It almost never happens, it has to be a game that I really liked and want to play again several times, but that only happens to me with old games, which I already own. With 99% of modern games, I don't usually want to play them again.
It looks really good, and we definitely needed it, the current one is pretty clunky to use with a remote. Let's hope it doesn't take too long to reach everyone.
I've always thought that Halo Infinite's multiplayer was incredibly good, but the campaign was what many people used as a benchmark, and while it wasn't bad, it was a classic example of a campaign with good ideas that weren't executed well.
@CoolDadTx You can do it from the Xbox PC app, and it works really well. I use it regularly on the Xbox Ally X when the TV is in use, and since it's on the local network, there's no input lag or anything.
It's amazing how well the younger generations handle touch controls. They play on touchscreens without any trouble and even prefer them to traditional controllers. For me, there's no going back, take away the feedback from physical buttons, and I don't know how to play anything.
Impressive numbers, though not surprising for a COD. Obviously, without Game Pass, the player base is smaller, I'll give it a try in a year, when it finally comes to Game Pass.
Hang in there, I know she's working to turn around a brand and a platform that she inherited in terrible shape.
I just hope that if she succeeds, the people responsible for Xbox's poor state (who I'm almost certain are still at Microsoft) won't destroy it all over again.
It's really outrageous, there are games where you can unlock 3,000G in just a few minutes, and on top of that, it's being released three times (Xbox One, Xbox Series, and Xbox PC). 9,000G in less than an hour, it's destroying the achievements system through inflation.
I'm waiting for the Xbox Helix version, and probably for a sale. I'm not a big fan of the modern GTA games (I loved GTA 2 and Vice City), and I don't think current gen consoles will be a good place to play GTA VI, at 30 fps, it certainly doesn't look promising.
@Pigrotto As long as the assets aren't included, it's not really piracy. These ports don't actually have much to do with the original source code, rather, they're more like a different rewrite obtained through reverse engineering, which is legal as long as it doesn't include textures, music, voice acting...
That’s why Nintendo can’t block ports like the one for Ocarina of Time on PC, the port requires a separate ROM containing the assets in order to play, so it’s all legal.
@IllusiveMan Unfortunately, releasing good games doesn't necessarily translate into commercial success. This is just one of many studios that releases great games, but they don't always sell well enough.
I wish, but I'm afraid EA is one of those despicable companies that would rather let an IP gather dust in a drawer than let someone else profit from it.
I didn't know that option existed. This has been happening for a long time on the PC app, it changes depending on the game of the moment. But I didn't know it also happened on the console and that you could turn it off.
I don't know how much it might have cost, it's a truly spectacular game, but we already know the pattern, and what usually happens when a game skips Playstation: a lot of rumors will pop up trying to sell you these kinds of stories. For now, I wouldn't pay too much attention to this.
It makes sense, if Activision-Blizzard-King alone was already valued at an outrageous amount, then if you add Bethesda and Xbox Game Studios, it must be worth an equally absurd figure.
It’s not that they don’t want to sell it, it’s that it’s probably “unsellable.” I don’t think there are many companies in the world that can and would want to make such huge acquisitions.
It could be a great idea, although I don't think they should overcomplicate it. Having lots of options is always good for the user, but these days many gamers are pretty casual and might feel overwhelmed if they have to read through and understand a lot of options just to sign up for a service.
Personally, I think I’d put together something similar to GPU (Day 1 games + PC game vault + console game vault + EA Play + Ubisoft), but without cloud gaming, and if possible, I’d also remove the Fortnite perks.
You wouldn't think so, but Mouthwashing is a true work of art. It looks like a simple game with N64-style graphics, but few games have a narrative as well-developed as this one.
If it's true that it runs PC versions, there shouldn't be a problem if they release a lineup with many models and a wide range of prices. A Helix S for $600 to play at 1080p with low graphics settings, a Helix V for 1440p with high graphics settings at $900, and a Helix X for ultra graphics at 4K for $1,500.
