Comments 1,849

Re: GTA 6 Rumour Suggests 60FPS on Xbox Series X, But Digital Foundry Says It's 'Unlikely'

abe_hikura

@FraserG It'd be cool if it has a "unlocked" FPS mode that isn't actually for Series X, but when Helix rolls around it can use the extra power to hit 60FPS (or whatever the Helix can do) via BC. Kinda like the Bethesda games giving us seperate frame targets and graphics mode options, kinda pointless now but handy later.

Obviously, they won't, because they can't sell us GTA6 Helix edition then.

Re: Xbox's State Of Decay 3 Studio Could Be In Trouble Right Now

abe_hikura

Man, Xbox really does go in cycles; here we are back at the early X1 generation. Close everything and focus on the "core" AAA franchises only for them to struggle, or stumble in development and cause delays and get huge gaps, creating the perception "Xbox has no games".

Stepping up an actually managing these studios would be far more helpful than gutting Xbox and then complaining they aren't making their money back on 400m budgets

Re: What Does A $1049 Steam Machine Mean For Xbox's Project Helix?

abe_hikura

I think short of Steam failing to sell any of them, this will let Xbox charge what they like for Helix. Before they was scared of breaching that 1000 mark and being seen as crazy. Now they can show the Steam Machine specs next to Helix's and go "look Helix is X times more powerful and not even 2x more expensive and it comes with a controller"

If I was MS I would make sure the Helix is packed with as much digital extras as possible. They cost the company nothing and makes the price seem more justified.

Re: Ori Creator Shares His Take On The Future Of Xbox's First-Party Strategy

abe_hikura

@MrStark I would love to see some evidence of that, truly, because a small collection of studios made up from the best and brightest across XGS would be amazing. Still, at the moment with all we're hearing right now, the question isn't "how best to extract the talent from these studios" it's staff-wide notices of closures (Ninja Theory) and "will the studio be saved by investors (ala Tango) or just disappear (ala Arkane Austin)?"

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

abe_hikura

@Fiendish-Beaver I doubt they'll kill Gears of War off for poor E-Day sales, killing the studio and then licensing out the IP to external studios, on the other hand...

I also want to note for my group and me, the gamepass MTX/DLC relationship is the exact opposite of what you described. We've bought DLCs for games we probably wouldn't have if we paid "upfront" for the game, and the only MTX's I've ever touched have been in GP titles as a way of supporting the devs.

Though I will say GP is certainly a double-edged sword for Xbox with us because we're just as likely to go "I really liked this GP title, oh look the complete edition is on sale on Y platform, best grab that. so beyond our sub, MS got nothing)

Re: Xbox CSO Shuts Down Rumour About Exclusives, Insists They'll Happen Every Year

abe_hikura

I'm not expecting these games to be multi-format for this gen, later when it turns out people aren't going to pay the inflated "today" prices of a 6-year-old console for Gears and Clockwork (After all, it sure seems like Xbox is about to have a whole lot fewer games after the coming closures.) and Helix is very expensive and most sales on it are through third party stores? Then maybe.

Look I want to be optimistic, My series X is my favourite console of this gen, its where I want to game, and I'm sure taking a hatchet to the studios makes fiscal sense but I really don't see how gutting XGS is going to lead to "more games, faster*" and it just feels like we're taking a weird detour to the early Xbox One era when we're sitting here being told the next Halo/Gears/Forza are going turn things around for team green and turns out those folks who'll buy an Xbox for those games, have an Xbox already.

*Anyone else chuckle at the idea of rushing the next Fallout and Elder Scrolls out the door, because if there's a couple of games that really don't need to be more buggy its them.

