A lot of the specific feedback is about things The developer should be able to fix quite quickly:
The global illumination system not showing proper detail when things are in shadow.
The lack of transparency of plasma effects and enemy shields.
The way vegetation reacted to animals and enemies.
The way things popped in after shutting the map screen.
One of the sad things about the current generation Was Valve turning from one of the best AAA developers into a shopkeeper that didn’t produce any console games.
It’s a brilliant game and I was more than happy to pay my £16. But I can certainly see why people wouldn’t understand that just by watching a video. Putting it onto a subscription service was certainly the right choice. Should also raise awareness and help get more people to buy it as well.
I don’t think it’s going to help if they get Xbox releases games that are already localised on other platforms. The are lots of great Japanese games that have never been translated into english or released in the west. If they could localise things like The Legend of Heroes: Zero no Kiseki and Trails to Azure fans would have a reason to buy an Xbox.
@BlueOcean Sony commissions exclusive is for 3 reasons. Because they need new games to support a fledgeling platform. Because they can produce something that better than the competition and to explore new ideas. Microsoft produces new exclusives to keep people subscribe to game pass. Different objectives lead to different behaviours.
There are certainly benefits to the way Sony pays third party developers to produce them exclusive games at the start of each new console generation. Microsoft doing the same thing at the start of the Xbox One generation is what cause games like Titans Fall to be produced it’s kind of sad we won’t get experiences like that from Microsoft this time around.
@Grumblevolcano Do you think we’ll get a mid gen refresh this time around? They’ve already got 2 levels and the Xbox series X is larger than the conventional console form factor.
When running the series X version . I wonder whether these cross generation first party games will have large file sizes with duplicated assets and the ability to run off an external hard drive or smaller file sizes and need to be run off the SSD.
Makes sense since they will be replacing The one X with something that in most cases performs better and is cheap to manufacture. It would however be extremely difficult to undercut the one S with any system based on the SSD.
@Tharsman Before the PS4 and Xbox One launched so are plenty of people pointing to the fact that the Xbox One had a ESRAM and a 0.15 faster CPU as compensating for the faster ram in the PS4. Of course when the Digital foundry type analysis hit it was clear which one was better. A lot of that disadvantage was caused by reserving power for the camera and features like apps snapping whilst playing games. We are still in the phase where enough things haven’t been clarified that people can hope things that probably won’t have a huge impact to make the difference.
@BlueOcean If the game is scaling between 4, 6 and 12 Teraflop GPUs and between Jaguar and Risen CPU‘S A little bit of fluctuation in clock rates in what will remain the second most powerful system isn’t going to have a huge impact.
@FraserG If the Series S this doesn’t have a disk drive. Then it wouldn’t be able to play the disk. Even if it can download all the same games digitally.
I highly doubt it would be Cyberpunk It would just be far too expensive for Microsoft to compensate them for the loss of day one sales on on PC and Xbox.
Something along the lines of Yakuza like a dragon would make more sense as they have a backlog of other games to sell and Xbox is likely to be a small part of their overall sales.
@sixrings Assuming the rumours about the ram are correct Lockhart won’t be able to make use of the Xbox 1X in enhancement patches. As it only has 10 GB of RAM and the Xbox One X has 12. I would expect it to run like the One S in backwards compatibility except with solid frame rates. Microsoft focus with the GPU design seems to be to allow advanced affects like ray-tracing at low resolution rather than to allow older games to run at high resolutions.
I wonder whether Microsoft will force developers to support it as it clearly requires some additional development effort. As a digital only console they don’t have to worry about people buying discs and then not being able to run them.They should be able to just present the games that would work on it in the digital store front.
The loss of the equivalent of six gigs of VRAM will certainly negatively affect the texture quality it can display. I would hope they would allow developers who are unhappy about the visional downgrade to opt out.
Since it’s probably only going to draw about 2/3 of the power of the Xbox One X there is no reason it couldn’t have the same form factor. It would however be deeply uncool to put the innards of a next generation console into the shells that they are currently using for the Xbox One S.
