Comments 3,675

Re: Asha Sharma Tells Employees That Xbox Won't Survive By 'Only' Relying On Past Franchises

Kaloudz

@Tasuki You are constantly pointing out that your posts are getting deleted unless you speak positively about Asha... Perhaps it's less to do with criticism and more to do with the fact that your posts (on that matter) are not constructive, and have a tinge of baiting about them? Food for thought.

On topic - I have a lot of faith in her. Xbox has heaps of IPs under its belt, and Asha seems determined to get the proverbial train to the station. Sure, we've had to endure studio closures and such; but there's no denying she's cleaning house and organizing her teams.

If she's committed to creating new stories as well as honouring legacy IP, she's at the very least earned the right to prove she has the horsepower - something we wont see for a couple of years.

Re: Gears Of War: E-Day Smashes Steam Record And Earns Xbox Series S Praise In First 24 Hours

Kaloudz

@Fiendish-Beaver Aww bless ya mate. I feel for you as that really sucks. And thank you bud, I'm getting there but like you, I caught mine off a neighbor via the school run O_o how kind, eh? Hope you enjoy the game bro!

@Coletrain Yeah that's the one! I went to good old (dare I say it) AI and asked ChatGPT. You're exactly right, they did some sort of hack to get more ram. Smart thinking. it'll be interesting to see if this method used for E-Day is now used moving forward. That said, it makes me wonder why it wasn't used earlier? Perhaps a new hire came up with it?... Either way, pretty nifty.

Re: Review: Gears Of War: E-Day (Campaign) - A Monumental Triumph For Xbox, And My Game Of The Year

Kaloudz

@awp69 Don’t really see how ANY game’s multiplayer can be reviewed until there is a full population of people playing it. It would be a false representation of what MP is really like.

Exactly this. This isn't even a new thing so I am not sure why some folks are scratching their heads. Crackdown 3 / Wrecking Ball, for instance, or, Red Dead Redemption 2 / Red Dead Online. There's heaps of games that do that. Does Red Dead deserve its scores altered due to an MP component that reviewers could not test? Nope.

And, for reasons you point out perfectly, it would be hard to accurately review multiplayer (online) because 200 global reviewers playing for review, is going to be wildly different to millions playing it post launch.

It's the same when reviewers play a game and review it, but then there's a day one patch that literally (in many cases) is released on launch day or just before, after many reviews have gone live. State of Decay 2 did this - for better or for worse. Either way, I think, and I speak from experience, that it's better done this way round - and then follow up with an OP in regards to post-launch content and MP.

Re: Talking Point: What Do You Think The Future Holds For A Potential Halo 2 Remake?

Kaloudz

It makes more sense for them to do a new mainline entry. Anyone can do a remake, because the blueprint is already there. Now that Halo in under Acti, they're gunna wanna show off what they can do, and show off their vision. IMO, I hope they do a new mainline game, alongside a new ODST game, based in and around the same location. If I had to pick one or the other, I'd rather ODST.

Re: Xbox To Announce Ori 3 At Gamescom? Moon Studios CEO Reckons It's 'Nonsense'

Kaloudz

Internally, we’ve been discussing our interest in purchasing the IP back. I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!

Seriously. I totally agree with the above. How narcissistic can you get? That literally screams "we are a cut above the rest, and only WE can make great metroidvania". Sure, Ori was outstanding. However, don't kid yourself into thinking that only you can make it.

It's that sort of attitude that takes me way back to the accusations he and his co-founder faced about workplace hostility.

I can confirm that the Ori 3 rumors are nonsense.

They may be nonsense in the sense that Moon Studios are not at the helm, but Nate is highly accurate, so this is likely being developed by another studio, and despite what this clown says, whoever is developing it deserves to be given the benefit of the doubt.

Re: Xbox Layoffs Cut id Software In Half As DOOM: The Dark Ages DLC Launches

Kaloudz

@IllusiveMan If it wasn't about following the masses, why did you clearly get triggered in your first comment to me (and others) about being a loyalist...

