As of today, the ID@Xbox program will deliver an Xbox Series devkit free of charge.
Developers who don’t need extra processing headroom can use their local Xbox Series console as a devkit.
The GDK (Game Developer Kit) is free of charge on GitHub and officially supported by Microsoft. Developers can start on the GDK without applying for ID@Xbox or spending any money upfront.
Devkits used to be absurdly expensive, but that has changed in recent “generations.”
The price of a PS5 devkit is $4,000. and offers none of the above points
It’s crazy, hardly any media are talking about it.
You should make sure to mention each time: “Metacritic score of 85 — which is pretty good going for your third major release of the year”, and also highlight that this is despite the Xbox tax”. (Add 3-5 points for a proper score)
In any case, I loved Avowed, and I have a feeling I’m going to really enjoy this one too , thank you, Obsidian!
@themightyant Okay, I’ll admit I don’t know Bazzite that well, but it seems like it’s not that straightforward — unless I’m mistaken:
Game Pass titles don’t run natively on Linux systems, nor on SteamOS, right?
No Xbox achievements, no Xbox social features…
FSR 4 support is still very poor at the moment.
Ray tracing is hit-or-miss depending on the game.
Some DirectX APIs (like DX12 Ultimate) technically work, but often with performance drops or bugs.
Games with DRM / anti-cheat / ...like already said
And as I already mentioned, other future innovations will be difficult to support on Linux — like Auto SR, which is an exclusive technology that relies on embedded AI integrated directly into the operating system.
That said, it’s great that these alternatives exist — they’ll probably push Xbox to do even better.
I do see some performance benefits, even if they’re not huge, but there are trade-offs. Linux often relies on translating Windows calls, and that process can introduce losses or instability.
@themightyant This is just the beginning — Xbox Full Experience is still in the early stages of its roadmap, and they’ll keep improving performance and stability while rolling out innovations like Auto SR, default game profiles, and a whole range of features that will simply never be available on a Linux system.
To me, installing Linux on an Xbox ROG Ally is pure heresy. Sure, you might squeeze out a few extra FPS for now, but it comes at the cost of a less optimized user experience and the loss of key features. It’s probably fun for tinkerers, but I don’t see it as a viable long-term solution.
Windows isn’t the problem — it’s actually the key to making all of this possible. It’s thanks to Windows that we get this level of versatility: being able to launch games from any store, install apps like Discord, and enjoy that kind of flexibility.
That kind of versatility simply isn’t achievable with a Linux system. Of course, the trade-off is that Windows is heavier by design, but given the direction Xbox Full Experience is heading — already solid and full of promise — the few remaining drawbacks will be ironed out over time.
Some people love to criticize Windows, but the truth is, there’s no system out there today that’s as simple and versatile — that’s just a fact. Of course, people are rarely satisfied, and in a way that’s good because it pushes innovation. But at some point, we need to stay grounded in reality.
I’ve personally tried working on a Linux Mint, and I quickly realized I was wasting too much time tinkering. I even managed to crash the system at one point — not to mention that many of the apps I rely on simply don’t have Linux equivalents.
I mean, of course it’s not perfect, it’s a massive undertaking to turn Windows into a truly dedicated gaming machine. But I find the direction they’re taking very promising: merging the versatility of a PC with the user experience of a console.
the xbox rog ally is a test run for The next Xbox console which is designed to deliver a console experience, easy to pick up, plug-and-play. It's not perfect, it's still early stage but already quite solid and The Xbox Experience UI roadmap for xbox rog ally reflects that direction, with features like:
Default Game Profiles (automatically adjust settings per game to balance performance and battery life)
Enhanced Docking Experience
Auto SR (AI-powered super resolution)
AI Highlight Reels (automatically captures gameplay moments worth saving)
All of this is meant to simplify the gaming experience as much as possible for console players who don’t want to mess with settings, while still allowing tinkerers to dive in if they want to.
@TheGameThrifter You’re touching on an important point, and that’s exactly where the AMD partnership comes into play. I’m almost certain this collaboration will allow Xbox to handle backward compatibility natively, at the hardware level.
Xbox has always heavily invested in backward compatibility, and I really don’t see them walking away from that. It seems highly unlikely.
@Fiendish-Beaver Yeah, I hadn’t considered older Steam games without controller support, but that’s clearly not the target here. Players who are attached to keyboard/mouse gameplay will stick to PC. Keyboard and mouse support will be optional, just like it is on current Xbox consoles.
When I said “all games,” I was mostly referring to games with controller support and future titles, which almost all include it. That already covers a massive number of games, you’d agree. I don’t think calling it a “PC box” makes sense, because by that logic, current Xbox consoles or even other consoles would fall into that category too, since they’re all built on PC components.
The next Xbox console is designed to deliver a console experience, easy to pick up, plug-and-play. The Xbox Experience UI roadmap reflects that direction, with features like:
Default Game Profiles (automatically adjust settings per game to balance performance and battery life)
Enhanced Docking Experience
Auto SR (AI-powered super resolution)
AI Highlight Reels (automatically captures gameplay moments worth saving)
All of this is meant to simplify the gaming experience as much as possible for console players who don’t want to mess with settings, while still allowing tinkerers to dive in if they want to.
@Sol76 No, current consoles simply can’t be manufactured for less, if that were possible, we’d know by now. You have to follow the news: even PlayStation has raised its console prices. Same goes for the Asus Xbox ROG Ally, and in that case, it’s not Xbox that sets the price.
As for Game Pass Ultimate, which is the real issue (pc gamepass is still a great value for money), the price is actually justified considering everything it includes. But that’s not the core problem. The issue is that some players are being forced to pay for features they won’t use, like Fortnite Crew, for example or ubisoft classics games, or xcloud, etc... .
They should let players choose their options "à la carte" instead of stuffing everything into one package. That’s the real underlying problem.
@Krzzystuff Of course she’s talking about a console built internally. The partnership with AMD is specifically to develop an in-house console. If Xbox were going through Asus, they wouldn’t need a partnership with AMD.
@Fiendish-Beaver to your question "Can the Xbox Rog Ally play every Steam game?" In any case, it’s capable of running more games than the Steam Deck itself. For example, the latest Battlefield is playable on Steam for PC and on Windows-based handheld consoles (including the Xbox ROG Ally), but not on SteamOS. Same goes for many other incompatible titles like Call of Duty, Fortnite, Destiny 2, etc. And plenty of games run poorly or are basically unplayable—like Helldivers 2, Cyberpunk 2077, Red Dead Redemption 2. Why? Not because of raw power, but simply because of SteamOS limitations.
Studios develop games to run natively on Windows, not on SteamOS. SteamOS is just a translation layer that converts Windows games to Linux (via Proton), but that translation often comes with bugs, compatibility issues, or performance problems.
The reality is that SteamOS will never rival Windows—especially when Windows is optimized for gaming, with the Xbox UI experience that kills non-gaming processes. It’s not perfect yet, it’s still early—but it’s already solid, and the roadmap promises major improvements (default game profiles, performance, stability, etc.).
I can see it’s hard for some people to have a calm conversation. All this doom and gloom around the Game Pass Ultimate price hike hasn’t stopped Xbox ROG Ally consoles from selling well—or Xbox games, for that matter. This controversy is confined to a small bubble fueled by a few haters, nothing more. I was personally disappointed by the Ultimate price increase, but I don’t mix everything together. The PC Game Pass, for example, remains extremely attractive given its value. And it’s likely the most widely used subscription today—and even more so in the future, since the next Xbox console will only require the PC Game Pass to play.
As for the console concept itself, some people don’t realize what a game changer it is: a console capable of playing everything while still delivering a console-like experience—that’s the dream. And I’m not talking about a niche dream, but one shared by millions of players—console gamers and PC gamers alike, whether as their main gaming hardware or a secondary setup. I see a lot of PC gamers around me genuinely excited about this Xbox console, and they’re far removed from the petty console wars.
@BaldB3lper78 A PC don't play your game console catalog, and the next console will play the full PC catalog as well as the entire Xbox console catalog, , thanks not only to Xbox Play Anywhere but also to the upcoming full console game emulation. Not to mention that a console will offer a xbox console experience much more plug and play than a regular PC
@VenomUK: Between choosing a console that can play the entire PC catalog (including PlayStation games on Steam) plus the full Xbox console catalog, versus a console limited only to the PlayStation game catalog—what would you choose? Personally, I’d go with the first option: Xbox.
I think it's quite logical: if it means a machine that runs games at the level of a good PC, that’s upgradeable (RAM, SSD, etc.), and has a longer lifespan than a traditional console, while still allowing access to all games: the full PC catalog as well as the entire Xbox console catalog. That seems to be the case, thanks not only to Xbox Play Anywhere but also to the upcoming full console game emulation.
If we take the ROG Ally Xbox as a kind of test run for the next generation of consoles, recent statements and rumors (especially around emulation) suggest that everything I mentioned is becoming reality.
In that case, yes: a premium hybrid console/PC with a premium price would be justified. As a comparison, the Xbox ROG Ally X is selling better than the xbox ROG Ally (white), proving that price isn’t a barrier when the value is there.
But if the next console really is a hybrid PC, I don’t see any issue with also releasing a less powerful and more affordable version as well, because it wouldn’t impact developers the way the Xbox Series S did. It would be just like any regular PC.
