@Kaloudz it's basically a day in the life of a cat. You get lost and separated from your family at the beginning, wander around, solve puzzles, break things, jump, break things, meet nice robots, break their property, meet evil robots, break their property too, all in a quest to reconnect with fellow mittens. Sorry for the spoilers.
@gingataisen it's been a real challenge mate, took me 3 hours to type out this reply. And let me tell you, them humans keeping treats in a sealed jar.. they shall know my revenge!!
I am so ready for this!!! I have at least 250-300 hours in GT7, I need a change of equal or better quality! LFG P.S. Post-release free cars and long-term support are exactly what I would prefer, to a fixed list and paid DLC every 6 months.
Phil staying competitive through pure creativity in money offers he can make.. Seriously, Inside is a good game, but nothing to "make anything happen" for. Also, that sort of offer should never be on the table in game development. Teams will just exploit it and produce rubbish..
MS needs to fix Xbox controller in general. It is so stiff and clicky, with what at least to me feels like a terrible D-pad. Haptics from DualSense are needed (I am unable to enjoy racing games without em anymore) but there are larger problems at play.
@Altaria_97 I would not recommend it, only because Will of the Wisps has some mechanic improvements that make it impossible to go back to Blind Forest if you ever decide to do so.
@Reptilio this is actually going out with the bang for me, I wanted both of these games. Also, I have long lost any faith Gold games would be AAA or AA level..
It ain't great, that's all I'll say. Changing backgrounds (when supported) is a neat feature lifted from PS5; but ads, just 2 groups, and somehow cards done poorly (this is MS, they literally made that design language famous once upon a time).. I'm using a 55 inch 4K TV at less than 3m distance and can't make out card content clearly. WTF?
Post Digital Foundry video, Ratchet & Clank SSD comments have aged like old milk.. :facepalm: P.S. I believe Quantum Error is just poorly optimized though.
@Old-man-junky what Medium did, as I believe this was explained by developers themselves, was very different from Ratchet. They almost constantly rendered 2 worlds with half the framerate (which I assume is the reason that game ran like s**t). There are games and genres where that approach can work, action platformer is probably not it.
On a side note, I might be reading wrong, but SSD is not required only on minimal R&C settings, which would make sense as the biggest driver for SSD is texture quality (and therefore size) which you don't need for 720p resolution. Not that I believe PCI gen4 drive is absolutely needed, but there could be method to the madness of not needing one for 720p gaming.
Great game, well deserved! It shows the sad state of gaming we are in, that there was no real competition in the category. But I do believe it would have easily won during stronger years too.
No surprise there, indy developer and publisher enjoying a massive platform with a current slight content deficit providing enormous marketing opportunities and extending their reach. In other news water is wet. Hopefully, come this October the deficit will end and we'll see how many people will spend tens of hours in mobile-first games with Starfield and Forza on their Series drives..
Hopefully, PC is not benefited by having DLSS and XeSS excluded, and all should be fine. Not sure what the news is here though, potentially limiting the pool of upscaling technologies? How can that benefit the players?
@Benjamin that depends on expectations, doesn't it? Me, I liked the first one and am expecting a similar tailored and focused single-player experience that uses all the tricks to punch above its budgeted weight. As long as it achieves that, I'm good.
Apologies to everybody who got triggered by my comments, it was not my intention. I was just stating my opinion and did not want to sound like a troll.
Anyway, I wanted to leave another comment, as I think DMC is actually a great game and I totally did not get all the hate at the time of release. I felt like it was a great coming-out party for Ninja Theory solidifying their "devs of future" status, but not everybody agreed.
@Friendly agreed. And number 2 (Nintendo) has done remarkably well, using a creativity and partnership strategy. Indeed, there is a large group of independent studios considered "Nintendo companies" that are choosing to only develop for their platforms, due to the support and conditions Nintendo provides. Some of Nintendo's acquisitions were saving such perspective developers from bankruptcy. Therefore, it can obviously be done without "spending Sony out of business."
@ZuneTattooGuy Oxford Dictionary (English is not my primary language): "the exclusive possession or control of the supply of or trade in a commodity or service."
Additionally, I couldn't care less about Sony. What I do care about is the price of the gaming hobby I have (be that through a license purchase or service subscription). Whenever any corporation sets itself up to own future "supply", it usually spells a price hike for me and dips in quality/innovation.
