Comments 649

Re: Xbox Is Working With Larian To Bring Split-Screen To Baldur's Gate 3 'Post Launch'

Cikajovazmaj

@Lightning720 precedent is exactly what it is. It's precedent that it is OK to miss a feature and promise to possibly add it later.
I'm not saying it is going to be exploited, as I can not know that without a crystal ball... but just as in legal terms, it does establish that it has happened once and all future cases will be evaluated with that in mind. That is unavoidable.

@trev666 I will most definitely not!! I won't play BG3 at all, as it is not the type of game I'm interested in. But I will be keeping an eye on the health of my investment (XSS), though.

Re: Xbox Is Working With Larian To Bring Split-Screen To Baldur's Gate 3 'Post Launch'

Cikajovazmaj

@Lightning720 I wouldn't call it nonsense, I would call it a precedent. Especially as MS is backing this decision, after what feels like public pressure applied by a developer.

precedent - any act, decision, or case that serves as a guide or justification for subsequent situations.

There are no clear guidelines communicated by MS around what would be acceptable and what not.. which means any developer can try the same and use this case as an example, trying to steer public opinion in their favor.

Re: Bethesda Exec Responds To 'Unprofessional' Criticism Of Starfield's Menu Screen

Cikajovazmaj

Wow, creating the whole narrative around a menu screenshot.. nice, almost a new territory for internet.
Joking aside, there is no way to know how that menu scales with screen size. I'm assuming his criticism is based on menu not being front and center (as, khm khm, it is in D2) and items being relatively small compared to available real estate. Which might all be totally fine if this is taken from a 60 inch screen.
Also, you will spend literally 2 seconds looking at this everytime you boot. Nobody cares

Re: Xbox Fans React Poorly As Big 'Store' Button Replaces 'Browse My Games' In Latest Update

Cikajovazmaj

Why somebody would defend using 60% of screen real estate for advertising is beyond me. Probably the same people not using ad block on their computers..
Changing the placement of the dashboard is the natural path of progress, and there will be slow adopters and people resisting the change. Some changes will succeed, others will not. But that is not the issue here. The issue is over-monetization and product placement all over the screen that BY PURPOSE is not a storefront.

Re: It's Finally Here! The New Xbox Dashboard Has Arrived

Cikajovazmaj

It ain't great, that's all I'll say. Changing backgrounds (when supported) is a neat feature lifted from PS5; but ads, just 2 groups, and somehow cards done poorly (this is MS, they literally made that design language famous once upon a time).. I'm using a 55 inch 4K TV at less than 3m distance and can't make out card content clearly. WTF?

Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'

Cikajovazmaj

@Old-man-junky what Medium did, as I believe this was explained by developers themselves, was very different from Ratchet. They almost constantly rendered 2 worlds with half the framerate (which I assume is the reason that game ran like s**t). There are games and genres where that approach can work, action platformer is probably not it.

On a side note, I might be reading wrong, but SSD is not required only on minimal R&C settings, which would make sense as the biggest driver for SSD is texture quality (and therefore size) which you don't need for 720p resolution. Not that I believe PCI gen4 drive is absolutely needed, but there could be method to the madness of not needing one for 720p gaming.

Re: Polish Developer '11 Bit Studios' Signs Deal With Xbox Game Pass

Cikajovazmaj

No surprise there, indy developer and publisher enjoying a massive platform with a current slight content deficit providing enormous marketing opportunities and extending their reach. In other news water is wet.
Hopefully, come this October the deficit will end and we'll see how many people will spend tens of hours in mobile-first games with Starfield and Forza on their Series drives..

Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million

Cikajovazmaj

Apologies to everybody who got triggered by my comments, it was not my intention. I was just stating my opinion and did not want to sound like a troll.

Anyway, I wanted to leave another comment, as I think DMC is actually a great game and I totally did not get all the hate at the time of release. I felt like it was a great coming-out party for Ninja Theory solidifying their "devs of future" status, but not everybody agreed.

Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million

Cikajovazmaj

@Friendly agreed. And number 2 (Nintendo) has done remarkably well, using a creativity and partnership strategy. Indeed, there is a large group of independent studios considered "Nintendo companies" that are choosing to only develop for their platforms, due to the support and conditions Nintendo provides.
Some of Nintendo's acquisitions were saving such perspective developers from bankruptcy. Therefore, it can obviously be done without "spending Sony out of business."

Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million

Cikajovazmaj

@ZuneTattooGuy
Oxford Dictionary (English is not my primary language): "the exclusive possession or control of the supply of or trade in a commodity or service."

Additionally, I couldn't care less about Sony. What I do care about is the price of the gaming hobby I have (be that through a license purchase or service subscription). Whenever any corporation sets itself up to own future "supply", it usually spells a price hike for me and dips in quality/innovation.

Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million

Cikajovazmaj

@ZuneTattooGuy @Fiendish-Beaver there is a significant difference between approaches though. Sony is mostly paying for timed or full platform exclusivity to INDEPENDENT studios. All consolidation was on a smaller scale compared to MS. While that influences the current state, it does not directly dictate future position. The same developers can take their next project elsewhere (Kojima) if that is a better fit. Sony does not own the market itself.
MS approach is to directly acquire and own all big and active market participants. That is a definition of monopoly.

Re: Microsoft Is Literally Now Saying That Xbox Has 'Lost The Console Wars'

Cikajovazmaj

Man, MS is something else..

Not surprising that there are people on this site that are actually defending this move, because fan site... But damn. Combined with price hike in face of first decent game release in years, MS managed to lose good will they earned on my end through that last showcase in record time.

Basically MS is openly saying we invested money for 4 generations and lost as we were not able to create/design competition. So allow us to buy external competition and market advantage. And some are eating that up..

Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer

Cikajovazmaj

Feels like this has to be said.. framerate issue is surely not (or it shouldn't be) caused by the scale of the game world. Agreed, just the currently loaded piece of the map is complex enough, but the fact there are 1000 worlds present unrendered does not task the system as much as you think.
As evidence, I'll use exhibit A: Tears of the Kingdom. It has a huge world that tracks if 2 branches interacted on the other side of the map due to winds.. and it works on a 10-year-old tablet. CPU-s in this day and age are far too powerful, with way too much computing power to be limited by such background tasks. (admittedly it could have been a problem 20 years ago, but with XSX/S issue should be in designing all that complexity, not executing it)

Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer

Cikajovazmaj

@Kevw2006 depends how you choose to read it. I read it as "we weren't able to achieve stable 60 fps so we opted for 30." That seems like exactly what every other developer does when they settle on the 30 lock.
Related, I can't play 30 frame locked FPS games, so this might be problematic for me. Given the scale and awesomeness presented in that showcase, I'll give it a go anyway. But I might be a casualty of "creative choice".

Re: Diablo 4 Early Reviews Suggest A Potential GOTY Candidate On Xbox

Cikajovazmaj

Yeah, been a huge fan of Diablo series in early days (D1 was an addiction among my friends in 90-s), but for some reason I ain't feeling it for D4. Maybe Blizzard has finally depleted my good will well with all the shenanigans lately. Anyway, I'll wait to see player reactions 6 months down the line to evaluate if I should jump in.