@Fiendish-Beaver I understand perfectly, thank you. My point is about your bad faith, because you deliberately take an example that makes no sense. Why talk about 100 people, if not to try to minimize this growth? We both know very well that we’re talking about several millions already using cloud gaming. Even if we don’t know the exact number, starting from several millions, +45% is necessarily a huge increase, and so your example makes no sense. That’s what I mean.
@Fiendish-Beaver "100 people" seriously ? That’s your best example, and we both know it’s false — always bad faith and negativity. We’re talking about several millions of players, and +45% is huge no matter what you say. The numbers are easy to find, just look at sites like Statista or others to see how many players use cloud gaming — it’s not 100 people… unbelievable what one has to read!
@MaccaMUFC I suppose it depends a lot on each person and on your level, but I didn’t find the fights difficult or too frequent at all. On the contrary, I think that if the game didn’t have at least a minimum of action, it would have been way too boring. I feel like there’s a good balance, but that’s just my opinion.
@MaccaMUFC I don’t know where you saw that there was a flood of enemies — that’s definitely not the case. There are some sequences with more action, but overall it’s a lot of exploration, puzzle‑solving, and the atmosphere is definitely there, don’t worry. The combat is very easy too, and if you explore thoroughly you’ll be rewarded with plenty of ammo for your pistol. Same goes for healing items — I always have between 5 and 10 health bottles in reserve.”
@FrenchVaniIIuxe There’s a difference between a bug‑filled beta and a roadmap with planned improvements. I personally own an Xbox ROG Ally and it works perfectly well. Adding features like default game profiles, improving the loading of my game library, and so on , those are genuine enhancements.
At the end of the day, it’s still a testing ground for the next generation of Xbox consoles, but I wouldn’t go as far as calling it a beta version, it's exagerated
I’m having a good time so far, not finished yet. I bought it at 50% off on Xbox (Xbox Play Anywhere). I can understand why it doesn’t excite everyone since the pace is pretty slow, with lots of back‑and‑forth, but that’s just the style of the game.
As for graphics and performance, it’s perfect on Series X , very beautiful and no lag, except occasionally during a few cutscenes. Well, it’s not the game of the year, but a good game
It’s definitely a very good option that brings it even closer to a true console‑like experience, since console players don’t want to bother with settings.
Some people didn’t get that this was a Partner Showcase, and as such it was a really good one. It’s impossible to be that jaded. They showed games that look pretty amazing, like Tides of Annihilation, Armatus, Reanimal, Total Chaos, Zoopunk, Raji, etc.
9 third‑party titles coming day one to Game Pass, a shadow drop, and 100% Xbox Play Anywhere support — what are people even complaining about, seriously?
This wasn’t the place to expect Fable, you need to read.
Armatus is impressive Crowsworn reminds me of Silksong, so I love it. I’m curious about Raji, I’m waiting to see some gameplay. And the shadow drop Total Chaos: already dwnloaded, Haven’t played yet, but the gameplay sequences look really promising.
Game Pass keeps delivering, then. Xbox are the only ones offering shadow drops of this quality and day-one games. And my son has been enjoying the Fortnite Crew since then, he’s happy.
I just installed it on my Xbox Series X, my PC, and my Xbox ROG Ally X. Xbox Play Anywhere is cool Xbox are the only ones who do this, with a single purchase.
Good show: A ! 9 games in Game Pass, 100% Xbox Play Anywhere, shadow drops. Impressed by Armatus, Reanimal, Total Chaos, Zoopunk, Tides of Annihilation of course, and Raji.
Really solid for a Partner Showcase—Xbox are the only ones doing shadow drops, day‑one Game Pass releases, and Xbox Play Anywhere
Good show: 8/10! 9 games in Game Pass, 100% Xbox Play Anywhere, shadow drops. Impressed by Armatus, Reanimal, Total Chaos, Zoopunk, Tides of Annihilation of course, and Raji.
Really solid for a Partner Showcase—Xbox are the only ones doing shadow drops, day‑one Game Pass releases, and Xbox Play Anywhere
@themightyant 152 mm (148 mm without the feet), by my standards that’s still very small, and I think that’s the factor that forces them to set a price that will end up being too high for what it is. And for $800, I can assure you that you can get a better machine than this, no problem.
@ButterySmooth30FPS Overall, all the stores apart from Steam are very poorly supported—you have to resort to tinkering, and in any case it remains very buggy. I have a Steam Deck. You can still use Heroic Games Launcher for epic and gog, but it forces you to have a different interface—it’s not centralized in the same hub, and it's buggy
@themightyant Actually, I don’t think so—the very format of the console will make it more expensive than a PC with equivalent components in a normal tower, it’s inevitable. Unless we compare it to other mini PCs, but even then the price-to-performance ratio remains very poor in any case. Miniaturization comes at a high cost
"In my opinion, the problem that forces them to set such a high price is that they chose a very compact format, and that’s what pushed them to offer an outrageous price—ultimately more expensive than the components inside. When you look at the price of a mini PC, with the same components but in a ‘normal’ PC format, the price is sometimes doubled. That’s the cost of miniaturization.
Given the low power of the machine, which sits somewhere between an Xbox Series S and an Xbox Series X, I don’t understand why it’s so expensive—it makes no sense. In any case, why would a PC gamer who already owns a gaming PC want to buy this overpriced thing just to play in worse conditions than on their own PC? Especially since the games will run in compatibility mode (Proton) rather than natively, not to mention the titles that aren’t even compatible with SteamOS like Battlefield 6, Fortnite, COD, etc. And let’s not forget games with technologies like DLSS, ray tracing, auto SR, etc., which also won’t be supported, or will have those features disabled.
Just like 10 years ago, this looks like a guaranteed flop for the Steam Machine!
Not a chance! Given the mess at Rockstar right now with layoffs and union tensions, it's very unlikely they'll stick to that date — they'll want to avoid a Cyberpunk-style fiasco.
@Balaam_ Here is the job description:
Reporting to the Vice President, Commercial Management as Senior Director of Multiplatform & Account Management, you will play a critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios software titles across all digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, Nintendo, and mobile. This role is accountable for optimizing title profitability, ensuring cross-functional alignment, and leading a high-performing team focused on multiplatform expansion, mid-range commercial planning, and platform partner management.
They are indeed speaking explicitly about launching games on Steam, Epic Games Store, Xbox, Nintendo, and mobile
But at no point do they explicitly talk about live service games. It’s just speculation on your part.
@Fiendish-Beaver: I didn’t talk specifically about AAA games going to Xbox, where did you read that? I was talking about games in general, because we don’t know more for now. At the same time, Death Stranding was originally a PlayStation AAA IP, and it ended up on Xbox, so nothing is impossible in principle. Anyway, given the few first-party games they release, and since everything comes out on PC, it naturally ends up on Xbox as well, so it doesn’t really change much in the end. Also, since 90% of their exclusives depend on third-party games, and since those are releasing fewer and fewer exclusives on PlayStation, PS finds itself in a situation with fewer and fewer exclusives. Again, this is just an observation—you only need to look at the number of PS4 exclusives versus the number of PS5 exclusives.
