Comments 1,012

Re: Reaction: Xbox's Push Towards 'Microsoft Gaming' Looks More Drastic Than We First Thought

theduckofdeath

@Reaper_cet Because most people are selfish and self-centered in their thinking, especially regarding esoteric or obscured business factors. YTbers dumb everything down and cater to their audience (the more they amp it up the more money they make). The fuels the engine and the cycle continues.

Closing Tango hurts. No doubt they simply were not making money (despite multi-plat status). I like their games and wish there was a way to hold onto them. No doubt the squeeze is on Xbox due to the upfront expenditure for ABK. That money won't be recouped to 8-10 years, though its far better than having it sit in banks.

Arkane Austin, well...Redfall was not soon forgotten. Prey was great, yet a commercial failure.

The other closures/dissolutions would have gone unnoticed.

Re: Reaction: Xbox's Push Towards 'Microsoft Gaming' Looks More Drastic Than We First Thought

theduckofdeath

@P3nguinprisM @abe_hikura I have serious doubts about that. Bethesda was looking to be acquired because going it alone was becoming risky. They would have been forced to make some cuts, far sooner than the MS acquisition.

Now, would Hi-Fi Rush have done better if not in Game Pass? That is hard to say — Game Pass was and is automatic advertising and caused many people to give it some consideration. Far greater numbers of people dismissed it and advertising wouldn't have done much to prevent that. I can admit that the announcement mid-show of a "rhythm game" was not immediately palatable to me. Chai's character design was also unappealing.

However, Hi-Fi was in GP and I started the download before the show completed. It turned out to be a great game. Would I have bought it otherwise, most likely not.

Re: Reaction: Xbox's Push Towards 'Microsoft Gaming' Looks More Drastic Than We First Thought

theduckofdeath

@rustyduck What I think is a major problem was raising the spectre of "no more exclusives." Specifically, porting games to PS a year later, sooner, or ever. That will hang over them and deter people from picking up the next machine. MS pulled this3.5 years into the Series S|X gen, after selling 27-30 million units. What happens after two years of living under this threat (and any ports during that period), then expecting to launch a new console to higher demand?

The closure of Tango is another major blow to public interesting in Xbox.

Re: Xbox Exec Provides Reasoning Behind Bethesda Studio Closures

theduckofdeath

@GamingFan4Lyf Come on. This news is unfortunate, but let's be serious.

The expenditure for ABK will take years to recoup (and then profit) and I think those financial types are impatient. I imagine if the PalWorld devs were owned by a large publisher and put out one more miss before Palworld, they would have been canned, too.

Re: Redfall One Year On: Xbox's Vampire Misfire Still Lacks Bite

theduckofdeath

@Trmn8r Some information came regarding how Redfall came to be. From what was reported, the studio and/or Bethesda wanted to make a co-op live service type of game. Only they didn't know exactly what that meant. As well, this was not the studio's (Arkane's) expertise.

The plan never solidified, and dev became disillusioned and apathetic. As time went on, many developers quit. I believe it was reported that 1/3 of the studio left. Those remaining were hoping MS would free them by cancelling Redfall, once the acquisition was complete.

Re: Bethesda Shares A Sneak Peek At Starfield's First Land Vehicle

theduckofdeath

@fbnaulin Todd is the director/visionary and also the public mouthpiece — it is a difficult position to be in. I think he was on that Lex Friedman guy's show months before release. He said they were focusing on 30 FPS but did not rule out other modes at a later time. Can't remember if vehicles were brought up.

Obviously, if there was no 30 FPS lock at launch, the framerate would have been all over the place, which does not look good. They've now had the time tweak the game so the avg FPS is good enough to cap at 60 FPS. It will probably still bounce around at times.

Re: Bethesda Shares A Sneak Peek At Starfield's First Land Vehicle

theduckofdeath

@fbnaulin Howard & crew want the game to look a certain way. If they could make it look better and perform better on consoles, they would, but...they're consoles. Somehow that continues to escape people. The 60 FPS/performance modes that are coming will not look as good (frame for frame) as the original 30 FPS mode.

