Comments 754

Re: Xbox Is Still Committed To Bringing Call Of Duty To Switch, Confirms Activision

SuntannedDuck2

@Kaloudz COD on Wii/Wii U were interesting versions. Graphics or features with Wiimote/Gamepad to me. Besides the things cut in Wii versions levels and such they were still fair versions of the games.

MW1 and 2 Remastered were more modern engine focus so to me with an updated engine then tweaking the olders ones up to a modern point (like many of Sony's PC ports or Mass Effect trilogy and why Dragon Age they didn't want to bother with that old EA engine compared to Unreal Engine 2 to modern) make sense I think to port.

Warzone I bet they will, sure a lot of maintaining it then the others but they want that mobile/console audience users to jump on and constantly play so makes sense I guess then a COD release and move on and however many multiplayer users compared to Warzone numbers/MTX and all that.

Even if MW1 and 2 are quality I more was thinking about the engine side of things but they are quality no doubt. I have MW1 on Wii and it's pretty good, awkward but you get used to it.

Re: PS5 Execs Questioned About Xbox 'Moving Away From Console' In Official Sony Interview

SuntannedDuck2

I'd miss it if Xbox did as to me their place of competition is nice to have. What they do with consoles (even if the OS sucks more these days then ever has but so does Windows 11 as well). They have so much reach and yet I don't want to play any of their games at all anyway as they are just 3rd party design in every way, not just because of ABK/Bethesda but everything else as well as so boring. Variety sure because of what each dev does offer, but exciting, any of it, no.

To me PS4 gen had fair PS3 like IPs game design appeal or gimmicks, then just boring from then on to me only enjoying the niche IPs, let alone VR/Playlink was more fun to play with then the regular games were boring.

Those niche games went, so I went to Switch niche 1st party IPs (big ones after lifecycle like did Wii U/3DS) and keep my PS4/Xbox One around for odd titles aka PS4 'can be' a 1st console in mind for odd third parties or eshop but otherwise it is becoming my 2nd console (Xbox my 2nd/3rd then PS4/Switch tied or Switch not as used until enough I found use for of Vita ports or other things) due to well gens have moved on (that's totally fine for them to move on to PS5/Series, I don't want to upgrade to PS5/Series anyway, I have access to them in the house, I don't use them, family can all they want I will not play them the garbage games and hardware use cases suck).

But most times are more my DVD/Blu-ray players, YT/Soundcloud watching/listening app experiences (besides phone) then gaming machines. Because the games suck, take too long or are game design boring due to priority changes of audiences they focus on or what gamers want doesn't really suit what I want (fine to have different tastes of course) but yeah just made me move to retro or Switch and I don't like Switch much either it has it's own problems (not for how weak the hardware is, but game design, gimmick use and more).

But the software features of Quick Resume are cool. I don't do digital on Xbox but it's still cool. Sony to me has some ok peripherals but even then they barely get used. From Eye Toy to 3D/VR, or Sixaxis that gets used on and off, to Playlink and more they give up too easily and it's really annoying.

Nintendo as well, the game design is hit and miss and the gimmicks as well get half used half not for things or ideas I have that will never happen come to mind.

To me game design is so boring and consoles are just so 'there' and I am just so uninterested in them because game design sucks and the gimmicks are barely used in interesting ways. I didn't want a console for being a halfway between PC I bought them to have fun and have an experience many have shown that PCs won't do as the era of those experiments has gone for PC, or others catch on. But for consoles they can still be more than a boring box playing boring games by boring devs and funded by boring audiences, for consistency sake and boring game design continues. How boring.

Xbox doesn't have as many gimmicks but even still. I don't always expect them to even if I'd like them to but they have kept Impulse triggers so that's nice for the Ally to have them.

Re: Xbox Is Still Committed To Bringing Call Of Duty To Switch, Confirms Activision

SuntannedDuck2

@Kaloudz I wondered too. I had if they would COD 4 MW1 Remastered or MW2 Remastered if not the prior CODs to Switch 1.

(I assume they want to do it themselves like they did COD Wii releases when they got around to doing them after main release platforms) instead of a COD DS with NSpace or letting some other studio port them instead.

But I guess starting with Switch 2 (I assumed they wanted to wait for it to appear then start work on offering it due to the hardware power, even though mobile they were willing to off a COD experience on but Switch 1 they weren't, always mobile/VR that get original releases and Switch doesn't as we are cutting off the PS2/PSP/Wii kind of approach these days it seems so only mobile/VR are left for those kinds of projects) was a good enough option as they didn't Switch 1 at all.

But then again they offered COD 1/it's expansion to PC and none of the Xbox OG games or let alone PS2/GameCube ones so like I assume they cared with those either. It's situational on if they care or not.

I gave up and bought them for PS2 instead of buying the OG Xbox versions for back compat or PS+ waiting around. We know they won't ever go to GameCube NSO at all.

I doubt we see many other older CODs offered due to whatever state they are in, source code or interest at all.

Like many Wii ports (besides Star Wars Force Unleashed Wii to Switch or other examples) we won't see any of that happen ever to modern systems because they cared so little for them even if some games were great and I prefer over the HD versions but that's just me.

Ubisoft won't Prince of Persia Forgotten Sands Wii or Red Steel 2 in VR. Let alone others.

EA didn't Need For Speed Hot Pursuit 2010, the HD version is fine but I prefer the Wii version's direction. Weird I know but to me HD version remastered or regular I own all 3 versions, was still boring compared to Wii version's gameplay, I didn't want a Burnout 5, I wanted an interesting gameplay experience and I got that with Wii version no matter how graphics dull or less refined it had more interesting modes even besides ok physics. I like PS2/PSP/Wii unique or ports. Understood systems, weaker power level, HD versions were graphics first and boring gameplay 'not always but sometimes'.

Re: Reaction: Xbox Games Showcase 2025 Was Just OK, But Next Year Should Be Amazing

SuntannedDuck2

@Wizzle8899 Segmented stuff about the showing, and other details about other things that are a bit off topic sure but still relevant.

I thought the show was "pretty great" for what was there if that wasn't clear.

Also the = equals parts were top/bottom on topic, in-between = off topic. That's why I put them there then separating to a second comment or cutting it entirely. But making a line to segment it was tricky to do. I have tried before but it can be a bit tough to do with the tools or options these comment boxes have.

I could cut some of them yes but can't help myself. I went from the show to somewhat creative mentality, so it went a bit off topic but can't help it.

I segment things, they don't always make sense but when read at a certain pace/notice the commas/periods (full stops) do make some sense.

Otherwise if you mean 'what are you even saying' 'It was a great show or a bad showing' as in like I'm wrong then yeah I probably am. XD

That and reactive, like many games such as Minecraft or other survival games or even some other types of games can be dynamic, or reactive, if you get what that means then sure.

Like I want a hive mind game with enemy AI learning movesets they see, forgetting them, copying others. Hence robots or insects or something. Or something less complex than that and to just like the radio response to player actions or other stuff such as things to shoot as an obstacle of sand covering them or something, or no QTEs but just act on a button press and it's going to go between 1 or the other not a forced QTE choice/list of choices.

Re: Opinion: I've Never Liked JRPGs, But Xbox's New FF16 Demo Has Me Hooked

SuntannedDuck2

Faiir, did the article writer right other western audience attempt JRPGs?

I have and some are pretty fair I think.

I also enjoyed many of the Japanese shooters of PS3/360 too, they are strange but in a good way, very enjoyable experiences.

I myself more enjoy tactics games but to me some like Conception/Eternal Sonata got me more for their gameplay twists to the turn based formula.