For developers, this wouldn’t be a problem, PC versions already adapt to a wide range of hardware, and everyone would find a model that fits their budget and enthusiasm. I’d definitely go for the expensive model xD
I work as a developer in an industry that has nothing to do with video games, but in the end, it’s the same for everyone. Right now, it’s impossible not to use AI. I’d say that every project currently being developed around the world uses AI in one way or another.
Current models work really well, they do months’ worth of work in minutes, and the result is truly valid and well-documented code. It’s becoming increasingly difficult to justify using armies of programmers. In fact, I have my own personal prediction: by 2030, 99% of the code produced worldwide will be written by AI.
This has its upside: anyone with a good idea will be able to bring it to life thanks to AI. Anyone will be able to create a video game without needing a team or a budget. And the only bottleneck will be the art, if you don’t want to delegate that to AI, because maybe that’s a line you don’t want to cross (or maybe you do, we’ll see), but all the code and the project’s framework can be produced by AI with excellent results.
The downside, in my opinion, will be market saturation. I think democratizing something to this extent means that almost nothing will be valued, if anyone can make a good game, none of them will be memorable. You’ll turn on your device to play, and it’ll be like opening TikTok or YouTube: tons of new “forgettable” content every day. We largely value a game or a movie because it is difficult to produce, there is merit in creating it, but if anyone can do it, it suffers from “inflation” and loses its value.
Discs or cartridges are highly unlikely, but there are other technologies that could take over as the physical format. For example, what Nintendo uses in the Amiibo, I think it’s NFC, which is very inexpensive and allows you to unlock software.
They could sell physical boxes with an object inside, they could shape it like a CD, a card, a cartridge, a floppy disk, or something “cool”, but it would really be nothing more than a license that unlocks when the object is held up to an NFC reader on the console.
It's just such an incredible machine, it runs current games without too much trouble, the Xbox mode keeps getting better every day so you don't even realize it's running on Windows underneath, and the ergonomics are by far the best among devices of this type... If it weren't for the ridiculous price and the fact that there are still too many games missing from the Xbox Store, it would be the portable Xbox of my dreams.
If the original model was already outstanding, this must be an incredible device. But at that price, I doubt they're selling many units, though I don't think they care, because I don't think they're even manufacturing many units.
It's a little disappointing that there isn't a PC version yet, the game feels constrained on such limited hardware, just like GTAV did back in the day on the X360 and PS3.
I think it'll be worth waiting a little longer, skipping these versions, and playing directly on PC or future consoles.
It's nice, but in my opinion, the Xbox One controller achieved perfection in terms of ergonomics, and I think it's still the best controller out there for any hand size.
I've only played the campaign, but I think it's one of the best in the series, one of the best of this generation, and the best of any game this year.
It’s sublime, though I wouldn’t give it a 10/10 because, in my opinion, Zelda: OOT is the only game in history that could possibly justify a perfect score, but I would say this Gears game deserves a 9.5/10 or something like that.
For me, it still suffers from the major problem that many games don't arrive to the Xbox Store, and coming across cases like EA or Ubisoft games that don't even support Xbox achievements and features is really disappointing.
Otherwise, it's a great device, but it's still more of a beta-stage promise than the portable Xbox we've been dreaming of.
I think Gear E-Day might be the best thing we've had so far this year. Although the game I'm most looking forward to, and the one I think will be my favorite this year, is Zelda: OOT.
The poor management of recent years and their previously small installed base of consoles will also take their toll in the short term. However, I think these are pretty good numbers, it must be one of the strongest first-party games to perform on the platform in recent years.
It's been pretty good, although that's partly because it's being compared to the disastrous previous years for Xbox, and to PlayStation, which has had one of the worst years in its history.
It's also the case that the project has been funded by Xbox all these years, so I think the least they owe the platform is to follow through and release the game on the service.
It makes sense if they're going to run PC builds, they could release an Xbox S and X, and the following year an Xbox P, S2, and X2, and developers wouldn't care, since they wouldn't have to create specific versions to take advantage of the hardware.
It's clear that things have improved a lot in a short time, to be honest, I didn't expect Sharma to be able to accomplish so much in such a short time. It reminds me a little of Phil Spencer when he took over the brand after the launch of the Xbox One.