@SuperNintendoMii The question is why is Microsoft making a next-generation console now? It’s clear that their first party developers won’t need additional power for another couple of years. I guess it’s that the advances in PC technology particularly the CPU and SSD allow them to deliver an enhanced experience on the generations of games they have available. Particularly consistently hitting 60 frames a second. The Xbox series X incredible GPU is to deliver that Enhanced experience at 4K.
Sony reason for needing A new generation was that their in-house developers were unable to achieve parts of their vision because of the slow data speeds of the hard disk in the PS4. It was preventing them from doing things like riding a flying robotic dinosaurs in horizon zero dawn. That’s why they have the big focus on the SSD as their feature and a focus on the new generation of games it will allow rather than how much better it will make the last generations of games on the new machine.
Lockhart comes into this because If the series X GPU performance is about providing an enhanced experience at 4K Rather than being needed for new games. Then a less powerful 1080p machine makes sense. But the existence of the less powerful machine makes it feel like a iterative progression rather than a generational shift.
@experTiger A PCGamer who buys the minimum graphics card needed to run the game they want to play at 1080p on low settings shouldn’t be surprised when they can’t run all of next years games. Where is someone with a card that can run this year‘s games on high settings at 4K would expect to be able to run next years games at lower settings.
I would consider the Xbox One X to be a 4K console since it is capable of running most games at 4K. It’s also capable of running most games at 60 frames per second. However there are outliers like pray that run 1440p with 30 frames per second. Whilst we haven’t seen any Games or tech demos that really push the Xbox series X on the PS5 side the unreal five tech demo runs at 1440p and 30 frames a second. I would speculate that game is aiming to fully utilise unreal five with a 1440p 30 frames per second target and PS5 would be problematic to run on the suggested Lockhart specs.
If this is the Xbox series baseline then the power gap between PlayStation and Xbox next gen will dwarf that between the PlayStation four and Xbox One.
I’m not saying it won’t be a successful product, the switch did well this generation. But (as with the switch) the may be things that come to PlayStation and PC that bypass Xbox if developers have to support this.
I really hope the 4 teraflop doesn’t turn out to be accurate. A 8 teraflop console with the same number of computer units at the PS5 but running at Xbox Series X clocks and the CPU running at the same lower frequency as that in the PS5 would probably be an attractive cost saving. But if they cut too far it will affect the scope of what is possible and hold the whole platform back.
I’m going to be prioritising the next generation of games consoles over reacquiring a 4K TV. For me have a new experience is not available on the current generation of consoles are more important than having my game is visually spectacular now. I also want to know whether 120 frames per second is used on anything I’m interested in before I buy my next TV.
I’m fully aware of the difference 4K makes even Pokémon Shield looked better on my 49 inch 4K high dynamic range TV than it does on the 1080p 32 inch screen I’m using now.
I’m pretty sure expanded storage is going to be happening for both. Since I have no desire to go back to loading times even for backwards compatibility games. It’s going to be proprietary memory cards for the Xbox series X and an internal upgrade for the PS5.
1 TB is inadequate. 825GB is pretty feeble for NextGen. I don’t fully understand the maths involved but apparently Sony is SSD is the smallest size available with their technology and if they wanted to increase its size they would have to double it.
@ThanosReXXX The demos distinctive visual style came from having the triangles used to build the geometry the same sizes as the pixels.
It was achieved because of the PS5 fast SSD and by sacrificing performance it was running at 1440p 30 frames per second. The Xbox series X with its more powerful GPU And slower SSD would have larger triangles and a higher resolution and so the contrast between the two technologies wouldn’t be as great. Whether the PS5 or Series X looks better on a 4K TV with this style of graphics is a matter of personal preference.
I can understand why they chose to show the tech demo on PS5 as it makes the point about what’s new with the new generation more clearly. It not like ray tracing which isn’t bottlenecked by storage speed and you can therefore say that Xbox Series X GPU is better and therefore the resulting graphics are better.
Games like Okami will always be 30 frames per second whether on the PS2 or Xbox series X because of the way a lots the game systems are linked to the frame rate. I wonder whether assassins Creed Valhalla has made similar choices preventing it from being scalable.
They are really placing the emphasis on smart delivery for the next gen games aren’t they. The Xbox One S and X will be fine because they have the 100GB Blu-ray drive. But what happens if you put one of those series X discs into the original launch Xbox One. Will the smart delivery still work?