But yeah FF16 having a fair tone, fair combat/very noticeable hack n slash flare in tone as well is what makes FF16 that bit interesting there.

Also look at hack n slashes, you got action RPGs, you got more waves after wave type arena ones, you got more character action/hack n slashes with more action adventure level design with fighting game style combat. They all vary of level design scale or combat or RPG skills and all this stuff to their structurally identity.

I mean looking at a Malicious or Senran Kagura to something else can be confusing of those with small arenas and not being a 3D arena fighter or something else. As screenshots alone aren't enough of a sign.

I am trying to work out what Croixleur Sigma is for a hack n slash recently, even the screenshots are not clear to me let alone some other games. That or hating how racing games do screenshots and never show menus/modes just a car in a circuit/rally location or showing their gymkhanas and such, how useless devs/marketing teams posting screenshots on storefronts and backs of box art. Besides having a guess of genres for any game at all. Video footage only does so much after all.

RPGs in Japan have changed a lot or tried to fit with western ones besides their settings and that European type vibe or how they differed from visual novel cutscene ones to just the parties, 1 man armies and all that stuff too to see of classic JRPGs and WRPGs over the years.

Structure of JRPGs has changed a lot but yeah I can kind of see why FF16 or souls games and more are more western RPG like or bend their own goals for RPG game design beside worlds and other details besides the JRPG formula or geographical assumption when the design mattered not just the location it was.

RPGs are broad of their ideas and people forget that JRPG/WRPG/CRPG are very different games let alone Action RPGs/hack n slashes or Tactics/SRPGs and other related ones.

I mean look at Tower Defence to SRPGs/Tactics to Turn Based or Real Time Strategy, 4X (and those that are hex or square based), Grand Strategy and more. That's a lot of differences and terms for strategy related genre terms besides their unique differences.

But FF16 still has ti's way of items and things then typical armour and such of western RPGs and it's combat is very hack n slash but not too complex, quests/tone is I guess fair for what it is.

I think FF16 is fair for what I saw of it and have no interest in playing.

Re: Poll: How Would You Grade The Xbox Games Showcase 2025?

SuntannedDuck2

I wanted to go D or C but went E. I said my praise, but also wanting more creatively in the other articles here: https://www.purexbox.com/features/heres-everything-that-was-revealed-at-the-xbox-games-showcase-2025 and here: https://www.purexbox.com/features/reaction-xbox-games-showcase-2025-was-just-ok-but-next-year-should-be-amazing

It has creative stuff in here, but also a lot I won't play either.

It's also still very safe/only some pushed the bar creatively.

Fair mix of sequels to long running IPs or fair updates, DLCs or new games but a lot that makes me go 'eh a few cool, still going to play and buy 5/6th gen games or other odd games of the modern era that don't appear at shows like this' XD.

So yeah a 3-5/10. Like State of Play was 3-5/10 and the other shows were 1/10 for Indie garbage, good Indies in there no doubt, but a lot of bad ones then good ones.

Also how can someone make an Indie with a paintbrush and not have interesting moves with it. How potential waving in face dumb can some devs be. It's a paintbrush, you can do anything with it then making it a generic weapon. Painting or not related, any powers or animations/particles for it but no it's a brush you fight with. Boring.

This is why I think creatives are brain dead. You can use any small objects to be a weapon and be generic that's fine (or also make it more creative but making it convincing sure that's the main thing, is convincing rules for what objects/ideas you use), but a paintbrush. It's like Foamstars all over again. You can use foam for anything. It's like having tons of bubble bath combinations.

There is so many ideas to use that with and mix with a paintbrush of materials, substances, paint, elements, world bending level design obstacles, enemies to battle, and expand off of that's why I am annoyed. If I can think that ambitious over a paintbrush, it shows it's possible. XD Sigh, creatives they days are weak.

Can I make games, no, can I use my imagination far better then they can, absolutely it's so much easier to because they are so weak minded in ideas to use any objects and spin it off into anything they want, yet don't do it. Is making it hard yes, but they can 'try' they don't try enough.

Creatives are too safe in their ideas/rules THEY can make, not THEY stick to, so we don't see as much rule bending things, and just use whatever safe rules we have already established and it's so boring. Making something convincing sure, but don't cull it down that much, it's boring.

Like using elves/dwarves fort the 100th time, make something original of creatures in your fantasy worlds even kind of thing I find boring for comparison.

Along other horror garbage not pushing gameplay or atmosphere in interesting ways just repetitive.

Trends/inspirations are being used badly is what I'm saying.

Like cute animals, yet you can make an animal be used any way you want and they go lets make them bland to play as and cute. Ok there is there door creatives, your emotions used for reality boring rules or emotional stupidity for a love of animals then interesting ways to use animals, any animals, insects, aliens, whatever to move in level design of artform stuff. Get out of here now until you come up with something more creative like 5th gen platformers did.

You don't have to be a kid to do this yet it seems many people's imaginations are too soft and restrictive of magic use.

Re: Don't Nod's New Sci-Fi Adventure Is Called 'Aphelion', Heading To Xbox Game Pass

SuntannedDuck2

It's no Remember Me level intrigue as is just walking in sci-fi areas, it's not that great, but it's still interesting to see them do something other then Life is Strange after 10+ years.

So half good to see, half not that exciting.

I want a Remember Me type experience again and I have still to play a fair amount of it but glad I own it.

To me this gives off Karen (or however that Indie is spelt) vibes. Too much someone wanting to show off their hobbies or tell a story. Where is the GAME I came for.

How accessible or telling stories/showing visuals do we need to see come on.

Gameplay is always lacking in games and too much themes/boring symbolism I don't care for. I want mechanics not boring world scale and boring human stories I don't even care about.

I don't care what people love, just make a fictionally crazy game with whatever random fictional ideas, why is that so easy to say yet never happens. No wonder people are boring in creative spaces, they are so safe mind of creativity.

Art teachers are you limiting the way these creatives can think? Or are the ex students just not creative enough?

I don't care about someone's fascination for rock climbing, or space travel, prove to me mechanically it's interesting to be there in level design or character movesets. But they don't. They love to talk and not let us play it. Just talk/show visuals. Stop with style over substance games please game industry. It's boring.

Make a movie/book, but not a game if your going to do this.

Re: Reaction: Xbox Games Showcase 2025 Was Just OK, But Next Year Should Be Amazing

SuntannedDuck2

It had a fair mix, Forza Horizon 6 pass, & with my hatred for GT7/Forza Motorsport 8/23's direction/the rest were a fair mix of good but many I'd play no. But creatively interesting, a few.

Outer Worlds 2 is cool for what it's expanding on but it's still very basic reactive stuff and won't change the world enough. It's still an RPG so it's still dull. Is the radio, perks/more cool, absolutely. I am glad to see it but it's not level design/moveset reactive.

The bridge part made me go this isn't reactive enough....

===

(like me going why does Biomutant force a Jet Ski quest, why not animal traits to swim, fly, dig, any animal/fictional cool moveset ideas/other stuff, or perk/traits, oh right too much animation time, make it static, to me Biomutant or many games could have been so good but was just apocalyptic animals open world with generic stuff in it besides gas immunity part, it's not traits or moveset compelling at all, animals in 5th gen platformers have more not attempted again movesets yet we get cute animal games.

Same with Foamstars, I had more mode ideas still Splatoon unrelated and they made 2 modes off Splatoon/other games, I don't respect Foamstars blantant laziness of money then creative mode ideas to support multiplayer for because they were lazy).

Bland empty games. Sigh.

