Comments 1,840

Re: Talking Point: 20 Years Later, How Do You Feel About The Elder Scrolls IV: Oblivion In 2026?

Jenkinss

Morrowind was by far my favorite as it was a real RPG, had the best setting, and made the player play the game instead of walking to map markers. Skyrim was my (distant) 2nd fav with the best storylines. Oblivion used to be a distant 3rd caught in a middle ground, like a worse Skyrim, plus its awful enemy scaling. The remaster was terrific and gave me a new appreciation for it. I still like Skyrim more, but it closed the gap some.

Re: Talking Point: What Do You 'Expect' From Xbox Over The Next Five Years?

Jenkinss

MS is sunsetting Xbox, they're making an emulator or 2nd bootable OS that runs on PCs to try to retain the few of us still here. They'll make 1 iteration of a PC, along side OEMs who also have the emulator/OS or whatever that runs legacy Xbox games. That will be the soft launch into the new future where Xbox is just a launcher on PCs and MS no longer makes any hardware. There will be no Xbox games going forward, just PC games. The rebranded Microsoft Games Studios will continue to nonsensically use the Xbox name and a few people will continue to pretend that means Xbox still exists.

The irony here is that being able to play your old Xbox games has been catastrophically devalued by game pass. Xbox gamers don't buy games in real numbers. Leaving your Xbox library behind is so easy when you've just been renting games for the last 8 years. Xbox's biggest enemy has been Microsoft for quite some time.

Re: Talking Point: Xbox Game Pass Players, What Do You Think Of Cyberpunk 2077?

Jenkinss

I should give it another go. I played it at release and it was pretty rough. A good while later I watched my wife play through and that usually says my desire to play a game like this myself. But I kinda want to, and the dlc looks great.

Anyone who didn't play it at release missed out on literally every single room in the game having at least one dildo. It was something else.

Re: Talking Point: What Are You Playing This Weekend? (March 14-15)

Jenkinss

My wife is playing Avowed so I shelved FF7R until she's done, I didn't like two story games being played at the same time. I dusted off one of my favorite games that I've never beaten - Darkest Dungeon 2. It's a real anxiety factory, which is both incredible and exhausting. RIP Wayne June.

Re: Microsoft's 'This Is An Xbox' Post Taken Down As Fans Wonder If The Controversial Ad Is No More

Jenkinss

Xbox under Mattrick and Spencer had no idea who the core Xbox gamer was, and neither tried to appeal to him. They both were corporate stooges chasing growth, sacrificing their core audience for it (and not getting it). Every single ad campaign in these eras was a disaster. This was no exception. This didn't damage the brand any more than the others. What killed the brand was putting their games on playstation. This ad campaign just happened to be at the same time.

Re: Xbox's Phil Spencer Was Asked About Retirement A Year Ago, And Here's What He Said

Jenkinss

@UnlimitedSevens also, plans do actually change. One example of a lie is "we bought Bethesda to bring high quality exclusives to Xbox.". But I actually do believe he was telling the truth at that time, and things changed after Starfield "bombed." There's also all the half truths, like pretty much everything said in the "just 4 games" special podcast. A lot of us saw right through it, but certainly not everyone.

I'm not convinced Phil knew when he'd be retiring. I think he's been in the passenger seat since Starfield. But I'm not saying he didn't lie, a lot.

Re: Talking Point: Are You Happy With Xbox Game Pass Ultimate In 2026?

Jenkinss

GPU prepaid through the summer, then I have another year Phil Spencer sent me for Christmas. I have no clue if I'll keep up my sub after that, entirely dependant on Helix.

I did see someone speculate a GPU sub would be required to access other PC storefronts on Helix. That would make a lot of sense and answers a ton of questions people have about its financial viability.

Re: Highguard Goes Offline Next Week As Failed Online Shooter Officially Shuts Down

Jenkinss

@BAMozzy Why are you arguing for the industry? It's so f**king bizarre. I understand what a EULA is. Do you understand that an EULA is not the law? Do you understand that EULA's aren't only not the law, that they can break the law? We are clawing back rights as consumers.

Everything you're saying I completely understand and I've heard before - they're sleazy industry talking points. Why spout them at me? What's the goal? The only country I know of that actually has what you're saying somewhat codified into law is the US, which has some of the worst consumer protections in the world. If you're actually curious, I can look up the law tomorrow. Thankfully no serious effort is being made to change anything in the US because it would be a losing battle. The EU, however, does protect its citizens from the scumbag practices that you seem to be defending in earnest? At first I thought you were playing devil's advocate but inexplicably that doesn't seem to be the case.