@ZuneTattooGuy @Fiendish-Beaver there is a significant difference between approaches though. Sony is mostly paying for timed or full platform exclusivity to INDEPENDENT studios. All consolidation was on a smaller scale compared to MS. While that influences the current state, it does not directly dictate future position. The same developers can take their next project elsewhere (Kojima) if that is a better fit. Sony does not own the market itself. MS approach is to directly acquire and own all big and active market participants. That is a definition of monopoly.
Technically they were not in a great situation at the time, so it makes sense. Also, this is exactly the type of investments MS should be doing, acquiring and funding smaller talented teams, growing them into something bigger, AAA ready. Instead of buying and consolidating giants (and monopolizing market using capital brute force).
Hopefully and helpfully, maybe patch 1.12 deletes this game and frees up space for Starfield on my SSD.. as I don't see how it can be fixed through minor patching.
Not surprising that there are people on this site that are actually defending this move, because fan site... But damn. Combined with price hike in face of first decent game release in years, MS managed to lose good will they earned on my end through that last showcase in record time.
Basically MS is openly saying we invested money for 4 generations and lost as we were not able to create/design competition. So allow us to buy external competition and market advantage. And some are eating that up..
There are some good games here.. but it is ok. A lot to look forward to in the near future (and can't be bothered with anything except TotK immediately).
@Banjo- at least personally, 40fps option has been blessing. It's enough to makes things feel smooth and keep decent fidelity (most of the time full). However, I understand not everybody has such a display, and can see why it's not considered a primary target :/
Feels like this has to be said.. framerate issue is surely not (or it shouldn't be) caused by the scale of the game world. Agreed, just the currently loaded piece of the map is complex enough, but the fact there are 1000 worlds present unrendered does not task the system as much as you think. As evidence, I'll use exhibit A: Tears of the Kingdom. It has a huge world that tracks if 2 branches interacted on the other side of the map due to winds.. and it works on a 10-year-old tablet. CPU-s in this day and age are far too powerful, with way too much computing power to be limited by such background tasks. (admittedly it could have been a problem 20 years ago, but with XSX/S issue should be in designing all that complexity, not executing it)
@Kevw2006 depends how you choose to read it. I read it as "we weren't able to achieve stable 60 fps so we opted for 30." That seems like exactly what every other developer does when they settle on the 30 lock. Related, I can't play 30 frame locked FPS games, so this might be problematic for me. Given the scale and awesomeness presented in that showcase, I'll give it a go anyway. But I might be a casualty of "creative choice".
Xbox Games Showcase has been hyped to such absurd levels, that I doubt it can fulfill those expectations now. Even if it ends up being the best show ever. Can everybody just relax, do the presentation, and tooth their own horn once it is done?
Starfield is the game I expect to be disappointed by the most. I have been tricked by Bethesda too many times to fall for it again. However, showcase in general I expect to be awesome.
All for it, these events should use as much in-game footage as possible. Given how much Sony misfired with their latest showing, I'm really banking on this being a success..
Yeah, been a huge fan of Diablo series in early days (D1 was an addiction among my friends in 90-s), but for some reason I ain't feeling it for D4. Maybe Blizzard has finally depleted my good will well with all the shenanigans lately. Anyway, I'll wait to see player reactions 6 months down the line to evaluate if I should jump in.
Just wanted to remind everyone this game still looks sketchy as hell, just as it did when it looked like Sony exclusive. Keeping my expectations low, but would love to be pleasantly surprised.
Instead of introspecting at the fact Xbox is undoubtedly third out of three console space competitors, leave it to purexbox comments section to make this news about "Sony lied about Nintendo".
Seems correct. MS has seriously botched current gen (while at the same time having highest potential to succeed at it's beginning), to the point where I wouldn't be surprised if some bigwig heads started to fall soon.
@Spider-Kev at the time BotW was a weird game to get into. Everything else in existence was going for a tailored, limited, and directed experience. And here came BotW, a game with almost no limitations, no "invisible walls".
Also, story was told similar to how "kaleidoscope" series works, there is no "correct" order to consume it through. All of that brought on a choice paralysis to many gamers, myself included. It took me about 10 hours to get properly oriented in that great world, but once I did.. man. I played that game for 200-300 hours (which for me is about 6-8 times more than usual).