What I’m saying is that the path taken is toward more multiplatform games. It’s not speculation, just a simple observation, and simply obvious. I don’t see how anyone informed could say otherwise.
@Battlefield6gamergir: At this stage, it’s a rumor started by Jez Corden on Twitter, who is generally well-informed. But honestly, it doesn’t seem impossible at all to me playstation lauching its games Day one on PC (or at least more and more). Those who say it’s impossible are the same ones who, a few years ago, claimed that PlayStation would never release its exclusive games on PC—and yet it happened, and it’s been increasing ever since. So, I see this as the next logical and natural step in the end. We’ll see.
What he’s saying is that competition is a good thing, even if this Steam Machine will remain a niche device because of its software limitations and hardware specs. The only audience they can really attract is PC gamers with a Steam library—but why play under worse conditions than on their PC, which is both more powerful and offers full compatibility, especially since it’s very easy to plug any PC into a TV?
That’s why, despite the false hype maintained by the media, it will remain a niche machine, just like it was 10 years ago.
@Fiendish-Beaver No ! There are already rumors that PlayStation will bring its games to PC day one, and from the moment PS sends its games to PC, they will automatically be on Xbox as well—so the notion of exclusivity completely disappears.
Sorry to say it, but once again you’re off the mark. Management no longer defends exclusives—quite the opposite, they’re saying the exact reverse! They even recruited a team dedicated to multiplatform, so at some point you need to stop making things up
@Balaam_ It really depends on the games. Plenty of titles play perfectly well on a handheld console, with just as much enjoyment as on a big screen—it’s simply two different experiences, not really comparable. Of course, for some games, a handheld console isn’t always the best platform.
In any case, on my Xbox ROG Ally X I’m having a great time: I recently played, thanks to Game Pass, games like Dead Static Drive, Relic Hunters Legend, and I’m also thinking of Hollow Knight: Silksong. It’s awesome
@Gabrie Open consoles are obviously the future. In fact, the Steam Machine, even if it comes close, isn’t really that open because of technical limitations with other stores. Valve itself has said it prioritizes the Steam community…
The only truly open console is the upcoming Xbox, which will genuinely be open to all stores and fully backward compatible with all Xbox console games—something SteamOS will never be able to do.
But indeed, the big loser will be PlayStation, which will remain the only one keeping a semi-closed ecosystem: not allowing players to run PC games, while at the same time releasing all its titles on PC, even day one according to rumors.
@Medic_alert Yes, in fact Valve’s and Steam’s love is really for Steam on Windows, because the Steam Deck remains a niche above all. And the deception by many, even some media outlets, is to make people believe that the Steam experience on Windows will be identical on SteamOS, which is false. I even think this ambiguity is maintained by Valve itself.
Some games simply won’t work, or won’t work as well, on a Steam Machine even though they run perfectly fine on Steam for Windows: games with anti-cheat systems (Call of Duty, Battlefield, Fortnite, etc.), games using recent technologies like DirectX 12, DLSS, ray tracing, Auto SR, etc. Sure, you can often disable these features, but that comes at the cost of quality.
It’s maybe fine if you only play Steam games, but if you have titles from other launchers, things get more complicated. I’m not even talking about modding, which is also very difficult, if not impossible.
Since it’s a lightweight and specialized OS, many games run a bit better than on Windows, but that comes at the expense of software compatibility and support for certain features.
In fact, the performance aspect of the software system is the only real advantage of this Steam Machine, but the hardware specs ruin it.
And compared to the upcoming Xbox, which will have full compatibility with all games, all launchers, all software—including complete backward compatibility with Xbox console games from Xbox One through Xbox Series X—and with Xbox Full Experience constantly improving in terms of performance and smoothness, it’s doubtful that this performance advantage will last. Not to mention that the hardware specs of the next Xbox will be far superior.
Moreover, I don’t really understand who this Steam Machine is aimed at. PC gamers already have gaming PCs, so why play under worse conditions than their own PC? Worse in terms of performance, worse in terms of quality, and also worse in terms of compatibility, since not all games will run as well—or at all.
"So we kind of see it as a sign of success that Steam Deck ..."
It’s funny, if Phil Spencer had come out with this kind of phrases—nonsensical and full of bad faith—some people would have laughed in his face.
That said, I do understand what he means: it’s a win for the handheld console market, including the Steam Deck.
But what he doesn’t say is that if some players turn to a Windows-based console or an Xbox ROG Ally X instead of a Steam Deck, even though it’s cheaper, it’s simply because those devices don’t have SteamOS’s limitations in terms of game compatibility, compatibility with all launchers, and broader software support.
What he also doesn’t mention is that Valve entered the handheld console market earlier than the others, which explains their current lead.
In the end, he wanted to respond to Phil Spencer’s congratulations on their Steam Machine, but he did so awkwardly and with, in reality, a certain disguised frustration.
@DonkeyFantasy I can see you’re pretty harsh on Microsoft, but that seems to make you lose some objectivity. I’m not trying to defend Microsoft or Xbox, I’m just pointing out the reality. As long as SteamOS is limited to translating Windows games into Linux, it will always have a major thorn in its side, and that won’t change despite what you say.
The issues with anti-cheat games are very complicated to solve and don’t even depend on Steam in reality. Regarding Linux’s lower versatility and software compatibility, that also seems like an unsolvable problem unfortunately. As for Windows-native technologies, adapting them to Linux will be complicated too—for example, Auto SR, which uses Windows’ native AI capabilities. I really don’t see how they could translate that to Linux; it seems outright impossible. The solution, as is already the case today for some games, will remain disabling certain features—like disabling DirectX 12, disabling ray tracing, etc... for instance—but that comes at the expense of graphical quality. And yes, I know what I’m talking about, because that’s what I’m forced to do on some games on my Steam Deck.
The only real solution would be for developers to start building natively for SteamOS. But as long as that doesn’t happen, all the problems I’ve mentioned won’t be easily solved, contrary to what you say—otherwise it would already be the case.
On performance, I wouldn’t be as categorical. The difference isn’t that big already, and with Xbox Full Experience, they’ve managed to be more efficient than before. But let’s not forget we’re comparing a system with huge software and hardware compatibility built up over many years, against a system that’s much more specialized and far less versatile. The advantage of the Steam Machine or even the Steam Deck is that there’s coherence between hardware and software, which helps a lot with optimization. With the upcoming Xbox Magnus, the hardware will be clearly defined, making it easier to have a system optimized for that specific hardware.
In any case, competition is a good thing—it pushes Valve and Microsoft to do better, to the great benefit of gamers
@BacklogBrad That’s exactly the problem, and why it will remain a niche machine. In the end it’s a tinkerer’s device: for unsupported games you need to use Proton GE, for other launchers you need tools like Heroic Games Launcher — not easy to configure for the average person. Modding is the same, it’s less straightforward.
If Microsoft manages to perfectly optimize the Xbox/Windows experience to match the smoothness and simplicity of SteamOS, the overall advantage will shift toward the Xbox Full Experience.
The advantage of the next Xbox, beyond all the already known ones — full compatibility with all games, launchers, software, complete backward compatibility with all Xbox console titles, etc. —
Is also that, just like the Steam Machine, The next Xbox console can rely on a single hardware configuration and therefore deliver optimization tailored to that hardware, without needing a bunch of drivers and unnecessary services.
