Comments 729

Re: Talking Point: Xbox Released One Of Its Best-Ever Exclusives 10 Years Ago Today

SuntannedDuck2

Seeing as it was Insomniac's first open world it was excellent. Is it 'outdated' compared to other open worlds probably. It's still one of my favourites because of how it presents itself and why I like it over Spiderman being more wow outposts give me the Tower Defence from SO any day then more generic outposts, more generic map opening stuff when even in strategy games the scout type units or just traveling was enough I didn't need a machine to go and scout and open the map for me. XD

I hated the dialogue in Sun Over at first then gave it a second go (didn't sell it at all & and I should have gone wait old Ratchet used to do this..... and with Outer Wilds/Journey to the Savage planet as well for their fair commercialism or consumerism I forget/parody tone as well but I don't know if I came to those realizations either) and I loved it. Same with Rabbids wasn't into them binged Sparks of Hope to half the game, not beaten it still but even still the game design was just right for me besides getting into tactics enough now or not as many open worlds prior to SO but even still it was other things not the game design for me with those games.

Nowadays to me it's the game design in ANY games, any genres just not being 'fun' too focused on themes and worlds and characters the things I didn't like being more what I don't like and the games still being disappointing because they focus on the other so much. It varies per genre though so my stance is weird like it would be for anyone's weird takes. XD

Wow typical past Spiderman games stuff it's just so eh in Spiderman 2018 that I only liked the lab puzzles any chance they were offered like any Insomniac game with puzzle minigames in Ratchet (Clank levels were not enough thanks), the laser side mission, the ground pound side mission aka the only one that requires something from the skill tree too. Taskmaster missions were fine as far as like Sunset Overdrive/Gravity Rush did of challenges and I enjoy those in games.

I think Sunset Overdrive mixes what they learned from Ratchet/other games then just Fuse/All 4 One being too similar yet I preferred Fuse even for how bland it is I don't know why it had enough charm besides how All 4 One presented itself in many areas and the level design was just not as good in All 4 One either. Also the all on screen approach with the camera/controls did limit it.

Sun Over isn't perfect but as it sure is on PC, but to me ReCore/Rare Replay, hating but still keeping Forza Motorsport 5-7 and their fair ups and downs of execution and 8 on Series S/X is so bland in comparison you bet that Sunset Overdrive has a reason to stick with me on Xbox One. If not for BC or CD apps/whatever music app I want not Spotify only Sony.

There are very few I care about on Xbox One as it is but SO was one of the few I love on that box then how on occasion for particular reasons I use it for now for YT, BC odd games I have like Demon Turf physical, other music apps, CD apps, films/tv shows in the Blu-ray app even if the touchpad on PS4 is fun and the UI is fair and 360's was good while PS2/PSP/3's I hated & old Xbox One games.

Re: Microsoft Boasts About Owning '20 Franchises That Have Generated Over $1 Billion'

SuntannedDuck2

It's funny they say that. They can have the IPs they bought up or those they 'did build up' back in the day. But I'm barely if at all interested in EITHER OF THEM. So I'm not part of that contribution and I don't care. XD

Impact they need. Halo/Gears/Forza spins have been fair but I don't care for either of them now as they just disappoint (Forza Motorsport 8 especailly and the other IPs are hit & miss compared to OG/360 era West or Asia I'm picking up now and having a blast.

Ubisoft I only cared for Mario Rabbids because they were tactics games not because it was Mario or Rabbids (hate the Rabbids but in M&R they are less insufferable at least). Or Red Steel 1 & 2 (where is 2 in VR come on Ubisoft). Many smaller IP from many third party publishers, so only the small I care about and pick up now or a bit a ago like Sparks of Hope. If their big IPs were good enough sure but they just aren't convincing me at all. So the advertising/ideas aren't working but pushing me away instead.

Saying having them, not using them well or at all, yeah who cares it's just IPs they have, big whoop.

IPs that are big hits a point companies seem to forget, some people move on not stick around just because product loyalty, some don't like the changes, don't need to use their products/brand anymore or want to but they don't offer anything that bit different or compelling enough to care.

That small percentage it money they could be getting but aren't. Instead unless Nintendo for certain things (mostly third parties still or odd first party niche games they have offered yes not the big games) Sony isn't getting my money either unless odd digital purchases I've made but otherwise that's rare for me everything else is particular third parties if they end up being new not pre-owned either.

Everything else is second hand stores none of the companies see for my $5 PS3/360 era shooters or PS2 era platformers or odd tactics games I've gotten from either gens. Among other genres from gens past/dead nowadays or niche somewhat revivals.

If Microsoft want me to buy not pre-owned OG/360 games they see no money from they need to try harder for some of us not interested in their current gen at all no matter how big or how bold they speak. Were just not their audience, they don't want our money, go oh new people will, yeah and what if they don't'? Who to rely on then?

Just keep milking what works, missing the small in-between audiences that have made up their minds already, think new people will jump on board but only few do anyways XD, the few experimental titles have been cool but I'm still not interested and I don't use the platform, others around me do but I have no reason to use it at all besides BC/a CD app and music apps I have more options on than PlayStation.

Don't buy the current gen consoles or even use them at all from those around me that do.

Xbox hasn't gotten my money in years now instead pre-owned copies get picked up rarely and mostly OG Xbox/360 games are let alone small handfuls of Xbox One if ever at all, no Gamepass use, no digital games, physical but only Xbox One era or BC titles or 360 only or OG Xbox supported on 360. They need to try harder.

Re: Xbox Game Pass Adds Two Call Of Duty 'Cloud' Titles Today, Along With Black Ops 6

SuntannedDuck2

For those interested sure, but for me where are COD 2? Big Red One? Finest Hour? Get me to play COD games on your console ABK/Microsoft come on.

There is a reason I have them on PS2 instead is they wouldn't give me the option for the Xbox version for BC. Every little bit of sales counts come on.

I'm not that into COD but I am the older ones I never played like those but nope got them on PS2 or 3 on PS3 instead but they will keep pushing the latest ones instead.

Re: Talking Point: Xbox & Nintendo Switch Owners, How Do You Split Your Third-Party Purchases?

SuntannedDuck2

Varies. Some games I go for Switch if it's just more what I see available on the platform (same as I do some Xbox third parties then any PS4 copies if I don't see any).

While others it's just if I go huh this genre on Switch may be cool like I did Wreckfest and it was the only platform I saw a copy for at the time then PS4 copies later or it was digital sales I can't remember. But it varies. I'd do the same with GameCube for any third party racers there. I'm going to for Grid Autosport eventually digitally on Switch, same with Gal Gun Returns as only available there besides PC and got the others on PS4.

Either way some genres I go eh might be cool on a Nintendo system. Others just whatever I find. I don't always have a genre/vibe preference as in like a racing/shooters on Xbox and only Japanese or others on PS4. Like I'm fine having Valkyria Chronicles 4 on Xbox One why not. I am happy to play whatever I can find really. So when they come to a platfo0rm on Xbox I'm like huh that's neat.

First party are what they are of particular ones I seek on Nintenodo platforms not the obvious ones either.

Xbox I have the odd third parties I don't get for PS4 or like Demon Turf the physical as wasn't for PS4/Switch at all. I haven't gotten to many on Xbox as of late in terms of late Xbox One 2020+ releases mostly PS4 or if Xbox One it's mostly older stuff.

But if on Xbox I don't consider it for PC I'm happy with the console version.

I only buy PS4/Vita digital. I did Wii U/3DS but not Switch yet. No interest in doing so for Xbox.

Re: Xbox Exec Dismisses Rumour That He Doesn't Care About Banjo-Kazooie

SuntannedDuck2

Anything can be a rumour so hmm. Also many old IPs people could say that niche or popular and annoy a fan base. That or with Naughty Bear/Conker or others some of us are fine with a parody/mature looking cartoony game because why not. It's always interesting to see them.

As if 360/Switch online releases weren't enough to say hey this audience is interested still besides just it being an N64 game and remembered highly, the audience for popular games not pushed out all the time is still a thing they aren't AA/B grade or 1-3 game series & left behind. They are left behind but still big audience fan bases even if moved onto other games, still impactful/large fanbase.

Odd timing. Yooka Layllee a sign/Banjo clones & 3D platformer revival period right now as well.

They have numbers for Voodoo Vince Remastered, Demon Turf (got physical on Xbox for a reason as not physical on PS/Switch), the many platformer or other types of family friendly games for our Xbox or other platforms. Or buying them up second hand. I got Kya Dark Lineage/Malice (beat it 100%) & enjoying them both. for Banjo, for Spyro/Crash, for Psychonauts 2, for Lucky's Tale, for nay other family friendly games but mostly those that contain that 5-6th gen like audience appeal that like myself seek.

