Comments 534

Re: Xbox CSO Issues Response To Report About GTA 6 Sales Being 'Heavily Skewed' Towards PS5

Gabrie

It’s undeniable that pre-orders must be dramatically lower, though I don’t think they’re that low either, after all, that’s just how the game goes, and Xbox has sold around 30–40 million units.

But given Xbox’s terrible management in recent years, in many countries hardly anyone will play it on Xbox. In Spain, for example, Xbox is practically nonexistent, here, it’s going to be very difficult for anyone to play it on Xbox.

But anyway, Asha seems to be making the right decisions little by little,we’ll see what happens in the future.

Re: Devs From The Coalition, World's Edge, And Other Xbox Studios Confirm Layoffs

Gabrie

This is definitely a restart for Xbox. I know a lot of people won't like all these layoffs (obviously), but given Xbox's disastrous track record in recent years, I'd say ever since Phil stopped appearing and Sarah Bond took the helm, Xbox needed this fresh start.

I think the next few years will be very interesting for the brand and especially for the platform.

Re: Xbox Confirms Activision Will Develop The Next Halo Title

Gabrie

A major change was needed in the management of Halo. It’s not that 343 hasn’t created great games, but it has required enormous resources just to end up making “only” notable games.

We’ll see if, under the umbrella of other studios, Halo finds its place again or ends up even more buried. I’m moderately optimistic.

Re: Talking Point: What Would Seal The Deal For You With Xbox Project Helix?

Gabrie

Access to a game library that lives up to expectations, one without games that are typically skipped by the platform or released later, and/or strong exclusives.

It should preserve what makes consoles consoles: no complicated settings, no compatibility issues with display modes or virtual keyboards… achievements in ALL games… In other words, it shouldn’t have all the flaws that Xbox PC currently has.

And in terms of hardware, it should be powerful and affordable.

Re: World Of Warcraft: Forever Appears To Play Amazingly Well On The ROG Xbox Ally X

Gabrie

@strzelec I don't think that comment makes much sense. I think achievements are one of the most interesting features of Xbox. I understand that some people don't care much about them, but Xbox was the first platform to introduce them, they've been around for over 20 years, they're a hallmark of the platform, and there are many users who hunt them and have fun with them.

I’m 40 years old, and I still play mainly on Xbox and get the most out of games thanks to achievements.

Re: Xbox CTO Warns Against The Dangers Of Buying Fraudulent Game Codes

Gabrie

@Trmn8r I don't know all the methods, but many involve scams where fraudsters pose as influencers or fake media outlets to obtain sample keys, or the keys are simply purchased using stolen credit cards.

In other words, the keys themselves are genuine, it's the process used to obtain them that is fraudulent.

Re: Xbox CTO Warns Against The Dangers Of Buying Fraudulent Game Codes

Gabrie

In Spain, there’s a YouTuber who conducted a fairly in-depth investigation into this and concluded that most key websites have fraudulent codes in their inventory.

It’s a very shady world with organized crime groups behind it. However, there are a few sites that appear to be legitimate and obtain the codes directly from the distributor.

Re: Shaky Rumour Claims Xbox Game Pass Could Be Getting Major Changes In 2027

Gabrie

I wouldn't pay too much attention to it for now, especially since PlayStation is going through its own apocalypse and there are a lot of fans on social media, in the press, and among insiders who may need more than ever to say negative things about Xbox.

In any case, I think Game Pass will need to make major changes in the coming years, but not even Microsoft knows what those changes will be yet.

Re: KEMURI Dev Says It's Too Exhausting To Release An Xbox Version, And We Do Actually Sympathise

Gabrie

I often think that, with hundreds of games being released every day, these kinds of projects risk being completely ignored by players, so they cling to any controversy just to get people talking about their game a little.

Honestly, I don't think almost anyone cares about this game. If they don't want to or can't release it on Xbox, I don't think anyone should make a fuss or pay it any more attention.

Re: Tim Schafer Talks 'Great Experience' At Xbox, But Questions Why Game Pass Wasn't More Successful

Gabrie

I'd say that in the video game industry, the platform is the foundation for building anything like Game Pass.

For Game Pass to have a chance, Xbox needs to have a healthy platform, that means having lots of active users, great exclusives, competitive hardware, and a store that developers don’t skip... What surprises me is that Game Pass reached 25–30 million subscribers despite the platform’s terrible state.

Re: Sony Dropped Kojima's 'PHYSINT' Over Budget, Profits & Timed Exclusivity Concerns, Sources Say

Gabrie

Maybe I'm being a little pessimistic, but I think that no matter what they do, PlayStation will never sell as well as it did in its heyday, and Sony is starting to realize that.

I’d say the next generation of consoles will have to find a way to survive with hardware sales figures that are significantly lower than those of any previous generation. And there are many traditional elements that might start to fall apart: funding exclusive games for a single hardware platform, closed systems that force developers to create specific versions, distribution of physical games...

Re: Xbox Is Telling Some People They Don't Need To Worry About Cloud Gaming Time Limits

Gabrie

Here in Spain, it seems we aren't so lucky.

In any case, I can't complain, I've never used more than an hour of cloud gaming per month, and I think most Game Pass users hardly use it at all either.

However, it’s still another obstacle to popularizing a platform that’s in a very difficult situation. If they put this limit on cloud gaming but, on the other hand, improve console inventory, bring in many more exclusives, and spend more on marketing for the platform, well, I’m fine with that, it’s cutting back in one area to invest in another.

But the fact is, as of today, we’re still waiting for all that to happen.

Re: Poll: How Many Hours Of Xbox Cloud Gaming Do You Use Per-Month?

Gabrie

I don't even use it for an hour a month. There are a few situations where I do use it, trying out a game before downloading it, playing a quick round of something simple... In the past, I've even managed to finish a turn-based fighting game or a graphic adventure.

But the fundamental problem with the technology remains: input lag in demanding games and poorer image quality, so I practically never use it.

Re: 'Let's Make It Happen!' - Scalebound Dev Wants Asha Sharma To Revive The Cancelled Xbox Exclusive

Gabrie

Xbox desperately needs to create reasons for people to buy an Xbox and play on the Xbox platform, and this game could be another brick in the wall if it turns out well.

But I don't think that will happen, Xbox continues to do a terrible job of investing in its platform, and the fact that Halo and Fable are multiplatform is a clear sign of just how bad things are.

Maybe with Xbox Helix, Microsoft will start investing in Xbox as a platform again, but right now the money seems to have dried up, and I don’t think anyone’s going to give this guy any money.