Lool, yet another proof that you shouldn’t listen to those rumors saying the games would come out on other consoles a few months later. And maybe that rumor isn’t even true either. What’s certain is that Xbox, from the very beginning ,and that hasn’t changed , has never launched its games day one on other consoles, except for titles that were already multiplayer= temprary exclusives and case by case knowing some games remains exclusive, sorry mike ybarra, you say BS.
What’s funny is that with the Xbox ROG Ally and the next Xbox home console basically being PCs, there will soon be just as many former PlayStation exclusives on Xbox as the other way around , maybe even more.
As for Game Pass, you no longer need Game Pass Ultimate to play on console , PC Game Pass will be enough. That’s actually why Console Game Pass doesn’t exist anymore.
Of course it’s ASUS — that’s only logical. They’re the manufacturer, so they’re the ones who know the cost of the components and the production process. People claiming it’s Xbox and their greed are, once again, just folks who don’t know what they’re talking about and love to bash Xbox for no reason.
Besides, the price is actually normal when you compare it to other similar handheld consoles like lenovo legion go 2 or MSI claw A8
And You can’t really compare it to a Steam Deck OLED cause it’s simply less powerful, It has less RAM, a smaller battery, and a 90Hz screen versus the 120Hz display on the Xbox ROG Ally, less ergonomic, etc... . Plus, it’s limited by its SteamOS, which isn’t compatible with a bunch of games — for example, the latest Battlefield isn’t playable on the Steam Deck.
@Coletrain I’m just repeating the words of their CEO. I’m not saying that Sony doesn’t care about hardware , I never said that. What I’m saying is that it’s no longer their top priority. In the same way for Xbox: hardware isn’t their main priority , but that doesn’t mean they’re abandoning it. Let’s just say it’s no longer the key success factor. Is that clearer now? https://www.gamingbible.com/news/platform/playstation/playstation-confirms-move-away-from-hardware-193055-20250808
@Coletrain "after all, that is their key platform, right?" : Not anymore. That’s something only Sony loyalists care about, not actual professionals in the gaming industry.
It’s logical. This is what all the professionals in the video game industry look at, including third‑party publishers. Engagement on Xbox is much stronger than on other platforms. It’s no coincidence that Helldivers 2 sold better there than on PlayStation in its first week, despite a smaller console base. And it’s also thanks to this high engagement rate that 99% of third‑party publishers develop games for Xbox, even though the console base is smaller (still more than 35 million Xbox Series consoles, not to mention previous generations, and other platforms like cloud, PC, and handhelds). More than 500 million active players on Xbox ecosystem
Even Sony’s CEO admitted that the future is no longer hardware‑centric. After realizing that their engagement rate is actually very low compared to the number of consoles sold, they had to face the fact that selling consoles that just gather dust doesn’t help them at all.
@MrStark You're comparing an action-adventure game with a FPS? As for the gameplay, I'm convinced it'll be modernized. But when it comes to the dialogue… that's not really what makes a FPS interesting, so I don't really see the point in changing that aspect. And the original dialogues are perfectly fine.
@Tomato_Goose No Battlefield on Steam Deck , it’s not compatible, just like many other games. And helldivers 2, The game occasionally drops to 20 FPS, The game is rated as "Playable" but not "Verified". At some point, SteamOS simply can’t compete with titles that run natively on Windows, not through a Proton layer.
@darkswabber That’s exactly how false rumors are born , from the mere possibility, however small, that they might be true. It’s that sliver of plausibility that makes a rumor seem credible. But that doesn’t change the fact that it’s still false. We should be used to it by now.
Xbox had a very strong year in terms of both first-party and third-party games, and even during that period, it still faced its share of fake rumors. But when Xbox enters a “doom and gloom” phase , like now, with the Game Pass price hike , some people, desperate for clicks, seize the moment to pile on and exploit the opportunity.
It’s not Xbox’s fault. It’s just the nature of today’s media system , and because of a certain community that spends its time spreading and sharing this kind of misinformation.
Console shutdowns, Xbox games disappearing from stores, Xbox is dead (how many times ? 100 ?)— we’re just used to these kinds of rumors. There’s a fake one every month or two.
@Vaako007 Yes, I think so. It’s still a console, and given the specs, it’s built to last for several years. In the end, today’s consoles already use PC components—it’s basically PC hardware. So the real difference isn’t in the hardware. The difference lies in how games are developed: developers won’t need to create separate Xbox console versions anymore. It’ll be the same game version, whether it’s on PC or this new Xbox console.
Overall, it’s better for everyone. Xbox saves money by no longer needing to develop and maintain a console-specific version. For players, it’s better too—it opens up a much larger game library with access to all titles (except Nintendo).
And it’s also better for the gaming industry: developers save money and reduce production costs since they no longer need to build Xbox-specific versions. They’ll just need to determine the optimal configuration based on the hardware of this new Xbox console—a quality mode and a performance mode—while still allowing players to tweak settings if needed, just like on PC
The next Xbox will be unmatched, even compared to a PS6, simply because it will be able to run ALL games — Xbox, PC, and even PlayStation titles (through PS games available on Steam). Let’s not forget that the PC game library is larger than that of any console, which opens the door to something far beyond the catalog of a traditional console. And also, we’ll be able to install any kind of application, meaning this hybrid console will go well beyond gaming alone. All of this while keeping the user‑friendly interface that consoles are known for. It’s basically the dream for any console gamer and any PC gamer alike. Of course, the question of price remains, but if we get both the user‑friendliness of a console and the versatility and power of a PC, that’s a very promising combination that may worth the price !
These days, anyone can throw out a random claim and news sites pick it up as fact—it says a lot about the state of today’s media. It’s always the same story anyway: as soon as there’s a piece of news that sparks backlash (like the Game Pass price hike), some people jump on the bandwagon and pile on with fake rumors. Classic move.
@Zenszulu “No, I don’t think so. First, a modular plan wouldn’t be for everyone — only for those who really want to fine‑tune their subscription. A lot of players wouldn’t bother with that. Second, it would actually bring more players to subscribe in the end. For example, a Fortnite player could just take a basic pack with the Fortnite Crew add‑on, it would cost them less, and Epic would still get their cut in the same way.
Excellent idea, I’ve said the same thing myself in some comments. It would be a solution for many players, because right now the bundles force players to pay for perks they don’t even use, which makes it an unnecessary extra cost. And with the sheer number of services included in Game Pass — day one releases, EA Play, Ubisoft Classics, cloud gaming, Fortnite Crew, etc. — at some point it just seems logical that they’ll have to go down this path. Creating dozens of fixed bundles to cover every type of player would quickly become unmanageable and confusing.
A modular model, where everyone builds their own plan, would avoid frustration and restore the feeling of paying only for what you actually consume.
@abe_hikura Why do they pretend they’re offering more choice? It’s not true! We still have the same three plans as before, there’s no extra choice — just a price hike and some added features that won’t necessarily interest everyone. I really don’t get it, it feels like just an excuse to raise the price. I can understand that higher‑quality cloud streaming costs them more, but they shouldn’t push that onto everyone, only on those who actually want better cloud quality.
The $10 increase for Game Pass Ultimate is really brutal. And this change is in total contradiction with Xbox’s own statement: “We know not everyone wants the same thing in their Xbox experience.”
So why add Ubisoft games to Game Pass Ultimate or offer higher‑quality cloud streaming in exchange for $10 more? What about those who just want a large game library without necessarily caring about cloud gaming or ubisoft games? Or who would be fine with just a basic cloud option? Why make players pay for features that many of them won’t even use in the end?
They should have added another subscription tier in that case, something like an “Ultimate+” , and kept the current Game Pass Ultimate as it is, at the same price. Luckily, I took advantage of some tricks to get Game Pass Ultimate at a lower cost until 2027, but after that runs out, I’ll seriously consider downgrading my subscription. At this point, the price has reached a threshold that’s becoming very difficult for many players who are already juggling multiple subscriptions.
I’m usually the first to defend Xbox when I see unfair criticism, but here, I just don’t understand what they’re doing. It makes no sense and it’s in total contradiction with what they claim. Phil, what are you doing?
@Cakefish Apple makes huge margins on their phones—that’s their secret. They sell them at inflated prices to begin with. When taxes went up, they just shaved a bit off their already massive margins, that’s all. Everyone knows what really sells iPhones is branding and marketing.
As for the Xbox ROG Ally, when you look closer, they’re actually not that expensive for what’s under the hood. Still, I wouldn’t mind a small price drop, and I’m glad to see Xbox and ASUS are working on it.
You have to compare what’s actually comparable. This is the Tokyo Game Show, so it’s focused on Japan-related games, which naturally limits the scope. You can’t compare this showcase to a full-fledged Xbox conference — you can only compare it to other TGS presentations, like PlayStation’s or previous Xbox TGS events. And in that context, I’d give it a solid B. There were a lot of games, including big ones like Ninja Gaiden 4, Bruce Lee in Hitman, Black Ops 7, Gungrave, 007, and some new titles that really piqued my curiosity like Fatal Frame II, Project Evilbane, and of course Forza Horizon 6.
The disappointment was not seeing any gameplay, but since it was the very first FH6 trailer, that was kind of expected. Plus, they’re clearly saving the gameplay reveal for a Developer Direct or a proper Xbox conference — not for TGS, which makes sense.
