I’m gonna wait on the DLC but I’m at the start of a new game so it will be a great time to jump back in. I do hope they do more with the New Game plus twists. So much potential just unused.
Sad news to be sure. I prefer xbox to PS5 but I will say between the two PS5 currently has more must own games. They also got a lot of great franchises first and held them as exclusives for longer (like a dragon for instance ). Which is sad considering imo series x is better hardware (battery life on the dual sense is trash) That being said I am a Bethesda diehard so at least until TES6 comes out (redoing my PC at that point) I will focus on xbox and gamepass. At this point Sony’s PC ports will determine if I get a PS6 or start to phase out (only because I want them to finish the Horizon series).
I do feel like Xbox needs a major showcase. Show some good exclusives and highlight the great multiplats.
I just hope I can play this in Japanese (granted I like the English voice acting so far), other than that this is the AC I have been waiting for! Day one Ubisoft, day one. Crazy cool that Yasuke is in it too, let alone playable. I hope they show how unorthodox Oda Nobunaga was as well. I want a statue of the new assassin as well. Woo I hope they make a good collector’s edition this time around.
I could have sworn this same dev had asked users if they wanted to see this game on gamepass before. So now that that fell through the dev is pretending like they wanted to do their own thing all along? Am I remembering this incorrectly?
Honestly? No. Awards don’t equal sales/profit. A game fan win every award on the planet but if that game isn’t turning a profit then it is still a net loss on the company that invested in it. I wish that devs had more time to allow for growth and even failure but that is bad business. That being said I think that a lot have forgotten just how many failures and studio closures happened since gaming reset in 1983. People are acting like this is new and it isn’t.
@Ralizah I always felt this is Microsoft’s main mission. They don’t care how they get you into the ecosystem so long as they get you be it windows or surface or xbox or azure. The point is to get on as many aspects of a consumer’s life as possible. (I am not saying this is a good or bad thing) xbox has overall failed to push that initiative forward.
I still feel that King was the biggest get out of the ABK acquisition. Microsoft had no serious presence on Mobile and now it is one of the bigger (is candy crush still super popular?) devs and publishers after the acquisition.
Personally I have been hoping for years that Microsoft makes separate or bundles a XBOX OS into windows to allow people to turn their PCs into XBOX rather than buying the console. Especially since a lot of their windows DRM (GFW Live is dead so you can’t play games linked to it legally) has turned games into coasters. That will outstrip the pace to port games to PC and will get their platform into more homes. They are sorta doing that with the xbox apps but those just link accounts.
First off, does the author sleep? Been kinda busy with the them reviews no? Good on you.
Secondly I will ask here even though it may not benefit me as I am really asking in regards to the switch version (but the comments over there are a dumpster fire so I wandered over here) but I will copy paste my question from NL.
How often are the framerate issues and how low does it drop? I am not particularly sensitive to framerates that are mostly in the 25-30FPS range so this might be perfectly fine for my perception. This review makes it sound like gameplay isn’t particularly impacted. Which sounds perfectly playable to me. Any crashes?
@themightyant the key point you (and I mentioned already) just made is that there are additional steps to go from part of the public to some level of partner/contractor/insider. I emphasized the lack of this relationship in my initial post. So my question is unchanged. I thought it was fairly straightforward and succinct but I suppose that is because I am aware that the legal process behind communication between two parties has boundaries. So I am confused as to how the mod dev who hopefully read the TOS and interacts with the communication mediums Bethesda offers (it’s been awhile since I dabbled with making mods so my knowledge is out of date on that front) and should be aware that they are a third party and thus privy to the same level of information as a third party (ie the public) and whatever is generally provided to modders. It doesn’t matter if it inconveniences the modders and nobody but Bethesda (and their legal and PR teams) can decide what they can share based on the existing TOS between modders/gamers and Bethesda. Going anywhere outside that is emotional bias and my comments have nothing to do with that. I’m talking solely actions taken by Bethesda based on legal or preemptive legal boundaries.
I’m sorry my initial comment was confusing. Unfortunately it makes sense how I worded it to me, so I am not sure how to edit it to be more clear.
