Comments 1,051

Re: Talking Point: Are You Interested In Any Of The New Xbox Series X|S Models?

theduckofdeath

@Kooky_Geezer I haven't encountered stick drift on an Xbox controller since the first half of last gen. I've had other issues with them, like the D-pads were not great, but became much better. Also, the cushion on the backstop of the triggers is some kind of neoprene material. It seems to melt under pressure over play-time and can be pretty annoying in play.

On one or two controllers (e.g. Project Scorpio), the trigger does not immediately return upon release. It sticks, like it is giving the backstop a little kiss.

I've seen some people complain about the grips on the controller coming off. I'm curious how someone accomplishes this.

Re: Xbox Apparently Could Have Shown Much More At This Year's Showcase

theduckofdeath

@Ricky-Spanish They have many studios making games in parallel. Additional games could be in a similar state or further along. The show has a time limit and Xbox has partners whose game also needed time. Some games don't make the cut. There is significant time involved in putting together each of those trailers.

Because Xbox did not show more gameplay for SoD3 (for example) does not mean it is not playable or that there are not others like it. E-Day is early so we likely won't see gameplay for a year or so.

Re: Reaction: Xbox's 2024 Showcase Felt Like A Throwback To The 360 Era, In The Best Way Possible

theduckofdeath

@jesse_dylan This is just one (long) show, and they have others coming. Persona 3, 5, 5 super-deformed, 4 is coming, Methaphor Refantasmo, Secrets of Mana, Octopath 1&2...There are plenty of JRPGS and JRPG-inspired games on or coming to Xbox. There could be even more if Xbox were a Japanese company, but hey...

Indie games are added to Game Pass every month. No shortage there.

Re: Reaction: Xbox's 2024 Showcase Felt Like A Throwback To The 360 Era, In The Best Way Possible

theduckofdeath

@Danny272 That is just one significant change they added. It is not trivial. If you play a lot of shooting games (1st and third person) over the years, you will notice little annoyances like not being able to aim straight up or straight down (especially over railings), bullets hitting obstacles that appear to be cleared by the muzzle, stiff crouched and prone positions, heavy vulnerability peek around corners to the off-hand side, etc. Any improvements to aiming and movement (especially on console) are appreciated.

The improvements to aiming in the dive and prone positions look pretty good to me. Time will tell. You will have a chance when outnumbered and sandwiched between enemies. MGS4 did something like this in the prone position, to a lesser level.

The studio(s) stated that they have more showings before release. MP and Zombies will get more time; however, they are not going to reveal all the changes before release (and no one should want them to).

Re: Talking Point: 10 Years Ago, Phil Spencer's First E3 In Charge Marked A Turning Point For Xbox

theduckofdeath

@somnambulance No, Bethesda and ABK would not have died without acquisition. Well, ABK, anyway. Bethesda/ZeniMax was struggling financially (not the first time) and Starfield may have been released prematurely. Studio closures, project cancellations, and layoffs would have happened sooner (and perhaps be more widespread).

ABK was public and the stock price was taking a hit. The value of the company was declining by billions of dollars. Microsoft paid a substantial premium on each stock unit. If the acquisition had been blocked or fallen through, the stock price would have plummeted, losing the company billions in value.

Re: Talking Point: 10 Years Ago, Phil Spencer's First E3 In Charge Marked A Turning Point For Xbox

theduckofdeath

@Savage_Joe Do we really need answers, though? That's what I mean about people feeling entitled. Phil is not going to come running every time Xbox or MS makes a business decision. We have enough bits of information to have general idea of what happened.

Shareholders were addressed by Sarah Bond and players did not find the answers adequate; they have invested in the company and closing Tango and AA didn't make a dent. The stock price went up.

There has already been an announcement that Phil is doing an interview with IGN after the show on Sunday. He may shine a little more light on the studio closures. Despite my continued interest, I don't need to know at this point. Nor do I expect a definitive answer. There is a small amount of trepidation I hold, considering this interview may be an opportunity to announce something we really won't like.

Re: Bethesda Developers Now Have Stronger Employee Rights Within Microsoft

theduckofdeath

@JayJ Yes, the founder, Mikami left (as reported near the launch of Hi-Fi Rush last year). There is big difference between that and what happened (over the course of development, apparently) at Arkane Austin. I'm looking in the same places for details on these closures and haven't come across anything definitive about heavy attrition at Tango. If so, what is everyone so up in arms about?

Re: Arkane Austin Devs Post Heartfelt Messages As Final Update Arrives For Redfall

theduckofdeath

@Kooky_Geezer The reality is that Redfall was not up to snuff and development was not completed, even when given an additional 9+ months by Microsoft.

People conveniently forget that MS bought Zenimax. There is still Bethesda in the chain before you ever get to Arkane Austin and Roundhouse. This is no small enterprise. Those studios would likely have been on the chopping block, acquisition or not.

We are not privy to the details, first and foremost, where (MS/XBox/Zenimax/Bethesda) and when did the closure plan originate? Redfall had been in turmoil long before MS closed the acquisition. Zeni/Beth/Arkane leadership may have been deceptive about the state of the game and what could be accomplished on schedule. We are still getting updates to make the game acceptable one year post-release.

