Comments 649

Re: Warhammer 40K Team Cancels Space Marine 2 Beta To 'Entirely Focus' On September Launch

Cikajovazmaj

@PsBoxSwitchOwner agreed that it costs, but its a cost you shouldn't/can't eliminate. It's like deciding out of all parts of your car to eliminate tires. You can do it, but you probably shouldn't.
Running beta testing is supposed to inform behavior under load, bottlenecks, user interactions with platform and among themselves.. Validate gameplay loop outside of confines of internal cherrypicked QA team.
But, it might all be OK and they end up delivering good, polished experience.

Re: Digital Foundry Analyses Starfield's New 'Performance' Mods For Xbox Series S

Cikajovazmaj

I'm not sure if I watched the same video, but I've understood it as basically not being good at all. Uncapped mod is running in 30-40 territory, which is not good enough for VRR, and is choppy on regular display. 120 mode is all over the place, 30-120, and image quality is very poor (this actually might just be a mod bug).
Either way, it's a nice experiment for power users and DF crew, but I don't see it as actually viable or useful.

Re: Xbox Exec Thanks Team For 'Highest Rated' Showcase On Record

Cikajovazmaj

Special thanks to Tango Gameworks and other who helped them survive rough patch there..
On a more serious note, I think they have a great lineup that is actually coming out just in time to push all those conversion opportunities to resubscribe as their pilled up years are finally running out. I don't know if that is on purpose, but if yes it's a master mind move on MS side.
And, while I do think Sony's roadmap is lacking in comparison, I believe Nintendo's, for the last year of the system mind you, was very comparable if not better.

Re: Xbox Series S Seems To Do A Great Job At Handling Ninja Theory's Hellblade 2

Cikajovazmaj

I've beaten "the game" (used very loosely here) on Series S, and can tell you it does not look great. Resolution is just too low, which is a shame because through grain you can see quality art.
However, what helped me was playing on the OLED TV. I've started playthrough on a 27" LCD gaming monitor and that looked terrible, full of noise and shimmer. TV meanwhile produced a more blurred but pleasing image.

Re: Poll: What Do You Think Of The Graphics In Hellblade 2 For Xbox Series X|S?

Cikajovazmaj

@ridiculous_ties I mean, it drops to 615p most of the time.. it's just past the point of diminishing returns, which is fine as new games should target more powerful and common hardware (game looks incredible on X and decent PC). I just don't understand what Series S owners applauding the visuals see (or don't see), as it was clearly not the primary target.

Re: Review: Senua's Saga: Hellblade 2 (Xbox): An Incredible Spectacle That Lacks An Essential Hook

Cikajovazmaj

So I'm about halfway through on Series S and would like to leave a few comments:

  • visuals on Series S are rough, really rough. Resolution drops low and FSR does not have enough data to work with. They also choose a lot of furry and hairy materials, grassy foliage, rainy backdrops.. all probably look wonderful on X, but are shimmering noisy mess on lower res machine. Unfortunately, this seems like a Unreal 5 engine signature.
  • gameplay is more limited then I would have expected. Through most of the game character animations last for second (meaning you input forward and the character does moving animation that lasts few seconds). Movement is slow and through a very narrow corridor without logical boundaries (there are pebles Senua can't step over).
  • combat is a repetitive chore. Would have been much better if cut completely.
  • Senua as a character is still fun, her mental state and atmosphere work gloriously. There is potential for greatness if she was tied to a more "fun" game.
    All in all, after first 30 mins I actually thought it was better compared to my impressions as time moved on. If it was longer I probably wouldn't bother finishing :/

Re: Review: Senua's Saga: Hellblade 2 (Xbox): An Incredible Spectacle That Lacks An Essential Hook

Cikajovazmaj

Tried the game finally, seems similar to the first one which is a good thing. Will see how it holds up over full gameplay.
That said, there is some delusion in this comment section if people are comparing a 5 hour visually stunning limited gameplay game to GoW:R, Spiderman 2, or HFW. If there were like 4 pillars of a good storydriven SP game, Hellblade checks 2/4, while the others check off 4/4..
I understand that sort of game is not everybody's cup of coffee, but as someone who happens to love that genre, you need to be realistic. There is just so much ingredients missing to be considered top of the genre.

Re: Analyst Claims PS5 Outsold Xbox Series X|S Almost 5:1 Last Quarter

Cikajovazmaj

@NEStalgia you sir made me laugh so hard 🤣🤣
Thing is, and this might be because English ain't my primary language, but that is exactly how Xbox leadership sound to me when they were giving updates. Nintendo/Sony will publish a professional text, Phil will do an interview full of pauses, lapses, contradictions..