So I guess another way to put it is: “I am confused. Bethesda and the modders have distinct legal relationships and the relationship that the modder has to Bethesda (essentially public with perks) does not give them standing to have access to any information outside their current legal relationship. The devs should be aware of this as there is a TOS, so why are they acting like they are not? That legal relationship can’t be hand waved just because the modders are inconvenienced. I would assume they are aware of that and don’t understand why they are having this illogical response or expectation/hope.”
Edit: people tend to misinterpret or make assumptions on what I say (even though I feel I am pretty straightforward) so I want to state here that my tone for my responses to you is quite neutral.
@themightyant No, I understood what happened. That was why I said what I said.
I’ve been playing Bethesda games since Oblivion and have been enjoying mods since then as well. However that still seems ludicrous to expect that a company would share anything about their code or dev cycle with modders outside of what is shared with the public or what they carefully curate to share with a mod community within the TOS. Bethesda can’t just give a heads up. Yes, modders put in a lot of work but they aren’t a contractor or internal resource. Bethesda has no obligation to divulge any additional information to them. They provided the modding tools and some monetization access (I don’t use CC so I can’t speak to it much) and are fairly hands off barring really blatant IP issues. That’s pretty much the best a stranger can expect without contracts and NDA.
My question is more from trying to understand why a complete third party is expecting/hoping for/thinking they should be privy to additional/insider information. It doesn’t matter how great a mod dev is, legally they are an outsider and they are only bound by the TOS of the game and the modding tools (been a while since I read both but I believe they cover this). So I am not confused about Bethesda’s actions, I am confused about the mod dev’s absurd expectations/hopes. It shows a lack of awareness of how proprietary information is distributed from a company to public. This dev (and those angry about this) seems to have forgotten they are the public. So they have to do like mod devs always do, if the official updates break your mod…fix your mod. It sucks, but Bethesda owe them nothing and “good faith” conversations aren’t that simple. There are a lot of contracts and legal vetting that has to go on to convey that information. I work in IT and my company is an integration contractor and the amount of NDAs I have to sign (and I am not even a dev but run the infrastructure) or that we make even potential partners sign is… a lot. But it is for legal protection. People think “well they can just…” or “it would be good faith if they…” with no care to the actual process and context behind it. And I find that confusing because we have so much information available that tells you why a company “can’t just…”. I am willing to bet if those devs were willing to sign the contracts that would elevate them to contractor they wouldn’t like the restrictions that would be imposed on them. You can’t have it both ways.
This grey area where people don’t understand how businesses work but have the platform to complain and spread their misunderstanding is what I find confusing. Fandom is great(within reason), but people attach a lot more standing, power and expectation to it than they should. So no, I don’t see anything wrong with what Bethesda has done. But I am still confused by the mod dev’s expectations.
Yes. I get flack sometimes from the fps/graphics bros on NL but I will often buy a Switch version of a big game because it is a manageable size which means it will fit on my 1.5TB card and thus be easily accessible vs all the jenga I have to do on the twins. A game played is worth more to me than a game ignored. That also limits my day 1 purchases on the twins.
@GuyinPA75 I mentioned to let the market decide. So I addressed that there will be consequences to a price increase. I think I am not understanding where you are seeing my response as being idealistic due lack of experience (not sure what you are deeming the appropriate age to weigh in on this). I know that people will eat out less if the cost is passed on. They will also shop around as they do now. But that already happens in other food industries (let alone other industries) and is a fact of life.
As I said before, tipping culture is not going to go away even living wage is increased but now the onus isn’t on the customer to pay the employee enough to make up for their poor base wage. You are using a flat calculation and that is unrealistic (and generous) as there are a number of factors beyond service that go into tipping culture. But again I would rather that a living wage be paid and the market decide what it can bear.
Edit: Because Mississippi doesn't have its own tip and wage laws, Mississippi employers must follow the federal tip credit rules. This means that Mississippi employers can pay as little as $2.13 an hour, as long as the employee earns enough in tips to add up to the federal minimum wage of $7.25 an hour. (If they do that)
While this is a separate issue given the cost of games in the 90’s (let alone the cost of development and marketing now)I am not enthusiastic about 70 bucks a game but I am not bothered by it.
