We're heading into our first full weekend with the Halo Infinite multiplayer beta, which hopefully means that you've had a chance to get to grips with it over the past few days and figure out what this whole free-to-play model is all about.
It's hard to argue with something being free, especially when the gameplay is as good as it is in Halo Infinite, but we can understand why some fans might not like the new approach to Halo's multiplayer. The rise of Battle Passes (leading to cosmetics being locked behind paywalls) is undoubtedly going to rub some people the wrong way.
And that's exactly what's been happening in the Halo community, with some players suggesting they'd much rather just pay a full-price $60 fee to access all content available in the game, similar to previous Halo titles:
As you can imagine, many other commenters have acknowledged that the free-to-play model isn't designed for a one-time fee, and given that 343 has adopted this approach, it wouldn't make business sense to offer a $60 alternative.
It was inevitable that Halo Infinite's switch to a free-to-play model was going to draw this kind of criticism eventually, as it definitely doesn't suit everyone. For those who are eager to customise their Spartan with as many cosmetics as possible, Halo Infinite might just turn out to be a very, very expensive hobby over the next few years...
Where do you stand on the free-to-play model for Halo Infinite? Let us know in the comments.