Comments 237

Re: Todd Howard Talks About Leading Multiple Bethesda Projects At Once

TheGiraffe

@WhiteRabbit

Lol, yeah, the latest Starfield Creations on Console have been an absolute joke for me, crashing my Series S plays of Starfield within 30 mins everytime. Wasted too much potential fun play time mucking with the stupid "activate/deactivate tick button" and "load order" for Creations, so decided to dump the broken concept and go back to Vanilla Starfield.

Re: Starfield's New Xbox Update Is Getting Fantastic Feedback So Far

TheGiraffe

The update just has basic features that should have been present when the game was initially publicly released in Sep 2023. Why would we praise gameplay settings and maps and 60FPS, this is all just basic stuff. They still don't have basic land vehicles in this future game, or phones, or proper significant variety in procedural gen 'exploration' tiles/outposts.

Re: Starfield's Shattered Space Expansion DLC Launches On Xbox This Fall

TheGiraffe

@shoeses

I agree re Main Story, but that's why I enjoyed rejecting the unity (and the chatter between with the main characters about rejecting it was fun), and I've stayed in my original universe.

I try to play a little Starfield every day, all in my original universe, and role-playing as a 'space cop' doing mission board missions. There's an entire game in just that.

Re: Avatar: Frontiers Of Pandora Update Adds 40FPS Mode On Xbox Series X

TheGiraffe

@adamjsams

This was my second favourite game of 2023 after Starfield.
Playing even on Series S is fine, and I played from Day 1. I'm not too fussy in regards to graphics/performance. It's fun to play, but I did struggle with the "blue-alien-endlessly-going-after-human machine-outpost-after-outpost" storyline, and the difficulty was too hard even on easiest (but they patched that reasonably now).

Re: Random: Xbox Two-Game Bundle Priced At Ridiculous $2000 On Microsoft Store

TheGiraffe

@Bionic-Spencer

Yeah, just like TV and Movie streaming, of which most companies are notably failing at making profitable (no wonder why when you devalue the product to only a few cents per hour of viewing), unless MS can be the 'Netflix of gaming', then it will always lose and they will abandon it eventually. However though, MS is such a big company (doing other profitable things) that a loss-leader product like GamePass might be valuable in the whole scheme of customer loyalty/retention to MS products as a whole. I reckon GamePass loses them massively when you factor in upkeep/system/engineering/server costs vs. people buying games old school-like.