Phil Spencer or any others? Where is my hive mind organic/robots game for enemy AI? No where exactly. Learn, forget, copy, etc. possibilities. Nope. Too much to animate, program, procedural won't happen of movesets either.

Too much effort, reactive elements of player powers for level design or building a poison ice boulder or something stupid. not just boring RPG status effects.particles.

When co-op puzzle games like Lego Voyagers or others were more exciting/I like puzzle games but don't play many other then more 6th gen obstacle course ones and don't care for Tetris/Bejeweled ones yeah co-op ones are the closest I can get.

Most genres are pretty stagnant. I can think ambitious/not make them myself due to lack of skill in programming (web design or Java basics that's it, nothing great) or patience. Devs are boring with their safe ideas/comfort passion.

But I just laugh at the industry all the time/go retro for a reason, they inspire me retro games, modern ones show me how empty they are. They can't include everything but I wish they did enough of that with how bland they are in gameplay/etc. so generic fantasy/so on. I want gameplay passion not boring world design/dialogue emotion. Sigh human prioritizes I guess.

===

The oh we have different paths, yeah but I could be offered an ice power to build a bridge or flood the water or do anything more reactively interesting, whether I alert them or not sure, but still way more interesting then 'look we are talking about things everyone still does for 10 years for outposts and saying how great it is' yeah no matter how you dress it up its the same mechanically. XD

So to me a 3/10 or 5/10 like State of Play. The other shows were hmmm Indie repetitive garbage that are too self inspired in the wrong direction so they were 1/10 or 3/10.

Yeah I'm sticking to my odd modern games, the few new that were good at some of these shows and mostly still 5/6th gen games mechanics we will never see again I find more exciting besides their jank.

Mechanics/mode rules variety over safe game ideas no matter realistic/cartoony artstyles, substance not style, we see too much style.

Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025

SuntannedDuck2

Part 5:
The Behaviour studio concept art game couldn't get me more excited it won't ever happen as they continue with Dead by Daylight. Or any Indies make the same nostalgic garbage beside Inertial Drift or Distance, the rest are just boring unlicensed motorsport fixated repetitive garbage that is so uncompelling. Give me creativity and modes/event types with interesting rules, but no they go the safe option instead.

Keeper looks fine, very Double Fine, gave off Eternal Cylinder/other types of adventure game vibes. It looks cool but I think could be a bit boring. Not that you need combat to be interesting but it isn't clear what it is yet and some adventure games need a bit more whether puzzles, or level design to be interesting not just a journey that is pretty bland/artstyle is the only exciting part about it. They need more to do with the lighthouse/creature thing or the animals you come across on your journey to aid with level design. Please.

COD Black Ops 7 looked cool then yeah nah. I am fine with sci-fi COD games but to me I'd take a Quantum Break 2 or a more exciting game then a COD game with a cool trailer and i Know will suck and not be that exciting. But then again who knows. I want them to impress me with the scifi possibilities they can offer like this trailer. I bet they can't do it for a cool campaign with upside down or time bending or other stuff. Most play it safe and while COD has the production quality/budget, they still cut corners.

I gave up by Black Ops 3 and not just because it was the last co-op COD either it's because they just weren't doing interesting ideas anymore to me.

Even then bullets hitting wheels in multiplayer, why did it take that long. XD

Either way it looks cool, but trailers don't mean a lot. Prove it too me whichever studio is heading it. I want an amazing sci-fi campaign. I want a good creative story based shooter again, we barely see them and that makes me sad. I play PS3/360/Wii and older shooters for a reason we barely see ideas like those anymore and I want more of them not the same safe/realistic or boring singleplayer games safe direction or multiplayer garbage we have seen or 10+ years now. Even Indies make multiplayer garbage, so COD has the multiplayer area doing fine, give us a good campaign.

MW3 remake to me it was a bit hmm. Cut corners or different direction like segmented parts of maps a SW Battelfront 2 2005 would do or Unreal Tournament 3 or something matches/story around it. I assume many went cut corners so yeah.... I don't know what to think as never experienced it and don't just go along with I play or research something. So being smart not following the rest.

So impress me COD studios. You have a great trailer, try and live up to it (not that I take marketing/advertising seriously) but I do want to see an interesting game out of this sci-fi angle.

Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025

SuntannedDuck2

Part 4:
I don't care it's barren, barely got any interesting modes/progression and a total joke Phil. More tracks/cars is boring. The core in FM8/23 or GT7 suck. Both these PS/Xbox IPs are terrible. Restart, get better staff with better ideas please and ACTUALLY care about game design or cars, either way, better staff across the board.

Wake me up when you make a BETTER Forza Motorsport 8 or 9 or spin off (not mobile trash reskins either) that isn't trash, 5 to 7 were terrible but still worth my time. FM23 or FM8 is a joke and not worth my time at all.

Come back to me Phil Spencer when Turn 10 have better staff and ideas to contribute, not the jokes you have in there currently who don't care about cars, have no creative ideas for the series at all and can't even make up other modes like bowling or more back in the day, I hate Forza Motorsport 6 but it still has what 5 and 7 had let alone what 1 to 4 had, to a degree, FM23/8 is garbage.

No 3rd party racing games can impress me, even Wreckfest does ok for a kickstarter game so to give them some fairness, but Wreckfest 2 looks kind of generic and safe for a sequel, it doesn't lean into it's aethestic of being what it can be, Flatout series had more modes or even creativity, but I know it can be more then races, derbies and scrapboxes (not in a bad way, vehicle variety was visually interesting, but mechanically kind of boring and again 2 modes for 20 hours, very boring, classes progression is boring in any 3rd party or Forza based racing game, sick to death of it), lean into more with the tracks, or cars mechanically, but nope, just a safe sequel, boring and Wrecreation better be good for how creative that should be.

They are just as lazy or too motorsports smitten to have a brain too and creatively use cars in modes/track design/point to point locations real/fictionally exciting ways. The racing genre sucks.

Give me like Ride 4 did a creative spin on a campaign like Forza Motorsport 1 and 2 did, or 3 and 4 did. Try something new even. But not the same generic garbage. Racing games need better progression, track design, or car mechanics and I don't see it.

Even the WRC 23/Sega GT/Pure type car builder is cool but I mean I need more to be impressed as I want interesting ideas again. Even GT7's car dealer cutscene was just that, a cutscene, give me a PGR2 dealership to walk around or garages in the other PGR games, or a Forza Motorsport Forza Vista type thing to explore the cars/hear details about them.

I play 5/6th gen racing because they had mechanically or progression design exciting ideas, nowadays it's boring and safe or motorsport realistic and generic. I want creativity in my racing games. I am not seeing it.

Games can be anything yet devs are so realistic/safe of creative ideas. Make something a game can be with imagination not those without any imagination or deep enough imagination. But it won't happen. Studio staff or publishers are too comfortable or cyclic/formulaic and boring.

The staff aren't creative enough. I will continue to play old games till then. I can't make it myself, I can think ambitiously but I can't make it. So why not play old games for inspiration and think it up or enjoy those instead. Modern era gaming is trash.

Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025

SuntannedDuck2

Part 3:
Gears 1 reminder and crossplay/progression, yep....... Give people 2 to Judgement sure, but otherwise who cares. I already own all Gears games besides 5 so to me it doesn't effect me till E Day one comes out but come on who cares about this, show it at other shows not the audience for Xbox that already knows. XD

Persona 4 remake (not enough porting, to porting to remaking, why not remake 1 or 2 many people haven't experienced, or even just I don't know not remaking them, Atlus being clueless to money hungry is just hilarious, the amount that got a PS TV/Vita or waited or got it PC to then ports like people experienced 3, 4 or 5 however they could, not probably as much 1 or 2 beside PS Classic version of 1 and 2 being however reachable).