Now, when I compare it to PlayStation’s TGS, you honestly can’t give Xbox a D. Because if you do, then PlayStation deserves a G — they showed a bunch of uninteresting games, barely redeemed by Wolverine, which is just over-the-top gore and has already been announced years ago.
@Fiendish-Beaver Rest assured, we’re no longer in 2010 And even though I agree with you that this shift from a console‑focused approach to a more PC‑like logic will certainly bring some bugs, new problems, and new challenges to solve, it will remain marginal, and I have no doubt that the few bugs that remain will be fixed quickly. And in any case, issues with multiplayer, in particular, also exist on current consoles.
All in all, the advantages brought by this new Xbox console are, in my opinion, far greater than the few meagre drawbacks.
@Fiendish-Beaver Alright, I’ll try to keep it short — I don’t understand how anyone can find a PC complicated these days. If that were the case, there wouldn’t be so many people on Steam or using a Steam Deck. I’ve never heard anyone say they spent an entire night just trying to get a game to run on PC — if that were common, we’d know about it, and such cases are really very rare.
Secondly, let’s be clear: Xbox Next (sounds nicer than your nickname for it) will be a console, with the intuitive and simple nature of consoles and the versatility of a PC to access other stores and install other apps if needed.
That’s their goal, and we’re already starting to see it with the Xbox app for PC or the upcoming Xbox ROG Ally. Everything’s not perfect yet — it’s just the beginning — but by the time the next Xbox console arrives, they’ll have had time to get even closer to that goal. The idea is absolutely not to offer a complex experience, but to keep the ease of access of a console, of course.
Another goal is to have a unique experience no matter the device: console, PC, or handheld console, all with the same familiar interface. That also means economies of scale by having a single interface across all devices, since they won’t need to maintain multiple OSes or different apps anymore. That also means more resources going into one interface — better optimization, fewer bugs, more features, and so on.
I think your case and your concern are in the minority — I see a lot of hype online about the possibility of having a console that unifies all stores. Let’s not forget that at Microsoft, creating OSes and user interfaces is kind of their business, so I have no worries about their ability to deliver a smooth and intuitive experience, while adding the versatility of a PC with access to all stores.
For me, right now, the Xbox app is starting to surpass the Steam app in terms of ease of use. It’s not perfect yet, but I find Steam has, over time, become cluttered with ads and turned into a bloated mess. The fact that the Xbox app directly integrates Steam games alongside my Xbox games is a real plus, because I prefer the simplicity of their interface.
@Fiendish-Beaver In that case, I offer you my sincerest apologies if I may have compared you to a pony. I do, however, find some of your positions rather surprising, as they sound uncannily like the familiar tune we usually hear from those people. I can absolutely understand that one might criticize Xbox, but I simply expect honest and well‑reasoned justifications. That said, I’ll admit I take great pleasure in putting ponies in their place (which you are not, don’t get me wrong) — it’s generally quite easy, since their arguments usually don’t hold up and are based on nothing, and there are a few of them right here.
Ultimately, the main thing is that everyone can play all games — and quality games at that — and I believe that on this front, Xbox is moving things forward, in the interest of their business of course, but also in the interest of players, which is not incompatible — quite the opposite. If today PlayStation releases games like Death Stranding or Helldivers 2 on Xbox, it’s thanks to Xbox. If today almost all third‑party publishers release their games on Xbox, it’s thanks in part to Phil Spencer. It hasn’t always been that way — many franchises long remained the exclusive hunting ground of PlayStation — but that’s no longer the case. Publishers like Capcom, Square Enix, and others now release their games on Xbox. Almost no third‑party publisher leaves Xbox out these days. Even if sometimes there’s buzz around certain games not coming to Xbox, in reality those have become very rare exceptions. Looking back, Xbox has never had as many games as it does now, whether first‑party or third‑party. And I maintain that the Xbox brand has strengthened over time by diversifying its strategy.
On the contrary, I believe that if Xbox had stayed solely in the console market, they’d already be dead today. As it stands, they’re everywhere — not everyone necessarily owns an Xbox console, but there have never been so many people with a bit of Xbox in their lives, whether by playing Xbox games, through Game Pass, through the cloud, and soon through portable consoles like the Asus ROG Ally Xbox edition, etc.
And this is only the beginning. Diversification makes them stronger, not weaker. Some underestimate the power of the Xbox community, which is actually far more engaged and active than others — you only have to look at the number of active players on Xbox consoles, which is almost at the same level as active players on PlayStation consoles, despite a smaller console base. So I absolutely do not believe that in four years Xbox will stop making consoles, as you say. On the contrary, the revolution that’s coming with this so‑called “PCBOX” is the start of a renewal for Xbox hardware, because they are simply unbeatable in that area — they’re the only ones who can pull this off. It’s a huge game‑changer for players; you don’t seem to realize just how much it changes everything. And I know plenty of PC gamers who are ready to get this future PCBOX.
Happy gaming to everyone — and I do mean everyone!
@Fiendish-Beaver We don’t agree on the analysis or even on simple facts, clearly. Xbox absolutely did not start releasing games on PC only after the launch of the Xbox One in 2016 — Halo: Combat Evolved came out on PC in 2003, Halo 2 in 2007, Fable on PC in 2005, Gears of War in 2007, Alan Wake in 2012, Fable 3 in 2011, Halo Wars in 2016 on PC (at the same time as the Xbox One release), and plenty of other examples. We’re talking about major titles here, so this is absolutely nothing new. They just gradually increased the pace of PC releases, but it’s not specifically tied to poor Xbox One sales.
So you’re wrong again. You don’t realize that, to support your narrative, you’re making up arguments that don’t exist — and I’ve just proven it once again with concrete, indisputable examples.
As for Helldivers 2, more bad faith on your part — what you’re saying is false. When Helldivers 2 launched simultaneously on PC and PlayStation, it benefited from massive publicity because it’s an already well-known franchise, because it was a PlayStation console exclusive, and because numerous trailers had already whetted players’ appetites. It actually started doing extremely well on Steam very quickly. So you’re just finding yet another excuse to hide the simple fact that, in one week, Xbox sold more copies than PlayStation. And of course I’m talking about the same time frame — it makes no sense to even have to specify that, it’s obvious! More bad faith, clearly.
You can keep trying, but you’re only digging yourself in deeper and showing your ignorance.
Why are you a fanboy? I don’t actually care whether you are or not — I’m just pointing out that you’re using exactly the same arguments as the “ponies.” And by the way, I see you on PushSquare, PureXbox’s sister site — you’re not nearly as critical there, strangely enough… surely just a coincidence, right?
As for PC, yes, that's exactly what I'm saying, it's PC gamers who play it the most. So thinking that releasing games on PC is a mistake, as our friend Fiendish-Beaver believes, is pure heresy.
@Fiendish-Beaver You can keep convincing yourself that console sales are what matter, but as long as you’re stuck in that outdated mindset, your analysis will be wrong. No one in the industry uses console sales as a success metric anymore. It’s all about MAU—monthly active users. The more platforms a brand is on, the more potential players it reaches. Xbox currently has over 500 million monthly active users vs. 124 million on PlayStation. Even the ratio of active users on Xbox consoles is higher than on PlayStation consoles, because the latter is mostly casual gamers who barely play.
Take Helldivers 2—Xbox console players have already bought more copies than PlayStation players. Why? Because from the start, Helldivers 2 was played mostly by PC gamers. Crazy, right? Even though the PS console base is larger. A console base doesn’t equal a player base! We underestimate how many people own consoles but barely use them.
So if you still don’t get it after all this, you’re officially a hopeless case.
@Fiendish-Beaver And here we go again—you’re back to talking about console sales, still not getting it. But I understand now: that’s where your major analytical mistake lies. Fewer Xbox consoles sold doesn’t mean the Xbox brand is fading—it’s because Xbox offers more choices. It’s got nothing to do with erosion. They’re expanding their audience by not limiting themselves to the console market, which, let me remind you, is both limited and declining globally.
Xbox anticipated the rise of the PC market from the start, unlike PlayStation, which stuck to consoles. And now we see they were right: the PC market is growing at double-digit rates, while the console market is shrinking.
Instead of restricting the Xbox brand to a narrow audience, Xbox broadened its reach—PC, cloud, TVs, handheld consoles, and of course, Xbox consoles. The analysis you should be making is the exact opposite of what you’re thinking. Xbox has never been more present, never been stronger, precisely because it expanded its audience instead of clinging to a small, now-declining market. PlayStation eventually realized the same thing—but too late.
To help you understand better, it’s like an e-commerce site expanding from a local market to an international one. Who do you think gets more visibility—the one that stays in its little country or the one that’s everywhere? Let’s take an even clearer example: you’re a Canadian site selling coffee machines. Americans already buy from you, but it’s inconvenient—low visibility, higher costs due to taxes and shipping. So what does the Canadian site do? It launches a U.S. site for the American market. BOOM—tons of coffee machines sold on the U.S. site, plus pods. Sure, fewer machines sold in Canada now, because Americans buy directly from the U.S. site. But overall, the total sales skyrocket. The audience multiplies by ten.
