st party don't offer.

Nintendo it's different their niche stuff is there the PS/Xbox don't offer that they leave to Indies or the one occasion of Pentiment type games.

Games of particular appeal/reach during periods of the year. Why not.

It gets people experiencing them without always a TV show either just games, marketing and reach everywhere.

Re: Talking Point: We Played Xbox's First Forza Release On PS5, And It Felt Weird

SuntannedDuck2

I mean the Sega jumping third party to make even the GBA/PSP use with GameCube/PS2 great, game offerings on all of them or otherwise. Among other things.

Sega offered PC versions besides Saturn/Dreamcast as well. Or did arcade stuff alongside Dreamcast.

Microsoft had Gameboy Color games of the PC Entertainment packs, Rare had GBA/DS games. Why is it that big a deal?

To me games from Microsoft are what they are on any platform nowadays, you either care for them or you don't regardless of the box. I don't so to me no platform makes a difference, I don't care about any of their games. XD So hardly a loss for me. I don't Sony's either. I'll stick to PS4/Xbox One for Indies or odd copies of things, otherwise nah pass on 1st and AAA 3rd parties. Otherwise retro for either PS/Xbox or any Nintendo platform and Switch 1 for a while.

When Rhythm Heaven is more exciting then Switch 2 and it's 2026 yeah I'm good with my retro/8th gen backlog for now. Or odd digital discounts of random games I find then anything actually announced that's uninteresting, graphics priorities and gameplay so repeated and boring why would I bother.

To me the branding/company strategies don't change much for me. I get the money focus just like any third parties offering PS4/Xbox One support still for sales. It doesn't bother me that or PS3/360 and even other older consoles game support till disk production ends or eshops end or otherwise, if they have an audience sizeable why not.

The gameplay isn't the focus it's just the bare minimum with the visuals, the cars, the event types, the themes and the whatever they make and do or don't compete and audiences go oh cool or oh this is a step back, so to me I couldn't care less where the games go or what they do.

Forza Motorsport if they put effort in I'd experience it. They made it so terrible I'm glad I cut off at 7. To me I had 2-5 and 6 was eh, 7 was a fair way back in the direction and 1 from 2005 is the most worthy return I've had in years (had sold my OG Xbox so re-experiencing it on 360 now is good) for it's start being so good.

Horizon never appealed to me. Burnout Paradise is fair, NFS Carbon was fair, but most open worlds are pretty boring. Racing ones are ok, but more human characters, animal, insect, alien, etc. doing boring quests and with boring movesets, boring world design to use mechanics, yeah why would I find that worth my time. The gameplay sucks and just for eh dialogue errands.

If Mario/Pitfall have better human movesets why would I care. Or when Sunset Overdrive, Gravity Rush and Infamous to me are the only good ones of side missions based around the mechanics and good tower defence, not generic outposts.

Re: Digital-Only Xbox Series X|S Consoles Have Accounted For 75% Of Sales So Far In 2025

SuntannedDuck2

Interesting, just like going oh did someone win the Xbox Series X digital from the Shapes biscuits give away?

I mean Pop Tarts give Gamepass so anything is possible.

People wanting the cheap price or care about physical or not who knows. Sales are sales, available models are what they are to offer, back compat is back compat, new games, Gamepass, whatever else. Besides the Fire Stick, Samsung/LG TVs, PC and otherwise access to things.

Play Anywhere expanding is nice.

I mean with the few consoles from Xbox to just collectors buying up all models, anything is possible of sales here.

Re: Opinion: South Of Midnight Dev Could Become An Xbox Game Studios Gem

SuntannedDuck2

I hope so to me the rest have not been enticing, so to me seeing more South of Midnight type games would be great. Even if 1-2 of them every so often is enough then none. The others are more common/others appeal while neither of them do for me compared to PS3/360 era mechanics, modern era many of them dropped those so I care for them less nowadays or the IPs left that were more appealing I don't like from third parties either.

