Xbox boss Phil Spencer has been talking more about Bethesda's decision to make Starfield a 30FPS game on Xbox Series X and Xbox Series S, reiterating that it's a "creative choice" from the team to go that way.
In an interview with Giant Bomb, Spencer had the following to say:
"At some point, not to get all geeky about it, but there's render time per-frame and teams can either want to go horizontal or go kind of deep on a frame, and it's a creative choice. We obviously have games that are running at 4K/60 on the platform. It’s not a platform issue, it’s a creative decision. I trust the decisions Bethesda Game Studios makes, and I trust what I'm playing.
I don't ever want us to turn playing games into a math exercise... I'm not saying that 60[FPS] or resolution don't impact what you play, but I don't think we want that to turn into an Excel thing. I think you want to give the creatives the tools to make the best decisions, and the game will be what it is. I think Starfield's going to be a great game and I love the reception today, and I don't want to kind of force specs on every game before they start."
A few hours ago, Bethesda's Todd Howard had some similar comments to share, explaining that while Starfield can go above 30 frames per-second on Xbox consoles, the team prefers the "consistency" of a locked frame rate.
This story has obviously been getting a lot of attention ever since, but hopefully it'll be a non-issue by the time Starfield rolls around this September and everyone gets to experience it for themselves on Xbox Game Pass!