@themcnoisy I played all the games you mentioned, but I don't feel like those are even highlights of GP. There are some extraordinary games on service, don't get me wrong. But indies are on every platform, and they perform pretty much the same elsewhere. What gives Big N the edge is a playful approach to first-party games (neither MS nor Sony will spend 5 years making a playground like Tears of the Kingdom).
@themcnoisy I am aware of it being a stereotypical claim, but there is more to video games than framerate and shadow quality. Personally, I would forgive MS any such issue if they were to create and innovate something on level and scale BotW was in 2017./2018. If you are after graphics and bleeding edge technologies, you should sell your Switch while you still can. (full disclosure, out of my 3 current gen consoles, NS is my favorite)
Probably just a spin to get the ABK deal closed easier. But I will say this, it is funny seeing all people in the comments section talking about MS making a play for cloud gaming and not caring about console sales. How many of you are actually using cloud gaming regularly? Or better yet, as your only option? I have not yet seen a poll/survey where happy cloud gamers represented more than a couple of percents..
Going over the number of negative comments on this thread, I kind of hope they deliver. It's really not for me (I believe I have been scared and worn out of zombies and vampires for life), but everybody has already moved away from this game, weeks before release.
Asking an obvious question, but which first party day 1 releases would that be? I don't feel like maybe 1-2 games per year would be the needle mover for me, but I'm out either way once my current sub runs out..
I don't understand Jeff's argument here.. the game was shadow-dropped to GP, and no sane company would expect it to make a high number of traditional sales. Now, if it wasn't downloaded as many times as expected, or it didn't move the GP subscription needle as much.. I can see that perspective. But I highly doubt that (hands down best Xbox thing in 2023.).
Seems to me that Netflix blocking game from Xbox at this point would do them more harm than good.
And I have not seen a release saying Xbox will never be supported. It could be just the most obvious thing, small indie studio optimizing their resources toward realistic targets (something MS should try themselves, with all delays and late feature drops lately)
P.S.
This is a single, better than average, indie game. There have been few cases, that don't yet make a trend. Reaction here is completely blown out of proportion. Xbox has not been doomed. It's ok to not get all the games in the universe day 1.
Putting yourselves in the shoes of an indie developer, initially skipping Xbox makes perfect sense (unless you go GP day 1). Smaller install base, with users mainly consuming content through the service. How many people actually buy indie games day 1, with such a library already on GP? Instead releasing later on for extra cash, and maybe even directly to GP, not delaying initial release is a sound business move. S*cks but also smart.
@NEStalgia I'm not sure about the details either, but I could swear XBX & PS5 are using the same CPU architecture, both supporting SMT. Difference is that XBX uses fixed clocks, while PS5 also choose to support Boost mode (temporary core boost/overclock depending on heat conditions).
I can respect not using that technique in home console though, as it is susceptible to unpredictable behavior.
P.S.
Boost mode and thermal throttling (dynamic frequency scaling) are actually dominantly used in desktop CPU-s, and are the future if you ask Intel and/or AMD.
@NEStalgia I don't get your 8th, 9th, 10th gen chatter, as it is an engineering fact XSX and PS5 are consoles based on similar components. Raw power, difference is almost negligible. Differences lay in extensions and software, and neither took a future proof or legacy approach.
From what my understanding is, based on developers interviews, MS toolkit is a bit more complicated and challenging to work with, which is what sometimes causes cases like Ghostwire. How much that can be improved and polished mid-gen, I do not know.
However, in case of Ghostwire: Tokyo it probably doesn't matter, as the game is mediocre on any platform.
Just copy Switch or PS5. Anything targeted primarily at the games, just not this bloated multilayered mess. And limit the customization options, with great power comes great clumsiness!
@Kaloudz I feel it's mostly about definition of "done". If Redfall is released in such state, it sets an example of not implementing a promised FPS mode being acceptable for final "done" release. Which if successful can and will spread to other releases/products in the same space.