I prefer Xbox OG/360 era distinct titles 1st, 2nd, 3rd party and that doesn't happen Xbox One/Series era at all, only odd titles or none at all.

The gameplay wasn't much my thing of exciting but the story/world and type of action adventure game it isn't my thing either but I respect it and what it's goal is being that so I approve of it no doubt compared to the other releases that are pretty typical, so many South of Midnight types releases is always nice to see.

Sony has similar but to me I find most of them pretty boring or formulaic of PS4 era ones I didn't like direction/priorities and those continued so unless they offer something out there I'm interested in neither even Astro was 'ok',

South of Midnight looks more appealing even if I know none of what it offers besides reviews/footage still looks different enough.

Forza disappoints me, Gears E Day may be fair, not played Gears Tactics but should.

I'm not into much happening on Xbox really.

Did Towerborne come out of early access yet or whatever the console situation was besides PC?

My Xbox is used sometimes but mostly odd games I find, back compat or YT/Soundcloud, so barely.

Re: Xbox Seemingly Blocks Upcoming Release Due To 'Provocative' Content

SuntannedDuck2

So violence/western values are fine but others no.... sure. Imagine if Fritz the cat released today in the US, hmmmm..... That old pushed both age ratings back in the day for animated films. Oh right sorry dust that under the rug.

Sorry anime games yep, targets it seems, sigh. As if adult jokes or other things aren't in animated films still, family or adult audiences let alone live action sitcoms with far more implied or descriptive. But games or anime it gets judged because some audiences can't tell the difference. Sigh.

It's why I'm surprised Postal even if toned down even made it to consoles either. Larry games too. At least on PlayStation. So how much stricter is Xbox then?

So this and Gal Gun Returns being prohibited from Xbox unfortunate.

Some games push barriers and others aren't that bad just people are picky.

Even if for different audiences anyways or parental controls exist, we still get situations like this. Why?

For people to complain, not even for them anyway and to appeal to them when why should it matter they aren't making a purchase so why should it matter to them compared to people who are going to buy it.

Age ratings have been more fit for violence differences of strength/swearing yet are wildly particular with fan service. It gets confusing what was Teen/Mature or Adults only over the years and the tweaks may fit but I get confused.

Re: Nightdive Wants To Know Which Xbox 360 Games Need A Remaster

SuntannedDuck2

Most I'd take of shooters from PS3/360 era. It's why I'm buying them up. That and I think it fits their engine. Sure I'd love some racing games like Flatout (no licensed cars, but was music so who knows) and any others I'd want have licensed cars so won't happen.

Platformers could say for a while.

If EA won't do a Dragon Age remaster why not. I know engines and things but still.

Red Steel 1 & 2, Conduit for Wii, NFS Hot Pursuit 2010 Wii come on EA not just the PS3/360/PC one remastered give us the Wii one. Or Nitro DS/Wii even if DS is better.

Prey 2006, Fracture, Singularity (all 3 I do want to play if find copies), Binary Domain, Resistance, Killzone,

Soldier of Fortune series, The Darkness 1 & 2, FEAR series, Quake 4 for sure.

Call of Juarez, got Bound in Blood on PS3 and Gunslinger on Switch. would like to experience the rest of the series.

Army of Two, what a trilogy. Not beat 1 and 2 but did Devils Cartel.

Section 8 and it's eshop only sequel so it's accessible again.

Remember Me for sure, I'm glad I have a copy now what a game. Especially as while Dontnod's other games are good to me Remember Me was a very interesting one that got left behind. What ideas, combat, world, piecing together events sections are cool, they bother me as much as Danganronpa trials do but very cool.

Spare Parts an EA platformer that was eshop only.

Under the Skin from PS2..... because why not. PN03 from GameCube.

Killer 7.

Most games nowadays are really boring of their gameplay and push graphics, story and boring worlds to play in, or of reference and I don't care for them at all, so anything older to offer with good gameplay I'll easily take remasters of.

