Uh in what era? I don't sub so I look on the outside and eh some fair changes over the years, others still who cares worthy. Also don't have to pay for Xbox save/other cloud storage, do for Nintendo/PS so I mean come on. XD
Also rest mode/updates/downloads is PS+, why? That's stupid. For betas/discounts sure. Rest Mode Updates. What lol. XD
In terms of games offered I mean it varies what customers want, if they don't want to buy a game then well those people are very Gamepass driven sure, Sony doesn't offer that.
Offering their big games years later (not a bad thing there) or briefly is a bit hit and miss. Brief availability is a bit dumb to me I think that's just stupid. They end up cheap or what many buy on the console if into what they offer besides the others that get whatever third parties so to me it's a bit strange there.
For monthly games I mean to me they can be $30 or less my region or bad and to me it's still who cares offerings.
Many Indies or others are fair but most audiences don't like them anyway. So to me the AAA bad ones get dumped on these services, while other times many are successes but go for cheap and then on the services.
So desperation, cheap, mix of games that work or don't and Indies many ignore when people pay for online mostly and the others are a bonus sure. But they still a usually pretty eh and that's besides I don't even like modern games so many of them I wouldn't even want anyway. XD
I mean if were talking PS Now it was pretty bad it had to have dramatic shifts for a reason even after buying up small companies with different business models for the tech, but nowadays I don't know, sure different business model changes but the prices are probably more clear then Xbox's offering, but otherwise eh the prices and what is offered differ.
Sony has more Japanese games so if into those sure, others may or may not appear on an Xbox from other region due to what deals the companies have or couldn't make.
Otherwise though to me most make no difference.
Other then PS+ has the PS2 games I want 'slowly' and many people go 'there is nothing here' when I see what I wanted niche games on there great.
Will many other niche ones I want probably not but even still. Xbox back compat program is over and focus on compatibility/perofrmance in the future and while that's fine the licenses by many companies or source code was the issue besides maybe team was like eh it's enough effort or licensing money. Which is sad as to me many could be on there even ABK games Activision is too lazy to offer or doesn't care about the IPs/source code for so that sucks.
At least Battle Engine Aquila PS2 came to PS4/5. Why no Xbox version prior Atari. Hmm.
I mean in a way both digital back compat can be bought which NSO doesn't offer at all.
Otherwise I mean Gamepass does what it can and didn't have as much of a dramatic shift as PS Now to later PS Now to PS+ expansion.
I don't need a Xbox subscription to get Cloud Storage would Cloud gaming but not basic Cloud Storage but then again Google's 15GB versus Apple and Microsoft's differs there too of even smaller then 15GB.
No idea what Xbox, Sony's or Nntendo's cloud storage is like for games/saves but Sony's seems to be pretty limited in number, then storage size as already seen it hit already by another user.
I don't care for subscriptions at all so to me as an outsider I go eh some are fair here, others not and I will never sub because none of it is compelling at all.
Who knows. To me anything is more exciting than Contraband/any other games by PS/Xbox that were logos or odd trailers. They are all boring, forgettable and will be boring games anyway in execution.
State of Decay 3 while not my type of game I think would be great to see here. Among any other interesting IPs that don't get as much and prove themselves. Everwild needs to prove itself too, it's still unclear what angle they are going for besides what they have shown which only gives so much of a hint.
Fable/Perfect Dark, etc. seem 'fine' we will see. If the gameplay is dumbed down easy pass, not that I could play them much as originals but they are still good series, so they better live up to them. As these current ones are hit and miss of ideas so far.
Xbox variety has a chance but eh, I'm always not any more moving the needle of interest and Sony has been bland for years of their current strategy anyway.
If it proves me wrong sure but I'm usually not impressed by the eh setting/themes and gameplay being modern era garbage anyway. So 99% of the time it makes no different they always disappoint.
This Future Games/Summer Game Fest will have just as bad marketing none have learnt from since last year, to convince audiences will purchasing and only their current audiences or annoy them and drop in number of interested in the game that time around.
None of them will be exciting and all studios IPs, trends and more will highlight the more 20+ isometric games, zombie games and other slop with not even interesting IDEAS with those trends. I am fine with trends, when they are boringly use that's why I am so annoyed. It just so happens the latter is what ends up happening because devs ideas Indie or AA/AAA are weak, inspirationally (bad not good as too close and not enough of it's own ideas/execution, comfort food garbage) boring and need more random prototyping but they don't so we get formulaic comfort food garbage.
Many of us miss it but it has like many others of the R Racing, Enthusia, Split Second, Auto Modellista and more real car/track licenses, sponsors, music, etc.
PGR was great with it's stylish/kudos approach, PGR1/MSR was more unique then 2 to 4 being better, it has it's own fair ideas but not as particular as PGR1 and MSR. I miss it, 100s of city layouts and creativity that most don't even capture these days. What a way to offer modes, scores and strategy.
But there is a reason that PGR2 quote of restricting cars and why that progression didn't work for all modes is also why it was clear audiences want wish fulfillment, easy access to supercars/race cars, incentives and half the garbage progression, classes and more these days in the genre, not just for money but wanting it as well, blame players.
Sigh the progression, modes and more are just gone these days in the genre.
The Club also was a great game too for it's arcade shooting gallery/modern feeling mechanics, what a game to approach an arcade angle for. Not perfect or as Trials/Trackmania restart effective but still had some good ideas in it.
Lucid made Geometry Wars 3 and Destruction Allstars, like I think much of them or those at Playground that were part of Bizarre Creations arcade racing greatness besides their F1 games or others prior to that.
So there is a reason I go to anti-grav ones (music licenses or not) and others like Flatout/Wreckfest or Ridge Racer type ones for reviving.
Then again Indies also go for the no license but recreate those that are licensed and I just face palm at their lack of imagination.
Unless they offer something I don't care about a celebration.
Waited for COD OG Xbox games, waited for Pitfall, Battle Engine Aquila or others and they have done nothing ABK of back compat and will continue to do future proofing it seems.
Otherwise some merch is not exciting at all.
Give me IP revivals for Series S/X and I'll care, anything else and I don't care at all.
If another controller type that's OG Xbox/360 I mean sure whatever.
If a different idea sure but I doubt it.
Even if they show the handheld, new console or otherwise don't care.
Fair services, still doesn't change why Xbox can't get Atari's Battle Engine Aquila or Activision's Pitfall Lost Expedition at all. Source code?
Laziness?
But for other systems that are easy to emulate these days or make collections of Atari or other systems from or add challenges/leaderboards and more sure.
I think they are fair but the consoles/computers offered are limiting and many games are fair of what is offer from those eras but yeah it is a bit hmm.
Not just besides cloud, preservation or licensing/available games offered.
Still doesn't change the fact that Activision have their 2600 games or others here but not in a modern platform collection digitally yet had physical ones from many generations ago. Why?
Company decisions or those they keep source code for is always questionable let alone reverse engineering they are too lazy to go about doing.
@Ricky-Spanish Read or skip over. It's really easy.
I don't make comments for small talk responses. Or twitter length posts for people.
If PureXbox offers the comment lengths. I'm going to use them. Not for others.
If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.
Most people will skim over others comments anyway, why is a large wall of text any different?
@DannZan I don't make twitter post length responses for people. They can read, or skip over, why I have to say this and everyone else has small talk in mind responses.
How else do I get a point across, making examples.
I don't make posts for people to read or question.
PureXbox provides the commenting space, why wouldn't I use it. They don't limit the amount of comments but they do length of comments. Read or skip. It's super easy, but apparently very hard for most people to understand. Sigh.
If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.
Most people will skim over others comments anyway, why is a large wall of text any different?
Looks good to me got Balan and contributed to that for a decent price new. I enjoyed it, not ironically, I actualy enjoyed it. I got what I wanted out of it.
Gollum is fair.
I buy 'bad' games because I see something in them, still get my fun out of them and everyone else seeks other things, quality and the same repetitive games so why would I support those boring products.
I buy what is good, gems or bad and get a sense of what they are, still enjoy parts of them and ignore players/developers/publishers making/seeking the same wasted execution of ideas that aren't ideas just repetitive slop.
Fair but already played those I care about from this list....
For those that haven't by all means pretty cool. Why did it take that long for them though, what we they doing?
I know it takes time but like come on, what took so long for these or other games to get on Cloud at all.
Licensing and more really slows things down. By then many players have moved on or have other things to do no matter how long it takes to get others up and running.
Also cloud isn't the most attractive thing no matter how much they build it up. Has a place yes, can get the games working without it also yes.
Besides if I get them cheap, which for many of the ones here I did, why would I bother waiting for a cloud option for them. In the time it took them to do this I got them, played them as much as wanted to beaten/near beaten, can come back to them whenever.
Like COD Xbox back compat, I got the PS2 ones as I was sick and tired of waiting. If other options exist why would I wait or bother. None of them are worth anything, cheap, easy, play in moments without the need to wait for them to be available on cloud or cloud to sync and launch the games and in more awkward quality.
Their niche IPs, Voodoo Vince, Blinx, Pitfall, and more. They won't ever put them out or on disk but you know, why should I support Xbox they don't even offer me anything I want.
A few games that are cool but otherwise, not a Gamepass button or a digital purchase worth my time.
They could have had Battle Engine Aquila on Xbox Back Compat but nope Sony got it. I'm enjoying it.
Where is Pitfall Activision?
I got certain AA or Nintendo niche IPs because I know I'd have to deliver them and they'd be gone with so few copies so why bother. Very very few games I get full price, the rest discounted digital or physical and rarely for Xbox and no digital for Xbox only physical for me.
That and the state many are in, many are empty, broken or dumbed down, dull ideas, weak creativity/execution. Boring products. Why would I support PS/Xbox if I don't like either of their offerings of services or games. Many third parties are just as boring and dull. Modern gaming is so bland, trends are weak, spinning off ideas doesn't happen because none are creative at all just repetitive. I haven't been impressed in years, some are cool to see try things but they either flop or are pathetic.
Marketing is bland and forgettable, games are bland and forgettable. Why would I bother. AAA, AA, B grade, Indie, whatever are all weak in execution of gameplay, themes, graphics and story priority garbage.
Nintendo has their big and I buy their niche games or others in genres I like they offer variety of, Xbox has variety but the execution is usually pretty eh still, I only buy the niche Ubisoft games when they are worth it, I only buy games with interesting ideas, I don't see any, no purchase for PS/Xbox.
Boring developers, publishers and players, why would I support this industry, it's not committing enough worth while to it.
For as much use as it has gotten (not by me but family members) it's been fine I guess. A mix of odd use like Xbox One and gaps just are big of no use.
Other then quick resume, impulse triggers of Xbox One or the blu-ray/CD apps/other music apps that aren't Spotify yeah Xbox is pretty eh besides those for me. So a 3/10 because a fair use of things for a console store that Windows 10/11 isn't as exciting to use.
Otherwise..... yeah I refuse to use one at all and even then I use my Xbox One on occasion still too so eh.
Worth the purchase. Lol. I haven't bought a single Series X game at all. I will keep to that. I haven't Gamepass accessed a single game myself, while family have. I find the console very boring.
PS5 is just as boring and again family use theirs, I have no interest in one because the games suck, ones I'd like are probably design I know I'll find awkward of racing game AI or boring modes or like many platformers, shooters, and more boring. Many AAs I liked flopped and can access physical whenever as family bought them. Ratchet sucked. Space Marine 2 was typical repeat the 1st one a little different, ok game, but a bit pathetic. Not into the 'recreate the magic' approach, yeah no.
Switch I use on occasion to a bit more over time. Probably used my Switch, Wii U and Vita more than my Xbox One. Barely used Xbox Series unless it's to help a family member playing a Gamepass game. So really, not at all or none.
I am fine on Xbox One with odd playing back compat, odd app use and basically when I feel like it because it's so who cares of use. It's my 3rd console in terms of ones I care to use besides a Switch 1/PS4 or retro systems varying in there. So a 3rd or more likely sometimes a 10th or more.
I hate the Xbox OS/UI so much why would i want to use it let alone the games/apps and more.
Quick Resume is cool but I don't do digital on Xbox so while cool I have no use for it, still respect the feature though that's the only praise I ever will have for the console is it's software gimmick. It's not Wii U or others hardware exciting (even if Wii U didn't do the potential I wish it could but still better). Even if remote play/Smartglass (Xbox 360/One) had that it isn't the same and remote play on Xbox I've never used but it's probably ok.
Impulse triggers are still cool...... Yeah Xbox is pretty forgettable or unexciting. OG/360 era games (big or niche to collect for) and UI any day.
Part 2: But otherwise some of the worst UI design besides 2013 and maybe 2017 I don't think the 3rd Xbox One design was too bad it was alright or maybe confusing it with Series 3rd as to me they all blend together in the bland flat modern era we have had of shapes and streaming service look they all look atrocious and forgettable then more wild design I can remember and praise. 2013+ has been a joke for any tech OS UI out there it's so forgettable, marginal, exec/corporate and bad.
The worst I've ever seen, has come out of One/Series OS UI/navigation, ads and more it's disgusting.
Let alone some boring design, navigation, ugly design by artists and needs more personality, it lacks so much. It isn't efficient it's forgettable, questionable and not effective in the slightest. I hate using it. No matter how it looks, where bars/moving to each element is I hate it. It's all over the place.
The current one I'm on (4th then the 5th to come I assume), before this customisation is the worst I've ever seen in ANY TECH PRODUCT and hate looking at/using.
This is hilarious, we got this last one before they took it away. Why would I praise them for this. XD Funny how GT Sport had hide PS store option and no quick access other then GT1, 2 and 5. While Xbox has quick access buttons but no ad hiding, hmm.
