Comments 1,159

Re: MultiVersus Returns To Xbox As Official 2024 Relaunch Goes Live

shoeses

I'd just do the log-in bonuses for now if you're just on the fence; for 2 Days you'll get the Banana Guard free and for 3 & 11 you'll get Skins for Velma & Superman respectively. Sadly it's a reverse SS Kill the Justice League, where they didn't expect that many people to be interested so it's pretty scuffed online rn. There's also the Rift Mode you could do solo or with a Friend though. If you played Smash Ultimate it's like a watered down World of Light.

Re: Hands On: MultiVersus Brings A Fun PvE Campaign Mode To Xbox Next Week

shoeses

The grind for characters isn't so bad if you're not in hurry or know who you want. If you don't feel like playing one day just do a Match of Co-op Vs AI for an easy Win for the Daily 200 Gold, it adds up faster than you think and doesn't take that long.

There's also rumor those who played the Beta will get the first Battle Pass for free, with a possibility of applying it to all future ones as well.

Re: Poll: Which Is Your Favourite Call Of Duty Game On Xbox?

shoeses

Only CoD I played was MW3 2011. Tried the multiplayer but was trash at it, messed around with the campaign a bit, but absolutely loved the survival mode. I'd probably love Zombies if not for the fact I get scared easily, so I already have an idea of how well that'd go because of feral ghouls in Fallout running up from behind to smack me which makes me jump.

Re: Minecraft Celebrates 15th Anniversary With Free Gifts

shoeses

500 MineCoin for Addons from GPU Perks too. You can't really get anything with that, let alone anything cool, and despite being Microsoft-approved like Creation Club stuff they disable Achievements, but if you like Kellogs/Pringles they're having another promotion where you get X amount of MineCoin for up to 3 purchases.

Re: Microsoft Announces Dates For The Final Two Xbox 360 Store Sales

shoeses

It's nice they're giving the 360 store a last meal, but it doesn't undermine the fact that this was entirely Microsoft's choice to kill it. And they can work with these companies last minute to organize sales, but not to make more games Backwards or at the very least get the already BC ones relisted?

Re: Square Enix To Include Xbox As Part Of 'Aggressive' New Multiplatform Strategy

shoeses

@theduckofdeath Oh for the most part I agree. Even if it was just things that made sense on a case by case basis like Octopath 2 & the FF Pixel Collection to keep their toes wet and have a minimal presence on Xbox they should've done it. But at this point the damage is more or less done, and the only one barely scathed is Sony.

Third-Party games paid for via Publishing I'd argue are fair game for Exclusivity though. Yeah it sucks something like Bayonetta is stuck on Nintendo Platforms only, but if Nintendo didn't pay for them, well it'd still be a one-off rotting with Sega. Honestly though I find it hard to fault Sony for the FF-exclusivity stuff, because SE is still stupid enough to accept it every time despite sales are worse each time, I can't blame Sony for doing it from a business perspective.

Re: Square Enix To Include Xbox As Part Of 'Aggressive' New Multiplatform Strategy

shoeses

I'm glad it's happening, but 'Square Enix Down So Bad It's Giving Xbox a Chance' isn't exactly a W in the way people are painting it. Especially considering the fact Xbox has already missed a lot of SE games, and we're unlikely to see ports of all but the biggest ones due to the shift to only focus on those AAA games at SE.

But most of these same people have trashed on SE and said they didn't want their games on Xbox anyways, and another good percentage of them said Japanese and anime games like theirs suck, but sure, pretend like you want their games now.

Re: Starfield Is Getting A 60FPS Performance Mode On Xbox Series X

shoeses

@eduscxbox Oh I'm sorry, it was the other loud mouthpiece Phil Spencer who said, in Todd Howard's stead, that 30 FPS was 'a creative choice'. Normally when something that's not true internally like that is said it would be corrected, but I guess they were too busy comparing landing on a video game moon with nothing on it was the same as physically landing on the Moon IRL.

Re: Alan Wake 2 Still Hasn't Made Profit Despite Huge Critical Success

shoeses

Considering what nonsense has been going on behind the scenes in the industry, expect to be hearing a lot more stories like this in the days to come. I'd assume (and hope) they gotta pull in less ridiculous numbers to turn a profit than Spider-Man 2 has to, but it's also an inherently less popular IP so it might just as bad when scaled accordingly.