Re: Talking Point: Is There Anything Specific You Want To See In Redfall's Final Update?

theduckofdeath

Normal-sized hands for NPCs. Or just build new models for the NPCs altogether. Dishonored 2 had far superior NPCs.

I beat the game within a month or so of launch. The AI and difficulty for neighborhood bosses was very low. The were also generic. That should be fixed.

Hives were really repetitive, with exits close to the end, instead of having fight your way out. It was purely a looting thing. Greed was the main cause of missing your escape time, and the punishment was not severe.

Re: Xbox's Recent Multiplatform Releases Selling Well On PS5, Fallout Sales Also Get A Boost

theduckofdeath

@Fiendish-Beaver MS won't do that because they reserve the right to port any game they wish at any time. Phil & Co. said legacy titles would be supported, legacy series and new IPs would be handled on a case-by-case basis. That is as clear as it can be stated. People wanting an answer for each individual game's platform status into infinity are unreasonable.

The answer is case-by-case. Yes, some games & series are more likely to go to PS or Nintendo than others. Some may be a "no way in hell" answer to porting. There is no "everything from studio/publisher X but nothing from studio/publisher Y" answer to give.

Contrast that with Sony buying exclusivity ad hoc from third party studios and publishers. They purposely obscure the extents of the contracts, put a hush on the studios, and keep PC/Xbox players in the dark. Why are more people up their a@@?

I think Xbox may have been way too forthcoming and approachable for their own good.

Re: Xbox Game Pass: All Games Coming Soon In June 2024

theduckofdeath

@Lup I completed Benedict Fox...last year? Maybe the year before? I've lost track. There are a lot of puzzles to figure out, and there were some performance and control issues near launch. The game eventually got an update for performance & control issues. I was already done with the game. It was enjoyable. Be ready to think and use patience to solve the puzzles and environmental Metroid-type puzzles.

Re: Rumour: Rocksteady Founders Sign New Studio Game Deal With Xbox

theduckofdeath

@Kooky_Geezer There are factors we are not privy to. Our reaction is "why?!?" Tango made enjoyable games that unfortunately were not profitable even with being multi-platform. We wanted MS to keep them regardless. Decisions on these deals and closings are not happening as they are reported on game sites.

The timing of the studio closures was very close to the close of Microsoft's fiscal year (June 30) so that could be a factor as well. The little details provided indicated that both Tango and AA would have to staff up and spend 3-6 years developing additional title(s) that ultimately would not sell.

Whatever the cause, it was bad news. This compounded with the wild & reckless multi-platform rumors, eventual ports to rival consoles, and 5-month wait for a 1st party release damaged morale.

Re: Talking Point: If Halo Infinite Is Finished, Where Should The Franchise Go From Here?

theduckofdeath

Either do a Reach/ODST-type game or think out an excellent campaign for Master Chief. Either way, it has to be bombastic campaign that Halo deserves. The Infinite campaign was good, but not what you would expect from Halo in 2022. Not after a year delay. Bring in authors from the books or incorporate their ideas.

No more "it takes us 5 months to complete a MP map" (that is a direct quote, mind you) a year after release. Find an engine that the team can build upon and not get stymied at every turn. Work on that developer retention and onboarding, too.

Re: Hellblade 2: Release Date, Release Times & Preload Details On Xbox Game Pass

theduckofdeath

@PsBoxSwitchOwner I like to go into a game or movie relatively cold, so I prefer no reviews before I get my hands on it. At least, no reviews or opinions I do it not choose to view. The click-fiends put opinions in their article titles and scores on the thumbnails so you can read them accidentally.

The reviews around the Starfield launch were vexing. The premium package granted 5-day early access, and these jerks decided flood the internet with review articles hours before that advanced activation went live.

Re: Pick One: Which Is Your Favourite Ninja Theory Game On Xbox?

theduckofdeath

@OldGamer999 They're creatives and Hellblade is what they wanted to do. That is what interests them the most. We don't want them strongarmed into making an action game (trilogy), right?

You should watch the making of the original Hellblade, if you have the time. The team documented it on video from the beginning.

Re: Talking Point: What Convinced You To Pick Xbox In The First Place?

theduckofdeath

I like tech, and back then the videogame tech leaps were greater with each system. We need as big a jump as you could get.

PS2 we crazily hyped up and I feel for it, watching B.S. "trailers" online all through '99. I skipped Dreamcast because of it. Luckily, I was able to get the PS2 on launch day. The reality was pretty disappointing, with Red Faction being one of the few bright spots of the first year. GTA3 bailed them out and things got better over time.

The OG Xbox had a different approach and smart inclusions, along with greater compute. Third party libraries were more widely differentiated at the time, between each console and PC. That was interesting and I bought a bundle ($500 for console and 4 or 5 games) a week after launch. I remember not quiet knowing what to think about Halo until I actually played it and was ultimately impressed.

Re: Report: Call Of Duty 2024 Will Launch Day One On Xbox Game Pass

theduckofdeath

@OldGamer999 Better for MS to have some level of migration to Xbox from PS and a larger share of new-to-market buyers. They have the most sales surface area with more consoles (1:1 with potential customers). Then when the next gen launches, more people go straight to Xbox. MS has so many studios that the next gen launch should be close to or better than the 360 launch.