Comments 640

Re: Dune: Awakening's Xbox Series S Port Will Be 'A Challenge', Says Funcom

Cikajovazmaj

I'm a bit suspicious of the result when letting UE5 "optimize" for itself.. historically it turned image quality to "you know what" on XSS as it would lower resolution too low for FSR to be able to help. TSR seems to be too taxing for XSS, so that crutch is out of the window.. it's basically manual optimization and tweaking, or "water painting" image.

Re: Enotria: The Last Song Dev Blasts Microsoft Over Indefinite Xbox Delay

Cikajovazmaj

Somehow, Palpatine returns, and PX will find a way to blame multiple developers for getting their games stuck in MS release pipeline, instead of a service provider (MS) who's obligation is clearly to streamline and help with this process.
Actually, MS supposedly has Advanced Technology Group, a team that helps get games to Xbox, but it seems to only be helping teams who's games are going directly to GP..

Re: Stalker 2 Dev Corrects '25FPS' Comment, Says Game Is Running Much Better On Xbox Series S

Cikajovazmaj

Unfortunately, I won't be around for it as my GP subscription has finally ran out (and no way am I extending full price). This was one of the games that I would like to checkout, but probably wouldn't stick with it till the end.

On the subject of subscription, is it me or did MS at some point turn auto renewal back on for me (I disabled it manually again on the last day)?

Re: Black Myth: Wukong Xbox Delay Reportedly Tied To PS5 'Exclusivity Deal'

Cikajovazmaj

My guess would be situation is a bit more complicated than an exclusivity deal, which is why nobody is making any public announcements.
Most likely scenario, team developed for PC first and had issues porting to any of the 2 powerful consoles. Sony stepped in first and offered to help with porting (as a way to boost PS5 sales in China market). Team opted to go with that offer even if MS made one, as porting to Xbox meant optimizing 2 versions vs 1, and their home market has more interest in PS over Xbox hardware.
It could be something completely different though, we might never know..

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

Cikajovazmaj

@StylesT well makes me wonder what thier life is like that they get so upset/angry that a computer game doesn't have the precious 60fps...

That's turning things upside down a bit, isn't it? Nobody is upset/angry, people are just expressing their opinion that 60FPS is a crucial feature for them, and they would skip the game without it. Doesn't seem like an emotional thing to me at all.

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

Cikajovazmaj

@eduscxbox Zelda BOTW and TOTK have been universally panned for it's performance. They get a partial "pass" because they are genuinely greatest games of their time. Pure art level.
FF16 has performance issues in general play (inside VRR window), but locks to 60 during combat. I don't like this approach and consider it a fail, but at least you wouldn't lose/die due to performance and slower/lagier input.

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

Cikajovazmaj

@Fiendish-Beaver let's agree to disagree on that, as personally I only play PS5 on 60FPS modes for quicker and driving games and 40FPS for a more story driven titles. Also, I have gotten nausea from FPS games in 30 FPS modes before and would not force myself to play a game that way if I feel bothered by it.

Re: Fable Creator Explains How His New Game Is Set In The Same World

Cikajovazmaj

@Titntin I agree his earlier games (Bullfrog era) were amazing. In my memory, that used to be the golden years of gaming (and I started my gaming adventure much earlier).
However, these days he can't make it through an interview without overpromising, compromising himself and the team, and downright making them eligible for a lawsuit.
Couple of kickstarter/mobile scams in between doesn't help. It's sad for sure, but I feel like for a while now he is not looking to revolutionize as much as just scam and quickly profit.

Re: Indie Dev Cancels 'HAAK' For Xbox And Criticises Microsoft Over 14 Months Of Delays

Cikajovazmaj

Nice of MS to offer help when this case was exposed to public and picked up by mainstream gaming media. Funny how they fiddled their fingers and ignored the team for 6 months prior..
Not even saying this is MS specific, every large company is similar (working with Apple team on publishing software can occasionally be hellish experience), but MS should at least be supportive and frictionless in these customer relation services (for platform developers are their customers) if they want to attract and keep indie devs in what is clearly a dying platform.

Re: Xbox First-Party RPG Avowed Reportedly Delayed Until Early 2025

Cikajovazmaj

@HonestHick respectfully, I don't agree.
Assuming this generation includes only XSX/S and PS5, PS5 had some bangers like R&C, FF7/16, Spider-Man 2, Astro... And while graphics evolution hasn't been breathtaking, load times and immersion have been taken to another level. Personally, I don't enjoy playing last gen stuff as much anymore.
It's really only that MS has dropped the ball when it comes to content and immersion side of things. There has been zero top-notch exclusives and controller (users interaction point) is unchanged from last gen.

I understand I'll be frowned upon for this comment, it's just how I feel.

Re: Asus ROG Ally X Reviews Suggest It's The Best Xbox Handheld Yet

Cikajovazmaj

@FraserG my hunch is that proper MS Xbox handheld is going to be targeting lower pricing, which might result in MS going out of their way to lock Windows down and disabling it being used as a regular PC (to avoid all complications steaming from that). Rog Ally for all it's faults in doing so can still be docked and used as any old PC.