Ain't gonna play until they release 60FPS mode, so it's practically delayed already for me. It's just self-imposed. I just hope 60FPS mode does not fall of the roadmap in post-launch support craziness, or even worse lack of mode in general somehow becomes industry acceptable compromise for the rest of this generation. That would be devestating.
@Widey85 @NickramCTID most likely not an age or PAL thing. You might just not be sensitive to it.
60 FPS (or 50 on PAL) was actually very common and almost universal up until PS3/Xbox360 era. That is when somehow 30 FPS became "good enough" and the rest is as they say "choppy history". So in a way, most older gamers are more sensitive to lower framerate cap.
So, since it has been out for a while and issues are not Xbox specific, it's kind of a known by now this game is not great. Not sure why Xbox community was as excited about it, it's just hyping up expectations that were never going to be met. Putting that aside, it seems like there is some real issues with integrating controls lately on Xbox. I've tried Guilty Gear recently, and it's unplayeable on my Series S. Controls are so lazy and dead zones huge, not sure how the game even passed QA. (similar for RE4)
It's hard to excuse MS here. They did not take anything away, but they did stop it from becoming available in the first place.
And they potentially did decide, 3 out of 3 times, to keep games exclusive on their platform, on a case by case basis. But it does look rather suspicious ☺️
Not saying Sony is any better, however neither is Sony (while MS is full of "for all gamers" PR nonsense).
It's mind blowing, the double standards at PureXbox and PushSquare comments.. somehow it is ok when MS uses "for all the gamers" argument and then immediately goes back on it? (At the same time it is not ok when Sony did/does the exact same thing)
P.S. On PushSquare it's just other way around, objectivity is just a lost art..
At this point, if you are interested you probably own this game (it has even been free for PC). But, it is an excellent game and one of my favorite strategies out there. Great addition to the service.
@Sebatrox I'm glad to hear that, and that you enjoy it. I'll probably not revisit unless there is a complete/remaster edition down the line, as it just wasn't what I expected it to be. But the idea and the setting were very appealing to me.
@Dezzy70 to be honest, MS has not conjured a game on Metroid Prime Remaster level since forever. Literally, there is no Xbox equivalent. And there probably never will be, as MS is not going for polished and revolutionary, they are going for "most value". Which attracts a user base of "I'll wait until it's on GP and get even more value out of it" profile. Also, that is why they are selling S consoles better than X. Their user base is OK with compromises exchanged for perceived value. I should know, I'm one of them (Xbox is my "when it gets on GP" console).
I don't think they should drop features from Series S, and I'm not even sure how legal it is (as platform holder - MS - promises feature parity between the systems). To be honest, I believe everybody has seen this as a future stumbling block MS will have to resolve, but played along with it. As a XSS owner, one of the reasons I bought in was because I expected MS to line devs pockets to keep that feature parity even if it wouldn't make financial sense by pure sales number. Backing out on that would be devastating now.
Good game, very fun through first half. Then it quickly gets samey and introduces required parries and QTE... And people drop off (including me). Shame, I would have loved if there was an accessibility option or something to just skip QTE.
@pip_muzz that whole section feels like an inside joke. And a bloody good one at that. Anyway, my favorite game to hit GP in a while, very polished for AA release.
@Stnkygrngo I'm not sure that allowing this merger is protecting the consumer. Actually, I would say I'm pretty sure it isn't. No consolidation deal has ever benefited me as a consumer in a long run. Either way, I just want games. I don't care who owns whom, as long as it doesn't produce price hike. I have my fingers in all the pies, so I just wànt/expect steady stream of games with stable or declining pricing.
I honestly just want good games. Don't care about anything else at this point. No deals, no trailers, no marketing, no monopoly accusations.. I just want games I feel like I would play even if they weren't "free" on GP!
