Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer

Xbox boss Phil Spencer has been talking more about Bethesda's decision to make Starfield a 30FPS game on Xbox Series X and Xbox Series S, reiterating that it's a "creative choice" from the team to go that way.

In an interview with Giant Bomb, Spencer had the following to say:

"At some point, not to get all geeky about it, but there's render time per-frame and teams can either want to go horizontal or go kind of deep on a frame, and it's a creative choice. We obviously have games that are running at 4K/60 on the platform. It’s not a platform issue, it’s a creative decision. I trust the decisions Bethesda Game Studios makes, and I trust what I'm playing.

I don't ever want us to turn playing games into a math exercise... I'm not saying that 60[FPS] or resolution don't impact what you play, but I don't think we want that to turn into an Excel thing. I think you want to give the creatives the tools to make the best decisions, and the game will be what it is. I think Starfield's going to be a great game and I love the reception today, and I don't want to kind of force specs on every game before they start."

A few hours ago, Bethesda's Todd Howard had some similar comments to share, explaining that while Starfield can go above 30 frames per-second on Xbox consoles, the team prefers the "consistency" of a locked frame rate.

This story has obviously been getting a lot of attention ever since, but hopefully it'll be a non-issue by the time Starfield rolls around this September and everyone gets to experience it for themselves on Xbox Game Pass!

What do you make of Phil Spencer's comments here? Tell us down below.