What’s certain is that Microsoft still has work to do, but they also have time before launch. And I think they’ll at least reach the level of SteamOS in terms of performance, which isn’t that big today — we’re talking just a few FPS
@DonkeyFantasy What I’m saying is true and not really exaggerated, whether you like it or not — it’s just that few media outlets talk about it. I own a Steam Deck myself, so I know what I’m talking about. With some games that don’t run well, we’re talking about big titles, often with recent technologies. I’m certain GTA 6 will launch in a disastrous state on SteamOS, that’s obvious! Usually it’s the first months after release, then things improve, but rarely completely — it’s case by case.
Games with incompatible anti‑cheat are also a sad reality, and we’re talking about major titles missing from the lineup. Modding is also very complicated. Other launchers besides Steam? Either impossible or full of bugs — I’m not exaggerating.
On software compatibility issues that gamers might face, yes, there are alternatives — OBS Studio has a Linux version, for example — but that’s not the case for all software, far from it.
‘They aren’t trying to get people to give up their high‑powered PCs though’ — so what are they trying to do then? That’s why it will remain a niche machine, and why they’ve been trying for 10 years but it hasn’t really taken off! Steam on Windows is great, but Steam on SteamOS is less so. Steam works because it runs on Windows — that’s just reality. Steam only on Linux would never have taken off.
And PC gamers are used to playing in good conditions on a PC, so having to play on mid or low settings will feel strange to them, given the specs of the machine.
The Steam Deck works because it’s a different experience: you play on the go, and above all, they were the first to jump into this. In the end, it’s just a mini PC running SteamOS, that’s all!
Or maybe the idea is that it could attract PC gamers who keep their gaming rigs and also have a Steam machine for the living room. But even then, compared to the next Xbox with full compatibility across all games, all launchers, all software…
The only differentiating factor is the intrinsic performance of the OS (when the game is fully compatible and optimized). But with Xbox Full Experience, that advantage will shrink to almost nothing, so yeah…
No source is ever perfect, but I prefer to follow official sources rather than the rumors of random insiders. And Jez Corden is still one of the best informed , he was the first to talk about the Xbox ROG Ally, for example.
@Fiendish-Beaver " Sony still keep their exclusives for at least a year. "
Jez Corden apparently has reliable sources saying that Sony wants to release its games day one on PC.
At the same time, given how few first-party games they make — and therefore how few PlayStation exclusives they have — it doesn’t make much of a difference anyway.
They don’t really have a choice anyway because of SteamOS’s limitations. The paradox is that SteamOS can’t even run all Steam games precisely because of those limitations.:
Incompatible games (call of duty, battlefield, fortnite, etc... ) ,
games that run poorly due to recent technologies (ray tracing, dlss, AUTO SR will not be compatible, etc... ) like Elden Ring (especially early on), Star Wars Jedi: Fallen Order, Red Dead Redemption 2 (which often crashes), Cyberpunk 2077, etc.........
modding being impossible, gaming software not supported,
launchers either incompatible or working badly (epic, GOG, battle.net,, Cbox app, etc...)
It’s no coincidence that Valve has been trying for over 10 years to launch a Steam Machine, and it has never really worked.
they don't have choice because regarding Xbox, SteamOS won’t be able to run all Xbox console games from the Xbox One to the Series X — unlike Xbox Magnus which will be full backwards compatible as it was confirmed.
So they’re forced to focus on Steam, without even being able to run all Steam games properly. That means it’ll remain a niche machine that will struggle to convince PC gamers to give up their PCs — especially since it’s very easy to hook up a PC to a TV, for example.
@OldGamer999 Don’t talk nonsense, Sarah Bond confirmed that the upcoming Xbox console will be fully backward compatible, so don’t speak without knowing. Xbox has always made backward compatibility a flagship feature, and of course all their games will be backward compatible , they even said it would go all the way back to the Xbox One. And it will be native
SteamOS faces more than just one challenge. Games with anti-cheat (call of duty, battlefield, fortnite). There are also many games with issues such as crashes, graphical bugs, and FPS drops, because DirectX calls are not properly translated. And I think this will only get worse over time, especially with the increasing use of specific technologies (ray tracing, DLSS, upcoming Auto SR, …). Studios develop natively for Windows, not for SteamOS, and that’s not going to change anytime soon, for a very simple reason: a PC is not just for gaming, and Linux will never be able to rival Windows in terms of versatility and software compatibility. This is both a strength for Windows and a challenge in terms of performance. So I don’t see the masses switching to Linux just for gaming.
And I’m not even talking about modding, which is very complicated on Linux, while many PC gamers are very attached to it. Or other gaming-related tools like Streamlabs, XSplit (no Linux equivalent), etc.
Many launchers don'y play well: epic, Xbox app, battle.net, EA app, ubsifit connect, rockstar games launcher, GOG, etc.... No native support for Game Pass.
Many recent DirectX 12 games run very poorly on SteamOS: The First Descendant, Final Fantasy VII Rebirth (Epic version), Forspoken, Starfield, Elden Ring (especially at launch), Star Wars Jedi: Fallen Order, Red Dead Redemption 2 (a game that often crashes on SteamOS), Cyberpunk 2077, etc.
I don’t even want to imagine GTA 6 when it comes out , it’s almost certain it will be nearly unplayable on SteamOS.
And I’m not even mentioning the weak power of the machine or their controller, which I really don’t like at all.
@DennisReynolds Seriously, Such bad faith, I gave a summary, I didn’t have the exact quote in mind, but it’s basically the same thing. You could’ve at least thanked me for doing all that sourcing work. De nada !
PlayStation's management isn't blameless. I think Bungie had its hands tied when it came to strategy and creative direction. PlayStation bought them specifically for multiplayer, and the cancellation of numerous projects—11 games—also created chaos within Bungie.
In any case, when you compare that to Xbox's integration of publishers like Activision and Bethesda, which include multiple studios, we're talking about entire publishers—not just a single studio. You could say things went very smoothly for Xbox. Even if there were a few bumps along the way, overall, it went really well.
The real question is: what are PlayStation's exclusive games? And where are the first-party titles?
@Balaam_ Wandering Sword and Tokyo Xtreme Racer are on Steam, so they're at least playable on Xbox (Xbox ROG Ally and Xbox Magnus). And since they're third-party games, like 99% of the titles shown at the conference, they'll probably come directly to Xbox too. It just hasn't been announced yet.
@DennisReynolds "Okay okay, calm down—Sony invested in it, got it. But if they don’t need to release it on other platforms, then why are they doing it?
And now the company is releasing its games on multiple platforms—PC, Xbox, and Nintendo Switch—which marks a major shift from its previous strategy of keeping most titles exclusive to PlayStation. You can count third-party games too, since 90% of PlayStation exclusives are third-party titles. Among them: Helldivers 2, Final Fantasy VII Remake and other FF titles, Silent Hill F, Silent Hill 2, Death Stranding, Genshin Impact, Sifu, Kena, MLB The Show, Viewfinder, Nioh and Nioh 2, Octopath Traveler 1 and 2, Kingdom Hearts series—and I’m forgetting plenty more. The reality is that PlayStation has very few exclusives today, far fewer than during the PS4 generation.
