Comments 1,487

Re: Talking Point: Will Xbox's Disc-To-Digital Feature Become Essential For Delisted Games?

Coletrain

In terms of the article, no I don't think disc to digital will support delisted games. But in terms of what I personally value, which is play anywhere, I think it's incredible. I just bit the bullet on metaphor refantazio physical at £15 in the hope this comes soon.

For Helix, they have to do an external disc drive for this and I think they will. But new games won't be on disc. Not a chance.

Re: Halo: Campaign Evolved Is Getting Some Surprising Sales Estimates For Xbox, PC & PS5

Coletrain

@Fiendish-Beaver apologies it took me straight to comment #29!

I think like you said Halo was too far along, but I've said before it was a completely stupid decision from whoever made it. Halo is the very DNA of Xbox.

And again we've chatted about Gears e-day, but it's a sacrificial lamb. Although looking at the sales figures for reloaded, doesn't look like that big of a deal to not release on PS5 anyway

Re: Xbox Could Still Lose Money On Series X|S Console Sales Despite Price Hike, Sources Claim

Coletrain

Purely and simply, if it's "open" then they need some kind of agreement with storefronts that they get a cut. More and more, that model doesn't make sense with Steam (it does with epic and GOG), so that's what I'd go with. You can play your PC games, but not Steam. Valve aren't going to share that market, and you're not going to capture it.

What you can capture, however, is physical disc players. Such an easy win if they do it.

Re: Here's A First Look At How Adverts Work With Xbox Cloud Gaming

Coletrain

@MrStark not just elsewhere, everywhere that offers streaming. That's not being presumptuous, it's following a provable pattern. It's how all streaming services scale up on revenue.

Microsoft aren't somehow immune to this nor are they altruistic. It's a revenue driver to be expanded on after "carefully following the feedback"

Re: Here's A First Look At How Adverts Work With Xbox Cloud Gaming

Coletrain

@MrStark well, strongly disagree all you like but all streaming services have done the same thing. Remember how good a deal Disney plus was when it first came out? Now for that same initial price you get horrendous amounts of ads. Or, guess what, pay more and don't! Or pay even more again for access to a resolution that's been available for years!

Microsoft saying they're going to do something based on feedback does not mean that's what they're going to do.

Re: Here's A First Look At How Adverts Work With Xbox Cloud Gaming

Coletrain

@MrStark Balaam is overwhelmingly negative on all hookshot sites, however, taking away the way in which he's delivered his message, looks at netflix and prime video. Excellent services who decided that if you wanted to KEEP ads away from your core experience, you can pay more or suck it.

So, he's got a point here

Re: Reporter Claims Game Pass Is 'Absolutely Detested' By Some Xbox Studio Leaders

Coletrain

Day 1 for smaller (not XGS) titles that want the financial certainty that comes with a game pass deal, not day 1 for tentpole AAA titles (but let them drop onto Premium after 1 year)

That's what I would personally THINK is a more sustainable model for the 1st party studio employees. They get to live and die by their own budgets and success (minus marketing, which Xbox can get a LOT better with!)

Re: Xbox CCO Says Not To 'Overly Fixate' On All Single-Player Games Being Exclusives

Coletrain

@Fiendish-Beaver no, because playing the base game is not dependent on upgrades. It's a game with live service elements. The multiplayer is live service 100%.

Remember, live service is just a term that was coined because games like Fortnite existed and had predatory monetary transactions. FIFA too. For 2 decades we just used to call online multiplayer "online multiplayer"

Are all Ubisoft games live service games because they put out new pointless skins for single player content? Google might say it is, but you've been gaming long enough to know they're single player games with live service elements.

Like, you can accept the Google explanation if you want but when you apply some thinking then you can call nearly any game with a multiplayer element "live service"; it's not what the term was coined for.

Also, live service sucks. It's predatory and has never interested me one bit. I'll play e-day for the campaign though 😁

Re: The Validity Of Consoles May Face A 'Real Test' Amid Rising Prices, Says Ex-Xbox Boss

Coletrain

@HonestHick I think I sometimes forget that it's quite different in the states. UK only has 2 server centres and so none of us are ever that far away from one. I will say though, that I forced higher bitrate through better xCloud last year and it made a meaningful different to stability!

@FreasurePlanten yeah, they would want to keep subs. I still find the prospect of paying for it instead of a console a non-negotiable personally, but business-wise you're absolutely right.

@Seioni I've found it varies greatly by game. So, a few examples where it worked more or less flawlessly for me on Ally: Cocoon, Sea of Stars, South of Midnight, Hades. HOWEVER Black ops 6, Indiana Jones and Starfield were full of artifacting that made it look like the resolution was constantly shifting and it was horrible and painterly to my eye. Mind you, not played xCloud for about 9 months now so could be better?

Re: The Validity Of Consoles May Face A 'Real Test' Amid Rising Prices, Says Ex-Xbox Boss

Coletrain

@FreasurePlanten well, yeah my cloud future is very hypothetical and is more if consoles were replaced by cloud gaming. One huge difference between gaming and other media though is that gaming isn't static. 4k video feeds need what, 10mbps at the most? 4k gaming is closer to 35mbps and that's with compromised image quality due to unpredictable user camera inputs. I hope they find the answer.

@HonestHick I've not researched it enough, but I don't think it's too much down to the quality of the server blade, I think it's the permitted bandwidth that's the biggest factor. Xcloud still won't permit 4k streaming because it allows no more than (I think) 20mbps

Re: The Validity Of Consoles May Face A 'Real Test' Amid Rising Prices, Says Ex-Xbox Boss

Coletrain

If the future of home "console" gaming became cloud based, I'd have 2 very simple demands:

1. No subscription fees. If we're forced into that future then it should just serve as a platform.

2. It has to be artefact free and as latency free as current console gaming is.

And that's it. I'm fine with cloud gaming, but it just doesn't really work right now. It's great for simpler games, 2.5D stuff, visual novel style games etc. but AAA fares much less favourably.