Play this game. The combat might be rough at first because you haven't developed your skill tree yet and the game overall is more of a slower pace compared to other action RPGs, but it is totally worth checking out. The setting, the stories with each case investigation and the relationship between the two leads are the highlights
I'm happy they're working on their own IP now. If I was them I'd have gotten sick and tired of my reputation being tied to following up someone else's legacy (BioWare, Bethesda) and IP (Star Wars, D&D, Fallout).
And whatever caveats people might have about the games set in the Pillars of Eternity and Outer Worlds universes, Obsidian themselves are clearly passionate about those games.
I'd rather they be happy and enjoying making games rather then just bending over backwards to make a sequel they 'should' make.
@themightyant not just Xbox, but this should be a standard across all platforms. I can't tell you the number of Switch games I was excited to play only to realize the text was way too small for a handheld screen. I don't know how difficult it is to implement scaling UI but it's something all games should have
If it was Ubisoft+ Premium, I would have been pretty excited actually. It'd be my ticket to play Assassin's Creed Shadows and Avatar. Star Wars Outlaws too if I hadn't just bought it. But it's just Ubisoft+ Classics, so a bunch of old games of which I already owned like a third of them. The idea of having to pay $10 more for a bunch of old games seems sus to me
I might be in the EXTREME minority of players that this change actually benefits since I've been a Fortnite Crew subscriber for years now. I'll save like $2 a month lol.
But for everyone else? Yeah, this is not good. Not good at all.
Three Fields never really put it all together for Danger Zone, Danger Zone 2 or Dangerous Driving. And those were basically the crash mode and racing modes of Burnout. What makes them think they can pull off a full open world? I guess letting players create all the interesting bits is one way to go about it. But I don't know how this turns out any different from their previous works unless they actually got the budget necessary to do a proper Burnout-style game. They've attached 'from the makers of Burnout' to each of those previous projects and each time it gets a little sadder when it obviously doesn't reach the heights of the original series
I don't understand the sentiment that Microsoft actually values this IP. The last thing they released was the 2010 remaster of the original for the Xbox 360. And then 15 years of... nothing.
Nothing to keep the franchise alive and in the public consciousness.
No spinoffs into other genres like those 2D Assassin's Creed games or the top-down Lara Croft games.
No crossovers with other franchises like a Killer Instinct guest character, a Fortnite skin, cheeky nods to PD weapons in other shooters, etc.
No multimedia ventures like an animated series on a streaming service, a web comic, a podcast serial, something! If Sony could get a Twisted Metal series made with no new game or remaster in sight, then Microsoft could have done something similar.
Hell, if they wanted to revive the franchise with something low risk, a full-on graphical remake of the original with modern QOL features would have done the trick. You'd have reviewers praising how well the level design has aged while gushing over the new coat of paint.
@wildcat_kickz I also remember the time before Spotify and I remember artists getting shafted with unfavorable 360 deals, not getting paid royalties, and being broke despite going platinum. Not to mention artists having to conform creatively just to fit the mold crafted by major label execs. This wasn't every artist but it happened enough that it had me questioning the major record label business model real early on when I first learned about such things.
It's never been easier to promote your music as an independent artist than it is now. I'm not saying it's easy, success is never guaranteed even if you do all the right things. But just like music artists, game devs (particularly indie devs) are more in control of their future than ever before. And part of that is deciding how and where your games get sold. If they deem a subscription service like GP as the most viable path to success, more power to them. If they want to charge a premium and try their luck that way, more power to them. If they think going free-to-play is the way, well you get the point.
As far as 'If you just work for a paycheck without the hopes of your work really exploding, you don't have a drive to push yourself to make something better', that only matters if the individual devs at a studio get paid more for a game's success. Historically, that really hasn't been the case. Sure the top execs will get bigger bonuses but the people doing the actual hard work get paid the more or less the same. I still remember Obsidian devs being denied a bonus for barely missing out on a certain Metacritic score. Not even sales, a score. People at the top will always find ways to pay everyone below them as little as possible.