Many gems I'd say if I could fit them, but I know more well known games are an easier bet then dead publishers or developers and games that were good and just not available of licensing/source code or many would care. Puzzle games or otherwise.

Indies have their moments, AAA are stuck in their ways, AA are Indie like or AAA like and their in-between only sometimes offers something good and not AAA boring or Indie getting there.

Any games would be nice to offer but whatever happens I guess.

Re: Xbox Fans Aren't Happy About Microsoft's New Quake 2 AI Demo

SuntannedDuck2

@Fiendish-Beaver I'm not seeing things I want to see in games because AAA/Indies keep making games too focused on visuals/story and gameplay has suffered to be as basic as possible.

It's why I don't play open worlds, Sunset Overdrive, Infamous and Gravity Rush have side missions I enjoyed, every other has been tropey, boring dialogue, collecting, combat and other tasks I don't care for in RPGs or otherwise regardless of setting.

Character movesets have been basic and boring for a while now.

Or Indies making nostalgia/not prototyping enough imaginative ideas, now their skills vary of course so I give them some what of a break but even still their ideas are still very copy paste/of games we have seen before, talked about to death and the design is not exciting or trend following as much as AAA.

I want a spin on things just enough, not a repeat of history.

Or their favourite hobby in game form. I don't care.

So no. Settings and such shared is fine, gameplay still doesn't appeal to me in those types of games.

Pong has it's limits, same as any game starting out. Same with AI starting out. Cosmic Smash does enough for me.

But to me from using an AI to scan job applications and saying 'use professional words you wouldn't say' to translation I respect translation, I don't the former.

Pong being tennis makes sense, it's easy to understand, it's a sport many people understand as well.

But worlds can look good and I refuse to play them because they aren't playground/gameplay exciting enough.

So my preferences are very different to most people. Not to stand out it's just what I seek I barely see in video games other then the past or odd Indies/Nintendo games.

It's why I haven't cared for a Sony/Xbox game in years. But still keep up on the news just encase.

South of Midnight is cool but it still has story first, good artstyle but gameplay I've seen before/played a 1000 times. But it's story/artstyle is still it's strength no doubt but that's what it's goal was. So I still respect it.

Re: Xbox's Next-Gen Vision Could Transform How We Look At Consoles In The Future

SuntannedDuck2

Unless it benefits gameplay I don't care.

Give me a more interesting feature for the controller or hardware gimmicks or compelling games and I'll care.

Till then not interested. The platforms can offer services/other things with GPU/CPU/RAM changes. I still don't care.

PS5/Series X have given me no reason to care about them, gameplay is not happening, other priorities are. So why would I upgrade. Quick resume is cool but it's digital I don't buy digital on Xbox at all, I don't care to.

Offer more store fronts, still doesn't change the gameplay design, it's just more store fronts, it doesn't change what I want to see in games, better gameplay, not graphics, not artstyles, not story, not particle effects, not music, not animations, not textures, not resolution, not selling GPUs/TVs and the features they have to shove in our faces.

Gameplay first priorities, movesets of characters, interesting combat moves, level design ACTUALLY being worth my time, not padded out garbage, get rid of skill trees and offer compelling missions or level design for me to engage in, it doesn't happen so why should I care.

Microsoft has the services/game variety but I continue to listen to news and not care as it won't interest me. But I still keep up to date just encase to know what's going on, still use my Xbox 360 for OG Xbox or 360 games, Xbox One VCR on occasion to check it and Xbox One X for YT/Soundcloud, back compat OG/360 games and Xbox One games. Otherwise I don't care.

Re: Switch 2 Emulation Highlights Future Challenges For Xbox Backwards Compatibility

SuntannedDuck2

Well Switch 2 is just a translation layer for Switch 1 then full power emulation, or some emulation of certain aspects right?

Either way, Xbox was internet connection required and an account with Xbox Live or some form of things to the Xbox network, for the games and yeah emulating it I guess so really for the percentage of Xbox games then the PS/Nintendo approach of full or near besides odd special code or other hardware aspects used type games not surprised.