Re: Sony PlayStation 'Regrettably Outspends Us', Says Xbox EMEA Marketing Boss

Cikajovazmaj

@Neither_scene you got that other way around, it's Xbox head of marketing for EMEA, aka. MS/Xbox employee overseeing the region of Europe, Asia and the Middle East. That means in public situations he is representing MS.
It is a part of this man's job to present a case for securing the funding for his region. If amount isn't sufficient it is either due to case not being persuasive enough, or MS actually not being able to fund it.
I bet you it's not the latter

Re: Review: Flintlock: The Siege Of Dawn (Xbox) - New Game Pass RPG Hurt By Its Own Ambition

Cikajovazmaj

Decided to try it for myself
Well, in my opinion, it ain't all that great. Rather, it could be good, but is unfinished.
Traversal (running, jumps, dodges, etc..) have weird animations that interact with environment in all the wrong ways. Fighting suffers from similar issues and animations are a bit lacking.
All of that is understandable for a AA game, but very unfortunate in a game that mechanically relies on precision and fluidity.
I have not played enough to comment on story or dialogue (but it seemed perfectly serviceable for as long as I played).

Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan

Cikajovazmaj

@themightyant I have no idea what are you basing mostly "happily playing" info on. Every performance compromised port on Switch has sold considerably less compared to uncompromised platforms, metacritics score was lower, and user reviews have been vocal about the issues..
Maybe you know a few people who happen not to care? There are cases where property popularity/value outweighs the actual game (Pokemon, Harry Potter, etc..) but those are exceptions rather than a rule.

Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan

Cikajovazmaj

@themightyant Series S UE5 games have been rendering internally between 436p-900p. Higher end of that spectrum is fine, but lower is just not enough to produce a passable image for a 50+ inch TV output.
And I'm a big fan of Nintendo's potato, but that relies on a specific art style (as big N very well knows what they can and can not pull off). 3rd party ports for example are a mess on Switch, and I don't see too many people getting Switch to play those if they have a choice.
I do agree with the upgrade note, but somehow PC master race is willing and eager to pump money down the drain at a stunning pace (many of my friends find XSX/PS5 too expensive, while investing 2500 euros into a PC they use for browsing and gaming).

Re: Xbox Series X|S Appears To Have Passed 600K Sales In Japan

Cikajovazmaj

@RadioHedgeFund I would not agree completely. All UE5 games have been a mess on Series S as resolution that S can push is just too low for upscaling to be useful. But, majority of offerings works just fine.

@themightyant limitations of Series S and something like new Rog Ally X are very different in favor of handheld. Portable PC devices have room to iterate (vs. consoles that are locked in for 7 years cycle) and adapt to latest engines, and are far less affected by low resolution and upscaling artifacting.

All that said, Series S is a good device and there is a place for it in the market obviously. It's just that it has it's limitations and there is no reason to turn a blind eye to 'em (MS won't fix them in XSS2 unless acknowledged is my take I guess).

Re: Warhammer 40K Team Cancels Space Marine 2 Beta To 'Entirely Focus' On September Launch

Cikajovazmaj

@PsBoxSwitchOwner agreed that it costs, but its a cost you shouldn't/can't eliminate. It's like deciding out of all parts of your car to eliminate tires. You can do it, but you probably shouldn't.
Running beta testing is supposed to inform behavior under load, bottlenecks, user interactions with platform and among themselves.. Validate gameplay loop outside of confines of internal cherrypicked QA team.
But, it might all be OK and they end up delivering good, polished experience.

Re: Digital Foundry Analyses Starfield's New 'Performance' Mods For Xbox Series S

Cikajovazmaj

I'm not sure if I watched the same video, but I've understood it as basically not being good at all. Uncapped mod is running in 30-40 territory, which is not good enough for VRR, and is choppy on regular display. 120 mode is all over the place, 30-120, and image quality is very poor (this actually might just be a mod bug).
Either way, it's a nice experiment for power users and DF crew, but I don't see it as actually viable or useful.

Re: Xbox Exec Thanks Team For 'Highest Rated' Showcase On Record

Cikajovazmaj

Special thanks to Tango Gameworks and other who helped them survive rough patch there..
On a more serious note, I think they have a great lineup that is actually coming out just in time to push all those conversion opportunities to resubscribe as their pilled up years are finally running out. I don't know if that is on purpose, but if yes it's a master mind move on MS side.
And, while I do think Sony's roadmap is lacking in comparison, I believe Nintendo's, for the last year of the system mind you, was very comparable if not better.

Re: Xbox Series S Seems To Do A Great Job At Handling Ninja Theory's Hellblade 2

Cikajovazmaj

I've beaten "the game" (used very loosely here) on Series S, and can tell you it does not look great. Resolution is just too low, which is a shame because through grain you can see quality art.
However, what helped me was playing on the OLED TV. I've started playthrough on a 27" LCD gaming monitor and that looked terrible, full of noise and shimmer. TV meanwhile produced a more blurred but pleasing image.