Just because some people don't understand that audience or seek money we are a sizeable amount or else Mario/Sonic let alone others wouldn't sell or have fan art or as much seeking these old games and why Croc is returning because people will be interested in it and are.

Glover on modern consoles besides just PC, Blinx/Sphinx and the Cursed Mummy being via back compat let alone Blinx in Gamepass is great to see no Blinx 2 but it's something with 1 in there. Voodoo Vince Remastered even.

Like they just ignore us as a an audience & go eh kids these days don't care, most adults playing stereotypical adult/teen audience games instead. JP/family games Xbox said, were is it of happening besides obvious games that still are Xbox audience focused then all platform releases/exclusives of OG/360 era it just doesn't happen.

Crazy ideas in kids games then mature games any day.

I don't want mature games with eh themes & boring gameplay, I play them for gameplay, themes can be whatever but still unappealing.

I'm buying up PS3/360/Wii shooters for the gameplay mechanics because modern ones are MP focused and average for the singleplayer ones that are good but not as exciting or waiting for more and filling it in with past ones.

Some kids/family games have more fun gameplay thrown at the wall for level design/character movesets besides the simple story, fair stories, they have better gameplay because they push different ideas mature games won't push as they like to push themes/story more.

So why would I not play them I don't care how they look or how low age rating they are if the gameplay is pushing crazy ideas, or average ideas but still more fun fantasy/sci-fi settings or whatever then the dark or whatever drama and such type games, eh real life recreations I don't care about or other details or fair teen level of themes but eh gameplay or passable gameplay then well a family game with good gamepaly any day over them.

Just because some people don't get us wanting good gameplay or fair artstyles in our Indies or family friendly AAA games.

Especially if wanting to push tone/themes and bad gameplay well be my guest then.

Re: Poll: How Would You Grade Today's Xbox Partner Preview Event?

SuntannedDuck2

Good mix of variety, fair early access and others, however far along. Nothing I care for here really Indie or otherwise. But that always happens.

Mouse P.I sounds cool but execution hmm.

Too many about their worlds or eh characters, eh premises, too into the future sure it happens so not enough to say about them but even still, or trends.

The mechanics/movesets/level design just aren't exciting me here.

F but to be generous a C or D. But nah forget that F.

1.Did remedy learn from the last MP game they offered the campaign for and it flopped? Did they learn from Bleeding Edge by Ninja Theory? They may have a fair spin to offer for sure it's just hmm how will this go.

2.Subnautica 2 is cool to have early access for.

3.unique shooter I don't see it at all. Other things I'd seek instead in a shooter to be unique as playing PS3/360/Wii ones with unique ideas still today. Give me some The Club remaster then Sega. Or whoever published Fracture or others.

Give me hive mind enemies to learn, remove, copy players (yes Dark Link copies I know). Make a game around that AI then.

4.The rest seem fair, haven't followed, heard of or cared to hear about the others really. They seem fine.

Nothing of interest though.

Re: Roundup: All The Reveals From October 2024's Xbox Partner Preview Showcase

SuntannedDuck2

1.Did remedy learn from the last MP game they offered the campaign for and it flopped? Did they learn from Bleeding Edge by Ninja Theory? They may have a fair spin to offer for sure it's just hmm how will this go.

2.Subnautica 2 is cool to have early access for.

3.unique shooter I don't see it at all. Other things I'd seek instead in a shooter to be unique as playing PS3/360/Wii ones with unique ideas still today. Give me some The Club remaster then Sega. Or whoever published Fracture or others.

Give me hive mind enemies to learn, remove, copy players (yes Dark Link copies I know). Make a game around that AI then.

4.The rest seem fair, haven't followed, heard of or cared to hear about the others really. They seem fine.

Nothing of interest though.

Re: Rare Boss To Become New Head Of Xbox Game Studios

SuntannedDuck2

Part 2:
Obsidian have a great way to balance projects but yes they don't have the name or the presentation people look at which is sad as their games are excellent even if they aren't my kind of games I respect them for sure. It's more on customers and their tastes, timing of release and more so it's unfortunate for them.

Forza Motorsport/Horizon balanced things between them but yeah I found Motorsport got worse and worse. Different is fine but the ways they did it were so bad. 5 felt like 2 did but worse, a new gen game but the content is light and not that great, at least 2 had the region system of 1 and even if the 1 tracks I actually liked didn't make it over they still had the original tutorial layout tracks then only the real tracks as those appeal a lot in the late game and I hate them so much. Nowadays Ride 4 has put a spin on the region system to be more restrictive and while I don't mind it the game itself had harder AI which is why I hated it not the region system Forza Motorsport used to have and has ditched so at least Milestone has that experimental side to them even if not the same as Apex or Alfa Romeo Racing Italiano (what Grid 2008/Forza Motorsport 3 dumbed down of rewind system and no RPG elements that licensed 1 make title had)

6 was just so much we remixed it and ok mods but not that necessary, cars as rewards like 5 that were too much candy car giving but unless a class to use in career were arcade usable so was pointless, but yet the remixing made the pacing of it so boring I wanted to only do the side content, 7 rebalanced it to be like 5 with races and side content again so that was good but more selection then in order like 5 and I mean I can compare 7 to PGR2 and go huh they have that restrictive classes or track/event variety but it's just not the same as PGR 2 with it's car dealership to walk around, Geometry Wars or even the city layouts just being more exciting then the real world circuits to me to drive on.

Re: Rare Boss To Become New Head Of Xbox Game Studios

SuntannedDuck2

Don't know enough about, whatever he has been doing in Rare then.

If the leadership is better sure but I don't have hope at all. Modern gaming feels empty or I get more inspired by old games for mechanics, movesets, modes and more. The content handling is eh and other priorities are still in place for modern games so to me I'm just not satisfied with 1st or 3rd party from ANY of them besides what puzzle games or tactics games in a way. Hack n slashes maybe. Most other genres whether shooter, platformer, racing and action adventure/RPG haven't really appealed to me these days Indies

(some have good ideas, others are nostalgically inspired or just still getting their of talent but just not doing it for me their proritiies are still graphics, or following other games then prototyping longer on original ideas or I don't know too much their dialogue/artstyle/cultures and while it's fine to do so the gameplay makes it fun not the world/themes.

I don't really care about what characters say, look like or what the world looks like [unless the level design but colour palette or where it's set or whatever it's supposed to represent and yes I don't like holiday destination cough real world locations unless it's playground gameplay like fun] if to play in your world I want to do that first before i see the world. It's like the instruments if the sound/structure isn't exciting I don't think your lyrics which I don't usually care for unless a spin on things I don't need that singing human element in there, I'll just ignore your song and your instrumentation/electronic sampling)

or AA/AAA they just haven't had the sort of angle to things I'm really looking for or find have enough depth or 'yeah I'm into this' they feel a tad uncooked in their execution.

Forza Motorsport 5 to 7 sucked but are better then 8 being so 'racing' and devoid. 5 to 7 I have issues with but the remixing of content and the variety they offer (the little things) are still good about them for sure that I was still willing to buy and play them enough. Not as much as 1-4 (seeking 1 to finish the series even though played it before) but yeah the direction of some games are a bit eh.

DIrt 3 vs Dirt 5 to me 5 has more racing and less do tricks around a outside curated area or the obstacle courses to drift, spin around on, hit posts and more. Dirt 3 had variety, 5 feels like 1% that and 99% racing and I just find it boring. That's how I feel about Forza Motorsport 8 is it's got none of what made even 7 good enough to me of content variety and pacing to be fun. Just racing and a level up/collecting or more cars to drip feed, crashes and more. Nah pass. I won't even buy or try it. GT7 I've tried and gone well it has still the GT5 leveling strictness and FM6 roulettes but worse for both but besides how eh I don't like the format of GT7's career mode while 1-6 I think did a fair job trying to mix things up or PSP being a collecting game on the go. I think GT7 still has it's what fuel challenges from 6 or other stuff that makes it still better than other games without the variety of modes.

I can play Juiced 2 and find 3+ different drift modes among the race modes. Not just standard drifting and that's it in a Grid Legends or Autosport. What happened to touge in TXR or Grid 2008/Race Driver.

Re: Talking Point: How Do You Feel About Xbox's ActiBlizz Deal One Year On?

SuntannedDuck2

Uh what some games on Gamepass, the same stuff we always see from Activision besides whatever ok but not exciting new stuff from their existing games.