It doesn't feel reasonable to expect Starfield to be on Tears of the Kingdom level. TotK is a masterpiece followup to a masterpiece, in one of the greatest series in gaming history. Even if Starfield is a 10/10 game, it can't realistically achieve same amount of popularity and general acceptance. Starfield should concentrate on delivering excellent Xbox experience, and the rest will come with time..
Funny, I was literally just watching Charlie play Redfall, exploiting poor AI, running next to enemies and talking to them without them registering him.. and then Phil says their games are judged differently. Yes they are. Because if they were judged as any third party was, there would have been nobody defending this dumpster fire.
@NEStalgia keeping inhouse technology up to date and fresh is studios responsibility. Getting stuck in a situation where you have not done so and are now "locked into legacy ancient tooling" is a sign of poor management and product prioritization. Just saying, these are patterns that should not manifest on such a high level as Bethesda is/should be.
What is going on with default latency settings on Xbox lately? Are they not testing games before releasing? When it was external studios, I believed it to just be lazy wrapping from other platforms, but this is internal game. Come on..
I felt like Redfall was not going to be for me from the initial announcement, so no surprise here. My only regret is that it shall become a permanent stain on Arkane's portfolio. One thing to point out, Arkane was very capable of producing polished and entertaining experiences rather consistently in the past. I would look for a culprit in the circumstances that changed since their last success (hint: MS management) on how to right the ship in the future..
Honestly, I can understand the lack of reviews, as I have tried out the game and am not sure what to think of it. Setting and mechanics should be tailor-made for me, but there are performance issues and odd delay in controls.. it just feels off. Doesn't help that introduction to the world has been basically skipped.
Anyway, I found it hard to connect and immerse into the experience and everything else is irrelevant at that point. I might give it another go after few patches and tweaks
Comments 640
Re: Less Than 24 Hours Since Launch, Stray Is Already Dominating The Xbox Charts
@Kaloudz it's basically a day in the life of a cat. You get lost and separated from your family at the beginning, wander around, solve puzzles, break things, jump, break things, meet nice robots, break their property, meet evil robots, break their property too, all in a quest to reconnect with fellow mittens.
Sorry for the spoilers.
Re: Less Than 24 Hours Since Launch, Stray Is Already Dominating The Xbox Charts
@gingataisen it's been a real challenge mate, took me 3 hours to type out this reply.
And let me tell you, them humans keeping treats in a sealed jar.. they shall know my revenge!!
Re: Forza Developer Highlights Eight 'New To Motorsport' Cars Available At Launch
I am so ready for this!!! I have at least 250-300 hours in GT7, I need a change of equal or better quality! LFG
P.S.
Post-release free cars and long-term support are exactly what I would prefer, to a fixed list and paid DLC every 6 months.
Re: Less Than 24 Hours Since Launch, Stray Is Already Dominating The Xbox Charts
As a proud cat companion, played it when it was first released. Very good game, glad Xbox owners get to experience it.
Re: Inside Dev Reveals 'Crazy' Discussion With Phil Spencer Over Xbox Deal
Phil staying competitive through pure creativity in money offers he can make..
Seriously, Inside is a good game, but nothing to "make anything happen" for. Also, that sort of offer should never be on the table in game development. Teams will just exploit it and produce rubbish..
Re: Talking Point: Should Xbox Make A Revised Controller With Haptic Feedback?
MS needs to fix Xbox controller in general. It is so stiff and clicky, with what at least to me feels like a terrible D-pad.
Haptics from DualSense are needed (I am unable to enjoy racing games without em anymore) but there are larger problems at play.
Re: Pure Xbox Game Club August 2023: Ori And The Will Of The Wisps
Extraordinary games, both Ori titles.
@Altaria_97 I would not recommend it, only because Will of the Wisps has some mechanic improvements that make it impossible to go back to Blind Forest if you ever decide to do so.
Re: 'Broforce Forever' Officially Arrives On Xbox Game Pass This August
Played this years ago elsewhere. Amazing game, ridiculous fun!!
Re: Xbox Games With Gold For August 2023 Announced
@Reptilio this is actually going out with the bang for me, I wanted both of these games. Also, I have long lost any faith Gold games would be AAA or AA level..
