Comments 155

Re: Fable Gets Another 30 Minutes Of Raw Gameplay Footage In New Combat Video

Shinato2024

@oopsiezz It seems like you have no idea who is working on the narrative side of Fable. You should look it up; even though Fable is being developed by Playground, the team working on it has almost nothing to do with the Forza Horizon team. The combat director, for instance, is ex-CD Projekt Red, and the people handling the narrative and character creation have also worked on major RPGs.

Re: Two Former Xbox Studios Confirm Their Independence And Plans For The Future

Shinato2024

Double Fine didn't capitalize on the chance to make bigger games; they focused solely on tiny titles with no commercial appeal. They could have made those small games while simultaneously developing and announcing a larger project, but they just focused on what they wanted to do. When they were acquired, I thought they’d work on Rare IPs like Banjo and Conker—which fit the studio perfectly—but Tim made it very clear they had no interest in those franchises. It’s a shame; they missed a huge opportunity.

As for Compulsion Games, it was a lost cause; it took them years to release a game, and when they finally did, it was a reasonably fun AA-level title—but with a AAA budget of $100 million.

Re: Xbox Boss Reveals Brief Thoughts On Elder Scrolls 6 After Seeing A 'Live Playthrough'

Shinato2024

@Dodoo @Dodoo Just so you know, Starfield was the least buggy game Bethesda has released in the 3D era to date.
Buggy games are an industry-wide problem affecting every company these days. I’m curious to see if GTA 6 will launch without issues. I’ve already said that, regarding bugs, AI could really help with development by running various tests and flagging problems for the developers.

Re: Halo Studios Suffers Job Losses Shortly After Campaign Evolved Launch

Shinato2024

@IllusiveMan So, for you, 90% of the big-budget gaming industry is incompetent? Because the performance issues you pointed out in Halo are common in most releases. I could list several games where the media turned a blind eye to technical flaws and gave very high scores—titles like Elden Ring, Hogwarts Legacy, Baldur’s Gate 3, Black Myth: Wukong, and many others. I mention these because they were highly hyped; they were all patched over time, though some still have issues to this day. This is an area where I think AI could help in the future—by running various performance tests on games and flagging issues for developers.

Re: Roundup: Here's What The Critics Are Saying About Halo: Campaign Evolved

Shinato2024

It is striking how much effort the media puts into influencing Xbox game scores. You only have to read the reviews to see them criticizing games for features they don't have—and never promised to include—while also docking points for frame rate issues in a way they don't with other games. That’s why you need to choose reliable reviewers instead of relying on scores from Metacritic and other aggregators.

Re: Xbox Creates New 'Exclusive' Label For Eligible Games On Console

Shinato2024

@Millionski This is the most profitable generation for PlayStation only because the PS5 and its games are more expensive than PS4 games. However, net profit was better during the PS4 era. Another thing is that PlayStation released very few games from its studios exclusively for the PS5; most were ports from the PS4, and today they are all on PC. The Xbox division was more profitable than PlayStation even before ABK (Absorbing Keynes), I'm talking about net profit, which is what matters in the end. After ABK arrived, it became even more profitable until the pressure of the 30% net profit margin from Microsoft to invest in AI and the increase in hardware component prices. This increase in hardware costs was what ate into profits the most, since Microsoft outsources all console production. For every Series X sold, the loss was $200. The Series S wasn't mentioned, but they said the loss was even greater. Sony produces some PS5 components in-house, which is why it manages to somewhat offset the loss when selling its console.

Re: Xbox Creates New 'Exclusive' Label For Eligible Games On Console

Shinato2024

@Millionski Avowed seems to have done well according to Microsoft's metrics, which don't just include sales, so it got the green light for a sequel. The Outer Worlds 2, which seems to have surpassed the one million sales mark, only didn't sell more because it was released in a complicated month, launching between two colossal titles last year, BF6 and ARC Raiders, which is Microsoft's fault for releasing on such a bad date. And they still have Grounded 2, which even in game preview is doing very well. It was even said by these Rumos people that Obsidian is not at any risk.