@GuyinPA75 I am ok with food prices going up. They will go up regardless. So I would rather it be because people have a living wage. Minimum wage has some deliberately sinister underpinnings in American culture and economics and I doubt regular tipping would end if waitstaff got a living wage. The real casualty would be some restaurants won’t survive but that is a business model problem (like places in Mississippi that are shutting down because they can’t get folks to slave for 2.13 an hour). Which I am fine with. Dining is a luxury that keeps me from cooking, not a need. I don’t want to spend 100 bucks for a meal but even fast food (which has a better starting wage than most waitstaff get) beats up a 20 dollar bill in most places. So there is some middle ground for price increases. People will still buy, maybe a little less but consumer culture is not gonna grind to a halt because waitstaff can pay their bills now. Let the market decide what is bearable.
Tipping culture is getting out of control. Just pay people living wages please.
If you need a tip on top of the cut you get for making the game, then prices and wages need to go up and let the market decide what is bearable.
Many devs that do this as a job/career earn a good wage and have highly desired/competitive skills. Why is that not enough for them to earn a living? You can’t tell me a dev is in a company is making $2.13 an hour like waitstaff (the chef usually earns a living wage). Also devs aren’t the only ones that make a game and even if they were how do we decide what part of a tip goes where?
I am really enjoying Dragon’s Dogma 2. I love that the story was written in such a way that it can be interpreted as a stand alone game, a reboot or a sequel depending on how far down the lore rabbit hole you want to go. Plus big boss fights that happen as you are just walking down the road are always fun.
@Reptilio I love motorcycles but don’t have the visual acuity to safely ride one so I love that video games fill in that gap. Plus they are full of bikes I can’t afford anyway.
Moto GP, TT isle of man, Ride all good ways to race motorcycles.
I do wonder if the indie games are really recouping the investment. Like I feel like the idea behind bank rolling indies was that they would be incubating the next generation of (eventually) big game devs. Sorta trying to recreate the growth of the 80’s and 90’s without tying it under a few mid sized to large companies. But that doesn’t seem to be happening and it is remaining fractured. So investors are going “why are we giving them a payday?”.
Comments 951
Re: Two New EA Play Additions Are Available Today With Xbox Game Pass (May 16)
I will try immortals as I don’t wanna buy it.
Re: College Football 25 Kicks Off This July, Special 'MVP' Bundle Available For Xbox Series X|S
Are they paying the players?
Re: Here's Your First Look At 'Shadows', The Next Assassin's Creed Game Launching This November
Just preordered the CE.
Re: Starfield's Game-Changing Update Is Now Live On Xbox, Full Patch Notes Revealed
I’m gonna wait on the DLC but I’m at the start of a new game so it will be a great time to jump back in. I do hope they do more with the New Game plus twists. So much potential just unused.
Re: Analyst Claims PS5 Outsold Xbox Series X|S Almost 5:1 Last Quarter
Sad news to be sure. I prefer xbox to PS5 but I will say between the two PS5 currently has more must own games. They also got a lot of great franchises first and held them as exclusives for longer (like a dragon for instance ). Which is sad considering imo series x is better hardware (battery life on the dual sense is trash) That being said I am a Bethesda diehard so at least until TES6 comes out (redoing my PC at that point) I will focus on xbox and gamepass. At this point Sony’s PC ports will determine if I get a PS6 or start to phase out (only because I want them to finish the Horizon series).
I do feel like Xbox needs a major showcase. Show some good exclusives and highlight the great multiplats.
Re: Here's Your First Look At 'Shadows', The Next Assassin's Creed Game Launching This November
I just hope I can play this in Japanese (granted I like the English voice acting so far), other than that this is the AC I have been waiting for! Day one Ubisoft, day one. Crazy cool that Yasuke is in it too, let alone playable. I hope they show how unorthodox Oda Nobunaga was as well. I want a statue of the new assassin as well. Woo I hope they make a good collector’s edition this time around.
