Hi-Fi RUSH Is Getting One Final Patch As Tango Gameworks Thanks Fans For Support

Update: The team has now released its final Hi-Fi RUSH patch notes, which we've included at the bottom of this article.

Original Story: Developer Tango Gameworks has taken to social media to announce that Hi-Fi RUSH will be getting one final patch today in preparation for the studio's closure.

At present, we don't know exactly what this patch will contain, but the team says it will "address some minor issues" and is expected to release later today. Alongside this announcement, Tango has again thanked fans for their "continued support" of the studio.

As we covered over the weekend, the team has also confirmed that it's still working with Limited Run Games to release its physical edition of Hi-Fi RUSH. We'd expect updates from Limited Run and/or Tango on this in the near future.

Late last week, the Japanese studio was amongst the headlines again for its defiant stance in the midst of Xbox's studio closures, while talk of Hi-Fi RUSH itself was also doing the rounds when folks began spotting a reverse-review bombing campaign for the game on Steam.

Hi-Fi RUSH Update 9 Patch Notes


  • (Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.
  • (Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.
  • (Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.
  • Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!
  • (Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!
  • Fixed various text issues.


  • (Track 01) During the “Dodge Attack” tutorial, there was a discrepancy between what Smidge said and the text. The text will <NOW DISPLAY CORRECTLY>.


  • (Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.
  • Fixed even more text bugs! They just don’t stop!
  • Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.

What do you expect to see in this final Hi-Fi RUSH patch? Drop your thoughts down below.