Same thing with Xbox. Xbox is everywhere—on your console, your TV, your handheld, the cloud, your PC. That’s Xbox. You still haven’t grasped that it’s been this way for years. Xbox anticipated market evolution and diversified across platforms. And now we see they made the right call. Maybe at one point it seemed questionable, because the PC market hadn’t yet caught up to consoles, and Xbox was selling fewer consoles. But today, everyone knows the PC market has overtaken consoles. So who made the smart move by getting in early? Xbox’s PC revenue is booming—thanks to game sales and Game Pass for PC.
@Fiendish-Beaver Let’s stop here, because you’re really in complete denial. How exactly is the Xbox brand being eroded? All the numbers show you’re wrong — Xbox games have never sold this well. If the Xbox brand were eroded, they wouldn’t be selling this well. Four or five of the top ten best‑selling games on Steam are Xbox games — what are you even talking about? Xbox isn’t just a plastic box, it’s an ecosystem with games, subscriptions, cloud gaming and hardware.
And even on the hardware side, even if consoles aren’t selling as much because Xbox gives players more choice, Xbox machines are recognized for their interface, their power, and unique features like Quick Resume, etc.
But your narrow, simplistic mindset reduces the Xbox brand to a plastic box, when it’s not just that — it’s much more than that. And on all these points — whether it’s games, cloud, or subscriptions — the Xbox brand is far ahead and recognized for it. On Google Trends, people talk more about Xbox than PlayStation — surprising for a brand that’s supposedly “eroding,” isn’t it?
Even the CEO of PlayStation admitted that the future is no longer hardware‑centric. That’s just how things move forward. Your view of things is outdated — you need to update your way of thinking, because it’s a relic of the past.
You’re stuck in a narrative and refuse to see the facts. It’s not complicated — you just have to look at the game sales numbers, the revenue numbers, the active player numbers — all of which are growing.
You accuse me of “predicting the future”? That’s rich, coming from you — you’ve been speculating about the future from the start. You even admitted you think Xbox games on PC have been bad for Xbox! Bad in what way? You’ve convinced yourself of something that doesn’t even exist, man! Wake up — or stay in the Matrix, it’s up to you. I’m simply sticking to the facts and reality — you just have to look at what’s happening right now, plain and simple. I suggest you do the same!
@Fiendish-Beaver "Mark my words" lol, we’ve been hearing this kind of talk for years now—always the same troll memes and fanboy memes. You’re fooling no one, and certainly not me. Ever since Xbox started launching games on PC day one, we’ve been hearing that Xbox is going to become a third‑party publisher, that it’s going to leave the console market, etc. Aren’t you tired of saying the same thing over and over?
Has that been the case all this time? No! Do they sell fewer consoles than others? Yes! But it’s more or less at the same level as the previous generation, knowing that the entire console market is in decline (with 78 million units sold to date, PS5 will never reach the 128 million PS4 sold).
Since you have no arguments, you go into speculation, talking about this “PCBox thing” (you can feel the bitterness in your words), talking about a supposed price, etc. Do we know the price of the next Xbox? No! Yet another fake news story we’re used to.
Phil Spencer has said numerous times that a $1000 console is out of the question. They’re not going to sell a console at that price point—it would be insane. Consumers would just go for a PC or stick with their current setup. Their goal isn’t to make profit from hardware, but to sell a system that lets players buy games and play through their Game Pass subscription. Even if production costs are higher—especially with a high‑end APU and multi‑store support—even if they sell it at a loss, it won’t be more expensive than a standard console, or at least not much more.
Will they sell more or fewer units of this new console? We have no idea! Price is of course a factor, but don’t think it will be more expensive or much more expensive than a PS6. That’s never happened before, and there’s no reason it would happen now. Only those looking for arguments against Xbox believe that. The multi‑store question is also a major change that will attract a broader audience than before.
But what’s certain is that even if Xbox sells more or fewer consoles, Xbox will not leave the console market. It’s in their DNA to offer multiple different ways for players to enjoy their games, and as long as there’s consumer demand to play on consoles, Xbox will simply keep making consoles. It’s just common sense, and it’s just business. They’ve already created multi‑year partnerships with AMD for their own consoles and with partners like Asus. What you’re saying has absolutely no basis and makes no sense—it’s just the same old tune we’ve been hearing for years and that never comes true.
@Fiendish-Beaver You see, you just can’t help yourself — you still have to play the console war game, even though you claim otherwise. So tell me, what exactly has Sony won? They sold more consoles? Do you really think that’s where the revenue comes from? They haven’t won anything at all.
The real winner is the one who makes the most revenue and sells the most games! And, surprise surprise, it’s Xbox that sells the most games by selling more titles and subscriptions. There are different ways to look at things.
The console war no longer exists because Xbox has redefined the rules of the game and has mechanically made this war obsolete and absurd. Why? Because PlayStation is now following exactly the same strategy as Xbox, just a few years behind.
They’ve finally realized that the exclusivity strategy isn’t sustainable — in fact, no major third-party publisher wants to make PlayStation-exclusive games anymore, just like Capcom, Square Enix, and others. So, in a way, they have no choice to change their strategy. Whether it’s with their own first-party games, which you can count on one hand, or with third-party titles, that path is a dead end. The only way forward is multiplatform.
So, in this story, who’s following whom? Who’s leading? The answer seems pretty obvious to me!
@Coletrain Yes, thanks, sorry, that wasn't the right example And thanks for your other examples that confirm it's possible and thanks to @PhilKenSebben too.
By the way, Gears E-Day is announced on UE5, and knowing The Coalition, it's going to be a real graphical bomb—beautiful and smooth.
@Simu001 Power without control is nothing. UE5 makes it possible to create beautiful and well‑optimized games — if you know how to use it. It’s a bit too easy to put the blame on Epic instead of Konami. When you see games like Indiana Jones on UE5, it’s clear that it’s possible to make great, optimized games.
The game is actually very poorly optimized on all platforms, and the Series S is just a symptom of Konami’s sloppy work in general across all systems. Of course, it’s more noticeable on the Series S — that’s only logical!
And to think the original game dates back to 2006 — it really makes you realize that back then, developers did a lot with very little. Now it’s the opposite: they do very little despite having much more powerful machines and many more tools. That’s why so many recent games are poorly optimized and lazy. I’m not talking specifically about Xbox, but in general.
In any case, for those who’ve never played it, it’s a gem, and this remaster is the best way to experience it. For others, replaying the campaign if you’ve already played the original version not too long ago has little value. What’s left is the multiplayer and playing it in co‑op — I still need to try that, by the way.
@Millionski Yes, you're highlighting an important point—'if games arent coming to xbox or xbox-PC'—but the way things are going, they'll all end up on PC at the very least, and therefore, inevitably on Xbox as well.
Even in this generation, it's already noticeable—so-called exclusive games on PlayStation are very rare. Almost Everything is either on PC, on Xbox, or on both.
Of course, PlayStation has completely sacrificed this generation, releasing almost nothing in terms of games, except remasters and sequels. I would be less harsh with Xbox, which has launched many more titles and new franchises, trying to showcase the machine’s capabilities with games like Hellblade 2, Indiana Jones, Doom: The Dark Ages, Starfield, avowed, south of midnight, among others.
For the next generations, since PlayStation released a mid‑gen version, I don’t see any urgency in launching a new console, as studios will still be releasing games for the older consoles for a long time. As for Xbox, they didn’t make a mid‑gen and, above all, the next generation promises to be a true revolution — a genuine gaming hub that will include all stores. We can also mention Auto SR and the new ultra‑fast shader loading technology, which will even make a difference in current games.
In any case, it’s clear that I will choose the next Xbox console, both for its performance and for its versatility as a universal gaming hub (Xbox, Steam, Epic, etc.). But as for the next PlayStation, I see no use for it at all, since many games will also be released on Steam and will be playable on Xbox as well.
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Re: Microsoft Is Reportedly Increasing The Cost Of Xbox Dev Kits In Latest Price Hike
Proof that Xbox tax is real:
It’s crazy, hardly any media are talking about it.
Source: https://x.com/GameOverThirty/status/1980708492064559329
Re: Roundup: Here's What The Reviews Are Saying About Xbox's The Outer Worlds 2
You should make sure to mention each time: “Metacritic score of 85 — which is pretty good going for your third major release of the year”, and also highlight that this is despite the Xbox tax”. (Add 3-5 points for a proper score)
In any case, I loved Avowed, and I have a feeling I’m going to really enjoy this one too , thank you, Obsidian!
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
@themightyant Okay, I’ll admit I don’t know Bazzite that well, but it seems like it’s not that straightforward — unless I’m mistaken:
Game Pass titles don’t run natively on Linux systems, nor on SteamOS, right?
No Xbox achievements, no Xbox social features…
FSR 4 support is still very poor at the moment.
Ray tracing is hit-or-miss depending on the game.
Some DirectX APIs (like DX12 Ultimate) technically work, but often with performance drops or bugs.
Games with DRM / anti-cheat / ...like already said
And as I already mentioned, other future innovations will be difficult to support on Linux — like Auto SR, which is an exclusive technology that relies on embedded AI integrated directly into the operating system.
That said, it’s great that these alternatives exist — they’ll probably push Xbox to do even better.
I do see some performance benefits, even if they’re not huge, but there are trade-offs. Linux often relies on translating Windows calls, and that process can introduce losses or instability.
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
@themightyant This is just the beginning — Xbox Full Experience is still in the early stages of its roadmap, and they’ll keep improving performance and stability while rolling out innovations like Auto SR, default game profiles, and a whole range of features that will simply never be available on a Linux system.