Edit: preordered the CE.
Re: Talking Point: 10 Years On, Have You Ever Played The Elder Scrolls Online?
Tried it for about half an hour and realized that even with a TES skin, Online RPGs aren’t for me.
Re: Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass
I could have sworn this same dev had asked users if they wanted to see this game on gamepass before. So now that that fell through the dev is pretending like they wanted to do their own thing all along? Am I remembering this incorrectly?
Re: Ubisoft Has Officially Announced 'Assassin's Creed Shadows', Trailer Coming This Week
This is my last Assassin’s creed so I need it to not suck. Loathed Valhalla.
Edit: Sold! New trailer looks great! I haven’t been this excited in a while.
Re: Xbox Begins Discounting Lots Of 360 Games Ahead Of July Store Closure
I will likely get a few of these. I have a few physical games I want to back up with digital versions. Child of eden especially.
Re: Tango Gameworks Manager Proudly Displays Hi-Fi RUSH Awards Following Studio Shutdown
Honestly? No. Awards don’t equal sales/profit. A game fan win every award on the planet but if that game isn’t turning a profit then it is still a net loss on the company that invested in it. I wish that devs had more time to allow for growth and even failure but that is bad business. That being said I think that a lot have forgotten just how many failures and studio closures happened since gaming reset in 1983. People are acting like this is new and it isn’t.
Re: Talking Point: Is Sarah Bond Hinting At Eventually Moving Away From Xbox Hardware?
@Ralizah I always felt this is Microsoft’s main mission. They don’t care how they get you into the ecosystem so long as they get you be it windows or surface or xbox or azure. The point is to get on as many aspects of a consumer’s life as possible. (I am not saying this is a good or bad thing) xbox has overall failed to push that initiative forward.
Re: Hi-Fi RUSH Is Currently Being Reverse-Review Bombed On Steam
Would that be Positive Review Bombing since they are still rushing to spam out reviews… just positive ones?
Re: Xbox Mobile Store Launches This July With Its Own 'First Party Portfolio'
I still feel that King was the biggest get out of the ABK acquisition. Microsoft had no serious presence on Mobile and now it is one of the bigger (is candy crush still super popular?) devs and publishers after the acquisition.
Re: Xbox Reportedly Considering Game Pass Price Hike To Accommodate Call Of Duty
I will have to cancel my subscription at that point. For me COD adds no value as I don’t play the series and I barely play my series x as is.
Re: Random: Phil Spencer Is Getting Trolled In Fallout 76 Following Xbox Controversy
How petty and juvenile. And that will have very little effect on his day.
Re: Reaction: Xbox's Push Towards 'Microsoft Gaming' Looks More Drastic Than We First Thought
Personally I have been hoping for years that Microsoft makes separate or bundles a XBOX OS into windows to allow people to turn their PCs into XBOX rather than buying the console. Especially since a lot of their windows DRM (GFW Live is dead so you can’t play games linked to it legally) has turned games into coasters. That will outstrip the pace to port games to PC and will get their platform into more homes. They are sorta doing that with the xbox apps but those just link accounts.
Re: Talking Point: Will You Be Playing Through Starfield Again At 60FPS On Xbox Series X?
I’m waiting for shattered space. That will decide if I buy the game on PC.
Re: Starfield's Shattered Space Expansion DLC Launches On Xbox This Fall
FINALLY! Looking forward to jumping back in with the new expansion. But seriously I am ready for TES6.
Re: Review: Tales Of Kenzera: ZAU (Xbox) - A Heartfelt Exploration Of Grief Smooths Over Most Issues In A Decent Metroidvania
First off, does the author sleep? Been kinda busy with the them reviews no? Good on you.
Secondly I will ask here even though it may not benefit me as I am really asking in regards to the switch version (but the comments over there are a dumpster fire so I wandered over here) but I will copy paste my question from NL.
How often are the framerate issues and how low does it drop? I am not particularly sensitive to framerates that are mostly in the 25-30FPS range so this might be perfectly fine for my perception. This review makes it sound like gameplay isn’t particularly impacted. Which sounds perfectly playable to me. Any crashes?