Game Pass is not the Netflix of gaming. Not even close. Everything on GP can be purchased separately on its own. If there's a new show I like on Netflix, or any streaming service for that matter, and I want to purchase it digitally or physically, F me if it's never sold on its own. I've definitely run into that before.
As far as 'is it good for devs?' Well, that's a case-by-case thing isn't it? A small indie dev might appreciate the up front check and exposure so when the game shows up on other platforms it already has some recognition. For example, I played games like Monster Train and Cyber Shadow on GP first and then bought them on Switch later because I thought they were perfect for handheld play.
For a bigger game that is guaranteed to sell big numbers like GTA6, it probably doesn't make sense to launch day one (or ever) on GP.
For a middling-performing B-level game, GP might be worth a look to garner additional sales for a flagging product. Hearing that a game like Blades of Fire sold poorly out the gate makes me think it's GP-bound somewhere down the line.
A new online multiplayer game might benefit from having a potentially larger pool of players to start things off on the right foot.
Point is, it's going to be different for everyone. Devs and players. GP is tremendous value for people like me who play a lot of games. For the person that only buys Call of Duty and their annual sports game of choice each year, GP doesn't make much sense. Either way, I'm glad it exists as an option for both the people who make games and the people who play them.
If we're not getting Forza Motorsport games (or quality ones) in the future due to all the Microsoft layoffs that affected Turn 10, might as well get Gran Turismo on Xbox. I assume that's a franchise Sony isn't too precious about when it comes to exclusivity since it's not one of their third-person over-the-shoulder action adventure prestige AAA blockbuster titles
Y'all mentioned Project Gotham Racing. Now that's all I want. Call it Forza World Tour or Project Gotham Forza or whatever. Non-open world, closed circuit racing in beautiful locales with awesome radio stations and a big focus on the Kudos system. And cone challenges. Lots of cone challenges
As divisive as mainline FF games have been since FFX, I think FFXVI had the distinction of alienating almost every subset of FF fans. The most enthusiastic group of FFXVI fans were people who weren't into ANY of the previous games which says a lot. It's not that FFXVI is a bad game, it's just not a good FF game no matter what your expectations are for that franchise. Unless of course, you just didn't like FF in any form prior to this one. Then FFXVI might just be the game for you
I would have thought with the (I presume) steady success of Apex Legends and the favorable critical and commercial success of the Star Wars Jedi games that Respawn was safe from layoffs. But capitalism is gonna capitalism and EA is gonna EA. What the hell man
I think people underestimate how much can change from generation to generation. Sometimes it's a positive reset (GCN to Wii, Wii U to Switch, OG Xbox to 360, PS3 to PS4) and sometimes it's a negative reset (SNES to N64 to GCN, Wii to Wii U, DS to 3DS, PS2 to PS3, PSP to Vita, 360 to XB1). And I'm just talking about sales, not the quality of the hardware or library. Success one gen doesn't guarantee the same success the next.
It's easy to say 'well, this is how things are now, so that's how it will continue the next gen' but history has shown us otherwise across all 3 first parties. Every new console launch can be a brand new start, for better or worse. Momentum doesn't always carry forward.
I think of it like sports. Just because a team wins a championship one year, doesn't mean they'll do it again the next. And a team in the middle of the pack one season making the right moves can be a contender the next season. Every season is a different animal. Every console gen is a different beast. I'm staying positive about the future of Xbox.
If Xbox can continue to deliver big exciting games on a consistent basis like they seem to be doing these days, I think they'll do much better with the next system. Especially if they can differentiate themselves enough from PlayStation. Right now XSX is basically a PS5 with less games. If the next Xbox has a consistently killer lineup available day 1 on GP and has more PC-like features while STILL being accessible like a console, I think that will sway a lot of people.
Ultimately, I wish success for all 3 console manufacturers and I truly believe the next gen might be the first time all 3 will be firing on all cylinders while each forging their own unique path.
