It was back in June of last year that MindsEye launched to horrific reviews (and it ultimately ended up being crowned the worst-reviewed title of 2025), but developer Build a Rocket Boy has been working so hard on the game ever since.
Case in point, we're now at Update 7 for MindsEye on Xbox Series X, Xbox Series S and other platforms, which just arrived earlier today. This is being described as the "most significant" update for the game thus far, focusing on "smoothing campaign flow, making objectives easier to follow, enhancing AI behavior, and much more".
There's also a bonus for Deluxe Edition players in this update in the form of the "Silva E-Series", which is a "big-event street race with grandstands, barriers, and NPC spectators" — and you can compete on the global leaderboards as well.
Before we get to the patch notes, we should mention that there's a long road still ahead for MindsEye, with plans for a "new expansion that adds end-game content and enhanced world exploration", along with a multiplayer mode. The studio wants to deliver on its original vision for what MindsEye was supposed to be, promising to provide "steady, meaningful progress", although it seems that'll be without the support of publisher IO Interactive.
Here are the full patch notes for MindsEye Update 7:
Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference.
Improvements
Missions & Design
- Added extra guidance blips to various missions to improve navigation throughout the campaign.
- Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
- The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.
- Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.
- Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.
- Oh Lily!: Increased Morrison’s health.
- The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.
- A Vital Extraction: Increased Morrison’s health so that the mission plays fairer.
- Increased NPC health in multiple missions to avoid unfair mission failures.
Audio
- Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.
- Improved ambience sound effects during cinematics.
- Added missing score/music to several cinematics
UI/UX
- For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.
- Increased the visibility distance of guidance blips from 100m to 1000m.
- In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.
- In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.
Art & Visuals
- Improvements made to flesh impact and blood effects.
- Reduced the default motion blur according to player feedback.
Animation
- Improvements made to the locomotion transition animations.
- Further improvements to animations when holding weapons.
Bug Fixes
AI & NPC
- Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.
- Fixed an issue in Ultra Terminal – Goin' Haywire where one of the enemy types failed to engage the player.
- Fixed an issue where enemies would not aim or react correctly when behind cover.
Missions & Design
- Fixed various GPS tracking issues.
- Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.
- Fixed various visual issues throughout the main campaign.
Audio
- Fixed an issue where skipping a cutscene could cause the music to cut out.
UI/UX
- Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive.
Art & Visuals
- Fixed multiple environmental issues throughout Goin Haywire – Ultra Terminal.
- Fixed various environmental issues throughout Redrock.
Animation
- Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.
- Fixed an issue where enemies' weapons could be seen still firing when they were reloading or getting into an aiming position.
Performance
- Fixed various issues with the Silva Factory’s exterior lights to improve performance.





