Comments 609

Re: Report: Xbox & PlayStation Could Delay Next-Gen Consoles Due To RAM Price Increases

RadioHedgeFund

This is a great thing. We’ve barely began to scratch the surface of the current gen with most games, if we’re being honest looking no better than top-tier PS4 games such as Forbidden West and Ragnorok.

Now that could just be the ever diminishing returns of ongoing console generations but it also proves that the next generation is largely a pointless one anyway.

Stick with the Series X and PS5 until 2030 at the earliest.

Re: Talking Point: Will Any Of Xbox's 2026 Releases Become GOTY Contenders Next Year?

RadioHedgeFund

@Titntin Oh FH has been on diminishing returns since, what number 2? /But/ it’s likely to be my personal GOTY just because I enjoy cruising the open roads.

My gameplay loop for GTA is/was to rent it for a weekend just to dick around with the cheats for a few days and run some police chases. In this case I didn’t really find 5 to be any different to 3 and 6 doesn’t look like it’s moving the goalposts. I did enjoy LCS on the PSP because that sort of gameplay loop was perfect for a portable.

That’s as much enjoyment as I can squeeze out of them because I personally don’t like playing as outright bad guys. I loved RDR because at least John Marston has a shred of honour and isn’t a complete tool.

On a cultural level GTA was also responsible for what I saw as the regression of the games industry on themes and marketing, undoing so much of the progress made in the PS1 era. It was ‘mature’ in the way that teenage boys found. Compare the themes in many of those similar games to something like Persona 4 and its night and day.

Re: Talking Point: Will Any Of Xbox's 2026 Releases Become GOTY Contenders Next Year?

RadioHedgeFund

My money is on Forza Horizon 6. If Fable comes out it might come close but I have my doubts because I want a next-gen Fable 2 and not another story driven RPG which are ten-a-penny.

The industry will no doubt be fawning over GTA6 which despite its technical prowess will be yet another HD reskin of GTA3 and much like its predecessors do nothing for moving the ‘genre’ on. The template was wearing thin in the last game, papered over by its sheer scope.

Driving around a city causing mayhem whilst following another satirical storyline about the American dream? At least set it in another country.

Re: Rumour: Starfield Set For Eventful Year In 2026, Including Multiple New Releases

RadioHedgeFund

Despite its obvious shortcomings I continue to plough time into Starfield, over 130 hours at last count. If you do the wise thing and completely ignore the main plot line it’s the space RPG of my dreams with some incredible quest lines along the way. You can literally play it however you want. I don’t mind the janky conversations because I think Bethesda games have a certain charm to them.

If I had any complaints they would be to make fast travel more consistent and available anywhere, to completely ditch the stupid light chasing mini game when you get each space magic power and to make regenerating health much lower down the skill tree. When you’re just starting out there are never enough med kits.

Re: Destiny 3 Is Apparently In 'Extremely Early Development', Should Still Launch On Xbox

RadioHedgeFund

They need to do one of two things here: either go right back to their original influence and base it around the innate simplicity of Phantasy Star Online or finally make the first-person Diablo 3 they’ve always threatened to build.

In the first instance it needs to be all about the gear. Levelling should be old fashioned xp to stat increases that are just there to gate off the better items. The fun of the game becomes fire teaming a dungeon or just the organic PVE mode. No skill tree nonsense or anything like that. Items are fixed-stat with none of this infusion crap. A better gun is a better gun.

In the second instance it becomes all about the character. There should be dozens of different skills to level up and unlock each one mappable to a certain button. The debate then turns from gear to character builds. Gear merely buffs the stats of the character. They should in this case add more classes into the game to vary the gameplay.

In either case for the love of Master Chief can we please get them to sign a contract sticking them to one damned currency! I don’t want to earn ‘thing X’ for character X and ‘thing Y’ for character Y. One again Diablo 3 for me streamlines this so well.

Re: Hands On: Perfect Dark Zero Is A Bizarre Time Capsule Of The Early Xbox 360 Days

RadioHedgeFund

Zero is an absolute mess of a game, nowhere near the peerless original. Perfect Dark 64 remains the best FPS ever made, crammed to the brim with more ideas than entire genres managed in a lifetime.

I think about how modern FPS games have essentially devolved into Space Invaders: move from side to side into (destructible) cover and pop out to shoot waves of enemies. At a base level this is Halo and Call of Duty in a nutshell.