Xbox develops its own games and controls its first-party titles—they’re not dependent on third-party deals. Think Starfield, Avowed, South of Midnight, Halo Infinite, Grounded 2, Towerborne, Forza Motorsport, etc. Xbox still keeps many games exclusive, even if some eventually get ported—they remain timed exclusives. PlayStation doesn’t have permanent exclusives anymore either, since everything ends up on PC, and therefore playable on Xbox (via Xbox ROG Ally, Xbox Magnus, etc.).
The console war and the battle over exclusives is over—Xbox changed the rules, and PlayStation is now following them. The real war now is not just for attention, but for ecosystems, services, and games. That’s where the business is—not in a plastic box collecting dust by the millions. What matters is the player, the number of active players—that’s what counts. Xbox knows it, and PlayStation, even if they woke up a bit late, knows it too.
@Fiendish-Beaver I'm not saying the opposite, I was one of the first to express disagreement with the price hike, even if they added some extra value in return. The issue isn't so much the price increase itself, but how the offer is structured, overloading Game Pass ultimate with services that not all players will use (Fortnite Crew, better xCloud, Ubisoft Classics, etc.). They should have offered basic plans with an add-on system where you choose what you want and only pay for what you actually use.
As for the 40% cancellation rate, even though I know there were unsubscribes, if it really were 40%, Xbox would have backtracked. Let's be realistic. You can't confuse the small media bubble of video games with actual reality.
@DennisReynolds Stellar Blade wasn't developed by Sony, they only published it. And yes, Sony needs it to release on other platforms, just like the game's developer, the Korean studio Shift Up. I'm not making this up, Sony's CEO said it: 'The future is multi-platform.
Once again, despite a smaller console base, we can see that Xbox players’ engagement rate is higher than that of PlayStation players. It makes you wonder what’s the point of all those PlayStation consoles sold if nobody is actually playing on them.
"there’s always going to be a battle for attention and mindshare"
Beyond that, what I’d say is that the war now is about the ecosystem, the services, and the games. Whoever is the best in that area will earn the most revenue. The console war and exclusives no longer exist because the rules have changed — Xbox changed the rules, and now PlayStation is following those same rules, moving toward the end of exclusives, more multiplatform releases, and more cloud gaming beyond its own console. It makes sense, because that’s where the business is, not by staying locked inside a small ecosystem. But the problem for PlayStation is that outside of their console, they’re not on familiar ground, and PC players in particular aren’t as easily manipulated as their community that’s ready to swallow anything (PS+ price hikes with nothing in return, higher game prices, a generation sacrificed to remakes, etc.).
Still on Ultimate, I’m stacked until 2027. And given the number of pro‑PlayStation people in the comments, I don’t believe the cancellation figures at all — they must be much lower.
It’s still a very good plan, though less than before of course. But once my subscription ends, I’ll probably switch to PC Game Pass.
And yet another PlayStation game on Xbox, just like 90% of PlayStation exclusives, since 90% of their exclusives come from third‑party publishers. In fact, if you count third‑party titles, there are more former PlayStation exclusives on Xbox than the other way around. And there are fewer and fewer PlayStation exclusives because fewer publishers are willing to make exclusive games, due to production costs and simply because it’s not profitable to develop for a single platform.
And in the parallel conversation on the subject, yes, it was confirmed by Sarah Bond: the next Xbox will be fully backward compatible and will be able to play both versions (if there are two) of Xbox games, knowing that upcoming titles will be released much likely developpedin Xbox PC versions, with certinaly a trabsition phase and developpeld also on cross gen
Given the mess right now and according to leaks from a Rockstar employee, the release of GTA 6 will be delayed again. If this keeps up, it will really be for the next generation
The question is: ‘Isn’t this on purpose?’ Could it be a partnership between GTA6 and Xbox? Maybe a special GTA6 edition of Xbox consoles, GTA6‑branded controllers, GTA6 in Game Pass, lol, why not, it would be a huge move! Microsoft objectively has the means, but will they do it?
Or perhaps the launch of their new Xbox Magnus console at the same time as GTA6’s release, to play under the best conditions, that would be more likely, though!
In any case, I don’t really believe in coincidences.
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Re: Xbox Says Cloud Gaming Is Up 45% With Game Pass & Console Users In 2025
@Fiendish-Beaver I understand perfectly, thank you. My point is about your bad faith, because you deliberately take an example that makes no sense. Why talk about 100 people, if not to try to minimize this growth? We both know very well that we’re talking about several millions already using cloud gaming. Even if we don’t know the exact number, starting from several millions, +45% is necessarily a huge increase, and so your example makes no sense. That’s what I mean.
Re: Xbox Says Cloud Gaming Is Up 45% With Game Pass & Console Users In 2025
@Fiendish-Beaver "100 people" seriously ? That’s your best example, and we both know it’s false — always bad faith and negativity. We’re talking about several millions of players, and +45% is huge no matter what you say. The numbers are easy to find, just look at sites like Statista or others to see how many players use cloud gaming — it’s not 100 people… unbelievable what one has to read!
Re: Talking Point: What Do You Think Of Silent Hill 2 On Xbox So Far?
@MaccaMUFC I suppose it depends a lot on each person and on your level, but I didn’t find the fights difficult or too frequent at all. On the contrary, I think that if the game didn’t have at least a minimum of action, it would have been way too boring. I feel like there’s a good balance, but that’s just my opinion.
Re: Talking Point: What Do You Think Of Silent Hill 2 On Xbox So Far?
@MaccaMUFC I don’t know where you saw that there was a flood of enemies — that’s definitely not the case. There are some sequences with more action, but overall it’s a lot of exploration, puzzle‑solving, and the atmosphere is definitely there, don’t worry. The combat is very easy too, and if you explore thoroughly you’ll be rewarded with plenty of ammo for your pistol. Same goes for healing items — I always have between 5 and 10 health bottles in reserve.”
Re: Six New Improvements Revealed For ROG Xbox Ally, With Lots More To Come In 2026
@FrenchVaniIIuxe There’s a difference between a bug‑filled beta and a roadmap with planned improvements. I personally own an Xbox ROG Ally and it works perfectly well. Adding features like default game profiles, improving the loading of my game library, and so on , those are genuine enhancements.
At the end of the day, it’s still a testing ground for the next generation of Xbox consoles, but I wouldn’t go as far as calling it a beta version, it's exagerated
Re: Talking Point: What Do You Think Of Silent Hill 2 On Xbox So Far?
I’m having a good time so far, not finished yet. I bought it at 50% off on Xbox (Xbox Play Anywhere). I can understand why it doesn’t excite everyone since the pace is pretty slow, with lots of back‑and‑forth, but that’s just the style of the game.
As for graphics and performance, it’s perfect on Series X , very beautiful and no lag, except occasionally during a few cutscenes. Well, it’s not the game of the year, but a good game
Re: ROG Xbox Ally Adds Console-Like Optimisation Feature For 40+ Games, With More Joining Soon
It’s definitely a very good option that brings it even closer to a true console‑like experience, since console players don’t want to bother with settings.