Re: Review: Eiyuden Chronicle: Hundred Heroes (Xbox) - This Suikoden Spiritual Successor Is A Perfect Fit For Game Pass

theduckofdeath

@Nintendo4Sonic Most people in the West wouldn't give it a chance without a Game Pass residency. What is a "Suikoden" or "Eiyuden," anyway? I tried one of the previous games on Game Pass. There may have been rewards points attached to game objectives, specifically.

I swear, it feels like 4 or 5 of these games have been announced in the last 2 years. The name(s) keeps popping up.

Re: Talking Point: Will Hellblade 2 Be A Genuine Game Of The Year Contender This Year?

theduckofdeath

@RexPowercolt Yes, I agree, it could be a contender. As you said, it could be a light year for releases, with MS/Xbox publishing a good amount of the competition. Then consider the technology on display (lifelike visuals, light & sound), along with the mental health theme, the depictions of hallucinations being integral. The team would have paid careful attention to the story because of this responsibility. The previews seem positive on everything, including the combat.

Re: Talking Point: Will Hellblade 2 Be A Genuine Game Of The Year Contender This Year?

theduckofdeath

@OldGamer999 Ninja Theory is focused on telling a unique story with Hellblade and it was never going to get turned into Ninja Gaiden (any of the versions). That would be pretty silly and trivialize the theme. Senua is a normal woman (physically) suffering from psychosis, not a cartoon ninja, armored super-soldier or a mythical roided-out god. The premise that she is on a trek of revenge is pushing it far enough.

Xbox has 5+ weeks left advertise HB2; the visuals will grab a lot of eyes.

Re: Talking Point: Will Hellblade 2 Be A Genuine Game Of The Year Contender This Year?

theduckofdeath

@IOI I have seen posts even on this site where people wanted HB turned into something "God of War"-like. As absurd of a tonal swing as that would be.

Which makes me wonder about the other GoW, Gears of War. Yes, it has an action theme for gameplay...but what happens when the graphics are far more realistic (like the UE5 demo shown a couple years ago)? Will the characters still use goofy dodge roll and wall-bounce animations?

Re: Talking Point: Will Hellblade 2 Be A Genuine Game Of The Year Contender This Year?

theduckofdeath

@Lup Nintendo will release 5 Mario and Mario-adjacent games for the Switch (the games media won't know what to do with themselves), sweeping the GoTY nominations. J/K.

I think Hellblade 2 has a good chance of being (begrudgingly) nominated this year. Xbox will be releasing much of its competition. CoD and Tekken will be silently disqualified. Probably the same for Helldivers 2 and Palworld.

Re: Here's What's Included In The Xbox April 2024 Update

theduckofdeath

@GuyinPA75 I just double-checked when I saw your message. There was no full button reassignment interface as there is for the Elite controller. You can remap the share button and change its behavior, swap sticks & triggers, as well as invert sticks. That's all the app on my machine will allow at the moment.

Re: Saber Interactive CEO Reckons $70 Game Prices Will Go Away

theduckofdeath

@FatGuyInLilCoat I don't buy 1st party Xbox games anymore because I'm stocked up on Game Pass. I was stubborn about joining for a while, finally giving in around June 2020. What a great service. I used to buy every Xbox ultimate edition at $99. The money wasn't a problem, but hey, why not take the offer?

I still buy a lot of games, mostly older ones, on Xbox. Newer games I tend to buy on PC.

Re: Saber Interactive CEO Reckons $70 Game Prices Will Go Away

theduckofdeath

When I see $70 games now, I usually hesitate, save for favorite franchises (SF, MK, VF, Tekken) and special cases. Most times I wait for sales ($10-$35).

When I was a kid, games were over $70. My brother and I would scrape money together to buy games. We got into importing, too. Japanese games were $80-$120 (SFII worked out to $150).