In any case, there's still a lot of work to be done, in Spain, for example, Xbox is still completely off the radar.
I'm really sorry to say this, but I think this studio is going to end up the way it's bound to. Looking at it in perspective, I don't think it was a good acquisition.
They make good games, I'll never doubt that, but the amount of time and resources it took them to make something as modest as Hellblade 2 is unacceptable.
Very interesting, beyond the Series S, this could be vital for future consoles, which will be released during one of the worst periods in history for securing generous amounts of RAM.
I think they should focus on being a platformthat’s what Xbox has always been. But I’m not sure if they should focus too much on the console to achieve that, while it’s a very important part of the business right now, I don’t think traditional consoles have much more than 10 years left before they become something much more niche.
Comments 534
Re: Talking Point: How Often Do You Buy The Games Leaving Xbox Game Pass?
It almost never happens, it has to be a game that I really liked and want to play again several times, but that only happens to me with old games, which I already own. With 99% of modern games, I don't usually want to play them again.
Re: Xbox PC App Receives Significant Upgrade Starting Today, Plus More Cloud Gaming Improvements
It just updated for me, too. As far as I know, I'm not an Insider, but when I opened the app, it asked me if I wanted to try a new experience
It looks really good, much more attractive and modern. I imagine something similar to this dashboard might be what we see in Xbox Helix.
Re: Xbox PC App Receives Significant Upgrade Starting Today, Plus More Cloud Gaming Improvements
It looks really good, and we definitely needed it, the current one is pretty clunky to use with a remote. Let's hope it doesn't take too long to reach everyone.
Re: Xbox Employee Teases 'Something Amazing' In The Works That's Taken Months To Build
@themightyant And the X360 startup animation!
Re: Halo Infinite Adds 10 New Maps In Surprise November 2026 Update
I've always thought that Halo Infinite's multiplayer was incredibly good, but the campaign was what many people used as a benchmark, and while it wasn't bad, it was a classic example of a campaign with good ideas that weren't executed well.
Re: Review: Call Of Duty: Modern Warfare 4 - The First COD I've Cared About In Ages
It looks really good, I can't wait to play it when it comes to Game Pass in a year.
Re: Xbox Announces Two New Methods To Play Games Through The Cloud
@CoolDadTx You can do it from the Xbox PC app, and it works really well. I use it regularly on the Xbox Ally X when the TV is in use, and since it's on the local network, there's no input lag or anything.
Re: Xbox Announces Two New Methods To Play Games Through The Cloud
It's amazing how well the younger generations handle touch controls. They play on touchscreens without any trouble and even prefer them to traditional controllers. For me, there's no going back, take away the feedback from physical buttons, and I don't know how to play anything.
Re: Modern Warfare 4 Boosts Call Of Duty Players On Xbox, But Falls Short Of Black Ops 7 Impact
Impressive numbers, though not surprising for a COD. Obviously, without Game Pass, the player base is smaller, I'll give it a try in a year, when it finally comes to Game Pass.
Re: Blizzard Is Getting Our Hopes Up Again For World Of Warcraft On Xbox
I think all Blizzard games should eventually come to Xbox PC, it's confusing that they haven't yet.
Re: Poll: So, How Many Xbox Mythic Achievements Do You Have So Far?
347, especially back in the X360 days, when I was a student and had a lot of free time xD
Re: Xbox CEO Reacts To Latest Revenue Figures With Official Statement
Hang in there, I know she's working to turn around a brand and a platform that she inherited in terrible shape.
I just hope that if she succeeds, the people responsible for Xbox's poor state (who I'm almost certain are still at Microsoft) won't destroy it all over again.
Re: Xbox Year In Review Set To Be Replaced With New Feature For 2026
Cool, that looks great. It's just a small detail, but it's details like these that make people excited to play on a specific platform.
Re: 10 Original Xbox Games We're Hoping Will Get Achievements In 2026
Getting the mythic in KOTOR is something I would definitely do.