Or exciting new games at all small or big.

No Pitfall Lost Expedition on BC as BC isn't going to expand and whatever is the case with TimeShift or others will they stay dead on Xbox store as just pages to warn inform people you can't or is it disk only still or will licensing change or whatever?

Nothing else interesting from Activision in terms of current focused games really. The same handful, the same recycling, more unexciting stuff because the current company/industry isn't doing anything too interesting unless it's 1% of Indies with good ideas or the rest are just odd AA titles west or east, everything else is lazy trend following or nostalgic heavily inspired unoriginal and not exciting because they are spinning off or exciting enough.

So I don't see anything really happening whether year 1, 2, 3 or year 10 though by year 10 10 CODs have come out, the next few warzones have, more Diablo 4 stuff, King doing what they do to make money for Microsoft without even having to try because people play their games regardless, Overwatch 2 will keep going, maybe another Tony Hawk if deals happen again......

Otherwise nothing I want from Activision happens anyways so like I care what they do. I don't care for their games anymore.

Spyro 4 I never questioned anyways, I'm happy Toys for Bob can do their own thing now but at the same time it could be anything they end up making, any studios that get large funding but are independent make a new game to trend follow (Nightingale or No Man's Sky as examples) or make a successor to the IPs they were working on (Calisto, Yooka Laylee, Mighty Number 9, Bloodstained, etc.) just without that license......

Re: Xbox Cloud Gaming Will Reportedly Let You Stream Your Own Games Very Soon

SuntannedDuck2

While US only for now is it only digital games? Or does physical count (as in not just Xbox One/Series but I mean back compat titles too does this allow streaming for or is it like cloud titles are but applies to broader Xbox One/Series titles I assume that's more likely for sure)?

Like I can play any Vita game or I can remote play any PS4 game even if incompatible, or on a phone and so on. But I can't remote play a Xbox OG/360 title which is eh....

Like Gamepass or digital titles make sense for cloud and streaming but the physical license does it need the disk in it still or is it just added to the profile/library so it's ok?

I assume this all applies to digital and should be common sense but just asking out of curiosity just encase. I'm a physical only on Xbox but I know those with digital/Xbox Live Gold and so on games so they can easily use this, but I can't and am just curious. I'm happy with physical on Xbox anyway.

Like I can't remote play unless the disk is in there (not tested with Xbox but have PlayStation).

I can't quick resume disk games they only work on digital releases.

I can't convert a disk game to a digital one in a purchase/conversion process on a platform at all by giving Microsoft the game if I wanted to. No platform holder offers that kind of serve, Sony may refurbishing consoles but not game conversion. So......

Pointless but curiosity questions that's all.

Re: Poll: Which Of These Is Your Favourite 343 Industries Halo Game?

SuntannedDuck2

Well out of the 343 era of 1 Remastered, 4, 5, Infinite, MMC and Halo 2 remake (some parts were so bad I had to switch back to Halo 2 original graphics I couldn't see in 1 level or area the lighting/shadows were so bad, maybe they fixed it but when it came out it was really bad) and Halo Wars 2 I'd say either 1 remastered (even if an ok remaster), 4 or Halo Wars 2 even if they didn't even make it. XD

Their era is 'ok' but hardly that memorable or titles I'd go back to.

I bought Halo 2 and the Collectors disk so I'm good to experience the original now. I bought it on a whim but with the collectors disk I'm happy, pretty cool find for sure for $3 for both so $6. Spent more than that on more games (Xbox OG games I'd wanted for a long time, some racing hidden gems, PS3, PS2, Splinter Cell Conviction Preorder bonus that just happened to be there because why not) but that's besides the point.

Re: Xbox To Start Selling Games 'Directly' On Android App Next Month (US)

SuntannedDuck2

Cool benefit but I do think the messaging needs to be good. If in an app then sure but if on Google Play they NEED people to know it's for cloud and like with other things a license NOT a port to Android or iPhone. People will blindly do that we all know someone will.

I don't hate the play anywhere but it has it's limits, the console is still worth it or PC if people prefer it.

US is a fair start then whenever the other role outs are able to happen. Whatever insiders can test as well.

I'm happy with the console, if people have them on PC go for it, don't care for the biggest games, I don't use Gamepass even though I see benefits in it for sure.

Whether Steam, Epic, GOG, their own? The third parties do the same to any platform they can so why not a console maker? Who says it can't be done it can.

We may or may not like multiple as it can change the rate we see games. Those wanting the walled off to validate their purchase as well, sure.

I see reason in it but it doesn't change anything other then rate of games coming out unless another studio does the porting then it makes some sense. But if the games aren't for me anyway then well I'm not missing out but someone else is getting to play a game they always wanted to and by all means that's great they get to experience it however they want.

I mean I enjoy the Nintendo regular or controller gimmicks input methods, it's no accessibility (understandable it being a thing for sure visual, motor or otherwise) but I mean I like controller gimmicks if the games aren't going to be 'that exciting' and I'm having more fun with older games controller gimmicks/peripherals or not but more interesting game design then modern games where unless the controller gimmicks or something of an exciting mechanic I have no interest in modern games at all no matter their stories/themes/setting, something PS/Xbox controller gimmicks have been fun when they offer them in games (yes Xbox One impulse triggers in the what Gears/Forza Motorsport/Project Cars games I've experienced it in).

I'm sticking to console, I don't even care whether PC has the better features or whatever inputs on Steam or other stuff I don't even use keyboard and mouse on any console I see it being beneficial but eh if interested of a controller keyboard then sure or some games it has a place but eh still fine with whatever CD app, music app or blu-ray support I can have besides back compat on console I don't care for most if any modern games really right now (only certain people go Windows store, Xbox app on PC sure but Windows store...... only for specific things not games and yes Xbox/Windows stores are connected I know that, whether 2 purchases or 1 for both I forget).

They want money from all sides it's understandable they expand it as much as possible, Saturn to PC or Coleco Chameleon or whatever, can be 1st party but who says the business can't expand and not just to movies/figures/shampoo/fridges but games via any way to play. It can be so broad it's confusing and jack of all trades but confusing which one with all the choice, but I mean they are trying and it's working for audiences for sure so why not.

Re: Xbox's Internet Browser Is So Good, It's Changed The Way I Watch TV

SuntannedDuck2

Part 2:
People just don't think about it and don't care as it's always about the games or other stuff.

I mean a lot happens in tech but people don't care. I do and look around a lot and go oh this to this and that can do that. Whether gaming handhelds people never heard of or ignore, or just key features that made a difference. It's not always about the games. It's sometimes the apps, the features, the controller gimmicks and how some use them. It's exciting stuff the more I look at them.

Re: Xbox's Internet Browser Is So Good, It's Changed The Way I Watch TV

SuntannedDuck2

Makes sense to me. People go oh Xbox/PC and games. I myself never really need to use it but I'm glad it's there and more accessible then the other platforms unless you have a PS4 around as Vita/Wii U browsers aren't great and 360 dropped Bing support with the eshop so..... unless PS3 it works well then I doubt it. I mean apps going away as internet related things change with apps/web broswers or devs caring to support old systems either. Youtube was janky on Wii U but it still technically worked.

A lot of things are possible on the web though. I said even if I never really use it, I said it's alright, not bad. It's not able to do everything & I don't expect it to but I think it's capable enough of a lot people just don't think about as they have other devices to do it instead.

So like with the media app push PS3/Xbox One and Wii U had it didn't really matter if smart TVs, phones and PCs already do it and consoles have the option and can be a good media/physical disk for media player but are still gaming machines to most people even if a PS2, PS3, 360, Xbox One and PS4 are still good media players and I mostly use my 360/Xbox One or PS4 as I prefer the menus of them more. PS2 it's got artifact-ing and not really into it while in modern consoles I don't see it with the same disk for that tv series I tested it with at all. PS2, PSP (UMD movies or music) and PS3 have the same menu and I just don't like it.

Can easily use a TV's browser or a console and find what I need if no phone/PC or 'access to them' if restricted for to others. Easily use a console/handheld to browse or experience entertainment then a phone/PC. Many internet devices these days people have access to.

It's why the what people do on with those web browsers on PS3/360/Wii wasn't a surprise other then the what they searched and how different each result was for 'adult searches'. It was interesting and kind of explained what audiences had each console in a way too. XD Especially for Wii.

I don't think about Edge on Xbox much but since PS5/Switch hide theirs I'm like hmm yeah it's nice it's here and accessible. PS4/Wii U ones do a fair job but PS4 more so Wii Us is a bit like Vita it's just too much for it to capture modern web design elements anymore.