Re: Roundup: All The Reveals From 2025's Xbox Partner Preview Showcase
Some people didn’t get that this was a Partner Showcase, and as such it was a really good one. It’s impossible to be that jaded. They showed games that look pretty amazing, like Tides of Annihilation, Armatus, Reanimal, Total Chaos, Zoopunk, Raji, etc.
9 third‑party titles coming day one to Game Pass, a shadow drop, and 100% Xbox Play Anywhere support — what are people even complaining about, seriously?
This wasn’t the place to expect Fable, you need to read.
Re: Xbox Announces 9 Titles Coming To Game Pass At November's Partner Preview Showcase
Armatus is impressive
Crowsworn reminds me of Silksong, so I love it.
I’m curious about Raji, I’m waiting to see some gameplay.
And the shadow drop Total Chaos: already dwnloaded, Haven’t played yet, but the gameplay sequences look really promising.
Game Pass keeps delivering, then. Xbox are the only ones offering shadow drops of this quality and day-one games. And my son has been enjoying the Fortnite Crew since then, he’s happy.
Re: Silent Hill 2 Remake Is Rolling Out Now On Xbox, And It's Discounted By 50% At Launch
I just installed it on my Xbox Series X, my PC, and my Xbox ROG Ally X. Xbox Play Anywhere is cool Xbox are the only ones who do this, with a single purchase.
Re: Poll: How Would You Grade November's Xbox Partner Preview Event?
Good show: A ! 9 games in Game Pass, 100% Xbox Play Anywhere, shadow drops. Impressed by Armatus, Reanimal, Total Chaos, Zoopunk, Tides of Annihilation of course, and Raji.
Really solid for a Partner Showcase—Xbox are the only ones doing shadow drops, day‑one Game Pass releases, and Xbox Play Anywhere
Re: Roundup: All The Reveals From 2025's Xbox Partner Preview Showcase
Good show: 8/10! 9 games in Game Pass, 100% Xbox Play Anywhere, shadow drops. Impressed by Armatus, Reanimal, Total Chaos, Zoopunk, Tides of Annihilation of course, and Raji.
Really solid for a Partner Showcase—Xbox are the only ones doing shadow drops, day‑one Game Pass releases, and Xbox Play Anywhere
Re: Rumour: Steam Machine To Be 'Priced Like A PC' Rather Than Traditional Xbox Or PS Console
@themightyant 152 mm (148 mm without the feet), by my standards that’s still very small, and I think that’s the factor that forces them to set a price that will end up being too high for what it is. And for $800, I can assure you that you can get a better machine than this, no problem.
Re: Rumour: Steam Machine To Be 'Priced Like A PC' Rather Than Traditional Xbox Or PS Console
@ButterySmooth30FPS Overall, all the stores apart from Steam are very poorly supported—you have to resort to tinkering, and in any case it remains very buggy. I have a Steam Deck. You can still use Heroic Games Launcher for epic and gog, but it forces you to have a different interface—it’s not centralized in the same hub, and it's buggy
Re: Rumour: Steam Machine To Be 'Priced Like A PC' Rather Than Traditional Xbox Or PS Console
@themightyant Actually, I don’t think so—the very format of the console will make it more expensive than a PC with equivalent components in a normal tower, it’s inevitable. Unless we compare it to other mini PCs, but even then the price-to-performance ratio remains very poor in any case. Miniaturization comes at a high cost
Re: Rumour: Steam Machine To Be 'Priced Like A PC' Rather Than Traditional Xbox Or PS Console
"In my opinion, the problem that forces them to set such a high price is that they chose a very compact format, and that’s what pushed them to offer an outrageous price—ultimately more expensive than the components inside. When you look at the price of a mini PC, with the same components but in a ‘normal’ PC format, the price is sometimes doubled. That’s the cost of miniaturization.
Re: Rumour: Steam Machine To Be 'Priced Like A PC' Rather Than Traditional Xbox Or PS Console
Given the low power of the machine, which sits somewhere between an Xbox Series S and an Xbox Series X, I don’t understand why it’s so expensive—it makes no sense. In any case, why would a PC gamer who already owns a gaming PC want to buy this overpriced thing just to play in worse conditions than on their own PC? Especially since the games will run in compatibility mode (Proton) rather than natively, not to mention the titles that aren’t even compatible with SteamOS like Battlefield 6, Fortnite, COD, etc. And let’s not forget games with technologies like DLSS, ray tracing, auto SR, etc., which also won’t be supported, or will have those features disabled.
Just like 10 years ago, this looks like a guaranteed flop for the Steam Machine!
Re: Talking Point: Do You Think GTA 6 Will Actually Launch On Xbox A Year Today?
Not a chance! Given the mess at Rockstar right now with layoffs and union tensions, it's very unlikely they'll stick to that date — they'll want to avoid a Cyberpunk-style fiasco.
Re: Assassin's Creed Mirage Gets Massive Xbox Game Pass Update, Including Free Single-Player DLC
I really enjoyed Assassin’s Creed Mirage, it’s the perfect opportunity to dive back in.
Re: Helldivers 2 On Xbox Helped Us 'Give The Players What They Want', Says Arrowhead CEO
@Balaam_ Here is the job description:
Reporting to the Vice President, Commercial Management as Senior Director of Multiplatform & Account Management, you will play a critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios software titles across all digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, Nintendo, and mobile. This role is accountable for optimizing title profitability, ensuring cross-functional alignment, and leading a high-performing team focused on multiplatform expansion, mid-range commercial planning, and platform partner management.
Source: https://www.nettosgameroom.com/2025/07/playstation-set-to-bring-more-titles-to.html
They are indeed speaking explicitly about launching games on Steam, Epic Games Store, Xbox, Nintendo, and mobile
But at no point do they explicitly talk about live service games. It’s just speculation on your part.
@Fiendish-Beaver: I didn’t talk specifically about AAA games going to Xbox, where did you read that? I was talking about games in general, because we don’t know more for now. At the same time, Death Stranding was originally a PlayStation AAA IP, and it ended up on Xbox, so nothing is impossible in principle. Anyway, given the few first-party games they release, and since everything comes out on PC, it naturally ends up on Xbox as well, so it doesn’t really change much in the end. Also, since 90% of their exclusives depend on third-party games, and since those are releasing fewer and fewer exclusives on PlayStation, PS finds itself in a situation with fewer and fewer exclusives. Again, this is just an observation—you only need to look at the number of PS4 exclusives versus the number of PS5 exclusives.
What I’m saying is that the path taken is toward more multiplatform games. It’s not speculation, just a simple observation, and simply obvious. I don’t see how anyone informed could say otherwise.
@Battlefield6gamergir: At this stage, it’s a rumor started by Jez Corden on Twitter, who is generally well-informed. But honestly, it doesn’t seem impossible at all to me playstation lauching its games Day one on PC (or at least more and more). Those who say it’s impossible are the same ones who, a few years ago, claimed that PlayStation would never release its exclusive games on PC—and yet it happened, and it’s been increasing ever since. So, I see this as the next logical and natural step in the end. We’ll see.
