
Over the weekend, a pro Halo player known as Brett Leonard (or "Naded") took to social media to highlight what they think is a "major design flaw" on Xbox consoles that's actually hurting performance in games.
Leonard first posted about this on December 18th, suggesting that "Xbox messages are tied to how your console and games run", and then followed up with a big explanation on December 27th about what they've been experiencing and how they've managed to implement a workaround.
In short, they say that by removing their large list of friends (over 1000!) and messages on their Xbox Series X, they found that not only was the UI running at "supersonic speed compared to before", but that "it actually completely changed the way my inputs were counting on Halo, how the aim felt, how smooth the game was, my shots were registering faster than before".
"I instantly started feeling the difference compared to when I was playing hours just before, all because I deleted my friends. My zoom functions were feeling completely different/faster especially the light rifle in Halo 4, inputs were instantly registering faster than ever before, and there was no pause in the inputs when a lot were pressed. I don't know what all this means, but that is a major design flaw and a major issue if your account is tied to how good the game feels."
Again, they've taken to social media today to recap their experiences after removing friends and messages:
"After removing as much as possible from my account including the 1000+ friends, instantly the user interface once again improved in speed while also making the games completely different. Shot registration was faster, all games in general including any animations played at max speed very smoothly, inputs were no longer getting eaten by background processes from constantly checking the 1000+ friends. So all input lag on movement, aiming, and any other eaten inputs were 100% completely removed. The "turbo glitch" and some other odd glitches like the "rejoin glitch" (where it gets stuck in rejoining forever) also were fixed after all the data removal.
In conclusion, removing your friends, messages, and any other data from your Xbox account greatly improves your overall experience playing games, especially ones that have constant inputs."
Of course, this is only one person's experiment and there's no guarantee of a "major design flaw" behind the scenes, but it certainly sounds like they've done their research — and it isn't the first time something like this has been reported.
In fact, a musician known as "M3RKMUS1C" reportedly shared a similar story a decade ago:
"When the Xbox One introduced the Windows 10 update it was almost impossible to play BO3 because they forced every privacy setting to be on The result was having hundreds of thousands of people follow my account, send me messages and crash my Xbox from session joining. It was an unplayable mess
"Crazy to see that it still seems to be a problem for the Series X. Seems like the overall issue is the Xbox UI causing performance problems, and it scales depending on the amount of messages/followers/friends you have."
For what it's worth, Brett says that "following" people on Xbox rather than adding them as friends is the way to go, suggesting it's "much more lightweight" and doesn't impact performance in the same fashion.
It's still best to take all of this with a pinch of salt, especially considering it's not been mass-reported, but we'd love to hear if you've experienced the same issues — come and tell us in the comments below!
Are big friends lists affecting your Xbox performance? Let us know in the comments section.
[source x.com]





Comments 9
I don't know if it's true, but it sounds a bit like the placebo effect to me.
I have around 500 friends from my X360 days, and I've never deleted the messages from my inbox (I don't know if they get deleted automatically over time), and I don't have any noticeable performance issues.
I guess they're referring to specific games, right? Maybe games that read your friends list or something similar.
Ah, the joys of having two people on my XBox friends list and zero messages exchanged. My interface runs quite snappily!
Sorry you lost me at friends? I don't understand what you mean.
(Kind of related I wonder how soon into the New Year the restrictions on age verification will kick in. The emails are starting to stack up & I am getting the notifications more often when I turn on my Xbox.)
@RiverGenie I'm still getting regular emails regarding that. And every time one comes through, I think "oh, didn't I verify my age?" and go to do it... and it turns out I've already done it.
Ok, great to know I'm safe: no friends, no messages!
@Markatron84 Gaming is my escape from dealing with people.
In the few games I play that have a general chat (Diablo 4 & Path of Exile 2 mostly) I turn it off. So restricting my ability to communicate with other folks isn't going to change anything for me.
It will be interesting to see how this plays out though. I expect there will be issues as is usual with any sort of sweeping change like this.
@dskatter Right there with you. The only friends I have are my kids and outside of the Forza Horizon open world(I avoid interactions) never played online in anything with anyone in my near 50 years of gaming(Magnavox Odyssey my first console). Multiplayer to me is passing controllers around on the couch.
Nothing is computationally ‘free’. All this stuff comes with a performance price. Usually it isn’t noticeable, but if these platform holders actually cared about the end users they’d give us more fine grain control and let us turn these things off.
10 years from now we’ll all be reading the same article all over again, except it’ll be someone who jailbroke the NextBox Magnus and excised the ai functionality like the useless tumor it is and—lo and behold—the thing will run faster.
Absolute non issue. I have no friends 😂
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