I think it will (as always) come down to a steady stream of big games. They've been killing it with GP these last few months (Black Ops 6, Stalker 2, Indiana Jones, Avowed) and the next few months are also looking good (South of Midnight, Clair Obscur, Doom Dark Ages, Tony Hawk 3+4, Ninja Gaiden 4). If they can just keep doing this moving forward, I think the next Xbox will do really well no matter what kind of features the hardware has
For the love of god DO NOT shadow drop a new IP no one has seen before like they did with Hi-Fi Rush. That game deserved some runway to build up hype but instead it was dropped unceremoniously into the marketplace without a life jacket. I'm not saying Hi-Fi Rush would've gone on to sell 10 million but it could've made a bigger commercial splash than it did. Shadow drops work for things people are already excited for. So if they do shadow drop a game, it better be a known quantity. Or at least from a familiar franchise. Just, don't send a new IP out to die because you wanted a cool moment on your direct showcase.
I don't know how likely any of these would be but they'd get me excited:
1. A Crash/Spyro/Banjo kart racer. They've got all these family-friendly mascot franchises, why not leverage them all? Hell, throw in Psychonauts and Viva Piñata and it'd be a blast! Get Sumo Digital behind it since they made all those Sonic Racing games that were really good.
2. A Blizzard crossover fighter. What if they made a VS fighter a la Marvel vs Capcom featuring WarCraft, StarCraft, Diablo and Overwatch characters? The roster alone would sell the game. Get someone like Arc System Works on it and you've got an Evo headliner.
3. Guitar Hero but (good) live service. If a new Guitar Hero were free-to-play and could be played entirely on a controller, that'd be pretty cool. That way, people who want to buy a plastic guitar can while everyone else can enjoy a more traditional rhythm game. And people can just buy the songs they like instead of '80 new songs but I only play 6 of them!' which was my experience with past GH and Rock Band games. Maybe have a rotation of free songs available to everyone. And maybe even provide a subscription (higher Game Pass tier?) that gives you access to all songs. And besides, Microsoft has the money to license all that music
It's a miracle this game exists at all considering the circumstances. I'm willing to give them the benefit of the doubt. A lot more so than the typical AAA launch woes at least.
I love character creators. The deeper the better. Especially if it's for an RPG where I'm much more invested in the story and see my character as a big part of that. No matter what though, it makes me feel like this is MY character versus 'here's generic stock bald dude #4, now go save the world.' If I'm gonna be staring at this character model for dozens of hours, then let it be someone I find cool/attractive looking.
@GuyinPA75 I feel similarly. Maybe I'm just ignorant of how the mod scene works but do developers of other games help modders with their projects? Fallout London looks great but how is this different from any other mod affected by the last update?
When they said 3D, I thought they were going with a behind the back camera and I was intrigued. But this looks like old-school Double Dragon with 3D graphics. Which I'm also down for. Just keep making them and I'll be there. River City too.
Normally, I'd grit my teeth with this kind of price hike if Microsoft actually delivered big games on a consistent basis. But they don't so what am I paying for exactly? The occasionally interesting indie game? Sure. Perpetual access to Bethesda games? I already bought the ones I wanted. Call of Duty? That's not it for me. So I don't know anymore.
I don't think Ubisoft understands what people loved about the original game as evidenced by the trailers/builds they've shown in the years since the sequel was announced (cuss monkey?). We just want a bigger single-player Zelda-like game starring Jade continuing the same story that ended on a cliffhanger.
It's infuriating like how Nintendo keeps trying to 'innovate' on every new Star Fox game. Like we just want a better Star Fox 64 without the control scheme gimmicks. That first gameplay snippet from 2006(?) that showed Jade parkouring over rooftops was the closest Ubisoft has been to delivering a fan-pleasing sequel. Everything else? I don't know what game they think they're making that they're okay with slapping Beyond Good and Evil 2 on the box.
Blizzard Albany is once again Vicarious Visions and they're working on Tony Hawk's Pro Skater 3+4 HD, a brand new Crash Bandicoot, and a new Skylanders game that doesn't involve using figurines.
Is CS2 even a game you would want to play on a controller? Don't get me wrong, I love playing shooters with a controller, but this series always seemed to require absolute precision aiming. More than most other online shooters.