Re: Talking Point: Would You Like To See Xbox Focus On A New Fallout Game?
Nope. I want Bethesda to have all hands on deck for TES6.
Re: Fallout: London Suffers Delay, Dev Wasn't Told About Fallout 4 Update
@themightyant the key point you (and I mentioned already) just made is that there are additional steps to go from part of the public to some level of partner/contractor/insider. I emphasized the lack of this relationship in my initial post. So my question is unchanged. I thought it was fairly straightforward and succinct but I suppose that is because I am aware that the legal process behind communication between two parties has boundaries. So I am confused as to how the mod dev who hopefully read the TOS and interacts with the communication mediums Bethesda offers (it’s been awhile since I dabbled with making mods so my knowledge is out of date on that front) and should be aware that they are a third party and thus privy to the same level of information as a third party (ie the public) and whatever is generally provided to modders. It doesn’t matter if it inconveniences the modders and nobody but Bethesda (and their legal and PR teams) can decide what they can share based on the existing TOS between modders/gamers and Bethesda. Going anywhere outside that is emotional bias and my comments have nothing to do with that. I’m talking solely actions taken by Bethesda based on legal or preemptive legal boundaries.
I’m sorry my initial comment was confusing. Unfortunately it makes sense how I worded it to me, so I am not sure how to edit it to be more clear.
So I guess another way to put it is: “I am confused. Bethesda and the modders have distinct legal relationships and the relationship that the modder has to Bethesda (essentially public with perks) does not give them standing to have access to any information outside their current legal relationship. The devs should be aware of this as there is a TOS, so why are they acting like they are not? That legal relationship can’t be hand waved just because the modders are inconvenienced. I would assume they are aware of that and don’t understand why they are having this illogical response or expectation/hope.”
Edit: people tend to misinterpret or make assumptions on what I say (even though I feel I am pretty straightforward) so I want to state here that my tone for my responses to you is quite neutral.
Re: Xbox Game Pass Adds A 'Day One' RPG Today, Plus Three New Titles For Core Members
Welp since Eiyuden is broken on Switch apparently I will try on gamepass.
Re: Xbox Games Are Enjoying A 'Positive Upward Trend' On PS5, Suggests New Analysis
Glad it is working out for MS.
Re: Fallout: London Suffers Delay, Dev Wasn't Told About Fallout 4 Update
@themightyant No, I understood what happened. That was why I said what I said.
I’ve been playing Bethesda games since Oblivion and have been enjoying mods since then as well. However that still seems ludicrous to expect that a company would share anything about their code or dev cycle with modders outside of what is shared with the public or what they carefully curate to share with a mod community within the TOS. Bethesda can’t just give a heads up. Yes, modders put in a lot of work but they aren’t a contractor or internal resource. Bethesda has no obligation to divulge any additional information to them. They provided the modding tools and some monetization access (I don’t use CC so I can’t speak to it much) and are fairly hands off barring really blatant IP issues. That’s pretty much the best a stranger can expect without contracts and NDA.
My question is more from trying to understand why a complete third party is expecting/hoping for/thinking they should be privy to additional/insider information. It doesn’t matter how great a mod dev is, legally they are an outsider and they are only bound by the TOS of the game and the modding tools (been a while since I read both but I believe they cover this). So I am not confused about Bethesda’s actions, I am confused about the mod dev’s absurd expectations/hopes. It shows a lack of awareness of how proprietary information is distributed from a company to public. This dev (and those angry about this) seems to have forgotten they are the public. So they have to do like mod devs always do, if the official updates break your mod…fix your mod. It sucks, but Bethesda owe them nothing and “good faith” conversations aren’t that simple. There are a lot of contracts and legal vetting that has to go on to convey that information. I work in IT and my company is an integration contractor and the amount of NDAs I have to sign (and I am not even a dev but run the infrastructure) or that we make even potential partners sign is… a lot. But it is for legal protection. People think “well they can just…” or “it would be good faith if they…” with no care to the actual process and context behind it. And I find that confusing because we have so much information available that tells you why a company “can’t just…”. I am willing to bet if those devs were willing to sign the contracts that would elevate them to contractor they wouldn’t like the restrictions that would be imposed on them. You can’t have it both ways.
