Comments 1,487

Re: Xbox Is Officially Putting Time Limits On Cloud Gaming For Game Pass Members

Coletrain

@fatpunkslim sorry, let me be more specific: Xbox cloud gaming has failed. Luna and GeForce now still have their places.

Here is why more subs matter: the content remains the same. Game output doesn't need to be higher than it is in gamepass. So if we double the subscribers and therefore revenue, then Xbox cloud gaming does not need to be subsidised by the user because it is profitable within the collective subscription revenue.

By adding payment options for game pass subscribers (non-subscribers is different and that's a cool addition) you're admitting that the cloud part of your subscription was not profitable as part of the package. Probably because data centres are a joke (that's a whole different topic) when it comes to efficiency.

Everything within any subscription is subsidised by the revenue. In this case, the revenue ain't good enough, chief

Re: Xbox Is Officially Putting Time Limits On Cloud Gaming For Game Pass Members

Coletrain

@fatpunkslim none of this is true. Unlimited Cloud gaming on xbox failed because Xbox didn't get anywhere near the subscription numbers they had projected.

The failure of game pass to meet Xbox's expectations is why cloud now needs paid tiers. If they had the 70m subscribers they had projected by now, and the same games they currently have, then this would be a non-issue.

Re: Xbox Is Officially Putting Time Limits On Cloud Gaming For Game Pass Members

Coletrain

@badboidre Sharma is making the brand desirable again, so let's just ignore that angle because it's not really connected.

It might be easy to say save up for it, but it's a lot easier to pay £17.50 a month than £500-600 in one go and then add the subs and games. Hell, I only got a series X I'm the first place because of Xbox all access, we'd just had our first child and I wasn't about to spend £450 plus games when I didn't need to.

It's not that I don't agree that cloud gaming is fairly bad or pointless, it's that Xbox made this part of their offering and now they want to monetise the benefit further. People with no active GP sub it makes sense as an offering and I think that's cool, but the ones already subbed? Come on

Re: Xbox Is Officially Putting Time Limits On Cloud Gaming For Game Pass Members

Coletrain

I'll reserve judgement until we see the prices, but yeah, cloud is a cool addition to an Xbox setup but certainly not a great way to play every game.

Probably would have been an idea to keep ultimate unlimited or at 100 hours though, it's the only way someone using a fire stick can interact with it and that marketing campaign wasn't really that long ago

Re: 'We Aren't Joking' - Double Fine Promises Brütal Legend 2 If They Can Fundraise Enough Money

Coletrain

I'm playing through Keeper right now. It's absolutely exquisite.

BUT I do agree with the sentiment that they did not a right lot with the time they had. And Kiln was a game that was created in some stoners mind and then shoehorned into a multiplayer template. Never looked worthwhile.

They've got their freedom back now, and I still love them, and they will probably get back to making cool games in a timely manner now that they have to keep the lights on independently

Re: Xbox Reportedly Makes Up Less Than 5% Of US Physical Sales In 2026

Coletrain

@fatpunkslim to your really good point number 1, there were some figures last week about how high some physical sales were for select AAA games like requiem, Spiderman 2 etc. and they're much higher in Europe and UK. Albeit these were playstation figures, but it does say to me that physical has a future, even for Xbox