Re: Report: Multiple Xbox Studios In 'Active Negotiations' With Microsoft To Avoid Closure

abe_hikura

@Cakefish "Microsoft wanted niche, highly rated games to add variety and prestige to Game Pass. " exactly, it was also to counter the narrative that Xbox only had "three games" that they milked to death. It's why all this has me worried, it seems they want to go back to the days where its just these big franchises again. Ever-increasing budgets and decreasing "risk" (innovation)

Re: 'We Have To Turn This Into A Sustainable Business' - Microsoft CEO Discusses Future Of Xbox

abe_hikura

Here my dumb proposal, drop AAA for a while, each studio gets 1 AAA slot

We just don't need "Marcus's eyelash uses more polygons that entire previous Marcus model..." thats just burning money.

Release more AA games. That gets them more games, more often, with much lower budgets to break Even.

Or at least use the RGS/upcoming CD Red model, release a game, use that as a base for two more games releasing way faster than "real sequels" give us more stuff like Fallout New Vegas, AC Brotherhood, Pirate Yakuza, FC Blood Dragon, Halo ODST and such.

Re: Report: Xbox Set For Major Job Cuts, Studio Closure Or 'Lineup Changes' Could Be Involved

abe_hikura

I wouldn't be surprised if Obsidian gets hit. Outer Worlds 2 and Avowed reportedly didn't do well and in a era where making a good game that sells decently can get a studio killed, two "good games that failed to find an audience" in a row seems risky.

I would have assumed they was safe because of their prestige but Xbox killed Tango after decades of trying to get a Japanese studio.

Re: Stellar Blade: Blood Rain Dev Hints At Potential Day One Xbox Release

abe_hikura

@BDK71 the original game was published by Sony, as such Sony chose the platforms it was allowed to launch on, they unsuprisigky made sure Playstation was the only console it coud launch on. A few months back the devs said the game was such a success they won't need Sony as a publisher for their future games, and so have full control over what platforms they release on.

So it was weird to me that they had effectively gained their independence and annouced a new game but didn't didn't confirm an Xbox launch for it.

It's even weirder now they've confirmed the original Sony published game is coming to Switch 2.

Re: Xbox Series X25 Limited Edition Console & Controller Announced

abe_hikura

In that magical era where games consoles got cheaper over Time, I would have got this beauty but even if this A) doesn't have an mark up or B)isn't scalped to oblivion, I'm not paying "modern" series X pricing for a new colourway.

I'll have to see if that drift site handles my old pads, if that dose a good job I'll have to consider getting the pad.

Re: Matt Booty Explains Xbox's Plans For Exclusive Games Going Forward

abe_hikura

@BacklogBrad indeed the split between muiltiplayer game and story game isn't anywhere near as defined on Xbox as it is on Sony or even Nintendo. Though with Halo we might have to take a look at Halo Infinite. They released the multiplayer separately, so maybe that's what they will do in the future. Xbox and PC gets the whole package and PS/S2 gets just the multiplayer.

Re: Poll: How Would You Grade The Xbox Games Showcase 2026?

abe_hikura

It was a good show (Seperate from the gears direct), its just felt more like a update than a grand reveal.
-no sign of expanded BC
-No word on the missing Acti games for Gamepass
-Most games was already annouced.
-missing games like Blade.

Again good show. I just felt like I knew about as much coming out as I did coming out.

Re: Matt Booty Explains Xbox's Plans For Exclusive Games Going Forward

abe_hikura

@BacklogBrad I think GoW is "sacrificially" exclusive, not part of this new. It's the only big Xbox IP game coming out that didn't have confirmed platforms.

@Deshalu I did, I was simply using CoD as an example of a "Xbox-owned game that has multiplayer and campaign that's currently not exclusive" I'm also well aware that "10 years of COD for Nintendo" has resulted in 0 COD games in 3 years, with the first one coming about 4 years into the 10-year deal. Evidently the deal has a whole lot of wiggle room.

Re: Matt Booty Explains Xbox's Plans For Exclusive Games Going Forward

abe_hikura

on Paper its sounds good. Multiplayer games, perticually in the current model need every single player the can get. So keeping those multiformat is perfect logic.