Even the store app is like Windows 8 and hangs in the background (I task managered all Windows 8 store apps a lot I know) so I have to roundabout close it so I rarely use it or like phones and confusing of closing then trying to be other OS layers access the Xbox One design has it for easy launching. This is the worst it's ever been of the store app.
I kept things samey on purpose then the changes made it even more weaker on performance and then shoved even more ads, achievements and eshop links in it's structure and more eshop features. We had it, take it away and 'return it in some other form' do they think we are idiots.
We had 360 nowadays no eshop stuff type flexibility before (to a degree), they shoved it back in with garbage filler and so much network sucking links and images it's a joke.
I don't like PS5's OS either but Xbox's is so horrible I laugh at it every time, or use the console less, let alone I barely have things I want to use on it besides my few uses for it.
Switch I use more groups then Xbox and it's UI is alright not great of access or functional. PS3/4 has been fair to go back and forth to. I don't use a PS5/Series but I look at it in disgust of choices besides the boring games not worth the consoles at all.
Xbox One making me experience Series OS design cues has been so angrily fun.
Now they add customisation back again but probably not as flexible as before, but to give us a marketing/PR response of look we gave you customisation we listen, no you don't. It isn't the first time, it isn't inviting and it's a joke.
Is it nice to have customisation back yes, not the same way or as highly customisable, lol.
Make up your mind Xbox/Microsoft programmers, marketers, UI designers, etc.
Your as bad as Google and change your minds every 5 seconds and it gets annoying. I could complain as much about Outlook app as I did last time with suggestions. I can could complain about office for a while but Xbox's design is the worst of the worst.
To me I had more to say about Blades/Metro on 360 I liked and NXE has it's moments but I don't like it, the Xbox One's 2013 metro whatever was fine, had issues but even still and TV TV TV app switching was gone in 2017 so RIP that.
It is a bit too late and also why Arcade Archives? That's unfortunate. I mean it's a fair game but later entries are way more exciting. Can't put others in there huh?
Probably other arcade racing games arcade versions to offer really.
Otherwise I'd go for Ridge Racer 6 for 360 back compat instead. If I ever find a copy.
The Project Cars series was fine. 3 was just Shift 3 and was ok but I hated 2, was not that into 3 either and Shift 1 surprised me how much better it was then 2 & 3.
Also why no menu screenshots I want to see the UI/menu/mode names. Why do all screenshot show cars/environments I don't care about those. Menus or no interest at all. Storefronts or articles. Devs need to provide menu images.
Asetto Corsa I don't have much hopes for getting into as didn't till considering it now after research. But even still.
I don't care for wheel rigs even for what I have of a wheel/peddles. I barely use it.
Most racing sims are pretty bland of progression I get bored with them and prefer 5-6th gen sims or arcade or otherwise instead for their mechanics, progression, modes and competitive ideas even to this day being way more fun. I play racing games for gameplay, not the brands/products manufacturers want and motorsport too deep types want. I'm not that type of player so to me I just don't care.
I'd rather play Sega GT on Dreamcast for it's car builder then care about whatever cars are in modern racing games because the gameplay mechanic is more compelling. Pure ATV PS3/360 was too. WRC 3 PS3/360's career mode variety was fun. Grid Legends/Gravel are fair but even still most others these days suck. WRC23/24 maybe but even still I'm not that much of hopes for it.
Very few Indie/AAA racing impresses me gameplay wise for so much other focuses.
So to me repetitive real life tracks and barely any interesting things to mix them up (whether other real life options, fictional ones, cough modes to do whatever with them of bowling, cones, drifting, any type of mode rules they want which doesn't happen anymore at all even arcade ones have like 2 modes and are bland for 20 hours onwards), repetitive car offerings regardless of how many models, wasting resources on things most players won't even play or care about (at least not hopefully as bad as others for content that has less value, made by smaller teams and waste their time on content no on plays, yeah great idea, licenses, design and more wasted by idiots too motorsport/branding and more focused), eh progression, why would I be excited the racing genre has been trash for years now of weak ideas.
I find the racing genre a joke at this point. Retro ones for their gameplay ideas and fair mix of cars, fictional and real tracks and modes. GT7 as eh as it is, has at least the fair event requirements and fair mode variety even if progression and more sucks. Every other one I see has class progression and fast car wish fulfillment focus and Grid, Project Cars and others while they have racing focus and that's fine the progression still sucks.
I don't understand the appeal. I can appreciate motorsport but it's so forced in AAA to Indie games I just laugh at them by how much I don't care about the tracks/cars and don't want wish fulfillment or licensing deals, I want gameplay to use the cars with, that's all. How is that so hard to ask for? XD
I didn't the Forza Motorsport 23 toy car with Gamepass offering like Pop Tarts do, what makes you think I care for this. XD
It's ok but I mean I can experience a Ford GT in any game not just FM23 so.....
I mean a charity or a number on the car or whatever is cool and all but I mean. It's a car with a basic paint job/livery on it. Can replicate that if cared to make it black and add a number to it.
It's not a complex design. XD
The car is always cool the Ford GT regardless of model era but even still, eh.
@donv2135 Very true. But yeah internet people, casuals or otherwise, companies don't know people completely like they think they do.
Or their internet speeds/plans or their tech know how either. It's why I focused on that as it's not always internet people even if the article is referring to them.
That and I did see this video https://www.youtube.com/watch?v=ToFqsxHMbVE by a casual (their first video) on their experience with it that do hate it, it doesn't make much of a difference and effect as many people, but it shows some do take it seriously with a purchase and weigh things up even if we never hear from them or know if they think about it and just buy what looks cool or go digital anyway. Whatever the mentality is.
Fair offerings but I already own the ones I want from this list anyway.
Sunset Overdrive physical (didn't like then played years later and loved it, one of the few open worlds I do like),
Strangers of Paradise (played demo on PS4, bought it on Xbox physical),
Quantum Break as well, got a few exclusives I didn't have physical/at all so got them now.
Lost Odyssey got a few months ago I think. Blue Dragon years ago. I have them for back compat ready whenever as they are big games and annoying to redownload.
Master Chief Collection of course.
Got Far Cry 3, I literally got Far Cry 2 as didn't have it for 360 and it's pretty good, didn't play much but is fair. Don't have Far Cry 1's OG Xbox/Wii entries at all.
Gears got all the 360 ones and 4, but played 5 via Gamepass to a point.
The Indies here some heard of, some haven't so would have to look. If cared would get via PS/Nintendo eshops instead anyway.
Understandable. Games could be better compressed, use 2 disks, scaled down, made for DLC, whatever.
Even if multiplayer in this one like the last 2, Switch 1 had it via a download. They couldn't do that here could they. XD Why would they do that. I don't know enough about Doom Dark Ages anyway but still. Options exist they chose this one instead.
They are just lazy. Why bother.
It wasn't rushed, not an excuse either way but still understandable, it can have enough space to fit enough assets and core elements.
They think they can save that much money, fool customers that are physical dedicated. It may be a sizeable amount of people but it's still enough to convince people to change their mind, tell others or get them less interested in a collector's edition either.
Companies are lazy even with plastic disks and data on them yet still make connections with the factories...
Sony or other blu-ray alliance companies can only do so much to engineer the physical disk's capacity.
Companies should just have posters to say go on the storefront for digital.
Customers that go physical are either really into physical or don't use internet as heavily as others. How do they expect people to move on, or have the capabilities to.
Maybe they have a low internet plan. Devs/pubs forget they have transfer speeds that are really fast to send assets over to check or add/remove from their projects work flow. Customers don't have that or to focus on that. So it's just rude and lack of care/understanding. They go home and must clearly notice don't they? Sigh, it's just ridiculous.
I questioned this with Just Dance having an app and code or it's changed song packs or whatever design. Why would casuals want to deal with this nonsense.
To me parity shouldn't matter with Series S/X for some features or be scaled accordingly (even if doesn't apply here) let alone games being just lazy for release. I don't care about graphical features though so to me it shouldn't be a factor. Or whatever of world design texture quality, effects, particles, fog, ray tracing and more.
Yeah just existing titles with enhancements or adapting to new hardware. Nothing new or that exciting. Makes sense but nothing to get excited about unless into that rather then new IPs but licensing, source code and more yeah we haven't seen any other since for a reason, sadly.
Ah licensing agreements, or other things for pulling. Storing games away without means to is the only way. Archiving, removing the DRM or otherwise is tricky and can be well..... look at EULAs by that. Companies want control, sometimes for fair reason, others just too restrictive even besides understandable means.
Yeah there is a reason why physical is so important or digital with more respect to it but digital is so particular in how it's controlled and sub services have their agreement limits they last for that companies make deals with.
Disks will always have license keys ever since region free consoles and won't be just easy to install and then sell/not need it or not easy to confirm licenses due to how they want to handle them even besides being broken and not redeemable of access. Account locked digital or depending console locked or other ways can be done.
Whatever ratings/themes/other factors are allowed in games versus prevented from release.
That or IPs that are just dead and never will be touched, whether open to the public over time, renewed or otherwise and sit there 'when they feel like it' yet never get anywhere.
At least the few back compat with a disk still work even if digitally not available but it's not always clear they are either.
Licensing is always a problem. It's not something Microsoft, Sony or Nintendo can do about it if the license, license holder, source code or otherwise (and even interest in reverse engineering) will happen. Let alone care to offer availability for it, relevance in current strategies or otherwise.
Racing ones licenses for cars, tracks, music, sponsors and more are always a problem. Actors likenesses can be too or whatever else. I never care for licensed music anyway, I can go with fictional cars/tracks but people don't want that they want their wish fulfillment or what is familiar or other factors after all.
Sports or movie licensed same thing they have their limits.
Whatever is out there sure, but many puzzles games on PSP I'd like to see but never were digital ever, so physical or emulation only for them. None of those companies devs or publishers care enough.
Many left behind shooters of PS3/360/Wii.
Many Wii versions different to the HD versions are left behind and I prefer many of them over the HD versions gameplay modes, feel or core mechanics.
Same with OG Xbox, might as well have a 360 for back compat and that internet connection/account access still up and running. With hardware or software ones not tied the way Microsoft does at least Sony/Nintendo back compat is always accessible.
Not surprised a button and branding, or OS changes or something. Either way, a fair offering, but pricing, how effective it is and more is to wait around for.
Might do well, who knows. Branded SD cards are dumb of a price increase but a handheld IF it offers enough tweaks to it besides just branding and a button and does actually offer OS benefits then I'd say yeah why not.
Fair stuff. I might have considered Metal Slug Tactics but I'm not sure about it. Doom is always nice to see and the rest not too sure on what they offer. Seem fair. Not my thing but still fair offerings.
Part 2: 30+ 2024 games all retro besides Splatoon 2.
This year it's been OG Xbox/360 and Switch, so about half and half of the 6 or so games this year.
So besides the odd digital/demo yeah I haven't cared for AAA, I do odd AA and mostly AAA/AA retro and odd Indies on Switch/PS4 if I find anything of interest physical/digital. Otherwise yeah I have no need at all.
Xbox is my back compat, blu-ray, Soundcloud/Youtube and odd Xbox One games box. So basically not much. It's the 3rd console for me type of console uses for it right now. My PS4 had been but Xbox kind of always has been for me due to the many exclusives and the OS just not really appealing to me at all.
So PS4/Switch or retro is all I really do. Pre-owned retro, pre-owned or odd full price niche games as I know I'll never see them again and don't want to deal with ordering and few copies. So other then that mostly pre-owned or lower priced new game prices because most just aren't exciting design.
I can look back and forth at PS3/360 design, I can 8th/9th gen design and go that I'm ok with and 99% of the time ignore the rest due to current trends, design mentality by devs/pubs and more of AAA, AA and even Indies. They all do it the more I research, play and ignore.
0%, I tried Psychonauts 2 once to a certain point. That's it. End of story. Good game, fair service..... I jump between retro/modern era all the time, so a subscription will never work for me ever. I don't want to commit to a game, I want to play what I'm in the mood for, so if it's quality game design I'll play it and go between others for a break from them, or bored or come back or different feeling controller or whatever the case. Sub services just don't work for me and I refuse to give money away to companies like that. Picking up releases no one wants I want physical sure, but sub services no thanks, not happening.
It works for some people no doubt, but it just doesn't work for me.
If Forza Motorsport 2023 was what i wanted, I'd be playing it like I did with 6 & 7 to catch up to them. Instead I bought FM1 2005 and it was a blast. Modern era Xbox hasn't been my thing so besides the few I respect of Hi Fi Rush/South of Midnight, I've got no interest. I could play them but I'm not sure. They are kind of and kind of not my thing based on some parts of design. I respect them more then others formulaic design that's for sure, and these games know what they want to be and have passion and I respect that. Their goals are defined well and executed as such then others variety and attempts and formulaic design I just don't like so why would I use a service/console/play what I don't care for.
I even tell my book store no to their membership & it's a running joke. Some people think I'm going to. Not going to happen. I've dealt enough with retail & digital to know. Heck if I can get the TV series in complete (if niche series and all on disk which for niche series they are) I can besides 'digital means to read' pay less for a blu-ray then it does all the books in a series via their store or ordering in increments. But like many of them there have that kind of mentality at all to think about how i can experience something or just not experience it at all. They think oh save money, yeah not with your store/membership and how it works, that's for sure. Not giving it to you to flush down the toilet like that. They don't deserve the extra for money saving membership mentality shoving in customers faces.
Most I can get on any other console or for a cheap enough price I don't mind getting. Got Grid Legends for $30, didn't care for EA Play or Gamepass or PS+ offering of it I bought it around the time Gamepass was going to offer it too.