Sea of Thieves update..... Sure don't care.

Cronos looks, fine....

Is it too late for FF7/16 to come over no idea but good to see it happen then not I guess for Xbox owners finally getting to experience these.

Phil can say new Forza all he wants, I am NOT happy with the direction with the series or even 3rd party racing games, let alone GT7, it has more modes/event type variety but still barely, the directions suck in racing games. Indie and AAA/AA, etc. ones. I am so disgusted with the racing/platformer/shooter genres they are complete and utter garbage and so way behind in creative ideas and just safe roll out slop.

If it's another Forza Horizon then who cares, no interest in that or many open world racers directions if at all playing any they just haven't done it for me, then again many open worlds are boring mechanically or mission types too so that formula is just boring of RPG quest/moveset boredom. Dumbed down movesets, eh worlds and boring lack of appealing set pieces or level design possibilities.

If it's another Forza Motorsport then well that's on it's focused live service journey.

Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025

SuntannedDuck2

Part 2:
Grounded 2 not sure we needed but seems fair. There is other Honey I Shrunk The Kids kind of stuff I'd like to see done or with creatures at grass levels but Grounded does a fair job of it. Hella the mouse game seemed fine.... But yeah I assume no Mushroom Men, Toy Story or others types these days of interesting other ideas to go into for level design/possibilities.

Don't Nod making a game not like Remember Me but about as interesting as that that isn't a Life As Strange like, YES PLEASE. This game didn't look like much but for what it is, I'm interested. Remember Me was such a good game, this isn't that scale but it's still good to see them do something not Life Is Strange like again when I know they can do more.

There Are Not Ghosts At The Grand gave me oh this could be good to oh House Flipper like no thanks to oh this could be good again.

Age of Mythology DLC is nice.

Mudang looks fair from what I remember.

Planet of Lana 2 is fine to see. I'm not into these but they have a place they are good games. Gave me Song of the Deep vibes with the vehicles in it.

Fallout 76 fishing/farming update.... it needs depth, fair trailer though was very Fallout but yeah, needs more.

Solo Leveling, sure, why not. Invisible fighting game, sure why not could be better but eh.

Aniimo looks interesting, good mix of creatures actually doing something in the environment, maybe. But another survival game? I mean fair but will it be as reactive maybe. It seems fair but if just 'Palworld was successful copy that' then yeah pass. It needs enough of it's own identity.

Ah Eyedentity we won't see you ever again even if different type of PS3 game/tech demo/trailer. Or Coded Arms Assault.

Tony Hawk 3 and 4 with other skins/characters, sure looks like it's coming along well enough.

Re: Here's Everything That Was Revealed At The Xbox Games Showcase 2025

SuntannedDuck2

Good showing, Outer Worlds 2 looks good, as the most creative game there, cough, as telling of this garbage industry, but otherwise yeah it's good but either a 5/10 or a 3/10 show. No SOD3, odd.

Handheld was just the branded one, it looks fine.... The other one will come/been postponed to next console or never so who knows with that one.

I am fine with cartoony games not realism boring games with little creativity in their mechanics to be convincing of ideas/of their worlds rules for audiences wanting realism which is why I don't care for realistic artstyle is the world rules have to be convincing.

If we see realistic artstyles but crazy rules fine by me but we don't.

Like State of Play good variety and not as deep of showings but and less Indie uninspired same brain cell garbage but still a mix of good and pass worthy here. I'll stick to retro 5/6th gen games ideas regardless of how janky they are their mechanics compell me still because we don't see that creativity in mechanics anymore and graphics mean nothing to me, reactive level design/movesets do, or modern era weird games as some of these are, but not many.

Outer Worlds 2 was not as level design reactive (like many RPGs, always menus/themes (which are good and we don't see many like it as common, besides Outer World/Journey to the Savage Planet types nowadays) and story telling first level design is non-existent and dull as usual) but enough skills, radio and others reactive or creative. So for Outer Worlds 2 it's a start but I mean come on. The studio liveliness shows but the game, it's a step up, but I've waited so long for ANY devs RPG or otherwise focused to do ANYTHING exciting I am over it. I think ambitious where games are empty gameplay wise for a reason and play old games, why because this era is so slow and sucks with boring culture/themes/story telling and boring level design, devs can't make games just boring movie like or art pieces I don't want to play, look at sure, but play no.

Does it take time absolutely, so I get that but most others are so bland that shine only does so much. Like i said, it's a start.

Sigh we won't ever get Dead Rising weapon variety or moveset perks (platformers are too lazy too) or hive mine enemies (organic, robotic, anything I want that to be a thing in 1 game at least) or other stuff I have wanted games to do for YEARS.

Why can't I just summon ice (or use any other reactive elements or even QTE like but not a choice but reactive on if I move at the time or not like Infamous 1 did) and move it around or something.

Games are so static and scripted.

Outer Worlds 2 is going in the right direction for expanding an old school WRPG to modernise and expand on itself, but it's also still very limiting. Oh well.

Otherwise some fair announcements/updates.

More Clockwork Revolution was good,

Gamefreak making a bigger scale better game then Pokemon isn't surprising. Their non-Pokemon projects are always great and underrated. This looks great. Fair I assume Samurai/mech, seems cool.

Plague Tale sequel looks cool of a spin on things with Minotaur's Maze I guess, pretty cool.

Meat Boy 3D looks cool, kind of gives me Kirby or others vibes. Mix of 2D/3D in a way of level design but looks great. Never expected them to make such a game but still cool. Not going to be as creative as others can with platformer ideas just begging to be explored or returned, but to stick to what Meat Boy does sure it looks good.

Ninja Gaiden 4 looked fine.

Re: Our Predictions For The 2025 Xbox Games Showcase

SuntannedDuck2

Handheld maybe, controller maybe. Console maybe. DLC maybe.

Double Fine better I'm starving for them to offer something exciting compared to the rest of Xbox's ok but not that exciting projects to me really.

Even Media Molecule are the last studio I care about from Sony otherwise, I don't care at all for either Sony/Xbox in the slightest.

IPs maybe.

Spyro 4 I don't see happening, why would Toys for Bob make that, ABK owns the IP, so why Microsoft they are under, why would they bother?

They can make ANYTHING they want. Besides Crash only went so far, Spyro only sold so much. Do they have ideas I'd assume so. Would the time taken and better handling then Reignited happen and help, definitely but I just don't see much of a point.

Do I enjoy Spyro of course I do but whether Spyro or Ratchet many directions have disappointed.

Even if a Spyro NEW 4th game happened I have no hopes for it. There are many mechanics I'd like to see happen and world design will look great, but the level design SUBSTANCE or minigames or format I am not excited for. I know it will be not what I want and what many Year of the Dragon fans want and I don't want that at all.

Even if breaths or characters playable or many other aspects. I'm not sure. It's how they handle them more then offering them.

While Crash It's About Time did a fair job off of Crash 3, I have no interest in Spyro NEW 4.

Year of the Dragon already went eh directions and I know 4 will follow that and I'm not interested.

Hero's Tail mixed things up with it's HUBs, minigames, characters and such, it's not perfect in it's minigames or the forced need to do Eggs then Light Gems and the harder ones to progress. So you might as well 100% the game each time anyway even if I do Spyro games.

Well enough I'd like to see that approach of an adventure or a more Spyro 1 approach (I like it's simplicity and platforming not doing boring sandbox tasks for NPCs as to me many platformer have been that and I find it so boring. Let alone they don't have the depth Banjo or others had of abilities, just NPC quests, subpar level design (looked good, played boringly) and other priorities, not 'platforming' priorities so it always annoyed me.