Perfect Dark’s mission objectives get harder and more complex with the difficulty, not just the enemies. The amount of creativity crammed into the multiplayer is absurd, with modes and weapons still being cribbed by modern shooters.

Re: Seven Things We Miss About The Xbox 360 Era In 2025

RadioHedgeFund

Here’s a few more:

8. On-device voice commands that really worked. A quick ‘Xbox, Pause’ into the Kinect was all that was needed if you needed the loo or wanted a snack.

9. Mobile integration with Windows Phone 7 meaning brilliant mobile titles like Hexic Rush and Halo: Spartan Assault all carried Achievements that contributed to your Gamerscore.

10. Xbox Live Arcade lighting a fire under the indie market with lower priced titles. Geometry Wars is still the best Xbox game ever made.

11. Local console accounts meaning you don’t have to make a Microsoft Account just so your kids can play and enjoy things on their own login. This is probably the biggest thing I miss from the 360.

Re: A Month Later, The ROG Xbox Ally X Has Totally Changed My Gaming Habits

RadioHedgeFund

Xbox have never really got it, have they? If you want to be the centre of a digital living room or whatever then you have to capture the family market. The Kinect was an admirable attempt but sank with the Xbox One and its lack of family titles and need for your kids to have a Microsoft account to even log in. Yeah, no.

Kids are naturally curious and want to see what their parents are up to. The Switch might be a handheld but it recognises that online opponents may as well be bots and real relationships are built on the couch: you can share the experience on the big screen.

A kid seeing their parent buried in a dedicated handheld is no different to seeing them doomscrolling, giving the impression the device is more important than them. Don’t get me started on VR.

If we want to develop healthy gaming habits in our kids it needs to be done via the TV like it was for us.

Microsoft will never beat Sony or Nintendo chasing a niche within a niche.

Re: Five Years On, Xbox Series S Is Still A Fantastic Place For Current-Gen Gaming

RadioHedgeFund

The Series S is the best console of the generation. Ideally priced, looks nice under your TV with, to my eyes at least no loss of graphical fidelity.

Complaints from the industry fall on deaf ears. Devs only have themselves to blame if they didn’t treat the S as the baseline, and then make it run better on the PS5 rather than reverse engineering.

It also has helped the Switch 2 because lower spec ports of games already exist which, once Microsoft bin it next year will be very helpful going forwards.

Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally

RadioHedgeFund

The more power you give to devs the more entitled gamers become that they’ve got to use it. Even with all the beefy processors of this generation there are few games on either console that look as good as Forbidden West on the PS4!

Microsoft would do well to build a console that can play current gen titles at stable frame rates without and pop-in. That shouldn’t cost the earth to build

Re: Six Things We Want To See From Forza Horizon 6 And Its Japan Setting

RadioHedgeFund

1. Get rid of seasons. They made sense in the UK game because of the ever changing weather but amounted to a little bit of extra snow on the mountain in Mexico. Just make the game perpetually cherry blossom spring.

2. Bring back the festival schtick. They made something of an effort to do this with 5 after 3 and 4 just kind of felt like videogame multiplayer maps rather than something lived in. I want proper event sites like in 1, not just floating icons.

3. Completely ditch the wheel spins and give every event series its own reward track based on difficulty so you know exactly what you need to do to get that car or outfit you want and it might require getting better at the game.

4. Keep the silly events but dial down the craziness. The tracks floating in the sky and arena were just daft in 5 but I still want to race the Shinkansen!

5. Bring back somebody like Rob Da Bank to curate the soundtrack and amplify the festival feel. The music in these games is normally really good but they’ve been going downhill since 2. I have the entire soundtrack to the first game on constant rotation in my car. A J-Pop radio station is a must!

Re: Forza Horizon 6's Map The 'Biggest Yet' As Dev Confirms Tokyo City Location

RadioHedgeFund

An ongoing issue I have with Horizon is the silly sense of scale. Colorado was ok because that’s not a country, just a region. It felt like a realistic setting for a motoring festival. Ditto Cote De Azure.

Australia kind of felt like some sort of Minecraft world with the different biomes. The compression in the UK setting was just silly though. You can’t drive from Edinburgh to the Cotswolds in 5 minutes! They should have confined the entire play area to either Cumbria or Derbyshire.

It looks like we’re going to get a silly map again with 6. They should have just set the entire thing on Hokkaido and be done with it.