I put B because Scarlet Nexus looks cool. The first person shooters looked okay. It did have a focus on horror which I didn’t like. The franchises weren’t anything new either.
But if you let everyone play the absolute best version of the game you remove the incentive to produce better versions of games. You might create a situation where there is no point creating definitive editions of games like Tales of Vesperia for Xbox because you wouldn’t be able to sell it again for the price of a new game.
Comments 79
Re: Halo Infinite's Multiplayer Will Be Free-To-Play, According To Retailer
That broken ring looks like it will be slowly disintegrating to gradually reduce the play area.
Re: Halo Infinite Dev: Negative Feedback Isn't Falling On Deaf Ears
A lot of the specific feedback is about things The developer should be able to fix quite quickly:
The global illumination system not showing proper detail when things are in shadow.
The lack of transparency of plasma effects and enemy shields.
The way vegetation reacted to animals and enemies.
The way things popped in after shutting the map screen.
Re: Random: Valve Co-Founder Gabe Newell Prefers Xbox Series X To PS5
One of the sad things about the current generation Was Valve turning from one of the best AAA developers into a shopkeeper that didn’t produce any console games.
Re: CrossCode Has More Xbox Game Pass Players Than PS4 & Switch Combined
It’s a brilliant game and I was more than happy to pay my £16. But I can certainly see why people wouldn’t understand that just by watching a video. Putting it onto a subscription service was certainly the right choice. Should also raise awareness and help get more people to buy it as well.
Re: Phil Spencer: We Want Xbox To Be A Great Platform For Japanese Games
I don’t think it’s going to help if they get Xbox releases games that are already localised on other platforms. The are lots of great Japanese games that have never been translated into english or released in the west. If they could localise things like The Legend of Heroes: Zero no Kiseki and Trails to Azure fans would have a reason to buy an Xbox.
Re: The Xbox One X Has Officially Been Discontinued
@BlueOcean Sony commissions exclusive is for 3 reasons. Because they need new games to support a fledgeling platform. Because they can produce something that better than the competition and to explore new ideas. Microsoft produces new exclusives to keep people subscribe to game pass. Different objectives lead to different behaviours.
There are certainly benefits to the way Sony pays third party developers to produce them exclusive games at the start of each new console generation. Microsoft doing the same thing at the start of the Xbox One generation is what cause games like Titans Fall to be produced it’s kind of sad we won’t get experiences like that from Microsoft this time around.
Re: The Xbox One X Has Officially Been Discontinued
@Grumblevolcano Do you think we’ll get a mid gen refresh this time around? They’ve already got 2 levels and the Xbox series X is larger than the conventional console form factor.
Re: Xbox Exclusives To Release On Xbox One For 'Next Couple Of Years'
When running the series X version . I wonder whether these cross generation first party games will have large file sizes with duplicated assets and the ability to run off an external hard drive or smaller file sizes and need to be run off the SSD.
Re: The Xbox One X Has Officially Been Discontinued
Makes sense since they will be replacing The one X with something that in most cases performs better and is cheap to manufacture. It would however be extremely difficult to undercut the one S with any system based on the SSD.
Re: Phil Spencer: Xbox Series X Being 'Held Back' Is A Meme Created By Console War Obsessives
@duhsoares21 Anyone who built a gaming PC after 2019 without using an SSD as the boot drive has got their priorities wrong.
Re: Phil Spencer: Xbox Series X Being 'Held Back' Is A Meme Created By Console War Obsessives
@Tharsman Before the PS4 and Xbox One launched so are plenty of people pointing to the fact that the Xbox One had a ESRAM and a 0.15 faster CPU as compensating for the faster ram in the PS4. Of course when the Digital foundry type analysis hit it was clear which one was better. A lot of that disadvantage was caused by reserving power for the camera and features like apps snapping whilst playing games. We are still in the phase where enough things haven’t been clarified that people can hope things that probably won’t have a huge impact to make the difference.
@BlueOcean If the game is scaling between 4, 6 and 12 Teraflop GPUs and between Jaguar and Risen CPU‘S A little bit of fluctuation in clock rates in what will remain the second most powerful system isn’t going to have a huge impact.
