Balaam_

Balaam_

Give me discs or give me death

Comments 513

Re: Xbox Game Pass's Newest Addition Is Perfect For Achievement Hunters

Balaam_

There really needs to be some form of standardization implemented by both platform holders as to what is acceptable Achievement/Trophy criteria, and what is not.

Online, server dependent achievements shoehorned into otherwise single player games and without a built in backup method of unlocking them should be out.

Absurd, ludicrously difficult achievements the vast majority of normal gamers cannot unlock should be out. Remember, these aren’t actual trophies. Only one person/team can win the gold in an Olympic event, whereas achievements and trophies are fundamentally designed so that anyone who buys the game should—by rights—be able to unlock it. Gatekeeping them behind insane difficulties is offensive and borderline abusive.

Forcing multiple replays or overly tedious collect-a-thons should be out. Attaching achievements to game modes that are fundamentally different than the base game experience should be out. I loved Ghostwire Tokyo; I had less than no interest in playing a tacked on, low effort rogue lite mode designed to artificially pad out the experience and I should not be forced to play garbage like that just to obtain all achievements or trophies.

The ideal solution to all these issues is for both platform holders to enable the user to either opt out of earning trophies/achievements, or to have the ability to permanently delete games with partially completed achievements from their accounts. Not merely hide them; permanently erase all record of their existence, no matter if it’s 1% or 99% complete. No one should be forced to have a game sitting at an arbitrary percentage simply because it’s glitched, the servers are shut down, or because the trophy criteria is absurd.

Re: Halo Dev Explains Decision Behind Ditching Its Old Game Engine

Balaam_

Someone slap Todd Howard in the back of the head to get his attention. Doesn’t need to be UE5, but I’d like to play a Bethesda game made using a competently designed engine that isn’t 20+ years old.

It would be nice to play without falling through the map, getting stuck in environmental debris, or randomly crashing to the dashboard every 20mins. It would be nice to have competent ai pathfinding. It would be nice to iron out more than 20% of game breaking bugs prior to launch. It would be nice to see some granular details in the environments that help bring them to life, like, oh I don’t know, foliage that gently sways in the breeze instead of static, cardboard cutout trees. It would be nice to focus on story, gameplay and memorable characters instead of how many potatoes can be crammed into a vault before the frames start to chug. It would be nice to play uninterrupted by load screens for more than a few minutes at a time.

It would be nice, just once, to play a BGS game without constantly thinking ‘This is ok, there’s something here, but why doesn’t it look as good as [insert game]? Why doesn’t it feel as responsive to play as [insert game]? Why aren’t these npc’s reacting like in [insert game]? Why isn’t X, Y, or Z as good as in [insert game]?’

Re: Lots Of Games Are Discounted By 90% On Xbox This Week (October 1-8)

Balaam_

@GuyinPA75 You’re correct on all counts, but the game has so much to offer in other areas that it offsets the flaws. At least that’s how I felt during my playthrough.

It’s sort of similar to your run of the mill Bethesda Softworks game—a janky, broken mess glutted with endless glitches and unintuitive mechanics, but there’s enough ‘good’ to outweigh the bad, at least for a length of time. Maybe that’s not an ideal comparison, I don’t mean to imply KCD is anywhere near as fundamentally broken as a Bethesda game, but you get the point. At the sale price you really can’t go wrong. I recommend KCD

Re: Talking Point: Which Xbox Games Have The Best Box Art?

Balaam_

Absolutely disagree with Klobrille about the Avowed box art. The visual aesthetic pervading that entire game is an atrocious Lisa Frank parody—and that extends to the box art.

If I were to pick a few box art standouts, I’d go with the super stylized MGS2: Substance on original Xbox (Yoji Shinkawa is on the same ethereal plane as Yoshitaka Amano as far as I’m concerned), the clean and minimalist Oblivion on 360, and maybe Halo Infinite on Series machines—that art is admittedly pretty epic.

Games with graphical styles that make me want to take a cheese grater to my eyes (Fortnite, Diablo 3, Avowed, new Dragon Age etc) should not even have box art.

Re: Report: Ubisoft Is Considering A Buyout From Tencent & Partners

Balaam_

As long as tencent or whoever picks them up continues to sell physical discs individually and not try to digitally lock everyone into a rental service wherein titles evaporate when your subscription does, that’s fine. Not that I particularly care for most Ubisoft titles; it’s more the principal of the matter.

Re: Getting A 'Lookup Failed' Error In Starfield Shattered Space? You're Not Alone!

Balaam_

This is next level stuff. I’m used to falling through the map, getting stuck in the stairs, inexplicably dying for no reason, random freezes, crashing to the dashboard, having my saves corrupted, collision detection issues, texture loading issues, broken dialogue sequences, laughably bad NPC pathfinding, and many other game breaking bugs far too numerous to list here—but I didn’t think I’d live long enough to see a Bethesda title glitch before you even get into the game

Re: October 2024's Xbox Game Pass List Is Looking Surprisingly Empty So Far

Balaam_

@Fishmasterflex96 I vaguely recall reading an article addressing the possibility of Sekiro as a gamepass drop. I do not recall the specifics, or even the source of the article, but I’m not sure it’s as simple as ‘Xbox owns Activision so that means they own Sekiro’. Publishing agreements are complicated. Unless someone can post a link to a definitive article and source, I wouldn’t count on a Sekiro drop.

Re: Xbox Unveils New Transparent Controller Along With Six 'Design Lab' Variants

Balaam_

Funny thing—it seems the worse the game, the more awesome the special edition controller for it is. Starfield is a dumpster fire and that controller is sick. Concord is…I don’t know, whatever is worse than a dumpster fire—a porta potty fire?—and that controller is freakin awesome. Shame we never got a Redfall pad, I bet that would have been amazing too.