Having like mightyant says of 63 for Xbox OG and 632 of 360.

When we got 461 or so OG Xbox on 360, the licensing, the source code, the publishers not caring to offer them up even for the digital store sales compared to physical disks used or end up being the only way to play some of them as well and how they show up in the store/part of the list.

The companies gone over the years and more. It's just crazy. Compared to PS/Nintendo where it's usually around what 1% or 5% maybe of titles, just a handful or so depending for hardware based, and whatever the case of digital/physical games that have compatibility issues of note like AC Syndicate besides those like Robinson the Journey the PSVR Crytech game or others more Indie like and not as well know or work fine.

Or certain titles engines/special code is a bit awkward or utilising parts of the hardware that most others don't.

I can mostly think of the flight game on Master System that won't work on the Genesis Power Based Convertor (besides card based games I guess), or Voodoo Vince had special code so it needed a remaster for Xbox One. Cases like that.

Re: OG Xbox Creator Shares His Thoughts On The State Of The Brand In 2025

SuntannedDuck2

Part 2:
Mechanics are so boring these days it's just PS3/360 or boring characters samey movesets, or weighty characters I hate it. Execs/pubs sure but audiences/devs have no imagination or care at all for these generic worlds it seems just whatever is easily understood. I prefer better gameplay/fiction ideas for worlds.

Even teen/adult IPs suck, even kids games have more exciting worlds/ideas for level design then the later demographics do. Just more menus/recreations of reality with minor twists or samey fantasy tropes.

It's hilarious how samey & worlds are just boring environments nothing mechanically engaging/playground like anymore just wow look these boring worlds, eh dialogue, eh reference, long length of filler garbage.

Boring elves/dwarves and less original fantasy characters, boring dream cars then original IDEAS to use the cars, make track, event variety, just people going oh reference because devs are lazy and audiences are just as lazy and have no imagination to use them.

Boring skill trees then other solutions. Mechanics are just the same recycled design and it's very boring.

Give me stronger gameplay fantasy but nope. Doesn't happen. Levels or open worlds with abilities/moveset purpose not just wow we recreated this place, play in it. It's so boring and pointless. Combat as the only reason, yeah tell that to any older games with more exciting world interaction, it's all perfect and boring.

Where is breaking it and finding secrets, where is more interesting environment puzzles or interactivity for setups of level design and use cases contextual or more dynamic but nope we get safe game design for casuals or hardcore that don't care either and games end up boring/recycled over and over.

Where are the creatives? Not grown up audience/employees & less creativity even with Indies they are boring & pathetic.

Adventure/puzzle maybe but every other genre are copy paste/minor ideas but nothing stronger of effort to spin off or be new either. Just bare minimum ideas audiences understand it's so boring.

Audiences suck of idea acceptance they have & why games suck, in turn devs lack of imagination sucks.

I don't use nostalgia/past games as my ONLY allowance of games to be played or reality as reference & only that for games as boring & PS3/360 gen 2, 3, etc.

Re: OG Xbox Creator Shares His Thoughts On The State Of The Brand In 2025

SuntannedDuck2

To me yeah they couldn't have done the OG/360 model anymore that was clear.

Doesn't mean I don't prefer the games more on those platforms/that era of design more then the priorities of games design nowadays not just the business side making sense and money they want from audiences nowadays, many I never experienced I prefer then Xbox One/Series S & X IPs no question.

But it's because of Xbox One they had to maintain what they could. Series S and X they have their strategies still.

The ABK and Bethesda were what they were.

But IPs with much power eh. ABK other then COD/Mobile isn't enough in their eyes I assume. So the rest are just barely used or done anything with.

Where is Pitfall OG Xbox/a new one to compete, where is COD OG Xbox not just PC versions?

Bethesda maybe differently.

