Comments 1,012

Re: Talking Point: What Should Xbox Do To Celebrate Its 25th Anniversary Next Year?

theduckofdeath

@EVIL-C I could see it (MAYBE) after Xbox has a couple more highly profitable years.

Pick a small team (e.g. 5 people) to assess what can be salvaged. Select a single leader/producer who is open to new ideas. Use a commercial engine if you weren't already. Map out the base gameplay and a handful of levels before greenlighting the project and ramping up staff (or hiring/assigning a studio).

Re: Xbox Design Lab Officially Returns After Being 'On Hold' For All Of 2025

theduckofdeath

@JayJ It's not that simple.

Proper payment functionality is critical. You can't just put up a web site and start taking people's credit card info and money. There are legal approvals and paperwork that take time. The site switched to a different payment method, so that means a new payment partner (negotiation, rates, contracts), backend coding & testing, etc. Could be MS had a falling out with a previous partner.

I worked at a relatively small SaaS company that built solutions for hotel management and offered a customizable booking engine. We had a small team working on Stripe integration, and that took most of the 12 months I was working there. Microsoft has thousands of engineers, but that doesn't mean they toss more and more at each task. Other changes to the site could have been completed without downtime.

Re: ROG Xbox Ally Pre-Orders Will Reportedly Go Live Next Month Ahead Of 2025 Launch

theduckofdeath

@Gabrie Well, the Xbox games (Windows and console) have unified an achievement system. There are a few instances where you could double dip, otherwise, you can trip an achievement from console or app.

As far as the exterior stores, isn't the major plus found in having access to them? The implication being that following this handheld effort, legacy Xbox console games may come to PC and these outside stores may come to the console? Linking outside achievements to the Xbox system seems trivial in comparison.

Re: Talking Point: As A Game Pass Subscriber, Do You Still Spend Money In Xbox Sales?

theduckofdeath

@Kraven OK. I get that the "pop" or however you would describe it could feel like an extra reward for finding something, clearing a puzzle, or beating a boss. The in-game and post-game acknowledgements and weapons unlocks in CoD and Battlefield, for example.

In my case, I don't take much stock in achievements/trophies beyond the natural encounters with them. I play every game on the hardest difficulty level (except for permadeath most times) and play through once, with rare exceptions. Some achievements are predictable (10 headshots, 10 stealth kills), and besides, I naturally will search around a map for secret items or encounters.

I don't ever use guides, google solutions, or look up the achievement list. My approach is to just play and whatever happens, happens.

Looking up where to find each item and then taking the time to collect them is just not something I'm going to do. Discovering stuff on my own is fun and more fulfilling. The achievement side of it holds like relevance for me.

I guess that's why I've only found about 5-6 skulls in the entire Halo series.

Re: Talking Point: As A Game Pass Subscriber, Do You Still Spend Money In Xbox Sales?

theduckofdeath

I still buy a ton of games on Xbox, Steam, and other PC stores; new & old. Probably, too many games. Yesterday, it was a few Castlevania games on Xbox. If a game is Play Anywhere and not on Game Pass, then I will buy it from the Xbox store.

Titles like SoM and STALKER 2 were purchased, regardless. Hell, I bought STALKER 2 Ultimate Edition on Steam and Xbox, despite being a member of GP Ultimate.

Re: Rare Comments On Everwild Cancellation For First Time Since Xbox Layoffs

theduckofdeath

Rumor has it the Everwild team could not lockdown the gameplay loop. The title was given several years to be completed, and a cancellation leads one to believe the game was not just a year out.

Consider how many games either "borrow" or are "inspired" by an existing popular game's mechanics or decide to adopt them during development. Shadow of Mordor with Arkham combat, Uncharted with Gears of War combat (then Uncharted to TLoU), etc. My impression is that the Everwild team couldn't settle on something new or proven that fit their world design and lost time there.

Similarly, Perfect Dark development was painted with rumors of infighting and lack of a cohesive team or direction. Design time ran long and cut into dev time, apparently. Neither game truly materialized, so I'm more inclined to believe some of the hearsay.

Re: Talking Point: After Almost Two Years, How Do You Feel About Xbox's Starfield In 2025?

theduckofdeath

I am a fan of the game who stepped away to...play other games. My playtime was about 20 days (game save, little fluff). There are many vocal detractors many of whom never played the game and who are sour, disingenuous people.

Keeping expectations grounded, I would like to see the next update come with game mechanic additions and tweaks. There are some low-hanging fruit that could be tackled. We have grown accustomed to CoD and Destiny head-pop and "reward sounds." Starfield could do with more graphic violence.

Re: Microsoft Said To Have 'Unrealistic' Expectations For Xbox, But Not Everyone Agrees

theduckofdeath

@PsBoxSwitchOwner Well, we don't know their actual goals; this year, last year, whenever. We get rumors and "reports" from alleged journalists and "insider-adjacent" individuals. Too many take these reports for gospel. Those reporting have a clear profit motive, for starters.

The "100 million subs by 2030" thing for example. If I remember correctly, that was a hypothetical from an old, leaked email or slide. Why not 90 million? Or 110 million? 2028 vs. 2030 vs 2032? Sounds like a somewhat arbitrary scenario being tossed out there.

Re: Ex Blizzard Boss Thinks Microsoft Should Pick Its Xbox Strategy And 'Stick To It'

theduckofdeath

@dreadful MS won't do that because a company makes more money (immediately) selling to as many people as possible. More than any individual, constrained company. If they took everything exclusive now, it would take a lot of time to manufacture and sell consoles to fill the gap.