Standards have really fallen off the cliff.. game is rough, poor performance, unbelievable control scheme, mixed visuals, and laughable voice acting and characters. I'm about 2 and a half hours in, forcing myself to try more due to enormous download size I've stuck through. But I think I'm done.
Good luck to him, whatever he decides to do next. He might not be a youngling, but it would be foolish to ignore his contributions and value (which Bethesda and MS seem to recognize). On creative and leadership level, game design might not be as much of a young man's game as people think. Proper understanding of game loop and "what works and why" takes time and experience.
@tho_mi with Hot Wheels I believe it was an option to install Series or One version of the game (aka. circumvent smart delivery). Same for Maiden.
Either way, as a Series S owner I'm all for it, and have been saying that from the get go (having an option is way more valuable in the long run compared to training my eye during first time experience).
@Kaloudz @AlwaysPlaying I've tried to squeeze in an hour of play before my work, just to finally try it out. Damn, it's in rough shape on Series S, even after patch. Colorful design, but very simple in details and graphics department. Which could be perfectly fine (Metroid Prime Remastered) if game wasn't so unappealing and soulless. Main voice actor had to be memeing the whole world, there is no way this is their best possible performance.. Out of respect to Bioshock vibe it doesn't manage to properly replicate yet, I'll give it more time. And 200 GB of traffic. Also due to that.
@Kaloudz I was just logging in to say the same! I have limited network traffic, and have wasted over 200 GB since initial preload on this game.. and have yet to be able to run the bloody thing!
@Kaloudz 45 is bad as it is not targeting 40, it's targeting 60. If game had a 40 fps lock in place, it would probably be much better off than with 45 (45 means you are missing the refresh rate of your TV, which results in a stutter, although framerate is technically higher)
That will surely be a popular decision.. Ignoring resell value of physical edition is just ignorant (there are old Nintendo games that are genuinely worth 4-5 times more than they were day 1)
Tried SW3 on PS Plus while available.. it really isn't very good. Feels like a game 25 years old at it's core, but not in a purposeful way. So to all fellow Series S owners, not missing much. On a sidenote, less than a week till Atomic Heart!
It figures an indie studio would think so. It's a model tailormade to alleviate the risk of failure from poor performers. Instead of having to test and impress the market, you get a decent but not great return guaranteed. On the other hand, it's the reason why 3rd party AAA games have been severely lacking lately, as they can predict a commercial success using traditional lucrative sale model.
I'm embarrassed for both of these companies, just reading on the side. It's that uncomfortable feeling you get when you experience second hand shame. Can't all of this just be private?
@belmont I'm not a fan of the Series controller neither, similar reasons. Dpad is too clicky, asymmetrical design not what my hands are used to I guess.. But man, that FH5 controller is a thing of beauty. (I don't have one, I've made my own shell out of few neon green and black parts)
Comments 640
Re: Roundup: Star Wars Jedi: Survivor Seriously Impresses In Early Reviews
Force is strong with this one... (incoming tomatoes)
Re: Xbox Gaming Revenue Down 4% YoY In Latest Earnings Report
@themcnoisy I played all the games you mentioned, but I don't feel like those are even highlights of GP. There are some extraordinary games on service, don't get me wrong.
But indies are on every platform, and they perform pretty much the same elsewhere. What gives Big N the edge is a playful approach to first-party games (neither MS nor Sony will spend 5 years making a playground like Tears of the Kingdom).
Re: Xbox Gaming Revenue Down 4% YoY In Latest Earnings Report
@themcnoisy I am aware of it being a stereotypical claim, but there is more to video games than framerate and shadow quality. Personally, I would forgive MS any such issue if they were to create and innovate something on level and scale BotW was in 2017./2018.
If you are after graphics and bleeding edge technologies, you should sell your Switch while you still can. (full disclosure, out of my 3 current gen consoles, NS is my favorite)
Re: Xbox Gaming Revenue Down 4% YoY In Latest Earnings Report
Probably just a spin to get the ABK deal closed easier.