Many platformers/racing games suck and will continue to say so.

If I wanted that I'd play open worlds and i don't because they suck mechanically and many platformers are just as empty and just go look cute characters small scale open world 3D platformers. They suck) as 2 and 3 are very similar and 3 just doubled down too much.

Re: If You Like Mario Kart, You Might Enjoy This Free New Racer On Xbox

SuntannedDuck2

Never heard of this or forgot about it and would rather Sableman Stampede oh right.....

Looks pretty generic really.

Ok.... A Modnation Racers kind of game in animation style I guess or customisation. A bit better, still not great even if Modnation has it's appeal.

Why are third party kart racer so bland. They don't try enough and when they do they aren't that much more pull away from Mario Kart like but still decent games even if in my opinion still mode weak but still have some fair ideas in them but like many arcade sports games too light on content or quality excitement in them due to what they want to do to be clear to audiences but in doing so are too bland, boring and to me like many kart racers even Mario Kart forgettable.

Re: Six Xbox Games Are Shutting Down Their Servers In June 2025

SuntannedDuck2

Know of them, nothing of value here at all.

XDefiant I get why people like it but to me it looked like any other generic shooter with barely much exciting ideas other then vibe and a few tweaks.

But my interest is PS3/360 shooters with their mechanics, PS4/Xbox One gen players don't care so to me I have no interest in the era of generic shooters ideas and settings at all regardless of business model.

There is a reason I had more ideas for new modes (while still being different to Splatoon) then Foamstars had identity.

Then again people have Ironsight and others to go for such things as well. Not the same I know but even still.

Most multiplayer shooters by Indies are terrible anyways so the big ones are either hit or miss but better quality even if still rather boring.

The rest are well known IPs........ decent games..... yeah I got nothing. I don't care about any of these at all.

Re: Sony Has Approached Subscriptions 'Healthier' Than Xbox, Says Former PlayStation Boss

SuntannedDuck2

Uh in what era? I don't sub so I look on the outside and eh some fair changes over the years, others still who cares worthy. Also don't have to pay for Xbox save/other cloud storage, do for Nintendo/PS so I mean come on. XD

Also rest mode/updates/downloads is PS+, why? That's stupid. For betas/discounts sure. Rest Mode Updates. What lol. XD

In terms of games offered I mean it varies what customers want, if they don't want to buy a game then well those people are very Gamepass driven sure, Sony doesn't offer that.

Offering their big games years later (not a bad thing there) or briefly is a bit hit and miss. Brief availability is a bit dumb to me I think that's just stupid. They end up cheap or what many buy on the console if into what they offer besides the others that get whatever third parties so to me it's a bit strange there.

For monthly games I mean to me they can be $30 or less my region or bad and to me it's still who cares offerings.

Many Indies or others are fair but most audiences don't like them anyway. So to me the AAA bad ones get dumped on these services, while other times many are successes but go for cheap and then on the services.

So desperation, cheap, mix of games that work or don't and Indies many ignore when people pay for online mostly and the others are a bonus sure. But they still a usually pretty eh and that's besides I don't even like modern games so many of them I wouldn't even want anyway. XD

I mean if were talking PS Now it was pretty bad it had to have dramatic shifts for a reason even after buying up small companies with different business models for the tech, but nowadays I don't know, sure different business model changes but the prices are probably more clear then Xbox's offering, but otherwise eh the prices and what is offered differ.

Sony has more Japanese games so if into those sure, others may or may not appear on an Xbox from other region due to what deals the companies have or couldn't make.

Otherwise though to me most make no difference.

Other then PS+ has the PS2 games I want 'slowly' and many people go 'there is nothing here' when I see what I wanted niche games on there great.

Will many other niche ones I want probably not but even still. Xbox back compat program is over and focus on compatibility/perofrmance in the future and while that's fine the licenses by many companies or source code was the issue besides maybe team was like eh it's enough effort or licensing money. Which is sad as to me many could be on there even ABK games Activision is too lazy to offer or doesn't care about the IPs/source code for so that sucks.

At least Battle Engine Aquila PS2 came to PS4/5. Why no Xbox version prior Atari. Hmm.

I mean in a way both digital back compat can be bought which NSO doesn't offer at all.

Otherwise I mean Gamepass does what it can and didn't have as much of a dramatic shift as PS Now to later PS Now to PS+ expansion.

I don't need a Xbox subscription to get Cloud Storage would Cloud gaming but not basic Cloud Storage but then again Google's 15GB versus Apple and Microsoft's differs there too of even smaller then 15GB.

No idea what Xbox, Sony's or Nntendo's cloud storage is like for games/saves but Sony's seems to be pretty limited in number, then storage size as already seen it hit already by another user.

I don't care for subscriptions at all so to me as an outsider I go eh some are fair here, others not and I will never sub because none of it is compelling at all.

Re: Talking Point: Will This Lost Xbox Game Studios Title Appear At Microsoft's 2025 Showcase?

SuntannedDuck2

Who knows. To me anything is more exciting than Contraband/any other games by PS/Xbox that were logos or odd trailers. They are all boring, forgettable and will be boring games anyway in execution.

State of Decay 3 while not my type of game I think would be great to see here. Among any other interesting IPs that don't get as much and prove themselves. Everwild needs to prove itself too, it's still unclear what angle they are going for besides what they have shown which only gives so much of a hint.

Fable/Perfect Dark, etc. seem 'fine' we will see. If the gameplay is dumbed down easy pass, not that I could play them much as originals but they are still good series, so they better live up to them. As these current ones are hit and miss of ideas so far.

Xbox variety has a chance but eh, I'm always not any more moving the needle of interest and Sony has been bland for years of their current strategy anyway.

If it proves me wrong sure but I'm usually not impressed by the eh setting/themes and gameplay being modern era garbage anyway. So 99% of the time it makes no different they always disappoint.

This Future Games/Summer Game Fest will have just as bad marketing none have learnt from since last year, to convince audiences will purchasing and only their current audiences or annoy them and drop in number of interested in the game that time around.

None of them will be exciting and all studios IPs, trends and more will highlight the more 20+ isometric games, zombie games and other slop with not even interesting IDEAS with those trends. I am fine with trends, when they are boringly use that's why I am so annoyed. It just so happens the latter is what ends up happening because devs ideas Indie or AA/AAA are weak, inspirationally (bad not good as too close and not enough of it's own ideas/execution, comfort food garbage) boring and need more random prototyping but they don't so we get formulaic comfort food garbage.

Re: Microsoft Has 'Strong Confidence' In Rare's Everwild, Says Xbox Reporter

SuntannedDuck2

The trailers are not clear what the game is about gameplay wise.

The artstyle seems fine, but otherwise the tribal or otherwise is something and what they do with it.

But I don't care for some generic RPG with whatever artstyle/life characters lead.

If it's mechanically generic, pass. If it's intereresting I will respect it as I don't care for RPGs.

If it's an action adventure game maybe but if it's formuliac missions, boring moveset/level design and more then no thanks still.

I don't like most in modern gaming they are boring to play but look nice. Style over substance.

Re: Talking Point: This Classic Activision Racer Came To Xbox 15 Years Ago, And We Sorely Miss It

SuntannedDuck2

Many of us miss it but it has like many others of the R Racing, Enthusia, Split Second, Auto Modellista and more real car/track licenses, sponsors, music, etc.

PGR was great with it's stylish/kudos approach, PGR1/MSR was more unique then 2 to 4 being better, it has it's own fair ideas but not as particular as PGR1 and MSR. I miss it, 100s of city layouts and creativity that most don't even capture these days. What a way to offer modes, scores and strategy.