The Xbox whether the dual app, TV TV TV period of 2013-2017 that OS feature was I loved it with Windows 8 so nope take that away. But oh PS5 can have picture in picture and that's fine. Who uses it no idea but no one cared when Sony showed it off in the PS5 early days at all with Sackboy A Big Adventure.

The Xbox whether BC to Edge to other stuff, CD player apps, any music serivce you want not ONLY spotify. Like the Xbox/Windows stores are great if you thnik about it and as a console and easy app access then having to look for it on a web browser the PC way because Xboxs are locked down Edge is very powerful for finding cough emu, or just writing up documents or doing other things.

They aren't perfect but they do offer a fairly about you can do with apps or the browser if you don't like the app versions of streaming services or other stuff probably, if you want a web version then an app only way to do things Edge is perfectly capable and underrated for sure.

Re: Xbox Boss Phil Spencer Gets Busy Meeting Loads Of Japanese Devs At TGS 2024

SuntannedDuck2

Part 3:
Kingdom Under Fire was great it's not the OG entries that are apparently better but I still picked up the 360 entry and went this is still fun to me. Seeing N.U.D.E the robot sim or others. Many will say the same for Otogi or others. Versus just old Sega, Konami and other IPs and what was normal for the Xbox/360 and those that weren't.

Those that were Japan only too on 360 for certain genres or types of games or publishers/developers of shoot em up or other types that came out. I mean Gal Gun Returns could have returned to Xbox One for being on 360 then PS3 (like many of the time Ninja Gaiden or others as big game examples as well) or so but nope they had a reputation to uphold Xbox so that's on them for why it's Switch/PC only isn't it. They could have been different to Sony but nope. Reputation.

Just seeing the same IPs fit an Xbox audience or deals is not exciting in the slight to me, it's the same obvious IPs for the same obvious devs/pubs expect audiences or content differences, but if those IPs do interest people by all means I guess. I just don't really care myself for what IPs we see on both. I can care they do come to all platforms and Xbox or PS/Xbox then PS only/PS & PC but besides impressions of Xbox or audience appealing IPs the ones that don't appeal to Xbox players then that's fine. But some of us and Phil knows this seek the other platforms because of the niche ones they don't bother to work with as much or hear about as much.

AAA is just so eh. The more out their IPs on Xbox would be fine but the obvious big ones with less to lose or obvious for a stereotypical Xbox audience I mean what's there to be excited for besides continued support which is good but not that exciting I find.

Re: Xbox Boss Phil Spencer Gets Busy Meeting Loads Of Japanese Devs At TGS 2024

SuntannedDuck2

Part 2:
Gamepass or other solutions and articles going hey this series is on Xbox. Messaging. Besides sales and if sales and they never try again well that's how it ends up I guess.

Gimmicks sure but who used Impulse triggers on Xbox One really? Let alone touchpad on PS4? Or gyro? I know a handful.

But just general support of tools/audience sales or can tell the demographics sure it's obvious enough the perception versus the individuals who like Xbox and enjoy using an Xbox (only platform, or multiplatforms but prefer Xbox) that don't match the stereotypical devs/pubs/other players see.

Just more of the same AAA Asian IPs cycling and the same games or certain deals early or content unique to it or whatever to consider on Xbox or whatever and the not so for that audience IPs that aren't western stereotype or just fair gamers that were genuinely interested and we don't see them come to Xbox, I mean that doesn't change a lot. XD Nothing will change besides what they already know, predict or see in sales enough time and the effort being worth it or not. People paying attention to studios, IPs or what the games actually offer.

Isn't that exciting other than the few that don't make it to Xbox for 'reasons' whether the megaman issue with Xbox (whether to believe or not APis or sales or other reasons they say) or other reasons publishers happen to say.

So seeing the same publishers and making deals is fine. But it won't change much unless you already cared about them.

Thing is it wasn't always a case with Atari either. They just didn't release on those due to sales not because of oh American console and perception and well OG/360 changed things for sure in those times of the brand, of the devs happy to make for those platforms than nowadays Xbox One related or not of factors as well.

They will PC and it's audience.

OG/360 are different times I know but there is a reason I want those titles to play now is not because they are old or elusive or exclusive it's just they are more exciting titles in general regardless of who made them or when the presentation and gameplay is more compelling.

Re: Xbox Boss Phil Spencer Gets Busy Meeting Loads Of Japanese Devs At TGS 2024

SuntannedDuck2

Fair to connect with many of them and make deals and what not but won't change my mind really whether major third parties come to Xbox or not, it's good when they do but those that have have and those that haven't haven't with the particular titles they offer.

Like getting Valkyria Chronicles 4 on Xbox One was cool I got it for $5 physical so nothing went to them but I'm glad I still could when it's the only Xbox One entry as the rest are PS systems or 1 remastered on Switch besides 4 on there.

Getting Red Steel 1 & 2, Mario Rabbids and others Ubisoft had on occasion. That's the sort of IPs I look for at least regardless of developer or publisher or region. Game design first, if it appeals to me why not. But every IP has to land mentality and more the bigger IP support and if I had no interest in them already I'm not coming around to them as they haven't changed enough or are just not for me ever anyways.

Some IPs we don't see on Xbox is the stuff we need to see but if the audience/platform impression is the case by devs then sure. But for the same recycled that audience we think suits Xbox IPs happen that's something to work out sure but otherwise I couldn't care less really.

I know exclusive or brief then other platforms later ones won't work anymore like OG/360, exclusive content in a version maybe but otherwise nah most consistent IPs these days I don't care what platform if the game/series doesn't interest me I don't care about it still. For most audiences I get it but for me nah it's the AA or other stuff we used to see I seek out. If I don't care for a Japanese or even EU/US IP going to Xbox I still didn't care about them on other platforms either.

Like getting the pixel remasters to other types of IPs late is one thing. Sales is another. Dev kits/whatever they can work with their engines. Series S and so on.

But it's when some games don't suit an audience, same with the Wii the mature games on it because perception of something, marketing and so on. Many on Switch are still Vita owners or those fine with a handheld not just family audience.

If the audience wants it (percentage/individual people), sales say otherwise for companies and well we don't see it happen the more not western or low Xbox One/Series sales in Asian regions either..... Besides Microsoft's communication and whatever they can say yeah how much changes in the end of deals or tools or other things not a lot unless they break through or audiences change things.....

It's the AA or others that aren't always on Xbox I think Phil/Xbox team needs to target more. Seeing Danganronpa on Gamepass I was like whoa. That's the studios and publishers that REALLY counts and what PS/Switch excels at, same with Vita as well.

It's less sales sure but it gets many of us players with our eyes looking over as a percentage of us considering Xbox just that bit more or new audiences that never played them either so newcomers that only have an Xbox or have it as their preferred platform even if have 2 or all platforms.

Re: Five More EA Games Will Close Their Servers In November 2024

SuntannedDuck2

Fair enough their time to go I guess. I played the campaign of BF3 in 1 day (rarely do) and it was a fair time, almost didn't beat it.

Did via BC though so no idea how the original goes as my SP disk seems to mess up unless the 360 disk drive but the license still worked so Xbox One BC for 360 it was.

The MP disk and SP was fair for the time for 360 but yeah 360 had the power but the disks and how devs worked around visuals/audio sometimes yeah it is what it is. Blu-ray with more storage but PS3 to handle or 360 with it's own differences.

Was definitely an interesting era.

I need to get back to Hardline's campaign really and yes the 360 hard drive install copy not Xbox One version, I picked the 360 copy up out of curiosity as it is an oddity and like Ride 1 I like to see how the older versions fair of load times and visuals and so on. TR seemed fair (don't own Rise on 360 but do Xbox One). I need to start BF4 again too (PS4).

So, so much for BC MP experience nowadays I guess then.

Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform

SuntannedDuck2

Sales of Xbox or just APIs or whatever anything is possible with this program to aid/make clear why devs don't bother. Vita/Wii U it was clear why besides mobile. Sales & 3rd party laziness. But Indies still did so & made Wii U exclusives (if console I mean but still on mobile) those mobile devs. I bought a few for Wii U. Indies did great Wii U exclusives. Vita was a great home for Indies too.

I don't care for merch but makes sense like other commenter said. People wear it, hear it, have more than just Gamepass ads & individual game ads. The more it's visually/talked about IRL not just software space with ads/PCs/console itself the more it appears.

Gamepass trial via food promos I think it was pop tarts right? Seen Xbox consoles chance to win stuff on my Aussie Shapes.

