Comments 1,075

Re: Talking Point: As Bethesda Teases Starfield DLC, What Do You Want From The Xbox RPG In Year 3?

theduckofdeath

Low-hanging fruit:

  • Better organization of inventory
  • Beefier weapon reports
  • Captain's log (record visited planets & dates, outposts, minerals found)
  • Flight stick support

Mid-tier requests:

  • Gore system
  • New damage decals & events appropriate for the weapon/ammunition
  • Shatter visors on headshots/criticals
  • Gore
  • More animations
  • Gore
  • New ship components (reposition doors, stairs, brigs)
  • New creatures, enemies, factions

Longshots

  • VR support for piloting ships
  • Rework locations to be more varied and unique
  • Supercruise speed for ship travel
  • Space hazards (black holes, small, fast-moving debris, radiation)
  • Hull breaches
  • EVA
  • Enemy boarding attempts (get captured?)
  • Jailbreaks on ship
  • Build space stations
  • More danger
  • Revamped faces (gussy up some of those NPCs)
  • Attempt to remove some loading screens..?

Re: Talking Point: Next Month Is A Big One For Xbox Game Studios, And We're Here For It

theduckofdeath

@BAMozzy Yes, time is limited between work and life. Many of us have deep backlogs that may never worked through...well, we may never get to play all the games we had interest in when we acquired them. Yet, we don't play games in chronological order. I'm still only a few hours into Elden Ring, despite completing over a dozen games and playing far more since its release.

However, you disagreed with the assessment of your tastes in games as "narrow", then you proceeded to list a litany of genres you don't have interest in. Deservingly popular games and genres. Game Pass isn't quite a rental service, more curated offering of games, with new titles added every month (all MS owned releases included), and some third-party titles rotating out.

It won't have every game released available for installation. Anyone subscribing to Game Pass and commenting on it online knows this. So, if you're aware of the service's content model, and you know you possess selective tastes, wouldn't you imagine the majority of months out of each year wouldn't have something for you?

Re: Talking Point: Next Month Is A Big One For Xbox Game Studios, And We're Here For It

theduckofdeath

@BAMozzy It sounds like you have a narrow interest in games. Game Pass is putting out great games all year; if you don't have an interest in the vast majority of games (on or off the service) then that is no indictment of the service.

Regarding exclusivity — after everything that has happened in the last two years, it seems as though you are sticking to the "force every game behind the console at all costs" mindset. That's over — these companies can't justify it anymore.

Re: ASUS Shares Footage Of Loads Of Games Being Tested On ROG Xbox Ally

theduckofdeath

There's going to be another Xbox console because 30+ million people are console customers. All they daily trepidation is absurd and a waste of time. People have fallen prey to a media and YTbers who profit from rumormongering. What's ultimately inside the box (either software or hardware) is largely irrelevant; the worrywarts don't understand the technology either way.

Re: Talking Point: Has This Week's ROG Xbox Ally News Sold You On The New Handheld?

theduckofdeath

@Fiendish-Beaver Yes, you can download and install PC games from any PC store on the device. It is an upgraded RoG Ally. All modern XB1 --> Series games from Microsoft are Play Anywhere (dual entitlement, cross-save, cross-play). Many third-party games are increasingly featuring Play Anywhere.

  • Download and install PC games
  • Stream games from console
  • Stream games from PC (multiple methods)
  • Stream games from XCloud (or any other service e.g. GeForce Now)
  • Play Game Pass games

Re: Talking Point: What Should Xbox Do To Celebrate Its 25th Anniversary Next Year?

theduckofdeath

@EVIL-C I could see it (MAYBE) after Xbox has a couple more highly profitable years.

Pick a small team (e.g. 5 people) to assess what can be salvaged. Select a single leader/producer who is open to new ideas. Use a commercial engine if you weren't already. Map out the base gameplay and a handful of levels before greenlighting the project and ramping up staff (or hiring/assigning a studio).

Re: Xbox Design Lab Officially Returns After Being 'On Hold' For All Of 2025

theduckofdeath

@JayJ It's not that simple.

Proper payment functionality is critical. You can't just put up a web site and start taking people's credit card info and money. There are legal approvals and paperwork that take time. The site switched to a different payment method, so that means a new payment partner (negotiation, rates, contracts), backend coding & testing, etc. Could be MS had a falling out with a previous partner.

I worked at a relatively small SaaS company that built solutions for hotel management and offered a customizable booking engine. We had a small team working on Stripe integration, and that took most of the 12 months I was working there. Microsoft has thousands of engineers, but that doesn't mean they toss more and more at each task. Other changes to the site could have been completed without downtime.

Re: ROG Xbox Ally Pre-Orders Will Reportedly Go Live Next Month Ahead Of 2025 Launch

theduckofdeath

@Gabrie Well, the Xbox games (Windows and console) have unified an achievement system. There are a few instances where you could double dip, otherwise, you can trip an achievement from console or app.