To me, installing Linux on an Xbox ROG Ally is pure heresy. Sure, you might squeeze out a few extra FPS for now, but it comes at the cost of a less optimized user experience and the loss of key features. It’s probably fun for tinkerers, but I don’t see it as a viable long-term solution.
Windows isn’t the problem — it’s actually the key to making all of this possible. It’s thanks to Windows that we get this level of versatility: being able to launch games from any store, install apps like Discord, and enjoy that kind of flexibility.
That kind of versatility simply isn’t achievable with a Linux system. Of course, the trade-off is that Windows is heavier by design, but given the direction Xbox Full Experience is heading — already solid and full of promise — the few remaining drawbacks will be ironed out over time.
Some people love to criticize Windows, but the truth is, there’s no system out there today that’s as simple and versatile — that’s just a fact. Of course, people are rarely satisfied, and in a way that’s good because it pushes innovation. But at some point, we need to stay grounded in reality.
I’ve personally tried working on a Linux Mint, and I quickly realized I was wasting too much time tinkering. I even managed to crash the system at one point — not to mention that many of the apps I rely on simply don’t have Linux equivalents.
Re: Digital Foundry Analyses ROG Xbox Ally X In New Review-In-Progress
I mean, of course it’s not perfect, it’s a massive undertaking to turn Windows into a truly dedicated gaming machine. But I find the direction they’re taking very promising: merging the versatility of a PC with the user experience of a console.
Re: Digital Foundry Analyses ROG Xbox Ally X In New Review-In-Progress
the xbox rog ally is a test run for The next Xbox console which is designed to deliver a console experience, easy to pick up, plug-and-play. It's not perfect, it's still early stage but already quite solid and The Xbox Experience UI roadmap for xbox rog ally reflects that direction, with features like:
Default Game Profiles (automatically adjust settings per game to balance performance and battery life)
Enhanced Docking Experience
Auto SR (AI-powered super resolution)
AI Highlight Reels (automatically captures gameplay moments worth saving)
All of this is meant to simplify the gaming experience as much as possible for console players who don’t want to mess with settings, while still allowing tinkerers to dive in if they want to.
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
@TheGameThrifter You’re touching on an important point, and that’s exactly where the AMD partnership comes into play. I’m almost certain this collaboration will allow Xbox to handle backward compatibility natively, at the hardware level.
Xbox has always heavily invested in backward compatibility, and I really don’t see them walking away from that. It seems highly unlikely.
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
@Fiendish-Beaver Yeah, I hadn’t considered older Steam games without controller support, but that’s clearly not the target here. Players who are attached to keyboard/mouse gameplay will stick to PC. Keyboard and mouse support will be optional, just like it is on current Xbox consoles.
When I said “all games,” I was mostly referring to games with controller support and future titles, which almost all include it. That already covers a massive number of games, you’d agree. I don’t think calling it a “PC box” makes sense, because by that logic, current Xbox consoles or even other consoles would fall into that category too, since they’re all built on PC components.
The next Xbox console is designed to deliver a console experience, easy to pick up, plug-and-play. The Xbox Experience UI roadmap reflects that direction, with features like:
Default Game Profiles (automatically adjust settings per game to balance performance and battery life)
Enhanced Docking Experience
Auto SR (AI-powered super resolution)
AI Highlight Reels (automatically captures gameplay moments worth saving)
All of this is meant to simplify the gaming experience as much as possible for console players who don’t want to mess with settings, while still allowing tinkerers to dive in if they want to.
@Sol76 No, current consoles simply can’t be manufactured for less, if that were possible, we’d know by now. You have to follow the news: even PlayStation has raised its console prices. Same goes for the Asus Xbox ROG Ally, and in that case, it’s not Xbox that sets the price.
As for Game Pass Ultimate, which is the real issue (pc gamepass is still a great value for money), the price is actually justified considering everything it includes. But that’s not the core problem. The issue is that some players are being forced to pay for features they won’t use, like Fortnite Crew, for example or ubisoft classics games, or xcloud, etc... .
They should let players choose their options "à la carte" instead of stuffing everything into one package. That’s the real underlying problem.
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
@Krzzystuff Of course she’s talking about a console built internally. The partnership with AMD is specifically to develop an in-house console. If Xbox were going through Asus, they wouldn’t need a partnership with AMD.
@Fiendish-Beaver to your question "Can the Xbox Rog Ally play every Steam game?" In any case, it’s capable of running more games than the Steam Deck itself. For example, the latest Battlefield is playable on Steam for PC and on Windows-based handheld consoles (including the Xbox ROG Ally), but not on SteamOS. Same goes for many other incompatible titles like Call of Duty, Fortnite, Destiny 2, etc. And plenty of games run poorly or are basically unplayable—like Helldivers 2, Cyberpunk 2077, Red Dead Redemption 2. Why? Not because of raw power, but simply because of SteamOS limitations.
Studios develop games to run natively on Windows, not on SteamOS. SteamOS is just a translation layer that converts Windows games to Linux (via Proton), but that translation often comes with bugs, compatibility issues, or performance problems.
The reality is that SteamOS will never rival Windows—especially when Windows is optimized for gaming, with the Xbox UI experience that kills non-gaming processes. It’s not perfect yet, it’s still early—but it’s already solid, and the roadmap promises major improvements (default game profiles, performance, stability, etc.).
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
I can see it’s hard for some people to have a calm conversation. All this doom and gloom around the Game Pass Ultimate price hike hasn’t stopped Xbox ROG Ally consoles from selling well—or Xbox games, for that matter. This controversy is confined to a small bubble fueled by a few haters, nothing more. I was personally disappointed by the Ultimate price increase, but I don’t mix everything together. The PC Game Pass, for example, remains extremely attractive given its value. And it’s likely the most widely used subscription today—and even more so in the future, since the next Xbox console will only require the PC Game Pass to play.
As for the console concept itself, some people don’t realize what a game changer it is: a console capable of playing everything while still delivering a console-like experience—that’s the dream. And I’m not talking about a niche dream, but one shared by millions of players—console gamers and PC gamers alike, whether as their main gaming hardware or a secondary setup. I see a lot of PC gamers around me genuinely excited about this Xbox console, and they’re far removed from the petty console wars.
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
@BaldB3lper78 A PC don't play your game console catalog, and the next console will play the full PC catalog as well as the entire Xbox console catalog, , thanks not only to Xbox Play Anywhere but also to the upcoming full console game emulation. Not to mention that a console will offer a xbox console experience much more plug and play than a regular PC
@VenomUK: Between choosing a console that can play the entire PC catalog (including PlayStation games on Steam) plus the full Xbox console catalog, versus a console limited only to the PlayStation game catalog—what would you choose? Personally, I’d go with the first option: Xbox.
Re: Sarah Bond: Our Next-Gen Console Will Be 'Very Premium' & Informed By ROG Xbox Ally
I think it's quite logical: if it means a machine that runs games at the level of a good PC, that’s upgradeable (RAM, SSD, etc.), and has a longer lifespan than a traditional console, while still allowing access to all games: the full PC catalog as well as the entire Xbox console catalog. That seems to be the case, thanks not only to Xbox Play Anywhere but also to the upcoming full console game emulation.
If we take the ROG Ally Xbox as a kind of test run for the next generation of consoles, recent statements and rumors (especially around emulation) suggest that everything I mentioned is becoming reality.
In that case, yes: a premium hybrid console/PC with a premium price would be justified. As a comparison, the Xbox ROG Ally X is selling better than the xbox ROG Ally (white), proving that price isn’t a barrier when the value is there.
But if the next console really is a hybrid PC, I don’t see any issue with also releasing a less powerful and more affordable version as well, because it wouldn’t impact developers the way the Xbox Series S did. It would be just like any regular PC.
Re: Rumour: Xbox Won't Announce Starfield For PS5 Until 2026, It's Claimed
Lool, yet another proof that you shouldn’t listen to those rumors saying the games would come out on other consoles a few months later. And maybe that rumor isn’t even true either. What’s certain is that Xbox, from the very beginning ,and that hasn’t changed , has never launched its games day one on other consoles, except for titles that were already multiplayer= temprary exclusives and case by case knowing some games remains exclusive, sorry mike ybarra, you say BS.
What’s funny is that with the Xbox ROG Ally and the next Xbox home console basically being PCs, there will soon be just as many former PlayStation exclusives on Xbox as the other way around , maybe even more.
As for Game Pass, you no longer need Game Pass Ultimate to play on console , PC Game Pass will be enough. That’s actually why Console Game Pass doesn’t exist anymore.
Re: Microsoft Passes The Buck To Asus For ROG Xbox Ally's Price Tag
Of course it’s ASUS — that’s only logical. They’re the manufacturer, so they’re the ones who know the cost of the components and the production process. People claiming it’s Xbox and their greed are, once again, just folks who don’t know what they’re talking about and love to bash Xbox for no reason.
Besides, the price is actually normal when you compare it to other similar handheld consoles like lenovo legion go 2 or MSI claw A8
And You can’t really compare it to a Steam Deck OLED cause it’s simply less powerful, It has less RAM, a smaller battery, and a 90Hz screen versus the 120Hz display on the Xbox ROG Ally, less ergonomic, etc... . Plus, it’s limited by its SteamOS, which isn’t compatible with a bunch of games — for example, the latest Battlefield isn’t playable on the Steam Deck.