Minecraft plushes & maybe stuff for other games but in terms of like for the Xbox brand itself I don't think I see it really. Just game merch so if Microsoft are just happy with any sales & going eh we get money regardless then that's a strategy?

People pick up band merch & think the logo looks cool even they may not even know the band & fans go eh your not a real fan so it's kind of annoying to not be able to strike up a conversation with them. But it still gets sales between gaps of things.

All I hear about is gamepass & what already know about Xbox brand on articles, community/how often I use my Xbox & see ads. Yet Xbox Shampoo or other stuff by USA Youtubers, I don't see any of those products at all in other countries or hear about any of it.

Why focus on your home so much besides games, where Xbox Shampoo in EU? Even a Windows Bobble head was probably enough besides word of mouth. But word of mouth only happens in certain circumstances.

Let alone assume they are wide spread in the world yet you see Nintendo clothes, cereal, bags, and gift boxes/subscription boxes offer random items that match the IP.

Same with Sony the symbol lights, shirts, mugs/cups. You just see it more. Microsoft just you don't see it. Maybe in EB/Gamestop but otherwise that's about it I guess. I always see the other brand everywhere to get their name out there, offer options for fans who want to buy that stuff (I couldn't care less I just want games, books or tv shows/movies, not into clothes, figures, pins, cups and of that branding but many people are so it works as a bit on the side for these companies).

If Nintendo can sell Mother 3 merch it says a lot when that IP other than virtual cosnole or more a thing in Japan besides the emulation community and 1 & 2 on offer digitally then yeah it says a lot that even niche IPs can get out there.

If Nintendo can revive Famicom Detective Club, Endless Ocean and more but still have Mario/Pokemon/Kirby and other merch and maybe lean into others over time they are getting more people to notice. Sony would the same.

Sony tried cellphone games, Ratchet comic/manga & sometimes other stuff for certain Ips but not as much I assume. You used to see some plush/keychains maybe back then very limited. Maybe it's more the case now I just don't see it or know for sure.

Nowadays I think they go more broader as they know they can sell their teen/adult audience to these sorts of merch or the logo on something.

Xbox don't see it. Odd person pick up games but that's it.

Re: Poll: How Would You Grade The Xbox Tokyo Game Show 2024 Event?

SuntannedDuck2

E for reasonable but nothing for me. Games I thought could be cool are generic and samey then exciting so forget new titles and exciting ideas it's just a new title and the same ideas. HOW EXCITING. XD

Fair ports/remasters, fair Xbox support from Japanese devs. I mean what else to say.

I appreciate what's there but even when being open minded, knowing some of the IPs sure it's great Xbox support, but the new stuff is bland and repetitive of other IPs just a different name/universe but the same gameplay goals so why would I be interested in them.

I'd rather play older mech games not MP ones that look generic and with a different name, give me a cool singleplayer one maybe but mostly would get older ones instead for that or more interesting turn based RPGs with better turn based combat systems then this being just samey as the rest and changes to the game I don't find changes it up enough. Story/universe seems fine.

So who cares and the old/remasters are cool if into to them of course but you know whether you were into them or not.

The rest is just cool Xbox is getting support from these then not at all pretty much.

Re: Roundup: All The Reveals From The Xbox Tokyo Game Show 2024 Event

SuntannedDuck2

If the mech game by Bandai had more then sure otherwise milking it like Gundam MP games. I'd take a Front Mission Evolved style game in singleplayer but nope. I'll wait till I get Mech Warrior or others from the past on Xbox or PS2, let alone waiting for any copy I can find of Battle Engine Aquila again instead. Or get Star Wars Clone Wars 2002 cheap or whatever for a vehicle fix besides my Ace Combat 360 games to finish or Blazing Angels/Lair to finish.

The turn based RPG to me unless it's Eternal Sonata or Conception or something different to put on turn based combat systems I'm sick to death of the same generic layout of turn based RPGs, no new little details interest me unless the 4 wheel quadrants of Conception or the move to places in an arena in Eternal Sonata weren't so refreshing. Hence why I said or something different. Even then to me Conception's system is very eh at times but it's at least something and was intriguing enough besides it's limits to still be fun besides the generic dungeon layouts as generic as Coded Arms but I mean for PSP/PS4 remaster with cut content because of course it did, I can give it a pass and the dialogue is silly enough.

I enjoy Tactics games otherwise so I get my fill there but if JRPG devs want me to care about turn based RPGs and not Tactics they need to try harder because I just can't be bothered with the menu/other details being so samey and whatever critical or animations or other stuff is so formulaic and doesn't change up the game enough for me to be interested. But I guess if Japanese audiences are happy why not then. I just find when I see them not much going on, they grind/drag on and the strategy of the menus to me isn't that compelling it doesn't mix it up enough and the strategy is usually very boring and not strategy enough no matter the difficulty it's just boring and not satisfying to land actions. Any I've played or any new ones I see not really changing it up either visually to communicate changes either.

Remasters/ports sure, many other Japanese IPs to Xbox is cool.

StarCraft remasters no on console just PC, do they not want more sales? Just PC audience sales from fans and newcomers? Sure. If PC Gamepass even sure. Not much else from ActBlizz though hmm.

To me it's average to D/F it pretty much isn't anything I care for just look over and go it's fair worthy for some audiences out there of a response from me.

Re: Six Games Announced For Xbox Game Pass At Tokyo Game Show 2024

SuntannedDuck2

I'd say for those hadn't heard of that were new they are pretty eh.

Fair Japanese IPs/remasters or otherwise to Xbox is good but otherwise eh.

Expansions sure.

Remasters of Star Craft is fair but why no console ports? Why not console sales instead of just PC sales. Unless for PC Gamepass as well why bother. Many fans will buy it sure, they hope for new fans sure but I mean don't they want more sales? Or the same sales and only few new from PC players? Or however it goes.

N64 had a version for it why not make it relevant to modern console players such an old game unless know of it in the past or the esports scene whenever it was relevant or if still is there?

I get StarCraft Ghost was cancelled but I mean that'd be cool if we got something like it again. I enjoyed The Outfit a part strategy part 3rd person game, it lacked in areas but in modern era something like it could work for console players or just strategy game ports to console.

The ports, sure great to have them on Xbox then not and anything else forgettable.

Re: Review: Lollipop Chainsaw RePOP (Xbox) - The Cheerleader Zombie Hunter Juliet Returns

SuntannedDuck2

@Gamer83 Will do I appreciate it. Seen No More Heroes 1-3 come out, waiting for the right time. Seen PS5 copies but no Switch physical so will wait it out on digital maybe. Not seen Wii or PS3 copies either in retro stores either.

Saw Lollipop Chainsaw for PS3 in one but it was $200, was there for weeks, I don't go that high for games only consoles. It had disappeared since (maybe in the back, maybe not) so maybe someone bought it but that Gameboy for $400 and some of it's games are still there so anything is possible those in need of something or high prices and reselling or buying and desperation (different gens/audiences too of course).

I don't mind charming and janky games.

But I hadn't looked at back compat of their games I might do that and make my own list on them/add it to some of my others I seeked out and put a list together for.

Re: Tango Gameworks' New Owner Doesn't Even Expect Hi-Fi RUSH 2 To Make Money

SuntannedDuck2

That's interesting they want a variety of games to attract audiences that may not have given them money with their other products, make every little bit count for something and take risks that way then safe risks, wow that's amazing and what I want to hear. That's great. It's smart too.

Says a lot many other companies don't see things that way. Not all can be long or can be that 1 hit and another one.

Regardless of their parent company and other things they do have the right mindset and I'm all for it.

Re: Call Of Duty Leads The Way In Xbox's Latest Backwards Compatibility Sales

SuntannedDuck2

Fair sale but where is my COD Big Red One/Finest Hour and more on here? Offer them up Activision. Offer your older entries, offer your other IPs and I'll buy them. Otherwise why should I bother with the Xbox other than 360/One games I pick up because the current games take their time which is fine or I have no interest in them. Make me care about current gen because I don't and haven't.

I haven't turned my Xbox One X on for gaming other than youtube for a while now, the odd 360 game to play when in the mood/finish, because of the BC issue I played and beat MX vs ATV Reflex on my 360 instead. Was worth it what a fun game.

Even my PS4 I let go by in months because I just don't care.

Played and finished what 18-19 old gen games this year and 1 of them being modern as Splatoon 2. That's a lot of money both Sony/Microsoft/aren't seeing and is going go retro games.

Splatoon 2 I got pre-owned in a retro game store anyway so Nintendo didn't see that money but they did other purchases of course physical for new cheaper prices in other stores and 3rd party games at that.