@Grumblevolcano Backlash means nothing to Nintendo (and I love Nintendo!) and they have always done whatever they wanted to regardless of how it might upset fans.
No, neither Microsoft or Sony should release these mid-cycle upgrades. The previous gen refreshes made sense because the PS4 and XB1 were slightly underwhelming spec-wise to begin with. PS5 and XSX haven't even begun to scratch the surface on what's possible. And at the rate things are going, I wouldn't be surprised if cross-gen releases are still common by the time a PS5 Pro does release.
Outside of EA games, I'm not going to wait for a game to come to GP if I'm not certain it ever will. I still buy games like normal. GP is just a bonus on top of my usual purchasing habits.
Indie games on the other hand are a different story. So many of them debut on GP and many of them eventually find their way there that I do buy indie games less on Xbox. I still use GP as a way to see if I want to buy that same game on Switch.
Comments 76
Re: PSA: You Can Start Banishers: Ghosts Of New Eden Early Before It Joins Xbox Game Pass
Play this game. The combat might be rough at first because you haven't developed your skill tree yet and the game overall is more of a slower pace compared to other action RPGs, but it is totally worth checking out. The setting, the stories with each case investigation and the relationship between the two leads are the highlights
Re: 16 Xbox Reveals Teased For Thursday's Partner Preview Showcase
It turns out it's all the Trails games finally coming to Xbox
Re: These Nine Games Are Coming To Xbox Game Pass (November 19 - December 2)
Play Banishers. That is all
Re: Talking Point: Xbox Is 24 Years Old Today, What Do You Expect From Next Year's 25th Birthday?
I expect Microsoft layoffs. I hope to be proven wrong
Re: Obsidian Aware Of Demand For Fallout: New Vegas 2, But Own IP Has Taken Priority In 2025
I'm happy they're working on their own IP now. If I was them I'd have gotten sick and tired of my reputation being tied to following up someone else's legacy (BioWare, Bethesda) and IP (Star Wars, D&D, Fallout).
And whatever caveats people might have about the games set in the Pillars of Eternity and Outer Worlds universes, Obsidian themselves are clearly passionate about those games.
I'd rather they be happy and enjoying making games rather then just bending over backwards to make a sequel they 'should' make.
Re: Rumour: Halo 2 & 3 Remakes Are Supposedly Coming After Halo: Campaign Evolved
Are they really gonna remake Halo 2's campaign as is? That abrupt ending didn't fly back then and I still don't feel good about it now
Re: ROG Xbox Ally X Continues To Sell Out, While Standard Version Remains More Readily Available
@themightyant not just Xbox, but this should be a standard across all platforms. I can't tell you the number of Switch games I was excited to play only to realize the text was way too small for a handheld screen. I don't know how difficult it is to implement scaling UI but it's something all games should have
Re: Talking Point: How Do You Feel About Ubisoft+ Classics Being Added To Game Pass Ultimate?
If it was Ubisoft+ Premium, I would have been pretty excited actually. It'd be my ticket to play Assassin's Creed Shadows and Avatar. Star Wars Outlaws too if I hadn't just bought it. But it's just Ubisoft+ Classics, so a bunch of old games of which I already owned like a third of them. The idea of having to pay $10 more for a bunch of old games seems sus to me
Re: Xbox Game Pass Is Getting A Major Overhaul With New Names, Games & Price Changes
I might be in the EXTREME minority of players that this change actually benefits since I've been a Fortnite Crew subscriber for years now. I'll save like $2 a month lol.
But for everyone else? Yeah, this is not good. Not good at all.
Re: Former Burnout Devs Return With 'Wreckreation' On Xbox Series X|S This October
Three Fields never really put it all together for Danger Zone, Danger Zone 2 or Dangerous Driving. And those were basically the crash mode and racing modes of Burnout. What makes them think they can pull off a full open world? I guess letting players create all the interesting bits is one way to go about it. But I don't know how this turns out any different from their previous works unless they actually got the budget necessary to do a proper Burnout-style game. They've attached 'from the makers of Burnout' to each of those previous projects and each time it gets a little sadder when it obviously doesn't reach the heights of the original series
Re: Report: Take-Two Tried To Purchase Xbox's Cancelled Perfect Dark Reboot
I don't understand the sentiment that Microsoft actually values this IP. The last thing they released was the 2010 remaster of the original for the Xbox 360. And then 15 years of... nothing.