But to me I just don't care. Cloud has a place let alone any device, local only has so much they want to tackle compared to just add more RAM, CPU, GPU and balance the power use among other factors.

I still prefer native over cloud especially for gameplay mechanics not gameplay playability over cloud.

Part 2 as moved.

IP wise Halo has saved them besides how it gets treated. Gears kind of didn't do the same damage as it did Halo but it went the same way in it's own way and I still find it kind of silly.

To me their other IPs just released at wrong times or audience is clear.

Blinx 2 had Halo 2 to kill it, same as Titanfall 2, same with many other types of games.

But at the same time with particular releases it's clear of sales versus audience interest on new sites and casuals.

Xbox wanting to spread themselves is fine and fair IPs to offer on any platform power level wise or audience interest and device reach.

Cloud bridges the gap but native is more exciting to see what they would do. Thing is most of the games are very eh trend/stagnant to me of graphics first and story telling with generic worlds and the gameplay is just boring so I go to Nintendo because other than odd third parties on either platform Nintendo first party at least (even if Pikmin 4 disappointed of it's core design changes) the niche IPs are still there or other odd ones I enjoy.

Sony/Microsoft want/need money yet make IPs I don''t care for even if Xbox has the variety, not the excitement at least to me.

Re: Xbox Buying Ubisoft Would Be An Unwise Move, Suggests Former PlayStation Boss

SuntannedDuck2

Well they are a big company with many studios that assist or focus on other IPs. IPs, however many staff/skilled or whoever says what and such of talent kept/removed.

That and the cloud stuff especially they moved stuff for during the ABK related stuff mention of cloud Ubisoft was related to the cloud side of things.

So it is a bit odd.

Shooters/RPGs and others of the major Ubisoft IPs sure but like many Ubisoft IPs on Xbox many would care for/sell well.

They would sell just about as much as they have already on Xbox let alone the ignored IPs like every other niche Xbox IP people ignored over the years.

Re: Xbox Celebrates 20 Years Of Forza Motorsport With Huge FM4-Flavoured Update

SuntannedDuck2

While cool and in need of for a return or a hillclimb.

I'd like to see Alpine Raceway return. Blue Mountains (Bathurst like it seemed). Or Shipyard. Among others. But I like seeing some hillclimbs or point to point as open world games exist but it isn't the same thing. Test Track. Other fictional ones. A gymkhana like track and minigames/other modes and event types.

Literally bought FM1 like a month or more ago and had a blast. It's way better then 2 being graphics but less tracks I cared for and the improvements are there but 1 just has more going for it especially point to point events or the few differences.

FM2 felt like GT3 graphics first but unlike GT3 it has less to it to be appealing because the test track is only in the opening events while FM1 has more going on of the other tracks besides the big test track in full that FM2 breaks apart more.

FM2 has benefits but none of the customisation matters to me and the physics sure but otherwise the content drop was noticeable. So to me FM1 has been a blast to play for it's time. FM3 & 4 have differences but don't feel worse then either to me of events or presentation. They have different content sure but neither feel inferior.

FM5 to 7 vary and 6 is too hand holding while 5 and 7 I can quick out to any event. FM1 to 4 don't have as big of a class focus that modern racing games do to bore me and their boring race, drift, derby but 2 events only. When we got so many and GT7 keeps up where FM8 fails to do what FM1-7 did of event variety. So a hillclimb is nice but it doesn't change much.

V Rally 4 was like lets have 5 types of events and vehicle classes. Yet 2, 2 and 1 are the same in their own way based on their rally formula. So to me it made no difference.

So this track is cool but I mean the rules aren't that different really to use it. It's why Midnight Club LA didn't impress me the event rules were so who cares of difference. A street versus a highway versus others (besides pink slip, but even Juiced had like 3 different drift event types rules for it besides other race ones and pink slip and is circuit/menu based, even NFS series older entries have impressed me more) didn't really seem different enough so I didn't see the point in it. Sure the atmosphere, nostalgia (I didn't have that and I don't judge by nostalgia, I judge by quality, I'm buying games I have never played niche or popular) but the events aren't compelling at all of rule variation to me to be exciting. So the presentation meant nothing to me compared to other circuit, rally, street or open world games at all.