This grey area where people don’t understand how businesses work but have the platform to complain and spread their misunderstanding is what I find confusing. Fandom is great(within reason), but people attach a lot more standing, power and expectation to it than they should. So no, I don’t see anything wrong with what Bethesda has done. But I am still confused by the mod dev’s expectations.
Re: Fallout: London Suffers Delay, Dev Wasn't Told About Fallout 4 Update
I’m confused. Why were they, a bunch of amateurs not affiliated with Bethesda at all, expecting any type of information before a public announcement?
Re: X-Men Is Getting A Custom Xbox Series X With An Exclusive Comic Design
Welp I won’t win but I will try anyway.
Re: Review: TopSpin 2K25 (Xbox) - A Worthy Sequel To A Legendary Tennis Game
Will be my first top spin, I am quite excited!
Re: Hades 2's Hands-On Previews Are Getting Us Even More Excited For Its Xbox Release
I just hope the story is good as that was what kept me playing Hades.
Re: Bethesda's Todd Howard Says 'Really Good Updates' Are Coming For Starfield
I’m just waiting on the DLC.
Re: Talking Point: What Have You Bought In The Xbox Spring Sale 2024?
Game Pass. I did buy DD2 but other than that I haven’t bought a new xbox game in a while.
Re: Talking Point: What Do You Want To See From Xbox's New 'Game Preservation' Team?
More BC games when possible. There are still a number of games that are locked old systems.
Re: Talking Point: Do You Actively Avoid Xbox Games With Massive Download Sizes?
Yes. I get flack sometimes from the fps/graphics bros on NL but I will often buy a Switch version of a big game because it is a manageable size which means it will fit on my 1.5TB card and thus be easily accessible vs all the jenga I have to do on the twins. A game played is worth more to me than a game ignored. That also limits my day 1 purchases on the twins.
Re: Former Xbox Exec Likes The Idea Of 'Tipping' Developers After Beating Their Games
@GuyinPA75 I mentioned to let the market decide. So I addressed that there will be consequences to a price increase. I think I am not understanding where you are seeing my response as being idealistic due lack of experience (not sure what you are deeming the appropriate age to weigh in on this). I know that people will eat out less if the cost is passed on. They will also shop around as they do now. But that already happens in other food industries (let alone other industries) and is a fact of life.
As I said before, tipping culture is not going to go away even living wage is increased but now the onus isn’t on the customer to pay the employee enough to make up for their poor base wage. You are using a flat calculation and that is unrealistic (and generous) as there are a number of factors beyond service that go into tipping culture. But again I would rather that a living wage be paid and the market decide what it can bear.
Edit: Because Mississippi doesn't have its own tip and wage laws, Mississippi employers must follow the federal tip credit rules. This means that Mississippi employers can pay as little as $2.13 an hour, as long as the employee earns enough in tips to add up to the federal minimum wage of $7.25 an hour. (If they do that)
While this is a separate issue given the cost of games in the 90’s (let alone the cost of development and marketing now)I am not enthusiastic about 70 bucks a game but I am not bothered by it.
Re: Former Xbox Exec Likes The Idea Of 'Tipping' Developers After Beating Their Games
@GuyinPA75 I am ok with food prices going up. They will go up regardless. So I would rather it be because people have a living wage. Minimum wage has some deliberately sinister underpinnings in American culture and economics and I doubt regular tipping would end if waitstaff got a living wage. The real casualty would be some restaurants won’t survive but that is a business model problem (like places in Mississippi that are shutting down because they can’t get folks to slave for 2.13 an hour). Which I am fine with. Dining is a luxury that keeps me from cooking, not a need. I don’t want to spend 100 bucks for a meal but even fast food (which has a better starting wage than most waitstaff get) beats up a 20 dollar bill in most places. So there is some middle ground for price increases. People will still buy, maybe a little less but consumer culture is not gonna grind to a halt because waitstaff can pay their bills now. Let the market decide what is bearable.