Re: It's Finally Here! The New Xbox Dashboard Has Arrived
It ain't great, that's all I'll say. Changing backgrounds (when supported) is a neat feature lifted from PS5; but ads, just 2 groups, and somehow cards done poorly (this is MS, they literally made that design language famous once upon a time).. I'm using a 55 inch 4K TV at less than 3m distance and can't make out card content clearly. WTF?
Re: 'Sea Of Stars' To Become Rare PS Plus & Xbox Game Pass Day One Launch
Glad to see it. Especially as demo was great and more people should try this game.
Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'
Post Digital Foundry video, Ratchet & Clank SSD comments have aged like old milk.. :facepalm:
P.S.
I believe Quantum Error is just poorly optimized though.
Re: Ubisoft Reportedly Cancelled 'Immortals Fenyx Rising' Sequel Earlier This Month
Truly disappointing. I have no idea what metrics Ubisoft is using when deciding on which games to pursue... But they should rethink them.
Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'
@Old-man-junky what Medium did, as I believe this was explained by developers themselves, was very different from Ratchet. They almost constantly rendered 2 worlds with half the framerate (which I assume is the reason that game ran like s**t). There are games and genres where that approach can work, action platformer is probably not it.
On a side note, I might be reading wrong, but SSD is not required only on minimal R&C settings, which would make sense as the biggest driver for SSD is texture quality (and therefore size) which you don't need for 720p resolution. Not that I believe PCI gen4 drive is absolutely needed, but there could be method to the madness of not needing one for 720p gaming.
Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'
@themightyant "ultra-high-speed nvme SSD" are not the words I would have used.. but drives are of the same type, yes.
Re: Xbox Exclusive Hi-Fi RUSH Wins Award For 'Best Original IP' Of The Last 12 Months
Great game, well deserved!
It shows the sad state of gaming we are in, that there was no real competition in the category. But I do believe it would have easily won during stronger years too.
Re: Multiple Games Announced For Xbox Game Pass At Annapurna Showcase 2023
Cocoon seems like the only one for me from this bunch. But that game looks beautiful.
Re: Polish Developer '11 Bit Studios' Signs Deal With Xbox Game Pass
No surprise there, indy developer and publisher enjoying a massive platform with a current slight content deficit providing enormous marketing opportunities and extending their reach. In other news water is wet.
Hopefully, come this October the deficit will end and we'll see how many people will spend tens of hours in mobile-first games with Starfield and Forza on their Series drives..
Re: AMD Announces 'Exclusive' Starfield Partnership That Will Benefit Players On Xbox & PC
Hopefully, PC is not benefited by having DLSS and XeSS excluded, and all should be fine.
Not sure what the news is here though, potentially limiting the pool of upscaling technologies? How can that benefit the players?
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@Benjamin that depends on expectations, doesn't it? Me, I liked the first one and am expecting a similar tailored and focused single-player experience that uses all the tricks to punch above its budgeted weight. As long as it achieves that, I'm good.
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
Apologies to everybody who got triggered by my comments, it was not my intention. I was just stating my opinion and did not want to sound like a troll.
Anyway, I wanted to leave another comment, as I think DMC is actually a great game and I totally did not get all the hate at the time of release. I felt like it was a great coming-out party for Ninja Theory solidifying their "devs of future" status, but not everybody agreed.
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@Friendly agreed. And number 2 (Nintendo) has done remarkably well, using a creativity and partnership strategy. Indeed, there is a large group of independent studios considered "Nintendo companies" that are choosing to only develop for their platforms, due to the support and conditions Nintendo provides.
Some of Nintendo's acquisitions were saving such perspective developers from bankruptcy. Therefore, it can obviously be done without "spending Sony out of business."
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@ZuneTattooGuy
Oxford Dictionary (English is not my primary language): "the exclusive possession or control of the supply of or trade in a commodity or service."
Additionally, I couldn't care less about Sony. What I do care about is the price of the gaming hobby I have (be that through a license purchase or service subscription). Whenever any corporation sets itself up to own future "supply", it usually spells a price hike for me and dips in quality/innovation.