Re: Xbox Tells Developers To Avoid Exploiting The Achievement System With Identical Releases
It's really outrageous, there are games where you can unlock 3,000G in just a few minutes, and on top of that, it's being released three times (Xbox One, Xbox Series, and Xbox PC). 9,000G in less than an hour, it's destroying the achievements system through inflation.
Re: Xbox Racks Up Millions Of Views Teasing GTA 6 On Xbox Series X
I'm waiting for the Xbox Helix version, and probably for a sale. I'm not a big fan of the modern GTA games (I loved GTA 2 and Vice City), and I don't think current gen consoles will be a good place to play GTA VI, at 30 fps, it certainly doesn't look promising.
Re: Xbox CEO Celebrates 'Incredible' Milestones For Call Of Duty: Modern Warfare 4
The campaign certainly looks really good, in a year, when it becomes available on Game Pass, I'll give it a try.
Re: Xbox Knows Its Games Are Getting Recompiled For PC, And It's Impacting Their Future
@Pigrotto As long as the assets aren't included, it's not really piracy. These ports don't actually have much to do with the original source code, rather, they're more like a different rewrite obtained through reverse engineering, which is legal as long as it doesn't include textures, music, voice acting...
That’s why Nintendo can’t block ports like the one for Ocarina of Time on PC, the port requires a separate ROM containing the assets in order to play, so it’s all legal.
Re: Microsoft Announces Extended Deadline To Find A Solution For Xbox Studio Arkane
@IllusiveMan Unfortunately, releasing good games doesn't necessarily translate into commercial success. This is just one of many studios that releases great games, but they don't always sell well enough.
Re: The Internet Urges Xbox To Save Mass Effect
I wish, but I'm afraid EA is one of those despicable companies that would rather let an IP gather dust in a drawer than let someone else profit from it.
Re: Modern Warfare 4 Is Hijacking Xbox Dashboards, Here's How To Turn The Background Off
I didn't know that option existed. This has been happening for a long time on the PC app, it changes depending on the game of the moment. But I didn't know it also happened on the console and that you could turn it off.
Re: New Rumour Says Xbox Spent $500 Million On Gears Of War: E-Day, But Not Everyone Agrees
I don't know how much it might have cost, it's a truly spectacular game, but we already know the pattern, and what usually happens when a game skips Playstation: a lot of rumors will pop up trying to sell you these kinds of stories. For now, I wouldn't pay too much attention to this.
Re: Three Price Tiers Revealed As Xbox Rolls Out 'Cloud Playtime' To Insiders
For all intents and purposes, it's like renting a PC, console, or gaming device by the hour.
I suppose it's fine that this option exists, but I know for sure it's not for me, now more than ever, I prefer to own my own hardware.
Re: Mass Effect 5 Cancelled As Legendary Developer BioWare Closes Down
Damn, no, this was my favorite studio for years, I really came to love games like Jade Empire or Mass Effect. Today is a very sad day for me.
Re: Report: Xbox Valued At Over $100 Billion By Private Equity Firms In 'Short-Lived' Discussions
It makes sense, if Activision-Blizzard-King alone was already valued at an outrageous amount, then if you add Bethesda and Xbox Game Studios, it must be worth an equally absurd figure.
It’s not that they don’t want to sell it, it’s that it’s probably “unsellable.” I don’t think there are many companies in the world that can and would want to make such huge acquisitions.
Re: Report: Xbox Planning Major Overhaul Of Game Pass With 'À La Carte' Options
It could be a great idea, although I don't think they should overcomplicate it. Having lots of options is always good for the user, but these days many gamers are pretty casual and might feel overwhelmed if they have to read through and understand a lot of options just to sign up for a service.
Personally, I think I’d put together something similar to GPU (Day 1 games + PC game vault + console game vault + EA Play + Ubisoft), but without cloud gaming, and if possible, I’d also remove the Fortnite perks.
Re: Xbox Exec Shows Off New Version Of The Blades Dashboard They've Been 'Cooking Up'
These days it's not very practical, it was great back in the 2000s, but today I don't think it would be a very good design.