Family use it on occasion. I have no need for it. I barely even use my Xbox One as it is, I also barely use my PS4 as it is right now. I have gone retro and a bit off Switch when I feel like it.
Why would I in a tycoon game unless it has benefits for viewers mood, what they would buy or other purposes that benefit staff. Not because it looks nice.
Even playing Roller Coaster Tycoon Classic I go unless I need to just use Bins/Benches and when have the money for it for the park. Otherwise why would I lights, plants, water displays if it really doesn't change that much functionally. It doesn't make visitors talk about the park more. It's more expensive and a waste of money and more waiting around for more rides, stores and benches/bins instead.
Home bases customisation, what a waste of time, money and assets by animators, artists and programmers. Gives off showing off or people into certain hobbies and things they want to see in the game.
It's like hearing Mojang staff go oh rockclimbing or other nonsense (can't remember anymore). Or make dumb mob/biome votes and have bad functionality and bad audience votes when modders do a better job. With as much hit and miss repetitive ideas or genuinely good tweaks. It varies. Rock climbing or such animations/moveset options would be nice. But because it's their hobby is not a good enough reason. Make it a beneficial feature. Many platformers have generic movesets these days yet 20+ years ago you had way more interesting ones. Even Mario keeps that and you don't even need many of those moves. XD Why such generic human, animal, insect movesets. I'd take any 5/6th gen platformer over a Little Kitty Big City type one that's for sure.
Make a game not reflect yourselves all that much with customisation nonsense. I don't buy Indies with a focus on culture, why because they put TOO MUCH on that and the gameplay is terrible. They go oh I love that culture/locations, other nonsense. Yeah and I don't so why SHOULD I care about it. Make it fun to play in. Not a reflection of reality or their memories/mentality on it. I want playgrounds to play it with a gameplay focus, not boring people's ideals.
So I wish many UNCREATIVE people actually focused on a better balance and CREATIVITY not culture/hobbies and the gameplay use for them is superficial. Make customisation have gameplay benefits not to play around, look nice and offer nothing but to look aesthetically pleasing.
But like many have wider game inspirations let alone audiences weak game playing or research efforts so what do I expect. Show off features, too much of THEIR creative side wasted for features not important to the game just a waste of resources side activity that could be better applied to the game for resources (the one in the first game was just enough I think of uses for it, it didn't feel empty it felt suited to what it was for as most of it was outside the ship, I don't want inside the ship or house building for no benefit dev time wasted on garbage) and repetitive game design by devs and boring audiences. This industry sucks. The people in it suck and I want them to actually put thought in to what they make, but they don't.
But that's the thing, if it's just customisation, get rid of it. If it is for crafting or other uses to the rest of the game I'm ok with that. Customisation for the sake of customisation and decor/nothing functionally relevant is what I hate. Tying into the rest of the game I am fine with.
It's like Minecraft, why would I want 50 blocks with 50 textures to build with and do nothing when I can retexture them. It's a waste of resources for something with no actual purpose in the world, it does nothing. Why would I use 1 block unless it has explosion benefits, storage benefits or is more or less accessible so I'd seek it out with exploration. So why would I get one stone over another stone because it's grey instead of blue. Why would I get dyes when it's a waste of time/exploration for a colour. If a wood/stone does the job, why would I glass or something else unless I want to see through the building or just use it for other things and not look outside.
Part 2:
The approach to sci-fi gear, seeds and more was always good but confusing how to use them at times. Level design was always confusing due to verticality or scanning or entrances or any of the gear's use cases.
In the beginning it was confusing, in later parts about what half way to three quarters I am surprised I even got to of other areas it was still confusing. The arrows/compass do not help at all. If they fixed that sure, if not then yeah nah.
I'd take a better design of levels or some string/dotted lines or just more linear or less awkward paths to follow, each game varies for me though so it's not easy to define which is just hard for me but not for other players or devs design.
To me a reboot is a bit hmmm concerning.
Multiple planets too, quality could be hit and miss with them. I mean Metroid Prime 3 to me is so confusing and 1 was no issue what so ever.
Other games 2D or 3D Metroid, Zelda, platformers and such with this exploration focus vary for me what they are going for so it's hard to tell. For me it's all over the place of if I understand the level design or gear use cases or not besides experimenting. Main paths and secrets in Joruney to the Savage Planet were just confusing all around.
I sucked at Yooka Laylee but did better then Banjo of further level ahead, while Impossible Lair has it's awkwardness because I suck at it to beat levels, but still was more clear what to do then the 3D Yooka Laylee. Devs execution confuses me and just baffles what I'm supposed to do. That or even DK Tropical Freeze, or Mario games.
I like games like this with mechanics used in interesting ways but some of the exploration is so confusing.
To me Metroid Prime I felt the scanning was fair for story, paths were understandable.
But in No Man's Sky I find it's approach to a sandbox/survival game tedious and just not engaging, I find the space exploration an advancement over Haven Call of the King or SW Battlefront 3 prototype/Elite Squadron but that's about it. I find it's ideas just so weak because in Minecraft I have way more flexibility with mods and I find No Man's Sky just overwhelming and dull. So I respect it but hate it's design. Like a lot of sandbox survival games to be fair.
But not additions otherwise I'd care for by these screenshots or review for a sequel/reboot. It doesn't get me to want to buy on modern gen. Sigh. Why is modern gen so pathetic. There isn't a single game I want on them.
This seems like a "we added more but not in ways to fix my problems with the first game" kind of adjustment to a sequel/reboot. Sigh.
I like parts of the first one but found it awkward to complete, where to go, how to use ideas, I'm surprised I got as far as I did in it like many metroidvanias or others.
It has elements that are immediately appealing to me in a structure I found so confusing.
This seems to not really solve any of that so to me this is a eh of purchase without more looking at it.
Fair review in progress but yeah this doesn't get me excited this time around. I'll wait for a sale/never purchase at all because I am not impressed by many games at all these days.
Artstyle looks softer and worse but I don't mind if it's frame rate even if it does look pretty bad in comparison to the other. I am gameplay over graphics but yeah the lighting/colours just don't work. In this game's case I'd have preferred more shadows not just hue/saturation/contrast or otherwise changes. Or Ray Tracing or HDR or other visual techniques garbage that makes this game and many others look terrible.
Sure having something different or not always overly saturated is good but yeah it just looks cheaper sorry artists behind this game.
Third person here I mean first person can have good platforming it's just they choose not to and make it awkward in all games with it. Why? I don't want realism with any camera angle, so why does first person platforming always suck.
Third person helps that but it just seems like a cop out more than anything to make then further first person because copy everyone else then actually go oh the camera is the issue, it's not it's the developers fault for forcing a design like others then making their own with good feeling character weight, jump height, physics and animations.
But what do I know, devs are so formulaic and typical with GAMEPLAY and too focused on art and graphics and story telling and other nonsense then MAKING A VIDEO GAME these days I struggle to praise them when we see such repetitive and baffling design I never liked in the PS3/360 era (they made up for it with more interesting mechanics while modern era is so dumbed down or repetitive of other games then their own ideas so I find myself disappointed by garbage lack of creativity/prototyping with better execution I'd like to see. I mean same engines many use of UE/Unity or even custom engines they all seem to have these issues of mentality of design by the people making them) yet has been continued for 2 more generations and I still hate it. Sigh.
Camera matters but you can put a third person moveset or any more flexible one on a first person canera, I'd be ok with that. I really don't care. Sigh. Some devs are just too stuck in what everyone else does and it's why I find movesets incredibly boring and repetitive.
Also third person games always are made with 'we don't care' in mind (sure I've seen that quote as more towards third person shooters but this is an exploration game like Metroid so it kind of differs but I think it kind of is still true here) so to me I'm going to think about that here.
Sure it's like Metroid with it's sci-fi weapons and tools for exploration, Zelda with it's approach of gear/dungeons and so on for level design, puzzles and what not, and that's great but I still get the impression it's still going to suck.
Humour was a bit over done but I didn't mind it. I like it. I mean Ratchet doesn't do it anymore so unless it's Savage Planet or Outer Worlds yeah were not really getting many with this sort of humour. No clue about High On Life, no interest in it anyway.
The co-op is nice.
Oh different voices nice, as much or less chatter nice, ah like Bubsy or others the option for that is nice to have. XD
They have the reach of Xbox owners, PlayStation, Switch, PC, whichever device with an Xbox app/internet connection. There are very few games I respect and don't play. The rest are those of interest and Xbox games are not any of them, well beside South of Midnight or Hi Fi Rush but even still, not as much as others.
I play NONE of the PS/Xbox first party anymore and have an Xbox One that sits around for back compat, a few apps or blu-rays, that's it. So have an Xbox to be not what Microsoft would want me to use it for their Gamepass/games. I only buy pre-owned for it so basically they haven't gotten money from me in years.
I refuse to use the Series X that's up to other family members.
So to me none of it matters at all. None of the remasters (only ones third parties offer further of reach, not the safe ones many offer in AAA land), none of the modern games, none of the generic games with generic ideas with generic execution by uncreative generic devs whether older or people in their 20s or new I see a lot of garbage game design with underwhelming creativity used and trend following/PS3/360 but duller design, alongside pub demands..
I find all of them boring, not appealing of mechanics and get the job done of visuals, story telling and variety that's not as exciting of Nintendo's or PlayStation 1-3/PSP/Vita or OG Xbox/360. So to me I'm not losing out on anything if they all are boring releases for such audiences.
I just read the news and see a few titles but rarely of any interest as most are not interesting.
So to me their strategy makes sense for money and audiences willing to, I still refuse to buy or Gamepass play any of their games because they are all so boring. Their variety is a great thing but unlike Sony's variety output of the past then their boring current direction, Xbox has so much variety and nothing exciting at all for me to look at for more then a second and go yep, more generic third party like release type of games as first party releases. So basically no games I'd ever play because current trends, uncreative design and games made for wide appeal but so wide I don't care for it then wide appeal but genuinely exciting ideas in them.
For money, for audience reach and so on it makes sense.
Gamepass and the Devs games for first party all vary of appeal to audiences I think most lack something but that's just me and what I seek not being there.
But with enough genre variety, fair creativity to them, types of games, design ideas of the modern era there (that I find boring or less creative but that's my opinion anyway).
I think they have. Fair strategy and where third parties don't or advertise as well Microsoft has Devs with enough appealing games of particular types or take their time to make and whatever they end up offering that works why not.
People aren't buying an Xbox unless dedicated, besides a PC/PS5/Switch or doing cloud or back compat , or quick resume matters to them do they really care.
Old and New gen it's money for third parties and 1st party don't offer.
Nintendo it's different their niche stuff is there the PS/Xbox don't offer that they leave to Indies or the one occasion of Pentiment type games.
Games of particular appeal/reach during periods of the year. Why not.
It gets people experiencing them without always a TV show either just games, marketing and reach everywhere.
I mean the Sega jumping third party to make even the GBA/PSP use with GameCube/PS2 great, game offerings on all of them or otherwise. Among other things.
Sega offered PC versions besides Saturn/Dreamcast as well. Or did arcade stuff alongside Dreamcast.
Microsoft had Gameboy Color games of the PC Entertainment packs, Rare had GBA/DS games. Why is it that big a deal?
To me games from Microsoft are what they are on any platform nowadays, you either care for them or you don't regardless of the box. I don't so to me no platform makes a difference, I don't care about any of their games. XD So hardly a loss for me. I don't Sony's either. I'll stick to PS4/Xbox One for Indies or odd copies of things, otherwise nah pass on 1st and AAA 3rd parties. Otherwise retro for either PS/Xbox or any Nintendo platform and Switch 1 for a while.
When Rhythm Heaven is more exciting then Switch 2 and it's 2026 yeah I'm good with my retro/8th gen backlog for now. Or odd digital discounts of random games I find then anything actually announced that's uninteresting, graphics priorities and gameplay so repeated and boring why would I bother.
To me the branding/company strategies don't change much for me. I get the money focus just like any third parties offering PS4/Xbox One support still for sales. It doesn't bother me that or PS3/360 and even other older consoles game support till disk production ends or eshops end or otherwise, if they have an audience sizeable why not.
The gameplay isn't the focus it's just the bare minimum with the visuals, the cars, the event types, the themes and the whatever they make and do or don't compete and audiences go oh cool or oh this is a step back, so to me I couldn't care less where the games go or what they do.
Forza Motorsport if they put effort in I'd experience it. They made it so terrible I'm glad I cut off at 7. To me I had 2-5 and 6 was eh, 7 was a fair way back in the direction and 1 from 2005 is the most worthy return I've had in years (had sold my OG Xbox so re-experiencing it on 360 now is good) for it's start being so good.
Horizon never appealed to me. Burnout Paradise is fair, NFS Carbon was fair, but most open worlds are pretty boring. Racing ones are ok, but more human characters, animal, insect, alien, etc. doing boring quests and with boring movesets, boring world design to use mechanics, yeah why would I find that worth my time. The gameplay sucks and just for eh dialogue errands.
If Mario/Pitfall have better human movesets why would I care. Or when Sunset Overdrive, Gravity Rush and Infamous to me are the only good ones of side missions based around the mechanics and good tower defence, not generic outposts.
Interesting, just like going oh did someone win the Xbox Series X digital from the Shapes biscuits give away?
I mean Pop Tarts give Gamepass so anything is possible.
People wanting the cheap price or care about physical or not who knows. Sales are sales, available models are what they are to offer, back compat is back compat, new games, Gamepass, whatever else. Besides the Fire Stick, Samsung/LG TVs, PC and otherwise access to things.