Nothing to keep the franchise alive and in the public consciousness.
No spinoffs into other genres like those 2D Assassin's Creed games or the top-down Lara Croft games.
No crossovers with other franchises like a Killer Instinct guest character, a Fortnite skin, cheeky nods to PD weapons in other shooters, etc.
No multimedia ventures like an animated series on a streaming service, a web comic, a podcast serial, something! If Sony could get a Twisted Metal series made with no new game or remaster in sight, then Microsoft could have done something similar.
Hell, if they wanted to revive the franchise with something low risk, a full-on graphical remake of the original with modern QOL features would have done the trick. You'd have reviewers praising how well the level design has aged while gushing over the new coat of paint.
But no. They released nothing. For 15 years.
Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model
@wildcat_kickz I also remember the time before Spotify and I remember artists getting shafted with unfavorable 360 deals, not getting paid royalties, and being broke despite going platinum. Not to mention artists having to conform creatively just to fit the mold crafted by major label execs. This wasn't every artist but it happened enough that it had me questioning the major record label business model real early on when I first learned about such things.
It's never been easier to promote your music as an independent artist than it is now. I'm not saying it's easy, success is never guaranteed even if you do all the right things. But just like music artists, game devs (particularly indie devs) are more in control of their future than ever before. And part of that is deciding how and where your games get sold. If they deem a subscription service like GP as the most viable path to success, more power to them. If they want to charge a premium and try their luck that way, more power to them. If they think going free-to-play is the way, well you get the point.
As far as 'If you just work for a paycheck without the hopes of your work really exploding, you don't have a drive to push yourself to make something better', that only matters if the individual devs at a studio get paid more for a game's success. Historically, that really hasn't been the case. Sure the top execs will get bigger bonuses but the people doing the actual hard work get paid the more or less the same. I still remember Obsidian devs being denied a bonus for barely missing out on a certain Metacritic score. Not even sales, a score. People at the top will always find ways to pay everyone below them as little as possible.
Re: Ex-PlayStation Exec Still Not Convinced By 'Dangerous' Xbox Game Pass Model
Game Pass is not the Netflix of gaming. Not even close. Everything on GP can be purchased separately on its own. If there's a new show I like on Netflix, or any streaming service for that matter, and I want to purchase it digitally or physically, F me if it's never sold on its own. I've definitely run into that before.
As far as 'is it good for devs?' Well, that's a case-by-case thing isn't it? A small indie dev might appreciate the up front check and exposure so when the game shows up on other platforms it already has some recognition. For example, I played games like Monster Train and Cyber Shadow on GP first and then bought them on Switch later because I thought they were perfect for handheld play.
For a bigger game that is guaranteed to sell big numbers like GTA6, it probably doesn't make sense to launch day one (or ever) on GP.
For a middling-performing B-level game, GP might be worth a look to garner additional sales for a flagging product. Hearing that a game like Blades of Fire sold poorly out the gate makes me think it's GP-bound somewhere down the line.
A new online multiplayer game might benefit from having a potentially larger pool of players to start things off on the right foot.
Point is, it's going to be different for everyone. Devs and players. GP is tremendous value for people like me who play a lot of games. For the person that only buys Call of Duty and their annual sports game of choice each year, GP doesn't make much sense. Either way, I'm glad it exists as an option for both the people who make games and the people who play them.
Re: Talking Point: So, What Other PS5 Games Do You Want To See Come To Xbox?
If we're not getting Forza Motorsport games (or quality ones) in the future due to all the Microsoft layoffs that affected Turn 10, might as well get Gran Turismo on Xbox. I assume that's a franchise Sony isn't too precious about when it comes to exclusivity since it's not one of their third-person over-the-shoulder action adventure prestige AAA blockbuster titles
Re: For The First Time Since Xbox 360, EA Is Making A College Basketball Game
EA is making it? What the hell 2K y'all didn't want this?
