Balaam_

Balaam_

Give me discs or give me death

Comments 513

Re: Digital Foundry Looks At Silent Hill 2's 'Fascinating' Xbox Series S Port, Compares It With Series X & PS5

Balaam_

@neillaw I was thinking about that earlier. Pro is significantly more capable than the X, in fact the power delta between them is greater than that between base PS5 and the stronger X. Yet somehow Blubber team coded the game so poorly it runs worse on Pro. In pure technical terms this shouldn’t be the case. It’s straight up lack of skill at optimization.

And of course they passed the blame onto Konami who is too lazy to address it, so nothing gets done about it. All we have are 4 mediocre console versions, all flawed, where the X is the least stinky poop of the bunch. That’s no win; we all lost.

Re: Digital Foundry Compares Xbox Series S & Switch 2 In New Assassin's Creed Shadows Analysis

Balaam_

Both versions look rather poor without the RTGI the game was clearly arted around. The fallback lighting is flat and dull and ruins the presentation. That said, the framerate on the S is surprisingly smooth and makes a world of difference—those stutters and frame time spikes on Switch 2 are really noticeable. Between the two, I’d prefer to play on the S for that reason alone.

Re: Rolling Stone's Top 25 Games Of 2025 Features Two Xbox First-Party Titles

Balaam_

I still find it irritating Publishers/Platform holders decide to count games that they published but otherwise had little or nothing to do with as ‘first party’. I don’t consider Death Stranding or Ninja Gaiden 4 or Bayonetta 3 as first party by any stretch of the imagination. Doesn’t diminish the quality of a game by any means, but calling it ‘first party’ is a misnomer these platform holders should avoid.

Re: 12 Exciting Xbox Indie Games To Look Out For In December 2025

Balaam_

Just played through Thank Goodness You’re Here over on PS. Absolutely fantastic. Best indie I’ve played in a long time. Perfect trophy/achievement list too; I can’t heap enough praise on that. All other devs should be forced to take classes on how to design such an impeccable trophy/achievement list!

Re: Xbox Exec Talks Game Pass And Suggests Developer Enthusiasm Hasn't Wavered For It

Balaam_

There was a news item drifting through most videogame news sites recently about how, in a nutshell, many Xbox devs were extremely happy to be able to finally sell their stuff on PlayStation and make big bucks off that platform. For that story to be even remotely accurate and still somehow align with what the executive is saying in this article, there would need to be a scenario where the dev is making most of its money off actual sales on PS, PC and/or Switch while being offered a decent sized Gamepass bag to boot. At that point everything aligns—they’re making actual fiscally relevant revenue off individual unit sales on other platforms while also benefiting from the ‘hey cool, we got a Gamepass bag along with it!’ Xbox approach.

Otherwise there’s conflicting info at play here. ‘Gamepass is great, yet oh thank god we also get to sell on PS because we desperately need to recoup investment’—it doesn’t mix.

Re: Talking Point: What Do You Think Of Silent Hill 2 On Xbox So Far?

Balaam_

7/10 Good. The game itself is excellent, and I’d have given this an 8 or 9 if not for the garbage optimization (or lack thereof). The fact that the Series X version is the best of the worst ports isn’t so much a ‘win’ for Xbox players as it is an indictment against Bloober Team’s technical inadequacies. Pro should easily be the best version even with a crappy PSSR implementation (power delta between X and Pro is significantly bigger than between base PS5 and the X), but here we see poor optimization all around. Stutters, frame time spikes galore, traversal hitches, muddy resolutions…it’s not a good showing on any console. Pity, the game deserves much better!

Re: Xbox Developers Are Reportedly 'Thrilled' To Release Their Games On PS5

Balaam_

Let’s not kid ourselves here. While ‘Every developer would love to have their hard work enjoyed by as many people as possible’ is certainly true, the driving force will always be money

While one platform’s userbase has been conditioned to not buy games and to just ‘wait until it’s on gamepass’, the rest of the industry doesn’t adhere to that model anywhere near as closely. Those Nintendo and PlayStation people predominantly buy games à la carte. That’s a big stack of cash sitting there for the taking, the same stack of cash many of these developers/studios/publishers used to be able to count on when projecting profits, but now that they’ve been sent to toil in the gamepass mines they view it only from a distance—until very recently. So now that they’re tasting that sweet, sweet ‘customer actually buys game’ pie again, of course they’re overjoyed.