How do you know how much it would cost to build in some way to keep the game 'alive' in some meaningful capacity that entitled gamers would consider acceptable and why you think Devs/Publishers should even pay anything? But as I said, its their game, their code, their assets, their trademarks/IP's and Copywrited content and you 'paid' for a Licence to play it, not paid for the rights to it, not paid for them to hand it over to the 'Public' or those that maybe paid for a Licence key.

Existing MMORPGs answer all this. It would be infinitely easier for devs to plan for this than for for people to reverse engineer these games, and it happens all the time. Infinitely easier. And you know what man? What you've said several times (devs will stop making online games) will never happen over such a trivial change. But in some make believe world where that actually happened? So be it, stop making those games, and make one that complies with the law instead. Nothing of value will be lost.

Re: Next Xbox Console Could Be Affected By PlayStation Pulling Back On PC

Jenkinss

For all the people who kept saying Sony will be able to "block" their games from being on the next Xbox while still putting them on Steam, here you go. I told you you were wrong, and you were wrong.

I do think it's funny Sony will forgo the entire PC market simply because they refuse to take their boot off Xbox's throat. He's already dead, Sony!

Anyway, this is going to be less and less important as single player exclusives are less of a priority for Playstation. They don't need a costly differentiator when they don't have a real direct competitor.

Re: Highguard Goes Offline Next Week As Failed Online Shooter Officially Shuts Down

Jenkinss

BAMozzy wrote:

And then you don't understand economics and business - no Business will keep something going if its losing them money and if they have spend a LOT of money designing and/or building in some end of life plan, that discourage if not stop Devs from making those games in the first place.

Who needs to understand "economics and business" when you don't even understand what is being asked for? We know they wouldn't have to "spend a LOT of money," that's already been covered with examples. These handoffs would be dirt cheap to implement. Pennies.

No one is asking anyone to replace the social aspect. You're either imprinting your own wrongheaded opinions on this, or you're getting your takes from people who have been proven wrong repeatedly and laughed out of the public space over it like pirate software. Go check his view counts now, and it's all because he kept saying the laughable crap you're saying now.

As I said, if Devs/Publishers feel 'forced' to keep games alive,

Once again, no one has asked devs to keep games alive, they are being asked to turn the games over and allow the people who paid for them to keep them alive. You can stop parroting that incorrect talking point now.

Thankfully, the laws of various countries don't only protect businesses, they also protect consumers. EULAs are not law, and EULAs often break the law.

Re: Highguard Goes Offline Next Week As Failed Online Shooter Officially Shuts Down

Jenkinss

@themightyant That in itself would be a huge win. There are beautiful worlds that have been created that no one has legal access to "just walk around in" even if they paid for the game. For MMORPGs like Otherland, this may be the best we get. For games in other genres like Highguard or Concord, it's obvious the game should have private server hosting or LAN play switched on when support is pulled.

Also note that the initiative does not ask for these changes in current or past games, so it wouldn't apply to the above examples or current games like World of Warcraft or Overwatch. It would require this change be made for all future games - which I'll say again, is trivial. MMORPGs with zero help from developers (in fact, quite the opposite) are reverse engineered all the time and private servers put up.

Re: Highguard Goes Offline Next Week As Failed Online Shooter Officially Shuts Down

Jenkinss

@BAMozzy You don't understand the proposed law and are parroting industry talking points. Nothing changes for the live games. You will continue to see online slop games released and before they are killed off, nothing will change. The difference is those games will have to be designed with an end of life plan for when they are no longer supported, the exact thing you are worried about. Games will be able to be sunset, no one is forcing anyone to "support" the game. However when you end support, the game needs to have a switch that allows people to be able to continue to play the game in some fashion offline or with user hosted servers. In the current state with no consumer protection at all, the hardest genre to do this with is MMORPGs - and yet with active threats from the industry, people are still able to reverse engineer these games and run their own servers. This is not difficult at all for the industry to support.

TLDR:

Chances are, Devs/Publishers would just choose not to make online games if they are expected to keep them 'alive'

Absolutely no one has proposed this and has nothing to do with the SKG movement.