Re: Talking Point: Would You Like To See A New Type Of Forza Game In 2026?
Y'all mentioned Project Gotham Racing. Now that's all I want. Call it Forza World Tour or Project Gotham Forza or whatever. Non-open world, closed circuit racing in beautiful locales with awesome radio stations and a big focus on the Kudos system. And cone challenges. Lots of cone challenges
Re: According To Sales Estimates, Final Fantasy 16 Had A Rough First Week On Xbox
As divisive as mainline FF games have been since FFX, I think FFXVI had the distinction of alienating almost every subset of FF fans. The most enthusiastic group of FFXVI fans were people who weren't into ANY of the previous games which says a lot. It's not that FFXVI is a bad game, it's just not a good FF game no matter what your expectations are for that franchise. Unless of course, you just didn't like FF in any form prior to this one. Then FFXVI might just be the game for you
Re: Our Predictions For The 2025 Xbox Games Showcase
A new Crimson Skies. Or remaster High Road to Revenge with crossplay
Re: Ubisoft Working On New 'AAA' Rayman Game As Studio Begins Hiring
They can't even get out a AAA Beyond Good & Evil game or a AAA Prince of Persia Sands of Time remake. How are they gonna attempt a AAA Rayman?
Re: EA Cuts Hundreds Of Jobs, Respawn Announces Two Cancelled Games
I would have thought with the (I presume) steady success of Apex Legends and the favorable critical and commercial success of the Star Wars Jedi games that Respawn was safe from layoffs. But capitalism is gonna capitalism and EA is gonna EA. What the hell man
Re: Talking Point: What Dream Reveal Would You Like To See At The Xbox Games Showcase 2025?
Crimson Skies High Road to Revenge Remaster with 4K HDR 120fps and cross-play
Re: Nightdive Studios Wants To Bring Xbox 360 Games Back From The Dead
Bullet Witch
Re: Xbox Series X|S Sales Now Trailing Almost 20% Behind Xbox One In The US
I think people underestimate how much can change from generation to generation. Sometimes it's a positive reset (GCN to Wii, Wii U to Switch, OG Xbox to 360, PS3 to PS4) and sometimes it's a negative reset (SNES to N64 to GCN, Wii to Wii U, DS to 3DS, PS2 to PS3, PSP to Vita, 360 to XB1). And I'm just talking about sales, not the quality of the hardware or library. Success one gen doesn't guarantee the same success the next.
It's easy to say 'well, this is how things are now, so that's how it will continue the next gen' but history has shown us otherwise across all 3 first parties. Every new console launch can be a brand new start, for better or worse. Momentum doesn't always carry forward.
I think of it like sports. Just because a team wins a championship one year, doesn't mean they'll do it again the next. And a team in the middle of the pack one season making the right moves can be a contender the next season. Every season is a different animal. Every console gen is a different beast. I'm staying positive about the future of Xbox.
If Xbox can continue to deliver big exciting games on a consistent basis like they seem to be doing these days, I think they'll do much better with the next system. Especially if they can differentiate themselves enough from PlayStation. Right now XSX is basically a PS5 with less games. If the next Xbox has a consistently killer lineup available day 1 on GP and has more PC-like features while STILL being accessible like a console, I think that will sway a lot of people.
Ultimately, I wish success for all 3 console manufacturers and I truly believe the next gen might be the first time all 3 will be firing on all cylinders while each forging their own unique path.
Re: Talking Point: What Should Microsoft Call The '2027' Xbox Console & Handheld?
Xbox Gamecast
Re: Microsoft Has Reportedly Discussed Acquiring IP From Ubisoft
Nintendo should buy Beyond Good & Evil and make the straightforward Zelda-like sequel it should have always been. Oh and Rayman too. Cuz platformers
Re: Report: Xbox Series X Successor Will Be 'Closer To Windows Than Ever'
I think it will (as always) come down to a steady stream of big games. They've been killing it with GP these last few months (Black Ops 6, Stalker 2, Indiana Jones, Avowed) and the next few months are also looking good (South of Midnight, Clair Obscur, Doom Dark Ages, Tony Hawk 3+4, Ninja Gaiden 4). If they can just keep doing this moving forward, I think the next Xbox will do really well no matter what kind of features the hardware has
Re: Talking Point: Which Xbox Games Would You Love To See Relisted This Year?