Re: Xbox Doubles Down On Highly Ambitious Plans For Next-Gen Hardware

theduckofdeath

YouTubers and Game sites are scoffing at this and not stopping to think, as usual. Bond said the largest "technological" leap, not discernable graphical leap. What technological advances have ramped up in the last 5-10 years?

AI (NPUs doing into PCs as we speak). MS invested $10 billion into Open.AI, and billions more into their company and others.

AI supersampling effects.
Frame generation.
Ray-tracing.
Noise reduction for ray-tracing.
More TFLOPS and way more TOPS.
Even faster load times (a given)
A new controller (Will they ditch analog sticks after 27 years?)
A separate SKU for portable Xbox (possible PC-hybrid).

Bringing MILO back (LOL j/k...but they could do it for real this time)

Re: Hellblade 2 Sounds Like A True Next-Gen Showcase In First Xbox Previews

theduckofdeath

@Tyrant_T103 It is just the reality of consoles. I've consistently built and upgraded PC for 30 years because as you can see, we are still waiting for consoles to hit and hold the 60-fps mark. Thirty FPS is simply inevitable on consoles.

In fact, PCs have blown so far passed it, 60-fps is a "something's wrong" warning. Console game libraries came to PC and PC still has their "exclusives" due to resource requirements and happenstance.

I plan to bounce between PC and Xbox when playing Hellblade 2, starting on Xbox to examine performance and use the larger display.

Re: Phil Spencer Celebrates 10 Years As Head Of Xbox This Weekend

theduckofdeath

@OldGamer999 @somnambulance Xbox has a good chance picking up significant momentum in 2024. Unfortunately, during the quiet 5 month wait for HB2, they have stymied themselves again and damaged confidence with the porting effort. I don't know who thought this was a good idea or how it truly came about, but the timing was horrendous. It reminds me of Ghostbusters when the jerk forces them the open the ecto-containment unit.

Re: Phil Spencer Celebrates 10 Years As Head Of Xbox This Weekend

theduckofdeath

@somnambulance The fanbase is divided because of the porting program. Specifically, porting to PS — I get it. Xbox is a public company and under a massive company in MS. Spencer has to answer to Satya and shareholders.

The sales divide between PS and Xbox is too great (again) to avoid MS scrutiny. If both were at 40 million units then PS5 would be pushing harder to PC. Spencer would have more breathing room. Buying ABK shown a spotlight on Xbox inside MS. Execs will ask, "if we are making CoD for PS, why not make other games for PS?" Sell s/w on consoles MS/Xbox did not have to produce and combine to be more console than they could ever sell.

As far as devs voluntarily skipping Xbox, those are rumors, and goofy ones at that. Unless the dev is paid by Sony or so small they can't develop all versions simultaneously in a reasonable time period, it is senseless. A healthy developer would not target 67% of consoles over 100% of consoles unless paid to do so. Xbox is a platform holder and even they are second-guessing absolute exclusivity.

Re: Phil Spencer Celebrates 10 Years As Head Of Xbox This Weekend

theduckofdeath

@Doomcrow That is not what he said. He said Starfield being 10/10 would not stop the momentum that was built by PS4 in the previous gen. Xbox needed to keep their momentum from 360, and Mattrick squandered it. The next best thing would have been to be in the position (studio and project-wise) that they are in now when the Series gen started. It was not possible.

Re: Three Games Are Available Today With Xbox Game Pass (March 28)

theduckofdeath

@Phil-Spencer-Gate Regarding #2, Sony has a history in TV, film and music, so they tried to apply a pop culture approach to games. They try to make games look cool to people who don't play games. They started by "borrowing" from popular movies & IP (e.g. The Getaway imitating popular Guy Ritchie movies).

MS just did not seem to want to spend money on this. They focused on gameplay and were pretty tight with the wallet for too long. Services and multi-player were an important tool in bringing in more customers.