Re: Poll: How Important Is The Xbox Play Anywhere Program To You?

Balaam_

Play Anywhere is absolutely irrelevant to me. I invested in a top of the line television and each console, along with the plushest and comfiest of furniture. My minifridge is within arm’s reach and a plethora of USB connections are at hand to charge all my devices. I am ensconced. Think Mojo from the X-Men and you’re not far off.

In other words, I have less than no desire to play anywhere else, so ‘Play Anywhere’ is nothing but an afterthought, an unutilized addendum to the core experience of gaming.

Re: Silent Hill 2 Remake Comparison Shows Difference Between Xbox Series X And Series S

Balaam_

Resolution tops out a bit higher on PS consoles, but the series X holds to that 60fps line more consistently which is the better win. It’s a textbook example of lousy, incompetent ‘optimization’. There is more of a power delta between the X and the Pro than there is between base PS5 and the X. Anything the X can do, the Pro can do better—but it doesn’t.

Seems like a win, but it isn’t. Consider—if Konami had let Sony develop it in-house, we could have seen a scenario where Nixxes did the PC port. Which would be the best version, and playable on Magnus next gen. Which would mean Xbox would have the best version, but it would be a case of having the best version without any compromises. As things stand, the X version is the ‘best’ version but it’s a poorly optimized port that’s only marginally better than the already garbage PS5 version.

Re: Expedition 33 Wins GOTY As Xbox Takes Home Two Awards At The Golden Joysticks 2025

Balaam_

Expedition 33 winning ‘Best Visual Design’ is a travesty of justice. The game does a lot of things right, but it’s hideous. The design aesthetic is truly grotesque. I can think of 5 other games already nominated (and several that weren’t) that all have visual design language orders of magnitude above what 33 brings to the table. This is clearly pandering to everyone overhyping this game and trying to turn it from something simply great into ‘Greatest game in the history of the universe times infinity, bar none, and shall never be outdone’ nonsense.

Re: Helldivers 2 On Xbox Helped Us 'Give The Players What They Want', Says Arrowhead CEO

Balaam_

@fatpunkslim That “team dedicated to multiplatform” you mentioned doesn’t refer to what you think, it’s for exactly the type of content @Fiendish-Beaver spoke about. Predominantly live service multiplayer fare on PC (and Xbox if financial prognostications make it seem like it’s worth it), as well as smaller spinoff stuff like that crappy Lego Horizon game on Switch. If you think you’re going to play a native version of God of War or something on an Xbox console (a real xbox console, not a pc with some Xbox compatibility layer) you’re way out in left field.

Re: ROG Xbox Ally X Demand Has 'Exceeded Expectations' And ASUS Is Ramping Up Production

Balaam_

I’m of the David Lynch-ian mindset when it comes to handhelds in general: you will never get the best experience with any given game on a handheld. Period. It isn’t the same; it isn’t even close. Handhelds are neat from a strictly technological perspective, but are an inferior experience compared to enjoying the same game on the big screen—in this case, any decent modern television set.

I grew up with gameboy, DS, PSP etc and while those were fun distractions while riding the schoolbus I’m a grown man now. I’m not going to sacrifice framerate, resolution, screen size and possibly VRR or other bells and whistles (depending on the handheld) just to have an inferior experience ‘on the go’. My Switch has seen handheld play 2 or 3 times in its life, all of which happened during power outages. It’s been docked 99% of the time.

Tiny screens, compromised settings, blurry visuals chugging along at substandard framerates, one eye on the action and the other on an ever depleting battery—and all for exorbitant sums of hundreds or perhaps a thousand dollars or more? No thanks.

Do yourselves a favor and invest that $1K in a pc that’s orders of magnitude more capable than any overpriced handheld.

Re: Xbox Series X|S: How Their Prices Have Changed Over The Past Five Years

Balaam_

Younger me could never afford a 3DO when that system was on the market, and now that I’ve become more involved in the retro scene I wish I owned one at the time. I wonder if the Series machines will succumb to the same fate many years from now? I could see 8-10 year olds without a job right now not being able to afford a $600+ series X, and wishing they could have 20 years from now.

Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future

Balaam_

Fantastic game. Some of the best real time combat out there. I played this immediately after FF16 and it reinforced how much of a repetitive spamfest of a joke 16’s combat was by way of comparison. Stellar Blade looks great, plays great, and was different enough story-wise to keep me interested to the end.

The best part? The trophy list was an absolute joy, perhaps the most perfect platinum I’ve ever had the pleasure of unlocking. All other developers should take notes regarding their own trophy and achievement lists.

If this ever comes to Xbox, do yourself a favor and don’t sleep on it. Stellar Blade is eminently worthy of a playthrough or two.

Re: Helldivers 2 Is Doing 'Extremely Well', Thanks In Part To 'Attracting New Users On Xbox'

Balaam_

Every multiplayer live service focused title should be multiplatform. Keep top tier single player experiences exclusive to create a compelling reason to draw players into your ecosystem, then let third parties and multiplayer multiplats keep them satiated until the next major tentpole exclusive reminds them why they stick around.

The only time(s) this tried and true formula has failed is when a platform holder either cannot create good enough first party exclusives or the third party support has been woefully lacking. The first half of PS3’s lifecycle, the WiiU, and the past couple Xbox’s all demonstrate a failure to walk this line. In contrast the first half of the Xbox 360’s lifecycle, the second half of the PS3’s lifecycle into the PS4 generation, and the Switch all demonstrate the proven success of this formula.

Re: Five Years On, Xbox Series S Is Still A Fantastic Place For Current-Gen Gaming

Balaam_

Series S has a lot of positive points working in its favor (or at least it did prior to exorbitant price hikes), but the decision to exclude a disc drive or any possibility of ever attaching one immediately killed any desire I would possibly have had for it.

It’s an anti-consumer decision that tries to strongarm people into being held hostage to the Xbox marketplace where you own nothing and can’t resell used games, or have any way to revert back to a previous version of a game if devs screw it up with a bad update.

Re: It's A Big Birthday For The Xbox Series X, So Let's Look Back At Our Review From 2020

Balaam_

The hardware capabilities are excellent. I don’t think anyone could nitpick the actual tech, especially back in 2020 when it launched.

Implementation is another story. Things are often done in the worst possible way (ads? On my console dashboard? Fire the person responsible.)

Games are hit or miss. Sometimes they launch in a crap state but slowly improve (Halo Infinite), sometimes they’re awesome right out of the gate (Forza 5), sometimes the game is great but worthless corporate stupidity and greed drag it down anyway (games like Outer Worlds 2 that get a disc version which could hold the full game but instead there’s a worthless 50mb keycode on the disc), and other times the game is just irredeemable broken garbage that no amount of time or attention can fix (Starfield).

Overall the generation was a disappointing letdown.

Re: Poll: How Much Are You Enjoying Ninja Gaiden 4 On Xbox Game Pass?

Balaam_

Tried this on gamepass at a friend’s house. Seems to be identical to the physical disc copy I already bought? I couldn’t notice any gamepass specific differences, but simply knowing I don’t own this version and that it can be removed at a moment’s notice (and that it requires an internet connection to stream or download) makes it the less enjoyable experience of the two.

Re: Halo Infinite's Final Major Content Update Arrives This Month

Balaam_

“With multiple Halo titles in development, we’ll need our whole team's combined focus to deliver new experiences with the same passion…”

Halo Infinite was one game and the whole team was focused solely on that, and look what state that launched in. Now they’re splitting the team’s focus between multiple entries…? I can only imagine what state each of these will launch in.

Re: The Timing Of Xbox's 25th Anniversary Just Got A Lot More Awkward

Balaam_

@fatpunkslim That’s the most ludicrous thing I’ve heard all week. It isn’t launching into PC, and Microsoft’s console market share is a drop in the bucket. There’s no incentive for R* to partner with Xbox. They aren’t in need of any cash and it’s highly unlikely Microsoft would offer enough to make it worth their while, not with Amy Hood guarding the books. And since you don’t believe in coincidences, when your speculation turns out to be utterly inaccurate, does that mean you’ll understand why it would never have happened? Or will you chalk it up to coincidence?