Re: Former Xbox Exec On Steam Machine: Choice Is Good, Not Everything Needs A Winner Or Loser
What he’s saying is that competition is a good thing, even if this Steam Machine will remain a niche device because of its software limitations and hardware specs. The only audience they can really attract is PC gamers with a Steam library—but why play under worse conditions than on their PC, which is both more powerful and offers full compatibility, especially since it’s very easy to plug any PC into a TV?
That’s why, despite the false hype maintained by the media, it will remain a niche machine, just like it was 10 years ago.
Re: Helldivers 2 On Xbox Helped Us 'Give The Players What They Want', Says Arrowhead CEO
@Fiendish-Beaver No ! There are already rumors that PlayStation will bring its games to PC day one, and from the moment PS sends its games to PC, they will automatically be on Xbox as well—so the notion of exclusivity completely disappears.
Sorry to say it, but once again you’re off the mark. Management no longer defends exclusives—quite the opposite, they’re saying the exact reverse! They even recruited a team dedicated to multiplatform, so at some point you need to stop making things up
Re: ROG Xbox Ally X Demand Has 'Exceeded Expectations' And ASUS Is Ramping Up Production
@Balaam_ It really depends on the games. Plenty of titles play perfectly well on a handheld console, with just as much enjoyment as on a big screen—it’s simply two different experiences, not really comparable. Of course, for some games, a handheld console isn’t always the best platform.
In any case, on my Xbox ROG Ally X I’m having a great time: I recently played, thanks to Game Pass, games like Dead Static Drive, Relic Hunters Legend, and I’m also thinking of Hollow Knight: Silksong. It’s awesome
Re: Valve 'Excited' By ROG Xbox Ally And Insists It's A 'Sign Of Success' For Steam Deck
@Gabrie Open consoles are obviously the future. In fact, the Steam Machine, even if it comes close, isn’t really that open because of technical limitations with other stores. Valve itself has said it prioritizes the Steam community…
The only truly open console is the upcoming Xbox, which will genuinely be open to all stores and fully backward compatible with all Xbox console games—something SteamOS will never be able to do.
But indeed, the big loser will be PlayStation, which will remain the only one keeping a semi-closed ecosystem: not allowing players to run PC games, while at the same time releasing all its titles on PC, even day one according to rumors.
Re: Valve 'Excited' By ROG Xbox Ally And Insists It's A 'Sign Of Success' For Steam Deck
@Medic_alert Yes, in fact Valve’s and Steam’s love is really for Steam on Windows, because the Steam Deck remains a niche above all. And the deception by many, even some media outlets, is to make people believe that the Steam experience on Windows will be identical on SteamOS, which is false. I even think this ambiguity is maintained by Valve itself.
Some games simply won’t work, or won’t work as well, on a Steam Machine even though they run perfectly fine on Steam for Windows: games with anti-cheat systems (Call of Duty, Battlefield, Fortnite, etc.), games using recent technologies like DirectX 12, DLSS, ray tracing, Auto SR, etc. Sure, you can often disable these features, but that comes at the cost of quality.
It’s maybe fine if you only play Steam games, but if you have titles from other launchers, things get more complicated. I’m not even talking about modding, which is also very difficult, if not impossible.
Since it’s a lightweight and specialized OS, many games run a bit better than on Windows, but that comes at the expense of software compatibility and support for certain features.
In fact, the performance aspect of the software system is the only real advantage of this Steam Machine, but the hardware specs ruin it.
And compared to the upcoming Xbox, which will have full compatibility with all games, all launchers, all software—including complete backward compatibility with Xbox console games from Xbox One through Xbox Series X—and with Xbox Full Experience constantly improving in terms of performance and smoothness, it’s doubtful that this performance advantage will last. Not to mention that the hardware specs of the next Xbox will be far superior.
Moreover, I don’t really understand who this Steam Machine is aimed at. PC gamers already have gaming PCs, so why play under worse conditions than their own PC? Worse in terms of performance, worse in terms of quality, and also worse in terms of compatibility, since not all games will run as well—or at all.
Re: Valve 'Excited' By ROG Xbox Ally And Insists It's A 'Sign Of Success' For Steam Deck
"So we kind of see it as a sign of success that Steam Deck ..."
It’s funny, if Phil Spencer had come out with this kind of phrases—nonsensical and full of bad faith—some people would have laughed in his face.
That said, I do understand what he means: it’s a win for the handheld console market, including the Steam Deck.
But what he doesn’t say is that if some players turn to a Windows-based console or an Xbox ROG Ally X instead of a Steam Deck, even though it’s cheaper, it’s simply because those devices don’t have SteamOS’s limitations in terms of game compatibility, compatibility with all launchers, and broader software support.
What he also doesn’t mention is that Valve entered the handheld console market earlier than the others, which explains their current lead.
In the end, he wanted to respond to Phil Spencer’s congratulations on their Steam Machine, but he did so awkwardly and with, in reality, a certain disguised frustration.
Re: Black Ops 7 Campaign Review (Xbox): Black Ops Pedigree Can't Save This Mess Of A COD Campaign
Making a new Black Ops just one year later, it’s simply not possible to maintain the same level of quality.
Re: Valve Says It Focused On 'Own Audience' For Steam Machine Rather Than Xbox, PS5 & Switch
@DonkeyFantasy I can see you’re pretty harsh on Microsoft, but that seems to make you lose some objectivity. I’m not trying to defend Microsoft or Xbox, I’m just pointing out the reality. As long as SteamOS is limited to translating Windows games into Linux, it will always have a major thorn in its side, and that won’t change despite what you say.
The issues with anti-cheat games are very complicated to solve and don’t even depend on Steam in reality. Regarding Linux’s lower versatility and software compatibility, that also seems like an unsolvable problem unfortunately. As for Windows-native technologies, adapting them to Linux will be complicated too—for example, Auto SR, which uses Windows’ native AI capabilities. I really don’t see how they could translate that to Linux; it seems outright impossible. The solution, as is already the case today for some games, will remain disabling certain features—like disabling DirectX 12, disabling ray tracing, etc... for instance—but that comes at the expense of graphical quality. And yes, I know what I’m talking about, because that’s what I’m forced to do on some games on my Steam Deck.
The only real solution would be for developers to start building natively for SteamOS. But as long as that doesn’t happen, all the problems I’ve mentioned won’t be easily solved, contrary to what you say—otherwise it would already be the case.
On performance, I wouldn’t be as categorical. The difference isn’t that big already, and with Xbox Full Experience, they’ve managed to be more efficient than before. But let’s not forget we’re comparing a system with huge software and hardware compatibility built up over many years, against a system that’s much more specialized and far less versatile. The advantage of the Steam Machine or even the Steam Deck is that there’s coherence between hardware and software, which helps a lot with optimization. With the upcoming Xbox Magnus, the hardware will be clearly defined, making it easier to have a system optimized for that specific hardware.
In any case, competition is a good thing—it pushes Valve and Microsoft to do better, to the great benefit of gamers
Re: Talking Point: What Does The 'Steam Machine' Mean For Xbox's Next-Gen Console Plans?
@BacklogBrad That’s exactly the problem, and why it will remain a niche machine. In the end it’s a tinkerer’s device: for unsupported games you need to use Proton GE, for other launchers you need tools like Heroic Games Launcher — not easy to configure for the average person. Modding is the same, it’s less straightforward.