Re: Former Xbox Exec Likes The Idea Of 'Tipping' Developers After Beating Their Games
Tipping culture is getting out of control. Just pay people living wages please.
If you need a tip on top of the cut you get for making the game, then prices and wages need to go up and let the market decide what is bearable.
Many devs that do this as a job/career earn a good wage and have highly desired/competitive skills. Why is that not enough for them to earn a living? You can’t tell me a dev is in a company is making $2.13 an hour like waitstaff (the chef usually earns a living wage). Also devs aren’t the only ones that make a game and even if they were how do we decide what part of a tip goes where?
Re: Just One Game Is Confirmed For Xbox Game Pass In May 2024 So Far
@Yakaaa Didn’t realize that was going to game pass. I will hold off on my switch purchase then. Thanks for the heads up!
Re: Star Wars Outlaws Sparks Criticism Over Games With $100+ 'Ultimate' Editions
It’s Ubisoft. Wait a year and that ultimate edition will be 30 bucks.
Re: Random: Gears Of War Creator Reminds Fans He Can't Revive Games He Doesn't Have Rights To
People really should stop using social media as an inbox to harass others. Let it go, move on.
Re: Cyberpunk 2077 Dev Pokes Fun At Ubisoft's 'AAAA' Skull & Bones Claim
Seriously after all the mess with Cyberpunk, these devs need to go somewhere and sit down. That soapbox has holes in it.
Re: Talking Point: Which Xbox Games Have Left You Most Pleasantly Surprised?
I am really enjoying Dragon’s Dogma 2. I love that the story was written in such a way that it can be interpreted as a stand alone game, a reboot or a sequel depending on how far down the lore rabbit hole you want to go. Plus big boss fights that happen as you are just walking down the road are always fun.
Re: Talking Point: What Are You Playing This Weekend? (April 6-7)
Dragon’s Dogma 2
Re: Assassin's Creed Star Leads The English Cast For EA's Tales Of Kenzera: ZAU
I am so excited for this game. It looks really cool! Totally gonna do a dual language run.
Re: Walmart Is Practically Giving Away The Xbox Mini Fridge Right Now
Oooh I already have the mini fridge but looks like nows the time to replace my 4.2cu office fridge. Thanks for the heads up! Today is payday anyway.
Re: Former Ubisoft & BioWare Devs Announce 'Eternal Strands', Coming To Xbox In 2025
Cautiously optimistic. Will monitor this game to see if it is a buy later. Love the colorful art design though.
Re: Dragon's Dogma 2 Tops The Xbox Charts As Sequel Racks Up Impressive Sales
Keep it going Capcom! I am hoping for a Dark Arisen style add on. Also the Sphinx is such a cool quest line. Thanks for the free portcrystals!
I just wish it had a cool theme like the first game.
Re: Cyberpunk 2077 Dev: There's No Place For Microtransactions In Our Single-Player Games
Tell them to release a working game at launch then they can point fingers.
Re: Lots Of Games Are Reduced By 90% On Xbox This Week (March 26 - April 4)
@Reptilio I love motorcycles but don’t have the visual acuity to safely ride one so I love that video games fill in that gap. Plus they are full of bikes I can’t afford anyway.
Moto GP, TT isle of man, Ride all good ways to race motorcycles.
Congratulations on your new purchase!
Re: Lots Of Games Are Reduced By 90% On Xbox This Week (March 26 - April 4)
I had not heard of that Ducati game. Will pick that up. Always love to add to my collection of motorcycle sims.
Re: Xbox Game Pass Indie Deals Have 'Come Down In Scope', Claim Devs
I do wonder if the indie games are really recouping the investment. Like I feel like the idea behind bank rolling indies was that they would be incubating the next generation of (eventually) big game devs. Sorta trying to recreate the growth of the 80’s and 90’s without tying it under a few mid sized to large companies. But that doesn’t seem to be happening and it is remaining fractured. So investors are going “why are we giving them a payday?”.