Not to mention backlash and people not having the money. They would rather sell $50 - $550 worth of games than roll the dice and hope that person has the cash to buy an Xbox (which may still be sold at loss) and some games.

The best chance of what you're describing would have been if they had a similar studio makeup and release cadence as they do now, at the Series launch in 2020. There is still the next gen launch to come, so we will see what they do there. As people love to claim, Microsoft "flip-flops" and "pivots" all the time.

Re: Xbox Founding Member 'Not Pleased' With State Of The Brand In 2025

theduckofdeath

@Ricky-Spanish Xbox is doing great now, the problem is they abruptly pivoted to porting games to PS (right when game production was picking up). That leads some people to be upset, some happy, some indifferent, some disingenuous, and way too many hyperbolic in their reactions.

Fryer has a YouTube channel to drive clicks for profit. She managed to be more negative and exaggerative than the DF guys. Could be she is actually bitter and wants to see 12-15 games shoved solely through the Xbox console. I doubt that is purely what is driving her.

Re: Xbox Data Shows 'Most' Console Owners Are Playing On Other Devices As Well, Says Exec

theduckofdeath

@Ilyn Play Anywhere is something I wanted since the 360 launched. I've been playing on PC since the original PS launched. Console always lag behind PC in performance and control. PDZ and Oblivion would have been so much better with Play Anywhere.

Any title that where success lies on aiming & shooting, chances are, I am playing on PC. Poor console performance? Playing on PC. Amazing tech? Playing on PC. The six games you mentioned in your last sentence, I played all of them on PC. RE2Make, RE3Make, and RE4Make look amazing on PC with HDR (wide screen, too).

Play Anywhere grants you flexibility at the same cost. It's an escape hatch when console games are not performant and with Game Pass, well, it's not even Steam vs. Xbox store anymore. Plenty of times I want to chill out on the couch and play something. Usually that is smaller games, sports/racing. fighting, etc. I'll still play some shooting games on console with a controller from time to time.

Re: Surprise! Black Myth: Wukong Finally Has A Release Date For Xbox

theduckofdeath

@PsBoxSwitchOwner Are you seriously STILL denying the Sony blocked BMW from Xbox? At this point? BMW is releasing a later year, to the day, on Xbox.

Microsoft's response was "we cannot comment on the business deals made by our partners." Repeatedly. Not "No," not "we are trying to help Game Science with a Series S issue." Microsoft also said, "Game Science did not report any difficulties with Series S to us", after GS tried to use that excuse.

How would you interpret those statements, provided you were not hellbent on denying Sony blocked BMW from Xbox in the 11th hour?

Re: Surprise! Black Myth: Wukong Finally Has A Release Date For Xbox

theduckofdeath

@Jenkinss I still feel kind of guilty for falling for Sony's PS2 phony game trailer campaign and skipping the Dreamcast. At the time, I had just started working professionally, so I was trying to be somewhat financially responsible.

The fake trailers started when I was a still a senior in college. Fake Tekken Tag Tournament videos and other games. Plenty of hyperbolic statements about the "Emotion Engine" and the "Graphics Synthesizer." I never feel for it again, yet others do, incessantly. Sony persists with this approach to this day.

Re: Surprise! Black Myth: Wukong Finally Has A Release Date For Xbox

theduckofdeath

@Kaloudz I have BMW on PC. The game looks great overall (graphics & presentation), with some graphics and performance issues. The level design is kind of old school with very little "climb-ability," you can't really try to explore off the tracks (e.g. climb rocks). No map either, if you rely on those.

BMW is action game with some Souls-like factors. Not really a Souls game in a negative sense. There are a few tougher bosses but not really. Nothing like Souls games in challenge, creativity, the thrill of the battle. This is something Lies of P nailed.

You just kind fight a boss, maybe lose a few times, but generally know what you need to do. You just whack-whack-whack, remember to use your abilities and their cooldowns effectively, and you'll be successful. Not to suggest there are not some combat mechanisms you need to understand, but it is pretty simple.

For me, there was no real feeling of accomplishment after beating a boss, because there was not much of a struggle. Not much you needed to learn and exploit.

Re: Xbox Quietly Releases New 4TB Expansion Card For Series X|S

theduckofdeath

@Kaloudz If you're parking a lot of games on the drive and desire the portability maybe it would be worth it. For someone in some corner of the games industry, sure. I upgraded from a 1TB to a 2TB, which was worth it.

On PC, I recently built with 2 2TB NVMe drives and a 2TB SATA drive. The previous machine was running out of room at 5 TB total. My backlog a lot of "almost done" games over the years and I was hanging on.

Re: Xbox First-Party Game 'Tell Me Why' Is Now Free To Claim For Everyone

theduckofdeath

I remember completing this as it was an early gen Game Pass game. Not really within the realms of subject matter that usually interests me, but I figured, "Eh...Why the hell not?" There were things to discover and puzzle to solve.

The story sounds dramatic (traumatic?), though it didn't really have much impact (for me). I just decided to see what to truth is by completing the chapters (which weren't long, kind of like TWD games).

Re: Former Game Pass Title Atomic Heart Has Been So Successful It's Spawned A New Publisher

theduckofdeath

I dug this game. The outer world segments, above ground, could have been more fleshed out. It was easy to get in an extended (to say the least) cycle of smashing those soda can drones. The game had some good boss design and looked great.

I didn't have the issues some people share with the melee combat; you're swinging large iron pipes with weights on the ends, so the last thing it would be is swift. The dungeons posed some good puzzle challenge. There was one key disc I missed and had to move on.

This should be obvious but, play in Russian dialog audio with English subtitles.