If Microsoft manages to perfectly optimize the Xbox/Windows experience to match the smoothness and simplicity of SteamOS, the overall advantage will shift toward the Xbox Full Experience.
The advantage of the next Xbox, beyond all the already known ones — full compatibility with all games, launchers, software, complete backward compatibility with all Xbox console titles, etc. —
Is also that, just like the Steam Machine, The next Xbox console can rely on a single hardware configuration and therefore deliver optimization tailored to that hardware, without needing a bunch of drivers and unnecessary services.
What’s certain is that Microsoft still has work to do, but they also have time before launch. And I think they’ll at least reach the level of SteamOS in terms of performance, which isn’t that big today — we’re talking just a few FPS
Re: Valve Says It Focused On 'Own Audience' For Steam Machine Rather Than Xbox, PS5 & Switch
@DonkeyFantasy What I’m saying is true and not really exaggerated, whether you like it or not — it’s just that few media outlets talk about it. I own a Steam Deck myself, so I know what I’m talking about. With some games that don’t run well, we’re talking about big titles, often with recent technologies. I’m certain GTA 6 will launch in a disastrous state on SteamOS, that’s obvious! Usually it’s the first months after release, then things improve, but rarely completely — it’s case by case.
Games with incompatible anti‑cheat are also a sad reality, and we’re talking about major titles missing from the lineup. Modding is also very complicated. Other launchers besides Steam? Either impossible or full of bugs — I’m not exaggerating.
On software compatibility issues that gamers might face, yes, there are alternatives — OBS Studio has a Linux version, for example — but that’s not the case for all software, far from it.
‘They aren’t trying to get people to give up their high‑powered PCs though’ — so what are they trying to do then? That’s why it will remain a niche machine, and why they’ve been trying for 10 years but it hasn’t really taken off! Steam on Windows is great, but Steam on SteamOS is less so. Steam works because it runs on Windows — that’s just reality. Steam only on Linux would never have taken off.
And PC gamers are used to playing in good conditions on a PC, so having to play on mid or low settings will feel strange to them, given the specs of the machine.
The Steam Deck works because it’s a different experience: you play on the go, and above all, they were the first to jump into this. In the end, it’s just a mini PC running SteamOS, that’s all!
Or maybe the idea is that it could attract PC gamers who keep their gaming rigs and also have a Steam machine for the living room. But even then, compared to the next Xbox with full compatibility across all games, all launchers, all software…
The only differentiating factor is the intrinsic performance of the OS (when the game is fully compatible and optimized). But with Xbox Full Experience, that advantage will shrink to almost nothing, so yeah…
Re: Talking Point: What Does The 'Steam Machine' Mean For Xbox's Next-Gen Console Plans?
@OldGamer999 the partnership with AMD will enable native support for backward compatibility fox all xbox console games (source: https://www.windowscentral.com/gaming/xbox/microsofts-ambitious-new-xbox-your-entire-console-library-the-full-power-of-windows-pc-gaming-and-more)
No source is ever perfect, but I prefer to follow official sources rather than the rumors of random insiders. And Jez Corden is still one of the best informed , he was the first to talk about the Xbox ROG Ally, for example.
Re: Valve Announces New Hardware, Including A Steam Machine That'll Compete With Xbox
What’s funny is that PlayStation isn’t even a competitor — it’s the only console that won’t be able to run PC games.
Re: Valve Announces New Hardware, Including A Steam Machine That'll Compete With Xbox
@Fiendish-Beaver " Sony still keep their exclusives for at least a year. "
Jez Corden apparently has reliable sources saying that Sony wants to release its games day one on PC.
At the same time, given how few first-party games they make — and therefore how few PlayStation exclusives they have — it doesn’t make much of a difference anyway.
Re: Valve Says It Focused On 'Own Audience' For Steam Machine Rather Than Xbox, PS5 & Switch
They don’t really have a choice anyway because of SteamOS’s limitations. The paradox is that SteamOS can’t even run all Steam games precisely because of those limitations.:
It’s no coincidence that Valve has been trying for over 10 years to launch a Steam Machine, and it has never really worked.
they don't have choice because regarding Xbox, SteamOS won’t be able to run all Xbox console games from the Xbox One to the Series X — unlike Xbox Magnus which will be full backwards compatible as it was confirmed.
So they’re forced to focus on Steam, without even being able to run all Steam games properly. That means it’ll remain a niche machine that will struggle to convince PC gamers to give up their PCs — especially since it’s very easy to hook up a PC to a TV, for example.
Re: Talking Point: What Does The 'Steam Machine' Mean For Xbox's Next-Gen Console Plans?
@OldGamer999 Don’t talk nonsense, Sarah Bond confirmed that the upcoming Xbox console will be fully backward compatible, so don’t speak without knowing. Xbox has always made backward compatibility a flagship feature, and of course all their games will be backward compatible , they even said it would go all the way back to the Xbox One. And it will be native
Re: Talking Point: What Does The 'Steam Machine' Mean For Xbox's Next-Gen Console Plans?
SteamOS faces more than just one challenge. Games with anti-cheat (call of duty, battlefield, fortnite). There are also many games with issues such as crashes, graphical bugs, and FPS drops, because DirectX calls are not properly translated. And I think this will only get worse over time, especially with the increasing use of specific technologies (ray tracing, DLSS, upcoming Auto SR, …). Studios develop natively for Windows, not for SteamOS, and that’s not going to change anytime soon, for a very simple reason: a PC is not just for gaming, and Linux will never be able to rival Windows in terms of versatility and software compatibility. This is both a strength for Windows and a challenge in terms of performance. So I don’t see the masses switching to Linux just for gaming.
And I’m not even talking about modding, which is very complicated on Linux, while many PC gamers are very attached to it. Or other gaming-related tools like Streamlabs, XSplit (no Linux equivalent), etc.
Many launchers don'y play well: epic, Xbox app, battle.net, EA app, ubsifit connect, rockstar games launcher, GOG, etc.... No native support for Game Pass.
Many recent DirectX 12 games run very poorly on SteamOS: The First Descendant, Final Fantasy VII Rebirth (Epic version), Forspoken, Starfield, Elden Ring (especially at launch), Star Wars Jedi: Fallen Order, Red Dead Redemption 2 (a game that often crashes on SteamOS), Cyberpunk 2077, etc.
I don’t even want to imagine GTA 6 when it comes out , it’s almost certain it will be nearly unplayable on SteamOS.
And I’m not even mentioning the weak power of the machine or their controller, which I really don’t like at all.
Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future
@DennisReynolds Seriously, Such bad faith, I gave a summary, I didn’t have the exact quote in mind, but it’s basically the same thing. You could’ve at least thanked me for doing all that sourcing work. De nada !
Re: Sony's Purchase Of Former Xbox Studio Bungie Isn't Exactly Going To Plan
PlayStation's management isn't blameless. I think Bungie had its hands tied when it came to strategy and creative direction. PlayStation bought them specifically for multiplayer, and the cancellation of numerous projects—11 games—also created chaos within Bungie.
