"Seeing Reanimal through in one sitting made me feel like I'd accompanied the siblings on their journey, holding their tiny, innocent hands as they uncovered horrors beyond comprehension. The conclusion of Reanimal leaves the door open for further explanation, so the incoming DLC for the game has me genuinely excited. Unfortunately, I am still left with a bunch of questions, and with no release date for the DLC, I'm in a state of purgatory. The imagery and implications linger in my mind much like the siblings' nightmares. While Reanimal is certainly unsettling, it's also quite beautiful. It shines a light on the importance of companionship--while you may face moments of uncertainty, and unsafety, you're not alone. And that's invaluable."
"A horror game that sticks to the Little Nightmares format of creeping around dank locations, sometimes stealthing around giant monstrous threats, and occasionally—usually as a climax—running from a pursuing colossus. Reanimal doesn't meaningfully develop Tarsier's approach to gameplay in the Little Nightmares games, but it's a grim sight to behold, and a worthwhile horror adventure."
"And, yes, the handful of marquee moments spent running from or tussling with gargantuan creatures are spectacular. I will never turn my back on a pelican again as long as I live. Throughout, Reanimal drip-feeds clues to compelling mysteries surrounding the nature of its world and the children’s place within it. A shame, then, that it whiffs its apparent swing at recapturing the gut-punch of Little Nightmares II’s ending."
At the time of writing, Tarsier's Reanimal has a score of 81 on both Metacritic and OpenCritic, which falls roughly in line with the studio's first two Little Nightmares titles.