But there is a reason that PGR2 quote of restricting cars and why that progression didn't work for all modes is also why it was clear audiences want wish fulfillment, easy access to supercars/race cars, incentives and half the garbage progression, classes and more these days in the genre, not just for money but wanting it as well, blame players.

Sigh the progression, modes and more are just gone these days in the genre.

The Club also was a great game too for it's arcade shooting gallery/modern feeling mechanics, what a game to approach an arcade angle for. Not perfect or as Trials/Trackmania restart effective but still had some good ideas in it.

Lucid made Geometry Wars 3 and Destruction Allstars, like I think much of them or those at Playground that were part of Bizarre Creations arcade racing greatness besides their F1 games or others prior to that.

So there is a reason I go to anti-grav ones (music licenses or not) and others like Flatout/Wreckfest or Ridge Racer type ones for reviving.

Then again Indies also go for the no license but recreate those that are licensed and I just face palm at their lack of imagination.

Re: Talking Point: Will We See Another 'Anniversary Event' For Xbox 360 Turning 20 This Year?

SuntannedDuck2

Unless they offer something I don't care about a celebration.

Waited for COD OG Xbox games, waited for Pitfall, Battle Engine Aquila or others and they have done nothing ABK of back compat and will continue to do future proofing it seems.

Otherwise some merch is not exciting at all.

Give me IP revivals for Series S/X and I'll care, anything else and I don't care at all.

If another controller type that's OG Xbox/360 I mean sure whatever.

If a different idea sure but I doubt it.

Even if they show the handheld, new console or otherwise don't care.

Re: 'Retro Classics' Raises Questions About The Future Of Xbox Backwards Compatibility

SuntannedDuck2

Fair services, still doesn't change why Xbox can't get Atari's Battle Engine Aquila or Activision's Pitfall Lost Expedition at all. Source code?

Laziness?

But for other systems that are easy to emulate these days or make collections of Atari or other systems from or add challenges/leaderboards and more sure.

I think they are fair but the consoles/computers offered are limiting and many games are fair of what is offer from those eras but yeah it is a bit hmm.

Not just besides cloud, preservation or licensing/available games offered.

Still doesn't change the fact that Activision have their 2600 games or others here but not in a modern platform collection digitally yet had physical ones from many generations ago. Why?

Company decisions or those they keep source code for is always questionable let alone reverse engineering they are too lazy to go about doing.

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

@Ricky-Spanish Read or skip over. It's really easy.

I don't make comments for small talk responses. Or twitter length posts for people.

If PureXbox offers the comment lengths. I'm going to use them. Not for others.

If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.

Most people will skim over others comments anyway, why is a large wall of text any different?

Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass

SuntannedDuck2

@DannZan I don't make twitter post length responses for people. They can read, or skip over, why I have to say this and everyone else has small talk in mind responses.

How else do I get a point across, making examples.

I don't make posts for people to read or question.

PureXbox provides the commenting space, why wouldn't I use it. They don't limit the amount of comments but they do length of comments. Read or skip. It's super easy, but apparently very hard for most people to understand. Sigh.

If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.

Most people will skim over others comments anyway, why is a large wall of text any different?

Re: One Of The Worst Xbox Games Of All Time Has Dropped To $2.99

SuntannedDuck2

Looks good to me got Balan and contributed to that for a decent price new. I enjoyed it, not ironically, I actualy enjoyed it. I got what I wanted out of it.

Gollum is fair.

I buy 'bad' games because I see something in them, still get my fun out of them and everyone else seeks other things, quality and the same repetitive games so why would I support those boring products.

I buy what is good, gems or bad and get a sense of what they are, still enjoy parts of them and ignore players/developers/publishers making/seeking the same wasted execution of ideas that aren't ideas just repetitive slop.

Re: Xbox Is Making Loads Of Old First-Party Titles Cloud Gaming Compatible This Week

SuntannedDuck2

Fair but already played those I care about from this list....

For those that haven't by all means pretty cool. Why did it take that long for them though, what we they doing?

I know it takes time but like come on, what took so long for these or other games to get on Cloud at all.

Licensing and more really slows things down. By then many players have moved on or have other things to do no matter how long it takes to get others up and running.

Also cloud isn't the most attractive thing no matter how much they build it up. Has a place yes, can get the games working without it also yes.

Besides if I get them cheap, which for many of the ones here I did, why would I bother waiting for a cloud option for them. In the time it took them to do this I got them, played them as much as wanted to beaten/near beaten, can come back to them whenever.

Like COD Xbox back compat, I got the PS2 ones as I was sick and tired of waiting. If other options exist why would I wait or bother. None of them are worth anything, cheap, easy, play in moments without the need to wait for them to be available on cloud or cloud to sync and launch the games and in more awkward quality.

Re: Talking Point: What Game Franchises Would You Pay $80 For On Xbox?

SuntannedDuck2

Their niche IPs, Voodoo Vince, Blinx, Pitfall, and more. They won't ever put them out or on disk but you know, why should I support Xbox they don't even offer me anything I want.

A few games that are cool but otherwise, not a Gamepass button or a digital purchase worth my time.

They could have had Battle Engine Aquila on Xbox Back Compat but nope Sony got it. I'm enjoying it.

Where is Pitfall Activision?

I got certain AA or Nintendo niche IPs because I know I'd have to deliver them and they'd be gone with so few copies so why bother. Very very few games I get full price, the rest discounted digital or physical and rarely for Xbox and no digital for Xbox only physical for me.

That and the state many are in, many are empty, broken or dumbed down, dull ideas, weak creativity/execution. Boring products. Why would I support PS/Xbox if I don't like either of their offerings of services or games. Many third parties are just as boring and dull. Modern gaming is so bland, trends are weak, spinning off ideas doesn't happen because none are creative at all just repetitive. I haven't been impressed in years, some are cool to see try things but they either flop or are pathetic.

Marketing is bland and forgettable, games are bland and forgettable. Why would I bother. AAA, AA, B grade, Indie, whatever are all weak in execution of gameplay, themes, graphics and story priority garbage.

Nintendo has their big and I buy their niche games or others in genres I like they offer variety of, Xbox has variety but the execution is usually pretty eh still, I only buy the niche Ubisoft games when they are worth it, I only buy games with interesting ideas, I don't see any, no purchase for PS/Xbox.

Boring developers, publishers and players, why would I support this industry, it's not committing enough worth while to it.

Re: Talking Point: Do You Feel You've Had Value For Money With Your Xbox Series X|S?

SuntannedDuck2

For as much use as it has gotten (not by me but family members) it's been fine I guess. A mix of odd use like Xbox One and gaps just are big of no use.

Other then quick resume, impulse triggers of Xbox One or the blu-ray/CD apps/other music apps that aren't Spotify yeah Xbox is pretty eh besides those for me. So a 3/10 because a fair use of things for a console store that Windows 10/11 isn't as exciting to use.

Otherwise..... yeah I refuse to use one at all and even then I use my Xbox One on occasion still too so eh.

Worth the purchase. Lol. I haven't bought a single Series X game at all. I will keep to that. I haven't Gamepass accessed a single game myself, while family have. I find the console very boring.

PS5 is just as boring and again family use theirs, I have no interest in one because the games suck, ones I'd like are probably design I know I'll find awkward of racing game AI or boring modes or like many platformers, shooters, and more boring. Many AAs I liked flopped and can access physical whenever as family bought them. Ratchet sucked. Space Marine 2 was typical repeat the 1st one a little different, ok game, but a bit pathetic. Not into the 'recreate the magic' approach, yeah no.