Re: Poll: Which Box Art Do You Prefer, Xbox Series X Or PS5?
I prefer the series X one If it didn’t have the giant rupee but as it is the PlayStation one is slightly better in spite of the white on blue box.
Re: Poll: Which Box Art Do You Prefer, Xbox Series X Or PS5?
@FraserG If the Series S this doesn’t have a disk drive. Then it wouldn’t be able to play the disk. Even if it can download all the same games digitally.
Re: Rumour: Anticipated Third-Party Release To Be Announced For Xbox Game Pass?
I highly doubt it would be Cyberpunk It would just be far too expensive for Microsoft to compensate them for the loss of day one sales on on PC and Xbox.
Something along the lines of Yakuza like a dragon would make more sense as they have a backlog of other games to sell and Xbox is likely to be a small part of their overall sales.
Re: Rumour: Lockhart Dev Kit Easy To Use, Won't Hold Back Xbox Series X
@sixrings Assuming the rumours about the ram are correct Lockhart won’t be able to make use of the Xbox 1X in enhancement patches. As it only has 10 GB of RAM and the Xbox One X has 12. I would expect it to run like the One S in backwards compatibility except with solid frame rates. Microsoft focus with the GPU design seems to be to allow advanced affects like ray-tracing at low resolution rather than to allow older games to run at high resolutions.
Re: Rumour: Lockhart Dev Kit Easy To Use, Won't Hold Back Xbox Series X
I wonder whether Microsoft will force developers to support it as it clearly requires some additional development effort. As a digital only console they don’t have to worry about people buying discs and then not being able to run them.They should be able to just present the games that would work on it in the digital store front.
The loss of the equivalent of six gigs of VRAM will certainly negatively affect the texture quality it can display. I would hope they would allow developers who are unhappy about the visional downgrade to opt out.
Re: Rumour: Xbox Lockhart Will Look More Like An Xbox One S
Since it’s probably only going to draw about 2/3 of the power of the Xbox One X there is no reason it couldn’t have the same form factor. It would however be deeply uncool to put the innards of a next generation console into the shells that they are currently using for the Xbox One S.
Re: Rumour: Xbox Lockhart Will Have The Same CPU Speed As Xbox Series X
@SuperNintendoMii The question is why is Microsoft making a next-generation console now? It’s clear that their first party developers won’t need additional power for another couple of years. I guess it’s that the advances in PC technology particularly the CPU and SSD allow them to deliver an enhanced experience on the generations of games they have available. Particularly consistently hitting 60 frames a second. The Xbox series X incredible GPU is to deliver that Enhanced experience at 4K.
Sony reason for needing A new generation was that their in-house developers were unable to achieve parts of their vision because of the slow data speeds of the hard disk in the PS4. It was preventing them from doing things like riding a flying robotic dinosaurs in horizon zero dawn. That’s why they have the big focus on the SSD as their feature and a focus on the new generation of games it will allow rather than how much better it will make the last generations of games on the new machine.
Lockhart comes into this because If the series X GPU performance is about providing an enhanced experience at 4K Rather than being needed for new games. Then a less powerful 1080p machine makes sense. But the existence of the less powerful machine makes it feel like a iterative progression rather than a generational shift.
Re: Rumour: Xbox Lockhart Performance Profile Includes 4TF GPU, 7.5GB Usable RAM
@experTiger A PCGamer who buys the minimum graphics card needed to run the game they want to play at 1080p on low settings shouldn’t be surprised when they can’t run all of next years games. Where is someone with a card that can run this year‘s games on high settings at 4K would expect to be able to run next years games at lower settings.
I would consider the Xbox One X to be a 4K console since it is capable of running most games at 4K. It’s also capable of running most games at 60 frames per second. However there are outliers like pray that run 1440p with 30 frames per second. Whilst we haven’t seen any Games or tech demos that really push the Xbox series X on the PS5 side the unreal five tech demo runs at 1440p and 30 frames a second. I would speculate that game is aiming to fully utilise unreal five with a 1440p 30 frames per second target and PS5 would be problematic to run on the suggested Lockhart specs.