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@ZuneTattooGuy @Fiendish-Beaver there is a significant difference between approaches though. Sony is mostly paying for timed or full platform exclusivity to INDEPENDENT studios. All consolidation was on a smaller scale compared to MS. While that influences the current state, it does not directly dictate future position. The same developers can take their next project elsewhere (Kojima) if that is a better fit. Sony does not own the market itself.
MS approach is to directly acquire and own all big and active market participants. That is a definition of monopoly.
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
Technically they were not in a great situation at the time, so it makes sense. Also, this is exactly the type of investments MS should be doing, acquiring and funding smaller talented teams, growing them into something bigger, AAA ready. Instead of buying and consolidating giants (and monopolizing market using capital brute force).
Re: Redfall Update 1.11 Now Live, Here Are The Full Patch Notes
Hopefully and helpfully, maybe patch 1.12 deletes this game and frees up space for Starfield on my SSD.. as I don't see how it can be fixed through minor patching.
Re: Microsoft Is Literally Now Saying That Xbox Has 'Lost The Console Wars'
Man, MS is something else..
Not surprising that there are people on this site that are actually defending this move, because fan site... But damn. Combined with price hike in face of first decent game release in years, MS managed to lose good will they earned on my end through that last showcase in record time.
Basically MS is openly saying we invested money for 4 generations and lost as we were not able to create/design competition. So allow us to buy external competition and market advantage. And some are eating that up..
Re: Microsoft Announces Price Increases For Xbox Series X And Xbox Game Pass
They schedule first decent game for release to GP in 3 years.. they also announce price hike. I don't extend my subscription. That simple.
Re: Reminder: Six Games Are Leaving Xbox Game Pass Today (June 15)
There are some good games here.. but it is ok. A lot to look forward to in the near future (and can't be bothered with anything except TotK immediately).
Re: Poll: Are You Interested In Buying The Black Xbox Series S?
What would have been cool MS, would be permanently discounting storage cards to make this console not needed in the first place.
Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer
@Banjo- at least personally, 40fps option has been blessing. It's enough to makes things feel smooth and keep decent fidelity (most of the time full).
However, I understand not everybody has such a display, and can see why it's not considered a primary target :/
Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer
Feels like this has to be said.. framerate issue is surely not (or it shouldn't be) caused by the scale of the game world. Agreed, just the currently loaded piece of the map is complex enough, but the fact there are 1000 worlds present unrendered does not task the system as much as you think.
As evidence, I'll use exhibit A: Tears of the Kingdom. It has a huge world that tracks if 2 branches interacted on the other side of the map due to winds.. and it works on a 10-year-old tablet. CPU-s in this day and age are far too powerful, with way too much computing power to be limited by such background tasks. (admittedly it could have been a problem 20 years ago, but with XSX/S issue should be in designing all that complexity, not executing it)
Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer
@Kevw2006 depends how you choose to read it. I read it as "we weren't able to achieve stable 60 fps so we opted for 30." That seems like exactly what every other developer does when they settle on the 30 lock.
Related, I can't play 30 frame locked FPS games, so this might be problematic for me. Given the scale and awesomeness presented in that showcase, I'll give it a go anyway. But I might be a casualty of "creative choice".
Re: Phil Spencer Sends Summer Game Fest Some Love Ahead Of Xbox Games Showcase
Xbox Games Showcase has been hyped to such absurd levels, that I doubt it can fulfill those expectations now. Even if it ends up being the best show ever.
Can everybody just relax, do the presentation, and tooth their own horn once it is done?
Re: Poll: How Would You Grade The Summer Game Fest 2023 Showcase?
There were some good games, especially if you are platform agnostic.
Re: Starfield Fans Advised To 'Bring An Extra Pair Of Underwear' For This Week's Xbox Event
Starfield is the game I expect to be disappointed by the most. I have been tricked by Bethesda too many times to fall for it again.
However, showcase in general I expect to be awesome.
Re: Xbox Game Studios Won't Show Any 'Full CG Trailers' During 2023 Showcase
All for it, these events should use as much in-game footage as possible. Given how much Sony misfired with their latest showing, I'm really banking on this being a success..
Re: Diablo 4 Early Reviews Suggest A Potential GOTY Candidate On Xbox
Yeah, been a huge fan of Diablo series in early days (D1 was an addiction among my friends in 90-s), but for some reason I ain't feeling it for D4. Maybe Blizzard has finally depleted my good will well with all the shenanigans lately. Anyway, I'll wait to see player reactions 6 months down the line to evaluate if I should jump in.