Play Anywhere expanding is nice.
I mean with the few consoles from Xbox to just collectors buying up all models, anything is possible of sales here.
I hope so to me the rest have not been enticing, so to me seeing more South of Midnight type games would be great. Even if 1-2 of them every so often is enough then none. The others are more common/others appeal while neither of them do for me compared to PS3/360 era mechanics, modern era many of them dropped those so I care for them less nowadays or the IPs left that were more appealing I don't like from third parties either.
I prefer Xbox OG/360 era distinct titles 1st, 2nd, 3rd party and that doesn't happen Xbox One/Series era at all, only odd titles or none at all.
The gameplay wasn't much my thing of exciting but the story/world and type of action adventure game it isn't my thing either but I respect it and what it's goal is being that so I approve of it no doubt compared to the other releases that are pretty typical, so many South of Midnight types releases is always nice to see.
Sony has similar but to me I find most of them pretty boring or formulaic of PS4 era ones I didn't like direction/priorities and those continued so unless they offer something out there I'm interested in neither even Astro was 'ok',
South of Midnight looks more appealing even if I know none of what it offers besides reviews/footage still looks different enough.
Forza disappoints me, Gears E Day may be fair, not played Gears Tactics but should.
I'm not into much happening on Xbox really.
Did Towerborne come out of early access yet or whatever the console situation was besides PC?
My Xbox is used sometimes but mostly odd games I find, back compat or YT/Soundcloud, so barely.
So violence/western values are fine but others no.... sure. Imagine if Fritz the cat released today in the US, hmmmm..... That old pushed both age ratings back in the day for animated films. Oh right sorry dust that under the rug.
Sorry anime games yep, targets it seems, sigh. As if adult jokes or other things aren't in animated films still, family or adult audiences let alone live action sitcoms with far more implied or descriptive. But games or anime it gets judged because some audiences can't tell the difference. Sigh.
It's why I'm surprised Postal even if toned down even made it to consoles either. Larry games too. At least on PlayStation. So how much stricter is Xbox then?
So this and Gal Gun Returns being prohibited from Xbox unfortunate.
Some games push barriers and others aren't that bad just people are picky.
Even if for different audiences anyways or parental controls exist, we still get situations like this. Why?
For people to complain, not even for them anyway and to appeal to them when why should it matter they aren't making a purchase so why should it matter to them compared to people who are going to buy it.
Age ratings have been more fit for violence differences of strength/swearing yet are wildly particular with fan service. It gets confusing what was Teen/Mature or Adults only over the years and the tweaks may fit but I get confused.
Most I'd take of shooters from PS3/360 era. It's why I'm buying them up. That and I think it fits their engine. Sure I'd love some racing games like Flatout (no licensed cars, but was music so who knows) and any others I'd want have licensed cars so won't happen.
Platformers could say for a while.
If EA won't do a Dragon Age remaster why not. I know engines and things but still.
Red Steel 1 & 2, Conduit for Wii, NFS Hot Pursuit 2010 Wii come on EA not just the PS3/360/PC one remastered give us the Wii one. Or Nitro DS/Wii even if DS is better.
Prey 2006, Fracture, Singularity (all 3 I do want to play if find copies), Binary Domain, Resistance, Killzone,
Soldier of Fortune series, The Darkness 1 & 2, FEAR series, Quake 4 for sure.
Call of Juarez, got Bound in Blood on PS3 and Gunslinger on Switch. would like to experience the rest of the series.
Army of Two, what a trilogy. Not beat 1 and 2 but did Devils Cartel.
Section 8 and it's eshop only sequel so it's accessible again.
Remember Me for sure, I'm glad I have a copy now what a game. Especially as while Dontnod's other games are good to me Remember Me was a very interesting one that got left behind. What ideas, combat, world, piecing together events sections are cool, they bother me as much as Danganronpa trials do but very cool.
Spare Parts an EA platformer that was eshop only.
Under the Skin from PS2..... because why not. PN03 from GameCube.
Killer 7.
Most games nowadays are really boring of their gameplay and push graphics, story and boring worlds to play in, or of reference and I don't care for them at all, so anything older to offer with good gameplay I'll easily take remasters of.
Many gems I'd say if I could fit them, but I know more well known games are an easier bet then dead publishers or developers and games that were good and just not available of licensing/source code or many would care. Puzzle games or otherwise.
Indies have their moments, AAA are stuck in their ways, AA are Indie like or AAA like and their in-between only sometimes offers something good and not AAA boring or Indie getting there.
Any games would be nice to offer but whatever happens I guess.
@Fiendish-Beaver I'm not seeing things I want to see in games because AAA/Indies keep making games too focused on visuals/story and gameplay has suffered to be as basic as possible.
It's why I don't play open worlds, Sunset Overdrive, Infamous and Gravity Rush have side missions I enjoyed, every other has been tropey, boring dialogue, collecting, combat and other tasks I don't care for in RPGs or otherwise regardless of setting.
Character movesets have been basic and boring for a while now.
Or Indies making nostalgia/not prototyping enough imaginative ideas, now their skills vary of course so I give them some what of a break but even still their ideas are still very copy paste/of games we have seen before, talked about to death and the design is not exciting or trend following as much as AAA.
I want a spin on things just enough, not a repeat of history.
Or their favourite hobby in game form. I don't care.
So no. Settings and such shared is fine, gameplay still doesn't appeal to me in those types of games.
Pong has it's limits, same as any game starting out. Same with AI starting out. Cosmic Smash does enough for me.
But to me from using an AI to scan job applications and saying 'use professional words you wouldn't say' to translation I respect translation, I don't the former.
Pong being tennis makes sense, it's easy to understand, it's a sport many people understand as well.
But worlds can look good and I refuse to play them because they aren't playground/gameplay exciting enough.
So my preferences are very different to most people. Not to stand out it's just what I seek I barely see in video games other then the past or odd Indies/Nintendo games.
It's why I haven't cared for a Sony/Xbox game in years. But still keep up on the news just encase.
South of Midnight is cool but it still has story first, good artstyle but gameplay I've seen before/played a 1000 times. But it's story/artstyle is still it's strength no doubt but that's what it's goal was. So I still respect it.
Give me a more interesting feature for the controller or hardware gimmicks or compelling games and I'll care.
Till then not interested. The platforms can offer services/other things with GPU/CPU/RAM changes. I still don't care.
PS5/Series X have given me no reason to care about them, gameplay is not happening, other priorities are. So why would I upgrade. Quick resume is cool but it's digital I don't buy digital on Xbox at all, I don't care to.
Offer more store fronts, still doesn't change the gameplay design, it's just more store fronts, it doesn't change what I want to see in games, better gameplay, not graphics, not artstyles, not story, not particle effects, not music, not animations, not textures, not resolution, not selling GPUs/TVs and the features they have to shove in our faces.
Gameplay first priorities, movesets of characters, interesting combat moves, level design ACTUALLY being worth my time, not padded out garbage, get rid of skill trees and offer compelling missions or level design for me to engage in, it doesn't happen so why should I care.
Microsoft has the services/game variety but I continue to listen to news and not care as it won't interest me. But I still keep up to date just encase to know what's going on, still use my Xbox 360 for OG Xbox or 360 games, Xbox One VCR on occasion to check it and Xbox One X for YT/Soundcloud, back compat OG/360 games and Xbox One games. Otherwise I don't care.
Well Switch 2 is just a translation layer for Switch 1 then full power emulation, or some emulation of certain aspects right?
Either way, Xbox was internet connection required and an account with Xbox Live or some form of things to the Xbox network, for the games and yeah emulating it I guess so really for the percentage of Xbox games then the PS/Nintendo approach of full or near besides odd special code or other hardware aspects used type games not surprised.
Having like mightyant says of 63 for Xbox OG and 632 of 360.
When we got 461 or so OG Xbox on 360, the licensing, the source code, the publishers not caring to offer them up even for the digital store sales compared to physical disks used or end up being the only way to play some of them as well and how they show up in the store/part of the list.
The companies gone over the years and more. It's just crazy. Compared to PS/Nintendo where it's usually around what 1% or 5% maybe of titles, just a handful or so depending for hardware based, and whatever the case of digital/physical games that have compatibility issues of note like AC Syndicate besides those like Robinson the Journey the PSVR Crytech game or others more Indie like and not as well know or work fine.
Or certain titles engines/special code is a bit awkward or utilising parts of the hardware that most others don't.
I can mostly think of the flight game on Master System that won't work on the Genesis Power Based Convertor (besides card based games I guess), or Voodoo Vince had special code so it needed a remaster for Xbox One. Cases like that.
Part 2:
Mechanics are so boring these days it's just PS3/360 or boring characters samey movesets, or weighty characters I hate it. Execs/pubs sure but audiences/devs have no imagination or care at all for these generic worlds it seems just whatever is easily understood. I prefer better gameplay/fiction ideas for worlds.
Even teen/adult IPs suck, even kids games have more exciting worlds/ideas for level design then the later demographics do. Just more menus/recreations of reality with minor twists or samey fantasy tropes.
It's hilarious how samey & worlds are just boring environments nothing mechanically engaging/playground like anymore just wow look these boring worlds, eh dialogue, eh reference, long length of filler garbage.
Boring elves/dwarves and less original fantasy characters, boring dream cars then original IDEAS to use the cars, make track, event variety, just people going oh reference because devs are lazy and audiences are just as lazy and have no imagination to use them.
Boring skill trees then other solutions. Mechanics are just the same recycled design and it's very boring.
Give me stronger gameplay fantasy but nope. Doesn't happen. Levels or open worlds with abilities/moveset purpose not just wow we recreated this place, play in it. It's so boring and pointless. Combat as the only reason, yeah tell that to any older games with more exciting world interaction, it's all perfect and boring.
Where is breaking it and finding secrets, where is more interesting environment puzzles or interactivity for setups of level design and use cases contextual or more dynamic but nope we get safe game design for casuals or hardcore that don't care either and games end up boring/recycled over and over.
Where are the creatives? Not grown up audience/employees & less creativity even with Indies they are boring & pathetic.
Adventure/puzzle maybe but every other genre are copy paste/minor ideas but nothing stronger of effort to spin off or be new either. Just bare minimum ideas audiences understand it's so boring.
Audiences suck of idea acceptance they have & why games suck, in turn devs lack of imagination sucks.
I don't use nostalgia/past games as my ONLY allowance of games to be played or reality as reference & only that for games as boring & PS3/360 gen 2, 3, etc.
Comments 685
Re: Sony Has Approached Subscriptions 'Healthier' Than Xbox, Says Former PlayStation Boss
Uh in what era? I don't sub so I look on the outside and eh some fair changes over the years, others still who cares worthy. Also don't have to pay for Xbox save/other cloud storage, do for Nintendo/PS so I mean come on. XD
Also rest mode/updates/downloads is PS+, why? That's stupid. For betas/discounts sure. Rest Mode Updates. What lol. XD
In terms of games offered I mean it varies what customers want, if they don't want to buy a game then well those people are very Gamepass driven sure, Sony doesn't offer that.
Offering their big games years later (not a bad thing there) or briefly is a bit hit and miss. Brief availability is a bit dumb to me I think that's just stupid. They end up cheap or what many buy on the console if into what they offer besides the others that get whatever third parties so to me it's a bit strange there.
For monthly games I mean to me they can be $30 or less my region or bad and to me it's still who cares offerings.
Many Indies or others are fair but most audiences don't like them anyway. So to me the AAA bad ones get dumped on these services, while other times many are successes but go for cheap and then on the services.
So desperation, cheap, mix of games that work or don't and Indies many ignore when people pay for online mostly and the others are a bonus sure. But they still a usually pretty eh and that's besides I don't even like modern games so many of them I wouldn't even want anyway. XD
I mean if were talking PS Now it was pretty bad it had to have dramatic shifts for a reason even after buying up small companies with different business models for the tech, but nowadays I don't know, sure different business model changes but the prices are probably more clear then Xbox's offering, but otherwise eh the prices and what is offered differ.
Sony has more Japanese games so if into those sure, others may or may not appear on an Xbox from other region due to what deals the companies have or couldn't make.
Otherwise though to me most make no difference.
Other then PS+ has the PS2 games I want 'slowly' and many people go 'there is nothing here' when I see what I wanted niche games on there great.
Will many other niche ones I want probably not but even still. Xbox back compat program is over and focus on compatibility/perofrmance in the future and while that's fine the licenses by many companies or source code was the issue besides maybe team was like eh it's enough effort or licensing money. Which is sad as to me many could be on there even ABK games Activision is too lazy to offer or doesn't care about the IPs/source code for so that sucks.
At least Battle Engine Aquila PS2 came to PS4/5. Why no Xbox version prior Atari. Hmm.
I mean in a way both digital back compat can be bought which NSO doesn't offer at all.
Otherwise I mean Gamepass does what it can and didn't have as much of a dramatic shift as PS Now to later PS Now to PS+ expansion.
I don't need a Xbox subscription to get Cloud Storage would Cloud gaming but not basic Cloud Storage but then again Google's 15GB versus Apple and Microsoft's differs there too of even smaller then 15GB.
No idea what Xbox, Sony's or Nntendo's cloud storage is like for games/saves but Sony's seems to be pretty limited in number, then storage size as already seen it hit already by another user.
I don't care for subscriptions at all so to me as an outsider I go eh some are fair here, others not and I will never sub because none of it is compelling at all.
Re: The Witcher 3 Is Getting Mod Support On Xbox For The Very First Time
Pretty cool how they handle it will see. Not my type of game but I respect modding support on console.