Switch I use on occasion to a bit more over time. Probably used my Switch, Wii U and Vita more than my Xbox One. Barely used Xbox Series unless it's to help a family member playing a Gamepass game. So really, not at all or none.

I am fine on Xbox One with odd playing back compat, odd app use and basically when I feel like it because it's so who cares of use. It's my 3rd console in terms of ones I care to use besides a Switch 1/PS4 or retro systems varying in there. So a 3rd or more likely sometimes a 10th or more.

I hate the Xbox OS/UI so much why would i want to use it let alone the games/apps and more.

Quick Resume is cool but I don't do digital on Xbox so while cool I have no use for it, still respect the feature though that's the only praise I ever will have for the console is it's software gimmick. It's not Wii U or others hardware exciting (even if Wii U didn't do the potential I wish it could but still better). Even if remote play/Smartglass (Xbox 360/One) had that it isn't the same and remote play on Xbox I've never used but it's probably ok.

Impulse triggers are still cool...... Yeah Xbox is pretty forgettable or unexciting. OG/360 era games (big or niche to collect for) and UI any day.

Re: Xbox Is Adding Three New Ways To Personalise Your Console's Home Screen

SuntannedDuck2

Part 2:
But otherwise some of the worst UI design besides 2013 and maybe 2017 I don't think the 3rd Xbox One design was too bad it was alright or maybe confusing it with Series 3rd as to me they all blend together in the bland flat modern era we have had of shapes and streaming service look they all look atrocious and forgettable then more wild design I can remember and praise. 2013+ has been a joke for any tech OS UI out there it's so forgettable, marginal, exec/corporate and bad.

The worst I've ever seen, has come out of One/Series OS UI/navigation, ads and more it's disgusting.

Let alone some boring design, navigation, ugly design by artists and needs more personality, it lacks so much. It isn't efficient it's forgettable, questionable and not effective in the slightest. I hate using it. No matter how it looks, where bars/moving to each element is I hate it. It's all over the place.

The current one I'm on (4th then the 5th to come I assume), before this customisation is the worst I've ever seen in ANY TECH PRODUCT and hate looking at/using.

Re: Xbox Is Adding Three New Ways To Personalise Your Console's Home Screen

SuntannedDuck2

This is hilarious, we got this last one before they took it away. Why would I praise them for this. XD Funny how GT Sport had hide PS store option and no quick access other then GT1, 2 and 5. While Xbox has quick access buttons but no ad hiding, hmm.

Even the store app is like Windows 8 and hangs in the background (I task managered all Windows 8 store apps a lot I know) so I have to roundabout close it so I rarely use it or like phones and confusing of closing then trying to be other OS layers access the Xbox One design has it for easy launching. This is the worst it's ever been of the store app.

I kept things samey on purpose then the changes made it even more weaker on performance and then shoved even more ads, achievements and eshop links in it's structure and more eshop features. We had it, take it away and 'return it in some other form' do they think we are idiots.

We had 360 nowadays no eshop stuff type flexibility before (to a degree), they shoved it back in with garbage filler and so much network sucking links and images it's a joke.

I don't like PS5's OS either but Xbox's is so horrible I laugh at it every time, or use the console less, let alone I barely have things I want to use on it besides my few uses for it.

Switch I use more groups then Xbox and it's UI is alright not great of access or functional. PS3/4 has been fair to go back and forth to. I don't use a PS5/Series but I look at it in disgust of choices besides the boring games not worth the consoles at all.

Xbox One making me experience Series OS design cues has been so angrily fun.

Now they add customisation back again but probably not as flexible as before, but to give us a marketing/PR response of look we gave you customisation we listen, no you don't. It isn't the first time, it isn't inviting and it's a joke.

Is it nice to have customisation back yes, not the same way or as highly customisable, lol.

Make up your mind Xbox/Microsoft programmers, marketers, UI designers, etc.

Your as bad as Google and change your minds every 5 seconds and it gets annoying. I could complain as much about Outlook app as I did last time with suggestions. I can could complain about office for a while but Xbox's design is the worst of the worst.

To me I had more to say about Blades/Metro on 360 I liked and NXE has it's moments but I don't like it, the Xbox One's 2013 metro whatever was fine, had issues but even still and TV TV TV app switching was gone in 2017 so RIP that.

Re: Xbox's 2027 Handheld Expected To Include Nintendo Switch-Like Docking System

SuntannedDuck2

Fair to have a dock or a cable but otherwise who cares.

Many handhelds or portable PCs or Laptops have had docks or cables to the TV or for charging/data transfer. I don't care.

Pocket PCs, PDAs and more had them.

Nice to have then not, so still nice to hear it has one and is news worthy they offer it as a product option, but also nothing amazing either.

Whatever USB C/Type A, or HDMI, Ethernet, whatever they want to offer it sure. Or just charging/data transfer/another screen connectivity sure.

Re: Project Motor Racing Aims To Rival Forza Motorsport On Xbox This Year

SuntannedDuck2

The Project Cars series was fine. 3 was just Shift 3 and was ok but I hated 2, was not that into 3 either and Shift 1 surprised me how much better it was then 2 & 3.

Also why no menu screenshots I want to see the UI/menu/mode names. Why do all screenshot show cars/environments I don't care about those. Menus or no interest at all. Storefronts or articles. Devs need to provide menu images.

Asetto Corsa I don't have much hopes for getting into as didn't till considering it now after research. But even still.

I don't care for wheel rigs even for what I have of a wheel/peddles. I barely use it.

Most racing sims are pretty bland of progression I get bored with them and prefer 5-6th gen sims or arcade or otherwise instead for their mechanics, progression, modes and competitive ideas even to this day being way more fun. I play racing games for gameplay, not the brands/products manufacturers want and motorsport too deep types want. I'm not that type of player so to me I just don't care.

I'd rather play Sega GT on Dreamcast for it's car builder then care about whatever cars are in modern racing games because the gameplay mechanic is more compelling. Pure ATV PS3/360 was too. WRC 3 PS3/360's career mode variety was fun. Grid Legends/Gravel are fair but even still most others these days suck. WRC23/24 maybe but even still I'm not that much of hopes for it.

Very few Indie/AAA racing impresses me gameplay wise for so much other focuses.

So to me repetitive real life tracks and barely any interesting things to mix them up (whether other real life options, fictional ones, cough modes to do whatever with them of bowling, cones, drifting, any type of mode rules they want which doesn't happen anymore at all even arcade ones have like 2 modes and are bland for 20 hours onwards), repetitive car offerings regardless of how many models, wasting resources on things most players won't even play or care about (at least not hopefully as bad as others for content that has less value, made by smaller teams and waste their time on content no on plays, yeah great idea, licenses, design and more wasted by idiots too motorsport/branding and more focused), eh progression, why would I be excited the racing genre has been trash for years now of weak ideas.

I find the racing genre a joke at this point. Retro ones for their gameplay ideas and fair mix of cars, fictional and real tracks and modes. GT7 as eh as it is, has at least the fair event requirements and fair mode variety even if progression and more sucks. Every other one I see has class progression and fast car wish fulfillment focus and Grid, Project Cars and others while they have racing focus and that's fine the progression still sucks.

I don't understand the appeal. I can appreciate motorsport but it's so forced in AAA to Indie games I just laugh at them by how much I don't care about the tracks/cars and don't want wish fulfillment or licensing deals, I want gameplay to use the cars with, that's all. How is that so hard to ask for? XD

Re: Want A Piece Of Forza Motorsport In Real Life? This Charity Auction Could Be For You

SuntannedDuck2

I didn't the Forza Motorsport 23 toy car with Gamepass offering like Pop Tarts do, what makes you think I care for this. XD

It's ok but I mean I can experience a Ford GT in any game not just FM23 so.....