Re: Rumour: Xbox Lockhart Performance Profile Includes 4TF GPU, 7.5GB Usable RAM
If this is the Xbox series baseline then the power gap between PlayStation and Xbox next gen will dwarf that between the PlayStation four and Xbox One.
I’m not saying it won’t be a successful product, the switch did well this generation. But (as with the switch) the may be things that come to PlayStation and PC that bypass Xbox if developers have to support this.
Re: Xbox Lockhart Spotted Again In Official Dev Documentation
I really hope the 4 teraflop doesn’t turn out to be accurate. A 8 teraflop console with the same number of computer units at the PS5 but running at Xbox Series X clocks and the CPU running at the same lower frequency as that in the PS5 would probably be an attractive cost saving. But if they cut too far it will affect the scope of what is possible and hold the whole platform back.
Re: Microsoft: Xbox Series X Won't Just Change How Games Look, But Also How They Feel
I’m going to be prioritising the next generation of games consoles over reacquiring a 4K TV. For me have a new experience is not available on the current generation of consoles are more important than having my game is visually spectacular now. I also want to know whether 120 frames per second is used on anything I’m interested in before I buy my next TV.
I’m fully aware of the difference 4K makes even Pokémon Shield looked better on my 49 inch 4K high dynamic range TV than it does on the 1080p 32 inch screen I’m using now.
Re: Xbox Series X And PS5 SSD Differences Won't Matter That Much, Say Developers
I’m pretty sure expanded storage is going to be happening for both. Since I have no desire to go back to loading times even for backwards compatibility games. It’s going to be proprietary memory cards for the Xbox series X and an internal upgrade for the PS5.
1 TB is inadequate. 825GB is pretty feeble for NextGen. I don’t fully understand the maths involved but apparently Sony is SSD is the smallest size available with their technology and if they wanted to increase its size they would have to double it.
Re: Epic CEO Reassures Xbox Fans Following PS5 Unreal Engine 5 Demo
@ThanosReXXX The demos distinctive visual style came from having the triangles used to build the geometry the same sizes as the pixels.
It was achieved because of the PS5 fast SSD and by sacrificing performance it was running at 1440p 30 frames per second. The Xbox series X with its more powerful GPU And slower SSD would have larger triangles and a higher resolution and so the contrast between the two technologies wouldn’t be as great. Whether the PS5 or Series X looks better on a 4K TV with this style of graphics is a matter of personal preference.
I can understand why they chose to show the tech demo on PS5 as it makes the point about what’s new with the new generation more clearly. It not like ray tracing which isn’t bottlenecked by storage speed and you can therefore say that Xbox Series X GPU is better and therefore the resulting graphics are better.
Re: Assassin's Creed Valhalla Will Run 'At Least' 30 FPS On Xbox Series X
Games like Okami will always be 30 frames per second whether on the PS2 or Xbox series X because of the way a lots the game systems are linked to the frame rate. I wonder whether assassins Creed Valhalla has made similar choices preventing it from being scalable.
Re: Placeholder Box Art Revealed For Xbox Series X Game Scarlet Nexus
They are really placing the emphasis on smart delivery for the next gen games aren’t they. The Xbox One S and X will be fine because they have the 100GB Blu-ray drive. But what happens if you put one of those series X discs into the original launch Xbox One. Will the smart delivery still work?
Re: Poll: How Would You Grade The May 2020 Inside Xbox Show?
I put B because Scarlet Nexus looks cool. The first person shooters looked okay. It did have a focus on horror which I didn’t like. The franchises weren’t anything new either.
Re: Xbox Series X RPG Scarlet Nexus Has A Close Connection With Tales Of Vesperia
Looking good. Definitely the best of the game shown yesterday. I found the official website but it doesn’t really add anything. https://en.bandainamcoent.eu/scarlet-nexus/scarlet-nexus
Re: Not Everyone Is A Fan Of Smart Delivery On Xbox Series X, Claims Xbox Boss
But if you let everyone play the absolute best version of the game you remove the incentive to produce better versions of games. You might create a situation where there is no point creating definitive editions of games like Tales of Vesperia for Xbox because you wouldn’t be able to sell it again for the price of a new game.