Now, it makes me feel incredibly nostalgic, if it were an option, I'd definitely use it for a while.
Re: Xbox Announces Eight Titles Coming To Game Pass At October's Indie Showcase
You wouldn't think so, but Mouthwashing is a true work of art. It looks like a simple game with N64-style graphics, but few games have a narrative as well-developed as this one.
Re: Report: Xbox To Release Next-Gen Handheld In 2027 & Expensive Helix Console In 2028
If it's true that it runs PC versions, there shouldn't be a problem if they release a lineup with many models and a wide range of prices. A Helix S for $600 to play at 1080p with low graphics settings, a Helix V for 1440p with high graphics settings at $900, and a Helix X for ultra graphics at 4K for $1,500.
For developers, this wouldn’t be a problem, PC versions already adapt to a wide range of hardware, and everyone would find a model that fits their budget and enthusiasm. I’d definitely go for the expensive model xD
Re: AMD FSR 4.1 Announced For Xbox Series X|S And ROG Xbox Handhelds
This is really big news, much bigger than it might seem at first glance, especially for the Series S and Ally X.
I'm really looking forward to seeing what Xbox Helix has in store, I have a hunch they're working on something similar to DLSS5, but different...
Re: Microsoft Employee Shares Their 'Truth' About AI Usage At Xbox & Beyond
I work as a developer in an industry that has nothing to do with video games, but in the end, it’s the same for everyone. Right now, it’s impossible not to use AI. I’d say that every project currently being developed around the world uses AI in one way or another.
Current models work really well, they do months’ worth of work in minutes, and the result is truly valid and well-documented code. It’s becoming increasingly difficult to justify using armies of programmers. In fact, I have my own personal prediction: by 2030, 99% of the code produced worldwide will be written by AI.
This has its upside: anyone with a good idea will be able to bring it to life thanks to AI. Anyone will be able to create a video game without needing a team or a budget. And the only bottleneck will be the art, if you don’t want to delegate that to AI, because maybe that’s a line you don’t want to cross (or maybe you do, we’ll see), but all the code and the project’s framework can be produced by AI with excellent results.
The downside, in my opinion, will be market saturation. I think democratizing something to this extent means that almost nothing will be valued, if anyone can make a good game, none of them will be memorable. You’ll turn on your device to play, and it’ll be like opening TikTok or YouTube: tons of new “forgettable” content every day. We largely value a game or a movie because it is difficult to produce, there is merit in creating it, but if anyone can do it, it suffers from “inflation” and loses its value.
Re: Xbox Hiring For Role Involving Physical Games, But What About The Future Of Discs?
Discs or cartridges are highly unlikely, but there are other technologies that could take over as the physical format. For example, what Nintendo uses in the Amiibo, I think it’s NFC, which is very inexpensive and allows you to unlock software.
They could sell physical boxes with an object inside, they could shape it like a CD, a card, a cartridge, a floppy disk, or something “cool”, but it would really be nothing more than a license that unlocks when the object is held up to an NFC reader on the console.
Re: Xbox's New OLED ROG Ally Is Getting Huge Praise From This Former PlayStation Exec
It's just such an incredible machine, it runs current games without too much trouble, the Xbox mode keeps getting better every day so you don't even realize it's running on Windows underneath, and the ergonomics are by far the best among devices of this type... If it weren't for the ridiculous price and the fact that there are still too many games missing from the Xbox Store, it would be the portable Xbox of my dreams.
Re: The Reviews Are Flooding In For The ROG Xbox Ally X20
If the original model was already outstanding, this must be an incredible device. But at that price, I doubt they're selling many units, though I don't think they care, because I don't think they're even manufacturing many units.
Re: GTA 6 Looks Great In Official Rockstar Launch Trailer, But Xbox Is Nowhere To Be Seen
It's a little disappointing that there isn't a PC version yet, the game feels constrained on such limited hardware, just like GTAV did back in the day on the X360 and PS3.
I think it'll be worth waiting a little longer, skipping these versions, and playing directly on PC or future consoles.
