Odium

Odium

I am glory and I am vice.

Comments 741

Re: Reminder: You Can Now Watch Halo On Paramount With Free Game Pass Perk

Odium

@demian I definitely like that take on it, looking at it from that perspective it changes my opinion on it.

Outside of a few choices they made I more or less enjoyed it. Sure, it had some jank to it, but overall it was fun. I’m reserving the fact that I hated there was a human on the Covenant until I see how it pans out, I’m all for creative liberties if it makes sense and pans out in a cool way, so I’m hoping that’s the case here.

Re: Reminder: You Can Now Watch Halo On Paramount With Free Game Pass Perk

Odium

@BartoxTharglod you perfectly summed up my feelings on it. There were some parts I enjoyed, some parts I didn’t and some I just felt were complete cringe worthy. I wouldn’t say the show was bad, I liked it enough to stick with it, some of the special effects, sound effects and swapping perspective just didn’t do it for me. I also really didn’t like how the mounted turret did nothing against the Elites when the general was using it, but as soon as Chief picked it up it shredded them in seconds. There were some very strange choices made that’s for sure.

Re: Halo's Live-Action Scores Second Official Trailer, Here's A Look

Odium

@Vepra thank you for being a rational person. My coworker was going on and on about all the things they “got wrong.” Personally, I don’t need or want a 1:1 recreation, as long as a lot of the main concepts are there and it’s good I’m happy. We have the game and it’s story, we don’t need this show to be that but in video format, if they were just going to follow it in the same way I’d rather just play the game.

Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard

Odium

@RevGaming I definitely know people who just try to rush to bosses and find that’s a big mistake. I am in no way good enough to just streamline it and not level up first. I’ll never be that guy beating it with a Guitar Hero guitar, blind folded and not leveling up once, while managing a perfect run. 🤣

Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard

Odium

@RevGaming I was about to say that’s different because I can leave the area and come back later, but clearly that’s your point in all of this. So I’ll say for typical Soulsborne games that wasn’t really an option because you can’t progress without defeating the enemy, but in Elden Ring I 100% conceded to this point, there’s always something to do so it does work with the allotted game time I have better than typical games in the genre.

Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard

Odium

@Medic_Alert I can completely see your point on that. I’ve never been a person that shoots for 100% of a game. I’ll do most side quests and check out points of interest, but if I get a quest that doesn’t interest me I won’t bother. Now, with that said, it is far more satisfying to finally get through a boss or point you’ve been stuck on for a while in a Soulsborne game than just about anything Horizon has to throw at me, so from that perspective I can completely agree with your point.

Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard

Odium

@RevGaming it all depends on the area, the enemy, the boss, so on and so forth. If I’m dying repeatedly on one boss and having to force my way back to it every time, then it’s a little more time consuming than doing a side quest or two in a game like Horizon. Don’t get me wrong, I adore the Soulsborne genre but for me personally, I don’t feel progress is as easy or as forgiving of your time as some of the things in other games.

Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard

Odium

@RevGaming I love Soulsborne games but I can see where Tasuki is coming from on this. Those games may be just as long but the ability to pause when you want makes a big difference. Not to mention having to spend a ton of time to learn a new enemy type or boss makes it more demanding of a game. It’s less about the length of the game and more about how it demands your time. I do want to get this eventually but for now I’m sticking with Horizon, which I think perfectly demonstrates how it utilizes a player’s time versus a Soulsborne style game.

Re: The Games Industry Reaches Out For Financial Aid During Ukraine Crisis

Odium

It’s horrible that it’s come to this, but seeing the people and companies that have been rallying in support of Ukraine has been a beautiful thing. I’m so blessed to be where I am and have the life I have. I was reading news articles this morning at work and I came across this quote, “His 6-year-old son was sleeping when he kissed him goodbye this morning. ‘We are all going. We have to fight. It’s our country. So I am not afraid. I have to do this,’ Ivaniv said.” when I got home all I could do is grab my kids and hold them. I couldn’t imagine being in a position where I have to leave them like that.

Re: CrossfireX Is Out Now On Xbox, And First Impressions Aren't Good At All

Odium

@GuyinPA75 that one would be one of the few games I’d be willing to play online again. I’m not much of a multiplayer guy, but like you said, that game was such a great balance of many aspects that make it so fun. There’s many games where it’s if you have the best gear you’ll likely win, but that game always felt more about the skill than anything else. I would absolutely pick it up if Microsoft brought it back.
I also felt it was a truly unique game, not just for the time, but even modern days I haven’t played anything like it.

Re: Hellblade Will 'Look Like An Indie Game' Next To Hellblade 2, Says Studio Co-Founder

Odium

@Would_you_kindly they did a few fairly well known games in the 360/PS3 era like, Heavenly Sword (which I believe Hellblade is a spiritual successor of), DMC and the absolutely fantastic Enslaved Odyssey to the West. They’re not the most well known. Though I have to stand corrected, I just looked it up and they were considered an indie AAA studio prior to the buyout.