AMD has today unveiled its new "AMD FSR Redstone" technology, which combines the company's upscaling technology with "new machine learning (ML)-powered advancements" in FSR Frame Generation, FSR Ray Regeneration, and FSR Radiance Caching.
The video above goes into detail on all of these features, such as how FSR Frame Generation is becoming smoother and more seamless, FSR Radiance Caching is helping to reduce the demand of ray-tracing on a game, and FSR Ray Regeneration is working to restore detail in ray-traced effects.
"Introducing AMD FSR™ “Redstone” technology, a new era of gaming innovation. Our FSR™ Upscaling technology (formerly FSR 4) now works alongside other new machine learning (ML)-powered advancements like FSR™ Frame Generation, FSR™ Ray Regeneration, and FSR™ Radiance Caching. Together, these features deliver ultra-smooth gameplay, lifelike lighting, and cinematic detail, making every frame nothing short of extraordinary."
FSR Upscaling: (Formerly AMD FidelityFX™ Super Resolution 4) Reconstructs crisp, high-quality visuals from low-resolution frames.
FSR Frame Generation: Predicts and inserts new frames between rendered ones, delivering smoother and higher frame rate gaming.
FSR Ray Regeneration: Infers and restores full-quality ray-traced detail from sparse samples, delivering sharp, noise-free visuals with reduced rendering cost.
FSR Radiance Caching: Dynamically learns and then predicts how light propagates through a scene, delivering efficient real-time global illumination.
The video above features an appearance from Matt Booty (president of game content and studios at Xbox) who reveals that Xbox has been working "very closely" with AMD to co-develop FSR Ray Regeneration and improve ray tracing in games, and the first example can be found in Call of Duty: Black Ops 7.
Matt Booty (Xbox): "Real-time ray tracing enables high fidelity, realistic cinematic reflections. Yet for many games, the runtime cost is prohibitive. FSR Redstone helps change that. We've been working very closely with AMD to co-develop FSR Ray Regeneration to achieve a material improvement in real-time ray tracing. I'm pleased to say that Call of Duty: Black Ops 7 is the first game ever to showcase this visual enhancing technology."
He also says AMD's new FSR Frame Generation improvements now work in BO7 on AMD 9000 series graphics cards.
Matt Booty (Xbox): "Additionally, with today's Redstone launch driver, FSR Frame Generation is also now available for players running Call of Duty: Black Ops 7 on AMD's 9000 series graphics cards."
Finally, he goes on to mention that FSR Redstone is "just one example" of how Xbox is working with AMD right now, and there's more that will be revealed "across games and our next generation hardware" in the future.
Matt Booty (Xbox): "We have a long history with AMD, from our ambitious hardware plans to how our teams are working together today to deliver the best in class experience for our players in games like Call of Duty."
"Our work on FSR Redstone is just one example of what this partnership is unlocking today, and our teams can't wait to share more of what our collaboration with AMD will unlock in the future across games and our next generation hardware."
All of this might sound a bit vague at first glance, so it's well worth checking out the video above for some examples of how the Redstone technology works. Just to dampen your enthusiasm though, it sounds like PC is the focus for these features right now ("AMD Radeon™ RX 9000 Series Graphics and above"), although Booty's mention of "next generation hardware" suggests it'll be incorporated into the next Xbox console if not the Series X and S.
There's a lot more detail on AMD Redstone on the official AMD website if you're interested!