But I will say this, it is funny seeing all people in the comments section talking about MS making a play for cloud gaming and not caring about console sales. How many of you are actually using cloud gaming regularly? Or better yet, as your only option? I have not yet seen a poll/survey where happy cloud gamers represented more than a couple of percents..
Re: Poll: Are You Still Excited For Redfall To Hit Xbox Game Pass Next Week?
Going over the number of negative comments on this thread, I kind of hope they deliver. It's really not for me (I believe I have been scared and worn out of zombies and vampires for life), but everybody has already moved away from this game, weeks before release.
Re: Talking Point: Would You Leave Xbox Game Pass If Microsoft Removed Its Exclusives?
Asking an obvious question, but which first party day 1 releases would that be? I don't feel like maybe 1-2 games per year would be the needle mover for me, but I'm out either way once my current sub runs out..
Re: Rumour: Xbox Exclusive Hi-Fi RUSH 'Didn't Make The Money It Needed To Make'
I don't understand Jeff's argument here.. the game was shadow-dropped to GP, and no sane company would expect it to make a high number of traditional sales.
Now, if it wasn't downloaded as many times as expected, or it didn't move the GP subscription needle as much.. I can see that perspective. But I highly doubt that (hands down best Xbox thing in 2023.).
Re: 'No Xbox' Begins Trending On Twitter As Another Game Skips The Platform At Launch
Seems to me that Netflix blocking game from Xbox at this point would do them more harm than good.
And I have not seen a release saying Xbox will never be supported. It could be just the most obvious thing, small indie studio optimizing their resources toward realistic targets (something MS should try themselves, with all delays and late feature drops lately)
P.S.
This is a single, better than average, indie game. There have been few cases, that don't yet make a trend. Reaction here is completely blown out of proportion. Xbox has not been doomed. It's ok to not get all the games in the universe day 1.
Re: Xbox Boss Phil Spencer 'Loving' New Spooky Indie Title
@grumpypotato simplest solution might be the correct one..
Re: Xbox Boss Phil Spencer 'Loving' New Spooky Indie Title
Tried the demo on Switch, it's not bad at all. But I'll wait with my purchase for eventual GP addition.
Re: 'No Xbox' Begins Trending On Twitter As Another Game Skips The Platform At Launch
Putting yourselves in the shoes of an indie developer, initially skipping Xbox makes perfect sense (unless you go GP day 1). Smaller install base, with users mainly consuming content through the service. How many people actually buy indie games day 1, with such a library already on GP?
Instead releasing later on for extra cash, and maybe even directly to GP, not delaying initial release is a sound business move. S*cks but also smart.
Re: Ghostwire: Tokyo's Xbox Version Described As 'Big Disappointment' In Digital Foundry Tech Review
@NEStalgia I'm not sure about the details either, but I could swear XBX & PS5 are using the same CPU architecture, both supporting SMT. Difference is that XBX uses fixed clocks, while PS5 also choose to support Boost mode (temporary core boost/overclock depending on heat conditions).
I can respect not using that technique in home console though, as it is susceptible to unpredictable behavior.
P.S.
Boost mode and thermal throttling (dynamic frequency scaling) are actually dominantly used in desktop CPU-s, and are the future if you ask Intel and/or AMD.
Re: Ghostwire: Tokyo's Xbox Version Described As 'Big Disappointment' In Digital Foundry Tech Review
@NEStalgia I don't get your 8th, 9th, 10th gen chatter, as it is an engineering fact XSX and PS5 are consoles based on similar components. Raw power, difference is almost negligible. Differences lay in extensions and software, and neither took a future proof or legacy approach.
From what my understanding is, based on developers interviews, MS toolkit is a bit more complicated and challenging to work with, which is what sometimes causes cases like Ghostwire. How much that can be improved and polished mid-gen, I do not know.