Outrun 2 / OutRun 2006 / OutRun Online HD. I just want this gem of a game officially playable on modern hardware. Come on Sega, make it happen!
Re: Xbox & Activision Seemingly Set To Release New Tony Hawk Remaster
Downhill Jam here we go!
Re: Talking Point: Are You Hoping For Another 'Shadow Drop' At Xbox Developer Direct 2025?
For the love of god DO NOT shadow drop a new IP no one has seen before like they did with Hi-Fi Rush. That game deserved some runway to build up hype but instead it was dropped unceremoniously into the marketplace without a life jacket. I'm not saying Hi-Fi Rush would've gone on to sell 10 million but it could've made a bigger commercial splash than it did. Shadow drops work for things people are already excited for. So if they do shadow drop a game, it better be a known quantity. Or at least from a familiar franchise. Just, don't send a new IP out to die because you wanted a cool moment on your direct showcase.
Re: Microsoft Has Announced More Layoffs In Its Gaming Division, Says New Report
And around and around we go. It never ends.
Re: Soapbox: I Can't Wait To See What Xbox Does With Activision This Year
I don't know how likely any of these would be but they'd get me excited:
1. A Crash/Spyro/Banjo kart racer. They've got all these family-friendly mascot franchises, why not leverage them all? Hell, throw in Psychonauts and Viva Piñata and it'd be a blast! Get Sumo Digital behind it since they made all those Sonic Racing games that were really good.
2. A Blizzard crossover fighter. What if they made a VS fighter a la Marvel vs Capcom featuring WarCraft, StarCraft, Diablo and Overwatch characters? The roster alone would sell the game. Get someone like Arc System Works on it and you've got an Evo headliner.
3. Guitar Hero but (good) live service. If a new Guitar Hero were free-to-play and could be played entirely on a controller, that'd be pretty cool. That way, people who want to buy a plastic guitar can while everyone else can enjoy a more traditional rhythm game. And people can just buy the songs they like instead of '80 new songs but I only play 6 of them!' which was my experience with past GH and Rock Band games. Maybe have a rotation of free songs available to everyone. And maybe even provide a subscription (higher Game Pass tier?) that gives you access to all songs. And besides, Microsoft has the money to license all that music
Re: Soapbox: I Can't Wait To See What Xbox Does With Activision This Year
@Nic-Noc20th-C Yeah! I loved Skylanders, they were great Diablo-likes with fun couch co-op
Re: Ex-Bethesda Dev 'Surprised' At The Amount Of Load Screens In Starfield
Purkeypile is a great Pokémon name.
Re: GSC Game World 'Absolutely Committed' To Fixing Issues In Stalker 2 On Xbox
It's a miracle this game exists at all considering the circumstances. I'm willing to give them the benefit of the doubt. A lot more so than the typical AAA launch woes at least.
Re: Reaction: Like It Or Not, Xbox Has Gone Full Throttle On Multiplatform
Just give me an Xbox handheld that feels like an Xbox controller, a nice OLED screen and Game Pass (downloaded, not streaming!) and I'm all in
Re: Talking Point: How Much Do You Care About 'Creation' Features In Your Xbox Games?
I love character creators. The deeper the better. Especially if it's for an RPG where I'm much more invested in the story and see my character as a big part of that. No matter what though, it makes me feel like this is MY character versus 'here's generic stock bald dude #4, now go save the world.' If I'm gonna be staring at this character model for dozens of hours, then let it be someone I find cool/attractive looking.
Re: Fallout: London Dev Wants Bethesda's Help To Create An Xbox Version
@GuyinPA75 I feel similarly. Maybe I'm just ignorant of how the mod scene works but do developers of other games help modders with their projects? Fallout London looks great but how is this different from any other mod affected by the last update?
