
Last week, we brought you the news that Xbox & Bethesda's latest Switch 2 game was indeed Skyrim (surprise!), with the team shadow-dropping the port on Nintendo's new system with no prior announcement. You'd think a game that has its roots in the Xbox 360 era would run rather well on a 2025 system, but Digital Foundry's early thoughts on the new version compare it to Xbox Kinect from the same era.
Yep, you read that right, DF is saying that early input latency tests for Skyrim on Switch 2 are comparable to Kinect for Xbox 360; an accessory that was notorious for high input lag. We'll throw a quote on this from their early testing below:
"By using a high-speed camera to film a wireless Switch 2 Pro Controller and the Switch 2 in handheld mode, we have measured roughly 220-240ms difference between the press of a button and corresponding Skyrim action like swinging a weapon or moving through menus. How slow is that? While not an apples-to-apples comparison, we know that the Xbox 360's motion-sensing Kinect camera rig has comparable input latency between captured real-world motion and kinematic translation in Xbox 360's Kinect calibration menus. Not a great comparison point."
The outlet also went on to add that the Switch 1 version of Skyrim has "150-170ms of latency" which is noticeably less, and quite shockingly, both games run at 30FPS. As mentioned by DF, Bethesda has responded saying that it's "investigating reports that some players are experiencing input lag on the Nintendo Switch 2".
We'll have to see what comes of this investigation from Bethesda, but it should end up with a patch to fix these issues at some point (we'd hope so anyway). The DF team also says that it's "currently preparing fuller coverage" on the new port, and we'll throw a link to their initial findings down below as well.