However, in case of Ghostwire: Tokyo it probably doesn't matter, as the game is mediocre on any platform.
Re: Another Five Games Will Leave Xbox Game Pass Soon (April 30)
For a first time in a while, games leaving are actually not bad. Shame. Hopefully replaced by some great ones in May.
Re: Xbox Announces Plans To Make New Dashboard Feel Less 'Crowded'
Just copy Switch or PS5. Anything targeted primarily at the games, just not this bloated multilayered mess. And limit the customization options, with great power comes great clumsiness!
Re: Ubisoft Plus Launches Today On Xbox, Full Lineup And Price Details Revealed
Omg, I thought this was being added as a perk to GPU. That is quite a price... Good luck Ubi, you'll need it.
Re: Xbox Fans Call On Bethesda To Delay Redfall Until 60FPS Is Ready
@Kaloudz I feel it's mostly about definition of "done". If Redfall is released in such state, it sets an example of not implementing a promised FPS mode being acceptable for final "done" release. Which if successful can and will spread to other releases/products in the same space.
Re: Xbox Fans Call On Bethesda To Delay Redfall Until 60FPS Is Ready
Ain't gonna play until they release 60FPS mode, so it's practically delayed already for me. It's just self-imposed.
I just hope 60FPS mode does not fall of the roadmap in post-launch support craziness, or even worse lack of mode in general somehow becomes industry acceptable compromise for the rest of this generation. That would be devestating.
Re: Redfall Will Only Run At 30FPS When It Launches On Xbox Series X And S
@Widey85 @NickramCTID most likely not an age or PAL thing. You might just not be sensitive to it.
60 FPS (or 50 on PAL) was actually very common and almost universal up until PS3/Xbox360 era. That is when somehow 30 FPS became "good enough" and the rest is as they say "choppy history". So in a way, most older gamers are more sensitive to lower framerate cap.
Re: Redfall Will Only Run At 30FPS When It Launches On Xbox Series X And S
Looking forward to 720p/60fps performance mode introduced in patch 1 on my Series S.
Re: Xbox Players Encouraged To Change Multiple Settings In Ghostwire: Tokyo
So, since it has been out for a while and issues are not Xbox specific, it's kind of a known by now this game is not great. Not sure why Xbox community was as excited about it, it's just hyping up expectations that were never going to be met.
Putting that aside, it seems like there is some real issues with integrating controls lately on Xbox. I've tried Guilty Gear recently, and it's unplayeable on my Series S. Controls are so lazy and dead zones huge, not sure how the game even passed QA. (similar for RE4)
Re: This Week's Xbox Charts Show The Power Of Backwards Compatibility
Feels like a bad thing, Xbox 360 games are still selling because there is no new AAA games!
Re: Microsoft Confirms $1 Xbox Game Pass Trial Offer Has Been 'Stopped'
@uptownsoul agreed. And it will be interesting to see how many "fans" stick around for "unbelievable value" afterwards.
Re: Xbox Game Pass: All Games Coming Soon In April 2023
Don't really care about the rest, but I'm hyped for The Last Case of Benedict Fox!
Re: Microsoft Issues Statement In Response To 'Redfall On PS5' Reports
It's hard to excuse MS here. They did not take anything away, but they did stop it from becoming available in the first place.
And they potentially did decide, 3 out of 3 times, to keep games exclusive on their platform, on a case by case basis. But it does look rather suspicious ☺️
Not saying Sony is any better, however neither is Sony (while MS is full of "for all gamers" PR nonsense).
Re: Elden Ring Update 1.09 Adds Ray Tracing Mode On Xbox Series X
Looking forward to upcoming DF video analysis. Hopefully framerate is stable enough, as studio seems to be concerned about that themselves.
Re: Report: Redfall Was 'Immediately Cancelled' For PS5 Following Xbox Takeover
It's mind blowing, the double standards at PureXbox and PushSquare comments.. somehow it is ok when MS uses "for all the gamers" argument and then immediately goes back on it?