Are you joking? I have made my stance clear, consistently and religiously here for years. The market is volatile and it is only getting worse. That's the bigger picture, and you are right, you can't make it up. Why? Because it's fact. Developers and publishers have been saying this for years.

I am not targeting one platform for a mass-issue that affects the whole market. That's for the sheep and they're plentiful as is. There are bigger things happening in the world for me to care too deeply about job losses...

Re: Xbox Layoffs Cut id Software In Half As DOOM: The Dark Ages DLC Launches

Kaloudz

@IllusiveMan Dude... you DO know that I sold my Xbox months ago due to the state of the platform? A reshuffle in leadership is what has pulled me back. It ain't about championing anything. It's about having a firm understanding that I do not have a clue about what happens behind corporate closed doors. We do not know all the facts. We know only what the public knows. I won't join the masses and blindly hate on something that has happened for nearing a decade now, whether or not that pleases the foot stompers.

Oh and for the record. My problem is with the state of the market. Not a single platform. That is where the real issues lie.

If you really have been following my comments for years, you will know first hand I dont play into console war crap. So it has less to do with being a champion and lacking criteria, whatever that means, and has more to do with the bigger picture.

Re: Xbox Layoffs Cut id Software In Half As DOOM: The Dark Ages DLC Launches

Kaloudz

@Millionski Exactly. You hit the nail on the head. I do not have a problem with other people sharing their views, but I draw the line at people that point fingers at other people as if they know what goes on behind closed doors.

I also take no notice of people over the years ridiculing me for lacking empathy. If they care that much, go buy a lute and write a song for the dearly departed...

Facts are facts and it goes without saying that MS are not trimming away success. They're downsizing and trimming excess, and they're not the only ones doing it. Frankly I find it hilarious how much MS gets grilled for it, when other platform fans forget after one day when it happens elsewhere. 🤔

Re: Xbox Layoffs Cut id Software In Half As DOOM: The Dark Ages DLC Launches

Kaloudz

@IllusiveMan Loyalist? Try realist. Unlike the loud crowd, I can appreciate that we are not privy to the same data that Asha sees. We do not know the ins and outs of how things look from within the corp. We only know what is publicly shared.

I am certainly not going to blindly throw stones because it makes others feel better and more validated. That is not gunna happen. Nor am I a sheep. I am also not going to pretend, like the loud crowd, that I care so deeply about strangers (that I have never met) losing their jobs that I will protest on the internet, and act like it makes a difference.

Mismanagement is what many have cited here as an Xbox issue for years now. There is a new boss installed now. This is what management looks like after mismanagement. Like it or lump it, change doesn't care about anyone's emotions. Would I fix layoffs if I had a magic wand? Yes. But to pretend I care? Nope. Sorry. Let us also not pretend layoffs of the last decade are exclusive to MS.

Re: Report: Multiple Xbox Studios In 'Active Negotiations' With Microsoft To Avoid Closure

Kaloudz

@Elbow I have a feeling that SoD has been worked on for that long as, much like Playground with Fable, the devs have laid some foundation down for sequels and spin-offs down the road. I don't think SoD 4 will be anywhere near as long a wait as a result. Same as Fable 2. I could be wrong, but that's the impression I get.

As for Phil, I totally agree. He was a good guy IMO, but the whole hands-off thing has not paid off. It's nice to give teams creative freedom, but what they really need are deadlines too. I recall an article in which it took Rare one whole year just to develop a ship for SoT. I'd have been livid.

Re: Compulsion Games, Ninja Theory & Others Might Be Getting Shut Down By Xbox

Kaloudz

@Ooccoo_Jr @datamonkey I'm not sure what you're getting at. This is not new, in fact, closures have been happening from top to bottom, across the whole world, for the last 5-10 years due to the state of the market. People here having a constructive input does not make anyone blind nor ignorant. It's just a universal truth, and truth doesn't much care for how anyone feels.