Re: 'Double Dragon' Is Officially Getting A 3D Revival On Xbox In 2025
When they said 3D, I thought they were going with a behind the back camera and I was intrigued. But this looks like old-school Double Dragon with 3D graphics. Which I'm also down for. Just keep making them and I'll be there. River City too.
Re: Xbox Game Pass Gets Price Increases And New 'Standard' Subscription Tier
Normally, I'd grit my teeth with this kind of price hike if Microsoft actually delivered big games on a consistent basis. But they don't so what am I paying for exactly? The occasionally interesting indie game? Sure. Perpetual access to Bethesda games? I already bought the ones I wanted. Call of Duty? That's not it for me. So I don't know anymore.
Re: Talking Point: Are You Still Interested In Beyond Good & Evil 2 From Ubisoft?
I don't think Ubisoft understands what people loved about the original game as evidenced by the trailers/builds they've shown in the years since the sequel was announced (cuss monkey?). We just want a bigger single-player Zelda-like game starring Jade continuing the same story that ended on a cliffhanger.
It's infuriating like how Nintendo keeps trying to 'innovate' on every new Star Fox game. Like we just want a better Star Fox 64 without the control scheme gimmicks. That first gameplay snippet from 2006(?) that showed Jade parkouring over rooftops was the closest Ubisoft has been to delivering a fan-pleasing sequel. Everything else? I don't know what game they think they're making that they're okay with slapping Beyond Good and Evil 2 on the box.
Re: Talking Point: What Dream Reveal Would You Like To See At The Xbox Games Showcase 2024?
Blizzard Albany is once again Vicarious Visions and they're working on Tony Hawk's Pro Skater 3+4 HD, a brand new Crash Bandicoot, and a new Skylanders game that doesn't involve using figurines.
Re: Riot Fans Don't Seem To Like The Name Of Its New Fighting Game
They could have called it anything else and still got the point across.
Legends Tag Battle
Runeterra 2VS
League x Tag
Like anything else that encompasses LoL and 2v2 fighter.
Re: Xbox Reveals 'Sunkissed Vibes' Official Controller To Launch This Month
Hot controller summer all the way. I'm feeling that color scheme.
Re: Redfall Will Only Run At 30FPS When It Launches On Xbox Series X And S
@AlwaysPlaying Ok that was funny as hell 😂.
Re: Valve Announces Counter-Strike 2, But No Sign Of An Xbox Release Yet
Is CS2 even a game you would want to play on a controller? Don't get me wrong, I love playing shooters with a controller, but this series always seemed to require absolute precision aiming. More than most other online shooters.
Re: Rumour: Multiple 'Shin Megami Tensei' Games Coming To Xbox (And Maybe Game Pass)
@Grumblevolcano Backlash means nothing to Nintendo (and I love Nintendo!) and they have always done whatever they wanted to regardless of how it might upset fans.
Re: Reaction: Should Xbox Produce A Mid-Gen Upgrade If Sony Launches 'PS5 Pro'?
No, neither Microsoft or Sony should release these mid-cycle upgrades. The previous gen refreshes made sense because the PS4 and XB1 were slightly underwhelming spec-wise to begin with. PS5 and XSX haven't even begun to scratch the surface on what's possible. And at the rate things are going, I wouldn't be surprised if cross-gen releases are still common by the time a PS5 Pro does release.
Re: Talking Point: Do You Buy Less Third-Party Titles Because Of Xbox Game Pass?
Outside of EA games, I'm not going to wait for a game to come to GP if I'm not certain it ever will. I still buy games like normal. GP is just a bonus on top of my usual purchasing habits.
Indie games on the other hand are a different story. So many of them debut on GP and many of them eventually find their way there that I do buy indie games less on Xbox. I still use GP as a way to see if I want to buy that same game on Switch.
Re: Talking Point: What's The Most Underrated Xbox Game Of 2022?
Citizen Sleeper. Best written game I've ever played.
Re: Ubisoft Is Looking For People To Play Skull & Bones Early
Yeah that link is PC only I know my notebook can't run that.