In any case, when you compare that to Xbox's integration of publishers like Activision and Bethesda, which include multiple studios, we're talking about entire publishers—not just a single studio. You could say things went very smoothly for Xbox. Even if there were a few bumps along the way, overall, it went really well.
Re: Roundup: All The Xbox Reveals From November 2025's State Of Play
The real question is: what are PlayStation's exclusive games? And where are the first-party titles?
@Balaam_ Wandering Sword and Tokyo Xtreme Racer are on Steam, so they're at least playable on Xbox (Xbox ROG Ally and Xbox Magnus). And since they're third-party games, like 99% of the titles shown at the conference, they'll probably come directly to Xbox too. It just hasn't been announced yet.
Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future
@DennisReynolds "Okay okay, calm down—Sony invested in it, got it. But if they don’t need to release it on other platforms, then why are they doing it?
There are multiple sources proving this. First, they said: 'in gaming business and moving away from a hardware-centric business to more to the community-based engagement business' (source: https://www.purexbox.com/news/2025/08/sony-svp-discusses-moving-away-from-a-hardware-centric-business-model).
Also, Sony hired a Senior Director of Multiplatform Account Management to build and execute a strategy for PlayStation Studios software on digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, and Nintendo (source: https://www.windowscentral.com/gaming/sony-is-hiring-to-expand-playstation-studios-games-beyond-playstation-hardware-including-xbox-steam-nintendo-switch-and-more).
And now the company is releasing its games on multiple platforms—PC, Xbox, and Nintendo Switch—which marks a major shift from its previous strategy of keeping most titles exclusive to PlayStation. You can count third-party games too, since 90% of PlayStation exclusives are third-party titles. Among them: Helldivers 2, Final Fantasy VII Remake and other FF titles, Silent Hill F, Silent Hill 2, Death Stranding, Genshin Impact, Sifu, Kena, MLB The Show, Viewfinder, Nioh and Nioh 2, Octopath Traveler 1 and 2, Kingdom Hearts series—and I’m forgetting plenty more. The reality is that PlayStation has very few exclusives today, far fewer than during the PS4 generation.
Xbox develops its own games and controls its first-party titles—they’re not dependent on third-party deals. Think Starfield, Avowed, South of Midnight, Halo Infinite, Grounded 2, Towerborne, Forza Motorsport, etc. Xbox still keeps many games exclusive, even if some eventually get ported—they remain timed exclusives. PlayStation doesn’t have permanent exclusives anymore either, since everything ends up on PC, and therefore playable on Xbox (via Xbox ROG Ally, Xbox Magnus, etc.).
The console war and the battle over exclusives is over—Xbox changed the rules, and PlayStation is now following them. The real war now is not just for attention, but for ecosystems, services, and games. That’s where the business is—not in a plastic box collecting dust by the millions. What matters is the player, the number of active players—that’s what counts. Xbox knows it, and PlayStation, even if they woke up a bit late, knows it too.
Re: Poll: Now That The Dust Has Settled, Which Xbox Game Pass Tier Are You Subscribed To?
@Fiendish-Beaver I'm not saying the opposite, I was one of the first to express disagreement with the price hike, even if they added some extra value in return. The issue isn't so much the price increase itself, but how the offer is structured, overloading Game Pass ultimate with services that not all players will use (Fortnite Crew, better xCloud, Ubisoft Classics, etc.). They should have offered basic plans with an add-on system where you choose what you want and only pay for what you actually use.
As for the 40% cancellation rate, even though I know there were unsubscribes, if it really were 40%, Xbox would have backtracked. Let's be realistic. You can't confuse the small media bubble of video games with actual reality.
Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future
@DennisReynolds Stellar Blade wasn't developed by Sony, they only published it. And yes, Sony needs it to release on other platforms, just like the game's developer, the Korean studio Shift Up. I'm not making this up, Sony's CEO said it: 'The future is multi-platform.
Re: Helldivers 2 Is Doing 'Extremely Well', Thanks In Part To 'Attracting New Users On Xbox'
Once again, despite a smaller console base, we can see that Xbox players’ engagement rate is higher than that of PlayStation players. It makes you wonder what’s the point of all those PlayStation consoles sold if nobody is actually playing on them.
Re: Ex-Nintendo Boss: Xbox Isn't 'Directly' Competing Anymore, But There'll Always Be A War
he said the same thing as satya nadella:
"there’s always going to be a battle for attention and mindshare"
Beyond that, what I’d say is that the war now is about the ecosystem, the services, and the games. Whoever is the best in that area will earn the most revenue. The console war and exclusives no longer exist because the rules have changed — Xbox changed the rules, and now PlayStation is following those same rules, moving toward the end of exclusives, more multiplatform releases, and more cloud gaming beyond its own console. It makes sense, because that’s where the business is, not by staying locked inside a small ecosystem. But the problem for PlayStation is that outside of their console, they’re not on familiar ground, and PC players in particular aren’t as easily manipulated as their community that’s ready to swallow anything (PS+ price hikes with nothing in return, higher game prices, a generation sacrificed to remakes, etc.).
Re: Poll: Now That The Dust Has Settled, Which Xbox Game Pass Tier Are You Subscribed To?
Still on Ultimate, I’m stacked until 2027. And given the number of pro‑PlayStation people in the comments, I don’t believe the cancellation figures at all — they must be much lower.
It’s still a very good plan, though less than before of course. But once my subscription ends, I’ll probably switch to PC Game Pass.
Re: Hit PS5 Exclusive Stellar Blade May Be On The Way To Xbox In The Near Future
And yet another PlayStation game on Xbox, just like 90% of PlayStation exclusives, since 90% of their exclusives come from third‑party publishers. In fact, if you count third‑party titles, there are more former PlayStation exclusives on Xbox than the other way around. And there are fewer and fewer PlayStation exclusives because fewer publishers are willing to make exclusive games, due to production costs and simply because it’s not profitable to develop for a single platform.
Re: The Timing Of Xbox's 25th Anniversary Just Got A Lot More Awkward
And in the parallel conversation on the subject, yes, it was confirmed by Sarah Bond: the next Xbox will be fully backward compatible and will be able to play both versions (if there are two) of Xbox games, knowing that upcoming titles will be released much likely developpedin Xbox PC versions, with certinaly a trabsition phase and developpeld also on cross gen
Re: The Timing Of Xbox's 25th Anniversary Just Got A Lot More Awkward
Given the mess right now and according to leaks from a Rockstar employee, the release of GTA 6 will be delayed again. If this keeps up, it will really be for the next generation
Re: The Timing Of Xbox's 25th Anniversary Just Got A Lot More Awkward
The question is: ‘Isn’t this on purpose?’ Could it be a partnership between GTA6 and Xbox? Maybe a special GTA6 edition of Xbox consoles, GTA6‑branded controllers, GTA6 in Game Pass, lol, why not, it would be a huge move! Microsoft objectively has the means, but will they do it?
Or perhaps the launch of their new Xbox Magnus console at the same time as GTA6’s release, to play under the best conditions, that would be more likely, though!
In any case, I don’t really believe in coincidences.
Re: Xbox Highlights Four 'Exciting Updates' Added In Latest Development Kit Release
@Coletrain In your opinion, which is the bigger market, PC or PlayStation? If you can answer that question, you’ll also have your answer.