Re: Report: Multiple Xbox Studios In 'Active Negotiations' With Microsoft To Avoid Closure

Kaloudz

@Cakefish I cant speak for psychonauts 2, but didn't both Keeper and Kiln underperform? Like, wasn't Keeper only hitting 200 concurrent players on Steam at launch? I might be off there, but their last two games are niche, and niche (even if you like it) isn't for the masses, which is where I expect MS wants to focus on.

Don't get me wrong, I've nothing against them, but if MS are doing a shakeup, I suspect teams not capable of dishing out heavy hitters are on the chopping block. Compulsion, niche too. Ninja Theory, well, Senua 1 was a breakout hit, but I think NT let that get to their head. We all know 2 didn't do as well as 1, and they're about to release another (albeit different genre) that may go the same way.

Like I said, there's a reason the likes of Playground are safe. They dish out system sellers, service sellers, and heavy hitters. I mentioned above, but if a very small team like Sandfall can make a global hitting masterpiece on a mere 10 million budget in just 5 years, it shows that stupid amounts of money and overly long dev time, isn't always the right way to dev.

Re: Report: Multiple Xbox Studios In 'Active Negotiations' With Microsoft To Avoid Closure

Kaloudz

Ninja Theory, Compulsion, Double Fine, I get. They've not really been pulling their weight. Arkane surprised me, but perhaps the top brass aint happy with slow progress? It's a guess for anyone as to where they're even at with their project.

A lot of this is poor management on MS part, but a lot of it is on heel dragging studios too, that cost hundreds and hundreds of millions to run, and then you have small teams like (for example) Sandfall, a 30+ team that pulled off a game like Expedition 33 in 5 years, on a $10 million budget, it shows a lot.

Re: Two Key Members Of Xbox Game Studios Are Stepping Down

Kaloudz

Big changes afoot, but necessary changes. Sure, it will suck (mostly for them) but it is what it is. There'll be a couple of studios along the way that get shuttered too I imagine, or downsized, but that's just the nature of the biz. Interested to see what's what in the months to come.

Re: Xbox Studio Ninja Theory Confirms 'Project: Mara' Has Been Cancelled

Kaloudz

@Jaxx420 Just edited my posts, lol. I always get Ninja Theory mixed up with Team Ninja. Yeah I completely agree. I don't blame them either. I was worried they'd be shuttered after Sauna 2 and how it didn't break out like the first one did, but it must have done pretty well for them to stay put and make another game in the universe. Excited to see what they do after this. Surely not another Sauna?

Re: Xbox Game Pass Lost 'Millions' Of Subscribers Following October 2025 Price Increase

Kaloudz

@Fiendish-Beaver I don't think it was Spencer. The guy looked beat towards the last few months of his tenure. I'd wager that most of that was Satya, and I'd argue that community morale was at an all time low, and so a change in leadership was struck up to cover a 180 turnaround.

I'm gunna guess that Satya and the high-ups wont mess around with the division too much again if their influence has caused these issues, but it's a guess for anyone as to how this turns out. I personally think charging more for Ultimate and forcing Fortnite and Ubi on us was the straw that broke the camel's back.

Fortnite, of all games. A F2P game that requires heaps of time to max out, is hardly the target demographic for GP. Still, removing CoD is a wise move if it lessens the cost for the rest of the service. I also wouldn't mind a choice in having to have EA Access there too.

Re: Xbox Employee Responds To New Trailer Showing PS5 Logo For Gears Of War E-Day

Kaloudz

@Fiendish-Beaver None of that takes away from the fact that we have the clarity in knowing that Gears E is console exclusive to Xbox. Trying to split hairs over what a live-service game is (and isn't) is bonkers.

One of the biggest community feedbacks was "make Xbox games exclusive" and they do that with Gears E and now people are baby-crying over a freakin' logo... Demanding to know whether it was a last minute decision or not.

Does that even matter? Does it matter that they were supposedly vague? If, or if not that is true, is doesn't change the outcome. Gears E is exclusive. People just like to look for something to complain about. No matter how unimportant, nor how tedious that complaint is.