Re: Xbox's Sarah Bond Initially 'Clashed' With Phil Spencer When Working Together

Balaam_

This is so backward. With the way Microsoft and Xbox’s chain of command is structured, we really shouldn’t be reading articles about this sort of thing happening. It seems like a competent structure with well delegated roles and responsibilities. Instead, we should be reading articles like these about Playstation’s organization structure, which is quite literally like the Co-Manager episode of The Office.

Re: Xbox Series X|S Console Sales Estimated At Under Half Of PS5 In New Report

Balaam_

This is certainly a strange predicament.

If Xbox were owned by a different parent company that had made all the same decisions, it would undoubtedly have already exited the console business or be flatlining as we speak. But Microsoft does own Xbox. Yes, that same $3 Trillion Microsoft. They could keep Xbox afloat until the end of time…if they choose to. And that’s the predicament. Sony is not the threat. Government institutions (CMA, FTC etc) are not the threat. Microsoft is the threat. They have shuttered far more profitable ventures for far, far less.

Who knows what will happen years down the road.

Re: Bethesda Veteran Says It Will Be 'Almost Impossible' For ES6 To Meet Expectations

Balaam_

I want to see some major improvements for ES6. I’d like basic character movement to feel less like the world map is a 3D treadmill under my character that I adjust with the right stick.

Better combat is a must. Less ‘Did I hit him? I think I hit him. I can’t tell if I hit him. Wait, did he hit me?’ and more tactile feedback reinforcement along with other subtle nuances like better lateral movement to tighten combat.

Better visuals. I don’t just mean higher resolution, I mean higher detailed models with higher poly counts. Maybe some actual facial capture instead of rudimentary animations from 20 years ago? Cloth physics, subsurface scattering, self shadowing, better PBR materials etc etc etc.

Better NPC/enemy AI is an absolute must. Maybe this game will have companions that can successfully navigate minor obstacles without having to hold their hand every step of the way. Maybe they’ll attack the enemy standing in their path and currently body blocking them instead of fixating on one hiding behind cover at the far end of the room.

For the love of god I would like to be able to play for more than 15 minutes without falling through the map, getting stuck in the floor, being caught waist deep in a staircase, clipping through walls, having enemies/objects randomly disappear or experiencing yet another crash and being booted to the dashboard. Maybe this time I’ll be able to complete all the quests, instead of only some due to game breaking bugs and glitches.

Is that too much to ask?

Re: Rumour: Microsoft Employees 'Completely Confused' About New Xbox Strategy, Says Insider

Balaam_

@GuyinPA75 It might be splitting hairs, but I’d argue it isn’t the Series S itself holding anything back, it’s the parity clause Microsoft has mandated that is the issue. Unless you’re a force majeure, out-of-nowhere GotY contender which took the world by storm like Baldur’s Gate 3, you get no special treatment and must abide by it, even if it hamstrings what could otherwise be a top tier Series X experience.

Re: Talking Point: What Are Your Fondest Memories Of The Original Xbox?

Balaam_

Mostly great memories of the original Xbox. So many unique gems, Japanese exclusives and fresh gameplay ideas during this time it was hard not to find something to like. The original controller was an abomination, and the type S wasn’t much better, but it hardly mattered when a good chunk of third party stuff looked and ran considerably better than on the competition. I was fortunate enough to have all 3 consoles of the era (minus the Dreamcast which I sadly never owned), so I had access to Nintendo’s S-tier first party stuff, PS2’s S-tier exclusives and Xbox’s S-tier third party ports. Great times, back before it all went downhill.

Re: Xbox Has Begun Including Handhelds In Promotional Images

Balaam_

A little worrying to me, to be honest. Never cared for handhelds. They’re fine as a supplemental way to play games, as an add, but I genuinely hope this direction does not become the focus of Xbox going forward.

Why would I want to sit hunched over a tiny screen using cramped controls and a questionable interface to play a compromised experience, when I could sit in front of a glorious 77” OLED from the comfort of my armchair or a high refresh rate monitor on the most powerful hardware my money can buy? Does everyone else have a 4hr. commute on the Shinkansen or something?

Re: Don't Get Your Hopes Up About Banjo-Kazooie, Suggests New Xbox Rumour

Balaam_

Statements like this make me think of all the pundits and ‘tubers using the angle ‘This is great for gamers because if the Activision deal goes through Microsoft will start reviving long dormant IP’s. Imagine a new Hexen/Starcraft/THPS/Spyro etc etc etc!’

Seems it was all about mobile and the CoD warmachine all along. Could all those pundits and ‘tubers have been wrong…?

Re: Xbox's New 'Sonic Legacy Bundle' Includes A Recently Delisted Classic

Balaam_

@Markatron84 Good to meet someone with similar taste. I love Sonic, no doubt about it, but I am of the opinion there has never been a good 3D Sonic game to date. From abysmal control and basic movement to highly questionable character designs, I’ve been perpetually disappointed in Sonic’s foray into the third dimension. Thank god for fantastic 2D Sonic’s like Sonic Mania to carry me through.

Re: Rumour: 'Whole Slate' Of Modern Final Fantasy Games Expected To Release On Xbox

Balaam_

It’s situations like this that prompted me long ago to decide to play all my Japanese games elsewhere. Sometimes they eventually get ported, sometimes they don’t; rarer still is the simultaneous launch. It’s a hassle when you want to play something day 1. I just play Japanese titles on one of the Japanese boxes to ensure I don’t miss out. If a particular game is truly ‘that good’ I always have the option to replay it again on Xbox at a future time…if it’s one of the lucky few that get a port.