Re: Talking Point: Will This Lost Xbox Game Studios Title Appear At Microsoft's 2025 Showcase?
Who knows. To me anything is more exciting than Contraband/any other games by PS/Xbox that were logos or odd trailers. They are all boring, forgettable and will be boring games anyway in execution.
State of Decay 3 while not my type of game I think would be great to see here. Among any other interesting IPs that don't get as much and prove themselves. Everwild needs to prove itself too, it's still unclear what angle they are going for besides what they have shown which only gives so much of a hint.
Fable/Perfect Dark, etc. seem 'fine' we will see. If the gameplay is dumbed down easy pass, not that I could play them much as originals but they are still good series, so they better live up to them. As these current ones are hit and miss of ideas so far.
Xbox variety has a chance but eh, I'm always not any more moving the needle of interest and Sony has been bland for years of their current strategy anyway.
If it proves me wrong sure but I'm usually not impressed by the eh setting/themes and gameplay being modern era garbage anyway. So 99% of the time it makes no different they always disappoint.
This Future Games/Summer Game Fest will have just as bad marketing none have learnt from since last year, to convince audiences will purchasing and only their current audiences or annoy them and drop in number of interested in the game that time around.
None of them will be exciting and all studios IPs, trends and more will highlight the more 20+ isometric games, zombie games and other slop with not even interesting IDEAS with those trends. I am fine with trends, when they are boringly use that's why I am so annoyed. It just so happens the latter is what ends up happening because devs ideas Indie or AA/AAA are weak, inspirationally (bad not good as too close and not enough of it's own ideas/execution, comfort food garbage) boring and need more random prototyping but they don't so we get formulaic comfort food garbage.
Re: Microsoft Has 'Strong Confidence' In Rare's Everwild, Says Xbox Reporter
The trailers are not clear what the game is about gameplay wise.
The artstyle seems fine, but otherwise the tribal or otherwise is something and what they do with it.
But I don't care for some generic RPG with whatever artstyle/life characters lead.
If it's mechanically generic, pass. If it's intereresting I will respect it as I don't care for RPGs.
If it's an action adventure game maybe but if it's formuliac missions, boring moveset/level design and more then no thanks still.
I don't like most in modern gaming they are boring to play but look nice. Style over substance.
Re: Talking Point: This Classic Activision Racer Came To Xbox 15 Years Ago, And We Sorely Miss It
Many of us miss it but it has like many others of the R Racing, Enthusia, Split Second, Auto Modellista and more real car/track licenses, sponsors, music, etc.
PGR was great with it's stylish/kudos approach, PGR1/MSR was more unique then 2 to 4 being better, it has it's own fair ideas but not as particular as PGR1 and MSR. I miss it, 100s of city layouts and creativity that most don't even capture these days. What a way to offer modes, scores and strategy.
But there is a reason that PGR2 quote of restricting cars and why that progression didn't work for all modes is also why it was clear audiences want wish fulfillment, easy access to supercars/race cars, incentives and half the garbage progression, classes and more these days in the genre, not just for money but wanting it as well, blame players.
Sigh the progression, modes and more are just gone these days in the genre.
The Club also was a great game too for it's arcade shooting gallery/modern feeling mechanics, what a game to approach an arcade angle for. Not perfect or as Trials/Trackmania restart effective but still had some good ideas in it.
Lucid made Geometry Wars 3 and Destruction Allstars, like I think much of them or those at Playground that were part of Bizarre Creations arcade racing greatness besides their F1 games or others prior to that.
So there is a reason I go to anti-grav ones (music licenses or not) and others like Flatout/Wreckfest or Ridge Racer type ones for reviving.
Then again Indies also go for the no license but recreate those that are licensed and I just face palm at their lack of imagination.
Re: Talking Point: Will We See Another 'Anniversary Event' For Xbox 360 Turning 20 This Year?
Unless they offer something I don't care about a celebration.
Waited for COD OG Xbox games, waited for Pitfall, Battle Engine Aquila or others and they have done nothing ABK of back compat and will continue to do future proofing it seems.
Otherwise some merch is not exciting at all.
Give me IP revivals for Series S/X and I'll care, anything else and I don't care at all.
If another controller type that's OG Xbox/360 I mean sure whatever.
If a different idea sure but I doubt it.
Even if they show the handheld, new console or otherwise don't care.
Re: Talking Point: Will You Be Buying The 2025 Xbox Handheld From ASUS?
Fair handheld, eh won't be for me but I respect it.
I hope it's more then branding though.
Re: 'Retro Classics' Raises Questions About The Future Of Xbox Backwards Compatibility
Fair services, still doesn't change why Xbox can't get Atari's Battle Engine Aquila or Activision's Pitfall Lost Expedition at all. Source code?
Laziness?
But for other systems that are easy to emulate these days or make collections of Atari or other systems from or add challenges/leaderboards and more sure.
I think they are fair but the consoles/computers offered are limiting and many games are fair of what is offer from those eras but yeah it is a bit hmm.
Not just besides cloud, preservation or licensing/available games offered.
Still doesn't change the fact that Activision have their 2600 games or others here but not in a modern platform collection digitally yet had physical ones from many generations ago. Why?
Company decisions or those they keep source code for is always questionable let alone reverse engineering they are too lazy to go about doing.
Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass
@Ricky-Spanish Read or skip over. It's really easy.
I don't make comments for small talk responses. Or twitter length posts for people.
If PureXbox offers the comment lengths. I'm going to use them. Not for others.
If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.
Most people will skim over others comments anyway, why is a large wall of text any different?
Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass
@DannZan I don't make twitter post length responses for people. They can read, or skip over, why I have to say this and everyone else has small talk in mind responses.
How else do I get a point across, making examples.
I don't make posts for people to read or question.
PureXbox provides the commenting space, why wouldn't I use it. They don't limit the amount of comments but they do length of comments. Read or skip. It's super easy, but apparently very hard for most people to understand. Sigh.
If seeing walls of texts is a problem then just don't look at it. I'm not offended if people ignore it. Yet people seem to think I do. I really don't care.
Most people will skim over others comments anyway, why is a large wall of text any different?
Re: One Of The Worst Xbox Games Of All Time Has Dropped To $2.99
Looks good to me got Balan and contributed to that for a decent price new. I enjoyed it, not ironically, I actualy enjoyed it. I got what I wanted out of it.
Gollum is fair.
I buy 'bad' games because I see something in them, still get my fun out of them and everyone else seeks other things, quality and the same repetitive games so why would I support those boring products.
I buy what is good, gems or bad and get a sense of what they are, still enjoy parts of them and ignore players/developers/publishers making/seeking the same wasted execution of ideas that aren't ideas just repetitive slop.
Re: Xbox Is Making Loads Of Old First-Party Titles Cloud Gaming Compatible This Week
Fair but already played those I care about from this list....
For those that haven't by all means pretty cool. Why did it take that long for them though, what we they doing?
I know it takes time but like come on, what took so long for these or other games to get on Cloud at all.
Licensing and more really slows things down. By then many players have moved on or have other things to do no matter how long it takes to get others up and running.
Also cloud isn't the most attractive thing no matter how much they build it up. Has a place yes, can get the games working without it also yes.
Besides if I get them cheap, which for many of the ones here I did, why would I bother waiting for a cloud option for them. In the time it took them to do this I got them, played them as much as wanted to beaten/near beaten, can come back to them whenever.
Like COD Xbox back compat, I got the PS2 ones as I was sick and tired of waiting. If other options exist why would I wait or bother. None of them are worth anything, cheap, easy, play in moments without the need to wait for them to be available on cloud or cloud to sync and launch the games and in more awkward quality.
Re: Talking Point: What Game Franchises Would You Pay $80 For On Xbox?
Their niche IPs, Voodoo Vince, Blinx, Pitfall, and more. They won't ever put them out or on disk but you know, why should I support Xbox they don't even offer me anything I want.
A few games that are cool but otherwise, not a Gamepass button or a digital purchase worth my time.
They could have had Battle Engine Aquila on Xbox Back Compat but nope Sony got it. I'm enjoying it.
Where is Pitfall Activision?
I got certain AA or Nintendo niche IPs because I know I'd have to deliver them and they'd be gone with so few copies so why bother. Very very few games I get full price, the rest discounted digital or physical and rarely for Xbox and no digital for Xbox only physical for me.
That and the state many are in, many are empty, broken or dumbed down, dull ideas, weak creativity/execution. Boring products. Why would I support PS/Xbox if I don't like either of their offerings of services or games. Many third parties are just as boring and dull. Modern gaming is so bland, trends are weak, spinning off ideas doesn't happen because none are creative at all just repetitive. I haven't been impressed in years, some are cool to see try things but they either flop or are pathetic.
Marketing is bland and forgettable, games are bland and forgettable. Why would I bother. AAA, AA, B grade, Indie, whatever are all weak in execution of gameplay, themes, graphics and story priority garbage.
Nintendo has their big and I buy their niche games or others in genres I like they offer variety of, Xbox has variety but the execution is usually pretty eh still, I only buy the niche Ubisoft games when they are worth it, I only buy games with interesting ideas, I don't see any, no purchase for PS/Xbox.
Boring developers, publishers and players, why would I support this industry, it's not committing enough worth while to it.
Re: Xbox Announces 'Retro Classics' For Game Pass, 50+ Activision Titles Included
Fair offering.
Re: 32 Years Later, 'Ridge Racer' Is Finally Getting Released For Xbox
@Nic-Noc20th-C I hope so too. It's a start I won't deny that even if am a bit eh about its that potential is still a factor to focus on instead.
Re: Talking Point: Do You Feel You've Had Value For Money With Your Xbox Series X|S?
For as much use as it has gotten (not by me but family members) it's been fine I guess. A mix of odd use like Xbox One and gaps just are big of no use.
Other then quick resume, impulse triggers of Xbox One or the blu-ray/CD apps/other music apps that aren't Spotify yeah Xbox is pretty eh besides those for me. So a 3/10 because a fair use of things for a console store that Windows 10/11 isn't as exciting to use.
Otherwise..... yeah I refuse to use one at all and even then I use my Xbox One on occasion still too so eh.
Worth the purchase. Lol. I haven't bought a single Series X game at all. I will keep to that. I haven't Gamepass accessed a single game myself, while family have. I find the console very boring.
PS5 is just as boring and again family use theirs, I have no interest in one because the games suck, ones I'd like are probably design I know I'll find awkward of racing game AI or boring modes or like many platformers, shooters, and more boring. Many AAs I liked flopped and can access physical whenever as family bought them. Ratchet sucked. Space Marine 2 was typical repeat the 1st one a little different, ok game, but a bit pathetic. Not into the 'recreate the magic' approach, yeah no.
Switch I use on occasion to a bit more over time. Probably used my Switch, Wii U and Vita more than my Xbox One. Barely used Xbox Series unless it's to help a family member playing a Gamepass game. So really, not at all or none.
I am fine on Xbox One with odd playing back compat, odd app use and basically when I feel like it because it's so who cares of use. It's my 3rd console in terms of ones I care to use besides a Switch 1/PS4 or retro systems varying in there. So a 3rd or more likely sometimes a 10th or more.
I hate the Xbox OS/UI so much why would i want to use it let alone the games/apps and more.
Quick Resume is cool but I don't do digital on Xbox so while cool I have no use for it, still respect the feature though that's the only praise I ever will have for the console is it's software gimmick. It's not Wii U or others hardware exciting (even if Wii U didn't do the potential I wish it could but still better). Even if remote play/Smartglass (Xbox 360/One) had that it isn't the same and remote play on Xbox I've never used but it's probably ok.
Impulse triggers are still cool...... Yeah Xbox is pretty forgettable or unexciting. OG/360 era games (big or niche to collect for) and UI any day.
Re: Xbox Is Adding Three New Ways To Personalise Your Console's Home Screen
Part 2:
But otherwise some of the worst UI design besides 2013 and maybe 2017 I don't think the 3rd Xbox One design was too bad it was alright or maybe confusing it with Series 3rd as to me they all blend together in the bland flat modern era we have had of shapes and streaming service look they all look atrocious and forgettable then more wild design I can remember and praise. 2013+ has been a joke for any tech OS UI out there it's so forgettable, marginal, exec/corporate and bad.
The worst I've ever seen, has come out of One/Series OS UI/navigation, ads and more it's disgusting.
Let alone some boring design, navigation, ugly design by artists and needs more personality, it lacks so much. It isn't efficient it's forgettable, questionable and not effective in the slightest. I hate using it. No matter how it looks, where bars/moving to each element is I hate it. It's all over the place.
The current one I'm on (4th then the 5th to come I assume), before this customisation is the worst I've ever seen in ANY TECH PRODUCT and hate looking at/using.
Re: Xbox Is Adding Three New Ways To Personalise Your Console's Home Screen
This is hilarious, we got this last one before they took it away. Why would I praise them for this. XD Funny how GT Sport had hide PS store option and no quick access other then GT1, 2 and 5. While Xbox has quick access buttons but no ad hiding, hmm.
Even the store app is like Windows 8 and hangs in the background (I task managered all Windows 8 store apps a lot I know) so I have to roundabout close it so I rarely use it or like phones and confusing of closing then trying to be other OS layers access the Xbox One design has it for easy launching. This is the worst it's ever been of the store app.
I kept things samey on purpose then the changes made it even more weaker on performance and then shoved even more ads, achievements and eshop links in it's structure and more eshop features. We had it, take it away and 'return it in some other form' do they think we are idiots.
We had 360 nowadays no eshop stuff type flexibility before (to a degree), they shoved it back in with garbage filler and so much network sucking links and images it's a joke.