I always have to look at the back compat lists for 360 and Xbox One/Series on wikipedia or the Xbox website, I try their store but it runs eh/struggles to do updates/close as bad as Windows 8 where I had to task manager the apps shut, it's hilariously bad. I don't want to search all games one by one and the tagging/categories aren't much better so I use the websites or put the disk in and see what it says instead.

Tried Far Cry 2 recently, it's fair. Dark Void for sale that's fair. 1.0 on PS3 though that 1.1 update sucks. No idea if bad on 360 though.

Re: Space Marine 2 Player Claims Xbox Is 'Misleading' Series S Owners With Incorrect Info

SuntannedDuck2

With tags yeah it's not clear unless the description says so. But then again like Tony Hawk Gameboy Color in magazines or EA Sports Tiger Woods Golf Wii version it's not like this hasn't happened before.

I assume Saber would show it how it is (maybe you never know with marketing teams or showing the better version title people show the reality of how it looks/runs) and Microsoft just needs better tagging/store pages, I get the Series S/X tagging but yeah they are different systems but same family, it needs better descriptions, tagging and more on separate pages for each platform not an all encompassing one for both Series S/X and it being misleading.

Re: 'Reynatis' Dev Explains Lack Of Xbox Version, Says There's Not Enough Demand In Japan

SuntannedDuck2

They do realise that like with OG Xbox to 360 or Xbox One differences of sales or audiences matter and that other countries would gladly enjoy it on their Xbox even if Japan has a smaller audience for it. As if the OG Xbox to now uses Windows, had the developers first mindset, sure has changed over time but I mean.

They could just make a deal with Microsoft for funding it for Xbox/cloud/PC or whatever? I get they may be small of a dev but many other small devs get help and ask for it. Ask Xbox branch in Japan and see if they can get in touch, stop believing nonsense and make an effort or ask other devs that have made a game for Xbox and what the success or average or not as great response was. People believing what they hear and stereotypes and seem to ignore the past of Xbox Japanese/Korean games on the platform or the actual outcomes.

If they don't know how large of an overseas audience they see Xbox or other platforms and know how excited they would be for this game the devs are delusional and don't think about the bigger business picture at all or potentials at all of sales/audiences looking forward to this game. How sad. I don't know enough about this game though, I've probably seen the name/artstyle a few times maybe.

I was surprised when Phantasy Star Online 2 was Xbox first before other platforms in the west, if Sega is intelligent enough or willing to risk it to do such a thing (even if a larger company sure) and go yeah why not start there then the Japanese getting it on other platforms when they did prior to the western release, why are some devs so blinded when going for wider audiences overseas. XD

If censorship then sure Steam or Switch but the ignorance or more questionable side just makes me wonder, why?

In terms of APIs or the hardware or setting up meetings with Microsoft or whatever then sure but to completely ignore other audiences on other platforms with such a statement I think it's very questionable/and an 'I don't want to' then a case of the audience they original care for being the Japanese or Asian region and they have no idea how aware or waiting or could be annoyed now they have made the wider audiences then getting wider sales/audience and further audience reach for them to get their other games prior or future to think about and them shutting up and making the port happen. They don't think long term enough clearly. XD

Re: Xbox Has Begun Including Handhelds In Promotional Images

SuntannedDuck2

Ok so handhelds, Fire Stick, TVs, console, PC, mobile. Sure I get it..... Doesn't mean planning a handheld just the software mode which is easier then going for hardware. They can go eh Gamepass/cloud on these things, easy. Less effort to manufacture.

Same as how you could see Pocket PCs/PDAs as Pocket Windows with basic games or older DOS games as useable but even still, same thing here but 2020s then 2000s and more enthusiasts/clunkier thicker devices.

Re: Halo's Cancelled Mega Bloks Prototype Game Just Got Released

SuntannedDuck2

Unfortunate. Halo and Mega Blocks have been a thing for years so a game of it would be great. Disapponiting. They could have used this to compete with Lego Horizon but nope, what a waste.

I don't care for kid/family friendly versions of teen/mature IPs to IP recycle I think it's lazy.

But if companies are going to do it by all means I guess if wider audiences don't care. I get Lego games doing it for the movies and it was to sell Lego sets sure. But for games I mean eh I just find it safe and lazy if they don't use the Lego/Mega Blocks aspects enough to make it stand out when we know it's just to make it for wider audiences anyways even though they may grow up and play the original teen/mature IPs in the end or they may not but get them into these early not just the teen/adults also getting into these family friendly ones whatever percentage that ends up as?

But to get them hooked on them if family friendly games won't sell enough as original IPs like a Blinx, Ratchet, Sackboy or others on these consoles.

If the adults we are that do prefer original IPs than license recycling for a younger audience if the size of us in sales that do prefer them aren't enough sales and parents buying for kids just go for whatever else instead of a Fortnite, kids show games or something else then a Lego Horizon/Megablocks Halo then I mean I guess.

I think Microsoft are just stumped. I don't care for Lego Horizon or a Megablocks Halo but I won't deny it would work and push the branch/IP better then it being limited to it's main audience and struggling so much. If they can't get Project Spark to work, they can't other kid friendly IPs because they SAY THEY WANT THAT SAME AS JAPAN SIDE OF THINGS AS WELL BUT WE SEE THEM NOT REALLY DOING ENOUGH OF WHAT THEY ARE SAYING. That's their own stupidity for wasting their time going we want those family/Japanese sales (deals from third parties to release on the platform rather than to have exclusives like OG/360 era as yes times are different now even if wider audiences may than 2000s/2010s of them).

They really can't make up their mind. I'm glad we know about this as it shows they were trying for family games on the platform or maybe other platforms to spread the Halo IP, it sucks though, it maybe didn't capture what they were going for whether Infinite like or something else, maybe building with Mega Blocks not just artstyle didn't work out, or whatever they had played for the game's core but even still.

Microsoft and not knowing how to appeal to families and going eh what's popular will already works for kids to play on our platform just give up. What a disappointment. This like playing co-op on PS3/360 like I used to, sure needing to be older but if teens/adult family members played Halo together co-op split screen campaigns or multiplayer not just friends, now we play different genres and because split screen is gone. A Halo Megablocks with families in mind would have been a brilliant idea for the modern era of family games on the Xbox for Microsoft to keep alive.

They don't try hard enough. Did they have a QA/survey about the game or idea at all? I want to know more what was going on here.

Re: Xbox Fans Hoping For Backwards Compatibility Announcement As 'Singularity' Gets Relisted

SuntannedDuck2

I hope so I want to play Singularity but don't have a copy yet. Got Prototype 2 ready for the Xbox One, might as well continue from my early start on 360 instead then.

Got to say I assume it's a low storage thing the current issues I have with mine as with the latest firmware or the laser my 360 games won't work and say nah can't read it/launch this. Low storage I assume is the case but otherwise I never had that issue prior and I have 12.5GB space left. I can this work with lower then that and it still would respond with 'not enough space' or other things which makes sense to do so with such messages. I haven't deleted/uninstalled any yet as yet to finish some games but even still.

Got TimeShift on PS3 but whenever I checked the Xbox list it never appears but is listed on the Xbox store as not available so I usually assume that means only the disk version and the digital needs a renewal of the license rather then it being a in-progress thing and the store page is up. The list on their website doesn't display delisted games but the store pages are still up so it can be confusing unless going into the page and going ah right delisted.

Blur I know licensing for cars/music, it won't happen. Like they cared about the game anyway.

OG COD games from OG Xbox as well would be nice Activision.

I highly doubt this means anything at all. Why would it take this long, why would they care for minimal sales/however much time. They don't care. They don't care to relist them or offer more Activision IPs to the BC list at all.

They wouldn't offer the older Spyro/Crash games either on OG Xbox/360 they just wouldn't care, source code available then reverse engineering or not. The BC team are there for I would assume Series X support on the next console is more likely. They won't be there for other games to add to the list/support for Xbox One or Series X/S at all.

No Pitfall Lost Expedition though, so annoyed by that. Give it to us Activision let us play the IP you have ignored and this great 3D Metroidavania, the mobile games from 2012 were eh and this was the only game on Xbox besides the Atari/SNES/Jaguar/PS1 games.

I mean there is no Activision Anthology on Xbox at all only PS2 and other platforms. So at least Pitfall.

Re: Review: Lollipop Chainsaw RePOP (Xbox) - The Cheerleader Zombie Hunter Juliet Returns

SuntannedDuck2

@Liam_Doolan Ok thanks' that helps.

Ok gotcha. Won't know it till experience it of course or see footage of people showcasing it. Can only tell so much when written and between versions old and modern what it turns out like.