Re: Xbox Says It 'Defines Success' By How Much Time Players Spend On The Platform
@Coletrain I’m just repeating the words of their CEO. I’m not saying that Sony doesn’t care about hardware , I never said that. What I’m saying is that it’s no longer their top priority. In the same way for Xbox: hardware isn’t their main priority , but that doesn’t mean they’re abandoning it. Let’s just say it’s no longer the key success factor. Is that clearer now? https://www.gamingbible.com/news/platform/playstation/playstation-confirms-move-away-from-hardware-193055-20250808
Re: Xbox Says It 'Defines Success' By How Much Time Players Spend On The Platform
@Coletrain "after all, that is their key platform, right?" : Not anymore. That’s something only Sony loyalists care about, not actual professionals in the gaming industry.
Re: Xbox Says It 'Defines Success' By How Much Time Players Spend On The Platform
It’s logical. This is what all the professionals in the video game industry look at, including third‑party publishers. Engagement on Xbox is much stronger than on other platforms. It’s no coincidence that Helldivers 2 sold better there than on PlayStation in its first week, despite a smaller console base. And it’s also thanks to this high engagement rate that 99% of third‑party publishers develop games for Xbox, even though the console base is smaller (still more than 35 million Xbox Series consoles, not to mention previous generations, and other platforms like cloud, PC, and handhelds). More than 500 million active players on Xbox ecosystem
Even Sony’s CEO admitted that the future is no longer hardware‑centric. After realizing that their engagement rate is actually very low compared to the number of consoles sold, they had to face the fact that selling consoles that just gather dust doesn’t help them at all.
Re: Rumour: Halo Remake To Feature 'Modern Mechanics', Could Be Announced This Month
@MrStark You're comparing an action-adventure game with a FPS? As for the gameplay, I'm convinced it'll be modernized. But when it comes to the dialogue… that's not really what makes a FPS interesting, so I don't really see the point in changing that aspect. And the original dialogues are perfectly fine.
Re: Battlefield 6 Boss: 'The Only Reason COD Exists Is Because EA Were D*cks'
I correct: 'The Only Reason COD Exists Is Because EA are D*cks' (not were)
Re: New ROG Xbox Ally X Footage Shows Battlefield 6, Helldivers 2, Forza Motorsport & More
@Tomato_Goose No Battlefield on Steam Deck , it’s not compatible, just like many other games. And helldivers 2, The game occasionally drops to 20 FPS, The game is rated as "Playable" but not "Verified". At some point, SteamOS simply can’t compete with titles that run natively on Windows, not through a Proton layer.
Re: Microsoft Issues Statement Denying Target & Walmart Are Pulling Xbox Products
@darkswabber That’s exactly how false rumors are born , from the mere possibility, however small, that they might be true. It’s that sliver of plausibility that makes a rumor seem credible. But that doesn’t change the fact that it’s still false. We should be used to it by now.
Xbox had a very strong year in terms of both first-party and third-party games, and even during that period, it still faced its share of fake rumors. But when Xbox enters a “doom and gloom” phase , like now, with the Game Pass price hike , some people, desperate for clicks, seize the moment to pile on and exploit the opportunity.
It’s not Xbox’s fault. It’s just the nature of today’s media system
, and because of a certain community that spends its time spreading and sharing this kind of misinformation.
Re: Microsoft Issues Statement Denying Target & Walmart Are Pulling Xbox Products
Console shutdowns, Xbox games disappearing from stores, Xbox is dead (how many times ? 100 ?)— we’re just used to these kinds of rumors. There’s a fake one every month or two.
Re: Xbox 'Magnus' Leak Suggests Next Console Will Be Powerful, Expensive & Maybe A Hybrid Device
@Vaako007 Yes, I think so. It’s still a console, and given the specs, it’s built to last for several years. In the end, today’s consoles already use PC components—it’s basically PC hardware. So the real difference isn’t in the hardware. The difference lies in how games are developed: developers won’t need to create separate Xbox console versions anymore. It’ll be the same game version, whether it’s on PC or this new Xbox console.
Overall, it’s better for everyone. Xbox saves money by no longer needing to develop and maintain a console-specific version. For players, it’s better too—it opens up a much larger game library with access to all titles (except Nintendo).
And it’s also better for the gaming industry: developers save money and reduce production costs since they no longer need to build Xbox-specific versions. They’ll just need to determine the optimal configuration based on the hardware of this new Xbox console—a quality mode and a performance mode—while still allowing players to tweak settings if needed, just like on PC
Re: Xbox 'Magnus' Leak Suggests Next Console Will Be Powerful, Expensive & Maybe A Hybrid Device
The next Xbox will be unmatched, even compared to a PS6, simply because it will be able to run ALL games — Xbox, PC, and even PlayStation titles (through PS games available on Steam). Let’s not forget that the PC game library is larger than that of any console, which opens the door to something far beyond the catalog of a traditional console. And also, we’ll be able to install any kind of application, meaning this hybrid console will go well beyond gaming alone. All of this while keeping the user‑friendly interface that consoles are known for. It’s basically the dream for any console gamer and any PC gamer alike. Of course, the question of price remains, but if we get both the user‑friendliness of a console and the versatility and power of a PC, that’s a very promising combination that may worth the price !
Re: Xbox Issues Statement Denying Rumour That Next-Gen Console Could Be Cancelled
These days, anyone can throw out a random claim and news sites pick it up as fact—it says a lot about the state of today’s media. It’s always the same story anyway: as soon as there’s a piece of news that sparks backlash (like the Game Pass price hike), some people jump on the bandwagon and pile on with fake rumors. Classic move.
Re: Talking Point: How Do You Feel About Ubisoft+ Classics Being Added To Game Pass Ultimate?
Give us the choice instead of stuffing everything in just to justify price hikes.
Re: Xbox Fan Shares Their Concept For A Game Pass 'Select' Plan With Optional Add-Ons
@Zenszulu “No, I don’t think so. First, a modular plan wouldn’t be for everyone — only for those who really want to fine‑tune their subscription. A lot of players wouldn’t bother with that. Second, it would actually bring more players to subscribe in the end. For example, a Fortnite player could just take a basic pack with the Fortnite Crew add‑on, it would cost them less, and Epic would still get their cut in the same way.
Re: Xbox Fan Shares Their Concept For A Game Pass 'Select' Plan With Optional Add-Ons
Excellent idea, I’ve said the same thing myself in some comments. It would be a solution for many players, because right now the bundles force players to pay for perks they don’t even use, which makes it an unnecessary extra cost. And with the sheer number of services included in Game Pass — day one releases, EA Play, Ubisoft Classics, cloud gaming, Fortnite Crew, etc. — at some point it just seems logical that they’ll have to go down this path. Creating dozens of fixed bundles to cover every type of player would quickly become unmanageable and confusing.
A modular model, where everyone builds their own plan, would avoid frustration and restore the feeling of paying only for what you actually consume.
Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes
Fortunately, it’s still possible to take advantage of discount codes — without them, Game Pass Ultimate would be way too expensive.
Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes
It’s good that there are improvements, but they’re charging for upgrades that not everyone necessarily needs.
Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes
@abe_hikura Why do they pretend they’re offering more choice? It’s not true! We still have the same three plans as before, there’s no extra choice — just a price hike and some added features that won’t necessarily interest everyone. I really don’t get it, it feels like just an excuse to raise the price. I can understand that higher‑quality cloud streaming costs them more, but they shouldn’t push that onto everyone, only on those who actually want better cloud quality.
Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes
The $10 increase for Game Pass Ultimate is really brutal. And this change is in total contradiction with Xbox’s own statement: “We know not everyone wants the same thing in their Xbox experience.”
So why add Ubisoft games to Game Pass Ultimate or offer higher‑quality cloud streaming in exchange for $10 more? What about those who just want a large game library without necessarily caring about cloud gaming or ubisoft games? Or who would be fine with just a basic cloud option? Why make players pay for features that many of them won’t even use in the end?
They should have added another subscription tier in that case, something like an “Ultimate+” , and kept the current Game Pass Ultimate as it is, at the same price. Luckily, I took advantage of some tricks to get Game Pass Ultimate at a lower cost until 2027, but after that runs out, I’ll seriously consider downgrading my subscription. At this point, the price has reached a threshold that’s becoming very difficult for many players who are already juggling multiple subscriptions.
I’m usually the first to defend Xbox when I see unfair criticism, but here, I just don’t understand what they’re doing. It makes no sense and it’s in total contradiction with what they claim. Phil, what are you doing?
Re: Rumour: Microsoft & ASUS Wanted To 'Further Subsidise' The Price Of The ROG Xbox Ally
@Cakefish Apple makes huge margins on their phones—that’s their secret. They sell them at inflated prices to begin with. When taxes went up, they just shaved a bit off their already massive margins, that’s all. Everyone knows what really sells iPhones is branding and marketing.
As for the Xbox ROG Ally, when you look closer, they’re actually not that expensive for what’s under the hood. Still, I wouldn’t mind a small price drop, and I’m glad to see Xbox and ASUS are working on it.
Re: Poll: How Would You Grade Xbox's Tokyo Game Show 2025 Event?