I don't like PS5's OS either but Xbox's is so horrible I laugh at it every time, or use the console less, let alone I barely have things I want to use on it besides my few uses for it.
Switch I use more groups then Xbox and it's UI is alright not great of access or functional. PS3/4 has been fair to go back and forth to. I don't use a PS5/Series but I look at it in disgust of choices besides the boring games not worth the consoles at all.
Xbox One making me experience Series OS design cues has been so angrily fun.
Now they add customisation back again but probably not as flexible as before, but to give us a marketing/PR response of look we gave you customisation we listen, no you don't. It isn't the first time, it isn't inviting and it's a joke.
Is it nice to have customisation back yes, not the same way or as highly customisable, lol.
Make up your mind Xbox/Microsoft programmers, marketers, UI designers, etc.
Your as bad as Google and change your minds every 5 seconds and it gets annoying. I could complain as much about Outlook app as I did last time with suggestions. I can could complain about office for a while but Xbox's design is the worst of the worst.
To me I had more to say about Blades/Metro on 360 I liked and NXE has it's moments but I don't like it, the Xbox One's 2013 metro whatever was fine, had issues but even still and TV TV TV app switching was gone in 2017 so RIP that.
Re: Xbox's 2027 Handheld Expected To Include Nintendo Switch-Like Docking System
Fair to have a dock or a cable but otherwise who cares.
Many handhelds or portable PCs or Laptops have had docks or cables to the TV or for charging/data transfer. I don't care.
Pocket PCs, PDAs and more had them.
Nice to have then not, so still nice to hear it has one and is news worthy they offer it as a product option, but also nothing amazing either.
Whatever USB C/Type A, or HDMI, Ethernet, whatever they want to offer it sure. Or just charging/data transfer/another screen connectivity sure.
Re: 32 Years Later, 'Ridge Racer' Is Finally Getting Released For Xbox
It is a bit too late and also why Arcade Archives? That's unfortunate. I mean it's a fair game but later entries are way more exciting. Can't put others in there huh?
Probably other arcade racing games arcade versions to offer really.
Otherwise I'd go for Ridge Racer 6 for 360 back compat instead. If I ever find a copy.
Re: Project Motor Racing Aims To Rival Forza Motorsport On Xbox This Year
The Project Cars series was fine. 3 was just Shift 3 and was ok but I hated 2, was not that into 3 either and Shift 1 surprised me how much better it was then 2 & 3.
Also why no menu screenshots I want to see the UI/menu/mode names. Why do all screenshot show cars/environments I don't care about those. Menus or no interest at all. Storefronts or articles. Devs need to provide menu images.
Asetto Corsa I don't have much hopes for getting into as didn't till considering it now after research. But even still.
I don't care for wheel rigs even for what I have of a wheel/peddles. I barely use it.
Most racing sims are pretty bland of progression I get bored with them and prefer 5-6th gen sims or arcade or otherwise instead for their mechanics, progression, modes and competitive ideas even to this day being way more fun. I play racing games for gameplay, not the brands/products manufacturers want and motorsport too deep types want. I'm not that type of player so to me I just don't care.
I'd rather play Sega GT on Dreamcast for it's car builder then care about whatever cars are in modern racing games because the gameplay mechanic is more compelling. Pure ATV PS3/360 was too. WRC 3 PS3/360's career mode variety was fun. Grid Legends/Gravel are fair but even still most others these days suck. WRC23/24 maybe but even still I'm not that much of hopes for it.
Very few Indie/AAA racing impresses me gameplay wise for so much other focuses.
So to me repetitive real life tracks and barely any interesting things to mix them up (whether other real life options, fictional ones, cough modes to do whatever with them of bowling, cones, drifting, any type of mode rules they want which doesn't happen anymore at all even arcade ones have like 2 modes and are bland for 20 hours onwards), repetitive car offerings regardless of how many models, wasting resources on things most players won't even play or care about (at least not hopefully as bad as others for content that has less value, made by smaller teams and waste their time on content no on plays, yeah great idea, licenses, design and more wasted by idiots too motorsport/branding and more focused), eh progression, why would I be excited the racing genre has been trash for years now of weak ideas.
I find the racing genre a joke at this point. Retro ones for their gameplay ideas and fair mix of cars, fictional and real tracks and modes. GT7 as eh as it is, has at least the fair event requirements and fair mode variety even if progression and more sucks. Every other one I see has class progression and fast car wish fulfillment focus and Grid, Project Cars and others while they have racing focus and that's fine the progression still sucks.
I don't understand the appeal. I can appreciate motorsport but it's so forced in AAA to Indie games I just laugh at them by how much I don't care about the tracks/cars and don't want wish fulfillment or licensing deals, I want gameplay to use the cars with, that's all. How is that so hard to ask for? XD
Re: Want A Piece Of Forza Motorsport In Real Life? This Charity Auction Could Be For You
I didn't the Forza Motorsport 23 toy car with Gamepass offering like Pop Tarts do, what makes you think I care for this. XD
It's ok but I mean I can experience a Ford GT in any game not just FM23 so.....
I mean a charity or a number on the car or whatever is cool and all but I mean. It's a car with a basic paint job/livery on it. Can replicate that if cared to make it black and add a number to it.
It's not a complex design. XD
The car is always cool the Ford GT regardless of model era but even still, eh.
Re: 'Huge' Number Of People Cancelling DOOM Pre-Orders Over 'Botched Physical Release'
@donv2135 Very true. But yeah internet people, casuals or otherwise, companies don't know people completely like they think they do.
Or their internet speeds/plans or their tech know how either. It's why I focused on that as it's not always internet people even if the article is referring to them.
That and I did see this video https://www.youtube.com/watch?v=ToFqsxHMbVE by a casual (their first video) on their experience with it that do hate it, it doesn't make much of a difference and effect as many people, but it shows some do take it seriously with a purchase and weigh things up even if we never hear from them or know if they think about it and just buy what looks cool or go digital anyway. Whatever the mentality is.
Re: Xbox Discounts Over 500 Games Across Multiple New Mid-May Sales
Fair offerings but I already own the ones I want from this list anyway.
Sunset Overdrive physical (didn't like then played years later and loved it, one of the few open worlds I do like),
Strangers of Paradise (played demo on PS4, bought it on Xbox physical),
Quantum Break as well, got a few exclusives I didn't have physical/at all so got them now.
Lost Odyssey got a few months ago I think. Blue Dragon years ago. I have them for back compat ready whenever as they are big games and annoying to redownload.
Master Chief Collection of course.
Got Far Cry 3, I literally got Far Cry 2 as didn't have it for 360 and it's pretty good, didn't play much but is fair. Don't have Far Cry 1's OG Xbox/Wii entries at all.
Gears got all the 360 ones and 4, but played 5 via Gamepass to a point.
The Indies here some heard of, some haven't so would have to look. If cared would get via PS/Nintendo eshops instead anyway.
Re: 'Huge' Number Of People Cancelling DOOM Pre-Orders Over 'Botched Physical Release'
Understandable. Games could be better compressed, use 2 disks, scaled down, made for DLC, whatever.
Even if multiplayer in this one like the last 2, Switch 1 had it via a download. They couldn't do that here could they. XD Why would they do that. I don't know enough about Doom Dark Ages anyway but still. Options exist they chose this one instead.
They are just lazy. Why bother.
It wasn't rushed, not an excuse either way but still understandable, it can have enough space to fit enough assets and core elements.
They think they can save that much money, fool customers that are physical dedicated. It may be a sizeable amount of people but it's still enough to convince people to change their mind, tell others or get them less interested in a collector's edition either.
Companies are lazy even with plastic disks and data on them yet still make connections with the factories...
Sony or other blu-ray alliance companies can only do so much to engineer the physical disk's capacity.
Companies should just have posters to say go on the storefront for digital.
Customers that go physical are either really into physical or don't use internet as heavily as others. How do they expect people to move on, or have the capabilities to.
Maybe they have a low internet plan. Devs/pubs forget they have transfer speeds that are really fast to send assets over to check or add/remove from their projects work flow. Customers don't have that or to focus on that. So it's just rude and lack of care/understanding. They go home and must clearly notice don't they? Sigh, it's just ridiculous.
I questioned this with Just Dance having an app and code or it's changed song packs or whatever design. Why would casuals want to deal with this nonsense.
To me parity shouldn't matter with Series S/X for some features or be scaled accordingly (even if doesn't apply here) let alone games being just lazy for release. I don't care about graphical features though so to me it shouldn't be a factor. Or whatever of world design texture quality, effects, particles, fog, ray tracing and more.
Re: Xbox's New Job Advert Is Amazing News For Backwards Compatibility
Yeah just existing titles with enhancements or adapting to new hardware. Nothing new or that exciting. Makes sense but nothing to get excited about unless into that rather then new IPs but licensing, source code and more yeah we haven't seen any other since for a reason, sadly.
Re: Lots Of Xbox Games Have Suddenly Been Delisted In Some Countries
Ah licensing agreements, or other things for pulling. Storing games away without means to is the only way. Archiving, removing the DRM or otherwise is tricky and can be well..... look at EULAs by that. Companies want control, sometimes for fair reason, others just too restrictive even besides understandable means.
Yeah there is a reason why physical is so important or digital with more respect to it but digital is so particular in how it's controlled and sub services have their agreement limits they last for that companies make deals with.
Disks will always have license keys ever since region free consoles and won't be just easy to install and then sell/not need it or not easy to confirm licenses due to how they want to handle them even besides being broken and not redeemable of access. Account locked digital or depending console locked or other ways can be done.
Whatever ratings/themes/other factors are allowed in games versus prevented from release.
That or IPs that are just dead and never will be touched, whether open to the public over time, renewed or otherwise and sit there 'when they feel like it' yet never get anywhere.
At least the few back compat with a disk still work even if digitally not available but it's not always clear they are either.
Licensing is always a problem. It's not something Microsoft, Sony or Nintendo can do about it if the license, license holder, source code or otherwise (and even interest in reverse engineering) will happen. Let alone care to offer availability for it, relevance in current strategies or otherwise.
Racing ones licenses for cars, tracks, music, sponsors and more are always a problem. Actors likenesses can be too or whatever else. I never care for licensed music anyway, I can go with fictional cars/tracks but people don't want that they want their wish fulfillment or what is familiar or other factors after all.
Sports or movie licensed same thing they have their limits.
Whatever is out there sure, but many puzzles games on PSP I'd like to see but never were digital ever, so physical or emulation only for them. None of those companies devs or publishers care enough.
Many left behind shooters of PS3/360/Wii.
Many Wii versions different to the HD versions are left behind and I prefer many of them over the HD versions gameplay modes, feel or core mechanics.
Same with OG Xbox, might as well have a 360 for back compat and that internet connection/account access still up and running. With hardware or software ones not tied the way Microsoft does at least Sony/Nintendo back compat is always accessible.
Re: Xbox Handheld Gets Leaked, First Photos And Details Revealed
Not surprised a button and branding, or OS changes or something. Either way, a fair offering, but pricing, how effective it is and more is to wait around for.
Might do well, who knows. Branded SD cards are dumb of a price increase but a handheld IF it offers enough tweaks to it besides just branding and a button and does actually offer OS benefits then I'd say yeah why not.
Re: Xbox Cloud Gaming Is Adding Mouse & Keyboard Controls On Console
Surprised it took that long compared to all the prior games Keyboard and Mouse support on console.
I welcome it though, more control options is always great.
Re: These 11 Games Are Coming To Xbox Game Pass (May 7-20)
Fair stuff. I might have considered Metal Slug Tactics but I'm not sure about it. Doom is always nice to see and the rest not too sure on what they offer. Seem fair. Not my thing but still fair offerings.
Re: Opinion: If Xbox Is 'Just' A Game Pass Machine, That's Still Enough For Me
Part 2:
30+ 2024 games all retro besides Splatoon 2.
This year it's been OG Xbox/360 and Switch, so about half and half of the 6 or so games this year.
So besides the odd digital/demo yeah I haven't cared for AAA, I do odd AA and mostly AAA/AA retro and odd Indies on Switch/PS4 if I find anything of interest physical/digital. Otherwise yeah I have no need at all.
Xbox is my back compat, blu-ray, Soundcloud/Youtube and odd Xbox One games box. So basically not much. It's the 3rd console for me type of console uses for it right now. My PS4 had been but Xbox kind of always has been for me due to the many exclusives and the OS just not really appealing to me at all.
So PS4/Switch or retro is all I really do. Pre-owned retro, pre-owned or odd full price niche games as I know I'll never see them again and don't want to deal with ordering and few copies. So other then that mostly pre-owned or lower priced new game prices because most just aren't exciting design.
I can look back and forth at PS3/360 design, I can 8th/9th gen design and go that I'm ok with and 99% of the time ignore the rest due to current trends, design mentality by devs/pubs and more of AAA, AA and even Indies. They all do it the more I research, play and ignore.
Re: Opinion: If Xbox Is 'Just' A Game Pass Machine, That's Still Enough For Me
0%, I tried Psychonauts 2 once to a certain point. That's it. End of story. Good game, fair service..... I jump between retro/modern era all the time, so a subscription will never work for me ever. I don't want to commit to a game, I want to play what I'm in the mood for, so if it's quality game design I'll play it and go between others for a break from them, or bored or come back or different feeling controller or whatever the case. Sub services just don't work for me and I refuse to give money away to companies like that. Picking up releases no one wants I want physical sure, but sub services no thanks, not happening.
It works for some people no doubt, but it just doesn't work for me.