Re: 'Phantom Blade Zero' Developer Hints At Potential Xbox Version
Just wanted to remind everyone this game still looks sketchy as hell, just as it did when it looked like Sony exclusive.
Keeping my expectations low, but would love to be pleasantly surprised.
Re: Xbox Boss Phil Spencer Congratulates Sony On 'Nice' PlayStation Showcase
Technically, Sony put on a better Xbox showcase than Phil... (although it was boring)
Re: Xbox Has Much Weaker Brand Momentum Than PlayStation, Claims New Sony Document
Instead of introspecting at the fact Xbox is undoubtedly third out of three console space competitors, leave it to purexbox comments section to make this news about "Sony lied about Nintendo".
Re: Xbox Has Much Weaker Brand Momentum Than PlayStation, Claims New Sony Document
Seems correct. MS has seriously botched current gen (while at the same time having highest potential to succeed at it's beginning), to the point where I wouldn't be surprised if some bigwig heads started to fall soon.
Re: Reaction: Zelda Reviews & Redfall Woes Put The Pressure On Xbox Exclusive Starfield
@Spider-Kev at the time BotW was a weird game to get into. Everything else in existence was going for a tailored, limited, and directed experience. And here came BotW, a game with almost no limitations, no "invisible walls".
Also, story was told similar to how "kaleidoscope" series works, there is no "correct" order to consume it through. All of that brought on a choice paralysis to many gamers, myself included. It took me about 10 hours to get properly oriented in that great world, but once I did.. man. I played that game for 200-300 hours (which for me is about 6-8 times more than usual).
Re: Reaction: Zelda Reviews & Redfall Woes Put The Pressure On Xbox Exclusive Starfield
It doesn't feel reasonable to expect Starfield to be on Tears of the Kingdom level. TotK is a masterpiece followup to a masterpiece, in one of the greatest series in gaming history. Even if Starfield is a 10/10 game, it can't realistically achieve same amount of popularity and general acceptance.
Starfield should concentrate on delivering excellent Xbox experience, and the rest will come with time..
Re: Phil Spencer Says Xbox 'Needs To Improve' Its Development Process
Funny, I was literally just watching Charlie play Redfall, exploiting poor AI, running next to enemies and talking to them without them registering him.. and then Phil says their games are judged differently. Yes they are. Because if they were judged as any third party was, there would have been nobody defending this dumpster fire.
Re: Microsoft Says To Expect 'New Surprises And First-Looks' From Xbox Games Showcase 2023
Definition of insanity: promising same thing over and over again without delivering, expecting people still believe it.
Re: Xbox Players Encouraged To Change Two Camera Settings In Redfall
@NEStalgia keeping inhouse technology up to date and fresh is studios responsibility. Getting stuck in a situation where you have not done so and are now "locked into legacy ancient tooling" is a sign of poor management and product prioritization. Just saying, these are patterns that should not manifest on such a high level as Bethesda is/should be.
Re: Xbox Players Encouraged To Change Two Camera Settings In Redfall
What is going on with default latency settings on Xbox lately? Are they not testing games before releasing? When it was external studios, I believed it to just be lazy wrapping from other platforms, but this is internal game. Come on..
Re: Review: Redfall - Arkane's Undead Experiment Brings Mixed Results To Xbox Game Pass
I felt like Redfall was not going to be for me from the initial announcement, so no surprise here. My only regret is that it shall become a permanent stain on Arkane's portfolio.
One thing to point out, Arkane was very capable of producing polished and entertaining experiences rather consistently in the past. I would look for a culprit in the circumstances that changed since their last success (hint: MS management) on how to right the ship in the future..
Re: 'The Last Case Of Benedict Fox' Is Getting Mixed Feedback On Xbox Game Pass
Honestly, I can understand the lack of reviews, as I have tried out the game and am not sure what to think of it. Setting and mechanics should be tailor-made for me, but there are performance issues and odd delay in controls.. it just feels off. Doesn't help that introduction to the world has been basically skipped.
Anyway, I found it hard to connect and immerse into the experience and everything else is irrelevant at that point. I might give it another go after few patches and tweaks