You have to compare what’s actually comparable. This is the Tokyo Game Show, so it’s focused on Japan-related games, which naturally limits the scope. You can’t compare this showcase to a full-fledged Xbox conference — you can only compare it to other TGS presentations, like PlayStation’s or previous Xbox TGS events. And in that context, I’d give it a solid B. There were a lot of games, including big ones like Ninja Gaiden 4, Bruce Lee in Hitman, Black Ops 7, Gungrave, 007, and some new titles that really piqued my curiosity like Fatal Frame II, Project Evilbane, and of course Forza Horizon 6.
The disappointment was not seeing any gameplay, but since it was the very first FH6 trailer, that was kind of expected. Plus, they’re clearly saving the gameplay reveal for a Developer Direct or a proper Xbox conference — not for TGS, which makes sense.
Now, when I compare it to PlayStation’s TGS, you honestly can’t give Xbox a D. Because if you do, then PlayStation deserves a G — they showed a bunch of uninteresting games, barely redeemed by Wolverine, which is just over-the-top gore and has already been announced years ago.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver Rest assured, we’re no longer in 2010 And even though I agree with you that this shift from a console‑focused approach to a more PC‑like logic will certainly bring some bugs, new problems, and new challenges to solve, it will remain marginal, and I have no doubt that the few bugs that remain will be fixed quickly. And in any case, issues with multiplayer, in particular, also exist on current consoles.
All in all, the advantages brought by this new Xbox console are, in my opinion, far greater than the few meagre drawbacks.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver Alright, I’ll try to keep it short — I don’t understand how anyone can find a PC complicated these days. If that were the case, there wouldn’t be so many people on Steam or using a Steam Deck. I’ve never heard anyone say they spent an entire night just trying to get a game to run on PC — if that were common, we’d know about it, and such cases are really very rare.
Secondly, let’s be clear: Xbox Next (sounds nicer than your nickname for it) will be a console, with the intuitive and simple nature of consoles and the versatility of a PC to access other stores and install other apps if needed.
That’s their goal, and we’re already starting to see it with the Xbox app for PC or the upcoming Xbox ROG Ally. Everything’s not perfect yet — it’s just the beginning — but by the time the next Xbox console arrives, they’ll have had time to get even closer to that goal. The idea is absolutely not to offer a complex experience, but to keep the ease of access of a console, of course.
Another goal is to have a unique experience no matter the device: console, PC, or handheld console, all with the same familiar interface. That also means economies of scale by having a single interface across all devices, since they won’t need to maintain multiple OSes or different apps anymore. That also means more resources going into one interface — better optimization, fewer bugs, more features, and so on.
I think your case and your concern are in the minority — I see a lot of hype online about the possibility of having a console that unifies all stores. Let’s not forget that at Microsoft, creating OSes and user interfaces is kind of their business, so I have no worries about their ability to deliver a smooth and intuitive experience, while adding the versatility of a PC with access to all stores.
For me, right now, the Xbox app is starting to surpass the Steam app in terms of ease of use. It’s not perfect yet, but I find Steam has, over time, become cluttered with ads and turned into a bloated mess. The fact that the Xbox app directly integrates Steam games alongside my Xbox games is a real plus, because I prefer the simplicity of their interface.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver In that case, I offer you my sincerest apologies if I may have compared you to a pony. I do, however, find some of your positions rather surprising, as they sound uncannily like the familiar tune we usually hear from those people. I can absolutely understand that one might criticize Xbox, but I simply expect honest and well‑reasoned justifications. That said, I’ll admit I take great pleasure in putting ponies in their place (which you are not, don’t get me wrong) — it’s generally quite easy, since their arguments usually don’t hold up and are based on nothing, and there are a few of them right here.
Ultimately, the main thing is that everyone can play all games — and quality games at that — and I believe that on this front, Xbox is moving things forward, in the interest of their business of course, but also in the interest of players, which is not incompatible — quite the opposite. If today PlayStation releases games like Death Stranding or Helldivers 2 on Xbox, it’s thanks to Xbox. If today almost all third‑party publishers release their games on Xbox, it’s thanks in part to Phil Spencer. It hasn’t always been that way — many franchises long remained the exclusive hunting ground of PlayStation — but that’s no longer the case. Publishers like Capcom, Square Enix, and others now release their games on Xbox. Almost no third‑party publisher leaves Xbox out these days. Even if sometimes there’s buzz around certain games not coming to Xbox, in reality those have become very rare exceptions. Looking back, Xbox has never had as many games as it does now, whether first‑party or third‑party. And I maintain that the Xbox brand has strengthened over time by diversifying its strategy.
On the contrary, I believe that if Xbox had stayed solely in the console market, they’d already be dead today. As it stands, they’re everywhere — not everyone necessarily owns an Xbox console, but there have never been so many people with a bit of Xbox in their lives, whether by playing Xbox games, through Game Pass, through the cloud, and soon through portable consoles like the Asus ROG Ally Xbox edition, etc.
And this is only the beginning. Diversification makes them stronger, not weaker. Some underestimate the power of the Xbox community, which is actually far more engaged and active than others — you only have to look at the number of active players on Xbox consoles, which is almost at the same level as active players on PlayStation consoles, despite a smaller console base. So I absolutely do not believe that in four years Xbox will stop making consoles, as you say. On the contrary, the revolution that’s coming with this so‑called “PCBOX” is the start of a renewal for Xbox hardware, because they are simply unbeatable in that area — they’re the only ones who can pull this off. It’s a huge game‑changer for players; you don’t seem to realize just how much it changes everything. And I know plenty of PC gamers who are ready to get this future PCBOX.
Happy gaming to everyone — and I do mean everyone!
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver We don’t agree on the analysis or even on simple facts, clearly. Xbox absolutely did not start releasing games on PC only after the launch of the Xbox One in 2016 — Halo: Combat Evolved came out on PC in 2003, Halo 2 in 2007, Fable on PC in 2005, Gears of War in 2007, Alan Wake in 2012, Fable 3 in 2011, Halo Wars in 2016 on PC (at the same time as the Xbox One release), and plenty of other examples. We’re talking about major titles here, so this is absolutely nothing new. They just gradually increased the pace of PC releases, but it’s not specifically tied to poor Xbox One sales.
So you’re wrong again. You don’t realize that, to support your narrative, you’re making up arguments that don’t exist — and I’ve just proven it once again with concrete, indisputable examples.
As for Helldivers 2, more bad faith on your part — what you’re saying is false. When Helldivers 2 launched simultaneously on PC and PlayStation, it benefited from massive publicity because it’s an already well-known franchise, because it was a PlayStation console exclusive, and because numerous trailers had already whetted players’ appetites. It actually started doing extremely well on Steam very quickly. So you’re just finding yet another excuse to hide the simple fact that, in one week, Xbox sold more copies than PlayStation. And of course I’m talking about the same time frame — it makes no sense to even have to specify that, it’s obvious! More bad faith, clearly.
You can keep trying, but you’re only digging yourself in deeper and showing your ignorance.
Why are you a fanboy? I don’t actually care whether you are or not — I’m just pointing out that you’re using exactly the same arguments as the “ponies.” And by the way, I see you on PushSquare, PureXbox’s sister site — you’re not nearly as critical there, strangely enough… surely just a coincidence, right?
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Ricky-Spanish Helldivers 2 shifted 926k copies on Xbox six days after its release. To compare, the PlayStation version of Helldivers 2 sold 633k copies six days after its own launch last year. gladly accept your apology. Source: https://www.eurogamer.net/former-ps5-console-exclusive-helldivers-2-now-tops-xbox-sales-chart-as-sony-continues-to-dabble-with-its-multi-platform-strategy
As for PC, yes, that's exactly what I'm saying, it's PC gamers who play it the most. So thinking that releasing games on PC is a mistake, as our friend Fiendish-Beaver believes, is pure heresy.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver
You can keep convincing yourself that console sales are what matter, but as long as you’re stuck in that outdated mindset, your analysis will be wrong. No one in the industry uses console sales as a success metric anymore. It’s all about MAU—monthly active users. The more platforms a brand is on, the more potential players it reaches. Xbox currently has over 500 million monthly active users vs. 124 million on PlayStation. Even the ratio of active users on Xbox consoles is higher than on PlayStation consoles, because the latter is mostly casual gamers who barely play.
Take Helldivers 2—Xbox console players have already bought more copies than PlayStation players. Why? Because from the start, Helldivers 2 was played mostly by PC gamers. Crazy, right? Even though the PS console base is larger. A console base doesn’t equal a player base! We underestimate how many people own consoles but barely use them.
So if you still don’t get it after all this, you’re officially a hopeless case.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver And here we go again—you’re back to talking about console sales, still not getting it. But I understand now: that’s where your major analytical mistake lies. Fewer Xbox consoles sold doesn’t mean the Xbox brand is fading—it’s because Xbox offers more choices. It’s got nothing to do with erosion. They’re expanding their audience by not limiting themselves to the console market, which, let me remind you, is both limited and declining globally.
Xbox anticipated the rise of the PC market from the start, unlike PlayStation, which stuck to consoles. And now we see they were right: the PC market is growing at double-digit rates, while the console market is shrinking.
Instead of restricting the Xbox brand to a narrow audience, Xbox broadened its reach—PC, cloud, TVs, handheld consoles, and of course, Xbox consoles. The analysis you should be making is the exact opposite of what you’re thinking. Xbox has never been more present, never been stronger, precisely because it expanded its audience instead of clinging to a small, now-declining market. PlayStation eventually realized the same thing—but too late.