If Forza Motorsport 2023 was what i wanted, I'd be playing it like I did with 6 & 7 to catch up to them. Instead I bought FM1 2005 and it was a blast. Modern era Xbox hasn't been my thing so besides the few I respect of Hi Fi Rush/South of Midnight, I've got no interest. I could play them but I'm not sure. They are kind of and kind of not my thing based on some parts of design. I respect them more then others formulaic design that's for sure, and these games know what they want to be and have passion and I respect that. Their goals are defined well and executed as such then others variety and attempts and formulaic design I just don't like so why would I use a service/console/play what I don't care for.
I even tell my book store no to their membership & it's a running joke. Some people think I'm going to. Not going to happen. I've dealt enough with retail & digital to know. Heck if I can get the TV series in complete (if niche series and all on disk which for niche series they are) I can besides 'digital means to read' pay less for a blu-ray then it does all the books in a series via their store or ordering in increments. But like many of them there have that kind of mentality at all to think about how i can experience something or just not experience it at all. They think oh save money, yeah not with your store/membership and how it works, that's for sure. Not giving it to you to flush down the toilet like that. They don't deserve the extra for money saving membership mentality shoving in customers faces.
Most I can get on any other console or for a cheap enough price I don't mind getting. Got Grid Legends for $30, didn't care for EA Play or Gamepass or PS+ offering of it I bought it around the time Gamepass was going to offer it too.
Family use it on occasion. I have no need for it. I barely even use my Xbox One as it is, I also barely use my PS4 as it is right now. I have gone retro and a bit off Switch when I feel like it.
Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass
Part 4:
Or other objects to put inside.
Why would I in a tycoon game unless it has benefits for viewers mood, what they would buy or other purposes that benefit staff. Not because it looks nice.
Even playing Roller Coaster Tycoon Classic I go unless I need to just use Bins/Benches and when have the money for it for the park. Otherwise why would I lights, plants, water displays if it really doesn't change that much functionally. It doesn't make visitors talk about the park more. It's more expensive and a waste of money and more waiting around for more rides, stores and benches/bins instead.
Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass
Part 3:
Home bases customisation, what a waste of time, money and assets by animators, artists and programmers. Gives off showing off or people into certain hobbies and things they want to see in the game.
It's like hearing Mojang staff go oh rockclimbing or other nonsense (can't remember anymore). Or make dumb mob/biome votes and have bad functionality and bad audience votes when modders do a better job. With as much hit and miss repetitive ideas or genuinely good tweaks. It varies. Rock climbing or such animations/moveset options would be nice. But because it's their hobby is not a good enough reason. Make it a beneficial feature. Many platformers have generic movesets these days yet 20+ years ago you had way more interesting ones. Even Mario keeps that and you don't even need many of those moves. XD Why such generic human, animal, insect movesets. I'd take any 5/6th gen platformer over a Little Kitty Big City type one that's for sure.
Make a game not reflect yourselves all that much with customisation nonsense. I don't buy Indies with a focus on culture, why because they put TOO MUCH on that and the gameplay is terrible. They go oh I love that culture/locations, other nonsense. Yeah and I don't so why SHOULD I care about it. Make it fun to play in. Not a reflection of reality or their memories/mentality on it. I want playgrounds to play it with a gameplay focus, not boring people's ideals.
So I wish many UNCREATIVE people actually focused on a better balance and CREATIVITY not culture/hobbies and the gameplay use for them is superficial. Make customisation have gameplay benefits not to play around, look nice and offer nothing but to look aesthetically pleasing.
But like many have wider game inspirations let alone audiences weak game playing or research efforts so what do I expect. Show off features, too much of THEIR creative side wasted for features not important to the game just a waste of resources side activity that could be better applied to the game for resources (the one in the first game was just enough I think of uses for it, it didn't feel empty it felt suited to what it was for as most of it was outside the ship, I don't want inside the ship or house building for no benefit dev time wasted on garbage) and repetitive game design by devs and boring audiences. This industry sucks. The people in it suck and I want them to actually put thought in to what they make, but they don't.
But that's the thing, if it's just customisation, get rid of it. If it is for crafting or other uses to the rest of the game I'm ok with that. Customisation for the sake of customisation and decor/nothing functionally relevant is what I hate. Tying into the rest of the game I am fine with.
It's like Minecraft, why would I want 50 blocks with 50 textures to build with and do nothing when I can retexture them. It's a waste of resources for something with no actual purpose in the world, it does nothing. Why would I use 1 block unless it has explosion benefits, storage benefits or is more or less accessible so I'd seek it out with exploration. So why would I get one stone over another stone because it's grey instead of blue. Why would I get dyes when it's a waste of time/exploration for a colour. If a wood/stone does the job, why would I glass or something else unless I want to see through the building or just use it for other things and not look outside.
Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass
Part 2:
The approach to sci-fi gear, seeds and more was always good but confusing how to use them at times. Level design was always confusing due to verticality or scanning or entrances or any of the gear's use cases.
In the beginning it was confusing, in later parts about what half way to three quarters I am surprised I even got to of other areas it was still confusing. The arrows/compass do not help at all. If they fixed that sure, if not then yeah nah.
I'd take a better design of levels or some string/dotted lines or just more linear or less awkward paths to follow, each game varies for me though so it's not easy to define which is just hard for me but not for other players or devs design.
To me a reboot is a bit hmmm concerning.
Multiple planets too, quality could be hit and miss with them. I mean Metroid Prime 3 to me is so confusing and 1 was no issue what so ever.
Other games 2D or 3D Metroid, Zelda, platformers and such with this exploration focus vary for me what they are going for so it's hard to tell. For me it's all over the place of if I understand the level design or gear use cases or not besides experimenting. Main paths and secrets in Joruney to the Savage Planet were just confusing all around.
I sucked at Yooka Laylee but did better then Banjo of further level ahead, while Impossible Lair has it's awkwardness because I suck at it to beat levels, but still was more clear what to do then the 3D Yooka Laylee. Devs execution confuses me and just baffles what I'm supposed to do. That or even DK Tropical Freeze, or Mario games.
I like games like this with mechanics used in interesting ways but some of the exploration is so confusing.
To me Metroid Prime I felt the scanning was fair for story, paths were understandable.
But in No Man's Sky I find it's approach to a sandbox/survival game tedious and just not engaging, I find the space exploration an advancement over Haven Call of the King or SW Battlefront 3 prototype/Elite Squadron but that's about it. I find it's ideas just so weak because in Minecraft I have way more flexibility with mods and I find No Man's Sky just overwhelming and dull. So I respect it but hate it's design. Like a lot of sandbox survival games to be fair.
But not additions otherwise I'd care for by these screenshots or review for a sequel/reboot. It doesn't get me to want to buy on modern gen. Sigh. Why is modern gen so pathetic. There isn't a single game I want on them.
This seems like a "we added more but not in ways to fix my problems with the first game" kind of adjustment to a sequel/reboot. Sigh.
I like parts of the first one but found it awkward to complete, where to go, how to use ideas, I'm surprised I got as far as I did in it like many metroidvanias or others.
It has elements that are immediately appealing to me in a structure I found so confusing.
This seems to not really solve any of that so to me this is a eh of purchase without more looking at it.
Re: Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass
Fair review in progress but yeah this doesn't get me excited this time around. I'll wait for a sale/never purchase at all because I am not impressed by many games at all these days.
Artstyle looks softer and worse but I don't mind if it's frame rate even if it does look pretty bad in comparison to the other. I am gameplay over graphics but yeah the lighting/colours just don't work. In this game's case I'd have preferred more shadows not just hue/saturation/contrast or otherwise changes. Or Ray Tracing or HDR or other visual techniques garbage that makes this game and many others look terrible.
Sure having something different or not always overly saturated is good but yeah it just looks cheaper sorry artists behind this game.
Third person here I mean first person can have good platforming it's just they choose not to and make it awkward in all games with it. Why? I don't want realism with any camera angle, so why does first person platforming always suck.
Third person helps that but it just seems like a cop out more than anything to make then further first person because copy everyone else then actually go oh the camera is the issue, it's not it's the developers fault for forcing a design like others then making their own with good feeling character weight, jump height, physics and animations.
But what do I know, devs are so formulaic and typical with GAMEPLAY and too focused on art and graphics and story telling and other nonsense then MAKING A VIDEO GAME these days I struggle to praise them when we see such repetitive and baffling design I never liked in the PS3/360 era (they made up for it with more interesting mechanics while modern era is so dumbed down or repetitive of other games then their own ideas so I find myself disappointed by garbage lack of creativity/prototyping with better execution I'd like to see. I mean same engines many use of UE/Unity or even custom engines they all seem to have these issues of mentality of design by the people making them) yet has been continued for 2 more generations and I still hate it. Sigh.
Camera matters but you can put a third person moveset or any more flexible one on a first person canera, I'd be ok with that. I really don't care. Sigh. Some devs are just too stuck in what everyone else does and it's why I find movesets incredibly boring and repetitive.
Also third person games always are made with 'we don't care' in mind (sure I've seen that quote as more towards third person shooters but this is an exploration game like Metroid so it kind of differs but I think it kind of is still true here) so to me I'm going to think about that here.
Sure it's like Metroid with it's sci-fi weapons and tools for exploration, Zelda with it's approach of gear/dungeons and so on for level design, puzzles and what not, and that's great but I still get the impression it's still going to suck.
Humour was a bit over done but I didn't mind it. I like it. I mean Ratchet doesn't do it anymore so unless it's Savage Planet or Outer Worlds yeah were not really getting many with this sort of humour. No clue about High On Life, no interest in it anyway.
The co-op is nice.
Oh different voices nice, as much or less chatter nice, ah like Bubsy or others the option for that is nice to have. XD
Re: Xbox Is 'Spitting Pure Fire' Right Now, Says Baldur's Gate 3 Exec
They have the reach of Xbox owners, PlayStation, Switch, PC, whichever device with an Xbox app/internet connection. There are very few games I respect and don't play. The rest are those of interest and Xbox games are not any of them, well beside South of Midnight or Hi Fi Rush but even still, not as much as others.
I play NONE of the PS/Xbox first party anymore and have an Xbox One that sits around for back compat, a few apps or blu-rays, that's it. So have an Xbox to be not what Microsoft would want me to use it for their Gamepass/games. I only buy pre-owned for it so basically they haven't gotten money from me in years.
I refuse to use the Series X that's up to other family members.
So to me none of it matters at all. None of the remasters (only ones third parties offer further of reach, not the safe ones many offer in AAA land), none of the modern games, none of the generic games with generic ideas with generic execution by uncreative generic devs whether older or people in their 20s or new I see a lot of garbage game design with underwhelming creativity used and trend following/PS3/360 but duller design, alongside pub demands..
I find all of them boring, not appealing of mechanics and get the job done of visuals, story telling and variety that's not as exciting of Nintendo's or PlayStation 1-3/PSP/Vita or OG Xbox/360. So to me I'm not losing out on anything if they all are boring releases for such audiences.
I just read the news and see a few titles but rarely of any interest as most are not interesting.
So to me their strategy makes sense for money and audiences willing to, I still refuse to buy or Gamepass play any of their games because they are all so boring. Their variety is a great thing but unlike Sony's variety output of the past then their boring current direction, Xbox has so much variety and nothing exciting at all for me to look at for more then a second and go yep, more generic third party like release type of games as first party releases. So basically no games I'd ever play because current trends, uncreative design and games made for wide appeal but so wide I don't care for it then wide appeal but genuinely exciting ideas in them.
Re: Opinion: Xbox Game Pass Is On A Ridiculous Hot Streak Right Now
For money, for audience reach and so on it makes sense.
Gamepass and the Devs games for first party all vary of appeal to audiences I think most lack something but that's just me and what I seek not being there.
But with enough genre variety, fair creativity to them, types of games, design ideas of the modern era there (that I find boring or less creative but that's my opinion anyway).
I think they have. Fair strategy and where third parties don't or advertise as well Microsoft has Devs with enough appealing games of particular types or take their time to make and whatever they end up offering that works why not.
People aren't buying an Xbox unless dedicated, besides a PC/PS5/Switch or doing cloud or back compat , or quick resume matters to them do they really care.
Old and New gen it's money for third parties and 1st party don't offer.
Nintendo it's different their niche stuff is there the PS/Xbox don't offer that they leave to Indies or the one occasion of Pentiment type games.
Games of particular appeal/reach during periods of the year. Why not.
It gets people experiencing them without always a TV show either just games, marketing and reach everywhere.
Re: Talking Point: We Played Xbox's First Forza Release On PS5, And It Felt Weird
I mean the Sega jumping third party to make even the GBA/PSP use with GameCube/PS2 great, game offerings on all of them or otherwise. Among other things.
Sega offered PC versions besides Saturn/Dreamcast as well. Or did arcade stuff alongside Dreamcast.
Microsoft had Gameboy Color games of the PC Entertainment packs, Rare had GBA/DS games. Why is it that big a deal?
To me games from Microsoft are what they are on any platform nowadays, you either care for them or you don't regardless of the box. I don't so to me no platform makes a difference, I don't care about any of their games. XD So hardly a loss for me. I don't Sony's either. I'll stick to PS4/Xbox One for Indies or odd copies of things, otherwise nah pass on 1st and AAA 3rd parties. Otherwise retro for either PS/Xbox or any Nintendo platform and Switch 1 for a while.
When Rhythm Heaven is more exciting then Switch 2 and it's 2026 yeah I'm good with my retro/8th gen backlog for now. Or odd digital discounts of random games I find then anything actually announced that's uninteresting, graphics priorities and gameplay so repeated and boring why would I bother.
To me the branding/company strategies don't change much for me. I get the money focus just like any third parties offering PS4/Xbox One support still for sales. It doesn't bother me that or PS3/360 and even other older consoles game support till disk production ends or eshops end or otherwise, if they have an audience sizeable why not.