On a separate note, I happen to like PS design over XSX, exactly because it sticks out. XSX/S is just efficiently boring, it's a thing you stick in a server room. Reminds me of Silicon valley, when they were building Black box..

Re: Analyst Claims PS5 Outsold Xbox Series X|S Almost 5:1 Last Quarter

Cikajovazmaj

@themightyant I have trouble understanding how current situation can be seen as anything but grim. On it's own, this could be seen as a flop in transitioned from business model (hardware sales), unless we factor in that game sales for MS owned studios are down, GP subs are stagnating, studios are closing, strong owned IP-s have been absent (ex. Gears), brand communication and PR is on an all time low.. and 3rd party developers are taking notice and have started being vocal about financial feasibility of Xbox ports.
MS can still pump money and turn this around in the long run, and most likely will, but things are looking as bad as they can based on all measurable indicators.

Re: Xbox Apparently Still Needs Smaller Games For 'Prestige And Awards'

Cikajovazmaj

Imagine being a studio at Xbox, getting proposed by stakeholders you should take on a "smaller game" project next.. You can't win. You do good (like Tango) you get axed. You do poorly (like Austin), you get axed.
The dev studio dream at Xbox seems to be basically playing politics to get yourself in a CoD support team position for job security.

Re: Latest Rumours Suggest Perfect Dark Reboot Isn't Going Smoothly At Xbox

Cikajovazmaj

It was clear from the initial announcement this game will never actually get made and published. Or at least not in a good/hit way.
MS starting a "super group" dev studio was a first hint they have no idea what they are doing, as anybody who managed a team in their life can tell you there is years of data and behavioral science evidencing they DO NOT WORK!

Re: Xbox Is Shutting Four Studios, Including Arkane Austin And Tango Gameworks

Cikajovazmaj

They literally closed the only studio that created any good 1st party game for Series console (HiFi Rush if that was ever in question). WTF? That game was even nominated for GOTY if I remember correctly.

But ofc, they had to aquire ActivisionBlizzard.. yeah, I'm getting rid of my XSS as soon as my GP runs out (which is in less than 2 months) and ain't looking back!

Re: Xbox Series X|S Versions Of Hellblade 2 Confirmed To Run At 30FPS

Cikajovazmaj

30 fps can look differently depending on game design and engine. An example of a similar game where I would expect 30 to work would be A Plague Tale 2, which ended up being terrible at the target for me.
However, I've played through first Hellblade at 30 fps and it was absolutely fine. I expect the sequel to be ok too.

Re: Phil Spencer Would Like To See Other Digital Storefronts Appear On Xbox

Cikajovazmaj

@HonestHick Xbox might also have to figure out how to get their budget work because nobody likes to infinitely lose money. All these moves lately indicate MS is working very hard at trying to fix it actually.
I'm not sure all 3 will be fine, and in a way I don't care. Video games market is in a need of tectonic change, a disruption on a level of what PS1 was to SNES. I don't know, maybe AMD or NVIDIA accept the risk and enter market with their own vertically integrated platform.

Re: Phil Spencer Would Like To See Other Digital Storefronts Appear On Xbox

Cikajovazmaj

Couple of opposing (not really) thoughts.. I see a scenario where every storefront would be available on any console hardware+PC as an Xbox consumer utopia, while at the same time it would almost certainly be the eventual death of Xbox hardware as we know it. Quite frankly, it might also be the end of GP as we know it, since the existing model has not reached much traction on the "open" PC platform.
It's a tricky situation as I don't believe MS is in a position where GP is so much better then competition that they can advocate open market, in a way Netflix can for example. GP appeal is in XSS being a $250 box to play many games natively without lag. If users can get a better or similar library elsewhere, but still use your cheap hardware, they will (which is why I think that hardware has to die out in "open" scenario, and subscriber number might plummet instead of rise).

Re: New Xbox Dev Kit Reportedly Certified In South Korea

Cikajovazmaj

@Burnfeeling not sure how winning this would be.. it would burn every bridge with current user-base they had (Series console would end up being a 4-5 year flop that had negligible number of first party releases).
What would raise a average consumers confidence in Xbox as a brand to invest in a new machine? I would prefer them to go different market route, PC handheld with "Windows for gaming - patent waiting approval" OS.