Comments 1,298

Re: Cyberpunk 2077 Update 1.63 Includes A Performance Fix On Xbox

carlos82

@Darude84 pretty much what @ApostateMage says and also it doesn't do the best job explaining what all the cyberware can do and in conjunction with you r skill tree choices. Over time they start to make sense but it could be worth waiting until the new dlc comes as the base game is getting more updates to tidy this up and make it better.

I've now done a couple of playthroughs now and very much looking forward to a third soon

Re: Cyberpunk 2077 Update 1.63 Includes A Performance Fix On Xbox

carlos82

@themightyant you should have tried playing Skyrim on PS3, that same issue reduced gameplay to single digit performance 🙈. Still got the platinum though.

I bought the Cyberpunk One X so originally played the game on Xbox at launch for a little while. I've since beat the game on a high end PC and loved it, then recently installed it on Series X and was pleasantly surprised with how it looks and runs and that 10 hour save file will form the basis of my next playthrough when the dlc comes.

As for bugs, I can't really think of any I've encountered for quite some time now, it's nice they're still optimising it but it's already in a great place. That being said I'd still recommend new players wait until the dlc and the improvements drop as they sound like pretty substantial additions

Re: Xbox Exec: We're Still Hesitant To Develop VR Games Until There's A Bigger Audience

carlos82

At this point I don't ever expect VR to be mainstream, with mobile you had Samsung giving away headsets and it never went anywhere. Even PSVR2 which I think is a great piece of tech only has one exclusive game from Sony for it, plus support for GT7 (which is fantastic) but has no further announced games for it.

Sadly whilst games can be amazing in VR, most people simply either can't stomach it or don't have the space to set it up

Re: Todd Howard Says Starfield Is 'Great' On Xbox Series S

carlos82

I'll be playing this on my Series X, I can't say I was expecting this to be 60fps and simply lowering the resolution won't necessarily make it reach that number if it's a CPU bottleneck. Having just spent a crazy amount of time with Zelda, I can't say 30fps bothers me and with the ambition of this game there isn't anything I'm looking forward to playing as much as it

Re: 8BitDo Unveils The First Official Wireless Arcade Stick For Xbox

carlos82

I've had a brief go with the Switch version of this and it's a pretty good stick. I currently run a Mayflash f500 Elite which I find to be quite a bit better with it's Sanwa buttons and stick an optional octagonal gate (which I've fitted). It also has great compatibility across PC, Switch, Xbox and Playstation, even PS5 with an adapter and it's been great for Street Fighter 6 and takes me back to when I first played the Street Fighter 2 World Warrior arcade machine. I did try the PS5 controller but it's a bit rubbish for these kinds of games, has anyone here tried those Hori Fighting Commader pads? As I'd quite like to have a 6 face button pad again

Re: Soapbox: Go Buy The Best Console Version Of Far Cry 3 While It's Cheap On Xbox

carlos82

@clvr I'm with you, I enjoyed BOTW and TOTK even more so but AC Valhalla was just so badly designed and I got bored of its world pretty quickly. In Zelda there are meaningful and enjoyable puzzles of varying degrees of difficulty pretty much everywhere you go. In AC every area just feels disposable and not really important at all, there are some good ideas in those games but they get lost as Ubisoft throws everything at it and hopes something sticks.

In Zelda I feel constantly rewarded, where as a Ubisoft open world just makes me want to turn it off

Re: Talking Point: What Do You Think Of Redfall So Far?

carlos82

I tried it on PC so frame rate wasn't an issue but even on ultra settings it looks like a game from 2 generations ago and isnt particularly good to play. I had a bit of fun for an hour or so but it feels unfinished and messily designed, the AI is utterly woeful whether that be its inability of simply walking without getting stuck or the vampires which just walk in a straight line towards you.

If I'd have paid £60 on Steam, I would have refunded it pretty quickly

Re: Xbox's Activision Blizzard Deal Officially Blocked In The UK

carlos82

The CMA are a joke, who gives a **** about cloud gaming? Most use it as an addition to their hardware. I doubt there's many who can't afford a £250 Xbox or £200 Switch who are spending money on cloud games and to play on what exactly? If anything this could damage the cloud gaming business

Re: Poll: Do You Think Starfield Will Contain A 'Performance Mode' On Xbox Series X|S?

carlos82

@BAMozzy I will say I was referring to Redfall specifically and they have been showing it at 60fps (albeit on PC) but also inviting Xbox centric influencers to try it out and effectively advertise it at 60 on their channels just 3 weeks ago. That's my main concern and they should be a bit more open with what they're showing to people amd the aims of the console versions

Re: Talking Point: Will We See New Xbox Hardware By The End Of 2024?

carlos82

I mean if having 2 SKU's to develop for isn't the issue when it comes to optimising Xbox games for launch then I suppose a third one can't hurt.

Redfall jokes aside, Xbox themselves are much more than just their console install base but without regular compelling exclusives, no amount of new hardware is going to improve their console sales

Re: Capcom Has Added Microtransactions To Resident Evil 4 After Release

carlos82

@Stocksy it was £4 for the unlock key (the deluxe edition stuff is broadly similar), thats said even if you were dumb enough to buy every ticket then that's a little over £45 and someone would have to be very stupid to do so. As realistically nobody is going to use all 22 guns and even then you have to actually play the game to both unlock them and upgrade their other stats as most will still be useless. By which point you'd have unlocked several of these tickets in game anyway.

So there is a difference yes and that's mainly that the dlc in RE4 is significantly less of value than that in RE2. I've come across a lot of games where microtransactions or dlc have degraded the experience of the player even when not engaging with them but this game isn't one of them

Re: Capcom Has Added Microtransactions To Resident Evil 4 After Release

carlos82

Capcom have being doing this since at least the RE2 Remake, which allowed you to unlock all the weapons and Devil May Cry as well, so I'm not sure how it's suddenly news when they do it for like the 5th game in a row.

The strangest part about these is that they're actually pretty pointless to buy, on an average playthrough you can easily get a couple of them in game and in fact you don't even need them at all, as the upgrades are available without them anyway.

People just seemingly want to be upset about things these days

Re: Talking Point: Do You Buy Less Third-Party Titles Because Of Xbox Game Pass?

carlos82

It only makes a difference to Xbox's own games for me as I don't need to buy them and its rare that I play anything from EA or indeed many games day 1 but I wouldn't wait for any of them to be on Gamepass if I really wanted to play them. Resident Evil 4 for example is one of my most anticipated games and I've already preordered it but that's pretty much the exception these days

Re: Hands On: Our First Impressions Of GoldenEye 007 On Xbox Game Pass

carlos82

I've spent a lot of time with the N64 version since it first came out and can't say I've ever seen it wobble like it does in this.

That aside its pretty good overall with the only real disappointments being the wobble, the low res text which would have benefitted from being swapped out and the 30fps cap. Overall its very good and better then playing on an actual N64, a shame we'll never see the superior 360 version officially but at least a new generation gets to play it and we can again