As far as the exterior stores, isn't the major plus found in having access to them? The implication being that following this handheld effort, legacy Xbox console games may come to PC and these outside stores may come to the console? Linking outside achievements to the Xbox system seems trivial in comparison.

Re: Talking Point: As A Game Pass Subscriber, Do You Still Spend Money In Xbox Sales?

theduckofdeath

@Kraven OK. I get that the "pop" or however you would describe it could feel like an extra reward for finding something, clearing a puzzle, or beating a boss. The in-game and post-game acknowledgements and weapons unlocks in CoD and Battlefield, for example.

In my case, I don't take much stock in achievements/trophies beyond the natural encounters with them. I play every game on the hardest difficulty level (except for permadeath most times) and play through once, with rare exceptions. Some achievements are predictable (10 headshots, 10 stealth kills), and besides, I naturally will search around a map for secret items or encounters.

I don't ever use guides, google solutions, or look up the achievement list. My approach is to just play and whatever happens, happens.

Looking up where to find each item and then taking the time to collect them is just not something I'm going to do. Discovering stuff on my own is fun and more fulfilling. The achievement side of it holds like relevance for me.

I guess that's why I've only found about 5-6 skulls in the entire Halo series.

Re: Talking Point: As A Game Pass Subscriber, Do You Still Spend Money In Xbox Sales?

theduckofdeath

I still buy a ton of games on Xbox, Steam, and other PC stores; new & old. Probably, too many games. Yesterday, it was a few Castlevania games on Xbox. If a game is Play Anywhere and not on Game Pass, then I will buy it from the Xbox store.

Titles like SoM and STALKER 2 were purchased, regardless. Hell, I bought STALKER 2 Ultimate Edition on Steam and Xbox, despite being a member of GP Ultimate.

Re: Rare Comments On Everwild Cancellation For First Time Since Xbox Layoffs

theduckofdeath

Rumor has it the Everwild team could not lockdown the gameplay loop. The title was given several years to be completed, and a cancellation leads one to believe the game was not just a year out.

Consider how many games either "borrow" or are "inspired" by an existing popular game's mechanics or decide to adopt them during development. Shadow of Mordor with Arkham combat, Uncharted with Gears of War combat (then Uncharted to TLoU), etc. My impression is that the Everwild team couldn't settle on something new or proven that fit their world design and lost time there.

Similarly, Perfect Dark development was painted with rumors of infighting and lack of a cohesive team or direction. Design time ran long and cut into dev time, apparently. Neither game truly materialized, so I'm more inclined to believe some of the hearsay.

Re: Talking Point: After Almost Two Years, How Do You Feel About Xbox's Starfield In 2025?

theduckofdeath

I am a fan of the game who stepped away to...play other games. My playtime was about 20 days (game save, little fluff). There are many vocal detractors many of whom never played the game and who are sour, disingenuous people.

Keeping expectations grounded, I would like to see the next update come with game mechanic additions and tweaks. There are some low-hanging fruit that could be tackled. We have grown accustomed to CoD and Destiny head-pop and "reward sounds." Starfield could do with more graphic violence.

Re: Microsoft Said To Have 'Unrealistic' Expectations For Xbox, But Not Everyone Agrees

theduckofdeath

@PsBoxSwitchOwner Well, we don't know their actual goals; this year, last year, whenever. We get rumors and "reports" from alleged journalists and "insider-adjacent" individuals. Too many take these reports for gospel. Those reporting have a clear profit motive, for starters.

The "100 million subs by 2030" thing for example. If I remember correctly, that was a hypothetical from an old, leaked email or slide. Why not 90 million? Or 110 million? 2028 vs. 2030 vs 2032? Sounds like a somewhat arbitrary scenario being tossed out there.

Re: Ex Blizzard Boss Thinks Microsoft Should Pick Its Xbox Strategy And 'Stick To It'

theduckofdeath

@dreadful MS won't do that because a company makes more money (immediately) selling to as many people as possible. More than any individual, constrained company. If they took everything exclusive now, it would take a lot of time to manufacture and sell consoles to fill the gap.

Not to mention backlash and people not having the money. They would rather sell $50 - $550 worth of games than roll the dice and hope that person has the cash to buy an Xbox (which may still be sold at loss) and some games.

The best chance of what you're describing would have been if they had a similar studio makeup and release cadence as they do now, at the Series launch in 2020. There is still the next gen launch to come, so we will see what they do there. As people love to claim, Microsoft "flip-flops" and "pivots" all the time.

Re: Xbox Founding Member 'Not Pleased' With State Of The Brand In 2025

theduckofdeath

@Ricky-Spanish Xbox is doing great now, the problem is they abruptly pivoted to porting games to PS (right when game production was picking up). That leads some people to be upset, some happy, some indifferent, some disingenuous, and way too many hyperbolic in their reactions.

Fryer has a YouTube channel to drive clicks for profit. She managed to be more negative and exaggerative than the DF guys. Could be she is actually bitter and wants to see 12-15 games shoved solely through the Xbox console. I doubt that is purely what is driving her.