Re: Xbox Unveils New Nano Controller Perfect For 'Smaller Hands'
It's nice, but in my opinion, the Xbox One controller achieved perfection in terms of ergonomics, and I think it's still the best controller out there for any hand size.
Re: Poll: So, What Do You Think Of Gears Of War: E-Day?
I've only played the campaign, but I think it's one of the best in the series, one of the best of this generation, and the best of any game this year.
It’s sublime, though I wouldn’t give it a 10/10 because, in my opinion, Zelda: OOT is the only game in history that could possibly justify a perfect score, but I would say this Gears game deserves a 9.5/10 or something like that.
Re: ROG Xbox Ally X: 1-Year Review - A Handheld I've Been Using Daily For The Past 12 Months
For me, it still suffers from the major problem that many games don't arrive to the Xbox Store, and coming across cases like EA or Ubisoft games that don't even support Xbox achievements and features is really disappointing.
Otherwise, it's a great device, but it's still more of a beta-stage promise than the portable Xbox we've been dreaming of.
Re: Talking Point: As Things Stand, What's Your Game Of The Year For 2026?
I think Gear E-Day might be the best thing we've had so far this year. Although the game I'm most looking forward to, and the one I think will be my favorite this year, is Zelda: OOT.
Re: Analysis Firm Shares Their Sales Estimates For Gears Of War: E-Day
The poor management of recent years and their previously small installed base of consoles will also take their toll in the short term. However, I think these are pretty good numbers, it must be one of the strongest first-party games to perform on the platform in recent years.
Re: Talking Point: The Xbox Console Experience Has Had A Phenomenal Year So Far
It's been pretty good, although that's partly because it's being compared to the disastrous previous years for Xbox, and to PlayStation, which has had one of the worst years in its history.
Re: The Xbox PC App Is Getting A Massive Refresh Very Soon, And Here's A First Look
It was necessary, the current version is clearly designed for a keyboard and mouse, and it works very clunkily with a controller.
Re: Here's What The Mafia 3 Upgrade Looks Like On Xbox Series X|S
Great, thanks to both of you, time to play it again
Re: Here's What The Mafia 3 Upgrade Looks Like On Xbox Series X|S
Is there a new list of achievements?
Re: State Of Decay 3 Dev Explains Why It'll Be On Game Pass Despite The Company Leaving Xbox
It's also the case that the project has been funded by Xbox all these years, so I think the least they owe the platform is to follow through and release the game on the service.
Re: Xbox Boss Suggests Project Helix Won't Be The Only Next-Gen System From Microsoft
It makes sense if they're going to run PC builds, they could release an Xbox S and X, and the following year an Xbox P, S2, and X2, and developers wouldn't care, since they wouldn't have to create specific versions to take advantage of the hardware.
Re: 'We've Started To Return To Growth' - Asha Sharma Updates Employees On Xbox's Plans For The Future
It's clear that things have improved a lot in a short time, to be honest, I didn't expect Sharma to be able to accomplish so much in such a short time. It reminds me a little of Phil Spencer when he took over the brand after the launch of the Xbox One.
In any case, there's still a lot of work to be done, in Spain, for example, Xbox is still completely off the radar.
Re: Senua At Risk Of Cancellation As Ninja Theory Employees Announce They've Left The Studio
I'm really sorry to say this, but I think this studio is going to end up the way it's bound to. Looking at it in perspective, I don't think it was a good acquisition.
They make good games, I'll never doubt that, but the amount of time and resources it took them to make something as modest as Hellblade 2 is unacceptable.
Re: Multiple Teams 'Interested' In New Technique To Enhance Xbox Series S Development
Very interesting, beyond the Series S, this could be vital for future consoles, which will be released during one of the worst periods in history for securing generous amounts of RAM.
Re: 'Pick A Lane' - Ex-PlayStation Boss Thinks Xbox Either Needs To Be A Top-Tier Platform Or Publisher
I think they should focus on being a platformthat’s what Xbox has always been.
But I’m not sure if they should focus too much on the console to achieve that, while it’s a very important part of the business right now, I don’t think traditional consoles have much more than 10 years left before they become something much more niche.