I mean a charity or a number on the car or whatever is cool and all but I mean. It's a car with a basic paint job/livery on it. Can replicate that if cared to make it black and add a number to it.

It's not a complex design. XD

The car is always cool the Ford GT regardless of model era but even still, eh.

Re: 'Huge' Number Of People Cancelling DOOM Pre-Orders Over 'Botched Physical Release'

SuntannedDuck2

@donv2135 Very true. But yeah internet people, casuals or otherwise, companies don't know people completely like they think they do.

Or their internet speeds/plans or their tech know how either. It's why I focused on that as it's not always internet people even if the article is referring to them.

That and I did see this video https://www.youtube.com/watch?v=ToFqsxHMbVE by a casual (their first video) on their experience with it that do hate it, it doesn't make much of a difference and effect as many people, but it shows some do take it seriously with a purchase and weigh things up even if we never hear from them or know if they think about it and just buy what looks cool or go digital anyway. Whatever the mentality is.

Re: Xbox Discounts Over 500 Games Across Multiple New Mid-May Sales

SuntannedDuck2

Fair offerings but I already own the ones I want from this list anyway.

Sunset Overdrive physical (didn't like then played years later and loved it, one of the few open worlds I do like),

Strangers of Paradise (played demo on PS4, bought it on Xbox physical),

Quantum Break as well, got a few exclusives I didn't have physical/at all so got them now.

Lost Odyssey got a few months ago I think. Blue Dragon years ago. I have them for back compat ready whenever as they are big games and annoying to redownload.

Master Chief Collection of course.

Got Far Cry 3, I literally got Far Cry 2 as didn't have it for 360 and it's pretty good, didn't play much but is fair. Don't have Far Cry 1's OG Xbox/Wii entries at all.

Gears got all the 360 ones and 4, but played 5 via Gamepass to a point.

The Indies here some heard of, some haven't so would have to look. If cared would get via PS/Nintendo eshops instead anyway.

Re: 'Huge' Number Of People Cancelling DOOM Pre-Orders Over 'Botched Physical Release'

SuntannedDuck2

Understandable. Games could be better compressed, use 2 disks, scaled down, made for DLC, whatever.

Even if multiplayer in this one like the last 2, Switch 1 had it via a download. They couldn't do that here could they. XD Why would they do that. I don't know enough about Doom Dark Ages anyway but still. Options exist they chose this one instead.

They are just lazy. Why bother.

It wasn't rushed, not an excuse either way but still understandable, it can have enough space to fit enough assets and core elements.

They think they can save that much money, fool customers that are physical dedicated. It may be a sizeable amount of people but it's still enough to convince people to change their mind, tell others or get them less interested in a collector's edition either.

Companies are lazy even with plastic disks and data on them yet still make connections with the factories...

Sony or other blu-ray alliance companies can only do so much to engineer the physical disk's capacity.

Companies should just have posters to say go on the storefront for digital.

Customers that go physical are either really into physical or don't use internet as heavily as others. How do they expect people to move on, or have the capabilities to.

Maybe they have a low internet plan. Devs/pubs forget they have transfer speeds that are really fast to send assets over to check or add/remove from their projects work flow. Customers don't have that or to focus on that. So it's just rude and lack of care/understanding. They go home and must clearly notice don't they? Sigh, it's just ridiculous.

I questioned this with Just Dance having an app and code or it's changed song packs or whatever design. Why would casuals want to deal with this nonsense.

To me parity shouldn't matter with Series S/X for some features or be scaled accordingly (even if doesn't apply here) let alone games being just lazy for release. I don't care about graphical features though so to me it shouldn't be a factor. Or whatever of world design texture quality, effects, particles, fog, ray tracing and more.

Re: Lots Of Xbox Games Have Suddenly Been Delisted In Some Countries

SuntannedDuck2

Ah licensing agreements, or other things for pulling. Storing games away without means to is the only way. Archiving, removing the DRM or otherwise is tricky and can be well..... look at EULAs by that. Companies want control, sometimes for fair reason, others just too restrictive even besides understandable means.

Yeah there is a reason why physical is so important or digital with more respect to it but digital is so particular in how it's controlled and sub services have their agreement limits they last for that companies make deals with.

Disks will always have license keys ever since region free consoles and won't be just easy to install and then sell/not need it or not easy to confirm licenses due to how they want to handle them even besides being broken and not redeemable of access. Account locked digital or depending console locked or other ways can be done.

Whatever ratings/themes/other factors are allowed in games versus prevented from release.

That or IPs that are just dead and never will be touched, whether open to the public over time, renewed or otherwise and sit there 'when they feel like it' yet never get anywhere.

At least the few back compat with a disk still work even if digitally not available but it's not always clear they are either.

Licensing is always a problem. It's not something Microsoft, Sony or Nintendo can do about it if the license, license holder, source code or otherwise (and even interest in reverse engineering) will happen. Let alone care to offer availability for it, relevance in current strategies or otherwise.

Racing ones licenses for cars, tracks, music, sponsors and more are always a problem. Actors likenesses can be too or whatever else. I never care for licensed music anyway, I can go with fictional cars/tracks but people don't want that they want their wish fulfillment or what is familiar or other factors after all.

Sports or movie licensed same thing they have their limits.

Whatever is out there sure, but many puzzles games on PSP I'd like to see but never were digital ever, so physical or emulation only for them. None of those companies devs or publishers care enough.

Many left behind shooters of PS3/360/Wii.

Many Wii versions different to the HD versions are left behind and I prefer many of them over the HD versions gameplay modes, feel or core mechanics.

Same with OG Xbox, might as well have a 360 for back compat and that internet connection/account access still up and running. With hardware or software ones not tied the way Microsoft does at least Sony/Nintendo back compat is always accessible.

Re: Xbox Handheld Gets Leaked, First Photos And Details Revealed

SuntannedDuck2

Not surprised a button and branding, or OS changes or something. Either way, a fair offering, but pricing, how effective it is and more is to wait around for.

Might do well, who knows. Branded SD cards are dumb of a price increase but a handheld IF it offers enough tweaks to it besides just branding and a button and does actually offer OS benefits then I'd say yeah why not.

Re: Opinion: If Xbox Is 'Just' A Game Pass Machine, That's Still Enough For Me

SuntannedDuck2

Part 2:
30+ 2024 games all retro besides Splatoon 2.

This year it's been OG Xbox/360 and Switch, so about half and half of the 6 or so games this year.

So besides the odd digital/demo yeah I haven't cared for AAA, I do odd AA and mostly AAA/AA retro and odd Indies on Switch/PS4 if I find anything of interest physical/digital. Otherwise yeah I have no need at all.

Xbox is my back compat, blu-ray, Soundcloud/Youtube and odd Xbox One games box. So basically not much. It's the 3rd console for me type of console uses for it right now. My PS4 had been but Xbox kind of always has been for me due to the many exclusives and the OS just not really appealing to me at all.

So PS4/Switch or retro is all I really do. Pre-owned retro, pre-owned or odd full price niche games as I know I'll never see them again and don't want to deal with ordering and few copies. So other then that mostly pre-owned or lower priced new game prices because most just aren't exciting design.

I can look back and forth at PS3/360 design, I can 8th/9th gen design and go that I'm ok with and 99% of the time ignore the rest due to current trends, design mentality by devs/pubs and more of AAA, AA and even Indies. They all do it the more I research, play and ignore.