But I'm a little confused, surely Gears of War is one of Xbox's "big multiplayer" games, yet E-Day is exclusive. I guess it's probably because it just so happens to be the next big Xbox IP releasing that didn't have confirmed platforms. Because if it "well gears has a campaign" then CoD should be exclusive too.

I noticed they made a point of separating the games made by "Xbox Game Studios" from "Bethesda" and "Activision" which might be their wiggle room. "Fable is exclusive, but Wolfenstein 3, that's not because it's not a Xbox Game Studios game."

Re: 'It Was A Miss, And I Own It' - Xbox CEO Hints At Removing PS5 & Switch Logos From Showcases

abe_hikura

@DJKingaling yeah, in a world where not only are games not exclusive to Helix but the console also has access to non-Xbox stores. I can only see a few options of competing without exclusives.

1. All Xbox expansions are free if you buy on the Xbox store (Justifies buying on XB over PC and PS/S2, though likely woukd have to exclude costmetics, currencies and things like Forza's car packs,)
2. Cheaper on Xbox store, would need to be sold as MS taking a hit for Xbox customers and not "jacking up prices" for PS/Steam/S2 users.
3. Real digital ownership, GoG style buy the game, Zero online checks, and you can download the installer so you can install even without access to the store (hahahaha)
5. Play Anywhere on steroids. Console, cloud, PC, PS and S2 (this would be huge but zero chance they could get either party on board, they couldn't convince either, or steam, of having gamepass let alone giving players free Xbox games)
6. Some feature on the system level, as a random example, if all Helix games fully supported VR even if the PC version doesn't. (I could only think of VR as a system level feature that's not just Upscallingand frame gen)
7. Timed exclusivity... honestly this won't do anything, gamers have been shown to be very good at waiting for the exclusivity window to end.

Re: 'It Was A Miss, And I Own It' - Xbox CEO Hints At Removing PS5 & Switch Logos From Showcases

abe_hikura

@carlos82 I do understand the desire for exclusives, I have been very vocal about how platforms need them but it seems way to late to walk that back, especially if the next Xbox is a PC hybrid with access to steam/etc. They are loosing a lot of revenue sources there and loosing access to all those PS and Switch2 gamers seems... suboptimal

I think there is some creative middle ground. As an example would giving Xbox users first party DLC/Expansions for free cost them less than loosing sales by returning to full exclusives? Xbox then becomes more attractive platform because "all our DLC is free" and would also justify customers buying an Helix game through MS and not the PC version on steam/epic

Re: Steam Deck Has Gone Up In Price Massively, And It Makes ROG Xbox Ally Look Great Value In 2026

abe_hikura

@Sol4ris I don't think soec wiae there's going to be that much of a difference, the problem is Helix is going to gut their revenue streams that allow them to sell hardware at a loss.

A game sold on console is three portions. The licence, the publishers cut, and the stores cut, this is where consoles make their money and let's them sell hardware for less.
-If Helix plays PC games, then they aren't licensed, so Xbox gets nothing.
-If Helix can access Steam/GoG/Epic then Xbox also gets nothing from every game we buy there.

The only cut they have any control over is the publishers cut, and to offset the loss of licencing and retail cuts that means either ALOT of high grade exclusives releasing frequently exclusively or releasing an normal amount of games across different platforms (PS, Switch, PC).

PS6 (and Switch 2) only playing console games means they can take the hit on hardware and make that back , and profit, from licensing, retail (psn), and publishers cuts.

Re: These Are The Top 25 'XBOX Player Voice' Requests After One Week

abe_hikura

Don't get me wrong, I have been very vocal about how Xbox needs (At least some) exclusives, but man, dropping multiplatform releases, then releasing what is reportedly one of the most expensive consoles ever produced, during a time when people are genuinely worried they are going to be priced out of gaming, would not be a good look.