To help you understand better, it’s like an e-commerce site expanding from a local market to an international one. Who do you think gets more visibility—the one that stays in its little country or the one that’s everywhere? Let’s take an even clearer example: you’re a Canadian site selling coffee machines. Americans already buy from you, but it’s inconvenient—low visibility, higher costs due to taxes and shipping. So what does the Canadian site do? It launches a U.S. site for the American market. BOOM—tons of coffee machines sold on the U.S. site, plus pods. Sure, fewer machines sold in Canada now, because Americans buy directly from the U.S. site. But overall, the total sales skyrocket. The audience multiplies by ten.
Same thing with Xbox. Xbox is everywhere—on your console, your TV, your handheld, the cloud, your PC. That’s Xbox. You still haven’t grasped that it’s been this way for years. Xbox anticipated market evolution and diversified across platforms. And now we see they made the right call. Maybe at one point it seemed questionable, because the PC market hadn’t yet caught up to consoles, and Xbox was selling fewer consoles. But today, everyone knows the PC market has overtaken consoles. So who made the smart move by getting in early? Xbox’s PC revenue is booming—thanks to game sales and Game Pass for PC.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver Let’s stop here, because you’re really in complete denial. How exactly is the Xbox brand being eroded? All the numbers show you’re wrong — Xbox games have never sold this well. If the Xbox brand were eroded, they wouldn’t be selling this well. Four or five of the top ten best‑selling games on Steam are Xbox games — what are you even talking about? Xbox isn’t just a plastic box, it’s an ecosystem with games, subscriptions, cloud gaming and hardware.
And even on the hardware side, even if consoles aren’t selling as much because Xbox gives players more choice, Xbox machines are recognized for their interface, their power, and unique features like Quick Resume, etc.
But your narrow, simplistic mindset reduces the Xbox brand to a plastic box, when it’s not just that — it’s much more than that. And on all these points — whether it’s games, cloud, or subscriptions — the Xbox brand is far ahead and recognized for it. On Google Trends, people talk more about Xbox than PlayStation — surprising for a brand that’s supposedly “eroding,” isn’t it?
Even the CEO of PlayStation admitted that the future is no longer hardware‑centric. That’s just how things move forward. Your view of things is outdated — you need to update your way of thinking, because it’s a relic of the past.
You’re stuck in a narrative and refuse to see the facts. It’s not complicated — you just have to look at the game sales numbers, the revenue numbers, the active player numbers — all of which are growing.
You accuse me of “predicting the future”? That’s rich, coming from you — you’ve been speculating about the future from the start. You even admitted you think Xbox games on PC have been bad for Xbox! Bad in what way? You’ve convinced yourself of something that doesn’t even exist, man! Wake up — or stay in the Matrix, it’s up to you. I’m simply sticking to the facts and reality — you just have to look at what’s happening right now, plain and simple. I suggest you do the same!
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver "Mark my words" lol, we’ve been hearing this kind of talk for years now—always the same troll memes and fanboy memes. You’re fooling no one, and certainly not me. Ever since Xbox started launching games on PC day one, we’ve been hearing that Xbox is going to become a third‑party publisher, that it’s going to leave the console market, etc. Aren’t you tired of saying the same thing over and over?
Has that been the case all this time? No! Do they sell fewer consoles than others? Yes! But it’s more or less at the same level as the previous generation, knowing that the entire console market is in decline (with 78 million units sold to date, PS5 will never reach the 128 million PS4 sold).
Since you have no arguments, you go into speculation, talking about this “PCBox thing” (you can feel the bitterness in your words), talking about a supposed price, etc. Do we know the price of the next Xbox? No! Yet another fake news story we’re used to.
Phil Spencer has said numerous times that a $1000 console is out of the question. They’re not going to sell a console at that price point—it would be insane. Consumers would just go for a PC or stick with their current setup. Their goal isn’t to make profit from hardware, but to sell a system that lets players buy games and play through their Game Pass subscription. Even if production costs are higher—especially with a high‑end APU and multi‑store support—even if they sell it at a loss, it won’t be more expensive than a standard console, or at least not much more.
Will they sell more or fewer units of this new console? We have no idea! Price is of course a factor, but don’t think it will be more expensive or much more expensive than a PS6. That’s never happened before, and there’s no reason it would happen now. Only those looking for arguments against Xbox believe that. The multi‑store question is also a major change that will attract a broader audience than before.
But what’s certain is that even if Xbox sells more or fewer consoles, Xbox will not leave the console market. It’s in their DNA to offer multiple different ways for players to enjoy their games, and as long as there’s consumer demand to play on consoles, Xbox will simply keep making consoles. It’s just common sense, and it’s just business. They’ve already created multi‑year partnerships with AMD for their own consoles and with partners like Asus. What you’re saying has absolutely no basis and makes no sense—it’s just the same old tune we’ve been hearing for years and that never comes true.
But you’re free to keep singing it.
Re: Xbox & PlayStation's New Social Media Ads Make Fans Question Whether 'Console War' Is Over
@Fiendish-Beaver You see, you just can’t help yourself — you still have to play the console war game, even though you claim otherwise. So tell me, what exactly has Sony won? They sold more consoles? Do you really think that’s where the revenue comes from? They haven’t won anything at all.
The real winner is the one who makes the most revenue and sells the most games! And, surprise surprise, it’s Xbox that sells the most games by selling more titles and subscriptions. There are different ways to look at things.
The console war no longer exists because Xbox has redefined the rules of the game and has mechanically made this war obsolete and absurd. Why? Because PlayStation is now following exactly the same strategy as Xbox, just a few years behind.
They’ve finally realized that the exclusivity strategy isn’t sustainable — in fact, no major third-party publisher wants to make PlayStation-exclusive games anymore, just like Capcom, Square Enix, and others. So, in a way, they have no choice to change their strategy. Whether it’s with their own first-party games, which you can count on one hand, or with third-party titles, that path is a dead end. The only way forward is multiplatform.
So, in this story, who’s following whom? Who’s leading? The answer seems pretty obvious to me!
Re: Digital Foundry 'Just Can't Recommend' Metal Gear Solid Delta: Snake Eater On Xbox Series S
@Coletrain Yes, thanks, sorry, that wasn't the right example And thanks for your other examples that confirm it's possible and thanks to @PhilKenSebben too.
By the way, Gears E-Day is announced on UE5, and knowing The Coalition, it's going to be a real graphical bomb—beautiful and smooth.
Re: Digital Foundry 'Just Can't Recommend' Metal Gear Solid Delta: Snake Eater On Xbox Series S
@Simu001 Power without control is nothing. UE5 makes it possible to create beautiful and well‑optimized games — if you know how to use it. It’s a bit too easy to put the blame on Epic instead of Konami. When you see games like Indiana Jones on UE5, it’s clear that it’s possible to make great, optimized games.
Re: Digital Foundry 'Just Can't Recommend' Metal Gear Solid Delta: Snake Eater On Xbox Series S
The game is actually very poorly optimized on all platforms, and the Series S is just a symptom of Konami’s sloppy work in general across all systems. Of course, it’s more noticeable on the Series S — that’s only logical!
Re: Xbox's PS5 Strategy Pays Off As Gears Reloaded Easily Passes 1 Million Players In Under A Week
And to think the original game dates back to 2006 — it really makes you realize that back then, developers did a lot with very little. Now it’s the opposite: they do very little despite having much more powerful machines and many more tools. That’s why so many recent games are poorly optimized and lazy. I’m not talking specifically about Xbox, but in general.
In any case, for those who’ve never played it, it’s a gem, and this remaster is the best way to experience it. For others, replaying the campaign if you’ve already played the original version not too long ago has little value. What’s left is the multiplayer and playing it in co‑op — I still need to try that, by the way.
Re: Final Fantasy Boss Says 'There's No Real Need' For Next-Gen Consoles Like A Series X Successor
@Millionski Yes, you're highlighting an important point—'if games arent coming to xbox or xbox-PC'—but the way things are going, they'll all end up on PC at the very least, and therefore, inevitably on Xbox as well.
Even in this generation, it's already noticeable—so-called exclusive games on PlayStation are very rare. Almost Everything is either on PC, on Xbox, or on both.
Re: Final Fantasy Boss Says 'There's No Real Need' For Next-Gen Consoles Like A Series X Successor
Of course, PlayStation has completely sacrificed this generation, releasing almost nothing in terms of games, except remasters and sequels. I would be less harsh with Xbox, which has launched many more titles and new franchises, trying to showcase the machine’s capabilities with games like Hellblade 2, Indiana Jones, Doom: The Dark Ages, Starfield, avowed, south of midnight, among others.
For the next generations, since PlayStation released a mid‑gen version, I don’t see any urgency in launching a new console, as studios will still be releasing games for the older consoles for a long time. As for Xbox, they didn’t make a mid‑gen and, above all, the next generation promises to be a true revolution — a genuine gaming hub that will include all stores. We can also mention Auto SR and the new ultra‑fast shader loading technology, which will even make a difference in current games.
In any case, it’s clear that I will choose the next Xbox console, both for its performance and for its versatility as a universal gaming hub (Xbox, Steam, Epic, etc.). But as for the next PlayStation, I see no use for it at all, since many games will also be released on Steam and will be playable on Xbox as well.