(At the same time it is not ok when Sony did/does the exact same thing)
P.S.
On PushSquare it's just other way around, objectivity is just a lost art..
Re: Another Seven Games Will Leave Xbox Game Pass Soon (March 31)
Not great, but not terrible either...
Re: 'Civilization VI' Is Now Available With Xbox Game Pass (March 16)
At this point, if you are interested you probably own this game (it has even been free for PC). But, it is an excellent game and one of my favorite strategies out there. Great addition to the service.
Re: Atomic Heart 1.3.4.0 Update Now Live On Xbox, Here Are The Full Patch Notes
@Sebatrox I'm glad to hear that, and that you enjoy it. I'll probably not revisit unless there is a complete/remaster edition down the line, as it just wasn't what I expected it to be. But the idea and the setting were very appealing to me.
Re: Atomic Heart 1.3.4.0 Update Now Live On Xbox, Here Are The Full Patch Notes
@Decoy_Snake agreed, playing it through GP saved me some money and disappointment. Deleting this game brought me joy.
Re: Video: Digital Foundry Questions Whether Features Should Be Dropped On Xbox Series S
@Dezzy70 to be honest, MS has not conjured a game on Metroid Prime Remaster level since forever. Literally, there is no Xbox equivalent.
And there probably never will be, as MS is not going for polished and revolutionary, they are going for "most value". Which attracts a user base of "I'll wait until it's on GP and get even more value out of it" profile.
Also, that is why they are selling S consoles better than X. Their user base is OK with compromises exchanged for perceived value. I should know, I'm one of them (Xbox is my "when it gets on GP" console).
Re: Video: Digital Foundry Questions Whether Features Should Be Dropped On Xbox Series S
I don't think they should drop features from Series S, and I'm not even sure how legal it is (as platform holder - MS - promises feature parity between the systems).
To be honest, I believe everybody has seen this as a future stumbling block MS will have to resolve, but played along with it. As a XSS owner, one of the reasons I bought in was because I expected MS to line devs pockets to keep that feature parity even if it wouldn't make financial sense by pure sales number. Backing out on that would be devastating now.
Re: Xbox Game Pass Sensation Hi-Fi RUSH Has Already Been Played By Two Million People
Good game, very fun through first half. Then it quickly gets samey and introduces required parries and QTE... And people drop off (including me). Shame, I would have loved if there was an accessibility option or something to just skip QTE.
Re: Hi-Fi RUSH Gets First Major Update On Xbox, Here Are The Full Patch Notes
@pip_muzz that whole section feels like an inside joke. And a bloody good one at that.
Anyway, my favorite game to hit GP in a while, very polished for AA release.
Re: Xbox's Future Isn't Reliant On Activision Blizzard Deal, Reassures Phil Spencer
@Stnkygrngo I'm not sure that allowing this merger is protecting the consumer. Actually, I would say I'm pretty sure it isn't. No consolidation deal has ever benefited me as a consumer in a long run.
Either way, I just want games. I don't care who owns whom, as long as it doesn't produce price hike. I have my fingers in all the pies, so I just wànt/expect steady stream of games with stable or declining pricing.
Re: Xbox's Future Isn't Reliant On Activision Blizzard Deal, Reassures Phil Spencer
I honestly just want good games. Don't care about anything else at this point. No deals, no trailers, no marketing, no monopoly accusations.. I just want games I feel like I would play even if they weren't "free" on GP!
Re: Poll: What Score Would You Give 'Atomic Heart' On Xbox Game Pass?
Standards have really fallen off the cliff.. game is rough, poor performance, unbelievable control scheme, mixed visuals, and laughable voice acting and characters.
I'm about 2 and a half hours in, forcing myself to try more due to enormous download size I've stuck through. But I think I'm done.