I have never actually played a Suda51 game, I've only researched them. XD So yeah that's why I'm more like huh are they that way as I've not played one yet

I'm aware of Grasshoppers games or Suda51 but not played any of them yet but looked into No More Heroes, Killer Is Dead, Killer 7, the Blood+ game, Lollipop Chainsaw or Shadows of the Damned as their more action/hack n slash ones, not looked into their other stuff as much other than Fatal Frame 4 on Wii or think heard of Let It Die and Sine Mora.

Re: EA Reveals Performance Targets For Star Wars Jedi: Survivor On Xbox One

SuntannedDuck2

Fair resolutions, not surprised Xbox One is at 720p as I thought I'd be. 1440p and 1080 for One X and Pro though hmm.

Can't wait to hear about the disk/download situation and people going nah just get it digital as the download was required for PS5/Series X anyway.

So with smaller blu-ray disks no way EA wants to offer 2-3 disks and make that the better version or cares about disk production for this game on old gen do they?

Not interested in this game, others experienced it on PS5 and yeah the platforming confused me someone more used to platforming in games then the person playing and the combat was ok. Got rid of it, still own Fallen Order on Xbox One, I may get back into it but I'd have to reinstall it and don't have the space due to the 360 back compat games or other Xbox One games got to finish.

I skipped NFS Hot Pursuit Remastered on Switch because of that mention on the box. I'll find the other versions if need be but not desperate for some games with linear gameplay I'm open for.

Re: Review: Lollipop Chainsaw RePOP (Xbox) - The Cheerleader Zombie Hunter Juliet Returns

SuntannedDuck2

Can we have a more 'linear that's not dated' game comparison at all? Or less 'open worlds are current' logic to things, as if Space Marine 2 hasn't shown scale while linear and mix of corridors and wider spaces, swarm of enemies tech that's cool but over used till later chapters. Just like the first game but of course more impressive.

No More Heroes 3 wasn't perfect either it has it's moments (not played).

I thought DMC5's controls for V and Bayonetta 3 with 2-3 characters was garbage. Bayo Origins and Astral Chain do it differently and better. DMC5 does not and I played it on Xbox. It's how they tackled those controls. Even with motion controls as a third camera or a 2 characters, 2 halves of the controller or a trigger/button to make them swap over or auto attack/defend or something or bring up a menu the fact it wasn't done is hilarious.

Glitches are unfortunate I think that's fair.

But outdated level design? I mean what not enough spectacle for people. XD What we going to compare this to Oneechanbara or something with it's level design. Very different games, very different budgets for sure, very different era of gaming too.

Camera I do question but to be fair cameras are only a bit stiffer in PS3/360 era without counting Wii d-pad or motion camera movement. I am playing a LOT from this era right now besides PS2 and yeah I know the notice, but to me even modern cameras aren't perfect.

I won't modern games feel better, sticks are better, software has tackled them better but at the same time I find them hardly unplayable either other than if level design of corridors has the camera hitting it constantly which it doesn't in this game I know I've seen retrospectives (not played).

Re: The Always-Online 'Test Drive Unlimited Solar Crown' Suffers Launch Day Outages On Xbox

SuntannedDuck2

Oh well, just makes online DRM for servers look funnier each time they do it. Games rushing, not testing enough, publishers with unrealistic demands.

I never cared for this game anyway, it looked safe/dull, it looks like a modern racing game and I don't like how many of them are anyways, the select few I do I am waiting on and even then most others have no convinced me they are just as dull or unappealing of their selling points as always.

I have Unlimited 2 on 360 and it was a fine experience I have yet to keep playing a bit more of. Got so many PS2/3/360 games and focusing on PS2/3 currently of third party shooters or vehicle (Full Auto 2) combat or hack n slashes or yes I shouldn't but another casual playthrough then a challenges playthrough of GT3. Or finishing my PS3 copy of Juiced 2 then my PS2 copy.

10 year deals, then they cut them off or they offline update it like GT Sport. My guess is many don't go offline and it's more rare we see it happen for other studios at all.

Re: Phil Spencer Talks About Two Activision Games That Xbox Missed Out On Signing

SuntannedDuck2

While fair, I could care less about either of those IPs making a comeback or being signed deals really. Plenty of other music/rhythm IPs they could focus on. VR, Just Dance, and Indie ones even.

In terms of skating and Tony Hawk/others I mean eh, goes either way really with Skate 4, Session and more being there regardless.

Give me a Pitfall sequel/Singularity or something, anything else Activision ignores, but they aren't compelling enough, don't make an impact, aren't live service worthy or other money making type IPs are they, sigh.

Destiny sure they didn't at the time, sure it's on Xbox but yeah they could have signed for it some DLC deals or exclusivity or other benefits to Xbox platforms, Bungie is on their way now. Probably other games from other studios/publishers big or bit smaller they could have but didn't sign on with other publishers of more impact I think.

Then again I'm not disappointed Gal Gun Returns is on Switch/PC (better place to put it anyway) and it couldn't have it's return to Xbox when it only was on 360/PS3 at the time in Japan, the other entries on PS4 and pretty much all entries on Switch/PC now. Nope. Not like it couldn't have come around because well they have their reputation/morals after all and that audience has to go elsewhere, they don't want that audience's money at all.

Xbox just struggles to get some IPs and they wonder why many have Switch/PS/PC instead and are broader of audience or better sales.

Re: Forza Insider Program Launched By Turn 10 To 'Drive The Future' Of The Series

SuntannedDuck2

Part 2:
The only good idea FM8 offered was the position selection/credits thing (something MX ATV games have but without the credits part), the upgrade system was a fine idea but for a racing game/HOW they handled it was bad.

The game's updates may have helped but it doesn't change some fixes or cars if the core game is pathetic.

The staff show how bad they are with 100s of race events & nothing genuinely fun to do it in. What a 8+ year restart of failure.

Even if I hate 6 it's still better then 8/Series consoles entry.

Re: Forza Insider Program Launched By Turn 10 To 'Drive The Future' Of The Series

SuntannedDuck2

The sooner those non-racing game/car related devs at Turn 10 get their act together, fired or actually have a brain and understand hey, offer multiple modes like 1-7 have, better work out modelling cars, the physics model, original not just licensed tracks. That's a magical idea the idiots.

The QA/Consulting staff already don't know how to say hey this is more than just cars around a track, that's racing right? Tell me how car guy directors in racing game studios allow that to work & multiple other modes. Figure that one out. Stuntman is movie stunts, Burnout has crash mode and other things, Flatout races/derbies/obstacle course flinging the driver crash test dummy like. Wreckfest is modern Flatout and only races/derbies.

FM1-7 with bowling, touge/hillclimbs, drag racing, drifting, stunts, stylish driving, cone gates, sprint/1 lap magic (FM7/GT4) low on fuel challenges (GT), class based events with F to R1, etc.

Hot Lap Racing is pretty basic too but I can give them some slack the tracks are more compelling/goals are ok.

Too many artists/designers/animations looking at emails/other things & less imagination, while programmers/engine staff too busy clearly.

Using a car/prototyping is not that hard to come up with ideas for unless they have no brains or no talent/time to implement anything, they had 8+ years & none of the designers/artists or animators had any good ideas, let alone programmers/engine staff to busy.

Were too many looking at emails or other things to have a brain & come up with ideas to use a car besides racing around a track? Their imaginations must be wild. If FM7 can do it 8 can too.

Ever since FM2 I went eh the training tracks are fine but the really repetitive & lacking use of licensed tracks was a problem. Even in later entries the original tracks I can't even tell are fictional at all due to the flag/region they are set in and other than the wiki/some layout elements wouldn't event know any different. The series had more licensed tracks & I just got bored besides the progression/core modes being just more boring per entry.

They need more original tracks to prove themselves and fill in gaps where waiting or approving licenses is the case. Think about cars/physics/track design. I don't care if it isn't even perfect either.

I enjoy racing games arcade, sim, anti grav or licensed/no licenses & just fictional vehicles. The fact they can't look at others on the market or even OLDER games in the series/on the market as competition with better ideas at all & make the most generic, unoriginal, boring racing game so far is amazing.

It doesn't take not into cars dev staff to figure out hey this is what a racing game could need then 'we know there are cars, they race around race tracks (not other ways to use them), they have licensed tracks because of marketing'. Yeah wow it's the most hilariously mundane/pathetic, good/bad/shovelware ones not just high quality or advertising ones for their brands back in the OG Xbox days have better ideas/personality then FM8.

I'm not into motorsport but I still understand how to make a compelling racing game then FM8 is of a piece of garbage of ideas/execution.