Even touge would nice to see return in any racing games. It's sad Grid had it in the first game then dropped it. TXR is nice to see but the Drift sub series mattered to me more then the highway battle ones like the main series.

Or even better event variety cough bowling or others Forza Motorsport dev team, where it is?

Where is sprint aka 1 lap magic as the GT name that came first but Forza Motorsport 6 and 7 did fair with.

Where is the event variety in games these days?

Re: South Of Midnight Is Now Available To Preload On Xbox Game Pass

SuntannedDuck2

Fair. Am interested to see how this game goes. Looked more my thing then the others.

With this, Doom in May and Towerborne which sure on Windows available but Xbox not yet, will we hear more about that as it's a more niche title I on occasion see mention of but not enough. Not my kind of game just curious where the advertising is for it on Xbox news sites besides the more particular ones. I haven't seen social media presence on it really though.

Re: Opinion: Wreckfest 2's Xbox Release Seems To Be Ages Away, But That Might Be For The Best

SuntannedDuck2

Wreckfest 1 was good but to me has limits I found boring like many modern racing games. The physics were fair.

Wrecreation looks like a more creative game. So 2 will be fine for what it is going for.

I'm fine with no licenses, I prefer it. More creativity. The style/what it's going for is great. We don't see many of it's type. Like Flatout but modern to compare or not. Wreckfest is a good thing to see in the really stagnant racing genre.

But progression/event variety bothers me in EVERY single racing game these days Indie or AAA/AA.

Just give me the vehicles with some bowling, some touge, gates, whatever objects, what weather, what gimmicks, some hitting scrap, using scrap, something original, some events or hubs with scrap in interesting dynamic ways.

Something to fit the tone/environment of Wreckfest. I'd take real vehicles/look alikes in space/other worlds even then grounded we see.

Even shooters are so bland and static maps. Hero ones sure abilities have to work around them but others don't do anything interesting with their maps and they feel lifeless, so they don't have that excuse. So yes I want them to use the scrap or rough tone and actually do more in the world with it. But they won't.

AI whether of opponents or people in stands or otherwise sure but mostly progression/event types were and are always my problem with racing games in the modern era.

It's like seeing analogue type tech in games like the Invisible or Ratchet 1, yet we see shiny sci-fi all the time.

Hot Lap Racing, Grid, Gravel, and more. I enjoy but again have limits and do the bare minimum.

The mix of vehicle types was good, didn't change much between them so didn't care for them at much, but visually was fair/physics fair between the many types, but the races/derbies back and forth for 20+ hours is very boring.

Played many games with more layouts or event types and had way more fun or some that blend them well of focus besides the 2 event types progression but I still would critique them as my issues with them they just hide it better.

The NFS Shift 1/2009 too much open ended to like half the event access to end game was just kind of worthless.

There is making it accessible but when it's so open it feels worthless or repetitive and like I don't care enough for that progression and the want to play them.

It's why I just played it in a challenge way to not upgrade anything or buy any cars and I still had access to the end game ones. Sigh. So I played half the game to follow that challenge mentality.

I may play it to completion but didn't on purpose. So the challenge didn't bore me. I play enough games properly then in a challenge way if I like the game enough and see where it really shines of progression, physics, upgrades, and other factors.

If the tedium/restrictions to make a game work shine versus not. Good tedium/restrictions work for good games. Bad is too much.

The lack of event types really bothered me. Even V Rally 4 has like what 2 of the same, 2 of the same and 1 slightly different of rules. But that variety is so paper thin.

We just don't get event variety anymore and it really annoys me in modern racing games unless it's like Inertial Drift, most don't and it's just sad. Just modes isn't that hard to have a few different rules and same disciplines of racing. They just don't want to put the effort in.