Re: Xbox's Phil Spencer 'Excited' To Bring First Party Game To PlayStation Plus
Phil trolling.. meanwhile, his platform releases such GOTY contenders as Atomic heart directly to GP day 1.
Re: Report: Resident Evil Creator Shinji Mikami Is Leaving Xbox Studio Tango Gameworks
Good luck to him, whatever he decides to do next. He might not be a youngling, but it would be foolish to ignore his contributions and value (which Bethesda and MS seem to recognize). On creative and leadership level, game design might not be as much of a young man's game as people think. Proper understanding of game loop and "what works and why" takes time and experience.
Re: Xbox Game Pass Version Of 'Atomic Heart' Gets Huge Day One Update
@tho_mi with Hot Wheels I believe it was an option to install Series or One version of the game (aka. circumvent smart delivery). Same for Maiden.
Either way, as a Series S owner I'm all for it, and have been saying that from the get go (having an option is way more valuable in the long run compared to training my eye during first time experience).
Re: Atomic Heart Is Available Today With Xbox Game Pass (February 21)
@Kaloudz @AlwaysPlaying I've tried to squeeze in an hour of play before my work, just to finally try it out. Damn, it's in rough shape on Series S, even after patch. Colorful design, but very simple in details and graphics department. Which could be perfectly fine (Metroid Prime Remastered) if game wasn't so unappealing and soulless. Main voice actor had to be memeing the whole world, there is no way this is their best possible performance..
Out of respect to Bioshock vibe it doesn't manage to properly replicate yet, I'll give it more time. And 200 GB of traffic. Also due to that.
Re: Atomic Heart Is Available Today With Xbox Game Pass (February 21)
@Kaloudz I was just logging in to say the same! I have limited network traffic, and have wasted over 200 GB since initial preload on this game.. and have yet to be able to run the bloody thing!
Re: Atomic Heart Performance Seems A Mixed Bag On Xbox Series S
@Kaloudz 45 is bad as it is not targeting 40, it's targeting 60. If game had a 40 fps lock in place, it would probably be much better off than with 45 (45 means you are missing the refresh rate of your TV, which results in a stutter, although framerate is technically higher)
Re: Review: Atomic Heart - An Interesting Alt-History Crusade, But Not A True Great
Well, that's disappointing. I really had my hopes high for AH, expecting it to be a GP hit.
Is performance at least decent on Series S?
Re: Redfall Physical Release Won't Contain A Disc, Download Code Included Instead
That will surely be a popular decision..
Ignoring resell value of physical edition is just ignorant (there are old Nintendo games that are genuinely worth 4-5 times more than they were day 1)
Re: Shadow Warrior 3: Definitive Edition Doesn't Seem Very 'Definitive' On Xbox Series S
Tried SW3 on PS Plus while available.. it really isn't very good. Feels like a game 25 years old at it's core, but not in a purposeful way. So to all fellow Series S owners, not missing much.
On a sidenote, less than a week till Atomic Heart!
Re: Xbox Game Pass Launches Enable 'Secure Success', Says Indie Publisher
It figures an indie studio would think so. It's a model tailormade to alleviate the risk of failure from poor performers. Instead of having to test and impress the market, you get a decent but not great return guaranteed.
On the other hand, it's the reason why 3rd party AAA games have been severely lacking lately, as they can predict a commercial success using traditional lucrative sale model.
Re: Microsoft CEO Suggests ActiBlizz Deal Would Help Xbox 'Compete' In Japan
I'm embarrassed for both of these companies, just reading on the side. It's that uncomfortable feeling you get when you experience second hand shame. Can't all of this just be private?
Re: Poll: What's Your Favourite Special Edition Xbox Series X|S Controller So Far?
@belmont I'm not a fan of the Series controller neither, similar reasons. Dpad is too clicky, asymmetrical design not what my hands are used to I guess..
But man, that FH5 controller is a thing of beauty. (I don't have one, I've made my own shell out of few neon green and black parts)