Comments 531

Re: Halo Fans Grumble About Infinite's Free-To-Play Model, 'Would Pay Full Price To Unlock All Content'

XxEvilAshxX

Headline should read "People want instant gratification, don't want to earn it."

Seriously though, was anyone expecting anything else when the mp was announced as F2P? I can count on zero fingers how many people are surprised by the pricing model. They don't want you to have everything up front, cuz you'll get bored and move on after a week. The drip-feed keeps gamers playing. How do people not understand this?

Re: Elden Ring Graphics And Performance Mode Details On Xbox Revealed

XxEvilAshxX

"Up to 60" makes it sound like it's not a locked framerate. Which, for Souls games, is kinda important. Hopefully these are conservative numbers like what Capcom released for RE Village ahead of its launch.

Framerate issues have always kinda been a thing for Souls games and I'm hoping they clean it up at least on the next gen consoles.

Re: Review: Project Zero: Maiden Of Black Water - Plenty Of Flaws, But Still Provides Effective Chills

XxEvilAshxX

@OliverOwen An opinion cannot be correct, sir. That's why it's an opinion.

I didn't say I never used them, I still have a lot of games that have never been re-released. I definitely use them a lot less since my CRTV crapped out. But the fact of the matter is, I'm not going to keep them hooked up indefinitely, and playing a version of an older game on a newer piece of hardware, with a better controller, higher resolution and frame rate, and faster loading times will always be preferable to playing on one of the older systems.

I buy new consoles, especially Xbox, not just for those new, next-gen games, but also to play better versions of old games.

Re: Review: Project Zero: Maiden Of Black Water - Plenty Of Flaws, But Still Provides Effective Chills

XxEvilAshxX

@OliverOwen I have a shelf here in my computer room that has an Xbox, Gamecube, N64, PS2, PS3, Wii, and a Dreamcast sitting on it. Hooking up one of those means dusting it off and finding some place to put it on my desk, digging the wires out of the closet, along with the rickety old ass controller, scavenge my memory cards from whatever dark corner they might be in, finding the AV adapter for my HDTV because they don't have composite inputs anymore, and hooking it all up, just so I can play a completely awful looking up-res 480p signal on my tv.

No thanks. They can give me all the remakes and remasters they want.

Re: SEGA And Microsoft Partner Up To Bring Next-Gen Games Via The Cloud

XxEvilAshxX

A lot of people are assuming this means cloud streaming or cloud-based services, but they didn't mention that in the article.

If anything, what I get from it is that post-pandemic, remote development is here to stay, and the challenges that developers have encountered is that of multiple people in multiple locations all working in sync. Builds have to be uploaded, shared, etc. before the next department can do their part. With a cloud based development environment, they could possibly work via the cloud and see the live results of everyone working on the project, similar to how it would be if they were all in the same office. I believe this is going to be 100% development, as opposed to hinting at what kind of end products we'll be playing on our consoles.

Re: Xbox Series X|S Demand Leads To 16% Increase In Gaming Revenue For Microsoft

XxEvilAshxX

I've been pretty happy with my Series S, but I do still have my One X for the enhanced games (and my physical games).

I've been trying to sell my friend on the Series S. He's still on a base XBO console, so literally any of the new consoles will be an upgrade. He won't budge though; just knowing the Series X exists he's insistent on waiting. That's fine and all, he can do what he wants, but he's going to be getting more and more hard-pressed to stick to his XBO when we're playing the newer multiplayer games without him.

I have a feeling he (and the other holdouts) will eventually grab a Series S as a "for now" console until the X is more readily available. But right now we're still in the cross--gen phase. The FOMO will win out eventually.

Re: Pick One: Which Is Your Favourite Splinter Cell Xbox Game?

XxEvilAshxX

It's tough to say. Chaos Theory had the best over-all package, but Pandora Tomorrow offered some interesting twists (like staying IN the light to avoid the night-vision sniper, and the lightning flashes exposing you crossing an open area). Blacklist did a neat thing by combining different types of missions and giving Fisher better moves to counter certain enemies.

The series really did avoid cookie cutter sequels so its a shame its been so long (but its probably for the better considering Ubi's current direction).

Re: OG Xbox Creator: People Who Stood In Xbox's Way Are Now Lauding It

XxEvilAshxX

I didn't get an Xbox until about a year after it launched. The thought that Microsoft (not a hardware company at the time) wanted to release a console next to Sony and Nintendo was laughable. I bought one out of boredom, got Morrowind and Halo used, and experienced what it was like to have a hard drive in a console and built-in broadband. It's been my primary platform ever since. 20 years! (minus one lol).

The Xbox and Gamecube launched practically the same week, if not the same day, so of course I got the Gamecube, as Nintendo was the safe bet. I didn't regret my purchase, but I was looking at that Xbox a year later for a reason.

Re: Pick One: Which Is Your Favourite Ghost Recon Xbox Game?

XxEvilAshxX

As an old fart who has been a GR fan since the original on PC, it's my opinion that GR2: Summit Strike had the best MP in the series. In GR2 and GR2:SS you could play a mission with 16 players and permadeath. The more players that died, the harder it became to complete the mission. Couple that with the non-existence of party chat, and it would get quieter and quieter as you went further into the mission and more people died and got kicked back to the lobby. Everyone in the lobby could watch the rest of the match and could talk to each other but not the living players. Going back to the lobby after dying/finishing the mission would get you greeted with either cheers or boos, depending on the manner of your return. It was some of the best online gaming I've ever experienced. The early days of XBL.

GRAW and GRAW2 had co-op with completely broken A.I. and spawn triggers, and didn't even launch with actual co-op missions until way later (after the GR community complained enough). Even then they were broken messes due to the terrible enemy A.I. that knew where you were at all times and the scripted events that practically forced you to approach the situation exactly the same way each time.

I don't mean to sound elitist, but if you're a GR fan that didn't come around until GRAW or Future Soldier, you really can't understand why some of us older guys have been asking for "classic" GR for years now, to which we have been completely ignored and the series continues to veer further and further away from what made it great in the first place.