The gameplay isn't the focus it's just the bare minimum with the visuals, the cars, the event types, the themes and the whatever they make and do or don't compete and audiences go oh cool or oh this is a step back, so to me I couldn't care less where the games go or what they do.
Forza Motorsport if they put effort in I'd experience it. They made it so terrible I'm glad I cut off at 7. To me I had 2-5 and 6 was eh, 7 was a fair way back in the direction and 1 from 2005 is the most worthy return I've had in years (had sold my OG Xbox so re-experiencing it on 360 now is good) for it's start being so good.
Horizon never appealed to me. Burnout Paradise is fair, NFS Carbon was fair, but most open worlds are pretty boring. Racing ones are ok, but more human characters, animal, insect, alien, etc. doing boring quests and with boring movesets, boring world design to use mechanics, yeah why would I find that worth my time. The gameplay sucks and just for eh dialogue errands.
If Mario/Pitfall have better human movesets why would I care. Or when Sunset Overdrive, Gravity Rush and Infamous to me are the only good ones of side missions based around the mechanics and good tower defence, not generic outposts.
Re: Digital-Only Xbox Series X|S Consoles Have Accounted For 75% Of Sales So Far In 2025
Interesting, just like going oh did someone win the Xbox Series X digital from the Shapes biscuits give away?
I mean Pop Tarts give Gamepass so anything is possible.
People wanting the cheap price or care about physical or not who knows. Sales are sales, available models are what they are to offer, back compat is back compat, new games, Gamepass, whatever else. Besides the Fire Stick, Samsung/LG TVs, PC and otherwise access to things.
Play Anywhere expanding is nice.
I mean with the few consoles from Xbox to just collectors buying up all models, anything is possible of sales here.
Re: Opinion: South Of Midnight Dev Could Become An Xbox Game Studios Gem
I hope so to me the rest have not been enticing, so to me seeing more South of Midnight type games would be great. Even if 1-2 of them every so often is enough then none. The others are more common/others appeal while neither of them do for me compared to PS3/360 era mechanics, modern era many of them dropped those so I care for them less nowadays or the IPs left that were more appealing I don't like from third parties either.
I prefer Xbox OG/360 era distinct titles 1st, 2nd, 3rd party and that doesn't happen Xbox One/Series era at all, only odd titles or none at all.
The gameplay wasn't much my thing of exciting but the story/world and type of action adventure game it isn't my thing either but I respect it and what it's goal is being that so I approve of it no doubt compared to the other releases that are pretty typical, so many South of Midnight types releases is always nice to see.
Sony has similar but to me I find most of them pretty boring or formulaic of PS4 era ones I didn't like direction/priorities and those continued so unless they offer something out there I'm interested in neither even Astro was 'ok',
South of Midnight looks more appealing even if I know none of what it offers besides reviews/footage still looks different enough.
Forza disappoints me, Gears E Day may be fair, not played Gears Tactics but should.
I'm not into much happening on Xbox really.
Did Towerborne come out of early access yet or whatever the console situation was besides PC?
My Xbox is used sometimes but mostly odd games I find, back compat or YT/Soundcloud, so barely.
Re: Xbox Seemingly Blocks Upcoming Release Due To 'Provocative' Content
So violence/western values are fine but others no.... sure. Imagine if Fritz the cat released today in the US, hmmmm..... That old pushed both age ratings back in the day for animated films. Oh right sorry dust that under the rug.
Sorry anime games yep, targets it seems, sigh. As if adult jokes or other things aren't in animated films still, family or adult audiences let alone live action sitcoms with far more implied or descriptive. But games or anime it gets judged because some audiences can't tell the difference. Sigh.
It's why I'm surprised Postal even if toned down even made it to consoles either. Larry games too. At least on PlayStation. So how much stricter is Xbox then?
So this and Gal Gun Returns being prohibited from Xbox unfortunate.
Some games push barriers and others aren't that bad just people are picky.
Even if for different audiences anyways or parental controls exist, we still get situations like this. Why?
For people to complain, not even for them anyway and to appeal to them when why should it matter they aren't making a purchase so why should it matter to them compared to people who are going to buy it.
Age ratings have been more fit for violence differences of strength/swearing yet are wildly particular with fan service. It gets confusing what was Teen/Mature or Adults only over the years and the tweaks may fit but I get confused.
Re: Indiana Jones And The Great Circle Comparison Showcases Xbox Series X Vs. PS5 Pro
So lighting differences and more detail of scale/texture size. Yeah odd details but not much of note really.
That or other details in the environments or character models maybe but anything worth while for grass or pores or other things. So minor.
Re: Toys For Bob Talks 'Ambitious' New Xbox Game & Banjo-Kazooie Interest
Blinx, Voodoo Vince, Malice (beat it in 2024, got Croc of course since), Scaler, Space Station Silicon Valley, and many more.
Or anything original but inspired but not TOO inspired, still enough of a direction to stand out not be all character/world and bland gameplay.
Re: Rumour: These Five Games Could Show Up At The Xbox Games Showcase 2025
I don't have expectations anyways, whatever happens, happens. I'm not likely to buy them/play them on Gamepass anyway.
I'll just look and go oh that's cool or oh another of that, oh updates, that's fair.
Re: Nightdive Wants To Know Which Xbox 360 Games Need A Remaster
Most I'd take of shooters from PS3/360 era. It's why I'm buying them up. That and I think it fits their engine. Sure I'd love some racing games like Flatout (no licensed cars, but was music so who knows) and any others I'd want have licensed cars so won't happen.
Platformers could say for a while.
If EA won't do a Dragon Age remaster why not. I know engines and things but still.
Red Steel 1 & 2, Conduit for Wii, NFS Hot Pursuit 2010 Wii come on EA not just the PS3/360/PC one remastered give us the Wii one. Or Nitro DS/Wii even if DS is better.
Prey 2006, Fracture, Singularity (all 3 I do want to play if find copies), Binary Domain, Resistance, Killzone,
Soldier of Fortune series, The Darkness 1 & 2, FEAR series, Quake 4 for sure.
Call of Juarez, got Bound in Blood on PS3 and Gunslinger on Switch. would like to experience the rest of the series.
Army of Two, what a trilogy. Not beat 1 and 2 but did Devils Cartel.
Section 8 and it's eshop only sequel so it's accessible again.
Remember Me for sure, I'm glad I have a copy now what a game. Especially as while Dontnod's other games are good to me Remember Me was a very interesting one that got left behind. What ideas, combat, world, piecing together events sections are cool, they bother me as much as Danganronpa trials do but very cool.
Spare Parts an EA platformer that was eshop only.
Under the Skin from PS2..... because why not. PN03 from GameCube.
Killer 7.
Most games nowadays are really boring of their gameplay and push graphics, story and boring worlds to play in, or of reference and I don't care for them at all, so anything older to offer with good gameplay I'll easily take remasters of.
Many gems I'd say if I could fit them, but I know more well known games are an easier bet then dead publishers or developers and games that were good and just not available of licensing/source code or many would care. Puzzle games or otherwise.
Indies have their moments, AAA are stuck in their ways, AA are Indie like or AAA like and their in-between only sometimes offers something good and not AAA boring or Indie getting there.
Any games would be nice to offer but whatever happens I guess.
Re: Xbox Fans Aren't Happy About Microsoft's New Quake 2 AI Demo
@Fiendish-Beaver I'm not seeing things I want to see in games because AAA/Indies keep making games too focused on visuals/story and gameplay has suffered to be as basic as possible.
It's why I don't play open worlds, Sunset Overdrive, Infamous and Gravity Rush have side missions I enjoyed, every other has been tropey, boring dialogue, collecting, combat and other tasks I don't care for in RPGs or otherwise regardless of setting.
Character movesets have been basic and boring for a while now.
Or Indies making nostalgia/not prototyping enough imaginative ideas, now their skills vary of course so I give them some what of a break but even still their ideas are still very copy paste/of games we have seen before, talked about to death and the design is not exciting or trend following as much as AAA.
I want a spin on things just enough, not a repeat of history.
Or their favourite hobby in game form. I don't care.
So no. Settings and such shared is fine, gameplay still doesn't appeal to me in those types of games.
Pong has it's limits, same as any game starting out. Same with AI starting out. Cosmic Smash does enough for me.
But to me from using an AI to scan job applications and saying 'use professional words you wouldn't say' to translation I respect translation, I don't the former.
Pong being tennis makes sense, it's easy to understand, it's a sport many people understand as well.
But worlds can look good and I refuse to play them because they aren't playground/gameplay exciting enough.
So my preferences are very different to most people. Not to stand out it's just what I seek I barely see in video games other then the past or odd Indies/Nintendo games.
It's why I haven't cared for a Sony/Xbox game in years. But still keep up on the news just encase.
South of Midnight is cool but it still has story first, good artstyle but gameplay I've seen before/played a 1000 times. But it's story/artstyle is still it's strength no doubt but that's what it's goal was. So I still respect it.
Re: Xbox's Next-Gen Vision Could Transform How We Look At Consoles In The Future
Unless it benefits gameplay I don't care.
Give me a more interesting feature for the controller or hardware gimmicks or compelling games and I'll care.
Till then not interested. The platforms can offer services/other things with GPU/CPU/RAM changes. I still don't care.
PS5/Series X have given me no reason to care about them, gameplay is not happening, other priorities are. So why would I upgrade. Quick resume is cool but it's digital I don't buy digital on Xbox at all, I don't care to.
Offer more store fronts, still doesn't change the gameplay design, it's just more store fronts, it doesn't change what I want to see in games, better gameplay, not graphics, not artstyles, not story, not particle effects, not music, not animations, not textures, not resolution, not selling GPUs/TVs and the features they have to shove in our faces.
Gameplay first priorities, movesets of characters, interesting combat moves, level design ACTUALLY being worth my time, not padded out garbage, get rid of skill trees and offer compelling missions or level design for me to engage in, it doesn't happen so why should I care.
Microsoft has the services/game variety but I continue to listen to news and not care as it won't interest me. But I still keep up to date just encase to know what's going on, still use my Xbox 360 for OG Xbox or 360 games, Xbox One VCR on occasion to check it and Xbox One X for YT/Soundcloud, back compat OG/360 games and Xbox One games. Otherwise I don't care.
Re: Switch 2 Emulation Highlights Future Challenges For Xbox Backwards Compatibility
Well Switch 2 is just a translation layer for Switch 1 then full power emulation, or some emulation of certain aspects right?
Either way, Xbox was internet connection required and an account with Xbox Live or some form of things to the Xbox network, for the games and yeah emulating it I guess so really for the percentage of Xbox games then the PS/Nintendo approach of full or near besides odd special code or other hardware aspects used type games not surprised.
Having like mightyant says of 63 for Xbox OG and 632 of 360.
When we got 461 or so OG Xbox on 360, the licensing, the source code, the publishers not caring to offer them up even for the digital store sales compared to physical disks used or end up being the only way to play some of them as well and how they show up in the store/part of the list.
The companies gone over the years and more. It's just crazy. Compared to PS/Nintendo where it's usually around what 1% or 5% maybe of titles, just a handful or so depending for hardware based, and whatever the case of digital/physical games that have compatibility issues of note like AC Syndicate besides those like Robinson the Journey the PSVR Crytech game or others more Indie like and not as well know or work fine.
Or certain titles engines/special code is a bit awkward or utilising parts of the hardware that most others don't.
I can mostly think of the flight game on Master System that won't work on the Genesis Power Based Convertor (besides card based games I guess), or Voodoo Vince had special code so it needed a remaster for Xbox One. Cases like that.
Re: OG Xbox Creator Shares His Thoughts On The State Of The Brand In 2025
Part 2:
Mechanics are so boring these days it's just PS3/360 or boring characters samey movesets, or weighty characters I hate it. Execs/pubs sure but audiences/devs have no imagination or care at all for these generic worlds it seems just whatever is easily understood. I prefer better gameplay/fiction ideas for worlds.
Even teen/adult IPs suck, even kids games have more exciting worlds/ideas for level design then the later demographics do. Just more menus/recreations of reality with minor twists or samey fantasy tropes.
It's hilarious how samey & worlds are just boring environments nothing mechanically engaging/playground like anymore just wow look these boring worlds, eh dialogue, eh reference, long length of filler garbage.
Boring elves/dwarves and less original fantasy characters, boring dream cars then original IDEAS to use the cars, make track, event variety, just people going oh reference because devs are lazy and audiences are just as lazy and have no imagination to use them.
Boring skill trees then other solutions. Mechanics are just the same recycled design and it's very boring.
Give me stronger gameplay fantasy but nope. Doesn't happen. Levels or open worlds with abilities/moveset purpose not just wow we recreated this place, play in it. It's so boring and pointless. Combat as the only reason, yeah tell that to any older games with more exciting world interaction, it's all perfect and boring.
Where is breaking it and finding secrets, where is more interesting environment puzzles or interactivity for setups of level design and use cases contextual or more dynamic but nope we get safe game design for casuals or hardcore that don't care either and games end up boring/recycled over and over.
Where are the creatives? Not grown up audience/employees & less creativity even with Indies they are boring & pathetic.
Adventure/puzzle maybe but every other genre are copy paste/minor ideas but nothing stronger of effort to spin off or be new either. Just bare minimum ideas audiences understand it's so boring.
Audiences suck of idea acceptance they have & why games suck, in turn devs lack of imagination sucks.
I don't use nostalgia/past games as my ONLY allowance of games to be played or reality as reference & only that for games as boring & PS3/360 gen 2, 3, etc.