Offer an actual good progression system then a pathetic one. 1-4 had region systems and curated/play any event structures. 5-7 changed and 6 was so boring/linear the side content was the best part. 5 & 7 were more fair.

Re: Xbox Fan Highlights 'Biggest Gripe' With Star Wars Outlaws Which You Can Easily Fix

SuntannedDuck2

@RadioHedgeFund COD had melee on right stick and has for years of the Modern Warfare 2007+ era. It always threw me off compared to Halo or others though Halo 3/ODST or so era with dual wielding and LB/RB to reload then X was confusing. At least back then.

But playing many 3rd party shooters/arcade racing (or combat racing games) on PS3/360 I'm coming across the less universal of some of them now and going oh huh interesting between presets or binding. It's amazing going back to find out how different the same genres were, character feel and button placement for actions.

Or grenades/weapons/sprint on others many LB (Halo Reach/4), left stick in, A (Gears and a few others like Gears) or not on B to crouch or dodge that I usually would rebind if on a trigger or something.

Had A or X be interact unless it's a Bumpber LB/RB or something I forget which game though.

Or dodge for some games with right stick (old PS2 era God of War or Knack as a PS4 example of the same game design just for kids) or right trigger (Bayonetta). We don't get right stick to use as an interact like Pitfall on PS2/Xbox, the near motion controls use of a right stick. We don't get that anymore.

I'm coming across many PS3/360 games with the L1/R1, L2/R2 compared to the 360 where the triggers just make sense when it comes to racing or shooters I'm picking up for those systems.

PS2/Xbox/GameCube/Dreamcast it was all over the place with cameras or whatever buttons and right stick wasn't always camera, so modern controls it's rare other than No Man's Sky with right stick press in to sprint that I go huh that's odd.

People forget a lot of what was changed to be near/is universal for genres now.

Unless it's like a camera recenter maybe or a different genre where face buttons are more common like old hack n slashes or visual novels for the menus or something controls are very universal in the action adventure/RPG genres i think by now.

But for me going back it's like ah there is different not just because of genres I'm jumping between but even in old games of the most popular genres of Shooter, action adventure, etc it's weird going oh these games had that different between them even besides southpaw controls (not that I use them).

Re: Xbox Fan Highlights 'Biggest Gripe' With Star Wars Outlaws Which You Can Easily Fix

SuntannedDuck2

Well it's no Pitfall Lost Expedition right stick to pick up objects/motion controls, God of War of old right stick to dodge, that Knack also had, others with right stick to attack. People are THAT used to modern controls being universal that oh right stick is used for WHAT.

I feel the same with the No Man's Sky sprint on right stick then LB or left stick in or old games with odd camera how it feels not just the button to re-centre or to do horizontal only camera and no vertical, sprint on different ones (left stick, LB, A or something else), reload on X or RB, melee on right stick or a button and interact button placement of yes X too but I'm used to it with old games. People go oh this is odd.

Getting used to L1/R1, LT, RT, L2/R2 for shooters and racing on PS3/360 depending. I'm jumping all over the place between games though from that era right now though.

It's always good games have rebindable controls but that's the gripe. I thought it was something else instead.

A button/input change is a big deal to people sure it makes sense to know how to play/what feels natural or games are near/all universal in some genres of controls.

But, wow, nothing new to me of buttons/sticks used in many ways of old games and getting used to control scheme presets or rebinding if they have them but just because everyone else is used to near or universal in modern games controls in the same genres then different per genres.

Re: New Report Details Cancelled 'Crash Bandicoot 5', Including Planned Spyro Crossover

SuntannedDuck2

No Spyro 4, sigh. Toys for Bob separated so that's fine they are more free, good on them.

Beenox stuck with COD or something else I assume so sigh sure.

Vicarious was moved to Blizzard of course and whatever they are doing now.

It's always COD/Warzone and when we want more they get dropped. What a waste. I'll stick to buying OLD Activision left behind games thanks. Second hand, they don't deserve my money anyway.

I had no hype or expectations for a Spyro 4 anyway. But so much Crash and so much push for it eh. I tried N Sane as never played the originals only CTR originally. But yeah I can't play them they are just too challenging for me compared to other 5-7th gen era IPs.

Re: Talking Point: What Did You Think Of Gamescom 2024 Overall?

SuntannedDuck2

Terrible. Didn't see Xbox live streams but probably the best.

ONL/Future Gaming was just knew some of these already of major games, ok trailer, Akimbot in Future Gaming showcase knew about and looked good still. Little Nightmares/Reanimal were good. Space Marine 2 good. Civ looked fair. Otherwise most were forgettable.

Even the DK platformer I was just like eh pass, better Platformers from 5th gen to play then any repetitive nostalgia/inspired but not original and not exciting games.

Tactics games were ok. But MP shooters, action adventure and more all looked boring or knew about them and no interest. Greedfall 2 looked fine but did a bad job being convincing. Civ 7, looked good but bad way of getting new people interested. They put the most weakest presentation of dev talking/trailers and bullet points to convince new people.

But otherwise anything I didn't know about already I didn't care for.

Both F, D if being fair. Audiences that don't watch they market to and hardcore wanting more creativity then the repetition or garbage we see get disappointed for a reason because the Indies/third parties are wasting our time with boring themes/dialogue/nonsense and the game design sucks and isn't exciting or is repetitive and already played before.

Re: Fable's Legendary Creator Peter Molyneux Announces New Game 'Masters Of Albion'

SuntannedDuck2

If it was like Black and White (this looks more restrictive then it does, I am not that familiar with the IP though so had to look it up even though heard the name/probably looked it up before and forget who owns the IP as well) or other games they had made or another Fable type game then sure expectations would be set better than disappointment.

But a Dungeon Keeper/Black and White type successor I mean sure. Makes sense but expectations were higher and the quality looks a bit off too. Albion is a common fantasy name used from what I've seen so anything was possible.

I myself thought it was fine but not something I care for and I've played some generic tower defence games or good tower defence modes in some games as a side mode. I loved it in Sunset Overdrive, I've played Bloons TD before besides the main series being a puzzle game. So it expanding upon it is FINE or on their mobile games but for console but it's not like Stellar Blade/Infinity Nikki with studios that go yep let's make a more console audience type game when they do. This looks like yeah we will have less mobile elements in this. Like come on. Who are they convincing as if we don't know enough city builders with MTX or other nonsense in the mobile space aren't common and usually fake ad ones at that.

But many likely expected Black and White or Fable. But to me it was just we have a more expanded tower defence game to show you. Which is fair it's nice to have variety and devs making different things from the past just like Dangerous Driving or Judas or Yooka Laylee and such because of licensing or returning to an era but sometimes they can be just as disappointing either how particular they are of new, or old school but new IP or too nostalgic/inspired as well and I'm like what should I be excited for here.

Which is fine but with Albion IN THE NAME or what people come to expect it doesn't really surprise me why people would think yeah excited wait ah, ah, oh, and not what they expected.

Devs can do new things that's fine or build themselves back up but yeah it doesn't not disappoint sometimes.

Re: Activision Shuts Down Huge Call Of Duty 'H2M' Mod On The Eve Of Its Release

SuntannedDuck2

Oh no the competition against fans Activision can't have that, oh hating modding

Not surprised. Whatever the actual reason is.

In terms of assets used then yeah they likely can't, or tech sure in a way they probably can't host the mod, depending on the circumstances or making it free even if not money based competition.

Either way it gets complicated and whoever got to it before taken down enjoy it.

Re: Forget Cats, 'Barkour' Wants To Introduce Doggo Protagonists To Gamers In 2025

SuntannedDuck2

While fine, if not that exciting gameplay/movesets I couldn't care what animal is on screen. I'd take a Gori or Blinx over Little Kitty Big City type design any day.

Sure Dog's Life was fair, weird and so on but it did a fair job. So I'm not saying it isn't possible to make a fair regular animal game/animal moveset or fun gameplay with them (like any tv show/movie having fair characters and quirks to their real world) then anthropomorphic animals but it's just how they handle them then 'look at the pet, cosmetics and so on' boring game design logic we get with some of these pathetic games.

To me if it was early 3D even I'd go why? When many back then used animals in such fun ways and like I said Dog's Life doing it's thing and working out fairly well for what it was.

Because that's how basic these games can get and cuteness or animal loving isn't a good enough reason for a game to exist, you need depth not emotional stupidity and basic game design.

I can enjoy a racing game for using cars multiple ways and they are an object, same with a regular person or a superhuman. It's how they present the games personality/gameplay/story, etc.